Unreal Engine 5.4 Create your own game tutorial / 10. Helmet and importing assets to Unreal

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  • Опубликовано: 17 окт 2024

Комментарии • 11

  • @dmitriysushko5500
    @dmitriysushko5500 13 дней назад

    Awesome! Thank You! 👍👍👍

  • @muarc.oficial
    @muarc.oficial 2 месяца назад

    muito bom

  • @vipercursos
    @vipercursos Месяц назад

    My helmet doesn't stay attached to the head. When I move, it floats and isn't fixed in place.

    • @click.o
      @click.o  Месяц назад

      @vipercursos Check if you socket is named the same as item type and if you connected socket name to Attach to actor

  • @TolisPiperas82
    @TolisPiperas82 3 месяца назад

    To wait for another episode for today or tomorrow?😃

    • @click.o
      @click.o  3 месяца назад +1

      probably today, I'm not on my main computer atm so it takes me bit longer ;)

    • @TolisPiperas82
      @TolisPiperas82 3 месяца назад

      @@click.o and what about magic system?will you cover it?

  • @mattjensen3472
    @mattjensen3472 Месяц назад

    Do you know how you could simulate the hair so it works with the helmet?

    • @click.o
      @click.o  Месяц назад

      in what way? You don't have to turn off the visibility

    • @mattjensen3472
      @mattjensen3472 Месяц назад

      @@click.o well my character has long hair and it clips through, I wanted to still be able to see the har out the back at least? Is there a way to use physics to push the hair down when putting a helmet on? Or is the best way to get the metahuman model in blender and make the top part of the hair separate from the bottom and only make the bottom visible when wearing the helmet?

    • @click.o
      @click.o  Месяц назад

      @@mattjensen3472 yes that is the only way i know of unfortunately