You've hit the nail on the head with the idea of getting the devs to stream unlocking all the guardian tech. I'd love to see that. Just to see what they think of the grind. And then let's see them unlocking all the engineers.
Just Palin. I'd be satisfied watching them have to go from Elvira to Palin. That alone should prove the point. If it doesn't then we point them to Selene.
You are absolutely right. If I where their chef in the new canteen, I would make them eat oatmeal 3 times a day for 2 weeks straight to "earn" the right to have a peek onto a steak. While the right to eat the steak would come after collecting just 25 of the peek-rights.
Regarding Personal Narrative: I think there's a big disconnect at FDev between how the game is designed vs how the game works. Maybe FDev doesn't intend for the player to relog to reset the structure puzzle, or to farm materials, and expects them to visit three different beacons & various sites for blueprints/materials. The issue is, of course, that relogging saves the player so much time and effort that it's always the optimal way to "play" the game. If they intend for players to relog, then that's bad design; if we give them the benefit of the doubt and assume they don't intend for players to relog, then they overestimate how much time & effort players are willing to put into their game. A game which already demands a lot of time and effort for poorly-scaled rewards, which leads to players commonly employing tactics like relogging and boardflipping.
They know about this issue but it's a 2 part problem... 1) they don't give a shit about how people perceive the grind because 2) the grind and board flipped saves them having to put in THEIR time doing much. As long as they feel they're making enough out the game and its population they won't be motivated to anything more than the minimum.
Here's my suggestion for how it should work: Unlock all guardian fighters -> Visit the guardian space thingy, shoot the three glowy things, and scan the center. That's it. Unlock all guardian modules -> Go to a guardian ground base, shoot the glowy things, and scan. Unlock guardian weapons -> Decode 3 guardian monoliths. Each one decoding unlocks one weapon, all sizes That's all it should be. A cool visit to the ancient aliens stuff. Not this annoying chore that requires you to relog.
This is the 5th time I've had to fly out to farm this year and my biggest gripe is the SRV. It is slow, gives me motion sickness and thanks to the low gravity on all of these guardian sites every sentinel knocks me over further adding to the slow down and nausea. Force Ed Lewis to unlock EVERY SINGLE Guardian weapon and module on stream from start to finish. If he isn't calling for blood after 3 hours I'll bake him a cake.
Agreed, srv to grind sucks. Even more than normal material grind on planet surface, as the stupid thing gets stuck or flips on all those fucking things across the structure.
AGh, the SRV sucks, period. This just illiterates the flaw in development. There is no forethought they just make small changes and hope that we by more skins. Sandy needs to go along with anyone else that thinks like him.
Protip: Bring a small ship (the DBX is good) covered with Point Defenses. They function even when the ship is supposedly "powered down" so if you park it in the middle of the site, it will shoot down the incoming missiles from the Guardian Sentinels. Just make sure it's a small ship because if you do what I did (I brought a Krait Phantom) it's too big to land close enough. Alternatively, you can strip down a Hauler to literally nothing but a flying SRV carrier for an even easier time landing.
They WANT it to frustrate you when you aren't paying attention. For instance, when those missiles are coming to your scv? You have a handbrake and the ability to fully pip your shields before it strikes (yeah but make sure you put full pips back to weapons when you continue firing). Bad luck traversing terrain? Try using your thrusters and see how fast you can go. I have been able to pull FULL speed with ease. Keep practicing!
And this is the result of 100 Frontier developers working hard for a year. And now we hear that the Q4 update will be incomplete (missing 2 of the most wanted features) but it's ok because they've been working hard on 'Something' (tm) that we'll have to buy if we want. I agree with your favourite saying: what the fuck are they doing!!!
And yet fans are proudly buying their paintjobs partly to ... spite? those who critizise Frontier for doing this. Yea no wonder we get this shitty developement
@@terbentur2943 surely the best idea for Frontier (and the future of the game) they'd put out an awesome game changer of an update. NMS did that and got loads of free advertising through the media and a lot even went back and re reviewed the game giving it a much better score. Are you happy with The Beyond??? It looked like Frontier were giving us an awesome free update, but there's no way they could have charged for what we've had. I've said I'd happily pay for updates if it meant we'd actually get some thing of substance. But now even the Premium has been put off till next year at some point in time (no doubt towards the end of 2019) The more they do this, the less players will still be around playing.
@@davidkennedy6208 as a (regretting) Lep holder I totally agree. The payed premium content... Statement smelled more and more fishy the longer it took them to deliver. But I dare you check out the forums. The folks there are almost blindly devoted to defending frontier and keep repeating the "we are just impatient" Mantra. It's really frustrating when they just buy any shitty paintjob frontier puts out be it from some warped feeling of loyalty, or really just to annoy critics (yes of course there are those who actually like them) I mean at this point if I was frontier I would stick to this and milk the Wales. From a financial perspective it makes sense For me it's just pathetic
@@terbentur2943 yeah I do read the forums and it is hilarious some of the responses to the bombshell that had dropped. But I was glad to see that Frontier were catching some flak from the less indoctrinated Commanders!!!
What I don't get about this game sometimes is that it treats gameplay like a subscription based game but *isn't* one. They gain nothing by having repetitive gameplay elements like this, unlike in something like WoW where the longer it takes you to accomplish things the closer you get to your monthly subscription payment. Not that it's less annoying there but it at least makes *sense* . Here they have created a mind-numbing grind for what seems like no reason at all.
The most irritating thing of that grind, for me, is having to "race" with the SRV. Driving in those was not bad enough in "normal" gameplay, they want us to run fast around uneven terrain. And fight things while doing it, bumping and being thrown around by the drone missiles from time to time. And as usual when you find something (like the things you must shoot at to activate) the HUD cannot mark it geographically (third millenium tech is not enough). What about more SVRs or different SRV offensive and defensive equipment, maybe do the mission with a fighter (the area is not big enough to go too far from your ship)? Maybe that grind would a bit better. The feeling (let's call it like this) is that planetary wise we still have zero-day features with our gear. That being still in an Horizons dev stage, you pay for access to planetary content, is sad.
There is an easy way of doing this with ease, we are just so impatient and don't want to wait for the right distance to strike a drone without it fighting back or learning to use upward thrusters to hover travel FAST across very uneven terrain, ever gone ATV'ing? You can catch some serious air and land with ease and if you dont, learn to side thruster? I absolutely realize how frustrating it can be when i rush this game. The word "Elite" and "Dangerous" are not to be taken lightly bruv... good luck commander.
@TheYamiks, I think the devs won't do that though. Mostly because cruel and unusual punishment is illegal, yadda yadda. However, I do like the idea of making them narrate some of their personal narrative.
about gear for guardian structure(blueprints): carrying a point defense worth it's weight in gold, as it avoids a quite ammount of frustration because it nulifies half of the sentinel's weapons, the knockback fest missiles
So true... I ground enough stuff for all the guardian mods I thought I would ever want, a while back... Never want to go back there... after that chasing my tail for so long...
"Personal Narrative" looks to me like it's "We won't tell you go to planet A and get X and take to planet C and get Y, you will just find it in the course of normal play". Unfortunately there's no way the current tools allow that and since the stuff is in fixed places, there's no personal sleuthing to the whole process, making it "you have to find someone else to tell you".
So far the guardian fighters are hardly worth the effort. Sure Lance packs a punch in hands of a skilled commander but you'll soon realise you are on fire and got no heat sinks. And if you think you'll use these fighters as swarm distractions as you'd use AX Taipans don't even bother unlocking them. They have hulls made of glass and die 5 seconds after you deploy them.
Yep, Frontier pretty much screwed the game up for me. I never wanted to do these silly things, now that there are useful ship upgrades locked behind it, it`s even worse. Like punishing those who didn`t care about visiting the silly hidden sites, most of us only knew about from RUclips videos. Freaking No Man`s Sky has become more fun! Frontier should learn from that. Having our own NPC fleet? Sending them to trading misions, etc...Hmmm?
South Paw When people say spacelegs and atmospheric landings they mean associated gameplay too. Not just a pair of walking legs. As for complaining, they had 4+ years to work on these things but instead spent time on things no one asked for like CQC and powerplay, and ridiculous time/resources spent trying to re-balancing weapons/shields when most people where totally fine with them.
South Paw Because they work on things in advance. There are video clips of them trying space legs with a floating pilot in a cabin dating back to 2012/13. They have over 100 developers working on Elite apparently, AND Adam woods has said on several live streams that they are always working on projects way ahead of time. That is how development works.
I went for the FSD booster first, mostly because I finally bought a pc that E:D didn't CRASH every 10 minutes when using an SRV. Made grinding for guardian tech MUCH easier (obviously).
Can't argue with that Yamik. I didn't realise that one had to pay an extra £10 for the deluxe version of Odyssey in order to play the Alpha. That is, I agree, an Einstein-Rosen bridge too far without further bonuses.
"They are good at killing thargoids" the irony of this statement is that they are worse than any fire at tanking or dealing damage to thargoids. The ax fighter deals just as much damage but is leagues more tanky
I agree I think fdevs are just making us do repetition for the purpose of lack of content, it would be nice if you just need to do this all one time so we can actually enjoys more time actually USING the module than get bum fack GRINDING just getting the required mats 😅 let's make the game more easier 🤣
Thank you Yamiks :) always enjoy the videos even salty but honest hahaha! HEY do a vid concerning cancelled features on Q4 pleaseee and tear it a new one hahahaha!!
Here's a fun little tip for you if you are doing the Blueprint Segment puzzles. If you happen to have any Missile Launchers with the Overload Munitions experimental effect, those actually trigger the energy pylons too. You could just raise the pylons, then blast them with a pair of Overload Missiles to activate them. Best to do it with someone else watching so you can baffle them with this.
I sent days upon days there and got everthing I needed in one go. I got bored sure, but thats what other videos are for, listen to them while taking down sentinels and scanning data, that and it passes the time and passively gains arx fir you, the more you do it, the more birsd with one stone.
Maybe I'm just REALLY sleepy, but the quality of the game footage in this video seems more... crisp and sharp than usual? Everything looks really nice! Well done!
Even a little tour around Guardian Space would be more fun than this. Like, every of this site could look different from one another and could give you one guardian thing each, just by scanning a main ancient data terminal and maybe fighting some sentinels off, but also unveiling a part of the ancient Guardian history. At least something like the scripture or log, anything, like come on, it wouldnt be so hard. So there is actually something to it, you just travel around Guardian "bubble" and learn something about them and unlock their tech, but without the shenaningans of riding around the structure and farming everything that is there. Why someone thought that it h a s t o take so much time????
been over a year and we're still stuck with the same old SRV's... i wonder whats holding them back on some sort of upgrades more epxensive srv type with a little more dmg so that taking down the sentinels isn't annoying as fck
Greetings commanders I have a bit of an issue... I'm currently doing some bounty hunting in high Res and I currently have 30 mil What should I buy from that? I won't grind any rank because I hardly earned my federal Dropshop , I'm currently in. And I don't have horizons or any add-ons... Or should I grind the bounty hunting until I can get the Phyton?
The most annoying thing I've found with this is actually LANDING at HD63154-B3A. Even in an ASPX it's damn near impossible to find anywhere to land because the terrain is so uneven.
forums.frontier.co.uk/showthread.php/437846-Simple-Guide-for-Unlocking-all-of-the-Guardian-Tech This link provides a close by weapon and module sote maps nearby the guardian fighter site. Should make this a little easier
Ask the devs to make 50 mil(which is practically no money cause everything is so fucking expensive) and maybe they will think that 1 mill for wing cargo or source missions is a little too low
Been back several times for various things I've needed to unlock; staying for all would have been tedious, and I've still got return trips to do so having the developers do it in one sitting would be interesting. Personally speaking I simply couldn't head cannon (personal narrative...whatever) the required story to justify it. Be nice if they could share theirs while they demonstrate. Going for a (single) fighter and the corrosive resistant cargo bay at a frantic pace this week because I'm scrambling for the Gnosis (ty to ObsidionAnt. I'd've missed that but for him. All those virgin planets to scan.). Elite Dangerous is a wonderful game, but bits can be frustrating. Still, I'd rather have the odd, ultimately tweakable, bit be a grind now than not be there at all. I have faith the developers will address further these issues in the future, and forgive them to a degree as life is a serious of lessons and they are concentrating on making an amazing game even more amazing next year. Sad about the recent delays though; I was hoping feet or planets this winter.
Yeah... I'm not in a hurry to get back from Colonia for this. My personal narrative dictates that I unlock all the engineers there and I'm also not looking forward to grinding all the pattern epsilon obelisk data I would need to unlock those fighters.
My Personal Narrative is sitting at jaques station with the combat imperial cutter i used to get there until he goes to beagle point so that my trip there is cut in half
How to unlock them, repetitive grind followed by repetitive grind. It's clear that FDev doesn't give a flying fuck about our criticisms of the game play (if you can call mind numbing repetition and dull busywork) game play.
This looks like a classic case of devs running out of time / budget to me. I imagine the designers would have loved to have many of these sites all with different gameplay but at the end of the day dev time gets consumed working on other things and these ideas are cut down to the bear minimum. Sad really, but seeing as these updates are free I'm not surprised they are the lowest priority for development
I got a weapon I did this earlier before sever shut down after dying 3 times... anyways yeah first time out of bubble lol. Definitely would like a guardian fsd don't care for weapons I don't do thargoids or pvp.
How you forgot to mention HOW FUCKING FRUSTRATING FIGHTS WITH SENTINELS IS. When they roll ur srv around by firing at it. Damn when i was unlocking my modules i almost have heart attack from the UNYIELDING RAGE i experienced in those fights with sentinels :/
The problem apart from the shit mechanics, is fdev believe (or want) you should unlock this stuff over time, then if you’re a good boy you’ll get your toy sometime around Christmas. Barley any serious gamer plays games like that though. you see the cool new shit - you want it. This is an entertainment product after all, not a fucking life lesson in patience is a virtue.
Spent a good few bored hours grinding for the ships. I understand the idea of having big unlock requirements (ie 30 of this certain material rare material) but as I said when trying to unlock the shock cannons when it isn't natural gameplay it's fucking dull. Spending 2 hours searching for one type of rare planetary material and getting like 12 units of it at the end of the day is frigging terrible. It's fine getting all the ship component materials because blowing up ships is a part of the natural gameplay loop. Collecting guardian materials isn't, which would be fine if the rewards were good but in most cases it's subpar
Haha lol I lost my shit when 2:53 that was to funny
6 лет назад
Whose idea of fun is it to get your SRV stuck every 10 meters? Devs should be forced to battle royale in Escher's Relativity on shopping carts while we all shoot missiles at them from the windows.
But Yamiks, players who play the game by actual logging in into the game obviously do like this "quality personal narrative" grind. They login because they like it. FD has no other choice but to dump a pile of same sh... personal narrative. FD delivers what players want. /s
Fuck that. As predicted we are expected to do this bullshit, for every single Guardian item. I’m not going back to any of those sites for a long, long time. It’s not even massively time consuming in relative terms, it’s just not entertaining or interesting.
You've hit the nail on the head with the idea of getting the devs to stream unlocking all the guardian tech.
I'd love to see that. Just to see what they think of the grind. And then let's see them unlocking all the engineers.
For that you would also have to have them start out like everyone else though. With a sidewinder and next to no cash on hand.
^^like the cqc-xbox stream they had^^
Just Palin. I'd be satisfied watching them have to go from Elvira to Palin. That alone should prove the point. If it doesn't then we point them to Selene.
I'd say have them unlock all the Guardian tech _without third party tools or information_; have them do it purely using only the data in game.
That'd be kind of a moot point since they probably already know the pertinent points; they DID put it in the game, after all.
basic gameplay: 3rd party websites, and constant relogging.
I expected a video on the guardian slf review
It is immersive 3rd party websites and relogging mind you.
You are absolutely right. If I where their chef in the new canteen, I would make them eat oatmeal 3 times a day for 2 weeks straight to "earn" the right to have a peek onto a steak. While the right to eat the steak would come after collecting just 25 of the peek-rights.
Regarding Personal Narrative: I think there's a big disconnect at FDev between how the game is designed vs how the game works. Maybe FDev doesn't intend for the player to relog to reset the structure puzzle, or to farm materials, and expects them to visit three different beacons & various sites for blueprints/materials. The issue is, of course, that relogging saves the player so much time and effort that it's always the optimal way to "play" the game. If they intend for players to relog, then that's bad design; if we give them the benefit of the doubt and assume they don't intend for players to relog, then they overestimate how much time & effort players are willing to put into their game. A game which already demands a lot of time and effort for poorly-scaled rewards, which leads to players commonly employing tactics like relogging and boardflipping.
They know about this issue but it's a 2 part problem... 1) they don't give a shit about how people perceive the grind because 2) the grind and board flipped saves them having to put in THEIR time doing much. As long as they feel they're making enough out the game and its population they won't be motivated to anything more than the minimum.
Here's my suggestion for how it should work:
Unlock all guardian fighters -> Visit the guardian space thingy, shoot the three glowy things, and scan the center. That's it.
Unlock all guardian modules -> Go to a guardian ground base, shoot the glowy things, and scan.
Unlock guardian weapons -> Decode 3 guardian monoliths. Each one decoding unlocks one weapon, all sizes
That's all it should be. A cool visit to the ancient aliens stuff. Not this annoying chore that requires you to relog.
This is the 5th time I've had to fly out to farm this year and my biggest gripe is the SRV.
It is slow, gives me motion sickness and thanks to the low gravity on all of these guardian sites every sentinel knocks me over further adding to the slow down and nausea.
Force Ed Lewis to unlock EVERY SINGLE Guardian weapon and module on stream from start to finish. If he isn't calling for blood after 3 hours I'll bake him a cake.
Agreed, srv to grind sucks. Even more than normal material grind on planet surface, as the stupid thing gets stuck or flips on all those fucking things across the structure.
Make sure he does it in VR
= nausea x10
AGh, the SRV sucks, period. This just illiterates the flaw in development. There is no forethought they just make small changes and hope that we by more skins. Sandy needs to go along with anyone else that thinks like him.
Protip: Bring a small ship (the DBX is good) covered with Point Defenses. They function even when the ship is supposedly "powered down" so if you park it in the middle of the site, it will shoot down the incoming missiles from the Guardian Sentinels. Just make sure it's a small ship because if you do what I did (I brought a Krait Phantom) it's too big to land close enough. Alternatively, you can strip down a Hauler to literally nothing but a flying SRV carrier for an even easier time landing.
They WANT it to frustrate you when you aren't paying attention. For instance, when those missiles are coming to your scv? You have a handbrake and the ability to fully pip your shields before it strikes (yeah but make sure you put full pips back to weapons when you continue firing). Bad luck traversing terrain? Try using your thrusters and see how fast you can go. I have been able to pull FULL speed with ease. Keep practicing!
And this is the result of 100 Frontier developers working hard for a year. And now we hear that the Q4 update will be incomplete (missing 2 of the most wanted features) but it's ok because they've been working hard on 'Something' (tm) that we'll have to buy if we want. I agree with your favourite saying: what the fuck are they doing!!!
If it's not increasing the pay exponentially for missions and reducing engineer and guardian unlock requirements I'm going to be pretty pissed
And yet fans are proudly buying their paintjobs partly to ... spite? those who critizise Frontier for doing this.
Yea no wonder we get this shitty developement
@@terbentur2943 surely the best idea for Frontier (and the future of the game) they'd put out an awesome game changer of an update. NMS did that and got loads of free advertising through the media and a lot even went back and re reviewed the game giving it a much better score. Are you happy with The Beyond??? It looked like Frontier were giving us an awesome free update, but there's no way they could have charged for what we've had. I've said I'd happily pay for updates if it meant we'd actually get some thing of substance. But now even the Premium has been put off till next year at some point in time (no doubt towards the end of 2019) The more they do this, the less players will still be around playing.
@@davidkennedy6208 as a (regretting) Lep holder I totally agree. The payed premium content... Statement smelled more and more fishy the longer it took them to deliver.
But I dare you check out the forums. The folks there are almost blindly devoted to defending frontier and keep repeating the "we are just impatient" Mantra. It's really frustrating when they just buy any shitty paintjob frontier puts out be it from some warped feeling of loyalty, or really just to annoy critics (yes of course there are those who actually like them)
I mean at this point if I was frontier I would stick to this and milk the Wales. From a financial perspective it makes sense
For me it's just pathetic
@@terbentur2943 yeah I do read the forums and it is hilarious some of the responses to the bombshell that had dropped. But I was glad to see that Frontier were catching some flak from the less indoctrinated Commanders!!!
What I don't get about this game sometimes is that it treats gameplay like a subscription based game but *isn't* one.
They gain nothing by having repetitive gameplay elements like this, unlike in something like WoW where the longer it takes you to accomplish things the closer you get to your monthly subscription payment. Not that it's less annoying there but it at least makes *sense* .
Here they have created a mind-numbing grind for what seems like no reason at all.
I feel like there plan is to eventually go free to play
The most irritating thing of that grind, for me, is having to "race" with the SRV. Driving in those was not bad enough in "normal" gameplay, they want us to run fast around uneven terrain. And fight things while doing it, bumping and being thrown around by the drone missiles from time to time. And as usual when you find something (like the things you must shoot at to activate) the HUD cannot mark it geographically (third millenium tech is not enough).
What about more SVRs or different SRV offensive and defensive equipment, maybe do the mission with a fighter (the area is not big enough to go too far from your ship)? Maybe that grind would a bit better.
The feeling (let's call it like this) is that planetary wise we still have zero-day features with our gear. That being still in an Horizons dev stage, you pay for access to planetary content, is sad.
There is an easy way of doing this with ease, we are just so impatient and don't want to wait for the right distance to strike a drone without it fighting back or learning to use upward thrusters to hover travel FAST across very uneven terrain, ever gone ATV'ing? You can catch some serious air and land with ease and if you dont, learn to side thruster? I absolutely realize how frustrating it can be when i rush this game. The word "Elite" and "Dangerous" are not to be taken lightly bruv... good luck commander.
@TheYamiks, I think the devs won't do that though. Mostly because cruel and unusual punishment is illegal, yadda yadda. However, I do like the idea of making them narrate some of their personal narrative.
about gear for guardian structure(blueprints): carrying a point defense worth it's weight in gold, as it avoids a quite ammount of frustration because it nulifies half of the sentinel's weapons, the knockback fest missiles
So true... I ground enough stuff for all the guardian mods I thought I would ever want, a while back... Never want to go back there... after that chasing my tail for so long...
"Personal Narrative" looks to me like it's "We won't tell you go to planet A and get X and take to planet C and get Y, you will just find it in the course of normal play". Unfortunately there's no way the current tools allow that and since the stuff is in fixed places, there's no personal sleuthing to the whole process, making it "you have to find someone else to tell you".
So far the guardian fighters are hardly worth the effort. Sure Lance packs a punch in hands of a skilled commander but you'll soon realise you are on fire and got no heat sinks. And if you think you'll use these fighters as swarm distractions as you'd use AX Taipans don't even bother unlocking them. They have hulls made of glass and die 5 seconds after you deploy them.
Yep, Frontier pretty much screwed the game up for me. I never wanted to do these silly things, now that there are useful ship upgrades locked behind it, it`s even worse. Like punishing those who didn`t care about visiting the silly hidden sites, most of us only knew about from RUclips videos. Freaking No Man`s Sky has become more fun! Frontier should learn from that. Having our own NPC fleet? Sending them to trading misions, etc...Hmmm?
Froniter began to ruin the game when they brought out CQC and powerplay instead of working on space legs and atmospheric planets.
South Paw When people say spacelegs and atmospheric landings they mean associated gameplay too. Not just a pair of walking legs. As for complaining, they had 4+ years to work on these things but instead spent time on things no one asked for like CQC and powerplay, and ridiculous time/resources spent trying to re-balancing weapons/shields when most people where totally fine with them.
South Paw Because they work on things in advance. There are video clips of them trying space legs with a floating pilot in a cabin dating back to 2012/13. They have over 100 developers working on Elite apparently, AND Adam woods has said on several live streams that they are always working on projects way ahead of time. That is how development works.
I would love to hear a Yamiks reaction to the latest Frontier forum post.
xyzzy3000 You mean this one? forums.frontier.co.uk/showthread.php/444962-If-you-think-Gnosis-will-have-any-significant-developments
It would just be 5 minutes of "what the -bleep-" and continuous -bleep-ing
Talked with Zac today at fantasticon soo might have something to say on a stream rather than a video
I went for the FSD booster first, mostly because I finally bought a pc that E:D didn't CRASH every 10 minutes when using an SRV. Made grinding for guardian tech MUCH easier (obviously).
Can't argue with that Yamik. I didn't realise that one had to pay an extra £10 for the deluxe version of Odyssey in order to play the Alpha. That is, I agree, an Einstein-Rosen bridge too far without further bonuses.
Damn. Unlocking the gauss cannons before the mat reduction so thanks to that i dont want to grind to unlock the other/new tech.
Well looks like I'm done with ED for another year. Was waiting for fleet carriers, but they were cancelled.
Remember kids, grind isn't content
I stoped at around 2 mins... thank you Fontrier for this "Compelling" Gameplay! :D (tht was a sarcasm for the popsicles tht didnt understand)
"They are good at killing thargoids" the irony of this statement is that they are worse than any fire at tanking or dealing damage to thargoids. The ax fighter deals just as much damage but is leagues more tanky
My dog loves the sound affects you use
I agree I think fdevs are just making us do repetition for the purpose of lack of content, it would be nice if you just need to do this all one time so we can actually enjoys more time actually USING the module than get bum fack GRINDING just getting the required mats 😅 let's make the game more easier 🤣
I just cracked up so hard at 4:10
The rubber duck sound always gets me XD
Thank you Yamiks :) always enjoy the videos even salty but honest hahaha! HEY do a vid concerning cancelled features on Q4 pleaseee and tear it a new one hahahaha!!
Thanks for the guidance. This helped a lot
Here's a fun little tip for you if you are doing the Blueprint Segment puzzles. If you happen to have any Missile Launchers with the Overload Munitions experimental effect, those actually trigger the energy pylons too. You could just raise the pylons, then blast them with a pair of Overload Missiles to activate them. Best to do it with someone else watching so you can baffle them with this.
PSA: If you somehow get the structure to reset in the same instance, relog anyway because it just eats your key without giving you the scan.
Translating the subtitles at the beginning of the videos is funnier than the grinding to unlock Guardian stuff
I sent days upon days there and got everthing I needed in one go. I got bored sure, but thats what other videos are for, listen to them while taking down sentinels and scanning data, that and it passes the time and passively gains arx fir you, the more you do it, the more birsd with one stone.
Maybe I'm just REALLY sleepy, but the quality of the game footage in this video seems more... crisp and sharp than usual? Everything looks really nice! Well done!
Even a little tour around Guardian Space would be more fun than this. Like, every of this site could look different from one another and could give you one guardian thing each, just by scanning a main ancient data terminal and maybe fighting some sentinels off, but also unveiling a part of the ancient Guardian history. At least something like the scripture or log, anything, like come on, it wouldnt be so hard. So there is actually something to it, you just travel around Guardian "bubble" and learn something about them and unlock their tech, but without the shenaningans of riding around the structure and farming everything that is there. Why someone thought that it h a s t o take so much time????
been over a year and we're still stuck with the same old SRV's... i wonder whats holding them back on some sort of upgrades more epxensive srv type with a little more dmg so that taking down the sentinels isn't annoying as fck
I tried 2 stars in the Synuefe system and the planets are too small to land on... complete waste of time...
I'm dying from all the personal narration!!!! X(
Greetings commanders
I have a bit of an issue...
I'm currently doing some bounty hunting in high Res and I currently have 30 mil
What should I buy from that?
I won't grind any rank because I hardly earned my federal Dropshop , I'm currently in. And I don't have horizons or any add-ons...
Or should I grind the bounty hunting until I can get the Phyton?
The most annoying thing I've found with this is actually LANDING at HD63154-B3A. Even in an ASPX it's damn near impossible to find anywhere to land because the terrain is so uneven.
Thank you so much for this this has been a real life saver.... And a great way of saving the remnants of my sanity
forums.frontier.co.uk/showthread.php/437846-Simple-Guide-for-Unlocking-all-of-the-Guardian-Tech
This link provides a close by weapon and module sote maps nearby the guardian fighter site. Should make this a little easier
100 developers... like those cheap handhelds with 1000000+ games back in the day
Ask the devs to make 50 mil(which is practically no money cause everything is so fucking expensive) and maybe they will think that 1 mill for wing cargo or source missions is a little too low
Im glad I got like 15 vessel bp from the pilons before they fixed that bug. Getting them the correct way look so boring.
With the obelisk data, do you need to have the specific relics needed to scan each pillar or can you just scan a pillar to get the data?
Those puzzles are repeatable now, no relog required.
I tested it without picking up that key and it borked the thing so it was not repeatable... so yeah it's a but but still
True, I remember not picking up the key once between the activations and it broke it as well. The puzzles on the ground should be repeatable though.
Been back several times for various things I've needed to unlock; staying for all would have been tedious, and I've still got return trips to do so having the developers do it in one sitting would be interesting.
Personally speaking I simply couldn't head cannon (personal narrative...whatever) the required story to justify it. Be nice if they could share theirs while they demonstrate. Going for a (single) fighter and the corrosive resistant cargo bay at a frantic pace this week because I'm scrambling for the Gnosis (ty to ObsidionAnt. I'd've missed that but for him. All those virgin planets to scan.).
Elite Dangerous is a wonderful game, but bits can be frustrating. Still, I'd rather have the odd, ultimately tweakable, bit be a grind now than not be there at all.
I have faith the developers will address further these issues in the future, and forgive them to a degree as life is a serious of lessons and they are concentrating on making an amazing game even more amazing next year. Sad about the recent delays though; I was hoping feet or planets this winter.
Yeah... I'm not in a hurry to get back from Colonia for this. My personal narrative dictates that I unlock all the engineers there and I'm also not looking forward to grinding all the pattern epsilon obelisk data I would need to unlock those fighters.
My Personal Narrative is sitting at jaques station with the combat imperial cutter i used to get there until he goes to beagle point so that my trip there is cut in half
How to unlock them, repetitive grind followed by repetitive grind.
It's clear that FDev doesn't give a flying fuck about our criticisms of the game play (if you can call mind numbing repetition and dull busywork) game play.
Jeez man what a pain in the arse this is. Great concise vid and thanks for all the info though
This looks like a classic case of devs running out of time / budget to me. I imagine the designers would have loved to have many of these sites all with different gameplay but at the end of the day dev time gets consumed working on other things and these ideas are cut down to the bear minimum. Sad really, but seeing as these updates are free I'm not surprised they are the lowest priority for development
I got a weapon I did this earlier before sever shut down after dying 3 times... anyways yeah first time out of bubble lol.
Definitely would like a guardian fsd don't care for weapons I don't do thargoids or pvp.
How you forgot to mention HOW FUCKING FRUSTRATING FIGHTS WITH SENTINELS IS. When they roll ur srv around by firing at it. Damn when i was unlocking my modules i almost have heart attack from the UNYIELDING RAGE i experienced in those fights with sentinels :/
sentinels are literally NOT A THREAT but a fucking annoyance... and then tossing so many NNOYANCES at you : well guess what the player will feel!?
You need to make you own hot sauce !!!! i want some "yamiks sauce" !!!!!!!!!
make it spicy and thick !
Star trek has cardassian yamok sauce. Is that close enough?
The problem apart from the shit mechanics, is fdev believe (or want) you should unlock this stuff over time, then if you’re a good boy you’ll get your toy sometime around Christmas. Barley any serious gamer plays games like that though. you see the cool new shit - you want it. This is an entertainment product after all, not a fucking life lesson in patience is a virtue.
Spent a good few bored hours grinding for the ships. I understand the idea of having big unlock requirements (ie 30 of this certain material rare material) but as I said when trying to unlock the shock cannons when it isn't natural gameplay it's fucking dull. Spending 2 hours searching for one type of rare planetary material and getting like 12 units of it at the end of the day is frigging terrible. It's fine getting all the ship component materials because blowing up ships is a part of the natural gameplay loop. Collecting guardian materials isn't, which would be fine if the rewards were good but in most cases it's subpar
i couldnt stop laughing. you sir have gained a sub.
Relogging actually not required for beacon...nani
I was expecting guardian slf review today....
what would be the recommended fsd jump range for the trip?
30 is good enough
This is hilarious!!!
I was able to get 3 keys without relogging. So at least there is that.
Haha lol I lost my shit when 2:53 that was to funny
Whose idea of fun is it to get your SRV stuck every 10 meters? Devs should be forced to battle royale in Escher's Relativity on shopping carts while we all shoot missiles at them from the windows.
But Yamiks, players who play the game by actual logging in into the game obviously do like this "quality personal narrative" grind. They login because they like it. FD has no other choice but to dump a pile of same sh... personal narrative. FD delivers what players want. /s
emergent personal narrative gameplay
I say we go to the ED changed channel and upvote comments asking them to do this bullshit.
i hate those goddamned guardian sentinels.
man, everytime i watch one of these for the good clear info, i just end up turning off the game. kills my vibe...
Fuck that. As predicted we are expected to do this bullshit, for every single Guardian item. I’m not going back to any of those sites for a long, long time. It’s not even massively time consuming in relative terms, it’s just not entertaining or interesting.
i honestly stopped playing this game, i got sick of it, there's very little to do, anything that give good progress is nerfed to fuck
The guardian lore and gameplay is what made me stop playing. Fdev must have no shame
Christ FD have pissed away so much development time on thin shitty gameplay :(
not going to bother personally narrating the guardian fighters until i can rebuy an ai pilot. good ones are too valuable to risk against goids
What about multicrew?
You mean I cant just... like... buy those?
That's how FDev counteracts exploits I guess....
i dont understand a word you are saying, is this english
Actually first this time
I love grind !!!!!!! ...................................................No....I dont.
Man this sucks lmao