The toy hammer glitch allows you to jump to the secret window on the upper level of Blizzard Bridge immediately (without taking the longer secret route where the tomato is) which then loads you to a parallel copy of the level in which enemies only spawn inside the arenas. Doing the hammer jump again you can go out of bounds and back on the lower level of the bridge to just walk to the finish line. one final hammer jump and you just skipped every enemy in that area, including bosses
I did something similar to complete the quest for it, but I honestly never thought to mix, I just carried crash through the level and dropped it whenever I needed to attack something other than the frosties
Man, you said something along the lines of "every one of you should try the speedrun because it's very movement heavy, you can learn the route" and it rings true. So far this game looks rock solid, so speedruns also look surprisingly simple, spam movement abilities and cut corners whenever you can. That said, taking shortcuts it's not as simple as it looks because the devs kinda tried to limit what you can do with Tornado or Dragon Fire to cut large gaps. But even the major glitch of fire/hammer jump is surprisingly simple. After watching A+ Start's Son of a Glitch video explaining it and then watched your Arena 6 seconds clear, it's pretty easy to do for rare fragment farming. Game is amazing, not only simple and welcoming to newcomers, but with a speedrun that relies hard on fundamentals too so it's easy to get into
Loistava suoritus! Speedrunnia seuratessa kyllä korostuu, kuinka pelissä on keskitytty enemmän salaisuuksien etsimiseen kuin tasojen haastavuuteen. Videota oli kyllä mielenkiintoista katsoa, vaikka mukana olikin paljon tasojen läpijuoksemista :D
Blue Birds holding a cage, like the ones on the beta of Super Mario World? Also, Nintendo did a horrible job at showing stages, i thought them all were flat and barren, now i'm interested at getting the game.
Should’ve used the super jump with the hammer on atop the highest tower. And used the glitch to activate tropic woods without the cutscene, could’ve saved seconds there.
I don't know how most any% speedruns work, so, question: Is an any% speedrun truly "finished" if the game doesn't finish to the point where the story ultimately and canonically ends? I ask because fighting Morpho Knight and Chaos Elfilis, even if it says "post-game", is still part of the main story and plot, so going through those sections of the game should be considered part of the run as well, right? I mean, I can understand the concept of "any%" to be different depending on the game played, but you're not doing a "100%" speedrun by finishing the game until the true ending, and not going through those sections is like leaving the "any%" run "incomplete" or "unfinished", so I don't know. I'm also partly asking because I feel "just" fighting Fecto Elfilis and ending it there is "anticlimactic", knowing that there's more to the game before it actually ends, what with the Forgo Dreams area, Morpho Knight and the Ultimate Cup Z's true final boss, which is Chaos Elfilis. Knowing that the story fully ends with the description, after defeating Morpho Knight and seeing Elfilis escape, then beating him once again and finally getting the character description, that Chaos Elfilis created a temporal distortion in The Arena to take revenge with the new power obtained, it feels completely wrong to leave that part of the game unfinished, since that would equal, in terms of actual run and gameplay, that the run is unfinished, and therefore, does not count. That's how I see it, at least. That aside, I genuinely want to comprehend why most "any%"s end the speedrun without continuing the actual game until it truly finishes. It has been bugging me for quite some time, although I don't think of it too seriously 24/7, I just had that doubt, since I see it's a recurring thing to end it "mid-run" in some instances. I just don't find any real reason besides maybe because it's time-consuming, or maybe player's choice, rules, norms and the like, and even then, those would be more limitations in the context of actually finishing the game, which is why, again, I don't find a real "reason" to not end the game on the true final boss, since it's "true final boss" for a reason. For example, if it's a Sonic Rush speedrun, where you have two characters with each their own campaign, I can see a little bit why that would be an "any%" speedrun that ends it with either Sonic or Blaze's story, but even then, "any%" isn't "any" based on the game itself, but the "percentage of things obtained, done or eliminated", which doesn't mean "finishing it whenever you arrive to "x"or "y" goal", since just finishing one section of the game doesn't make the run an "any%", that would just make it incomplete to an extent. If it where, for instance, a "100%" or "Sonic%/Blaze%", that would be different, because it's not an "any%", just a "%" based solely on part of the game, and not the game as a whole, and since "100%" IS, in the case of Sonic Rush, "Any%", since you still need to get the Chaos and Sol Emeralds to access the true final boss and then genuinely finish the game. In Sonic Rush Adventure (its sequel), unlike Sonic Rush, "100%" isn't "Any%", since the game itself has a lot of islands to discover, which are optional, meaning that, even if you have to get the chaos Emeralds and the Sol Emeralds (which were the only collectibles in each campaign of Sonic Rush), there would still be quite a lot of things that are not necessary to finish the game, but the point is precisely that; finishing the game, from the start until the end. So, my point is that "any%" speedruns do not equal "finishing until a technical end based solely on credits or supposed final bosses" but actually finishing the full game beyond just a single section. If that isn't done, even if it's considered official, that run would still be literally and figuratively unfinished, since, in the case of this game, you're not doing a "Fecto/ Fecto Elfilis%", you're actually going for an "any%" in general, which means you're theoretically attempting to finish the game, as in THE FULL GAME. I'm not saying to finish the game 100%, because it wouldn't be an "any%" run in the case of this game. I mean "the full game", as in, "finishing the true ending, which is Elfilin recuperating his other half after beating Chaos Elfilis's Soul". THAT is the theoretical goal of "any%" of THE GAME in general, and not part of it. That's how I see it. I mentioned all of the above as an explanation for you, to comprehend where I'm coming from. Also, as a sidenote: I don't know about others, but a think a "segmented" or "seperate" speedrun doesn't count as an actual, continual and "unbroken" speedrun, since that would be like treating those segments as their own "mini" or "micro" speedrun, and not a full "any%" speedrun as a whole, so doing the true ending seperately wouldn't count on that sense. I mean, so long as the "any%" speedrun, even if divided into "Part 1" and "Part 2", for instance, remains a single, unified and unedited speedrun, as originally conceived, editing and segmenting the run into different videos is fine, but... why would you? It's a bit weird. Not bad, just weird, or rather, unusual, since you could just leave the video as-is. Then again, there ARE some videos that make highlights of certain segments of the game, which is fair, considering that the segmentation is done for the purpose of entertainment, but... if you do it to capture your merit and legitimacy, even if you also do it for entertainment, there's no need to segment half a speedrun. Rather, it would be short segments the ones displayed, and not a few hours. Anyway, I digress. I hope my point served some purpose, but now, back to my original question for you: Is an any% speedrun truly "finished" if the game doesn't finish to the point where the story ultimately and canonically ends?
@@thetunapeckerblues I can see why that can be the case, and I agree that credits are credits. The problem is that the credits themselves do not dictate weither or not the game itself is truly finished, since after the credits, the game itself still continues. It would be a different matter if the credits WERE the end of the game, but they're not. That's my point. I understand that "the standard" for any% right now is "credits roll, it's finished". I'm just saying that, as a whole, the game isn't necessarily finished just because there are credits. I mean, take Batman, for example. There's one game where Batman dies, the credits roll and then everything rewinds because that's not where the story is supposed to end. Obviously, the context for why and how that happens is different than this Kirby game, I understand that, however, the point still gets across: If every time there were a credits sequence that made the run end, that run would be incomplete because the game itself is "incomplete". Not "incomplete" in the sense that you need to clear it 100%, but "incomplete" in the sense that the storyline and the ending itself, regardless of the optional stuff, isn't finished. Both in Batman and Kirby's case, the games technically "end" the moment the credits roll, but that is not "the end of the game", just a "section" of it that ended with 1 "credit roll". Since it's just "one section of the game", it's also "one segment of the run", not the run as a whole, so ending it at some point just because the credits roll isn't exactly logical depending on the game and what kind of "credit roll" are we talking about. Are we talking about "credits roll in the Extras/Options Menu", or a "midgame credits roll"? Maybe an "introduction credit roll of the game's staff", or maybe "one of many credit rolls"? See, what I'm getting at is that credits sometimes are sort of "milestones" or "interludes" depending on which game and/or section of the game one plays, unless we're talking about a single "credit roll" at the very end of the game, and even then, if you had the extra option of watching the credits on the menu screen and chose to roll the credits, it obviously doesn't mean you finished the game; you just triggered a credits roll that may or may not appear at the end of the game, but it doesn't affect the fact that you haven't even started the game, so clearly, you don't base weither or not a game is finished on credits. Games finish when they do, and if and when the credits happen to be at the end, that's just something that is typical, not obligatory for ending games. The same could be said about movies. Some have post-credit scenes. Regardless of weither those scenes end and so does the movie, or continue with more credits, the point is that the movie isn't finished until every part of it is completely experienced, so "ending the movie in the first credits you see" isn't going to end the movie as a whole, so to speak, it's just going to be a part of it, so you really haven't finished it as a whole. The same applies to any run that is attempted when it comes to normal speedruns. You end the game not based on the credit sections in the game, but based on weither or not the game itself has ended, since credits don't dictate weither the game itself is finished, and serve more as "checkpoints" or "interludes". In the case of this game, the runner clearly didn't finish the whole game, and so, he also didn't finish his any% run completely. It's just "assumed" that the first credit sequence ends the game. It does not, however, actually end the game, regardless of weither anything past the first credit sequence is considered "post-game content" or not, since it's crucial to the story's end, and not considering it as part of the run as a whole is like not considering part of what is supposed to be a full any% speedrun. That is why, even if the world says it's otherwise, I simply cannot accept that the game ends just because a credit roll that doesn't even take place at the very end of the game, but somewhere mid-way. Now, I do consider there's a difference between a "complete game" and "canon storyline". Obviously, the canon story may end with some events which take place after beating the Ultimate Cup Z in Kirby ATFL. If there were a non-canonical fight or section of the game, I don't consider it necessary for the run as a whole, but that'd be up to whoever considers it part of it, since in the case of Kirby's "what-ifs", non-canon scenarios provide information, foreshadowing, hints and implications about the lore which is canon, though the events portrayed are not. The thing is, it's still non-canon fights and stories, so it's fine if they don't appear in the run itself, as long as it's not a 100% speedrun. However, the canonical story is to be completed if the run is to end the way it's meant to end, so leaving that out just because "credits roll once" is not valid in that context, and should be rectified if it is to be a truly complete any% run.
@@jonathancarrion0809XXI There are different speedrun categories for the game. Any%, True Ending, 100% are a few. Rolling the credits the first time has to be called something, Any% seems logical enough. They could call it "Non-True Ending", but why.
@@thetunapeckerblues I get what you mean, but consider: Is "Any%" a category based on the game in general, hence the "any%", based on finishing the game regardless of the percentage of things collected in the game, or is it being specific to a certain part of the game itself? Taking into consideration that categories in speedrun are based more around percentages of the game being completed rather moreso than a specific task or goal, "any%" is a general term for the game as a whole when it comes to completing the story as a minimum requirement, so if this is just a "non-true ending", which, however, does not encompass "any%" as a whole, using the term "any%" without specifying the sub-category of "non-true ending" for this run isn't accurate, even if some understand it as such. I now comprehend that there is such a thing called "non-true ending any%". I'm just saying that, if the goal isn't to "finish the whole game's story", and just "finish a non-true ending for the game", it is only understandable that when people see that the speedrunner doesn't finish the game for "any%" in general, including the true ending, they would call that out so that, at the very least, the person in-charge of the upload may change or specify in more detail exactly what kind of speedrun this is, as well as what the objective of the speedrunner was. Now, maybe there is no "any%" that finishes the whole game, I don't know, I haven't watched any other. However, even if there isn't an "any%" run in general, it should be at least clarified that this is not just an "any%" speedrun, since just because it is considered "any%", it isn't only an "any%", and specifically, it only covers the "non-true ending" of the game, which means that, one way or the other, an "any%" in general isn't a"non-true ending "speedrun, making it erronous to just say "any%" without specification, since it is fairly acceptable to assume that "any%" refers to the game as a whole, and not just some part of it. It may sound very technical and unnecessary, but it's just natural if "any%", as a category that encompasses the entire game, does not just involve "non-true endings", but the entire game, so if there is no specification, the run could be considered invalid in terms of lack of information provided and not because it's not a specific type of "any%", if that makes sense. What I'm trying to convey now, with the information you have provided me, is that the problem in this context is not so much that it isn't an "any%" run, but that in and of itself, the run isn't solely "any%", but a run specifically meant to achieve the "non-true ending", and because that information is not provided, the title of the run is the problem, not the run itself. If, say, that this information stays the way it is, no one might care, and no norms or ideas of what makes an "any%" run may change in the community, but the "essence" of the run is lost because of a lack of specification that results in the run being claimed as an "any% general" run, so the run invalidates itself even if no-one notices and/or recognizes it has happened.
@@jonathancarrion0809XXI I think Nintendo would consider the game beaten when the credits roll. Everything else is post game content. If you can't play it until the credits roll, it's post game content, therefore not part of any%. Just as DLC is often a continuation of the story, but not a part of the game proper.
The toy hammer glitch allows you to jump to the secret window on the upper level of Blizzard Bridge immediately (without taking the longer secret route where the tomato is) which then loads you to a parallel copy of the level in which enemies only spawn inside the arenas. Doing the hammer jump again you can go out of bounds and back on the lower level of the bridge to just walk to the finish line. one final hammer jump and you just skipped every enemy in that area, including bosses
Mixing for crash to quick kill double frosty and get no damage dee... crazy!
I did something similar to complete the quest for it, but I honestly never thought to mix, I just carried crash through the level and dropped it whenever I needed to attack something other than the frosties
I actually killed the frosties with the time crash ability and it worked very well
@@Oyakinya-Izuki me too, not sure why I didn't specify before
@@arktya I did that 2. It was PAINFUL!!!!! But worth it in the end.
These run VODs have been really nice for helping me learn the run, thanks for posting these!
Man, you said something along the lines of "every one of you should try the speedrun because it's very movement heavy, you can learn the route" and it rings true. So far this game looks rock solid, so speedruns also look surprisingly simple, spam movement abilities and cut corners whenever you can.
That said, taking shortcuts it's not as simple as it looks because the devs kinda tried to limit what you can do with Tornado or Dragon Fire to cut large gaps.
But even the major glitch of fire/hammer jump is surprisingly simple. After watching A+ Start's Son of a Glitch video explaining it and then watched your Arena 6 seconds clear, it's pretty easy to do for rare fragment farming.
Game is amazing, not only simple and welcoming to newcomers, but with a speedrun that relies hard on fundamentals too so it's easy to get into
The fibal clwroline fight was insane, didnt know we could do that
Can I get an F for every Waddlehomie that is still waiting for Kirbro to safe him?
Great run and commentary
Today I learned you can jump while doing spin attack with sword ability
Hi I can't wait for the next tutorial on kirby and the forgotten land and I hope you get 1m subscribers and I hope you have a good day
Idk why but I really like watching this thing whole
top speedrunner, how are you so good at all games ?
Loistava suoritus! Speedrunnia seuratessa kyllä korostuu, kuinka pelissä on keskitytty enemmän salaisuuksien etsimiseen kuin tasojen haastavuuteen. Videota oli kyllä mielenkiintoista katsoa, vaikka mukana olikin paljon tasojen läpijuoksemista :D
Man, watching these has been insane
Any plans for colosseum speedruns?
I have done Colosseum speedruns already, got videos on myself
@@Samura1man oh? Gonna check them out!
Which copy ability do you recommend? Trying to lower my time
@@nineballer00 Officially toy hammer is the fastest, at least according to Wise Waddle Dee
@@sinteleon 4 seconds
@@sinteleon that's the time
Blue Birds holding a cage, like the ones on the beta of Super Mario World?
Also, Nintendo did a horrible job at showing stages, i thought them all were flat and barren, now i'm interested at getting the game.
Should’ve used the super jump with the hammer on atop the highest tower.
And used the glitch to activate tropic woods without the cutscene, could’ve saved seconds there.
Which level is the highest tower?
Tropic Woods glitch is useless in Any%
@@Samura1man tropic woods glitch skips the entire cutscene, which is a few seconds even if you get frame perfect cutscene skip afaik
How you rate the copy abilities for the speedrun of this game?
RESPECT
How does the wild frosty oneshot work?
Couldn't you save some time in The Brawl At The Mall By Skipping That Part Before He grabs you?
Cannot skip the cutscene for some reason
@@Samura1man Well, frick.
Tornado really isn’t faster than juggling it against clawroline? Picking up the stars with tornado really doesn’t do more damage than spiting them?
Juggling to have Tornado with you is better than using it for getting those stars against her, it's more consistent as well to fight her copyless
How are you sliding?
Hold Guard and press jump to slide.
how do you slide at the start ?
Hold crouch then press jump
Ok thanks !
All this time wasting projectiles... just to find out you can avoid auto-swallowing!?
Yeah, there's an option for it. Strange how the game doesn't ask you what option you want to have on
@@Samura1manYeah. I tried it off to do the same Clawroline strat, but at this point playing is too strange without it...
Sub 1:50:00
I don't know how most any% speedruns work, so, question: Is an any% speedrun truly "finished" if the game doesn't finish to the point where the story ultimately and canonically ends?
I ask because fighting Morpho Knight and Chaos Elfilis, even if it says "post-game", is still part of the main story and plot, so going through those sections of the game should be considered part of the run as well, right? I mean, I can understand the concept of "any%" to be different depending on the game played, but you're not doing a "100%" speedrun by finishing the game until the true ending, and not going through those sections is like leaving the "any%" run "incomplete" or "unfinished", so I don't know.
I'm also partly asking because I feel "just" fighting Fecto Elfilis and ending it there is "anticlimactic", knowing that there's more to the game before it actually ends, what with the Forgo Dreams area, Morpho Knight and the Ultimate Cup Z's true final boss, which is Chaos Elfilis. Knowing that the story fully ends with the description, after defeating Morpho Knight and seeing Elfilis escape, then beating him once again and finally getting the character description, that Chaos Elfilis created a temporal distortion in The Arena to take revenge with the new power obtained, it feels completely wrong to leave that part of the game unfinished, since that would equal, in terms of actual run and gameplay, that the run is unfinished, and therefore, does not count. That's how I see it, at least.
That aside, I genuinely want to comprehend why most "any%"s end the speedrun without continuing the actual game until it truly finishes. It has been bugging me for quite some time, although I don't think of it too seriously 24/7, I just had that doubt, since I see it's a recurring thing to end it "mid-run" in some instances. I just don't find any real reason besides maybe because it's time-consuming, or maybe player's choice, rules, norms and the like, and even then, those would be more limitations in the context of actually finishing the game, which is why, again, I don't find a real "reason" to not end the game on the true final boss, since it's "true final boss" for a reason.
For example, if it's a Sonic Rush speedrun, where you have two characters with each their own campaign, I can see a little bit why that would be an "any%" speedrun that ends it with either Sonic or Blaze's story, but even then, "any%" isn't "any" based on the game itself, but the "percentage of things obtained, done or eliminated", which doesn't mean "finishing it whenever you arrive to "x"or "y" goal", since just finishing one section of the game doesn't make the run an "any%", that would just make it incomplete to an extent. If it where, for instance, a "100%" or "Sonic%/Blaze%", that would be different, because it's not an "any%", just a "%" based solely on part of the game, and not the game as a whole, and since "100%" IS, in the case of Sonic Rush, "Any%", since you still need to get the Chaos and Sol Emeralds to access the true final boss and then genuinely finish the game.
In Sonic Rush Adventure (its sequel), unlike Sonic Rush, "100%" isn't "Any%", since the game itself has a lot of islands to discover, which are optional, meaning that, even if you have to get the chaos Emeralds and the Sol Emeralds (which were the only collectibles in each campaign of Sonic Rush), there would still be quite a lot of things that are not necessary to finish the game, but the point is precisely that; finishing the game, from the start until the end.
So, my point is that "any%" speedruns do not equal "finishing until a technical end based solely on credits or supposed final bosses" but actually finishing the full game beyond just a single section. If that isn't done, even if it's considered official, that run would still be literally and figuratively unfinished, since, in the case of this game, you're not doing a "Fecto/ Fecto Elfilis%", you're actually going for an "any%" in general, which means you're theoretically attempting to finish the game, as in THE FULL GAME. I'm not saying to finish the game 100%, because it wouldn't be an "any%" run in the case of this game. I mean "the full game", as in, "finishing the true ending, which is Elfilin recuperating his other half after beating Chaos Elfilis's Soul". THAT is the theoretical goal of "any%" of THE GAME in general, and not part of it. That's how I see it.
I mentioned all of the above as an explanation for you, to comprehend where I'm coming from.
Also, as a sidenote: I don't know about others, but a think a "segmented" or "seperate" speedrun doesn't count as an actual, continual and "unbroken" speedrun, since that would be like treating those segments as their own "mini" or "micro" speedrun, and not a full "any%" speedrun as a whole, so doing the true ending seperately wouldn't count on that sense.
I mean, so long as the "any%" speedrun, even if divided into "Part 1" and "Part 2", for instance, remains a single, unified and unedited speedrun, as originally conceived, editing and segmenting the run into different videos is fine, but... why would you? It's a bit weird. Not bad, just weird, or rather, unusual, since you could just leave the video as-is. Then again, there ARE some videos that make highlights of certain segments of the game, which is fair, considering that the segmentation is done for the purpose of entertainment, but... if you do it to capture your merit and legitimacy, even if you also do it for entertainment, there's no need to segment half a speedrun. Rather, it would be short segments the ones displayed, and not a few hours. Anyway, I digress.
I hope my point served some purpose, but now, back to my original question for you: Is an any% speedrun truly "finished" if the game doesn't finish to the point where the story ultimately and canonically ends?
Once the credits roll, any% is finished. I see your point, but credits are credits.
@@thetunapeckerblues I can see why that can be the case, and I agree that credits are credits. The problem is that the credits themselves do not dictate weither or not the game itself is truly finished, since after the credits, the game itself still continues. It would be a different matter if the credits WERE the end of the game, but they're not. That's my point.
I understand that "the standard" for any% right now is "credits roll, it's finished". I'm just saying that, as a whole, the game isn't necessarily finished just because there are credits. I mean, take Batman, for example. There's one game where Batman dies, the credits roll and then everything rewinds because that's not where the story is supposed to end.
Obviously, the context for why and how that happens is different than this Kirby game, I understand that, however, the point still gets across: If every time there were a credits sequence that made the run end, that run would be incomplete because the game itself is "incomplete". Not "incomplete" in the sense that you need to clear it 100%, but "incomplete" in the sense that the storyline and the ending itself, regardless of the optional stuff, isn't finished.
Both in Batman and Kirby's case, the games technically "end" the moment the credits roll, but that is not "the end of the game", just a "section" of it that ended with 1 "credit roll".
Since it's just "one section of the game", it's also "one segment of the run", not the run as a whole, so ending it at some point just because the credits roll isn't exactly logical depending on the game and what kind of "credit roll" are we talking about.
Are we talking about "credits roll in the Extras/Options Menu", or a "midgame credits roll"? Maybe an "introduction credit roll of the game's staff", or maybe "one of many credit rolls"?
See, what I'm getting at is that credits sometimes are sort of "milestones" or "interludes" depending on which game and/or section of the game one plays, unless we're talking about a single "credit roll" at the very end of the game, and even then, if you had the extra option of watching the credits on the menu screen and chose to roll the credits, it obviously doesn't mean you finished the game; you just triggered a credits roll that may or may not appear at the end of the game, but it doesn't affect the fact that you haven't even started the game, so clearly, you don't base weither or not a game is finished on credits. Games finish when they do, and if and when the credits happen to be at the end, that's just something that is typical, not obligatory for ending games.
The same could be said about movies. Some have post-credit scenes. Regardless of weither those scenes end and so does the movie, or continue with more credits, the point is that the movie isn't finished until every part of it is completely experienced, so "ending the movie in the first credits you see" isn't going to end the movie as a whole, so to speak, it's just going to be a part of it, so you really haven't finished it as a whole.
The same applies to any run that is attempted when it comes to normal speedruns. You end the game not based on the credit sections in the game, but based on weither or not the game itself has ended, since credits don't dictate weither the game itself is finished, and serve more as "checkpoints" or "interludes".
In the case of this game, the runner clearly didn't finish the whole game, and so, he also didn't finish his any% run completely. It's just "assumed" that the first credit sequence ends the game. It does not, however, actually end the game, regardless of weither anything past the first credit sequence is considered "post-game content" or not, since it's crucial to the story's end, and not considering it as part of the run as a whole is like not considering part of what is supposed to be a full any% speedrun.
That is why, even if the world says it's otherwise, I simply cannot accept that the game ends just because a credit roll that doesn't even take place at the very end of the game, but somewhere mid-way.
Now, I do consider there's a difference between a "complete game" and "canon storyline". Obviously, the canon story may end with some events which take place after beating the Ultimate Cup Z in Kirby ATFL. If there were a non-canonical fight or section of the game, I don't consider it necessary for the run as a whole, but that'd be up to whoever considers it part of it, since in the case of Kirby's "what-ifs", non-canon scenarios provide information, foreshadowing, hints and implications about the lore which is canon, though the events portrayed are not. The thing is, it's still non-canon fights and stories, so it's fine if they don't appear in the run itself, as long as it's not a 100% speedrun.
However, the canonical story is to be completed if the run is to end the way it's meant to end, so leaving that out just because "credits roll once" is not valid in that context, and should be rectified if it is to be a truly complete any% run.
@@jonathancarrion0809XXI There are different speedrun categories for the game. Any%, True Ending, 100% are a few. Rolling the credits the first time has to be called something, Any% seems logical enough. They could call it "Non-True Ending", but why.
@@thetunapeckerblues I get what you mean, but consider: Is "Any%" a category based on the game in general, hence the "any%", based on finishing the game regardless of the percentage of things collected in the game, or is it being specific to a certain part of the game itself?
Taking into consideration that categories in speedrun are based more around percentages of the game being completed rather moreso than a specific task or goal, "any%" is a general term for the game as a whole when it comes to completing the story as a minimum requirement, so if this is just a "non-true ending", which, however, does not encompass "any%" as a whole, using the term "any%" without specifying the sub-category of "non-true ending" for this run isn't accurate, even if some understand it as such.
I now comprehend that there is such a thing called "non-true ending any%". I'm just saying that, if the goal isn't to "finish the whole game's story", and just "finish a non-true ending for the game", it is only understandable that when people see that the speedrunner doesn't finish the game for "any%" in general, including the true ending, they would call that out so that, at the very least, the person in-charge of the upload may change or specify in more detail exactly what kind of speedrun this is, as well as what the objective of the speedrunner was.
Now, maybe there is no "any%" that finishes the whole game, I don't know, I haven't watched any other. However, even if there isn't an "any%" run in general, it should be at least clarified that this is not just an "any%" speedrun, since just because it is considered "any%", it isn't only an "any%", and specifically, it only covers the "non-true ending" of the game, which means that, one way or the other, an "any%" in general isn't a"non-true ending "speedrun, making it erronous to just say "any%" without specification, since it is fairly acceptable to assume that "any%" refers to the game as a whole, and not just some part of it.
It may sound very technical and unnecessary, but it's just natural if "any%", as a category that encompasses the entire game, does not just involve "non-true endings", but the entire game, so if there is no specification, the run could be considered invalid in terms of lack of information provided and not because it's not a specific type of "any%", if that makes sense.
What I'm trying to convey now, with the information you have provided me, is that the problem in this context is not so much that it isn't an "any%" run, but that in and of itself, the run isn't solely "any%", but a run specifically meant to achieve the "non-true ending", and because that information is not provided, the title of the run is the problem, not the run itself.
If, say, that this information stays the way it is, no one might care, and no norms or ideas of what makes an "any%" run may change in the community, but the "essence" of the run is lost because of a lack of specification that results in the run being claimed as an "any% general" run, so the run invalidates itself even if no-one notices and/or recognizes it has happened.
@@jonathancarrion0809XXI I think Nintendo would consider the game beaten when the credits roll. Everything else is post game content. If you can't play it until the credits roll, it's post game content, therefore not part of any%. Just as DLC is often a continuation of the story, but not a part of the game proper.