Of these, the platform arches probably provide the most vanilla friendly feature, though they're all intriguing ideas. The train and the pipes sound like Ironteeth styled ideas, whereas the packaged foods definitely seem Folktail themed.
@@itszeeeti I agree. A third faction would allow a lot more developments and specialization, though they might have to focus the themes a bit more so each faction has more of an identity.
@@itszeeeti It’d be nice to see a faction centered around transportation in general. I can see a faction that masters carts and elevators and such to maximize efficiency in good transportation and migration, maybe they could have faction-exclusive power wheels and storage buildings that automatically load/unload goods delivered via carts. Another type of faction I’d personally love to play as is one based purely on aesthetics/spirituality. Concerned less with brutal efficiency like the Ironteeth or basic goods like the Folktails, but instead on artisan goods and pretty architecture.
@@Killerkarotte1 Better stairs does not have to be mods though, adding more creative ways to let us build stuff is certainly a DLC they can go for, the way they keep expanding the game with free stuff is great but not sustainable economically wise.
I love your channel. I just found it and have been watching all your videos - your presentation is VERY good! I try to limit the mods I play with for most of my regular games. Only when I feel like I have "conquered" the map and there isn't much left for me to do, then I start using mods to rebuild everything even better. :)
I like the pantry mod, since the update to 6:00 but I have update six, I've not really been able to handle the train stuff very well it could be how I have it set up but it gets jammed Oh, I think I just realized what I did wrong.
Do you play Timberborn with mods?
Of these, the platform arches probably provide the most vanilla friendly feature, though they're all intriguing ideas. The train and the pipes sound like Ironteeth styled ideas, whereas the packaged foods definitely seem Folktail themed.
I agree with you but I would like a third faction for trains and pipes. A faction that has more mechanical things.
@@itszeeeti I agree about a 3rd faction.
I think the game has needed a new faction for a while now.
@@itszeeeti I agree. A third faction would allow a lot more developments and specialization, though they might have to focus the themes a bit more so each faction has more of an identity.
@@itszeeeti It’d be nice to see a faction centered around transportation in general. I can see a faction that masters carts and elevators and such to maximize efficiency in good transportation and migration, maybe they could have faction-exclusive power wheels and storage buildings that automatically load/unload goods delivered via carts.
Another type of faction I’d personally love to play as is one based purely on aesthetics/spirituality. Concerned less with brutal efficiency like the Ironteeth or basic goods like the Folktails, but instead on artisan goods and pretty architecture.
Trains, better stairs, elevators, vertical power shafts, electricity, many many ideas for the developers to implement that makes life a little easier.
I feel like some mods should stay mods.
Mods should stay mods....
@@Killerkarotte1
Better stairs does not have to be mods though, adding more creative ways to let us build stuff is certainly a DLC they can go for, the way they keep expanding the game with free stuff is great but not sustainable economically wise.
I love your channel. I just found it and have been watching all your videos - your presentation is VERY good!
I try to limit the mods I play with for most of my regular games. Only when I feel like I have "conquered" the map and there isn't much left for me to do, then I start using mods to rebuild everything even better. :)
Thank you for kind words :) Really appreciate it.
Im the same way. Use mods when base game is played out
Another created that found my train mod! So excited to see people using it! May I add it to the description of my mod?
Hey Tobbert! Great mod and and it works really well! You can absolutely add it description
I hope those mods become official included on the game. Train, better electricity line, automatic dam, better storage network, and elevator.
I think that would make the game too easy.
Ehm....that would be watered down experience.
No challenge whatsoever.
Hello! Please tell me how the train mod works now, if any guide? What changes were there?
Hopefully someone can help you. I havnt played with train mod in a while
God I love the train one
Choo Choo is amazing!
I like the pantry mod, since the update to 6:00 but I have update six, I've not really been able to handle the train stuff very well it could be how I have it set up but it gets jammed Oh, I think I just realized what I did wrong.
Hahahahah glad you could fix your problem 🤣
is there a timberborn co op mod ?
Not that I know of
So are "essential" mods more or less needed than "must-have" ones?
they are all great mods but i couldn't use same words twice. Use mods you like :)
Actually...no mod is "essential".
I don't miss any mods, even after 300+ hours.
Let's hope the devs one day will add this to the game as a feature not a mod.
Lets hope so :)
Thx 👍🏾😎
Glad you like them 🙂
CHOO CHOO!!!!!!!!!!!!!!!
CHOO CHOO :D
I have dl the mods manually, but where do i put the files?
search for "Mod Manager" on Mod.io. You will have all info there
please do train tutorial for multiple trains
More videos are on the way. Mods deep dive will be one category
i like the train mod
Choo Choo mod is awesome
building without any cost,how?😅
i use "Creative Mode" mod