Music Technology 101: Dithering Explained (1/2) - Quantization Noise

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  • Опубликовано: 20 янв 2025

Комментарии • 28

  • @Lexyvil
    @Lexyvil 2 года назад

    That's so interesting! So in the Quantized signal, you can hear both the original and the noise at the same time. I'm guessing that's how hearing multiple sounds work in real life. Thanks for the image example too, it helps visualize it more.

  • @alexkozarmedia
    @alexkozarmedia 11 лет назад

    Great explanations here. It's very interesting to see the details behind quantisation noise

    • @MangoldProject
      @MangoldProject  11 лет назад +1

      Glad you liked it. I find that hands-on experimentation is usually the best way of really "knowing" something, but often knowing the theory tells you how to experiment, since there are so many possibilities.

  • @iBrade
    @iBrade 10 лет назад +2

    Only 1 minute in and i find it more interesting than what my lecture teaches me.

  • @peterjr7
    @peterjr7 3 года назад

    OMG so well explained!!!! thank you very much!!!

  • @mittluk
    @mittluk 9 лет назад +1

    great video! absolutly helpful!

  • @alisaljic
    @alisaljic 10 лет назад

    Thank you. Once again, very concise and understandable.

  • @josephjwoods66
    @josephjwoods66 9 лет назад

    Great video, concise with excellent examples on to part 2

  • @samworskett
    @samworskett 9 лет назад

    Excellent video - perfectly explained. Thanks!

  • @williamrussotto8702
    @williamrussotto8702 7 лет назад

    Brilliant explanation

  • @sticksquash
    @sticksquash 10 лет назад +1

    Don't most players have some sort of interpolation on bit depth and sample rate to make it sound more smoother, or curve it as opposed to say connecting the dots (linear) or using the nearest neighbor? Probably through a cubic interpolation? It would at least make it resemble a sinusoidal but might make more complex waveforms more muddy.

    • @MangoldProject
      @MangoldProject  9 лет назад

      That's a good question. I don't know the answer to that. One thing's for sure: *some* sort of "interpolation" is used simply by turning the digital signal into a continuous analog voltage signal. However this is not what you were talking about.

  • @HellaHipHop
    @HellaHipHop 8 лет назад +3

    the dark arts. ahhhh my love

  • @575garden
    @575garden 6 лет назад

    fantastic video

  • @pierrejeanes
    @pierrejeanes Год назад

    But sir i just don't get it, an error due to low depth its simply a slightly different frequency and amplitude of the original but when played it sounds like noise

  • @MikePreset
    @MikePreset 8 лет назад

    that was so clearly explained ..Thank you

  • @redirishmanxlt
    @redirishmanxlt 11 лет назад

    If I render a track to WAV using 48khz and 24bit, would there be any need for dithering?
    What I'm trying do is render an entire track to audio, and then master it with dithering.

    • @MangoldProject
      @MangoldProject  11 лет назад

      Ideally, you should dither whenever you reduce the bit depth of your audio. So, whether or not you'd need dithering would depend on whether your source material is at a higher bit depth than 24 bits.

  • @AndrewJohnClive
    @AndrewJohnClive 10 лет назад

    Thanks Buddy. Excellent!

  • @Willton25091990
    @Willton25091990 8 лет назад

    Love it!!

  • @compiutershick1
    @compiutershick1 5 лет назад

    Thank you!

  • @2592Thomas
    @2592Thomas 4 года назад

    thanks a lot!

  • @GingerBagels
    @GingerBagels 8 лет назад

    I just don't get it...

  • @abmunguia
    @abmunguia 10 лет назад +1

    This is real altruism.

    • @MangoldProject
      @MangoldProject  10 лет назад

      Thanks man. I really appreciate the comment.