I used to be heavy into scripting and created helicopter extraction and insertion scripts early on in Arma 3, which worked exceptionally well for me, and one of the problems I encountered was getting the AI's in the helicopter to fly long distances. They would not take off, and to solve this problem, I had to take the overall distance and divide them into smaller waypoints until the overall destination had been reached. The helicopter would take off, go to it's waypoint, then it would go to the next waypoint, and this way, you can get the AI to travel long distances whereas, normally they would not. Hope this helps. I forgot what maximum range is, but just experiment with various ranges till it works. When they added the absurd weapon recoil, and fatigue system, sorta killed the game for me, and I've been playing since OFP. (Operation Flashpoint). I'm installing the game right now, to try your mission out.
For Fallout 4 Cheat Room would you possibly be able to add a forced quest trigger for Auomatron’s Mechanical Menace quest? Sadly it seems using the mod so early stopped me from being able to play the Automatron quests.
I just read your cheat room note for Fallout 4 for PS4. I was wondering if you could figure out a way to make the cheat rings work with power armor. I don't know if it's just me, but whenever I get into a suit all the cheat Rings get disabled. I was also wondering if you might be able to add a couple of platinum bars to the requested chest.
Sorry for the second post, but it may help. Another problem I encountered was when I discovered the difference between "moveindriver", and the "getin" command. According to Bohemia: _"In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Gunner" action command."_ So I was using the "movein" commands to spawn an AI into the helicopter, and the AI had no ideal he was in a helicopter, so I switched it out for the getin command, which fixed that particular issue.
Hello, I have had the cheat room mod for fallout4 for awhile but the last few months it has locked me out of the main door inside the lobby, it says unlock with terminal but I can’t find the tab to unlock it, please help.
Hi I’ve drank the invisibility potion and the did the 4x walk speed and now can’t reverse it . Tried disabling mode , deleting mod , resetting and still can , pleased is there anyway to? This is for fallout
I have a suggestion for the vanilla game fallout 4 cheat room, I would like it if u could try to put all of the power armor paint jobs in the room like the railroad and Institute etc. If u did I won't let very much appreciate it
how do i play this mod? Im subscribed to it, but it doesn't appear on my arms mod selector, and idrk how to start a multiplayer server. SOMEBODY PLEASE HELP ME
Hey I was reading your cheat sheet request thing I was wondering if I could ask you a few things about the cheat rings so if I can get in contact that would be great
hey man your skyrim debugger mod needs quest ids to work, but your bethedsa link no longer works. if you can remake the list or have a google doc you can share it would save my ass
Love your work! You make fallout and Skyrim much more enjoyable. I have a new mod request for fallout 4 on XB1 if I may. A mod that allows you to easily pick and play any quest in the game, a sort of quest manipulation mod. Currently there is a mod that does this but is no longer supporter and hadn't been for some time. Link to it here: bethesda.net/en/mods/FALLOUT4/mod-detail/2196820 It would be great to have a mod that worked with your expertise to be able to play quests and manipulate the story of the game with ease! One big thing that I don't like about this current mod is it doesn't have a teleport to current quest marker function. Would be really great to see you make mod like that one only better! Still thanks for all the great mods you've created! Makes my fallout experience way way better!
I did make a mod for this, people attacked the mod for being crap, so, I stopped supporting it. I don't think teleporting to quest marker will happen, I'm not sure that's even possible.
@@bradenm650 Well I haven't played fallout 4 for PC. But I know that there was a command for Fallout 3 and New Vegas on PC that could move the player to the quest marker (movetoqt) but maybe fallout 4 doesn't have that command. Either way not every mod that you make is going to set well with some people. But to others it could be quite enjoyable. It's like the difference between coke and Pepsi. Just because some people hate on it doesn't mean it's not good to others. I can tell you personally I would love to see you bring it back. I'm not sure if you are referring to a deleted mod that you made or "Quest Debugger". That mod of yours is different from the one I'm talking about. Instead of just manipulating the quest you have active, it will manipulate any quest in the game at any time. All the quests are listed with commands to start, reset, complete, fail, or stop quest. Just a lot of things on it that are buggy and the only DLC supported on his is Automatron. Just give it some thought. If you don't think it will work out I understand. But I would definitely use the heck out of it.
@@tyler43210 It's a command sure, but we can't access that though scripting. That's what quest bugger did allowed you to edit any quest in the game at any time.
@@bradenm650 Hmm. Well I tried that mod and it must be bugged on XB1. I couldn't seem to get it to work. However that also could be due to me having the other quest mod installed. I did not know that but mind you I have very very seldom to no scripting experience. Always wanted to get into it just never took the time. Games have always been a passion of mine especially the fallout series. Anyway hopefully you'll reconsider supporting that mod. But if not I don't blame you. People can be brutal. But you do amazing work regardless! Wish I had your experience.
I used to be heavy into scripting and created helicopter extraction and insertion scripts early on in Arma 3, which worked exceptionally well for me, and one of the problems I encountered was getting the AI's in the helicopter to fly long distances. They would not take off, and to solve this problem, I had to take the overall distance and divide them into smaller waypoints until the overall destination had been reached. The helicopter would take off, go to it's waypoint, then it would go to the next waypoint, and this way, you can get the AI to travel long distances whereas, normally they would not. Hope this helps. I forgot what maximum range is, but just experiment with various ranges till it works. When they added the absurd weapon recoil, and fatigue system, sorta killed the game for me, and I've been playing since OFP. (Operation Flashpoint). I'm installing the game right now, to try your mission out.
I recently switched to pc and got your mod again just because of how great it is, both the mod for fallout and Skyrim
Thank you so much for this mod!
Playing with friend in 2022.
This what we needed!)
For Fallout 4 Cheat Room would you possibly be able to add a forced quest trigger for Auomatron’s Mechanical Menace quest? Sadly it seems using the mod so early stopped me from being able to play the Automatron quests.
I just read your cheat room note for Fallout 4 for PS4. I was wondering if you could figure out a way to make the cheat rings work with power armor. I don't know if it's just me, but whenever I get into a suit all the cheat Rings get disabled. I was also wondering if you might be able to add a couple of platinum bars to the requested chest.
Sorry for the second post, but it may help. Another problem I encountered was when I discovered the difference between "moveindriver", and the "getin" command. According to Bohemia: _"In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Gunner" action command."_ So I was using the "movein" commands to spawn an AI into the helicopter, and the AI had no ideal he was in a helicopter, so I switched it out for the getin command, which fixed that particular issue.
Is it possible to port this with custom factions to different maps?
hey
Is it?
@@geordi5054 i found a rhs version of evannex maybe its possible but i didt know how
I can’t enter any power armour in fallout 4 I just die instantly any suggestions? I’m so confused please respond ASAP
you have to reload recent save, but make sure you have no collision coruption
Can you please make another video on the mod pls
The Fallout 4 cheat room
YOUR DISPLAY ENHANCEMENT MOD ON FALLOUT 4 IS BROKEN DO YOU HAVE A FIX PLANNED ??
Hello, I have had the cheat room mod for fallout4 for awhile but the last few months it has locked me out of the main door inside the lobby, it says unlock with terminal but I can’t find the tab to unlock it, please help.
Hi I’ve drank the invisibility potion and the did the 4x walk speed and now can’t reverse it . Tried disabling mode , deleting mod , resetting and still can , pleased is there anyway to?
This is for fallout
Great job with the AI
Free fall legs in fallout 4 please!
How do you do this in zeus???
I have a suggestion for the vanilla game fallout 4 cheat room, I would like it if u could try to put all of the power armor paint jobs in the room like the railroad and Institute etc. If u did I won't let very much appreciate it
how do i play this mod? Im subscribed to it, but it doesn't appear on my arms mod selector, and idrk how to start a multiplayer server. SOMEBODY PLEASE HELP ME
its a scenario
@@powdermynuttz7400 yep, figured that out a few weeks ago, thanks tho!
Hey I was reading your cheat sheet request thing I was wondering if I could ask you a few things about the cheat rings so if I can get in contact that would be great
Yo I'm using your cheat room on Fallout 4, was wondering if you could add a lot of gold bars like 10000 would be plenty thanks
hey man your skyrim debugger mod needs quest ids to work, but your bethedsa link no longer works. if you can remake the list or have a google doc you can share it would save my ass
Can I ask how to install it?
Can you do Free fall legs pls
Is there anyway to edit follows through cheatroom?
Followers*
Love the mods for fallout 4 bro
Dude cheat room add all places so you can tp any ware
8:35 im actually fucking deceased 💀💀💀
Are you gonna go back to fallout 4 and Skyrim mods
There's nothing I want to make in Skyrim/Fallout 4 currently.
@@bradenm650 hey all of the patches on your fallout 4 pc cheat room does not work and we kinda need a nuka world patch for pc you could work on those
Can you play this is zeus
Love your work! You make fallout and Skyrim much more enjoyable. I have a new mod request for fallout 4 on XB1 if I may. A mod that allows you to easily pick and play any quest in the game, a sort of quest manipulation mod. Currently there is a mod that does this but is no longer supporter and hadn't been for some time. Link to it here: bethesda.net/en/mods/FALLOUT4/mod-detail/2196820
It would be great to have a mod that worked with your expertise to be able to play quests and manipulate the story of the game with ease!
One big thing that I don't like about this current mod is it doesn't have a teleport to current quest marker function. Would be really great to see you make mod like that one only better!
Still thanks for all the great mods you've created! Makes my fallout experience way way better!
I did make a mod for this, people attacked the mod for being crap, so, I stopped supporting it. I don't think teleporting to quest marker will happen, I'm not sure that's even possible.
@@bradenm650 Well I haven't played fallout 4 for PC. But I know that there was a command for Fallout 3 and New Vegas on PC that could move the player to the quest marker (movetoqt) but maybe fallout 4 doesn't have that command.
Either way not every mod that you make is going to set well with some people. But to others it could be quite enjoyable. It's like the difference between coke and Pepsi. Just because some people hate on it doesn't mean it's not good to others.
I can tell you personally I would love to see you bring it back. I'm not sure if you are referring to a deleted mod that you made or "Quest Debugger". That mod of yours is different from the one I'm talking about. Instead of just manipulating the quest you have active, it will manipulate any quest in the game at any time. All the quests are listed with commands to start, reset, complete, fail, or stop quest. Just a lot of things on it that are buggy and the only DLC supported on his is Automatron.
Just give it some thought. If you don't think it will work out I understand. But I would definitely use the heck out of it.
@@tyler43210 It's a command sure, but we can't access that though scripting. That's what quest bugger did allowed you to edit any quest in the game at any time.
@@bradenm650 Hmm. Well I tried that mod and it must be bugged on XB1. I couldn't seem to get it to work. However that also could be due to me having the other quest mod installed. I did not know that but mind you I have very very seldom to no scripting experience. Always wanted to get into it just never took the time. Games have always been a passion of mine especially the fallout series.
Anyway hopefully you'll reconsider supporting that mod. But if not I don't blame you. People can be brutal. But you do amazing work regardless! Wish I had your experience.