Analysing a bunch of cap choice in a video would be useful and interesting I think, especially on a no fog map. You could even fire up a bot lobby and screengrab the starting board to look at each seat separately.
Your camera position is just fine, it’s appropriate because it looks like you’re looking at the entirety of the map from that angle. Please don’t change
I'd love to see a full cap choice video. Like 100 in a row or something. Draw out the chokes, consider turn order/territories, and then what you would go with. Also if you could do something like right before you pick, "Feel free to pause the video here to think about where you'd cap." And then point out your cap and why. Would be very educational.
I would love a video analyzing a ton of games and cap choices for yourself and others, discussing how to tell in the first turn or two how you know where others have capped when you don't initially see the cap in the open, and the like. It would be a very informative video and would further teach the Risk community which, from my experience, must be watching your videos because they're getting better! Lol
100% I’d love to see you break down multiple openings for cap choices. Maybe start a few all bot games and show where you would cap (no need to play them out). To end the vid it would be fun if you asked us to guess where you would cap in a few openings and then share your choice and explain. Love the content. Thanks pete
Looking at the cap choices, I find it interesting and worth commenting that If we see a good cap choice for a player which they do not take, then they must have a better choice or be a weak player. Similar to narrowing a player's hand in poker. Often times you can deduce they can only be in one or two sensible positions. Pete, I haven't heard you vocalize this, however, curious as to whether you do this or if you feel this is too risky ;P.
I think for someone that doesn't play I have a pretty good grasp on cap choice just from watching a lot of games by high skilled players like yourself and following their reasoning. Still I'd totally watch another video on cap choice, cause I do enjoy reasoning along with you and learning more about Risk theory in the process.
great explainer on cap choice there. i think you also chose that cap because if black rolled your cap, you could add to that 4 in France and have a chance at retaking it...
I think in both cases rolling the purple pocket cap would have cost too many troops. He needed to hold enough troops on a withstand a set and roll, and the sets were already at 50. So he needed 60+ troops on cap.
Suggestion for the cap choice vid: People submit screenshots of (1) the position as they are choosing their cap, (2) where they capped, and (3) [optional] end game screen win or lose. Could use the discord to compile these?
Hey pete ! Thanks for the Extra at the **END** Yes i would like a video talking of cap choices. But not yours ! Pick other content creators, subs, viewers that you have, and analyse even pictures that could be post on discord would be amazing.
Your Cam possession is not a problem keep it how it is. And this game was Epic You turned the tables as always well done again. and again for the great content
I thought it was kind of an odd choice of you to kill guard Black player in Orient rather than on a 1 point in Eastern Africa. Was there a strategic reason for this?
You only have to leave as many troops on a newly conquered territory as the number of dice you roll. Normally, you roll with 3 dice meaning you have to leave 3 troops. But as an attacker you can always choose to roll with just 2 or 1 dice (you can select it on the same dice roll slider where you can choose blitz vs manual rolls). Using less dice to attack significantly lowers your odds of winning, but does mean that if you do win you don't have to move as many troops to the new territory. So in this case, black was attacking with a single die. This is almost never a good idea outside of particular tactical settings. I don't think it was warranted here, though I understand why black thought it would be a good idea.
Normally attackers roll 3 dice and defenders roll 2. Dice rolls are ranked and paired and defender wins ties. There is normally a slight advantage to the attacker (i.e. the attacker's advantage from rolling an extra die outweighs the defender's advantage of winning ties). But capitals (as long as they have more than 2 troops on them) defend with 3 dice, completely nullifying the attacker's normal advantage. So capital defense heavily outweighs offense. To take a cap, you often need 2-3x as many troops as are on the cap to have a reasonably good chance of winning it.
@thenonsequitur You say having 2-3xs as many troops are needed to take these caps, but in some situations I see players smash into to Pete with double the troops and lose everything and then he does the same and 9 times out of 10 it works when he does it. Any idea what's going on there?
25:00 ish, "He's going to respect me eventually" Me: I don't think he knows the meaning of the word? 28:00 ish, well okay I guess he fears you at least... 160+ cap staring down his throat...?
I think black legitimately disconnected but when he came back he saw that the bot had started expanding to additional bonuses and decided to just roll with it and keep taking those bonuses (of course not considering at all that someone else was already in these bonuses and how that player might respond...)
Analysing a bunch of cap choice in a video would be useful and interesting I think, especially on a no fog map. You could even fire up a bot lobby and screengrab the starting board to look at each seat separately.
Absolutely great cap choice analysis. Would totally appreciate seeing more of it.
A video about cap choices in different scenarios would be fantastic. Using some of your old videos is a great idea!
Please
Yes plz this is the way
bump. yes please
It doesn't matter if it's 4am, if it's riska meta, I'm watching that video while I continually fail to sleep.
I see no lies detected, I either make it through or I fall asleep!
Real.
Sounds risky 😂
Cap choices are the most important... and im soooo glad to have learned that from you over the years!
Yes... its been more than a year at this point 😂. TIme flies by too fast!
I graduated in the time I was watching you!
Your camera position is just fine, it’s appropriate because it looks like you’re looking at the entirety of the map from that angle. Please don’t change
i agree
I agree
nothing better than a 4 a.m. risk video to start the weekend
I'd love to see a full cap choice video. Like 100 in a row or something. Draw out the chokes, consider turn order/territories, and then what you would go with. Also if you could do something like right before you pick, "Feel free to pause the video here to think about where you'd cap." And then point out your cap and why. Would be very educational.
I have all of the meta settings games in one long playlist if you wanna do something like that
@@FreePete yeah I've already watched them all, I just can't get enough EUROPE. ADVANCED. PROGRESSIVE. CAPITALS.
56:09 Can I just say that I love the "new" pete haircut? More 'filling' I guess?😂
Definitely a video on cap choice it can be such a quick end to a caps game. Good game thanks for the work
I would love a video analyzing a ton of games and cap choices for yourself and others, discussing how to tell in the first turn or two how you know where others have capped when you don't initially see the cap in the open, and the like. It would be a very informative video and would further teach the Risk community which, from my experience, must be watching your videos because they're getting better! Lol
100% I’d love to see you break down multiple openings for cap choices. Maybe start a few all bot games and show where you would cap (no need to play them out). To end the vid it would be fun if you asked us to guess where you would cap in a few openings and then share your choice and explain. Love the content. Thanks pete
Looking at the cap choices, I find it interesting and worth commenting that If we see a good cap choice for a player which they do not take, then they must have a better choice or be a weak player. Similar to narrowing a player's hand in poker. Often times you can deduce they can only be in one or two sensible positions. Pete, I haven't heard you vocalize this, however, curious as to whether you do this or if you feel this is too risky ;P.
This was a flawless game by you Peteman! From the first to your last move everything was on point! GG!
52:53 the evil Pete is behind you
I think for someone that doesn't play I have a pretty good grasp on cap choice just from watching a lot of games by high skilled players like yourself and following their reasoning. Still I'd totally watch another video on cap choice, cause I do enjoy reasoning along with you and learning more about Risk theory in the process.
great explainer on cap choice there.
i think you also chose that cap because if black rolled your cap, you could add to that 4 in France and have a chance at retaking it...
Analyzing cap choices would be. Cool vid
I vote for a cap choices video!
Video on cap choices would be great!
yes please, more cap choice videos!!!
Why didn't he take the purple cap and clean his pocket at 23:06, or set and done the same at 25:05?
I think in both cases rolling the purple pocket cap would have cost too many troops. He needed to hold enough troops on a withstand a set and roll, and the sets were already at 50. So he needed 60+ troops on cap.
@@thenonsequitur ngl, completely forgot the context of these parts of the video at this point, but thanks for trying😂👍🏼
Suggestion for the cap choice vid: People submit screenshots of (1) the position as they are choosing their cap, (2) where they capped, and (3) [optional] end game screen win or lose. Could use the discord to compile these?
Hey pete !
Thanks for the Extra at the **END**
Yes i would like a video talking of cap choices. But not yours ! Pick other content creators, subs, viewers that you have, and analyse even pictures that could be post on discord would be amazing.
Your Cam possession is not a problem keep it how it is. And this game was Epic You turned the tables as always well done again. and again for the great content
all these 4am plebs, 7pm saturday night FreePete is supreme
AND LIKE #69 *dab*
48:58 Not nessesary at all! That territory is large enough to see almost every time, and if not, nothing interesting happens there anyway!😂 GG!
Waiting for the cap choice analysis vid!
I thought it was kind of an odd choice of you to kill guard Black player in Orient rather than on a 1 point in Eastern Africa. Was there a strategic reason for this?
I wanted to keep a cap card
@@FreePete Ah, ok. That makes sense. Thanks for explaining.
at 3:13 how does black still have 7 troops?
You only have to leave as many troops on a newly conquered territory as the number of dice you roll. Normally, you roll with 3 dice meaning you have to leave 3 troops. But as an attacker you can always choose to roll with just 2 or 1 dice (you can select it on the same dice roll slider where you can choose blitz vs manual rolls). Using less dice to attack significantly lowers your odds of winning, but does mean that if you do win you don't have to move as many troops to the new territory.
So in this case, black was attacking with a single die. This is almost never a good idea outside of particular tactical settings. I don't think it was warranted here, though I understand why black thought it would be a good idea.
The starting power is slowly regaining. Maybe in a year we'll have the classic introduction back 😊
I'd actually buy your shirt, buddy. Good luck 😮♡
Pete, I wish u a good Koningsdag from Holland!
Pete, does getting a capital help you generate more troops? Im not sure what the advantage is besides winning the game if you grab them all
Caps indeed give you +2 bonus troops. Besides that they give you a great defenders advantage which can help you control the map in an amazing way
@@unluckygamer692 Thanks
Normally attackers roll 3 dice and defenders roll 2. Dice rolls are ranked and paired and defender wins ties. There is normally a slight advantage to the attacker (i.e. the attacker's advantage from rolling an extra die outweighs the defender's advantage of winning ties). But capitals (as long as they have more than 2 troops on them) defend with 3 dice, completely nullifying the attacker's normal advantage. So capital defense heavily outweighs offense. To take a cap, you often need 2-3x as many troops as are on the cap to have a reasonably good chance of winning it.
@thenonsequitur You say having 2-3xs as many troops are needed to take these caps, but in some situations I see players smash into to Pete with double the troops and lose everything and then he does the same and 9 times out of 10 it works when he does it. Any idea what's going on there?
@@khaosarts2089 Pete is much less likely to upload games where he loses those rolls
25:00 ish, "He's going to respect me eventually"
Me: I don't think he knows the meaning of the word?
28:00 ish, well okay I guess he fears you at least... 160+ cap staring down his throat...?
Is it better to be loved or feared? It's better to be both
cap on 1 is fine as long as there is no cap near by. Its better on a 1 then neighbour cap with a 2 while he has a 3 never go negative neighbour cap.
That Black Disconnect was interesting - _i_ didn't break your bonus. The bot did.
I think black legitimately disconnected but when he came back he saw that the bot had started expanding to additional bonuses and decided to just roll with it and keep taking those bonuses (of course not considering at all that someone else was already in these bonuses and how that player might respond...)
what. is. up. riiiiiiiiisk taaaakeeeeeeeeerrrrrsssssss
Dont save the kill on black that never works out for you Pete lol.
Shot and position are good. Don’t make a tiny Pete
I don’t care about the camera angle just good fun and psychological conversation instead of
Bot 9v10 was odd
Yeah, I don't think I've ever seen a bot attack with fewer troops than the defending territory. Very strange.
Keep your head to the bottom left at least. That hovering head thing is disorienting.