vQuran 21:33 َAnd He is the One Who created the night and the day, and the sun and the moon each one floating (and moving) in an orbit youtube mary and jesus in the quran and mohmmad in the bible and the Torah and the scientific miracles of the quran and mohmmad in hindu scripture … according the bible that you have
(Matthew 4:1) Jesus was tempted (James 1:13) God doesn't get tempted (John 1:29) Jesus was seen (1 John 4:12) No man has ever seen God (Acts 2:22) Jesus was and is a man, sent by God (Numbers 23:19, Hosea11:9) God is not a man (Hebrews 5:8-9) Jesus had to grow and learn (Isaiah 40:28) God doesn't ever need to learn (1 Corinthians 15:3-4) Jesus dies (1 Timothy 1:17) God doesn't die (Hebrews 5:7) Jesus needed salvation (Luke 1:37) God doesn't need salvation (John 4:6) Jesus grew weary (Isaiah 40:28) God Doesn't grow weary (Mark 4:38) Jesus slept (Psalm 121:2-4) God doesn't sleep (John 5:19) Jesus isn't all powerful (Isaiah 45:5-7) God is all powerful (Mark 13:32) Jesus isn't all knowing (Isaiah 46:9) God is all knowing ...................
@@mrbanana7110 What exactly do you mean by "spyglass"? Do you mean to see distant parts of your factory? If so then place down a radar and open the map view with M. Do you mean a way to search your factory to find where something is being made? Then you can either install the Factory Search mod or you can wait a week until 2.0 when the functionality will get added to vanilla.
It’s funny. I started with Dyson Sphere Program but couldn’t get into it. Then I found Factorio and I have almost 600 hours now. I’ve seen satisfactory and I have thought about it a few times but it doesn’t seem like the game for me. Now that Factorio is getting a DLC in 11 days I’ll just go even further into the cracktorio addiction
Kinda have the same with DSP its a good game. But i keep missing factorio QOL things they added over the years. Hope they will get there too. And as a certain sphere once said "SPACE".
Haven't really played Dyson Sphere (I may have played a demo years ago). But I've put in over 100 hours in both Factorio and Satisfactory. I've actually put more hours into Satisfactory according to Steam, but I prefer Factorio. My nitpick is logistics and QoL features. If you're going to demand that I scale up production, then give me the tools to do that. Factorio gives you those tools. Bots allow you to ignore belt spaghetti if you want. Trains allow for mass transit over long distances. Satisfactory has vehicles and trains and eventually drones, but they come too little too late IMO. Particularly because every upgrade you get to your logistics and the demand of increased scale encourages you to scrap/abandon your current base and start a new one. I particularly don't like that vehicles are functionally useless for logistics. They are at max only as fast as two of your fastest belts because they only have two inputs and outputs per station. And they're a royal pain to setup. Trains also have this limitation, but you can at least setup multiple wagons per train to offset the throughput limitations. But it constantly begs the question, why setup alternative logistics instead of just stringing belts everywhere? In terms of efficiency, there isn't really a reason. It's mostly for the look and feel of having alternate logistics. In terms of QoL, Satisfactory has improved with their recent updates introducing blueprint stations and pocket dimension storage. But it's still a pain to: tear things down, get things aligned properly, avoid clipping, and track input and output metrics. In conclusion: If you want to play a game that focuses on logistics and gives you the tools to manage that with some alien genocide thrown in, play Factorio. If want to tinker with the minutiae of a virtual factory from the ground level and appreciate it the same way one might appreciate a model train art piece, then play Satisfactory.
It is helpful to have correct expectations from Satisfactory, especially after playing factorio. Often people say Satisfactory is facotrio in 3D - and thats almost a lie. Even though the automation is in the core of the gameplay... playing Satisfactory feels more like playing Subnautica than factorio. And the youtubers showing cools megafactories are never using vanilla game, but mods. (ofc. you can too...)
I started with Satisfactory and really loved it, but after getting into Factorio I have a hard time going back. I just love the ease of copy/pasting giant sections of my base and having bots build it for me. Need a new grid square? Whip out the blueprint and BAM, bots'll have it done in 5 minutes or less. I really enjoyed DSP for its multi-system and planet approach and how despite it sounding complex on the surface is actually the least logistically challenging game of the three once you have interplanetary logistics set up. I'm actually holding off from jumping back into any of them until Factorio Space Age comes out. In fact I'm not sure what game to play right noww which is why I'm watching random youtube videos...
I've played all three to end game. All three are amazing. They each offer unique experiences (they aren't cookie cutter) and all are amazing in their own way. Highly recommend all three
@@tabbyy_yy It's very unique compared to the other two imo. You have to be able to adapt to different styles of play throughout a playthrough. You start off on a single planet kinda like Factorio: mining ores, refining those down into components, automating part building, etc. Then you unlock the ability to go to other planets, then interplanetary logistics lines, and everything kinda shifts to a grander scale. It took me longer to get into it than the other two, but still a super fun game to play!
I couldn't get into Satisfactory. It was a bit of fun for a few days, and I enjoyed what I played, but coming from Factorio's useful blueprints and copy-pasting, Satisfactory just felt like it was designed to waste my time. Building a complicated train network in Satisfactory takes many hours, especially if you want to make it look aesthetically pleasing, because things like train intersections are either too big for the blueprint maker or, if they do fit, won't connect with your existing rails anyway. Meanwhile in Factorio I can just walk around with a blueprint book, mouse-wheel to what I want, and slap down rails like crazy. Despite building being easier, actually producing the components needed is much more complicated and deep than what Satisfactory offers too. Satisfactory has pretty amazing exploration and good enemy designs, but it's design seems to be confused about whether it wants to be a logistics game or an exploration and base-building (non-automation) game akin to Subnautica, and at some point the game becomes more about tedium rather than actively managing large-scale production chains. I haven't played DSP but that's next on my list.
The only reason I think Satisfactory is lower than factorio for me is the preset node spawns, as well as only being able to extract specific amounts at a time from them. If you run out of a node in Factorio you’re probably at the stage where building a rail system to deliver it to your factory isn’t even an issue.
@@Grek True. I stopped playing satisfactory at the final progress stage because I technically could just wait for like 6 hours with the game in the background for it to complete. No hostile attacks. No nodes running out of resources, but also you can't really boost them that much. I just wasn't in the mood to set up a massive train throughout half the map because the game would almost complete itself by the time I'd be done
thats one thing i like about DSP and factorio. if you need a lot from a node you can boost extraction rate and the early nodes can usually last you up until you can easily start extracting a new node. Satisfactory is annoying because the nodes are discreate units that never change. while its nice that you put down a miner and never touch it again it is annoying that super early on you have to start spreading more and more just because of how few nodes there are.
I should try techtonica again. Played it last year and it was like a demo with only the first level. Theres prolly been some content updates by now. Oh also, Foundry is another one to try. Its still very early for that, like the world feels kinda empty, but there is a lot of potential there.
Great video! Was looking for something like this as a huge Satisfactory fan, to see if Factorio would also be up my alley and I think it would! Also, reading the comments I didn't realize there were so many haters lol Each game seems great for their own reasons. I don't get why people get so mad about games that aren't their personal favorite. Other great games existing isn't going to stop you from being able to play your favorite, it'll still be there.
Too many people think Satisfactory is a factory game. When looking at actual factorio games it falls extremely short. Satisfactory is an awesome game and I love playing it [1000+ hours] but its strongest points are NOT the factory game aspects.
@@GimbleOnDew Yes, the factory aspect is to me a necessity to stock up in my need of materials for my passion of building itself. The combination of finding effectiveness in production and building-design is a drug-cocktail, which fits very well to me (over 1083h playtime EA & 1.0 restart). The Building-Tool is very good, much better than for example in Fallout4 From architectural view, Satisfactory is to me the most appealing of all three Games. If it have to be a 2D-Top-Down-Factory-Game like Factorio, then I prefer Desynced so much more, even it's still early acces aka unfinished. Shapez 2, DSP and Desynced are good examples, that factory-games don't need to be as ugly as sin.
DSP is an awesome factory game. I never had to do any math in it, and I was always building and moving forward. The only teardown in DSP was the miners and a few belts. Satisfactory is one of the most beautiful games on the market. Great sound, aesthetics, and mechanics are all-around amazing with one drawback. The math. Once above tier 5, it gets a little daunting, and having to stop and get some paper, a pen, and a calculator can be a bit much at times. It is however rewarding once you have it all up and running. Factorio? I couldn't get into that one, it wasn't for me.
Couldn’t get into DSP despite numerous attempts. Factorio was not my thing for some reason… However, have sunk too many hours into Satisfactory, yet despite this, have attacked a new play through with renewed vigor, now that 1.0 is out 👍🏾
@@Lucpol1986 The other drawback with Satisfactory that I forgot about is the amount of teardown and rebuilding. I do, however, enjoy the feeling of watching the factory roll along once it's complete.
Tried Satisfactory and Dyson Sphere Program, both were kinda hard to get into - it might be that I find three-dimensional movement a bit disorienting in games, and the camera panning in DSP. As for Factorio, I have tons of fun with it - it's just right for me. I think each factory game's best for different people.
Imo the worst part about satisfactory is how tedious it is to build things. It feels like half the time I’m building something just to remove it because the order you build things to align inputs is not the same order you have to build them for things to connect. Blueprints are needed the most out of the 3 games but making them is the worst. A couple more QoL patches and it’ll be so much more enjoyable.
One of the jokes that's half true about Factorio is that it teaches you software engineering so yeah if you're not into math at least somewhat or not into the aesthetic I can definitely get why you wouldn't like it
This video wasn't as in depth as I wanted You went flying through some KEY differences. For example you mentioned that Factorio has infinite resources which is a disguised lie. Factorio, very importantly, has depletable resources and you have to keep abandoning them to access the "infinite" other ore veins (in fact the map is limited in size, so not technically infinite, although it is practically), then you said Satisfactory has limited output on resources, which is true but sounds misleading, as you absolutely needed to mention that the ores patches are infinite. That alone is the BIGGEST difference between Factorio and Satisfactory and you didn't make it clear enough for people trying to decide between them.
honestly i like how factorio does it since yes the resources deplete but they have variable extraction rates and usually last long enough that you feel comfortable expanding to new nodes while satisfactory forces you to expand super fast since the nodes are very far apart.
Now with space age your statement is only technically true. The throughput in Satisfactory is extremely limiting. Factorio IS basically inifite for both quantity and throughput through research and how the map is generated.
I absolutely agree. Midway through the video, you see that the comparison is kind of superficial, as if he didn't actually play the games or forced himself to simplify it to keep the video under 10 minutes.
The author left out a detail that makes one of these games stand above all others: circuit networks and combinators. That’s the thing that always tickles my brain no matter how long I play
Factorio is clearly the most complicated of them. Satisfactory is the most beautiful. Dyson Sphere is the most massive in scale. I've played and completed all of them to the end, racked up hundreds of hours on all three. I love them all but played DS the most (800 hrs). DS is the newest of those and has the most untapped potential still. Satisfactory 1.0 release is my current drug right now. Factorio is releasing a highly anticipated DLC this month, so I'm excited for that as well.
Factorio is the best overall. Wube has been doing this for 10 years, and (almost) everything feels thought out and purposeful. There's a couple of logistics views that could do with some work and fluids are cumbersome if you deviate from standard designs too much, but it's still an undeniable masterpiece. DSP is a great entry into the genre for either end of the skill spectrum. The Dyson Sphere aspect gives a fun bit of creative expression if you want, or you can just plop down a basic design and move on. It's just not quite as in depth as factorio (fluids largely behave the same as solids, very few recipes have byproducts to manage), so it will probably be my number two for the foreseeable future. Satisfactory is my least favorite of the three, but I'll never say it's bad. The map exploration is a nice breakup to what would othewise just be a lot of ratio calculations, but I find the blueprinting very limited and the building of basic conveyors and pipes tedious, especially over long distance. The 1.0 definitely fixed a lot of my issues, but the two issues mentioned above are really getting to me on my current playthrough.
The issue I found with Satisfactory was that, for the most part, all the logistics and automation gameplay boiled down almost entirely to throughput and nothing else. It's pretty easy to calculate how much resources will be coming in (especially given resource nodes are infinite, so you'll never deviate from that number), and simply scaling up resource extraction to meet the demands of your factory, which is also pretty straightforward. There's almost no spacial problem solving, since most things can freely clip through each other, no dealing with percentage-based recipes or byproducts, no need to manage excess production because you can redirect all output to an AWESOME Sink, etc. There's barely any problem solving outside of "input number should be equal to or larger than requirement number". It's obviously been designed to be easy to play and accessible, but this has had a knock on effect where there's almost no interesting logistics gameplay, it's more about going through the process of designing and personalising a factory aesthetically and exploring and finding resources to let you scale up, which can be interesting but can also get tedious once you've met every enemy type and are strong enough to kill everything.
@@pt8306 To add on to that, the vehicle balance is not great. Tractors and trucks just feel way too janky to use without a highway, which is a lot of infrastructure for something that's supposed to be an upgrade to belts when it comes to long range logistics. Most of the time it's easier to just drag a belt 5km than try and get the tractors/trucks to work. Then there's trains versus drones. Drones would be a great midgame option, but you unlock them way too late. By that time, you've had trains for one or two tiers. When you unlock them, drones are basically obsolete for large scale production. Trains only need power to run, and are cheaper to build en mass. The only time I would use drones instead of trains is for Uranium for power or Oil for smokeless powder production. And even trains aren't amazing. They take up way too much space, they are kinda dumb when going through intersections, and you can't tell them to just drive to a point on the track that is not a station (would be useful for queueing or personal transport). All in all, vehicles just kinda suck in Satisfactory compared to the simplicity of Dyson Sphere Program or the granular control of Factorio.
@@pt8306 You put really well into words what I found so incredibly tedious about Satisfactory. When you can't get properly invested in building for the sake of aesthetics there really isn't much left interesting to do when designing your factory
I find that satisfactory is more about aesthetics. The automation aspects are more there to enable the building of nice looking factories, rather than the logistical puzzles that factorio provides. That is great for a lot of players, but for me personally, I like to spend hours looking at how to optimally get resources from points a to b in the correct ratios so they can then be sent off to point c. A lot of Satisfactory's strong points, at least for me, are done better in minecraft mods.
Satisfactory has one major drawback compared to the other two. That's the ease of scaling. In DSP or Factorio you copy a design you are content with, tidy up the blueprint a bit and plonk down a dozend of those suckers. In Satisfactory you go to you blueprint designer wich is limited in scale, so you try to fit in a module of you factory and then need to manage a few dozend blueprints for one factory alone. I can see where they are comming from, as it gives the factories a more handcrafted feel and slows down players to keep them from hitting the Unreal engine entity limit but it's suboptimal imo.
I feel the same. Satisfactory is more realistic, but for me, that mostly translates to constantly tinkering with minutiae every time I work on the factory.
@@cahdoge I still feel blueprints should be 10x10x10. If I hit the entity limit in my save, that's my problem. All they need to ensure is that I know when I'm hitting that limit.
Honestly anyone who tries any one of these three games and enjoys it should absolutely try the other two. I personally don't like Factorio that much, but I can see how it's the ultimate inspiration for this new-ish genre that these 3 games are clearly dominating.
There is a wrong answer for me though: Satisfactory. And it's due to motion sickness. For some reason, my motion sickness ramps up to 11 with that game.
@achilleas56 Field of View. If that number is low, you will get a narrow field of view, which for some people can raise the chance of motion sickness. I, for one, couldn't play God of War because of the very narrow FoV.
Satisfactory got me into the factory genre, but when you’re a newbie making things efficient and scaling seems so daunting I gave up on it before even completing the first phase. DSP was what gave me the motivation to actually learn how to play factory based games due to me being a sucker for space exploration and futuristic tech. I beat DSP and I am loving Satisfactory right now since I know how to play these games and the tips and tricks translate through each game. As much as I want to play factorio the retro style graphics are stopping me lol, I’m a 2000s kid
Should add Captain of Industry to this list. Its a perfect blend of a factory game with just a hint of colony management. I especially like it because it doesn't focus on plonking down hundreds of the same building over and over again. Instead it focuses on a smaller number of much more complex production chains.
Factorio is the best choice overall, Satisfactory is the greatest quality, Dyson sphere program is both easy to approch and an active work in progress still. personally i love dyson sphere program a little bit more then the other 2, but i still love them all, but honestly whatever you chose it will likely be worth it.
Visual quality for satisfactory, yes. Factorio is absurdly good when it comes to performing well and having basically no bugs. It's a meme just how the factorio devs fix bugs despite most generally being odd visual stuff and such
The visual quality of satisfactory is not really good, its clean, looks like all assets from wall from game like doom, alien isolation and all sci-fi stuff. it dont have any good vibe in my opinion
All good, well-made games... but nothing can ever be as addictive as Factorio, I've found. I love the intersection of complexity, automation, and expansion-the sheer scale you can attain and the amount of optimizations / level of efficiency you can reach... Also love improving on nature with steel, flame, and smoke 👌 For me it goes: Factorio, DSP, Satisfactory, in order of most to least addictive (...though "least" is, of course, a relative term!)
Yeah the modding community is why Factorio will always be my #1 despite how great Satisfactory (my #2) is. DSP is great but I feel the need to rant about the clunky alignment grid. DSP reminds me of when the spiritual successor of Total Annihilation, one of my favorite games of all time, came out. It was called Planetary Annihilation. Which inexplicably made the maps tiny, itty-bitty spheres they called planets (marbles of infinitesimal size is what they were). JUST STOP MAKING SPHERES, PLANETS, AND/OR OBLATE SPHEROIDS! STOP IT! Developers if you are going to make planets, please god in heaven make them 100-1000x the size you are thinking they should be. Now to be fair I've not played DSP in 2 years. I knew they were working on enemies so maybe I'll give it a whirl again. Has the weirdness to the grid been fixed? It'd be hilarious if it's been fixed and I'm just old man yelling at clouds that don't exist anymore. I think I heard that blueprints sort of got around it or something? I don't even think I've played DSP since before blueprints.
If you’re new to the genre like me then DSP is the easiest to get into. The interplanetary/stellar logistics make it much easier to move goods around than the other games (idk why you said it was harder) since it’s kind of like everything is drones. It also has the most QoL with stuff like instant access to construction drones. I’m not sure it should be the first one you play though. It’ll be more difficult to go from it to the others because you’ll lose that QoL after being used to it lol.
Agree with every single word. I have all 3 of those games and played all of them to the endgame. Love them all for each game’s unique mechanics and designs. Over all I love factorio most for huge modding community.
I love all of them but I give my vote as best to factorio. We can argue about the ressources beeing finite (locally) or enemies but the main reasons are: - Trains are WAY better because of how the train signals and pathfinding works - Automation is more complex and offers more since belts have two sides - Circuit Networks... Circuit Networks, Circuit Networks and more Circuit Networks! I can build speakers and a Circuit network that Rickroll my friends INGAME, enough said
it's only annoying until you realize the potential it has (you can have two different materials in a single belt for an easy 2 item recipe) the thing that may annoy people is understanding how inserters only put things on one side of the belt only, but once you get that oddly specific knowledge out of the way, it's pretty simple to predict afterwards (for example an easy way to make a full belt is inserting from both sides)
Its weird at first (even more if you have played satisfactory before) but quickly you learn how to use it and soon you cant live without it. Its extremely useful to put 2 different materials on a same belt and save space
I find it very telling (and maybe a sign of some underlying game design issues) that Satisfactory provides the smallest factories overall in terms of sheer scale and number of entities to manage, and yet still manages to be the most tedious and annoying of these games to play in terms of factory setup, with the most manual steps required to get things done in general.
I've started with Factorio and spent 600 hours there. Then I played Satisfactory for 400 hours. I tried DSP but quit multiple times, never making it to the half of the game. My main issue is that in DSP every production line looks similar to each other, feels boring and repetive but I plan to give it one more chance one day.
I would love if satisfactory had a randomisation for ore nodes. Otherwise it’s same old every new game you start. I’ve played all three and each one is exciting in its own way. I love the exploration in all games but the terrifying nature of the creatures in Satisfactory tops all the others. Although with factorial space age, that new big worm looks terrifying. Dyson sphere with the dark fog is cool but a bit much. I’d rather just play without enemies. I love them all! 😅😂
Tbh I feel like satisfactory is worst purchase of all 3, game just hate comfort of scailying production and I just hate to fight with control camera and non tileable blueprints more then with production chains itself
Satisfactory is the best for me the alternate recipes really make you feel like yor factory is your own. Only thing I don't like is that blueprints limit copy and pasting which would save a lot of time
Everyone here is the genre veteran, but if by any chance somebody new to automation genre is reading this I suggest starting with shapez 2, which is automation in its purest form. I personally don't have factorio in my library, but the other two are great. DSP is also incredibly to cheap for the amount of content and the quality.
Ive played them all, but there is no comparison to factorio. Dont forget about circuit networks and combinators, one of the reasons why the game is miles ahead of its competition.
I’ve only ever played factorio but I feel like it’s the best one for me. The other games seem to lack the challenge and depth that factorio can give from its complexity and external threats, not to mention the mods. Am I wrong for having that impression? The dyson sphere program looked kind of interesting, but if it can’t provide the challenge factorio can then I’m probably not interested
Satisfactory is primarily challenging to scale up while keeping the factory neat and pleasant to look at. If you watch any content creators in the Satisfactory space, you'll notice that most of what they talk about is how to make your factory look good. The conclusion I've come to is Factorio is king if you want to focus on logistics. Satisfactory appeals to those that want to make model factories instead of model trains.
Three amazing games. I own all three, so you're definitely right in how it's impossible to choose which of the three are best when they're all the best as what they do.
Great Video ! Even if shapez is missing 🙃. Personally, I love the three games, and played to all of them. I first discovered factorio, then satisfactory and shapez, and finally dyson sphere program (and of course also shapez 2). So, I have some difficulties with dyson sphere program for now, especially with the controls that are not easily changeable, but I like the game anyway. For factorio and satisfactory, just play to those games, there are incredible ;). Shapez is also a cool and relaxing factory game. And, I think that, in your today world, satisfactory is the best to start in the genre of factory games. Or maybe shapez for it's simplicity. Remark : The three games have oil, so liquids. Also fun fact : The map of factorio is finite not infinite (just very very big). Ps : Sorry for the potential language mistakes in this comment, I'm French. Ps ps : I also know mindustry, but I'm not a big fan of the game, compared to 4 above.
Why did you say that resource nodes are finite in Satisfactory? They are infinite. They have a Purity which affects how much they produce per minute, but they are all infinite.
Imo ranking them from best to worst it’s Factorio->(small gap)->DSP->(larger gap)->Satisfacory Robot logistics in Factorio along with so many amazing mods is pretty hard to beat. DSP is also really fun, and I think there’s a lot of QoL features and building mechanics that make building things feel super streamlined and satisfying. Main downside imo is the lack of global construction bots (you only have personal ones). Satisfactory is the one I’ve played the least, so maybe I haven’t given it a full chance, but I played about 30 hours of it and just find the building mechanics and lack of bots (though it’s possible I just didn’t get far enough to unlock them) to make the game much more tedious to play so I never beat it. Still a fun game, but if you can’t tell I just love using bots and making blueprints, and the satisfactory blueprints also feel way clunkier than those in DSP and Factorio.
I prefer Satisfactory and Shapez 2 Don't like being pushed by lack of resources and approaching enemies, but I won't just play with resource modifiers and without enemies, because they are part of the game and reasons why you should do something and expand
I just finished the 4th elevator delivery in Satisfactory giving access to the new stuff. It feels like a new game with the excitement we got when first playing the game. After 1000+ hours the game is still fresh. They have made a game which shames what AAA is putting out these days.
Factorio is the one for me. I started with Satisfactory but the 3D first person style just wasn't for me. The scale shift from Satisfactory to Factorio feels huge. Even though Satisfactory is 3D, you feel like you're building too much to get way less done whereas Factorio is completely to the point and scales to massive levels in a very satisfying way
This is kind of where im at in late game satisfactory. It seems like its going to take forever to just to set up the power plant for my final production lines.
Satisfactory is absolutely beautiful, its more like a Minecraft game where you build your dream factory. Its laid back and chill, its not meant to be pushy and lets you expand at your own pace. My main downside here is the map isnt auto generated, meaning the replay ability drop significantly compared to the others. Yes i know there are multiple starting areas, but its still the same map, the game promotes exploration so you will eventually find all the starting areas sooner or later. Definitely the most beautiful game on the list, and if you want a chill ass game with no pressure this is the one for you. Factorio is much more in depth, with a nice mix of base defense and automation. It really does encourages you to build a super base. Resources are finite, almost everything generates pollution and your actually not that encouraged to explore unless you REALLY have too. My main downside is the early game difficulty for new players. As a fairly new fan of the game (I got the game when space age came out), figuring out the game was rough. I did the tutorial and all, but once i started my first actual run the biters were too much to deal with as a complete noob. It felt like i couldn’t get military tech up and running fast enough in the early game. I almost quit i thought it was too hard. Also it didnt help i spawned in the desert on my first 2 runs! Which makes the game extremely difficult compared to its actual intended difficulty . I didnt find that out till my third run where it was much easier to start. So the game was way harder than what it actually is for me at first. I dont think the game should let you spawn in a desert as a first run. Make sure you spawn near a forest or a good amount of water if you’re just starting, as they absorb pollution and reduce the amount of biter attacks in the early game. The game is very complex, not only do you manage resources & power, you must manage pollution. Pollution is the key to the attacks from wildlife
I definitely feel I should give satisfactory a try, and eventually give factorio a second attempt. I found I often got overwhelmed in factorio as I had to keep expanding bigger and bigger
31,000+ hours in Factorio and I love it. With space age just days away, I can easily see that number doubling or tripling. Satisfactory looks amazing but trying to navigate and build in 3d person seems to much for me. I very impressed by what people build and at the same time I can't help but wonder how they can build it. Maybe one day I'll get it. Dyson Sphere Program is just not my cup of tea. I don't like the graphics, it looks too cartooney and from what I've seen of the game play its a pass for me. No chance of getting it.
Factorio beats the other two because it has the best balance when it comes to adversary dyson sphere is almost there but it feels like they are a nuisance that can be easily overcome as for satisfactory the enemies are more like an obstacle instead of being enemies.
I wasn't huge on satisfactory's extremely tedious early game. In partivular, having to walk back and forth from the base to craft everything, instead of just making it in your inventory.
personally i really like factorio because the ore patches you start with are usually of decent size and can get you to the mid game no problem. Once you need to expand you are ready for it. also the gameplay loop is very simple so the game eases you into the more complex chains and its super easy to add the more complex stuff to the existing factory. the biters are also a nice enemy in the fact that they are predictable and manageable. DSP comes second for me since it takes all the stuff of factorio and mixes it up a bit. Satisfactory I am not a huge fan of. the nodes are few and far apart. huge emphasis on math not enough on throughput. Also forces you to expand to new nodes super early. long before the mid game. Throws all the systems at you very fast. also the enemies are super annoying. I would rather deal with a swarm of biters and dark fog any day than a random spider jumping at me from nowhere. Also the verticality of satisfactory is a doozy to get used to. the game heavily emphasizes going up rather than sideways. also one of the best parts of factorio and DSP is troubleshooting. those games encourage the belt being full. Part of the fun is seeing and empty belt and tracing the problem all the way back to the source of the issue and fixing it. Satisfactory is for the ocd people who have to have everything in perfect ratios. Factorio and DSP dont care. if the belts are full then good.
My biggest problem with satisfactory is that u cant just blueprint whatever u want like in factorio...u have to go out of ur way to blueprint in satisfactory and its not that big...in factorio u can blueprint ur entire megabase
The Factory Must Grow!The Factory Must Grow!The Factory Must Grow!The Factory Must Grow!The Factory Must Grow!The Factory Must Grow!The Factory Must Grow!The Factory Must Grow!The Factory Must Grow!The Factory Must Grow!The Factory Must Grow!The Factory Must Grow!The Factory Must Grow!The Factory Must Grow!The Factory Must Grow!The Factory Must Grow!The Factory Must Grow!The Factory Must Grow!
One other aspect is multi-player. Dyson sphere doesn't have any, Satisfactory is designed for up to 6 but depends on hardware ,and Factorio while also hardware dependent handles quite a lot of people per computer power (I've played with about 130 people and it's been optimized a lot since then).
I love satisfactory movement options it makes the world more interactive, the verticality in this game is unbeatable in the 3d factory games space. But I really dislike the progression and how is just "provide x ammount of x item to beat a phase" Blueprints are kinda clunky but they get the job done. Factorio is definitely the goat and more complex of the three (I would dare to say it is the most complex even without overhaul mods, but that's a whole nother can of worms). But that complexity may be a blessing and a curse, I remember trying to learn train signals and circuits and getting soo frustrated but when I finally got the hang of it, it really felt... satisfactory (pun not intended). Finally I would consider DSP the easiest of all, but this is the one I have played the least. I did however found that once you get to use logistic interplanetary stations you can basically trivialize the whole logistics aspect of the game with modular builds (that reminds me of a way easier implementation of city blocks in Factorio), which may be great others, but it also may ruin the experience for some others, especially considering that fluids can be transported like any other item in the game. At the end of the day what determines your experience is how you choose to play the game. Also, I would recommend playing shapez 2, especially if you like the modular building aspect of it all
I like all 3, have several hundred hours in all three... Satisfactory is amazing but lacks logic. DSP is amazing. I like the interstellar logistics and the Dyson Sphere itself. Factorio is where it all started for me, it is also amazing. They all have great gameplay loops and their own character. I can't say one is better than another.
I haven't watch the video yet but I want to say all 3 are Goated, they really a 3 masterpieces, the 3 pillars of the automation game genre, and you should sit on neither ❤
Factorio. Why? Space age is about to be released, has very complicated overhaul mods(Bobs/Angels, Pys, IR3, SE, K2) no map is ever the same. Do I need to say more?
I've 100 hours in factorio and watched friends playing satisfactory a lot. I prefer factorio because of all the optimisations and QoL there is. Never played to DSP too so idk about this one. I played to the riftbreaker looking for some Factorio like experience, it's a great game but is more based on survival and expanding than on building a real huge factory and expand it infinitly to sustain your needs, it's more about defending and unlocking big guns and have fun. I've played the first 2 DLC too, the story is great, i like the fact that there are characters and a lore compared to factorio where there is no chat at all just trying to make the factory grow
Nobody in the comments has mention Refactory a game for PC and Android, that from my viewpoint is better than Mindustry, as the map is way way way bigger. In PC I play mostly Factorio, but it's nice to open my foldable phone and play Refactory while waiting for something outside of my home
Out of the three of them I'll list what I like and dislike most in each: 1 - Satisfactory: I like the beauty of the game and the exploration once you unlock the rifle. BUT, I hate everything else. Everything takes a huge, absurd amount of time to make, if you want to make it right or beautifully, it's insanely time consuming, and even if you don't care for ratios and stuff, the game still can take thousands of hours for you to finish it. Also, the progress is absurdly slow so until you're actually combat ready you already spent to the very least 400 hours just preparing for exploration because guns are a necessity. And the difficulty curve is just absurd, to this day I never was able to deal with Nuclear power AND blueptins, albeit fun, needs a lot of updates to be useful, for example: FUCKING VERTICAL NUDGE that allows you to nudge a blueprint to it's whole fucking length. Even if they add vertical nudge, the fact that nudging is absurdly limited makes making stuff easier harder in this game. It feels like the devs os Satisfactory are against quality of life features, and whenever they add them, they push limitations on them just so "It's not too easy". For example: They never added solar because it would be too easy. Nudge stuff? Of course, but only by 10meters, (blueprints on Tier 1 can take up to 50 meters), wanna be able to see your factory from a better angle, here's a hvoerpack! Too bad it's only possible to use it after TIER 7. Trains? Of course, but let's make sure that making them lines are incredibly hard to master. And sadly this whole "let's make everything overly difficult" makes me give up every time. 2-Dyson is visually appealing, and I love how you work with bots only, but that's also the drawback of the game. It follows more on the Factorio formula, you craft the items first, place them later, but it feels more limited. Later on, once the game is set for you to explore the cluster of stars you're into, you take too long to traverse between stars, and eventually it gets absurdly hard to keep rack what planets you have on, what planets have depleted, and if it's worth to go back to them to grab all resources. The game really lacks a logistic "camera network" that allows you to work remotely. And that's the biggest drawback. Everything else here is more like Factorio than Satisfactory. While Satisfactory tried to appeal with beauty and extreme complexity with a curve of difficulty that touches the absurd, this one is like a better yet worse version than Factorio. It's far better on a gameplay perspective than Satisfactory for a normal player (I call Satisfactory the Streamer game, because it's fun to watch, not to play), but it lacks some essential features. And now they also added combat, as if managing an entire cluster wasn't hard enough. 3 - Factorio: The first Factory game. I have it since version 0.14. It evolved a lot, but even back then, it felt absurdly complete.; And it only gets better and more appealing graphically every update. Out of the three games, it's the only game where community feedback actually goes into the game, they didn't want to add bots because it would be too easy, but people argumented that even if bots makes things easy, it's not hard to implement it in a way it can create problems if you're not careful, the community also expressed that a good game is a game with features the community thinks will work better and each person should be able to have options, you CAN skip bots if you want, you can work ONLY with belts, and so on. As for Update 2.0, the game which already have an absurdly well done map system that allowed you to see all your outposts from a distance AND if you planned right even control them by distance, became far more optimized. You have multiple planets to visit, and create factories and you can control your factories remotely, the game just allows you to do that now, there's a huge ton of quality of life features, the logistic system goes far beyond just making sure a belt has the correct ratio, you can create literal programming signals to create anything, and control everything to work exactly how you want it. Out of the three games it's the one who has the BEST blueprint system and the only now who allows you to use blueprints from the get go, allowing you to know what to place and in what place even if you lack bots at the begging. It's complexity is never too much, you never feel overwhelmed enough to give up, and no matter what you do, no matter how much time you spent without playing it, it's easy to pick it back up. Dyson and Satisfactory have this issue where you will be incredibly lost after two of five months without playing these games If you stopped in the middle of a project, and dyson is worse since you have to travel through stars. A quick use of the map system will allow you to know what is happening in each planet and factory. Factorio may be the "Less appealing" graphically because people nowadays don't seem to appreciate art, especially pixel art which is incredibly difficult to create and to create in the level od details Factorio gives, but from the three games, it's the most customizable in gameplay experience, it's the most fun, it's the most friendly, and it's the "Easiest" to keep track of what you need to do. Everything in it from it's menus, from the Wikipedia inside the game, from the tutorials inside of it and so on, all of it, it's so intuitive and well done, it fucking outsmart the other two, andbelieve me: I played Factorio for 2K hours, I finished the vanilla version at least 15 times, never taking more than 80 hours to finish it. Both Dyson and Satisfactory we've never truly finished, and I have around 300-650 hours each, and I never truly reached the end of them. It gets too overwhelming, too quickly and it gives you too little tools to help you keep track and to do stuff efficiently. Even fi Satisfactory keeps preaching that you should be efficient, the game itself makes sure to take away anything that can make your life more efficient and faster. Every single system created to support you only truly supports you if you install mods. Which is a shame really.
Just build from left to right instead of up to down and use the tropics and poles for specific blueprints, like energy generation, labs, logistic towers, etc
It's not like some game is better. It might better suit you, or not. Haven't tried factorio but the other two are ranked 1 and 2 on my best-games-ever list.
Here is a list of some of the other factory games I have played, not including the ones in the video but I do play all three games featured. Kubifaktorium Foundry Mindustry
Yea factorio by far, played the other 2. Factorio just has the best QOL features and it’s way easier to scale up your factory at least compared to satisfactory. Dyson sphere couldn’t keep my attention for more than 20 hours as compared to satisfactory and factorio both of which I have over 500 hours.
This is like comparing drugs 😭
Pretty much yeah 😂
yea lmao
Bro forgot mindustry
Don't judge 😂
vQuran 21:33
َAnd He is the One Who created the night and the day, and the sun and the moon each one
floating (and moving) in an orbit
youtube mary and jesus in the quran and mohmmad in the bible and the Torah and the scientific
miracles of the quran and mohmmad in hindu scripture
…
according the bible that you have
(Matthew 4:1) Jesus was tempted
(James 1:13) God doesn't get tempted
(John 1:29) Jesus was seen
(1 John 4:12) No man has ever seen God
(Acts 2:22) Jesus was and is a man, sent by God
(Numbers 23:19, Hosea11:9) God is not a man
(Hebrews 5:8-9) Jesus had to grow and learn
(Isaiah 40:28) God doesn't ever need to learn
(1 Corinthians 15:3-4) Jesus dies
(1 Timothy 1:17) God doesn't die
(Hebrews 5:7) Jesus needed salvation
(Luke 1:37) God doesn't need salvation
(John 4:6) Jesus grew weary
(Isaiah 40:28) God Doesn't grow weary
(Mark 4:38) Jesus slept
(Psalm 121:2-4) God doesn't sleep
(John 5:19) Jesus isn't all powerful
(Isaiah 45:5-7) God is all powerful
(Mark 13:32) Jesus isn't all knowing
(Isaiah 46:9) God is all knowing
...................
I see we're comparing crack, cocaine and fentanyl.
My answer: Play them all.
Right answer! Ding ding din!
agreed
The forbidden 8 ball
I wouldn't recommend DSP, the other 2 ones are great
facts 😂😂
Factorio Space Age dlc is coming out in 10 days.
How u add the spyglass to factorio to look it up
@@mrbanana7110 What exactly do you mean by "spyglass"? Do you mean to see distant parts of your factory? If so then place down a radar and open the map view with M. Do you mean a way to search your factory to find where something is being made? Then you can either install the Factory Search mod or you can wait a week until 2.0 when the functionality will get added to vanilla.
@@angeldude101 Dude there is a spy Glas above the word Factorio, that takes you directly to a search
@@angeldude101stupid ass, he was talking about the blue search highlight thingy in the word: “factorio”
@@angeldude101no like on RUclips you can click where they show “Factorio” and there is a magnifying glass
It’s funny. I started with Dyson Sphere Program but couldn’t get into it. Then I found Factorio and I have almost 600 hours now. I’ve seen satisfactory and I have thought about it a few times but it doesn’t seem like the game for me. Now that Factorio is getting a DLC in 11 days I’ll just go even further into the cracktorio addiction
Kinda have the same with DSP its a good game. But i keep missing factorio QOL things they added over the years. Hope they will get there too.
And as a certain sphere once said "SPACE".
Haven't really played Dyson Sphere (I may have played a demo years ago). But I've put in over 100 hours in both Factorio and Satisfactory. I've actually put more hours into Satisfactory according to Steam, but I prefer Factorio. My nitpick is logistics and QoL features.
If you're going to demand that I scale up production, then give me the tools to do that. Factorio gives you those tools. Bots allow you to ignore belt spaghetti if you want. Trains allow for mass transit over long distances.
Satisfactory has vehicles and trains and eventually drones, but they come too little too late IMO. Particularly because every upgrade you get to your logistics and the demand of increased scale encourages you to scrap/abandon your current base and start a new one. I particularly don't like that vehicles are functionally useless for logistics. They are at max only as fast as two of your fastest belts because they only have two inputs and outputs per station. And they're a royal pain to setup. Trains also have this limitation, but you can at least setup multiple wagons per train to offset the throughput limitations. But it constantly begs the question, why setup alternative logistics instead of just stringing belts everywhere? In terms of efficiency, there isn't really a reason. It's mostly for the look and feel of having alternate logistics.
In terms of QoL, Satisfactory has improved with their recent updates introducing blueprint stations and pocket dimension storage. But it's still a pain to: tear things down, get things aligned properly, avoid clipping, and track input and output metrics.
In conclusion: If you want to play a game that focuses on logistics and gives you the tools to manage that with some alien genocide thrown in, play Factorio. If want to tinker with the minutiae of a virtual factory from the ground level and appreciate it the same way one might appreciate a model train art piece, then play Satisfactory.
It is helpful to have correct expectations from Satisfactory, especially after playing factorio. Often people say Satisfactory is facotrio in 3D - and thats almost a lie. Even though the automation is in the core of the gameplay... playing Satisfactory feels more like playing Subnautica than factorio. And the youtubers showing cools megafactories are never using vanilla game, but mods. (ofc. you can too...)
I started with Satisfactory and really loved it, but after getting into Factorio I have a hard time going back. I just love the ease of copy/pasting giant sections of my base and having bots build it for me. Need a new grid square? Whip out the blueprint and BAM, bots'll have it done in 5 minutes or less.
I really enjoyed DSP for its multi-system and planet approach and how despite it sounding complex on the surface is actually the least logistically challenging game of the three once you have interplanetary logistics set up.
I'm actually holding off from jumping back into any of them until Factorio Space Age comes out. In fact I'm not sure what game to play right noww which is why I'm watching random youtube videos...
@@xintrosi6829 Same. I'm like "Dang it! I want to play Factorio 2.0 now! But I still need to wait 10 more days..." So I'm distracting myself...
I've played all three to end game. All three are amazing. They each offer unique experiences (they aren't cookie cutter) and all are amazing in their own way. Highly recommend all three
is dyson sphere program good? it looks cool
@@tabbyy_yy It sure is
@@tabbyy_yy It's very unique compared to the other two imo. You have to be able to adapt to different styles of play throughout a playthrough. You start off on a single planet kinda like Factorio: mining ores, refining those down into components, automating part building, etc. Then you unlock the ability to go to other planets, then interplanetary logistics lines, and everything kinda shifts to a grander scale. It took me longer to get into it than the other two, but still a super fun game to play!
Same here. I played and enjoyed the 3 games. IMO, Satisfactory is the best of the 3.
I couldn't get into Satisfactory. It was a bit of fun for a few days, and I enjoyed what I played, but coming from Factorio's useful blueprints and copy-pasting, Satisfactory just felt like it was designed to waste my time. Building a complicated train network in Satisfactory takes many hours, especially if you want to make it look aesthetically pleasing, because things like train intersections are either too big for the blueprint maker or, if they do fit, won't connect with your existing rails anyway. Meanwhile in Factorio I can just walk around with a blueprint book, mouse-wheel to what I want, and slap down rails like crazy. Despite building being easier, actually producing the components needed is much more complicated and deep than what Satisfactory offers too. Satisfactory has pretty amazing exploration and good enemy designs, but it's design seems to be confused about whether it wants to be a logistics game or an exploration and base-building (non-automation) game akin to Subnautica, and at some point the game becomes more about tedium rather than actively managing large-scale production chains. I haven't played DSP but that's next on my list.
Factorio has the new "Space Age" expansion dlc coming in a few days.. So the game will be multi planetary also..
there are no aliens in factorio, there are only native inhabitants, player is actual alien on the planets of factorio
Satisfactory has infinite resource nodes, Factorio has finite ones that force you to expand ;)
The only reason I think Satisfactory is lower than factorio for me is the preset node spawns, as well as only being able to extract specific amounts at a time from them. If you run out of a node in Factorio you’re probably at the stage where building a rail system to deliver it to your factory isn’t even an issue.
Looking back, this is an exact phrasing I should have used
@@Grek True. I stopped playing satisfactory at the final progress stage because I technically could just wait for like 6 hours with the game in the background for it to complete. No hostile attacks. No nodes running out of resources, but also you can't really boost them that much. I just wasn't in the mood to set up a massive train throughout half the map because the game would almost complete itself by the time I'd be done
thats one thing i like about DSP and factorio. if you need a lot from a node you can boost extraction rate and the early nodes can usually last you up until you can easily start extracting a new node. Satisfactory is annoying because the nodes are discreate units that never change. while its nice that you put down a miner and never touch it again it is annoying that super early on you have to start spreading more and more just because of how few nodes there are.
But can you do research to increase productivity for the output?
I don't need to choose, I just rotate between 4 (Techtonica is there also) whenever I get burned out with one.
Tried out Techtonica last summer and the game is very fun but has a lot of issues
@@trumpet-titan4122 that it is. I'm hoping the 1.0 release fixes a lot of the stuff.
I should try techtonica again. Played it last year and it was like a demo with only the first level. Theres prolly been some content updates by now.
Oh also, Foundry is another one to try. Its still very early for that, like the world feels kinda empty, but there is a lot of potential there.
If you want to go for something a bit less hardcore and addictive i might suggest crack
Great games. I suggest Shapez 2 as a nice addition to the genere
Yep, video coming up about that too
I was just looking at that yesterday. Might grab it.
Great video! Was looking for something like this as a huge Satisfactory fan, to see if Factorio would also be up my alley and I think it would! Also, reading the comments I didn't realize there were so many haters lol Each game seems great for their own reasons. I don't get why people get so mad about games that aren't their personal favorite. Other great games existing isn't going to stop you from being able to play your favorite, it'll still be there.
Too many people think Satisfactory is a factory game. When looking at actual factorio games it falls extremely short. Satisfactory is an awesome game and I love playing it [1000+ hours] but its strongest points are NOT the factory game aspects.
@@GimbleOnDew Yes, the factory aspect is to me a necessity to stock up in my need of materials for my passion of building itself.
The combination of finding effectiveness in production and building-design is a drug-cocktail, which fits very well to me (over 1083h playtime EA & 1.0 restart).
The Building-Tool is very good, much better than for example in Fallout4
From architectural view, Satisfactory is to me the most appealing of all three Games.
If it have to be a 2D-Top-Down-Factory-Game like Factorio, then I prefer Desynced so much more, even it's still early acces aka unfinished.
Shapez 2, DSP and Desynced are good examples, that factory-games don't need to be as ugly as sin.
DSP is an awesome factory game. I never had to do any math in it, and I was always building and moving forward. The only teardown in DSP was the miners and a few belts. Satisfactory is one of the most beautiful games on the market. Great sound, aesthetics, and mechanics are all-around amazing with one drawback. The math. Once above tier 5, it gets a little daunting, and having to stop and get some paper, a pen, and a calculator can be a bit much at times. It is however rewarding once you have it all up and running. Factorio? I couldn't get into that one, it wasn't for me.
Couldn’t get into DSP despite numerous attempts. Factorio was not my thing for some reason…
However, have sunk too many hours into Satisfactory, yet despite this, have attacked a new play through with renewed vigor, now that 1.0 is out 👍🏾
@@Lucpol1986 The other drawback with Satisfactory that I forgot about is the amount of teardown and rebuilding. I do, however, enjoy the feeling of watching the factory roll along once it's complete.
Tried Satisfactory and Dyson Sphere Program, both were kinda hard to get into - it might be that I find three-dimensional movement a bit disorienting in games, and the camera panning in DSP. As for Factorio, I have tons of fun with it - it's just right for me. I think each factory game's best for different people.
Imo the worst part about satisfactory is how tedious it is to build things. It feels like half the time I’m building something just to remove it because the order you build things to align inputs is not the same order you have to build them for things to connect.
Blueprints are needed the most out of the 3 games but making them is the worst.
A couple more QoL patches and it’ll be so much more enjoyable.
One of the jokes that's half true about Factorio is that it teaches you software engineering so yeah if you're not into math at least somewhat or not into the aesthetic I can definitely get why you wouldn't like it
This video wasn't as in depth as I wanted
You went flying through some KEY differences. For example you mentioned that Factorio has infinite resources which is a disguised lie. Factorio, very importantly, has depletable resources and you have to keep abandoning them to access the "infinite" other ore veins (in fact the map is limited in size, so not technically infinite, although it is practically), then you said Satisfactory has limited output on resources, which is true but sounds misleading, as you absolutely needed to mention that the ores patches are infinite. That alone is the BIGGEST difference between Factorio and Satisfactory and you didn't make it clear enough for people trying to decide between them.
honestly i like how factorio does it since yes the resources deplete but they have variable extraction rates and usually last long enough that you feel comfortable expanding to new nodes while satisfactory forces you to expand super fast since the nodes are very far apart.
Now with space age your statement is only technically true. The throughput in Satisfactory is extremely limiting. Factorio IS basically inifite for both quantity and throughput through research and how the map is generated.
I absolutely agree. Midway through the video, you see that the comparison is kind of superficial, as if he didn't actually play the games or forced himself to simplify it to keep the video under 10 minutes.
The author left out a detail that makes one of these games stand above all others: circuit networks and combinators. That’s the thing that always tickles my brain no matter how long I play
Factorio is clearly the most complicated of them. Satisfactory is the most beautiful. Dyson Sphere is the most massive in scale. I've played and completed all of them to the end, racked up hundreds of hours on all three. I love them all but played DS the most (800 hrs). DS is the newest of those and has the most untapped potential still. Satisfactory 1.0 release is my current drug right now. Factorio is releasing a highly anticipated DLC this month, so I'm excited for that as well.
factorio with space exploration wins this list easily and all the time.
Factorio is the best overall. Wube has been doing this for 10 years, and (almost) everything feels thought out and purposeful. There's a couple of logistics views that could do with some work and fluids are cumbersome if you deviate from standard designs too much, but it's still an undeniable masterpiece.
DSP is a great entry into the genre for either end of the skill spectrum. The Dyson Sphere aspect gives a fun bit of creative expression if you want, or you can just plop down a basic design and move on. It's just not quite as in depth as factorio (fluids largely behave the same as solids, very few recipes have byproducts to manage), so it will probably be my number two for the foreseeable future.
Satisfactory is my least favorite of the three, but I'll never say it's bad. The map exploration is a nice breakup to what would othewise just be a lot of ratio calculations, but I find the blueprinting very limited and the building of basic conveyors and pipes tedious, especially over long distance. The 1.0 definitely fixed a lot of my issues, but the two issues mentioned above are really getting to me on my current playthrough.
The issue I found with Satisfactory was that, for the most part, all the logistics and automation gameplay boiled down almost entirely to throughput and nothing else. It's pretty easy to calculate how much resources will be coming in (especially given resource nodes are infinite, so you'll never deviate from that number), and simply scaling up resource extraction to meet the demands of your factory, which is also pretty straightforward. There's almost no spacial problem solving, since most things can freely clip through each other, no dealing with percentage-based recipes or byproducts, no need to manage excess production because you can redirect all output to an AWESOME Sink, etc. There's barely any problem solving outside of "input number should be equal to or larger than requirement number". It's obviously been designed to be easy to play and accessible, but this has had a knock on effect where there's almost no interesting logistics gameplay, it's more about going through the process of designing and personalising a factory aesthetically and exploring and finding resources to let you scale up, which can be interesting but can also get tedious once you've met every enemy type and are strong enough to kill everything.
@@pt8306 To add on to that, the vehicle balance is not great. Tractors and trucks just feel way too janky to use without a highway, which is a lot of infrastructure for something that's supposed to be an upgrade to belts when it comes to long range logistics. Most of the time it's easier to just drag a belt 5km than try and get the tractors/trucks to work. Then there's trains versus drones. Drones would be a great midgame option, but you unlock them way too late. By that time, you've had trains for one or two tiers. When you unlock them, drones are basically obsolete for large scale production. Trains only need power to run, and are cheaper to build en mass. The only time I would use drones instead of trains is for Uranium for power or Oil for smokeless powder production. And even trains aren't amazing. They take up way too much space, they are kinda dumb when going through intersections, and you can't tell them to just drive to a point on the track that is not a station (would be useful for queueing or personal transport).
All in all, vehicles just kinda suck in Satisfactory compared to the simplicity of Dyson Sphere Program or the granular control of Factorio.
@@pt8306 You put really well into words what I found so incredibly tedious about Satisfactory. When you can't get properly invested in building for the sake of aesthetics there really isn't much left interesting to do when designing your factory
I find that satisfactory is more about aesthetics. The automation aspects are more there to enable the building of nice looking factories, rather than the logistical puzzles that factorio provides. That is great for a lot of players, but for me personally, I like to spend hours looking at how to optimally get resources from points a to b in the correct ratios so they can then be sent off to point c. A lot of Satisfactory's strong points, at least for me, are done better in minecraft mods.
There is also mindustry. Its very unique because of the RTS management
Also, it is free, as in freedom, and free, as in free beer.
Satisfactory has one major drawback compared to the other two. That's the ease of scaling.
In DSP or Factorio you copy a design you are content with, tidy up the blueprint a bit and plonk down a dozend of those suckers.
In Satisfactory you go to you blueprint designer wich is limited in scale, so you try to fit in a module of you factory and then need to manage a few dozend blueprints for one factory alone.
I can see where they are comming from, as it gives the factories a more handcrafted feel and slows down players to keep them from hitting the Unreal engine entity limit but it's suboptimal imo.
I feel the same. Satisfactory is more realistic, but for me, that mostly translates to constantly tinkering with minutiae every time I work on the factory.
@@cahdoge I still feel blueprints should be 10x10x10. If I hit the entity limit in my save, that's my problem. All they need to ensure is that I know when I'm hitting that limit.
Honestly anyone who tries any one of these three games and enjoys it should absolutely try the other two. I personally don't like Factorio that much, but I can see how it's the ultimate inspiration for this new-ish genre that these 3 games are clearly dominating.
There is a wrong answer for me though: Satisfactory. And it's due to motion sickness. For some reason, my motion sickness ramps up to 11 with that game.
Try adjusting the FOV, if you haven't.
@@pallenda what is FOV?
@achilleas56 Field of View. If that number is low, you will get a narrow field of view, which for some people can raise the chance of motion sickness. I, for one, couldn't play God of War because of the very narrow FoV.
Satisfactory got me into the factory genre, but when you’re a newbie making things efficient and scaling seems so daunting I gave up on it before even completing the first phase. DSP was what gave me the motivation to actually learn how to play factory based games due to me being a sucker for space exploration and futuristic tech. I beat DSP and I am loving Satisfactory right now since I know how to play these games and the tips and tricks translate through each game. As much as I want to play factorio the retro style graphics are stopping me lol, I’m a 2000s kid
Factorio is the OG. I think the gameplay loop there is unmatched. (I've played all of them, a lot.)
Should add Captain of Industry to this list. Its a perfect blend of a factory game with just a hint of colony management. I especially like it because it doesn't focus on plonking down hundreds of the same building over and over again. Instead it focuses on a smaller number of much more complex production chains.
Me casually having over 500 hours in each game:
Which is better? The factory must grow. Nothing else matters.
Factorio is the best choice overall, Satisfactory is the greatest quality, Dyson sphere program is both easy to approch and an active work in progress still. personally i love dyson sphere program a little bit more then the other 2, but i still love them all, but honestly whatever you chose it will likely be worth it.
Visual quality for satisfactory, yes. Factorio is absurdly good when it comes to performing well and having basically no bugs. It's a meme just how the factorio devs fix bugs despite most generally being odd visual stuff and such
The visual quality of satisfactory is not really good, its clean, looks like all assets from wall from game like doom, alien isolation and all sci-fi stuff. it dont have any good vibe in my opinion
@@patardlelephant9309 based lol
@@ecogreen123 bro is a boomer dont mind him
@@backstabber3537 He's correct though, Satisfactory is the least visually appealing of the 3.
All good, well-made games... but nothing can ever be as addictive as Factorio, I've found. I love the intersection of complexity, automation, and expansion-the sheer scale you can attain and the amount of optimizations / level of efficiency you can reach...
Also love improving on nature with steel, flame, and smoke 👌
For me it goes: Factorio, DSP, Satisfactory, in order of most to least addictive
(...though "least" is, of course, a relative term!)
Yeah the modding community is why Factorio will always be my #1 despite how great Satisfactory (my #2) is. DSP is great but I feel the need to rant about the clunky alignment grid. DSP reminds me of when the spiritual successor of Total Annihilation, one of my favorite games of all time, came out. It was called Planetary Annihilation. Which inexplicably made the maps tiny, itty-bitty spheres they called planets (marbles of infinitesimal size is what they were). JUST STOP MAKING SPHERES, PLANETS, AND/OR OBLATE SPHEROIDS! STOP IT! Developers if you are going to make planets, please god in heaven make them 100-1000x the size you are thinking they should be.
Now to be fair I've not played DSP in 2 years. I knew they were working on enemies so maybe I'll give it a whirl again. Has the weirdness to the grid been fixed? It'd be hilarious if it's been fixed and I'm just old man yelling at clouds that don't exist anymore. I think I heard that blueprints sort of got around it or something? I don't even think I've played DSP since before blueprints.
If you’re new to the genre like me then DSP is the easiest to get into. The interplanetary/stellar logistics make it much easier to move goods around than the other games (idk why you said it was harder) since it’s kind of like everything is drones. It also has the most QoL with stuff like instant access to construction drones.
I’m not sure it should be the first one you play though. It’ll be more difficult to go from it to the others because you’ll lose that QoL after being used to it lol.
Agree with every single word. I have all 3 of those games and played all of them to the endgame. Love them all for each game’s unique mechanics and designs. Over all I love factorio most for huge modding community.
I love all of them but I give my vote as best to factorio.
We can argue about the ressources beeing finite (locally) or enemies but the main reasons are:
- Trains are WAY better because of how the train signals and pathfinding works
- Automation is more complex and offers more since belts have two sides
- Circuit Networks... Circuit Networks, Circuit Networks and more Circuit Networks!
I can build speakers and a Circuit network that Rickroll my friends INGAME, enough said
I really want to like factorio, but the belt having 2 sides break me everytime, i hate it hahahah
there are lots of things you can do to manage the belts
this is funny, i remember being annoyed the belts only have one side when trying shapes. side loading spaghetti is so fun (id entirely optional hehe)!
it's only annoying until you realize the potential it has (you can have two different materials in a single belt for an easy 2 item recipe)
the thing that may annoy people is understanding how inserters only put things on one side of the belt only, but once you get that oddly specific knowledge out of the way, it's pretty simple to predict afterwards
(for example an easy way to make a full belt is inserting from both sides)
Its weird at first (even more if you have played satisfactory before) but quickly you learn how to use it and soon you cant live without it. Its extremely useful to put 2 different materials on a same belt and save space
@@Ghorda9literally opened the replies to comment the same exact thing, word for word.
I find it very telling (and maybe a sign of some underlying game design issues) that Satisfactory provides the smallest factories overall in terms of sheer scale and number of entities to manage, and yet still manages to be the most tedious and annoying of these games to play in terms of factory setup, with the most manual steps required to get things done in general.
There are mods to make blueprinting easier. ;)
I've started with Factorio and spent 600 hours there. Then I played Satisfactory for 400 hours. I tried DSP but quit multiple times, never making it to the half of the game. My main issue is that in DSP every production line looks similar to each other, feels boring and repetive but I plan to give it one more chance one day.
game changes after colonization next planets and stars
I would love if satisfactory had a randomisation for ore nodes. Otherwise it’s same old every new game you start. I’ve played all three and each one is exciting in its own way. I love the exploration in all games but the terrifying nature of the creatures in Satisfactory tops all the others. Although with factorial space age, that new big worm looks terrifying. Dyson sphere with the dark fog is cool but a bit much. I’d rather just play without enemies. I love them all! 😅😂
Been waiting for a video like this
I own all three, but I’ve not played Factorio yet; I don’t have two months I can throw away just yet.
Tbh I feel like satisfactory is worst purchase of all 3, game just hate comfort of scailying production and I just hate to fight with control camera and non tileable blueprints more then with production chains itself
Anyone else pause the video at 0:05 to evaluate or take note of the bus belt ratios? :D
Satisfactory is the best for me the alternate recipes really make you feel like yor factory is your own. Only thing I don't like is that blueprints limit copy and pasting which would save a lot of time
Everyone here is the genre veteran, but if by any chance somebody new to automation genre is reading this I suggest starting with shapez 2, which is automation in its purest form. I personally don't have factorio in my library, but the other two are great. DSP is also incredibly to cheap for the amount of content and the quality.
Nice games and nice mustache ;)
Ive played them all, but there is no comparison to factorio. Dont forget about circuit networks and combinators, one of the reasons why the game is miles ahead of its competition.
I’ve only ever played factorio but I feel like it’s the best one for me. The other games seem to lack the challenge and depth that factorio can give from its complexity and external threats, not to mention the mods. Am I wrong for having that impression? The dyson sphere program looked kind of interesting, but if it can’t provide the challenge factorio can then I’m probably not interested
Satisfactory is primarily challenging to scale up while keeping the factory neat and pleasant to look at. If you watch any content creators in the Satisfactory space, you'll notice that most of what they talk about is how to make your factory look good. The conclusion I've come to is Factorio is king if you want to focus on logistics. Satisfactory appeals to those that want to make model factories instead of model trains.
Having played all three, I have to say I basically agree.
Thanks a lot for this video,i didn't know about dyson sphere
Three amazing games. I own all three, so you're definitely right in how it's impossible to choose which of the three are best when they're all the best as what they do.
Great Video !
Even if shapez is missing 🙃.
Personally, I love the three games, and played to all of them.
I first discovered factorio, then satisfactory and shapez, and finally dyson sphere program (and of course also shapez 2).
So, I have some difficulties with dyson sphere program for now, especially with the controls that are not easily changeable, but I like the game anyway.
For factorio and satisfactory, just play to those games, there are incredible ;).
Shapez is also a cool and relaxing factory game.
And, I think that, in your today world, satisfactory is the best to start in the genre of factory games. Or maybe shapez for it's simplicity.
Remark : The three games have oil, so liquids.
Also fun fact : The map of factorio is finite not infinite (just very very big).
Ps : Sorry for the potential language mistakes in this comment, I'm French.
Ps ps : I also know mindustry, but I'm not a big fan of the game, compared to 4 above.
Why did you say that resource nodes are finite in Satisfactory? They are infinite. They have a Purity which affects how much they produce per minute, but they are all infinite.
I meant to say their number is finite. Number of nodes, not resources in the nodes. Should have said better
Imo ranking them from best to worst it’s Factorio->(small gap)->DSP->(larger gap)->Satisfacory
Robot logistics in Factorio along with so many amazing mods is pretty hard to beat. DSP is also really fun, and I think there’s a lot of QoL features and building mechanics that make building things feel super streamlined and satisfying. Main downside imo is the lack of global construction bots (you only have personal ones). Satisfactory is the one I’ve played the least, so maybe I haven’t given it a full chance, but I played about 30 hours of it and just find the building mechanics and lack of bots (though it’s possible I just didn’t get far enough to unlock them) to make the game much more tedious to play so I never beat it. Still a fun game, but if you can’t tell I just love using bots and making blueprints, and the satisfactory blueprints also feel way clunkier than those in DSP and Factorio.
Factorio is the best one, it is known. Its not even close
They are all fantastic gaming experiences that all scratch a different part of the same itch.
They're all great, we can all pick our favourite, and even switch it up by swapping between them whenever we feel like it! :D
Great video! Now redo it to account for space age😂
I prefer Satisfactory and Shapez 2
Don't like being pushed by lack of resources and approaching enemies, but I won't just play with resource modifiers and without enemies, because they are part of the game and reasons why you should do something and expand
I just finished the 4th elevator delivery in Satisfactory giving access to the new stuff. It feels like a new game with the excitement we got when first playing the game. After 1000+ hours the game is still fresh. They have made a game which shames what AAA is putting out these days.
Factorio came out with the Space DLC which is like adding fent to my cocaine
Factorio is the one for me. I started with Satisfactory but the 3D first person style just wasn't for me. The scale shift from Satisfactory to Factorio feels huge. Even though Satisfactory is 3D, you feel like you're building too much to get way less done whereas Factorio is completely to the point and scales to massive levels in a very satisfying way
This is kind of where im at in late game satisfactory. It seems like its going to take forever to just to set up the power plant for my final production lines.
Satisfactory is absolutely beautiful, its more like a Minecraft game where you build your dream factory. Its laid back and chill, its not meant to be pushy and lets you expand at your own pace. My main downside here is the map isnt auto generated, meaning the replay ability drop significantly compared to the others. Yes i know there are multiple starting areas, but its still the same map, the game promotes exploration so you will eventually find all the starting areas sooner or later. Definitely the most beautiful game on the list, and if you want a chill ass game with no pressure this is the one for you.
Factorio is much more in depth, with a nice mix of base defense and automation. It really does encourages you to build a super base. Resources are finite, almost everything generates pollution and your actually not that encouraged to explore unless you REALLY have too. My main downside is the early game difficulty for new players. As a fairly new fan of the game (I got the game when space age came out), figuring out the game was rough. I did the tutorial and all, but once i started my first actual run the biters were too much to deal with as a complete noob. It felt like i couldn’t get military tech up and running fast enough in the early game. I almost quit i thought it was too hard. Also it didnt help i spawned in the desert on my first 2 runs! Which makes the game extremely difficult compared to its actual intended difficulty . I didnt find that out till my third run where it was much easier to start. So the game was way harder than what it actually is for me at first. I dont think the game should let you spawn in a desert as a first run. Make sure you spawn near a forest or a good amount of water if you’re just starting, as they absorb pollution and reduce the amount of biter attacks in the early game. The game is very complex, not only do you manage resources & power, you must manage pollution. Pollution is the key to the attacks from wildlife
Techtonica goes 1.0 in November. Love to see this turn into a 4 way.
Why choosing when you can play all, i love freedom
The theme and aesthetic of DSP is just incredible.
I definitely feel I should give satisfactory a try, and eventually give factorio a second attempt. I found I often got overwhelmed in factorio as I had to keep expanding bigger and bigger
They're all good in their own ways
We need the same video with Mindustry!
All 3 are absolutely amazing.
'Twould be interesting to see this re-done with Factorio: Space Age in mind. ;-)
31,000+ hours in Factorio and I love it. With space age just days away, I can easily see that number doubling or tripling.
Satisfactory looks amazing but trying to navigate and build in 3d person seems to much for me. I very impressed by what people build and at the same time I can't help but wonder how they can build it. Maybe one day I'll get it.
Dyson Sphere Program is just not my cup of tea. I don't like the graphics, it looks too cartooney and from what I've seen of the game play its a pass for me. No chance of getting it.
wtf do you mean 31000 HOURS
@manylus1490 3,100 sorry little mistake.
Factorio beats the other two because it has the best balance when it comes to adversary dyson sphere is almost there but it feels like they are a nuisance that can be easily overcome as for satisfactory the enemies are more like an obstacle instead of being enemies.
I wasn't huge on satisfactory's extremely tedious early game. In partivular, having to walk back and forth from the base to craft everything, instead of just making it in your inventory.
personally i really like factorio because the ore patches you start with are usually of decent size and can get you to the mid game no problem. Once you need to expand you are ready for it. also the gameplay loop is very simple so the game eases you into the more complex chains and its super easy to add the more complex stuff to the existing factory. the biters are also a nice enemy in the fact that they are predictable and manageable. DSP comes second for me since it takes all the stuff of factorio and mixes it up a bit. Satisfactory I am not a huge fan of. the nodes are few and far apart. huge emphasis on math not enough on throughput. Also forces you to expand to new nodes super early. long before the mid game. Throws all the systems at you very fast. also the enemies are super annoying. I would rather deal with a swarm of biters and dark fog any day than a random spider jumping at me from nowhere. Also the verticality of satisfactory is a doozy to get used to. the game heavily emphasizes going up rather than sideways. also one of the best parts of factorio and DSP is troubleshooting. those games encourage the belt being full. Part of the fun is seeing and empty belt and tracing the problem all the way back to the source of the issue and fixing it. Satisfactory is for the ocd people who have to have everything in perfect ratios. Factorio and DSP dont care. if the belts are full then good.
My biggest problem with satisfactory is that u cant just blueprint whatever u want like in factorio...u have to go out of ur way to blueprint in satisfactory and its not that big...in factorio u can blueprint ur entire megabase
I would check out Captain of Industry as well. Shaping up to be a very good game. Factorio is still the king though.
Captain of industry is automation but not factory. People become a factor and the trucks streamline their issues
@@funveeable I don't really see the distinction.
Factorio is so next level, its like comparing c++ to qbasic.
The Factory Must Grow!The Factory Must Grow!The Factory Must Grow!The Factory Must Grow!The Factory Must Grow!The Factory Must Grow!The Factory Must Grow!The Factory Must Grow!The Factory Must Grow!The Factory Must Grow!The Factory Must Grow!The Factory Must Grow!The Factory Must Grow!The Factory Must Grow!The Factory Must Grow!The Factory Must Grow!The Factory Must Grow!The Factory Must Grow!
One other aspect is multi-player. Dyson sphere doesn't have any, Satisfactory is designed for up to 6 but depends on hardware ,and Factorio while also hardware dependent handles quite a lot of people per computer power (I've played with about 130 people and it's been optimized a lot since then).
Correction: DSP does have a multiplayer, but unofficial, through mod
My perfect blunt rotation.
I have played all three till the end, my personal favourite is by far factorio
All three are complicated, Dyson Sphere is very fun and Factorio is cool too. Haven't played Satisfactory but these are all crazy addictive.
I love satisfactory movement options it makes the world more interactive, the verticality in this game is unbeatable in the 3d factory games space. But I really dislike the progression and how is just "provide x ammount of x item to beat a phase" Blueprints are kinda clunky but they get the job done.
Factorio is definitely the goat and more complex of the three (I would dare to say it is the most complex even without overhaul mods, but that's a whole nother can of worms). But that complexity may be a blessing and a curse, I remember trying to learn train signals and circuits and getting soo frustrated but when I finally got the hang of it, it really felt... satisfactory (pun not intended).
Finally I would consider DSP the easiest of all, but this is the one I have played the least. I did however found that once you get to use logistic interplanetary stations you can basically trivialize the whole logistics aspect of the game with modular builds (that reminds me of a way easier implementation of city blocks in Factorio), which may be great others, but it also may ruin the experience for some others, especially considering that fluids can be transported like any other item in the game. At the end of the day what determines your experience is how you choose to play the game.
Also, I would recommend playing shapez 2, especially if you like the modular building aspect of it all
Ah yes. The niche genre of games I somehow have more hours in then the entire rest of my steam library combined... I dont have a problem!
I like all 3, have several hundred hours in all three...
Satisfactory is amazing but lacks logic.
DSP is amazing. I like the interstellar logistics and the Dyson Sphere itself.
Factorio is where it all started for me, it is also amazing.
They all have great gameplay loops and their own character. I can't say one is better than another.
i saw they added player customization to satisfactory so i asked if we can change our character to male and got instantly deleted
I haven't watch the video yet but I want to say all 3 are Goated, they really a 3 masterpieces, the 3 pillars of the automation game genre, and you should sit on neither ❤
Great thanks !
all 3
Factorio
Factorio. Why? Space age is about to be released, has very complicated overhaul mods(Bobs/Angels, Pys, IR3, SE, K2) no map is ever the same. Do I need to say more?
I've 100 hours in factorio and watched friends playing satisfactory a lot. I prefer factorio because of all the optimisations and QoL there is.
Never played to DSP too so idk about this one.
I played to the riftbreaker looking for some Factorio like experience, it's a great game but is more based on survival and expanding than on building a real huge factory and expand it infinitly to sustain your needs, it's more about defending and unlocking big guns and have fun. I've played the first 2 DLC too, the story is great, i like the fact that there are characters and a lore compared to factorio where there is no chat at all just trying to make the factory grow
i love factorio and i love space maybe dyson sphere will be what I need.
Nobody in the comments has mention Refactory a game for PC and Android, that from my viewpoint is better than Mindustry, as the map is way way way bigger. In PC I play mostly Factorio, but it's nice to open my foldable phone and play Refactory while waiting for something outside of my home
Out of the three of them I'll list what I like and dislike most in each:
1 - Satisfactory: I like the beauty of the game and the exploration once you unlock the rifle. BUT, I hate everything else. Everything takes a huge, absurd amount of time to make, if you want to make it right or beautifully, it's insanely time consuming, and even if you don't care for ratios and stuff, the game still can take thousands of hours for you to finish it. Also, the progress is absurdly slow so until you're actually combat ready you already spent to the very least 400 hours just preparing for exploration because guns are a necessity. And the difficulty curve is just absurd, to this day I never was able to deal with Nuclear power AND blueptins, albeit fun, needs a lot of updates to be useful, for example: FUCKING VERTICAL NUDGE that allows you to nudge a blueprint to it's whole fucking length. Even if they add vertical nudge, the fact that nudging is absurdly limited makes making stuff easier harder in this game. It feels like the devs os Satisfactory are against quality of life features, and whenever they add them, they push limitations on them just so "It's not too easy".
For example: They never added solar because it would be too easy. Nudge stuff? Of course, but only by 10meters, (blueprints on Tier 1 can take up to 50 meters), wanna be able to see your factory from a better angle, here's a hvoerpack! Too bad it's only possible to use it after TIER 7. Trains? Of course, but let's make sure that making them lines are incredibly hard to master. And sadly this whole "let's make everything overly difficult" makes me give up every time.
2-Dyson is visually appealing, and I love how you work with bots only, but that's also the drawback of the game. It follows more on the Factorio formula, you craft the items first, place them later, but it feels more limited. Later on, once the game is set for you to explore the cluster of stars you're into, you take too long to traverse between stars, and eventually it gets absurdly hard to keep rack what planets you have on, what planets have depleted, and if it's worth to go back to them to grab all resources. The game really lacks a logistic "camera network" that allows you to work remotely. And that's the biggest drawback. Everything else here is more like Factorio than Satisfactory. While Satisfactory tried to appeal with beauty and extreme complexity with a curve of difficulty that touches the absurd, this one is like a better yet worse version than Factorio. It's far better on a gameplay perspective than Satisfactory for a normal player (I call Satisfactory the Streamer game, because it's fun to watch, not to play), but it lacks some essential features. And now they also added combat, as if managing an entire cluster wasn't hard enough.
3 - Factorio: The first Factory game. I have it since version 0.14. It evolved a lot, but even back then, it felt absurdly complete.; And it only gets better and more appealing graphically every update. Out of the three games, it's the only game where community feedback actually goes into the game, they didn't want to add bots because it would be too easy, but people argumented that even if bots makes things easy, it's not hard to implement it in a way it can create problems if you're not careful, the community also expressed that a good game is a game with features the community thinks will work better and each person should be able to have options, you CAN skip bots if you want, you can work ONLY with belts, and so on. As for Update 2.0, the game which already have an absurdly well done map system that allowed you to see all your outposts from a distance AND if you planned right even control them by distance, became far more optimized. You have multiple planets to visit, and create factories and you can control your factories remotely, the game just allows you to do that now, there's a huge ton of quality of life features, the logistic system goes far beyond just making sure a belt has the correct ratio, you can create literal programming signals to create anything, and control everything to work exactly how you want it. Out of the three games it's the one who has the BEST blueprint system and the only now who allows you to use blueprints from the get go, allowing you to know what to place and in what place even if you lack bots at the begging. It's complexity is never too much, you never feel overwhelmed enough to give up, and no matter what you do, no matter how much time you spent without playing it, it's easy to pick it back up. Dyson and Satisfactory have this issue where you will be incredibly lost after two of five months without playing these games If you stopped in the middle of a project, and dyson is worse since you have to travel through stars. A quick use of the map system will allow you to know what is happening in each planet and factory.
Factorio may be the "Less appealing" graphically because people nowadays don't seem to appreciate art, especially pixel art which is incredibly difficult to create and to create in the level od details Factorio gives, but from the three games, it's the most customizable in gameplay experience, it's the most fun, it's the most friendly, and it's the "Easiest" to keep track of what you need to do. Everything in it from it's menus, from the Wikipedia inside the game, from the tutorials inside of it and so on, all of it, it's so intuitive and well done, it fucking outsmart the other two, andbelieve me: I played Factorio for 2K hours, I finished the vanilla version at least 15 times, never taking more than 80 hours to finish it. Both Dyson and Satisfactory we've never truly finished, and I have around 300-650 hours each, and I never truly reached the end of them. It gets too overwhelming, too quickly and it gives you too little tools to help you keep track and to do stuff efficiently. Even fi Satisfactory keeps preaching that you should be efficient, the game itself makes sure to take away anything that can make your life more efficient and faster. Every single system created to support you only truly supports you if you install mods. Which is a shame really.
The different size grids in DSP kills it for me. Blueprints are so nice but need different ones depending on proximity to equator or poles 😢
Just build from left to right instead of up to down and use the tropics and poles for specific blueprints, like energy generation, labs, logistic towers, etc
It's not like some game is better. It might better suit you, or not. Haven't tried factorio but the other two are ranked 1 and 2 on my best-games-ever list.
Which one is better ? Answer: YES.
Here is a list of some of the other factory games I have played, not including the ones in the video but I do play all three games featured.
Kubifaktorium
Foundry
Mindustry
My next video will be about list of Factory games 😊
TL;DW:
All great and have their own nuances
Yea factorio by far, played the other 2. Factorio just has the best QOL features and it’s way easier to scale up your factory at least compared to satisfactory. Dyson sphere couldn’t keep my attention for more than 20 hours as compared to satisfactory and factorio both of which I have over 500 hours.
Satisfactory is my favorite but I don't enjoy exploring the map and setting transportation can be really annoying because it's 3d.
and there are no curved roads
The real answer to which is the best is. All three of them
This is like comparing meth cocaine and crack and telling people to try them