One other suggestion for the wandering trader: I find their trades are most useful during early game, which is exactly when I don't have emeralds yet. Later game, once I have emeralds, I generally have ways to get the other items as well and don't need the trades. It would be great if the wandering trader had a trade or two that allowed the player to acquire emeralds directly from the wandering trader, which could then be used for the other trades. It could be something that is obtainable early game, but doesn't have to be easy. Something like a stack of glass or stone for an emerald, which (without silk touch) requires both mining and smelting.
@@chamsderreche5750 It is a good trade, and late game you generally have a source of emeralds available (from villagers or mining in other biomes that you've explored) to buy them. What really frustrates me is when I'm just getting things going in the world and a trader shows up with saplings from a biome I haven't found yet, melon/pumpkin seeds or slimeballs, and I can't get them because I don't have any emeralds and the trader doesn't give me a way to get them. I don't need many, but it feels like the game is taunting me with items I can't get yet.
3 года назад
@@another_jt that's true. the wandering trader is pretty cool, but I'm certain no one actually trade with him very early in the world
In peaceful mode, the wandering trader should sell mob drops like ender pearls and blaze rods so that its actually possible to play the game in peaceful mode.
I think dying wool is fine because it is literally balanced by the fact you can dye sheep and have infinite wool in that color for the cost of one dye.
Something I'd really love with beacons would be a bigger or smaller AoE depending on what resource you put in i.e. diamonds give you a larger effect radius, iron/gold gives you a small one, etc.
Re: Village Trading. Another interesting change could be trading damaged armor/tools/weapons + emeralds for a fully repair item without the XP cost. It would be a nice alternative to the mending enchantment. This could replace the diamond gear trades instead of removing them entirely and make the villager actually do their job rather than just sell stuff.
Regarding pick block, something I've thought is that there should be a hotkey to pick the best tool for the block you're facing. Think 1.17 added the info to blocks which specifies what the 'proper' tool for mining the block is, so my thought is that it should be easy now to have a hotkey to pull that ideal tool out of your inventory for whichever block you're looking at. Could help save room in your hotbar too only needing one tool out at a time and being able to easily swap to the needed tool depending on which blocks you're mining.
Oh! How about having it choose a different item than the one you're currently selecting so you can switch between different picks, e.g. Silk Touch and Fortune? The first press would select the tool already in your hot bar, and the second would replace the selected tool with another one of the same type from within your inventory. That way if it chooses the wrong one you don't have to manually open your inventory to replace it.
There's this mod that makes it so that wandering traders sell you stuff that you've lost before. I believe this makes a lot of sense. I mean, the wandering trader is supposed to travel around the world to search for stuff to sell, just make it so only expensive things you may have had ever pop in his trades and only if those things despawned naturally so that it makes sense (If you threw them on lava, for example, they don't appear on his trades because he couldn't retrieve them). It would make the wandering trader more useful
3:14 there is also Ulraf. When you rename a panda “Ulraf”, it should be retextured to like it’s wearing a black suit and purple sunglasses!(Amazing video as always btw!)
On "Allow Cheats": In Bedrock edition, allowing cheats causes this message to come up about how allowing cheats will forbid anyone playing in that world from getting achievements. That's just so unfair. On "Quartz blocks": You can buy Quartz blocks from a Mason villager, so that change would allow people to get Nether Quartz without going to the Nether. If that is undesirable (I'm not convinced it is.), maybe make a "Nether Quartz Block" or a "Raw Quartz Block". On "Scaffolding": I am surprized you didn't mention the fact that if you want to extend out from the middle of a pillar of scaffolding, you have to click on the scaffolding below where you want to extend out. Super unintuitive, and I am not a fan. On "Diamonds": I am not a fan of any of your suggestions for making diamonds more useful, but I would like to propose my own. Diamonds are supposed to be better than Iron or Emeralds, yet it requires the same amount of diamonds to make a full power beacon as it does iron or emeralds. Maybe a beacon made with diamond blocks only needs to be one or two levels tall to be full power, while emeralds requires the usual amount and iron requires a few extra layers. That would make diamonds useful for making smaller beacons. On "Concrete Stairs": YES!
Agree with everything except the diamonds. I think a full powered diamond beacon should let you instamine deepslate. That way keeping diamonds useful and making deepslate less of a hassle later in the game.
On the Quartz Blocks, i do agree that u can have a different quartz variant by doing 9 Quartz and having like a Nether Quartz Block, also on the beacon, i think having more range depending on the Material you use should make it balanced, like on Iron, its just a couple of blocks away, and on Diamond, have more range, and so on
yeah, I mean, even if they remove the diamond gear trades, diamonds will still be useless after maxing your gear with mending, they should have a use in the long run, like iron and gold and emerald
The tinted glass is one of the best ideas given to the fact it is also logical since beam is light and light cannot go through. Also I like insta deep slate mine.
I am amazed with how professional this was. Not only did you make suggestions for each issue brought up but you provided in game examples of functionality. Great work!
I'd really like it if you could use damaged bows to craft dispensers, you get damaged bows from skellies, would be good to have a use for them instead of just binning them. And I know you can repair them by combining them ina crafting table, it just seems wasteful lol
@@alekk_ You are, in fact, correct. Last time I looked at that, it didn't work, but it turns out it just doesn't show in the recipe book if you only have a damaged bow in your inventory, you can however, still use the damaged bow to craft the dispenser. I stand corrected :)
As a more casual player, removing Diamond tools from the villagers would be one of the biggest nerfs for me. I don’t want to mine for a long time in single player just to replace a pick I lost. It would be miserable, and not a fun use of the 2 hours I have to play a couple of times a week. I get why servers and people who have loads of time to play would want that, but it would be awful for the vast majority of players. That is just my two cents.
As a more non-casual player I also agree that villager trading is good. Mining for diamonds is fun and exciting in the beginning, but it's nice to be able to progress to trading in the later game so that you can spend more time doing bigger projects without worrying about having to go mining for diamonds if you lose your gear.
@@simonprobert8765 yea, im not gonna mine for my full shulker boxes of picks and shovels or my set of spare armor or other tools. I would much rather spend that time getting ancient debri to upgrade them.
Diamond gear was designed as a late game stuff. It's just absurd that an experienced player can get full diamond gear in less than an hour (I myself did that several times). I don't think it should be removed, but without a doubt those trades should've been nerfed even before 1.14 came out. Diamonds now are completely useless, that's not right.
@@urieltroodon maybe increase min price of the diamond gear. That way, an experienced player can zombify the villagers and make even more use of his knowledge/experience.
Carpet mod has a feature where you can grow a sort of coral tree made of blocks and fans by bonemealing the fans, i think that would be a much better solution to having renewable coral blocks.
You can get fans and things renewably(wait that's ACTUALLY a word?)! I like the idea of being able to make the blocks by doing a 3x3 in the crafting table(which there IS a datapack for, also have a 2x2 one)! So maybe because of this they won't actually add it to the base game but maybe we can get something for Minecraft kind of like the Skyrim Creation Club(though do NOT start charging for these things just have the Mojang site have a page that has a bunch of the most popular Datapacks in ONE easy location)!
@@Will-eq7uh ah yes let me just eat an entire steak in midair then stop myself from getting hurt by splashing some water at the right time I actually do think that the crafting solution is better though, just because I'm pretty sure it has a much higher chance of being added.
I love the idea of the pick block lock. To build off that idea, when the selected slot is locked, it can't be dropped via key stroke. I lost a netherite pick to cactus due to a careles key stroke in my let's play series and while comedic, it could of easy be prevented.
@@JayWithABeanie, I believe I've heard something along the line of the game prioritizing blocks or non enchanted tools. In my worlds, I've noticed it replaces the blocks or my rockets before tools.
@TimeArchitect hey my dude, as far as ive seen, on maxed or atleast enchanted tools, pick block doesnt replace them ever ((dia/netherite for sure) perhaps other pickaxes of different materials too)
I can't even imagine the amount of work that went into getting these proof-of-concepts shown here. Can you do a behind-the-scenes? How did you get the concrete to do that? How did you get the wandering trader to have diamond armor? Crafting quartz blocks, etc etc? This was amazing and had some really great ideas!
For some, Logic used mods that already do these tweaks, and indicated each one of them on the screen for credits. Watch the video again so that you’ll even be able to try them yourself, installing them on your local worlds =)
I have a suggestion for Goats. Goats should be able to eat more than just hay. Goats should be able to eat any plant material and if there is a goat wandering around when you are harvesting or cutting trees, etc, there should be a chance for the goat to pick up plant items you haven't picked up yet. Like the goat just came up and ate it.
The "cheats" thing has always bugged me - it implies you are doing something "wrong" the way you are playing the game. I also find the Wandering trader to be mostly useful for leads early game as I don't have emeralds... maybe he could buy some basic goods for a couple emeralds to get you started? Even just two or three emeralds each spawn would be enough.
15:39 Wandering Traders should have a chance of selling you equipment that you lost and has despawned. The equipment should be badly damaged, and it would be rare for it to happen, and it would be very expensive, but it would be a really good feature.
I'd love a gamerule where you can turn off piglin spawning in portals. Just to have that option for those like me who don't want it. I personally would never use a portal based piglin farm unless they took away access to the nether roof (which I hope they never do) and I find the overworld piglins annoying. We already have gamerules to prevent other annoying mobs like phantoms.
this. even putting item frames in the portal dont stop spawns. they are irritating and I always find me blocking portals with fence gates simply to prevent zombified piglins from roaming my builds and getting agro on me at inopportune moments.
Yes. It always bugs me that zomglins spawn in portals even if the nether-side is completely spawn proofed or in a biome that doesn't spawn them at all. This game mechanic doesn't make logical sense after 1.16 and it's just bloody annoying regardless. There's a carpet script to do this BTW.
@@aza5293 I thought that didn't actually work since the portal piglins aren't part of normal mob spawning so aren't restricted by being in another entity. Are you sure?
I was not with it when you were talking about removing diamond trades from villagers but the idea of being excited to see a wondering trader is too good. They need it so badly, and being the only source in the overworld for enchanted gear would make them very useful.
Maybe make the wandering trader have more trades like the small dripleaf, lilypad, and dripstone (and moss, which is only useful the first time). I think the current things he trades are garbage. Maybe make them good deals. Like renewable things (like seeds) could be super cheap, but non-renewable things like small dripleaf can be more expensive. There are so many possibilities, but rn, he's just an annoying guy that shows up to deliver some leads and leather.
Great video and very good suggestions. Although the removal of diamond tools and armor from villagers is going to be somewhat less convenient, it's probably a change for better as a whole, that will bring a more balanced gameplay. The suggestion regarding the wandering trader is good compensation that will finally make the wandering trader useful.
Great ideas Logic. If I could add something to your list, I would add a feature that villagers would follow you if you had an emerald in your hand. This would make moving those frustrating villagers just a little easier.
Agree with the scaffolding ones. Alternate suggestion, though: Stop overloading shift. It's so frustrating trying to place blocks by holding shift on a scaffolding and sinking down instead (or holding space and shift and bouncing up and down). Why not have some other key be used to place a block against another block?
Number 9 would create a loop that gives infinite emeralds if you have cured stone masons. Stone masons sell quartz blocks and buy quartz. It would be better if you could turn 9 quartz into a new block called quartz cluster for example and you would be able to turn that back into quartz.
I'd like to see the farmer sell pig, cow, and chicken spawn eggs and the shepherd sells sheep spawn eggs! Even if they only sold one per time they reset or even just one per Minecraft day! It's better than hunting the wilds for two of them to get a farm started. This could even be a "secret trade", either after so many trades or after you have done EVERY trade they have at least once(or some number of times)! This could also be done with the other villagers too, even keeping the diamond gear(not all that great in Minecraft today so not as big of a deal imo but..) but only one per villager instead of two, and maybe NOT have them have enchanted gear(that DOES seem a little busted plus books aren't all that hard to get anyway)! Though other than farmers, shepherds, and the smiths I have NO IDEA what special stuff you could give to the others!
I don't think the enchantments on the gear are OP, because they're actually pretty low. I almost always use a grindstone to remove the enchantments and then apply fresh enchants with the books that I've traded with my other villagers. I think spawn eggs might be a little OP, or at least unnecessary. It's almost always easier to find a pair of chickens (etc) than a villager.
@@codemonkeyatl6644 1) "I think spawn eggs might be a little OP, or at least unnecessary." How can something be BOTH?! That makes no sense, at least to me. 2) "It's almost always easier to find a pair of chickens (etc.) than a villager." You are right, which is evidence that this isn't all that OP! This also would be able to be used like Librarians where you can FIX their first trades to be EXACTLY what you want, as I apparently failed to mention her it would be unlocked even after Master through some fashion other than just getting them enough trade XP, maybe doing EACH of their trades at least once! It's long winded and is very much harder to do than just finding the animals but late game when you might need one or two animals in... strange locals we'll say, you wouldn't need to find a way to get them to the spot you just do what you need to do and then use the egg and spawn it in! For example let's say you want to build something like a balloon but want it to look tied down! You need an animal, probably a chicken as they won't clip through blocks like the other would, in a very sketchy place that requires painstakingly building something for you and the chicken to walk on top with a lead you just go to your maxed out Farmer and get yourself a chicken spawn egg and then fly up to the spot you want it and BAM! chicken in the spot with no hassle!
If we can't get concrete stairs, I really want carpeted stairs. It would still allow us to color stairs in whatever bright color we want, while matching carpeted floors in our builds. The coolest part is that this is already possible with datapacks, no mods needed! Please Mojang! Alternatively, give us slab and stair variants of different colors. Right now we're missing good shades of red and purple, while not having a suitable green or pink at all! Yet Mojang seem to really favor blue... * cough * oxidized copper * warped planks * prismarine * cough*
I get exited when a wandering trader pops up because I can kill him for leads also maybe there could be a pattern you can get and put leather armor and the pattern in a loom to get armor that looks like villager robes and stuff
Glad to see you back for some other things than tutorials! I like those ideas! Hope to see you back soon with a series. I really enjoyed your single player world - would really like to see you tackle 1.18 if smp is a bit too much of a stress factor :-)
Not just sand layers, layers for all the dirt variants and gravel, for awesome terraforming and landscaping, and I'd like stairs, slabs and walls in all the block types. Oh, and renewable cacite XD I'm not at all demanding lol
i dont think the villager trades should change as a disabled player its the only way i have access to them as the wondering trader barely ever shows up
wandering trader (and pilligar scouting troops) have a chance to spawn when you placing blocks, the more you build the more they will appear. SO GET OUT OF YOUR UNDERGROUND BASE!! xD
Concrete and terracotta slabs and stairs are nice, sure, but what I really want are *glass* ones. That adds something new both mechanically and aesthetically you can’t even approximate now.
make chainmail useful by allowing players to wear chainmail under regular armor. it would make them special, give a reason for being rare and you could finally put some armor with your Elytra.
@@benedictchan4827 I like the way you're thinking, but I want to suggest a different way to avoid this problem - How about you could ONLY wear chainmail under gold /leather armor /Elytra (Extra points For Turtle shell helmet as well)
@@Mag1cA Interesting... Perhaps the armour/item that is overlaying the chainmail armour would be damaged more than usual? (Like once getting hit by a zombie, it removes more durability than usual). And potentially remove the chainmail armour's durability lesser than usual? As it would cause more damage to the outer piece than the inner piece (chainmail).
@@benedictchan4827 sounds cool! It would also make sense. Chainmail could also be very strong against arrows (like real life) and make it lower durability very fast when shot with arrows. The real reason chainmail should get be worn under gold/leather/turtle/Elytra is to combat two things: End game armour could look not very cool and very messy. All different kinds of armour peaces, chain mail could bring it all together and make it feel connected. Second- I dont want to choose between making piglings Angry and having armour. With so many armour types that could be viable for Endgame we need something that will give us the freedom to play with all the features without taking up all those precious inventory slots.
I think the scaffolding improvements you proposed kind of contradict each other, if you can't fall off anyway, why would you need to be able to shift without falling through? I definitely agree that the coral blocks need a way to be renewable, for a company that wants to raise awareness for endangered animals, doesn't want to add sharks due to stigma, etc. it is kind of strange that they pretty much promote the destruction of an important habitat.
Also, unpackable glow stone and netherwart blocks would be nice. (but then change what grows on crimson hyphae to crimson wart block) so that we can't just farm netherwart from trees)
8:45 I think if you use diamond or netherite tools in a consistent space in your hotbar, the game “learns” that the slot is designated for that tool, and if you middle click a block even with the tool in hand, it will select a different block in your hotbar to swap it with. Try this in a world that you have been playing awhile and keep tools in consistent hotbar slots
I agree with most but not the ones where you want to remove features. Like the nether portal farms and villager diamond gear. I have spent a long time getting good trades and building those farms if you take that away I will bee soooo upset.
in the last summar the scicraft groop (ilomango and other youtubers) did somthing that they called "scicraft blich" which was a chalange to get as many farm as they can build in one month and you can see that in the end they had somthing like 10 portal farms (basicly for all of the nether mobs and also other ) and there are other things that you can very esely farm with portals so the portal is super(!!!!) brocken right now and they have to fix it
If the most efishent farms ( by far) for mor than 10 mobs are bacickly the same it is not only op it is also make the game very boring- I was very apset to see that they built so Mach farm that are identical and I can't jagge them because they try to be as effishent as they can and that is how you build effishent farms right now but I don't want that it will continue
I think your idea with the villager trading diamond weapons/tools/armour should be a game rule, rather than a straight-up removal. That way those who want to use the villagers to get their diamond loot can do so, and those who do not want that functionality can turn the feature off.
Idea 1 was brilliant! some of the next ones felt like regressive taxes (bad for casual players, meh for experienced ones) String, honeycomb, honey bottles, pointed dripstone and their respective blocks all work the same way as quartz
i disagree on the wool coloring, because you can build a farm so you never really have to dye wool. thats not possible with the other items that can be dyed, so imho this iss pretty balanced already
Indeed... you dye 16 sheep, in every colour you have an infinite source of every wool colour using only one dye of each colour, and even manually shearing the wool, it doesn't take that long to gather a fair amount of each colour, especially if you have more than one sheep of each colour. I tend to build auto wool farms these days tho, I'm never going to need the amount of coloured wool I have lol
For the scaffolding, I think you should be able to climb through a floating scaffolding. It’s annoying when I’m slightly off center and have to move a pixel back in order to stop the glitchy motion that occurs.
I think the diamond equipment option is too valuable as a trade to remove it. Especially for things like Skyblock. I really liked your idea for crafting coral! Also for the no quick swap for tools, so we don't replace your pickaxe for blocks. Also, definitely a good idea for netherite tools to mine faster than diamond tools!
In 1.17 wandering traders actually have a use. The only way to get drip leaves is by trading with them (Sadly in 1.18 you can get them from the lush caves). I think it would be great if there were more wandering traders exclusive items in the future.
A lot of good ideas, one thing I would like to see is to reduce the amount of non stackable items, at this point there are so many items and blocks that basically in a lot of storage systems the non stackable are just disposed of, there are many non stackables that I think we can make stackable at this point. As well increasing the stack size for stuff like ender pearls etc. would be nice ...
On the pick-block one - if your tools are enchanted, this isn't an issue. I feel like that's already a good compromise - love the vid! keep it up my dude!
I agree with the idea of beacons getting powered by diamonds only, but not with removing the trades from the villagers. It does take quite a bit of effort to get those trades (a lot of gold for the golden apples; curing; getting the materials to level them up) and I think by now everyone's getting used to the trading system. Great video!
I think we should make it so wool can reduce sounds from surrounding area. Like sort of absorbing the sound a little. Like is it pretty annoying to hear tons of mob sounds from farms, or minecarts or lava or water. Simply just add wool nearby and it could lower the sounds of it. The more you add the less you hear from that area. I got this from the idea about shulkers since wool can be used with shulkers to prevent signals, then doesnt it make sence to prevent sounds also?
I have some more ideas: First, add most if not all Carpet mod features. (Gnembon allowes it with open arms) Movable tile entiteies. Pistons that can push block entities, like hoppers, chests etc. Hopper support for crafting table. or: Auto-crafting dropper (If a dropper points into a crafting table and contains a valid 3x3 crafting recipe, firing that dropper will cause it to craft (drop as item) that recipe. Overrides comparators so they indicate number of filled slots instead. Also makes hoppers, droppers and dispensers input max 1 item per slot.) Tps/mspt scoreboard. Cobblestone generators becomes deepslate generators under y0. Better shulker box viewer (like the bundle sort of). Corals being able to be bonemealed to create coral structures (like saplings and trees). Elytras being able to be infenetly repaired with fantom membrane (no, to expensive limit). Icecrafting recepie changed to only requiring 16 normal ice (not 81) to craft blue ice. or Multiple ice crushed by falling anvils make denser ice. frosted turns into normal, normal into packed and packed into blue Chains actually conecting to other blocks with their two ends. Crafting and pressing ctrlQ should let you drop the crafted item out of your inventory. Saplings should turn into dead shrubs in hot climates. (if no water nerby) Fixe leads breaking. Glass should be broken faster with pickaxes. being able to craft light blocks using glowstone and bottles. Crafting stairs should give more stairs as they are not full blocks Player head drops Allow horizontally moving Ender Pearls to load chunks (for pearl cannons) spiderJockeys should sometimes Drop notch apples You should gett more bricks when crafting those. Dispensers can play records if there's a jukebox in front of them. If a record already exists in the jukebox, it gets placed back in the dispenser. This is only some, not all of features i think should be in the game...
As for the wandering trader, I suggest that he doesn't sell armor but instead sells a few very pricy diamond ores. Also, I would make sure that (like in the Bedrock version) more biome specific items were in his trades; ex. cocoa beans. I would go so far as to say buff out the top tier trades to sell other-dimension specific goods: like quartz, soul sand, blaze rods, end stone, chorus fruit, etc.
In response to the 18th problem I've tried opening a survival world once where I don't go caving or nether exploring and just grind all my armor and tool sets through villager trade loops, and in my opinion this is very difficult early game; if you don't have access to the nether you can't zombify and cure them and so you're stuck with the original prices that you can't loop. It took me two days of gameplay to open up all the tool and armor trades I needed, and then another day to gather enough emeralds to buy them. By the time these options are easily available for you, all diamond armor is redundant by that point because you're in a single player world with a permanent set of netherite gear.
I'd really like some of the blocks like Tuff, Calcite, Dripstone to also be able to make stairs/slabs from them as well. But if we can only have concrete/terracotta to begin with, I will rejoice!
Mate, I know the was a year ago, but wow! I agree with every change you suggested. Hopefully at least some of these will be included in a future update.
Great ideas! I've been begging for a way to make the beacon beam invisible forever. I also thought tinted glass would be the perfect opportunity to do it! Also, having a netherite pick be able to insta-mine deepslate is a great idea. I thought the same thing for glass, and for endstone. Maybe a "treasure enchantment" could be used that only works on netherite picks?
Love all of these. Well thought out, very common issues and I like your suggested solutions. I would also like the inventory capacity of shulker boxes and ender sheets doubled. Would go a long way to helping inventory issues :)
@@pixelchick3214 it already blocks all damage. The only thing I can think of is reduction of cooldown from being axed. But bedrock still uses 1.8 combat mechanics, so it wouldn't have an effect there.
1: In addition to the "lock item" option you came up with, I would also like to expand on that idea by mentioning that those items return to those positions when dropped, such as, after death. I can't tell you how many times I've died trying to recover my gear after death. I'll return to get my gear and the area will be swarming with mobs. My death usually comes when I try to find my weapons and armor among my cluttered inventory, this is made even more difficult when you had a full inventory when you died and since your armor and off-hand need to be reequipped manually, you simply do not have enough inventory space to pick everything back up in one go. If I could "lock" tools and armor to certain positions in my inventory then they would returned to those positions when I race in to grab my stuff. 2: I'd like to see a skill/tech tree implemented in the game where you use your xp to unlock new techs and abilities. Under the current system, wood tools and weapons are pretty much unnecessary since everyone should have stone tools/weapons after the first couple minutes of starting a new world anyway. However, what if unlocking stone, iron, diamond, gold, netherrite tools/weapons and armor required expending xp levels in order to unlock? Furthermore, if players were forced to expend levels in order to unlock recipes as well, it would make the early game much more intense, since levels are harder to come by and players would have to choose between upgrading tools or unlocking recipes to craft blocks to build a shelter. Also, I think if a skill tree system was implemented, it might fix the op nature of the villager trading system as it would require the player to spend levels to "level up" the villagers for better trades. By having say, a "bartering skill" that a player could spend levels on, we could do away with zombifying villagers to get better deals. I also think the enchantment system could do with an overhaul using a skill tree too. Rather than leaving it up to chance on what kind of enchantment you get, you should be able to spend levels in your skill tree to unlock certain enchantments and be able to select which enchantments you want from a dropdown list of known spells. There are so many possibilities to imagine and opportunities for more customized gameplay. Not only would it change crafting and trading completely, but it could also be applied to players. Imagine being able to spend levels to increase your speed, damage, jump, health, hunger, mining speed, swimming, defense, before even adding the effects enchanted items and potions give.
This "tech tree" system you suggest feels like you are trying to turn Minecraft into a different game. Part of Minecraft's charm for me is the openness of it, and a tech tree would force a certain way of playing the game on me. I don't like that idea.
@@ericdculver There's still a tech progression you have to go through to play vanilla Minecraft. You still need to progress from wood to diamond. You still need to visit the Nether and End in order to "win". My way just makes xp worth something and forces you to put in a little work to unlock the ability to construct all the OP farms and trading halls which pretty much eliminate any further struggle in the game. However, if it makes you feel better, it can be a game mode. Simple fix.
@@idunbeezasmart1 Just started a new multiplayer world, and there are four of us all cooperating and sharing resources. It has been almost a month and we still struggle to get XP, which is valuable for enchanting your gear, and still struggle to get most resources. I think you overestimate the average player's ability when you say that we need something to slow them down. Maybe you need an extra challenge, because you are so good at Minecraft, but I think Minecraft is hard enough as it is.
@@ericdculver You can literally have a fully functional iron farm on Day 1. Thanks to all the farms available and villager trading system, I'm collecting elytra in the End and I still have yet to mine a single diamond because have no need for them or any other "valuable" resource. If I want redstone or lapis, I go to my villagers. If I want gold, I go to my gold farm. If I want xp I go to my gold farm or trade with villagers. I don't enchant because I can buy all the books from my librarians. Aside from lighting up the areas under some of my farms, I've had little need to mine in a game called MINEcraft. I'm not "good" at the game, but I am somewhat knowledgeable. Given time, you will be too and when that happens the magic will be gone. You'll know the recipes, the farms to build, etc. You'll start a new world and rush to get to the End so you can kill the dragon to open the rest of the End so you can get elytra to move about your world faster. That's why there are so many mods for the game because people quickly tire of how easy and limited vanilla minecraft becomes. I only play on hardcore mode, not because it makes the game difficult, but because it punishes me by wiping out my world if I do something stupid and completely avoidable, like dying.
When it comes to diamond tools and villagers, I agree that zombie curing discounts are OP, but I really do not like mining for diamonds. I play only for couple hours a week and I don't wanna spend multiple sessions only mining for blue shiny rocks (even with a beacon). I would much rather spend this time building. Plus even with villager infrastructure, it still takes quite a lot of time too re-enchant all these tools
Logic when the Archaeology addition comes out we will probably be able to get sand, dirt and gravel layers due to sweeping away layers of the block. So this one is probably already coming!!
Fairly certain Mojang said that you wouldn't be able to get dirt layers through that mechanic, but that was a while ago and they may have changed their minds by the time it's actually released.
@@alexds9 :( This makes me sad, I like new game mechanics and while not a massively "exciting" mechanic, it would have added a new historical element to the world building.
Another idea for the item lock mention at 9:00 is to have an option in accessibility that allows you to dedicate a few slots to block picking so a scroll wheel click will put the block of choice in one of those slots instead of replacing your tools
Although it’s controversial i really like the suggestion that mobs can no longer spawn in portals. A lot of farms are just really boring this way and in my opinion, the effort and the reward are just not balanced. To add to that, i also think that the death animation of a mob should no longer count towards the mobcap. For most smaller scale farms, this doesn’t change the rates much, but for down acceleration based mob farms, this could cause a massive improvement (especially now with the dripstone). It would be awesome to see how far the limits of single dimension mob farms could be pushed this way
I think another modification that would be nice is having something the villagers would follow you with. So like how you use hay for cows and sheep, and vegetables for pigs. Use like emeralds to lead around villagers. Villager wrangling would be so much nicer that way, or just simply work on better path finding for villagers. I hate arguing with them to get them to move over 4 blocks....then I fill my build with all kinds of temp blocks to direct them to the correct path I want them.
Magic needs a buff. Enchanted arrows are basically very expensive garbage. The harming should do additional damage on top of Power and base damage, poison (and all of the effects) should last longer. Maybe healing and regen arrows don't do damage. Potions are too big and heavy. I need to be able to throw these, maybe like an ender pearl, and drink them much more quickly. Perhaps they can be processed with a desiccant. Enchanting tables are obsolete and need a complete overhaul. I'd like it to be less random and more useful. Maybe you put in a book, set the enchantment, wait to research/imbue it, and come back to enter more experience to continue continue to the next level. Hum, maybe these aren't small enough to what they were looking for.
I was watching DinnerBone's stream the other day, he brought this topic up there too. Some of the changes suggested were * Editable signs * filter-hoppers (requiring less build space to create a filter). If you haven't seen it, you should try and catch his streams... he has a super-cool storage system for all items in the creative inventory, and he was recently adding automatic filtering to it with water streams... Something I will try on my next world (maybe not *all* blocks, but his concept was pretty cool).
I hope there is some function for copper going forward. I was hoping either another set of hoppers that pushes sideways before down or simply doesn’t interact with iron hoppers at all. Another great use would be this filter hoppers. I played modded, and bar none, the things I missed most were item pipes and storage drawers. They just made storage so, so, simple. I really hope that copper becomes a useful way to upgrade item transport in 1.19.
YES! Also I wonder if the flickering will go away with the upcoming slower rocket boost... except that he wasn't boosting when he showed it so probablay NOT now that I think about it... well was it was a thought! Nothing like thinking something and then as you say it realizing that you're thought probably doesn't apply!
What if slicedslime also made slimes so the accordion thing like magma cubes? Also, I think instead of removing diamond gear from villager trades, diamonds could be part of the trade requirement. Perhaps 5 diamonds, plus the emerald cost, for a chestplate - gives a nice discount resource-wise but still keeps diamonds relevant.
I would love to see 2 changes in Minecraft. 1) Sideways Slabs/stairs. 2) Curse of vanishing items are invisible when worn so you can show off your skin/tactical PVP (with a downside of your gear disappearing when you die).
I like most of these, except removing diamond trades from villagers. For the wandering trader, I'd like to see his loot table be *much* larger, and include some rare items, such as elytra, mob heads (including wither and dragon skulls), netherite, shulker boxes, sponges, amathyst, etc. Basically, a "you never know what he'll have, because the loot table is so big and includes some truly hard to get / rare items, or even items that you cannot get in survival like an unbreaking V pick, allowing for truly unique items. Basically making it to where you *always* want to check the trades, because there's a chance for something you can *never* get otherwise.
I'd like to see it lean into the wandering part. The trades should be biome aware, and they should not be for items found in or near where the trader spawns. So if it spawns right next to a taiga, it shouldn't trade for ferns and spruce saplings.
10:50 after scaffos falling down reach the same level of the platform the player is standing on, the next scaffos will then be placed forward, leaving the "pillar" behind. It's a brilliant game design to place large scaffolding before construction from one point. What I'd really like for them tho is a "sticky scaffolding" that you could place directly into a wall and then build your structure from there, like it's a non-gravity block in that regard
The resetting weather is really nice for keeping rain away, which is always a bit annoying to play in (especially for content creators). How about a different change for the thunderstorm issue: Summoning a wither in the overworld starts a thunderstorm. The thunderstorm slowly starts as the boss bar is charging up. It would make the fight a lot more spooky. You can create wither auto-killing chambers with stalactites, and you can farm both wither skulls and soul sand so it's renewable. It would be very difficult early game, but easily achievable late game.
For the Pick Block, we could alternatively have it where if you pick block on a block that's already in your hand it put's the appropriate tool into your hand instead. Or if you try to pick block something that is not in your inventory at all, it still pulls out the appropriate tool.
Your suggestions are so on point. I agree with them all and I'm so impressed with how much they all fit with the overall consistency of the Minecraft world.
Two suggestions. We can heal zombie villagers, but I propose we can heal villagers that are turned into witches by lightning. Instead of a splash potion of weakness and golden apple, you would use a new potion made from crying obsidian tears. You could collect the tears from the crying obsidian like how you collect lava with a Dripstone lava farm into a cauldron. It would give another purpose to crying obsidian, add an extra challenge, and add options for lore if you like to incorporate lore into your world. The benefit of witch curing would be reduced trades but instantly down to 1 Emerald. Or, even unlock a hidden trade which is only accessible with this method. Second suggestion - Totem collars for dogs. Crafting recipe for totem' collar: Leather, String, Iron Nugget, Totem of undying (one dye if you want to colour it). On the dog it looks like a normal collar but has a small totem tag on the front. If your dog dies, the totem pops and the dog gets all the same buffs the player would, and the totem tag disappears from the collar. If you want a new one you have to craft from scratch again.
a change to sand (that includes your layers idea and makes it renuable) - make it so a sand block is actualy called sand block, not just sand, and sand would be a new item that husks drop, and its like redstone powder but sand collored, and with 4 or 9 of them you could craft a sand block. along with that you could craft layers with 2 or 3 sand in a horizontal row
I agree with everything you said except the sand layers, the uncrafting quartz, and concrete slabs/stairs. the sand and concrete are just aesthetics that i personally don't like, but the quartz one I think would make villagers even more busted, which I would not like. Everything else though was amazing. Things I didn't even know I wanted until you mentioned them!
River panning is one thing I'm surprised mojang has not done yet. One thing in Minecraft that has not changed is that you always need to go super deep in the world to get rare minerals or travel to a far away place for chest loot. I've always wanted a passive way to get rare minerals. It would make sense if we had copper pans and had a low chance to get diamonds gold and rare artifacts. It would be perfect alongside archeology and the wild update. This would make rivers an ideal place in the early game.
About the wool stairs and slabs, I personally don't think they would ever implement it as you'd expect, but a "carpeted stair" block where you surround any stair block with carpet for the same effect might be possible.
I would love to have renewable sand and gravel, so that we don´t need duping to get larger quantities. Here is my suggestion for that: If a warden burns, it can extinguish itself by converting stone around itself into sand and gravel and then throw sand particles over itself and extuinguish the fire
@@ditmarplay That's how it works in the skyblock version I've played. Zombies drop gravel, husks drop sand, and drowneds drop clay balls. There should be at least 2 ways to get every common item in the game.
God I have so many things I'd love to see in the game. However a few I think really should be is 1. Silver blocks. ( silver armour, bulidling block and able to craft a mirror ) 2. Chicken not to spawn below sea level ( fed up with 100s of zombies in caves with eggs ignoring the mob cap ) 3. A bin works like a single chest can have a hopper input/output will keep items in a selected amount of slots similar to a single chest it empty itself after 900 game ticks or if a redstone input is put into the chest it empty. 4. Caps lock crouch, so if we press caps we stay in crouch till we press it again, this can be turned on or off in key binds.
One other suggestion for the wandering trader: I find their trades are most useful during early game, which is exactly when I don't have emeralds yet. Later game, once I have emeralds, I generally have ways to get the other items as well and don't need the trades. It would be great if the wandering trader had a trade or two that allowed the player to acquire emeralds directly from the wandering trader, which could then be used for the other trades. It could be something that is obtainable early game, but doesn't have to be easy. Something like a stack of glass or stone for an emerald, which (without silk touch) requires both mining and smelting.
the nautilius shell trade is very good even at late game tho (except for people with drowned farms)
@@chamsderreche5750 It is a good trade, and late game you generally have a source of emeralds available (from villagers or mining in other biomes that you've explored) to buy them.
What really frustrates me is when I'm just getting things going in the world and a trader shows up with saplings from a biome I haven't found yet, melon/pumpkin seeds or slimeballs, and I can't get them because I don't have any emeralds and the trader doesn't give me a way to get them. I don't need many, but it feels like the game is taunting me with items I can't get yet.
@@another_jt that's true. the wandering trader is pretty cool, but I'm certain no one actually trade with him very early in the world
maybe instad he will trade things for iron
@ except for people who spawn in villages, got jungle sapling extremely early in my hc world because of him
In peaceful mode, the wandering trader should sell mob drops like ender pearls and blaze rods so that its actually possible to play the game in peaceful mode.
But the ender dragon......
what about ender dragon then lol
@@finnley-b maybe just make the ender dragon not exist and ender portal instantly activates?
@@finnley-b the enderdragon is still there in peaceful, but I don't remember if it actively attacks the player
Yea no dragon in peace ful mode
I think dying wool is fine because it is literally balanced by the fact you can dye sheep and have infinite wool in that color for the cost of one dye.
it is balanced. the inconsistency just bugs me.
I don't think it's inconsistent, it seems reasonable that it takes a lot of dye to dye all the strands of wool in a block.
Something I'd really love with beacons would be a bigger or smaller AoE depending on what resource you put in i.e. diamonds give you a larger effect radius, iron/gold gives you a small one, etc.
thats already in the game.
@@sreekalasasi7713 w0t? no it isnt, what changes the range is the tier (how many layers)
or maybe the material that the beacon base is made from
I never understood what was the point of different materials, doing nothing..
Re: Village Trading. Another interesting change could be trading damaged armor/tools/weapons + emeralds for a fully repair item without the XP cost. It would be a nice alternative to the mending enchantment. This could replace the diamond gear trades instead of removing them entirely and make the villager actually do their job rather than just sell stuff.
or doing this could reset the repair cost on the anvil!
@@PixelSham I'd gladly pay a stack of emeralds to be able to do that
It’s bow tie guy
This is such a great one. I'd vote for this.
Accidently crafted stack of gold pressure plates. Wish I could smelt them back into gold nuggets.
Regarding pick block, something I've thought is that there should be a hotkey to pick the best tool for the block you're facing. Think 1.17 added the info to blocks which specifies what the 'proper' tool for mining the block is, so my thought is that it should be easy now to have a hotkey to pull that ideal tool out of your inventory for whichever block you're looking at. Could help save room in your hotbar too only needing one tool out at a time and being able to easily swap to the needed tool depending on which blocks you're mining.
Oh! How about having it choose a different item than the one you're currently selecting so you can switch between different picks, e.g. Silk Touch and Fortune? The first press would select the tool already in your hot bar, and the second would replace the selected tool with another one of the same type from within your inventory. That way if it chooses the wrong one you don't have to manually open your inventory to replace it.
This would be pretty game changing actually
Thinking outside the box
Did you know that this is a feature in hacked clients?
@@bell2023 anything can be a feature in hacked clients
@@Woomy42231 anything CAN be, but not everything IS
There's this mod that makes it so that wandering traders sell you stuff that you've lost before. I believe this makes a lot of sense. I mean, the wandering trader is supposed to travel around the world to search for stuff to sell, just make it so only expensive things you may have had ever pop in his trades and only if those things despawned naturally so that it makes sense (If you threw them on lava, for example, they don't appear on his trades because he couldn't retrieve them). It would make the wandering trader more useful
That sounds amazing.
Yep. I concur
Or on a multiplayer server, he could also have items someone *else* lost…
@@dotsandlines1 like named items. Imagine the lore potential.
Something like this would be SICK!!
3:14 there is also Ulraf. When you rename a panda “Ulraf”, it should be retextured to like it’s wearing a black suit and purple sunglasses!(Amazing video as always btw!)
Not true
@@Shepard4711 I meant you should be able to do that. I will edit it to be clearer.
the nametag Logic did miss was if you name a rabbit "Toast" it'll change skin to a spotted black and white
@@mkks4559 I see, gotcha! :)
Also something for Agnes!
On "Allow Cheats": In Bedrock edition, allowing cheats causes this message to come up about how allowing cheats will forbid anyone playing in that world from getting achievements. That's just so unfair.
On "Quartz blocks": You can buy Quartz blocks from a Mason villager, so that change would allow people to get Nether Quartz without going to the Nether. If that is undesirable (I'm not convinced it is.), maybe make a "Nether Quartz Block" or a "Raw Quartz Block".
On "Scaffolding": I am surprized you didn't mention the fact that if you want to extend out from the middle of a pillar of scaffolding, you have to click on the scaffolding below where you want to extend out. Super unintuitive, and I am not a fan.
On "Diamonds": I am not a fan of any of your suggestions for making diamonds more useful, but I would like to propose my own. Diamonds are supposed to be better than Iron or Emeralds, yet it requires the same amount of diamonds to make a full power beacon as it does iron or emeralds. Maybe a beacon made with diamond blocks only needs to be one or two levels tall to be full power, while emeralds requires the usual amount and iron requires a few extra layers. That would make diamonds useful for making smaller beacons.
On "Concrete Stairs": YES!
On Scaffolding, you can shift right click to place another one on top! I realized this a few weeks ago lol. Not intuitive at all.
Agree with everything except the diamonds. I think a full powered diamond beacon should let you instamine deepslate. That way keeping diamonds useful and making deepslate less of a hassle later in the game.
On the Quartz Blocks, i do agree that u can have a different quartz variant by doing 9 Quartz and having like a Nether Quartz Block, also on the beacon, i think having more range depending on the Material you use should make it balanced, like on Iron, its just a couple of blocks away, and on Diamond, have more range, and so on
THIS
yeah, I mean, even if they remove the diamond gear trades, diamonds will still be useless after maxing your gear with mending, they should have a use in the long run, like iron and gold and emerald
The tinted glass is one of the best ideas given to the fact it is also logical since beam is light and light cannot go through. Also I like insta deep slate mine.
I am amazed with how professional this was. Not only did you make suggestions for each issue brought up but you provided in game examples of functionality. Great work!
I hit thumbs up halfway through you mentioning fixing dispenser crafting. Please Mojang!
Logic, almost all of these are super smart. I hope Mojang sees them and at least considers some of them. Good job!
I'd really like it if you could use damaged bows to craft dispensers, you get damaged bows from skellies, would be good to have a use for them instead of just binning them. And I know you can repair them by combining them ina crafting table, it just seems wasteful lol
@@soultundra7869 yeah, I agree. Combining the bows, then crafting dispensers is just double punishment and I never bother
@@soultundra7869 You already can since 1.13
@@alekk_ You are, in fact, correct. Last time I looked at that, it didn't work, but it turns out it just doesn't show in the recipe book if you only have a damaged bow in your inventory, you can however, still use the damaged bow to craft the dispenser. I stand corrected :)
As a more casual player, removing Diamond tools from the villagers would be one of the biggest nerfs for me. I don’t want to mine for a long time in single player just to replace a pick I lost. It would be miserable, and not a fun use of the 2 hours I have to play a couple of times a week. I get why servers and people who have loads of time to play would want that, but it would be awful for the vast majority of players. That is just my two cents.
As a more non-casual player I also agree that villager trading is good. Mining for diamonds is fun and exciting in the beginning, but it's nice to be able to progress to trading in the later game so that you can spend more time doing bigger projects without worrying about having to go mining for diamonds if you lose your gear.
@@simonprobert8765 yea, im not gonna mine for my full shulker boxes of picks and shovels or my set of spare armor or other tools. I would much rather spend that time getting ancient debri to upgrade them.
Diamond gear was designed as a late game stuff. It's just absurd that an experienced player can get full diamond gear in less than an hour (I myself did that several times). I don't think it should be removed, but without a doubt those trades should've been nerfed even before 1.14 came out. Diamonds now are completely useless, that's not right.
@@urieltroodon maybe increase min price of the diamond gear. That way, an experienced player can zombify the villagers and make even more use of his knowledge/experience.
@@randominternetguy3537 Zombifying villagers is already op, maybe the diamond gear can cost diamonds and emeralds?
Carpet mod has a feature where you can grow a sort of coral tree made of blocks and fans by bonemealing the fans, i think that would be a much better solution to having renewable coral blocks.
You can get fans and things renewably(wait that's ACTUALLY a word?)! I like the idea of being able to make the blocks by doing a 3x3 in the crafting table(which there IS a datapack for, also have a 2x2 one)! So maybe because of this they won't actually add it to the base game but maybe we can get something for Minecraft kind of like the Skyrim Creation Club(though do NOT start charging for these things just have the Mojang site have a page that has a bunch of the most popular Datapacks in ONE easy location)!
@@ChaoticPictoris02004 zombies aren’t real, bees aren’t a metre long, gravity exists. Should I continue?
@@Will-eq7uh ah yes let me just eat an entire steak in midair then stop myself from getting hurt by splashing some water at the right time
I actually do think that the crafting solution is better though, just because I'm pretty sure it has a much higher chance of being added.
We can get the fans and brain coral and the other one renewably, just not the blocks.
I'd love to see the wood saw, basically the wood equivalent to the stone cutter. It could also be a workstation for a new lumberjack villager.
I love the idea of the pick block lock. To build off that idea, when the selected slot is locked, it can't be dropped via key stroke. I lost a netherite pick to cactus due to a careles key stroke in my let's play series and while comedic, it could of easy be prevented.
hmmm this is interesting. when i pick block, it will prioritize replacing blocks over tools~
@@JayWithABeanie, I believe I've heard something along the line of the game prioritizing blocks or non enchanted tools. In my worlds, I've noticed it replaces the blocks or my rockets before tools.
Change the throw key from Q to Y for YEET thank me later
@@TimeArchitect my game dont give no fucks.
@TimeArchitect hey my dude, as far as ive seen, on maxed or atleast enchanted tools, pick block doesnt replace them ever ((dia/netherite for sure) perhaps other pickaxes of different materials too)
I can't even imagine the amount of work that went into getting these proof-of-concepts shown here. Can you do a behind-the-scenes? How did you get the concrete to do that? How did you get the wandering trader to have diamond armor? Crafting quartz blocks, etc etc? This was amazing and had some really great ideas!
For some, Logic used mods that already do these tweaks, and indicated each one of them on the screen for credits. Watch the video again so that you’ll even be able to try them yourself, installing them on your local worlds =)
Also, read the description, Logic summed up the mods he used basically.
I have a suggestion for Goats. Goats should be able to eat more than just hay. Goats should be able to eat any plant material and if there is a goat wandering around when you are harvesting or cutting trees, etc, there should be a chance for the goat to pick up plant items you haven't picked up yet. Like the goat just came up and ate it.
This is cool but violates mojangs rule of the player must cause change to the world.
@@bluenono3821 wouldn't it fall under something like when a creeper blows up chunks or items that are not picked up?
@@bluenono3821 dude, have you heard of endermen?
I like the beacon beam most. I was recently thinking about the same thing that i would like to have for my single player world.
The "cheats" thing has always bugged me - it implies you are doing something "wrong" the way you are playing the game. I also find the Wandering trader to be mostly useful for leads early game as I don't have emeralds... maybe he could buy some basic goods for a couple emeralds to get you started? Even just two or three emeralds each spawn would be enough.
It turns off achievements on console edition.
15:39
Wandering Traders should have a chance of selling you equipment that you lost and has despawned.
The equipment should be badly damaged, and it would be rare for it to happen, and it would be very expensive, but it would be a really good feature.
I'd love a gamerule where you can turn off piglin spawning in portals. Just to have that option for those like me who don't want it. I personally would never use a portal based piglin farm unless they took away access to the nether roof (which I hope they never do) and I find the overworld piglins annoying. We already have gamerules to prevent other annoying mobs like phantoms.
this. even putting item frames in the portal dont stop spawns. they are irritating and I always find me blocking portals with fence gates simply to prevent zombified piglins from roaming my builds and getting agro on me at inopportune moments.
Yes. It always bugs me that zomglins spawn in portals even if the nether-side is completely spawn proofed or in a biome that doesn't spawn them at all. This game mechanic doesn't make logical sense after 1.16 and it's just bloody annoying regardless. There's a carpet script to do this BTW.
u can use a dispenser+armor stand, to block the portal
@@aza5293 I thought that didn't actually work since the portal piglins aren't part of normal mob spawning so aren't restricted by being in another entity. Are you sure?
@@madman2572 i have seen that method in scicraft so im pretty sure it should be stopping the pigmen from spawning.
I was not with it when you were talking about removing diamond trades from villagers but the idea of being excited to see a wondering trader is too good. They need it so badly, and being the only source in the overworld for enchanted gear would make them very useful.
Maybe make the wandering trader have more trades like the small dripleaf, lilypad, and dripstone (and moss, which is only useful the first time). I think the current things he trades are garbage. Maybe make them good deals. Like renewable things (like seeds) could be super cheap, but non-renewable things like small dripleaf can be more expensive. There are so many possibilities, but rn, he's just an annoying guy that shows up to deliver some leads and leather.
The lock item feature should also prevent you from throwing the item
My favourite of your suggestions is the tinted glass beacon beam one. It's very simple and useful and feels vanilla.
Great video and very good suggestions. Although the removal of diamond tools and armor from villagers is going to be somewhat less convenient, it's probably a change for better as a whole, that will bring a more balanced gameplay. The suggestion regarding the wandering trader is good compensation that will finally make the wandering trader useful.
14:11 That could be a game rule instead of an overall change
Great ideas Logic. If I could add something to your list, I would add a feature that villagers would follow you if you had an emerald in your hand. This would make moving those frustrating villagers just a little easier.
Nah. Villagers are so OP, it has to be earned. Besides, you can use work stations to me them follow, boats, rails, etc. Already so many other options
@@soton__1792 although annoying, I have to agree.
Villagers don't pickup Emeralds because they are not considered greedy so most likely this won't get added
Agree with the scaffolding ones. Alternate suggestion, though: Stop overloading shift. It's so frustrating trying to place blocks by holding shift on a scaffolding and sinking down instead (or holding space and shift and bouncing up and down). Why not have some other key be used to place a block against another block?
yeah, let's decouple crouch and "alternate interaction"
You can change that in the hotkey menu
Number 9 would create a loop that gives infinite emeralds if you have cured stone masons. Stone masons sell quartz blocks and buy quartz. It would be better if you could turn 9 quartz into a new block called quartz cluster for example and you would be able to turn that back into quartz.
What I really want is snow layers for carpet. It will really help with building but doesn't resort to slabs and stairs
I'd like to see the farmer sell pig, cow, and chicken spawn eggs and the shepherd sells sheep spawn eggs! Even if they only sold one per time they reset or even just one per Minecraft day! It's better than hunting the wilds for two of them to get a farm started. This could even be a "secret trade", either after so many trades or after you have done EVERY trade they have at least once(or some number of times)!
This could also be done with the other villagers too, even keeping the diamond gear(not all that great in Minecraft today so not as big of a deal imo but..) but only one per villager instead of two, and maybe NOT have them have enchanted gear(that DOES seem a little busted plus books aren't all that hard to get anyway)! Though other than farmers, shepherds, and the smiths I have NO IDEA what special stuff you could give to the others!
I don't think the enchantments on the gear are OP, because they're actually pretty low. I almost always use a grindstone to remove the enchantments and then apply fresh enchants with the books that I've traded with my other villagers.
I think spawn eggs might be a little OP, or at least unnecessary. It's almost always easier to find a pair of chickens (etc) than a villager.
@@codemonkeyatl6644 1) "I think spawn eggs might be a little OP, or at least unnecessary." How can something be BOTH?! That makes no sense, at least to me.
2) "It's almost always easier to find a pair of chickens (etc.) than a villager." You are right, which is evidence that this isn't all that OP! This also would be able to be used like Librarians where you can FIX their first trades to be EXACTLY what you want, as I apparently failed to mention her it would be unlocked even after Master through some fashion other than just getting them enough trade XP, maybe doing EACH of their trades at least once! It's long winded and is very much harder to do than just finding the animals but late game when you might need one or two animals in... strange locals we'll say, you wouldn't need to find a way to get them to the spot you just do what you need to do and then use the egg and spawn it in! For example let's say you want to build something like a balloon but want it to look tied down! You need an animal, probably a chicken as they won't clip through blocks like the other would, in a very sketchy place that requires painstakingly building something for you and the chicken to walk on top with a lead you just go to your maxed out Farmer and get yourself a chicken spawn egg and then fly up to the spot you want it and BAM! chicken in the spot with no hassle!
If we can't get concrete stairs, I really want carpeted stairs. It would still allow us to color stairs in whatever bright color we want, while matching carpeted floors in our builds. The coolest part is that this is already possible with datapacks, no mods needed! Please Mojang!
Alternatively, give us slab and stair variants of different colors. Right now we're missing good shades of red and purple, while not having a suitable green or pink at all! Yet Mojang seem to really favor blue... * cough * oxidized copper * warped planks * prismarine * cough*
I get exited when a wandering trader pops up because I can kill him for leads also maybe there could be a pattern you can get and put leather armor and the pattern in a loom to get armor that looks like villager robes and stuff
the only thing that I like about them is the fact that they may sell nautilius shells, they are the easiest way to get them
I buy coral blocks of the Wandering trader... then murder him for the leads and steal his llamas :D
Why do you care about leads when you could just craft them?
@@rafe99e83 their recipe is extremely expensive for some players, I mean, not everyone has a slime farm
@@chamsderreche5750 ok so go to a swamp at night and kill slimes
At first I didn’t like the villager idea but when you said they would be on the wandering trader I think that is a great idea.
Glad to see you back for some other things than tutorials! I like those ideas! Hope to see you back soon with a series. I really enjoyed your single player world - would really like to see you tackle 1.18 if smp is a bit too much of a stress factor :-)
Not just sand layers, layers for all the dirt variants and gravel, for awesome terraforming and landscaping, and I'd like stairs, slabs and walls in all the block types. Oh, and renewable cacite XD I'm not at all demanding lol
In my opinion the amethyst bud block is way too weak. I break it quite often when clearing a geode. So my suggestion is to make unbreakable :) .
Or at least as hard to break as obsidian.
@@IanSlothieRolfe or maybe just a different tool entirely.
Why not just slightly harder? Like stone vs cobblestone
@@icedragon9097 its not instamine anyway. Its pretty balanced and its easy to avoid as long as you're careful.
i dont think the villager trades should change as a disabled player its the only way i have access to them as the wondering trader barely ever shows up
wandering trader (and pilligar scouting troops) have a chance to spawn when you placing blocks, the more you build the more they will appear.
SO GET OUT OF YOUR UNDERGROUND BASE!! xD
The way you would access them is by going mining
I like that he had a solution to each of his suggestions, instead of just being negative.
Concrete and terracotta slabs and stairs are nice, sure, but what I really want are *glass* ones. That adds something new both mechanically and aesthetically you can’t even approximate now.
make chainmail useful by allowing players to wear chainmail under regular armor.
it would make them special, give a reason for being rare and you could finally put some armor with your Elytra.
leather and chainmail with elytra sounds cool.
Ig it would make it too powerful..? Probably could apply slowness to the player depending on how much chainmail armour the player is wearing.. idk
@@benedictchan4827 I like the way you're thinking, but I want to suggest a different way to avoid this problem - How about you could ONLY wear chainmail under gold /leather armor /Elytra (Extra points For Turtle shell helmet as well)
@@Mag1cA Interesting... Perhaps the armour/item that is overlaying the chainmail armour would be damaged more than usual? (Like once getting hit by a zombie, it removes more durability than usual). And potentially remove the chainmail armour's durability lesser than usual? As it would cause more damage to the outer piece than the inner piece (chainmail).
@@benedictchan4827 sounds cool! It would also make sense. Chainmail could also be very strong against arrows (like real life) and make it lower durability very fast when shot with arrows.
The real reason chainmail should get be worn under gold/leather/turtle/Elytra is to combat two things: End game armour could look not very cool and very messy. All different kinds of armour peaces, chain mail could bring it all together and make it feel connected. Second- I dont want to choose between making piglings Angry and having armour. With so many armour types that could be viable for Endgame we need something that will give us the freedom to play with all the features without taking up all those precious inventory slots.
I think the scaffolding improvements you proposed kind of contradict each other, if you can't fall off anyway, why would you need to be able to shift without falling through?
I definitely agree that the coral blocks need a way to be renewable, for a company that wants to raise awareness for endangered animals, doesn't want to add sharks due to stigma, etc. it is kind of strange that they pretty much promote the destruction of an important habitat.
I am totally OK with them making quartz blocks a 9 ingredient recipe. I think the light level spawn mechanics might change the Portal farms
Most nether mobs arent affected bu light levels
@@SaadKhan-hv6eq dafuq are you talking about
@@rafe99e83 he is saying that most nether mobs will still spawn in bright light levels, so the light level change will not effect them.
Things can change or things can stay the same, either way I think they should stop mobs spawning above the nether roof
@@maxwellli7057 i understood it’s just that portal farms are mostly overworld mobs so seemed irrelevant
Also, unpackable glow stone and netherwart blocks would be nice. (but then change what grows on crimson hyphae to crimson wart block) so that we can't just farm netherwart from trees)
8:45 I think if you use diamond or netherite tools in a consistent space in your hotbar, the game “learns” that the slot is designated for that tool, and if you middle click a block even with the tool in hand, it will select a different block in your hotbar to swap it with. Try this in a world that you have been playing awhile and keep tools in consistent hotbar slots
It happens to me but i dont think its cause it remembers. Im pretty sure its just enchanted tools
@@lamdo7897 hadn't thought of that, you are probably right.
I agree with most but not the ones where you want to remove features. Like the nether portal farms and villager diamond gear. I have spent a long time getting good trades and building those farms if you take that away I will bee soooo upset.
in the last summar the scicraft groop (ilomango and other youtubers) did somthing that they called "scicraft blich" which was a chalange to get as many farm as they can build in one month and you can see that in the end they had somthing like 10 portal farms (basicly for all of the nether mobs and also other ) and there are other things that you can very esely farm with portals so the portal is super(!!!!) brocken right now and they have to fix it
@@yuvalorp Yes I know, but in my opinion removing someting without adding something new only feals like a nerf.
I don't think Its op either, getting that amunt of obsidian is no small task.
If the most efishent farms ( by far) for mor than 10 mobs are bacickly the same it is not only op it is also make the game very boring- I was very apset to see that they built so Mach farm that are identical and I can't jagge them because they try to be as effishent as they can and that is how you build effishent farms right now but I don't want that it will continue
I think your idea with the villager trading diamond weapons/tools/armour should be a game rule, rather than a straight-up removal. That way those who want to use the villagers to get their diamond loot can do so, and those who do not want that functionality can turn the feature off.
Idea 1 was brilliant! some of the next ones felt like regressive taxes (bad for casual players, meh for experienced ones)
String, honeycomb, honey bottles, pointed dripstone and their respective blocks all work the same way as quartz
i disagree on the wool coloring, because you can build a farm so you never really have to dye wool. thats not possible with the other items that can be dyed, so imho this iss pretty balanced already
Indeed... you dye 16 sheep, in every colour you have an infinite source of every wool colour using only one dye of each colour, and even manually shearing the wool, it doesn't take that long to gather a fair amount of each colour, especially if you have more than one sheep of each colour. I tend to build auto wool farms these days tho, I'm never going to need the amount of coloured wool I have lol
For the scaffolding, I think you should be able to climb through a floating scaffolding. It’s annoying when I’m slightly off center and have to move a pixel back in order to stop the glitchy motion that occurs.
I think the diamond equipment option is too valuable as a trade to remove it. Especially for things like Skyblock. I really liked your idea for crafting coral! Also for the no quick swap for tools, so we don't replace your pickaxe for blocks. Also, definitely a good idea for netherite tools to mine faster than diamond tools!
In 1.17 wandering traders actually have a use. The only way to get drip leaves is by trading with them (Sadly in 1.18 you can get them from the lush caves). I think it would be great if there were more wandering traders exclusive items in the future.
A lot of good ideas, one thing I would like to see is to reduce the amount of non stackable items, at this point there are so many items and blocks that basically in a lot of storage systems the non stackable are just disposed of, there are many non stackables that I think we can make stackable at this point. As well increasing the stack size for stuff like ender pearls etc. would be nice ...
On the pick-block one - if your tools are enchanted, this isn't an issue. I feel like that's already a good compromise - love the vid! keep it up my dude!
What do you mean, it does it all the time to my enchanted tools.
I agree with the idea of beacons getting powered by diamonds only, but not with removing the trades from the villagers. It does take quite a bit of effort to get those trades (a lot of gold for the golden apples; curing; getting the materials to level them up) and I think by now everyone's getting used to the trading system. Great video!
I think we should make it so wool can reduce sounds from surrounding area. Like sort of absorbing the sound a little. Like is it pretty annoying to hear tons of mob sounds from farms, or minecarts or lava or water. Simply just add wool nearby and it could lower the sounds of it. The more you add the less you hear from that area.
I got this from the idea about shulkers since wool can be used with shulkers to prevent signals, then doesnt it make sence to prevent sounds also?
I have some more ideas:
First, add most if not all Carpet mod features. (Gnembon allowes it with open arms)
Movable tile entiteies. Pistons that can push block entities, like hoppers, chests etc.
Hopper support for crafting table.
or: Auto-crafting dropper
(If a dropper points into a crafting table and contains a valid 3x3 crafting recipe, firing that
dropper will cause it to craft (drop as item) that recipe.
Overrides comparators so they indicate number of filled slots instead.
Also makes hoppers, droppers and dispensers input max 1 item per slot.)
Tps/mspt scoreboard.
Cobblestone generators becomes deepslate generators under y0.
Better shulker box viewer (like the bundle sort of).
Corals being able to be bonemealed to create coral structures (like saplings and trees). Elytras being able to be infenetly repaired with fantom membrane (no, to expensive limit). Icecrafting recepie changed to only requiring 16 normal ice (not 81) to craft blue ice. or
Multiple ice crushed by falling anvils make denser ice.
frosted turns into normal, normal into packed and packed into blue
Chains actually conecting to other blocks with their two ends.
Crafting and pressing ctrlQ should let you drop the crafted item out of your inventory.
Saplings should turn into dead shrubs in hot climates. (if no water nerby)
Fixe leads breaking.
Glass should be broken faster with pickaxes.
being able to craft light blocks using glowstone and bottles.
Crafting stairs should give more stairs as they are not full blocks
Player head drops
Allow horizontally moving Ender Pearls to load chunks (for pearl cannons)
spiderJockeys should sometimes Drop notch apples
You should gett more bricks when crafting those.
Dispensers can play records if there's a jukebox in front of them.
If a record already exists in the jukebox, it gets placed back in the dispenser.
This is only some, not all of features i think should be in the game...
As for the wandering trader, I suggest that he doesn't sell armor but instead sells a few very pricy diamond ores. Also, I would make sure that (like in the Bedrock version) more biome specific items were in his trades; ex. cocoa beans. I would go so far as to say buff out the top tier trades to sell other-dimension specific goods: like quartz, soul sand, blaze rods, end stone, chorus fruit, etc.
I would also like to be able to dye wool from different colours, meaning I want to dye my blue dye to red or to pink...
It's not tiny but renewable sand, anyone?
There is a duper for sand
@@i_am_nob8799 Duping is not considered a valid source of renewability
@@pradyumnaa9499 it comes down to the player tho. But yeah generally it's considered cheating or close to cheating
Yesss plzzz renewable sand...I hate destroying deserts
Yeesss!!
Theses are very applicable vanilla tweaks ideas!!!
In response to the 18th problem I've tried opening a survival world once where I don't go caving or nether exploring and just grind all my armor and tool sets through villager trade loops, and in my opinion this is very difficult early game; if you don't have access to the nether you can't zombify and cure them and so you're stuck with the original prices that you can't loop. It took me two days of gameplay to open up all the tool and armor trades I needed, and then another day to gather enough emeralds to buy them. By the time these options are easily available for you, all diamond armor is redundant by that point because you're in a single player world with a permanent set of netherite gear.
I've had that coral block idea for so long, it's really cool seeing I'm not the only one who would like to see that.
I'd really like some of the blocks like Tuff, Calcite, Dripstone to also be able to make stairs/slabs from them as well. But if we can only have concrete/terracotta to begin with, I will rejoice!
I loved all your proposals, but I think they should also add rotation to the stairs, being able to put them aside!
Mate, I know the was a year ago, but wow! I agree with every change you suggested. Hopefully at least some of these will be included in a future update.
Really well made video! I really hope they get added.
Great ideas! I've been begging for a way to make the beacon beam invisible forever. I also thought tinted glass would be the perfect opportunity to do it! Also, having a netherite pick be able to insta-mine deepslate is a great idea. I thought the same thing for glass, and for endstone. Maybe a "treasure enchantment" could be used that only works on netherite picks?
Love all of these. Well thought out, very common issues and I like your suggested solutions.
I would also like the inventory capacity of shulker boxes and ender sheets doubled. Would go a long way to helping inventory issues :)
I thought pickblock can't replace any tools so long as they're enchanted? So I consider this a solution already to the 12th problem.
The beacon beam cutting is perfect
Another suggestion is shields. Rather than it just being iron, shields could be made stronger with emerald, diamonds and netherite.
Stronger how?
@@randominternetguy3537 like more protection from damage the more upgraded your shield is with the different ores. Know what I mean?
@@pixelchick3214 it already blocks all damage. The only thing I can think of is reduction of cooldown from being axed. But bedrock still uses 1.8 combat mechanics, so it wouldn't have an effect there.
1: In addition to the "lock item" option you came up with, I would also like to expand on that idea by mentioning that those items return to those positions when dropped, such as, after death. I can't tell you how many times I've died trying to recover my gear after death. I'll return to get my gear and the area will be swarming with mobs. My death usually comes when I try to find my weapons and armor among my cluttered inventory, this is made even more difficult when you had a full inventory when you died and since your armor and off-hand need to be reequipped manually, you simply do not have enough inventory space to pick everything back up in one go. If I could "lock" tools and armor to certain positions in my inventory then they would returned to those positions when I race in to grab my stuff.
2: I'd like to see a skill/tech tree implemented in the game where you use your xp to unlock new techs and abilities. Under the current system, wood tools and weapons are pretty much unnecessary since everyone should have stone tools/weapons after the first couple minutes of starting a new world anyway. However, what if unlocking stone, iron, diamond, gold, netherrite tools/weapons and armor required expending xp levels in order to unlock? Furthermore, if players were forced to expend levels in order to unlock recipes as well, it would make the early game much more intense, since levels are harder to come by and players would have to choose between upgrading tools or unlocking recipes to craft blocks to build a shelter. Also, I think if a skill tree system was implemented, it might fix the op nature of the villager trading system as it would require the player to spend levels to "level up" the villagers for better trades. By having say, a "bartering skill" that a player could spend levels on, we could do away with zombifying villagers to get better deals. I also think the enchantment system could do with an overhaul using a skill tree too. Rather than leaving it up to chance on what kind of enchantment you get, you should be able to spend levels in your skill tree to unlock certain enchantments and be able to select which enchantments you want from a dropdown list of known spells. There are so many possibilities to imagine and opportunities for more customized gameplay. Not only would it change crafting and trading completely, but it could also be applied to players. Imagine being able to spend levels to increase your speed, damage, jump, health, hunger, mining speed, swimming, defense, before even adding the effects enchanted items and potions give.
This "tech tree" system you suggest feels like you are trying to turn Minecraft into a different game. Part of Minecraft's charm for me is the openness of it, and a tech tree would force a certain way of playing the game on me. I don't like that idea.
@@ericdculver There's still a tech progression you have to go through to play vanilla Minecraft. You still need to progress from wood to diamond. You still need to visit the Nether and End in order to "win". My way just makes xp worth something and forces you to put in a little work to unlock the ability to construct all the OP farms and trading halls which pretty much eliminate any further struggle in the game.
However, if it makes you feel better, it can be a game mode. Simple fix.
@@idunbeezasmart1 Just started a new multiplayer world, and there are four of us all cooperating and sharing resources. It has been almost a month and we still struggle to get XP, which is valuable for enchanting your gear, and still struggle to get most resources. I think you overestimate the average player's ability when you say that we need something to slow them down. Maybe you need an extra challenge, because you are so good at Minecraft, but I think Minecraft is hard enough as it is.
@@ericdculver You can literally have a fully functional iron farm on Day 1. Thanks to all the farms available and villager trading system, I'm collecting elytra in the End and I still have yet to mine a single diamond because have no need for them or any other "valuable" resource. If I want redstone or lapis, I go to my villagers. If I want gold, I go to my gold farm. If I want xp I go to my gold farm or trade with villagers. I don't enchant because I can buy all the books from my librarians. Aside from lighting up the areas under some of my farms, I've had little need to mine in a game called MINEcraft.
I'm not "good" at the game, but I am somewhat knowledgeable. Given time, you will be too and when that happens the magic will be gone. You'll know the recipes, the farms to build, etc. You'll start a new world and rush to get to the End so you can kill the dragon to open the rest of the End so you can get elytra to move about your world faster. That's why there are so many mods for the game because people quickly tire of how easy and limited vanilla minecraft becomes. I only play on hardcore mode, not because it makes the game difficult, but because it punishes me by wiping out my world if I do something stupid and completely avoidable, like dying.
one more extrime use for diamond and mine deepslate instantly could be , diamond base beacons can do mine deepslate instantly
When it comes to diamond tools and villagers, I agree that zombie curing discounts are OP, but I really do not like mining for diamonds. I play only for couple hours a week and I don't wanna spend multiple sessions only mining for blue shiny rocks (even with a beacon). I would much rather spend this time building. Plus even with villager infrastructure, it still takes quite a lot of time too re-enchant all these tools
Logic when the Archaeology addition comes out we will probably be able to get sand, dirt and gravel layers due to sweeping away layers of the block. So this one is probably already coming!!
Fairly certain Mojang said that you wouldn't be able to get dirt layers through that mechanic, but that was a while ago and they may have changed their minds by the time it's actually released.
They delayed archeology indefinitely, so maybe it would not be added at all.
@@alexds9 :( This makes me sad, I like new game mechanics and while not a massively "exciting" mechanic, it would have added a new historical element to the world building.
Another idea for the item lock mention at 9:00 is to have an option in accessibility that allows you to dedicate a few slots to block picking so a scroll wheel click will put the block of choice in one of those slots instead of replacing your tools
Although it’s controversial i really like the suggestion that mobs can no longer spawn in portals. A lot of farms are just really boring this way and in my opinion, the effort and the reward are just not balanced.
To add to that, i also think that the death animation of a mob should no longer count towards the mobcap. For most smaller scale farms, this doesn’t change the rates much, but for down acceleration based mob farms, this could cause a massive improvement (especially now with the dripstone). It would be awesome to see how far the limits of single dimension mob farms could be pushed this way
I think another modification that would be nice is having something the villagers would follow you with. So like how you use hay for cows and sheep, and vegetables for pigs. Use like emeralds to lead around villagers. Villager wrangling would be so much nicer that way, or just simply work on better path finding for villagers. I hate arguing with them to get them to move over 4 blocks....then I fill my build with all kinds of temp blocks to direct them to the correct path I want them.
Magic needs a buff. Enchanted arrows are basically very expensive garbage. The harming should do additional damage on top of Power and base damage, poison (and all of the effects) should last longer. Maybe healing and regen arrows don't do damage. Potions are too big and heavy. I need to be able to throw these, maybe like an ender pearl, and drink them much more quickly. Perhaps they can be processed with a desiccant. Enchanting tables are obsolete and need a complete overhaul. I'd like it to be less random and more useful. Maybe you put in a book, set the enchantment, wait to research/imbue it, and come back to enter more experience to continue continue to the next level.
Hum, maybe these aren't small enough to what they were looking for.
In bedrock potions ignore armor
I was watching DinnerBone's stream the other day, he brought this topic up there too. Some of the changes suggested were * Editable signs * filter-hoppers (requiring less build space to create a filter).
If you haven't seen it, you should try and catch his streams... he has a super-cool storage system for all items in the creative inventory, and he was recently adding automatic filtering to it with water streams... Something I will try on my next world (maybe not *all* blocks, but his concept was pretty cool).
I hope there is some function for copper going forward. I was hoping either another set of hoppers that pushes sideways before down or simply doesn’t interact with iron hoppers at all. Another great use would be this filter hoppers. I played modded, and bar none, the things I missed most were item pipes and storage drawers. They just made storage so, so, simple. I really hope that copper becomes a useful way to upgrade item transport in 1.19.
Regarding flying with elytra, I would also love the possibility to look around you without changing flight direction.
You have that thing on many clients, it is called freelook, or perspective mod
YES! Also I wonder if the flickering will go away with the upcoming slower rocket boost... except that he wasn't boosting when he showed it so probablay NOT now that I think about it... well was it was a thought!
Nothing like thinking something and then as you say it realizing that you're thought probably doesn't apply!
What if slicedslime also made slimes so the accordion thing like magma cubes?
Also, I think instead of removing diamond gear from villager trades, diamonds could be part of the trade requirement. Perhaps 5 diamonds, plus the emerald cost, for a chestplate - gives a nice discount resource-wise but still keeps diamonds relevant.
I would love to see 2 changes in Minecraft. 1) Sideways Slabs/stairs. 2) Curse of vanishing items are invisible when worn so you can show off your skin/tactical PVP (with a downside of your gear disappearing when you die).
I like most of these, except removing diamond trades from villagers. For the wandering trader, I'd like to see his loot table be *much* larger, and include some rare items, such as elytra, mob heads (including wither and dragon skulls), netherite, shulker boxes, sponges, amathyst, etc. Basically, a "you never know what he'll have, because the loot table is so big and includes some truly hard to get / rare items, or even items that you cannot get in survival like an unbreaking V pick, allowing for truly unique items. Basically making it to where you *always* want to check the trades, because there's a chance for something you can *never* get otherwise.
I'd like to see it lean into the wandering part. The trades should be biome aware, and they should not be for items found in or near where the trader spawns. So if it spawns right next to a taiga, it shouldn't trade for ferns and spruce saplings.
10:50 after scaffos falling down reach the same level of the platform the player is standing on, the next scaffos will then be placed forward, leaving the "pillar" behind. It's a brilliant game design to place large scaffolding before construction from one point.
What I'd really like for them tho is a "sticky scaffolding" that you could place directly into a wall and then build your structure from there, like it's a non-gravity block in that regard
The resetting weather is really nice for keeping rain away, which is always a bit annoying to play in (especially for content creators). How about a different change for the thunderstorm issue: Summoning a wither in the overworld starts a thunderstorm.
The thunderstorm slowly starts as the boss bar is charging up. It would make the fight a lot more spooky. You can create wither auto-killing chambers with stalactites, and you can farm both wither skulls and soul sand so it's renewable. It would be very difficult early game, but easily achievable late game.
For the Pick Block, we could alternatively have it where if you pick block on a block that's already in your hand it put's the appropriate tool into your hand instead. Or if you try to pick block something that is not in your inventory at all, it still pulls out the appropriate tool.
Your suggestions are so on point. I agree with them all and I'm so impressed with how much they all fit with the overall consistency of the Minecraft world.
Two suggestions. We can heal zombie villagers, but I propose we can heal villagers that are turned into witches by lightning.
Instead of a splash potion of weakness and golden apple, you would use a new potion made from crying obsidian tears. You could collect the tears from the crying obsidian like how you collect lava with a Dripstone lava farm into a cauldron. It would give another purpose to crying obsidian, add an extra challenge, and add options for lore if you like to incorporate lore into your world. The benefit of witch curing would be reduced trades but instantly down to 1 Emerald. Or, even unlock a hidden trade which is only accessible with this method.
Second suggestion - Totem collars for dogs. Crafting recipe for totem' collar: Leather, String, Iron Nugget, Totem of undying (one dye if you want to colour it). On the dog it looks like a normal collar but has a small totem tag on the front.
If your dog dies, the totem pops and the dog gets all the same buffs the player would, and the totem tag disappears from the collar. If you want a new one you have to craft from scratch again.
a change to sand (that includes your layers idea and makes it renuable) - make it so a sand block is actualy called sand block, not just sand, and sand would be a new item that husks drop, and its like redstone powder but sand collored, and with 4 or 9 of them you could craft a sand block. along with that you could craft layers with 2 or 3 sand in a horizontal row
Locking items in your hotbar would also prevent the old panic-sword-throw we've all done at least once when a mob surprises us.
I'd love to see the sand layers implemented with dirt too. Would make for some exceptional landscaping.
I agree with everything you said except the sand layers, the uncrafting quartz, and concrete slabs/stairs.
the sand and concrete are just aesthetics that i personally don't like, but the quartz one I think would make villagers even more busted, which I would not like.
Everything else though was amazing. Things I didn't even know I wanted until you mentioned them!
River panning is one thing I'm surprised mojang has not done yet. One thing in Minecraft that has not changed is that you always need to go super deep in the world to get rare minerals or travel to a far away place for chest loot. I've always wanted a passive way to get rare minerals. It would make sense if we had copper pans and had a low chance to get diamonds gold and rare artifacts. It would be perfect alongside archeology and the wild update. This would make rivers an ideal place in the early game.
About the wool stairs and slabs, I personally don't think they would ever implement it as you'd expect, but a "carpeted stair" block where you surround any stair block with carpet for the same effect might be possible.
I would love to have renewable sand and gravel, so that we don´t need duping to get larger quantities. Here is my suggestion for that: If a warden burns, it can extinguish itself by converting stone around itself into sand and gravel and then throw sand particles over itself and extuinguish the fire
Piglins barter gravel
@@i_am_nob8799 but sand is still a massive issue and i relly dont wand to use doping but for large amunts i dont relly have another option
@@ditmarplay And Carpet mod has an option where you can say that only husks spawn in desert temples, making for a simple husk farm.
@@ditmarplay That's how it works in the skyblock version I've played. Zombies drop gravel, husks drop sand, and drowneds drop clay balls.
There should be at least 2 ways to get every common item in the game.
God I have so many things I'd love to see in the game. However a few I think really should be is
1. Silver blocks. ( silver armour, bulidling block and able to craft a mirror )
2. Chicken not to spawn below sea level ( fed up with 100s of zombies in caves with eggs ignoring the mob cap )
3. A bin works like a single chest can have a hopper input/output will keep items in a selected amount of slots similar to a single chest it empty itself after 900 game ticks or if a redstone input is put into the chest it empty.
4. Caps lock crouch, so if we press caps we stay in crouch till we press it again, this can be turned on or off in key binds.