The ol if its stupid but it works, then it ain't stupid. Plus it's a learning element that encourages you to build more to satisfy the shortcomings of what you build. Base too cramped? Eh its starter base, we don't talk about starter base.
You are a very smart person. You have put into words what I could not. That perfectly encapsulates one big reason that I love these types of games. I don't have to do it perfectly, and there are many ways to do things and you can be inefficient and still make it work and have fun without getting too frustrated.
You talked about the accessibility of _downloading_ mods, but I think a part just as important is the accessibility of _making_ mods. The base game itself uses the same api we do when adding our own content. Of course they can add features we can't by *making* the api, but that means features they add are features we can use. Even features they don't use we can get by making an api request on the forums. The documentation is really well made and navigable (with the documentation improvement requests forum board for when it's not), with a really well made community vscode extension that uses the machine readable version to provide type annotation and hints. Alongside plenty of tools like a developer provided blank blender project for help making similar graphics and community made spritesheet tools to lay them out in the ways factorio wants. And learning how to mod is easy with well made tutorials (that are soon to be made outdated and therefore are likely to get a refresh to make them better and newer), as well as the whole of the base game to view and read as an example. Less readible, as normal people tend to abstract things out into more functions, but you can also unzip any mod and read how it's working. With licenses baked into uploading a mod, digital rights are very important and clear when it comes to modding. TLDR: The ease of making mods is just as important and easy as the ease of installing mods. Okay gushing over
+1, modding is the easiest it has ever been. The community is so supportive too. You see a lot of familiar faces all over the place, in discord servers and on reddit and elsewhere. Oh hi penny :)
Mods are just packaged as zip files when you download them through the game. If you want to change something about a mod, you can extract it and start changing files and the changes will automatically get picked up when you reload the game. You don't even need to remove the original as it will default to the bare directory which it can lead just like a zip file.
I found Factorio in 2014 but didn't think much of of then. I came across it again in 2019, played the demo and was instantly hooked. I now have 9500+ hours recorded on steam. I play other things but just keep coming back. As the presenter said, mods make this game immortal. Even with all those hours, I still keep learning things. I am getting very impatient for V2.0 and Space Age, just 2 more weeks to wait. sigh!
I was able to break away after 300 hours. Then Space Age come out and gave me a solar system. I've been playing it every day since day one of the expansion and I still haven't escaped the solar system, entire weekends have been devoured in my pursuit of improving my machines but hey, at least I have a rare mech suit now.
I hope you don't mind 😊 I forgot to give you credit within here but I didn't forget in the other video... you know what... let me add it in a description. In any case, you have amazing channel and not going to lie, I learned like 90% of the game from you 😁❤️❤️❤️
LOVE THIS!!!! Factorio is the perfect game. It ticks every box that game developers try to hit. It was the first game that allowed you to customize every aspect of the base game. The first game to allow you to reset the Steam achievements every time you start the game so they become part of every play through in stead of just one and done. It was the first game I played that really didn't have a story. You crash land on the planet and have to build a rocket ship to get off said planet but it leaves without you? What? But you got space science packs for your trouble. So people had to find new ways to track success in a game. How many rockets can you launch in a minute. How fast can you get the rocket to launch? How many science packs can you produce in a minute? Endless customizations. How about being able to share blueprints, not only between different saves, but between different players. And as you scale the factory up, the management tools to keep everything running smoothly scale up as well. First is you running, then conveyor belts, then TRAINS!!! then, just when you thought it couldn't get any cooler.....flying robots!!!! The moment you stand there and stamp down your first blue print....then watch as the flying robotic army builds everything right before your eyes....you will want to do it again and again. There is no wrong way to play Factorio, except of course, to not play it. The factory must GROW!!!!! NOW!!!!!
In my own words Factorio is so addicting because the core design philosophy that connects every process together is the accessibility of expansion. Every action you take besides just sitting AFK (sometimes just buffering resources can be beneficial) is actively progressing your save file, it dosen't matter how complicated or how optimal your designs are. As long as your turning raw materials into processed goods your doing the right thing, that's the reason Factorio is so easy to get into but so hard to master its more complicated mechanics. Factorio's gameplay progression by itself is a textbook example of good game design, every action you take gives you access to more creative solutions that further your understanding of its gameplay mechanics. The depth of your knowledge gets deeper the more you progress and the gameplay matches your progression by being more complex and giving you more complex solutions to logistical challenges. The way you use these solutions is what separates your experience as an engineer and it's always satisfying to grow your knowledge and being able to see the difference in your designs as you progress while playing is always amazing motivation to strive further. Another thing before I go, the mods in this game are so accessible because the devs used their own modding portal. Factorio didn't start out as a steam release early on in development and the devs didn't want to split the community by migrating over to steam workshop, what they did do is put an insane amount of effort into making sure the game would stay compatible with mods even after being cross platform and after content updates far, far into the future. With the state the modding community is in now it really goes to show the amount of dedication and love they have for this game as well as their decision making skills as a game studio, out of the 31 active developers on the team and the many that have since stepped away from the project, I only have the upmost respect for. The funny thing is some of the developers are actually active members of the modding community, so they have an extreme in depth understanding of the user experience and how to improve it in any way they can which is amazing. Special thanks to Roman Dubrovka, who had to leave the team to serve Ukraine during their conflict. This is really the last time but I just wanted to mention I intentionally never included any controversies with a certain someone to keep it positive however it didn't sit right not at least mentioning it so here's the disclaimer. It was nothing illegal like some events in recent times but instead some pretty wild statements and some heated arguments archived by users online, it was also a long time ago and nothing earth shatteringly bad so it hasn't affected the game in any negative way thankfully.
Also, the number of times the same b-roll clips were repeated is astoundingly high. I was just somewhat expecting the older graphics to be a bit of a phase, but then they just kept repeating as well.
I never thought I'd enjoy this game because it's a top down base building and I've always preferred traditional AAA titles. But the really addictive part is constantly expanding your base, making things as effecient as possible, and there's so much to keep track of
Yep, as soon as I started Factorio I knew "oh, I'll be playing this for a thousand hours." FYI for everyone wanting to try mods: People say Pyanodon's is the hardest, but I actually found it way better and less tedious than Space Exploration. Not sure how relevant these mods will be with the expansion, but just in case anyone was hesitating to try pY... don't!
Factorio gives you 3 childhood dreams simultaneously: Lego Technics, Miniature Railroad, Zen garden. 5 years and counting. Hyped out of space with the Space Age DLC - already planned playing the hell out of it. The only game to interrupt this Factorio span is the PoE2.
Love krastorio 2.0 amazing mod happy to see its name in the mod browser section. LTN logistic train network is also great although on our 400 spm 30 wide ribbion world with 2048kph trains we had some errors with train requests that could only be attributed to said mod.
The expansion is not based on the space exploration mod, going into space was always the plan but they already knew it would go out of scope of the base game because it would've delayed the release for far too long. The space exploration mod was just made before the expansion could start development, it also has it's own problems in terms of which audiences it appeals to, the expansion tries to make it appeal to those who can finish the base game anyway
man, so much outdated footage, brings such nostalgia (edit: also can't wait for the Space Age DLC and i recommend Space Exploration, with or without Krastorio 2)
You are wrong. I stopped playing after 2000+hours and when completing both vanilla and SE+K2 mod. I havent touched factorio ever since, and most likely wont. Using thousands of hours to build factories in virtual worlds resulted in existential crisis that I still have not recovered from.
Hey man! Great video I really enjoyed it! However, if I may critique, I found that in the usage of the same clips it got quite repetitive. Don't get me wrong I get having to edit videos and such, but I think just adding more clips would really enhance the video's quality. Anyways great video man!
That is a very valid critique. But there is a reason for that. I did not have a lot of footage and they did not look as good (I am not a real master of nice layouts) so I just preferred to avoid a headache of “what the hell is this, why would you build this, etc.” 😁
The Factory Must Grow! Hundreds of hours? Who spends hundreds of hours in Factorio? I have over 3000hrs. If you have less than a thousand hours, you haven't really played yet.
Space age isn't actually based on space exploration, yes, there are overlaps it's incredibly hard not to given the limited idea space that is building a factory across multiple planets, and even more so when the mod author also works for Wube. But just because there is this overlap, it's very incorrect to say that space age is based on space exploration.
You didn’t cover all the options in factorio there is a default game a raulworl a deathworld an island and it makes the game even more replaayble and more interesting different scenarios and stuff
Saying space age was based on space exploration isnt really fair imo. The base game has always has that as an intended continuation from the rocket launch. They just had to end the game somewhere in order to release it and that cut the scope back so they could focus on the core gameplay.
Also, it *is* kind of fair IMO because one of the lead game designers at Wube for Space Age is Earendel, the lead developer of the Space Exploration mod. And many Factorio official blog posts about Space Age specifically address, “Why didn't we solve this problem the same way Space Exploration did?”
@@petertbbrett My point is that it takes away the agency from the devs by claiming that the idea of exploring space wasnt intended from the start and they had to steal the idea of a modmaker and hire him in order to realize it. Earendel is a complete genius and his ideas are brilliant and im glad he got hired, but I dont think its fair to say that the idea of the expansion was based on space exploration was all I was saying
I have been looking into this game for sometime now and decided to just pirate it ( sorry dev I promise I will buy it once I have money to spare it’s a lil bit too costly where I live with all the bills to pay)…I love every aspect of this game and I swear it’s or will be worth every penny once I can just buy it…thank you dev for your hard work I promise I’ll buy it…
Can you please make a video listing good games that have similar graphics? Sprite based is it? Or pre rendered? 😊 if youve already done that let me know I’ll go watch it
I mean.... You definately sold me on the game being fun, but is there a way to make the wildlife happy by making something akin to an eco friendly system or everything just has to die for you to survive?
You can go entirely solar or nuclear even without mods, or just turn the Biters off entirely. Myself, I love to see the smoke and steel of my factory improve on the lameness of nature ⚙️ ✊ ⚙️ , but to each their own...-
Well your first point of simplicity made no sense.. nearly all games have this "simlicity". CallofDuty, CounterStrike and nearly all FPS = Kill everything that moves and keep moving forword. Strategy games = Destroy your opponent. Subnautica = Escape the planet. Even Civilization = Win either with Millitary,Science,Culture victory. All these things are your final goals and all the successful games include diverse and interesting mechanics and make sure you get how they work, one step at a time. I can playback your script and have any other game on the screen and make complete sence 90% the time. Other than that i totaly agree with all the other topics. Depth is a major thing i like in electronic and board games. Everyone can also love a depth-less game like doom where you just kill all and have mindelss fun, but the satisfaction of managing complex formulas with optimal ways is awsome.
as much as i like the old textures, i dont know why did you use mainly old trailer clips in this video that is directed to advertise how ideal this game is. Anyways, to who ever is reading this, BUY factorio, the factory must grow.
Yeah, I'm not sure in what sense it can be said to be 'small' in 2024 (even before Space Age). Among other things it now sold millions of copies, the graphics cannot be called "small budget" any more, and even the dev team isn't that small any more : Wube grew from 1-2-3 people to 31 now (even if not all full-time).
factorio and me, we´re on "its complicated" terms. firstly i agree to everything you said there. but the radical DIY approach can be daunting. it takes hours to get up and running and then its like: "ok MORE MORE MORE MORE but WHERE to start" because its all so insaaaaaane. OK, dyson sphere program tops everything. thats no more a game, its just...escalation. maybe im just not great at planning, scaling, logistics. i love factorio, but damn its daunting.
I find one thing a lot of people "mess up" is ratios and spacing. 1: Don't care about ratios. Screw 'em. Doesn't matter. Essentially, build a number of whatever you need that seems good, and if it's not enough build more-no need to mess around frantically trying to exactly match smelters to miners, not till you feel like it as a pro with 2000 hours anyway. 👌 2: Leave yourself way more space than you think you need. It still won't turn out to be enough by like a factor of 100, but it helps delay the crunch, heh. Many people make a "starter base" to get going, without really caring about optimizing or scale, and then later move to a new area and start the "real" factory.
@@Kveldred actually FACTORIO = LIFE. you have a plan. you execute. turns out you didnt plan far enough. scrape it. rebuild, do it bigger and GUESS WHAT SOME MOBS COME AND RUIN EVERYTHING.....after a fight you barely survived - scrape. rebuild. bigger and better this time. repeat. its a constant changing and evolving thing, you really dont see an end goal coming and you fail and fail.
I used to play a variety of games. Now I play a variety of Factorio mods.
Same
On Monday it will become a variety is space age worls
Not a big variety though@@diddler150
A variety of factorio like games too! Satisfactory, Dyson, captain of industry, I just can't STOP
Factory games are actually puzzle games, but they are puzzles that accept poor solutions, and I think that's a big part of the draw.
i think i would've phrased it "puzzles that accept any solution" but that won't stop me from agreeing with you
The ol if its stupid but it works, then it ain't stupid.
Plus it's a learning element that encourages you to build more to satisfy the shortcomings of what you build.
Base too cramped? Eh its starter base, we don't talk about starter base.
You are a very smart person. You have put into words what I could not. That perfectly encapsulates one big reason that I love these types of games. I don't have to do it perfectly, and there are many ways to do things and you can be inefficient and still make it work and have fun without getting too frustrated.
Im so addicted to Factorio, I will watch an entire video of someone Ive never seen before telling me that the game is good.
brother I watched Michael's Hendriks 12 hour video, to the end
FActorio is perhaps the game with the most value for your money.
3k hours for 10€ is crazy indeed.
Indeed, Rimworld is also one of those.
there are many games worth the time you'll spend on it and alot of factory builders are alot of them.
Also rimworld and minecraft
For most people, the game is the high price.
For factorio, electricity and internet costs more.
You talked about the accessibility of _downloading_ mods, but I think a part just as important is the accessibility of _making_ mods.
The base game itself uses the same api we do when adding our own content. Of course they can add features we can't by *making* the api, but that means features they add are features we can use. Even features they don't use we can get by making an api request on the forums.
The documentation is really well made and navigable (with the documentation improvement requests forum board for when it's not), with a really well made community vscode extension that uses the machine readable version to provide type annotation and hints. Alongside plenty of tools like a developer provided blank blender project for help making similar graphics and community made spritesheet tools to lay them out in the ways factorio wants.
And learning how to mod is easy with well made tutorials (that are soon to be made outdated and therefore are likely to get a refresh to make them better and newer), as well as the whole of the base game to view and read as an example. Less readible, as normal people tend to abstract things out into more functions, but you can also unzip any mod and read how it's working.
With licenses baked into uploading a mod, digital rights are very important and clear when it comes to modding.
TLDR: The ease of making mods is just as important and easy as the ease of installing mods.
Okay gushing over
+1, modding is the easiest it has ever been. The community is so supportive too. You see a lot of familiar faces all over the place, in discord servers and on reddit and elsewhere.
Oh hi penny :)
Mods are just packaged as zip files when you download them through the game. If you want to change something about a mod, you can extract it and start changing files and the changes will automatically get picked up when you reload the game. You don't even need to remove the original as it will default to the bare directory which it can lead just like a zip file.
The dev team is actually so cool with mods you can actually see a bunch of modder who becomes official dev, or actual dev make mods in their pastime.
The Factory Must Grow
Create mod reference?
I found Factorio in 2014 but didn't think much of of then. I came across it again in 2019, played the demo and was instantly hooked. I now have 9500+ hours recorded on steam. I play other things but just keep coming back. As the presenter said, mods make this game immortal. Even with all those hours, I still keep learning things. I am getting very impatient for V2.0 and Space Age, just 2 more weeks to wait. sigh!
It's a very good demo hell I played 30 hours till I realized I was starving and the sun wasn't setting
My copy has been rotting in my steam library until recently.. then i heard about the new expansion coming soon. And god damn did i get sucked in
I was able to break away after 300 hours. Then Space Age come out and gave me a solar system. I've been playing it every day since day one of the expansion and I still haven't escaped the solar system, entire weekends have been devoured in my pursuit of improving my machines but hey, at least I have a rare mech suit now.
Great video!
also I think I've seen this footage somewhere xd
I hope you don't mind 😊 I forgot to give you credit within here but I didn't forget in the other video... you know what... let me add it in a description.
In any case, you have amazing channel and not going to lie, I learned like 90% of the game from you 😁❤️❤️❤️
@@Nyxson Good to hear!
And no, I don't mind, I support fair use and transformative work :)
@Trupen ❤️❤️❤️
That's a lot of old footage with the old graphics.
LOVE THIS!!!! Factorio is the perfect game. It ticks every box that game developers try to hit. It was the first game that allowed you to customize every aspect of the base game. The first game to allow you to reset the Steam achievements every time you start the game so they become part of every play through in stead of just one and done. It was the first game I played that really didn't have a story. You crash land on the planet and have to build a rocket ship to get off said planet but it leaves without you? What? But you got space science packs for your trouble. So people had to find new ways to track success in a game. How many rockets can you launch in a minute. How fast can you get the rocket to launch? How many science packs can you produce in a minute? Endless customizations. How about being able to share blueprints, not only between different saves, but between different players. And as you scale the factory up, the management tools to keep everything running smoothly scale up as well. First is you running, then conveyor belts, then TRAINS!!! then, just when you thought it couldn't get any cooler.....flying robots!!!! The moment you stand there and stamp down your first blue print....then watch as the flying robotic army builds everything right before your eyes....you will want to do it again and again. There is no wrong way to play Factorio, except of course, to not play it. The factory must GROW!!!!! NOW!!!!!
In my own words Factorio is so addicting because the core design philosophy that connects every process together is the accessibility of expansion. Every action you take besides just sitting AFK (sometimes just buffering resources can be beneficial) is actively progressing your save file, it dosen't matter how complicated or how optimal your designs are. As long as your turning raw materials into processed goods your doing the right thing, that's the reason Factorio is so easy to get into but so hard to master its more complicated mechanics.
Factorio's gameplay progression by itself is a textbook example of good game design, every action you take gives you access to more creative solutions that further your understanding of its gameplay mechanics. The depth of your knowledge gets deeper the more you progress and the gameplay matches your progression by being more complex and giving you more complex solutions to logistical challenges. The way you use these solutions is what separates your experience as an engineer and it's always satisfying to grow your knowledge and being able to see the difference in your designs as you progress while playing is always amazing motivation to strive further.
Another thing before I go, the mods in this game are so accessible because the devs used their own modding portal. Factorio didn't start out as a steam release early on in development and the devs didn't want to split the community by migrating over to steam workshop, what they did do is put an insane amount of effort into making sure the game would stay compatible with mods even after being cross platform and after content updates far, far into the future. With the state the modding community is in now it really goes to show the amount of dedication and love they have for this game as well as their decision making skills as a game studio, out of the 31 active developers on the team and the many that have since stepped away from the project, I only have the upmost respect for. The funny thing is some of the developers are actually active members of the modding community, so they have an extreme in depth understanding of the user experience and how to improve it in any way they can which is amazing.
Special thanks to Roman Dubrovka, who had to leave the team to serve Ukraine during their conflict.
This is really the last time but I just wanted to mention I intentionally never included any controversies with a certain someone to keep it positive however it didn't sit right not at least mentioning it so here's the disclaimer. It was nothing illegal like some events in recent times but instead some pretty wild statements and some heated arguments archived by users online, it was also a long time ago and nothing earth shatteringly bad so it hasn't affected the game in any negative way thankfully.
Sorry for the thumbs down, but you didn't have much to say so you said it 50 times and you used really old footage.
Agreed or not, you are the first one ever who actually explained why you disliked the video and kudos to you for that ❤️
agreed
indeed, i agree, tho i can't say i didn't get some nostalgia from the older clips
Also, the number of times the same b-roll clips were repeated is astoundingly high. I was just somewhat expecting the older graphics to be a bit of a phase, but then they just kept repeating as well.
I never thought I'd enjoy this game because it's a top down base building and I've always preferred traditional AAA titles. But the really addictive part is constantly expanding your base, making things as effecient as possible, and there's so much to keep track of
Yep, as soon as I started Factorio I knew "oh, I'll be playing this for a thousand hours."
FYI for everyone wanting to try mods: People say Pyanodon's is the hardest, but I actually found it way better and less tedious than Space Exploration. Not sure how relevant these mods will be with the expansion, but just in case anyone was hesitating to try pY... don't!
Almost done with SE, it’s either py or seablock next.
High quality video bro. Keep the good job
I literally said to myself 2 years ago, Ill quit factorio for good. Now I have a new savefile that has 140 mods enabled.......
Factorio gives you 3 childhood dreams simultaneously: Lego Technics, Miniature Railroad, Zen garden.
5 years and counting. Hyped out of space with the Space Age DLC - already planned playing the hell out of it. The only game to interrupt this Factorio span is the PoE2.
Spoken like a person who truly understands us as players. One of us, One of us, One of us!
The other thing is that the creators actually listen to the fans/community
all hail factorio, it is the best of the best game, it drags me out of minecraft addiction
The one game the sponsor won't have for cheaper is Factorio, because it NEVER, EVER goes on sale (there's a good video about that)
That's.... actually true...
Ir's been a long time since I actually finished a run. I usually don't bother with the rocket, instead focusing on my other missions.
Love krastorio 2.0 amazing mod happy to see its name in the mod browser section.
LTN logistic train network is also great although on our 400 spm 30 wide ribbion world with 2048kph trains we had some errors with train requests that could only be attributed to said mod.
The factory must grow.
Playing Factorio since 2018.... 1,020 hours to date and still going strong.
The expansion is not based on the space exploration mod, going into space was always the plan but they already knew it would go out of scope of the base game because it would've delayed the release for far too long. The space exploration mod was just made before the expansion could start development, it also has it's own problems in terms of which audiences it appeals to, the expansion tries to make it appeal to those who can finish the base game anyway
The factory must grow
I've got 600 odd hours in factorio.
I feel like a tourist.
man, so much outdated footage, brings such nostalgia (edit: also can't wait for the Space Age DLC and i recommend Space Exploration, with or without Krastorio 2)
You are wrong.
I stopped playing after 2000+hours and when completing both vanilla and SE+K2 mod. I havent touched factorio ever since, and most likely wont.
Using thousands of hours to build factories in virtual worlds resulted in existential crisis that I still have not recovered from.
I think I know the feeling. At least your factory was beautiful, I hope.
Hey man! Great video I really enjoyed it! However, if I may critique, I found that in the usage of the same clips it got quite repetitive. Don't get me wrong I get having to edit videos and such, but I think just adding more clips would really enhance the video's quality. Anyways great video man!
That is a very valid critique. But there is a reason for that. I did not have a lot of footage and they did not look as good (I am not a real master of nice layouts) so I just preferred to avoid a headache of “what the hell is this, why would you build this, etc.” 😁
Sim racing games and Factorio. They are my crack.
Space Expension - seems to be my life goal ..
Also, the game is super cosy with a perfect soundtrack and incredible sound effects.
Indeed it is… adds up to the “Crack” Factor 😁
The Factory Must Grow!
Hundreds of hours? Who spends hundreds of hours in Factorio? I have over 3000hrs.
If you have less than a thousand hours, you haven't really played yet.
"Cracktorio" - everyone who ever played it for more than 2h is nodding
keep the beard man, you look like a boss with it.
Space age isn't actually based on space exploration, yes, there are overlaps it's incredibly hard not to given the limited idea space that is building a factory across multiple planets, and even more so when the mod author also works for Wube. But just because there is this overlap, it's very incorrect to say that space age is based on space exploration.
the factory must grow
I'm scared to even try the game
5000+ hours and counting. I love this game and hate it. The modding is so good. Can't wait for October 21.
Factorio made the genre.
You didn’t cover all the options in factorio there is a default game a raulworl a deathworld an island and it makes the game even more replaayble and more interesting different scenarios and stuff
Saying space age was based on space exploration isnt really fair imo. The base game has always has that as an intended continuation from the rocket launch. They just had to end the game somewhere in order to release it and that cut the scope back so they could focus on the core gameplay.
Also, it *is* kind of fair IMO because one of the lead game designers at Wube for Space Age is Earendel, the lead developer of the Space Exploration mod. And many Factorio official blog posts about Space Age specifically address, “Why didn't we solve this problem the same way Space Exploration did?”
@@petertbbrett My point is that it takes away the agency from the devs by claiming that the idea of exploring space wasnt intended from the start and they had to steal the idea of a modmaker and hire him in order to realize it. Earendel is a complete genius and his ideas are brilliant and im glad he got hired, but I dont think its fair to say that the idea of the expansion was based on space exploration was all I was saying
I have been looking into this game for sometime now and decided to just pirate it ( sorry dev I promise I will buy it once I have money to spare it’s a lil bit too costly where I live with all the bills to pay)…I love every aspect of this game and I swear it’s or will be worth every penny once I can just buy it…thank you dev for your hard work I promise I’ll buy it…
Oh my, so this is what Mario really sounds like? 😊
Can you please make a video listing good games that have similar graphics? Sprite based is it? Or pre rendered? 😊 if youve already done that let me know I’ll go watch it
After making 400 Factory let's play videos I am wondering if I am addicted? lol
Nah… let’s talk when you will reach 1000 😁
my brain is busy making drug science
Yes, im addicted to factorio
Dont forget Pyanodons, a currently in development mod longer than GTNH, and only a few dozen completions. Not modpack, MOD.
I stopped playing factorio because it was too addictive
One day I spent 7 hours, the other 0
While I generally like the video, why did you use so much footage with ancient graphics?
It was from a launch trailer… I just liked how it looks
@@Nyxson fair enough
The factorio DLC going to be my end.
I mean.... You definately sold me on the game being fun, but is there a way to make the wildlife happy by making something akin to an eco friendly system or everything just has to die for you to survive?
Well... I am pretty sure there is mod for that...
@@Nyxson Ah. Fair enough lol
You can go entirely solar or nuclear even without mods, or just turn the Biters off entirely.
Myself, I love to see the smoke and steel of my factory improve on the lameness of nature ⚙️ ✊ ⚙️ , but to each their own...-
@@Kveldred Ooooh, that sounds fun! Thnx!
@@Kveldrednuclear still spews out pollution due to the turbines
Every time I play factorio I lose months of my life, it even takes over my dreams 😂
How about this: you can have fun on a machine that doesn't cost more than an economy car.
I can stop when i wanted to
Well your first point of simplicity made no sense.. nearly all games have this "simlicity". CallofDuty, CounterStrike and nearly all FPS = Kill everything that moves and keep moving forword. Strategy games = Destroy your opponent. Subnautica = Escape the planet. Even Civilization = Win either with Millitary,Science,Culture victory. All these things are your final goals and all the successful games include diverse and interesting mechanics and make sure you get how they work, one step at a time. I can playback your script and have any other game on the screen and make complete sence 90% the time.
Other than that i totaly agree with all the other topics. Depth is a major thing i like in electronic and board games. Everyone can also love a depth-less game like doom where you just kill all and have mindelss fun, but the satisfaction of managing complex formulas with optimal ways is awsome.
i stoped!! just because there is nothing else to do
as much as i like the old textures, i dont know why did you use mainly old trailer clips in this video that is directed to advertise how ideal this game is. Anyways, to who ever is reading this, BUY factorio, the factory must grow.
>small game
Did you know that the size of your factory is only limited by your PC CPU?
Yeah, I'm not sure in what sense it can be said to be 'small' in 2024 (even before Space Age). Among other things it now sold millions of copies, the graphics cannot be called "small budget" any more, and even the dev team isn't that small any more : Wube grew from 1-2-3 people to 31 now (even if not all full-time).
@@BlueTemplar15 It is like a little puddle that has no bottom.
Short answer: Stockholm syndrome.
I have over 10k hours in this game no its not addictive at all
factorio and me, we´re on "its complicated" terms. firstly i agree to everything you said there. but the radical DIY approach can be daunting. it takes hours to get up and running and then its like: "ok MORE MORE MORE MORE but WHERE to start" because its all so insaaaaaane. OK, dyson sphere program tops everything. thats no more a game, its just...escalation. maybe im just not great at planning, scaling, logistics.
i love factorio, but damn its daunting.
I find one thing a lot of people "mess up" is ratios and spacing.
1: Don't care about ratios. Screw 'em. Doesn't matter. Essentially, build a number of whatever you need that seems good, and if it's not enough build more-no need to mess around frantically trying to exactly match smelters to miners, not till you feel like it as a pro with 2000 hours anyway. 👌
2: Leave yourself way more space than you think you need. It still won't turn out to be enough by like a factor of 100, but it helps delay the crunch, heh. Many people make a "starter base" to get going, without really caring about optimizing or scale, and then later move to a new area and start the "real" factory.
@@Kveldred actually FACTORIO = LIFE. you have a plan. you execute. turns out you didnt plan far enough. scrape it. rebuild, do it bigger and GUESS WHAT SOME MOBS COME AND RUIN EVERYTHING.....after a fight you barely survived - scrape. rebuild. bigger and better this time. repeat. its a constant changing and evolving thing, you really dont see an end goal coming and you fail and fail.
The biggest core mechanic of factorio is that you can always destroy anything and rebuild it bigger / better / whatever for free.
Great video but the footage is pretty old 😅
why are you showing us 10 year old factorio footage?
So overrated... and terribly overpriced
Oh my sweet summer child...