Motion Blur In Blender | Theory & Examples | Step-by-Step Guide To Add A Motion Blur To Any Object

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  • Опубликовано: 7 июл 2024
  • Motion Blur is a post-production technique that can dramatically add life to your moving objects. In this tutorial, we have discussed all the options in the Motion Blur settings in Blender. We have taken examples to demonstrate the effect, and we have explained optimum values for each field in the Motion Blur panel. Please watch the video for the complete tutorial. If you have any question on this tutorial, please leave your comment below.
    𝐅𝐨𝐥𝐥𝐨𝐰 𝐮𝐬 𝐨𝐧 𝐈𝐧𝐬𝐭𝐚𝐠𝐫𝐚𝐦 👉 / 5minutesblender
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    #Blender #Animation #MotionBlur
    Timestamp
    00:00 Introduction to Motion Blur
    01:16 Add Motion Blur to any moving object
    01:47 How to change the Motion Blur options
    04:17 Take one more example of Motion Blur

Комментарии • 13

  • @5MinutesBlender
    @5MinutesBlender  2 года назад +1

    If you liked this tutorial, please consider making a small donation, it will help us!
    𝐘𝐨𝐮 𝐜𝐚𝐧 𝐬𝐞𝐧𝐝 𝐲𝐨𝐮𝐫 𝐝𝐨𝐧𝐚𝐭𝐢𝐨𝐧 𝐡𝐞𝐫𝐞 👉 donorbox.org/5-minutes-blender

    • @thearstysquirrel3413
      @thearstysquirrel3413 2 года назад

      I don't understand why you have such a little number of followers. The voice-over is just a bit boring.

    • @5MinutesBlender
      @5MinutesBlender  2 года назад +1

      @@thearstysquirrel3413 Glad that you think our tutorial is helpful. I hope we can reach out to more people, someday!

  • @Rafa.mudo.
    @Rafa.mudo. Год назад +2

    thanks a lot for the tutorial m8 you rock

  • @creedvision6177
    @creedvision6177 Год назад +1

    Thanks 😁

  • @densetsu6077
    @densetsu6077 2 года назад +1

    thanks

  • @rhomis
    @rhomis Год назад +1

    Works great when rendering a single frame.
    However, when I do an animation of the camera following a path the blur doesn't seem to apply much. It is there, but not nearly as much as rendering a single image from the same camera path.

    • @5MinutesBlender
      @5MinutesBlender  Год назад +2

      This is probably the intended behavior. The still frames in the video output probably still contain enough blur, but our eyes compensate for that while viewing 25 or 30 frames per second. It is a different kind of visual illusion you can say. You can verify this. I hope you have rendered the video as an image sequence because that is what we should always do, instead of directly rendering a video. It has got several other advantages. Anyway, if you have rendered it as an image sequence, just verify any single image to ensure that it has got sufficient blur. If it does, then it is either a visual illusion or whichever program you are using to create the final video from that image sequence is doing some mess. You can also check the intro of this tutorial 👉 ruclips.net/video/PynDO9QfHXs/видео.html We have used motion blur for the slow motion part there. If you are getting a similar result, you are on the right track.

  • @oluwayinkaemmanuelajibola449
    @oluwayinkaemmanuelajibola449 2 года назад +4

    How do i blur a single character on motion while other character remained unblurred in a scene. Example 3 moving objects, 1 objects get blurred while the remaining 2 objects remained unblurred.

    • @5MinutesBlender
      @5MinutesBlender  2 года назад +5

      It's challenging, but we can try something. Let us keep the target object (which we want to be blurred) in a separate scene. We will turn on the transparency and the motion blur options only for this new scene. The original scene should have those disabled. Now in the compositor, we have to combine these two scenes to give us the final render. The output will be exactly what you are trying to do. But it has limitations based on the object locations, since now we have some layered approach. We can resolve some of these limitations with suitable "Holdout" materials, but some limitations cannot be removed. So this works in selected cases. For a simple scene, this should work just fine.

    • @oluwayinkaemmanuelajibola449
      @oluwayinkaemmanuelajibola449 2 года назад +1

      @@5MinutesBlender Thank you so much 😎

    • @Rafa.mudo.
      @Rafa.mudo. Год назад

      @@5MinutesBlender you could also work on the same scene turning off the rendering for the selected objects, you could even prepare some holdout for objects that go in front of your moving character, all in the same setting, make one render with the moving character off and one with everything BUT the character, the lights and the holdouts off