You’ve made a wonderful series so far. Can’t tell you how many times I’ve wanted to do self-colliding particles in Blender. I’ve always had to do the work-around of using the fluids physics in the particle system, which works OK but takes a lot of fiddling
Very nice :) There's a checkbox on the Vellum Configure Grain node called Create Points from Volume, you can use that as well for generating points from an object, so you can skip the Grain Source node. I think it was created for Pop Grain simulations before Vellum. In fact, the Vellum Configure Grain node is just a subnetwork with the Grain Source and a lot of ther nodes inside it. Also fun fact, the Grain Source is just a Points from Volume node and a lot of other nodes inside the subnetwork. That means you could just put down that, create the mass and isgrain attributes manually after that and the Vellum solver will work the same way :) That's what amazing about Houdini, you can create sources, simulations or anything as long as you have the necessary attributes for it, which you can check in the Geometry Spreadsheet. As long as you have them it doesn't matter how you achieve it :)
I'm glad you started this Houdini series I have an idea that I've been trying to implement for a while in Blender but couldn't, maybe it would be easier in Houdini. Can you do a tutorial on making small rocks like in this tutorial but that fit together to form a complete sculpture? Thanks man
You’ve made a wonderful series so far. Can’t tell you how many times I’ve wanted to do self-colliding particles in Blender. I’ve always had to do the work-around of using the fluids physics in the particle system, which works OK but takes a lot of fiddling
Yes
How did u get fluid particles to stop disappearing, there is no rotation either, I
love this series it got me in houdini and wow they’ve got so many amazing nodes
Eey thanks am glad u r enjoying it
I would love to see your take on full rendering in Houdini.
Yeah will look into it
Very nice :)
There's a checkbox on the Vellum Configure Grain node called Create Points from Volume, you can use that as well for generating points from an object, so you can skip the Grain Source node. I think it was created for Pop Grain simulations before Vellum.
In fact, the Vellum Configure Grain node is just a subnetwork with the Grain Source and a lot of ther nodes inside it. Also fun fact, the Grain Source is just a Points from Volume node and a lot of other nodes inside the subnetwork. That means you could just put down that, create the mass and isgrain attributes manually after that and the Vellum solver will work the same way :)
That's what amazing about Houdini, you can create sources, simulations or anything as long as you have the necessary attributes for it, which you can check in the Geometry Spreadsheet. As long as you have them it doesn't matter how you achieve it :)
Yeah it seems like there hundreds of ways to do something and there is always someone who knows a better way
Can you make a tutorial on how to make an ocean and make it collide with a boat? ty
LOVE THIS!
Thank u
I'm glad you started this Houdini series I have an idea that I've been trying to implement for a while in Blender but couldn't, maybe it would be easier in Houdini. Can you do a tutorial on making small rocks like in this tutorial but that fit together to form a complete sculpture? Thanks man
Thanks I think that's doable in blender, but without the physics
@@TopChannel1on1 Yes but the result was not good, in Houdini the simulation is very good. I hope you will do a tutorial on that someday.
Love from india ❤ I m not perfect in english can you pls make tutorials in hindi ..
Heheheh, I don't speak hundi sorry
@TopChannel1on1 I know brother just use ai language Changer ?