I’ve been into Warhammer just over two years now and I bounce around armies a fair bit. Whenever I start a new one it’s often frustrating to see the lack of content and proper guides on how to play, so it’s been great starting necrons as my “new year, new army” and finding all your videos on detachments, units, lists etc. brilliant stuff.
I’d love to see videos of the other detachments. As a new warhammer player who’s chosen necrons for my army, I’d love to get an overview of all of the detachments to better decide which to play/build for. Your videos have been one of the reasons I decided to go necrons. Keep up the great work!
I’m very new to 40K and I was immediately drawn to Necrons. Played around with Awakened Dynasty for a second then learned a bit about the game and settled on Hypercrypt Legion. Forgive me if it’s obvious cause I’m a noob, but my question is this: “If 3.5 (half point is quantum deflection cause it can target any vehicle not just Monolith) of your 6 total detachment specific strategems exclusively *require* a Monolith, isn’t the Monolith kind of an auto-include unit in a Hypercrypt list?”
@@scionboss transcendent c'tan can teleport deepstrike instead of making an advance roll. Other C'tan can hyperphase in on t1 if you go 2nd, as you can remove them from play at the end of your opponent's turn then bring them back in your turn, arriving from a board edge. However, other c'tan cannot deepstrike so cannot arrive from your opponent's board edge in t1 or t2.
@@WorHammer40k Sorry if its a noob question, I just got into necrons myself and totally in love with the hypercrypt! But I cant for the life of me find the rule that states i can come from reserves in turn 1. I found an faq that states that a unit with deep strike CAN in fact come down turn one IF you used the hyperphasing ability. Do you know where I can find the rule that says I can come from reserves turn 1? Appreciate the help! Edit: Found another FAQ that reads: If a unit started the battle on the battlefield and later placed into strategic reserves it can be placed in turn 1 provided that unit has a rule that describes how it will arrive from strategic reserves. As far as i can tell the hyperphase rule doesnt say anything about returning, only placing into strategic reserves.
Hey fantastic video! Great explanation and thoughts! Can you do the same for the other detachments? Would be so nice :) Find it so good that you have so many Necron video! best regards from germany
@@davidwauschkies5194 danke, david! Yes we will make videos on the other detachments. Where are you in Germany? Dan travels to your lovely country for work often. Mainly Stuttgart!
@@WorHammer40k Nice! I'm already looking forward to it ;) Just finished my Iron Hands and started building Necrons. The Flesh is Weak i guess^^ I live in the north next to Hamburg 50km away but stuttgart also has nice corners^^
Hello at 11:10 you mention teleporting your c'tan turn one into enemy deployment but doesn't he have to follow strategic reserve rules which say he can't be put into deployment? just confused please tell me if im wrong i'd love to be able to do that in my next game haha
@@galla1812 you can teleport a transcendent c'tan. It has to start on the board and counts as an advance move, but effectively gains deepstrike. Other c'tan cannot arrive from reserves in your opponent's DZ until t3
@@DmanDrums For the Transcendent C'Tan it is the ability "Transdimesional Displacement" which effectively lets it deep strike as an advance move. It doesn't have to go into reserves for that. The other C'Tan cannot deep strike. The strategem "Cosmic Precision", which effectively grants deep strike to the target according to the Necron FAQ, does not work on C`'Tan as they have the "Monster" Keyword. So, no Nightbringer, Deceiver or Void Dragon shards deep striking out of hyperphase. For them it is footslogging in from the table edge out of Strategic Reserve.
Chronomancer and Royal Warden and 20 warriors. Cosmic Precision within 3” of enemy home objective. Wipe them out and move on to objective with chronomancer ability to move after shooting.
@simonneville3278 gonna be honest. I'm not 100% sure. I'm still relatively new to warhammer. And still building my necron list. But maybe a warden guy. In case the get charged? Or some form of overlord I guess. Or maybe just run the imoptek solo sitting on home would work too?
@@simonneville3278 royal warden is 40 points has a 2 shot rapid 2 str 5 ap-1 2 damage rerolls with immortals provides battleshock removal within 12" to ANY necron unit, and allows the immortals to back out shoot and charge and provides 4 wounds as well for 40 ppoints
I'm 4 and 0 against WE. Could just be the few games I've played - but generally WE tries to stage, and then HC messes up their staging plans. Angron will go down to double DDA's so now they're relying on the triple 6's to get him back. I grant, I haven't played a top WE player, but all 4 of those games were in GT's, for what it's worth.
@@brendancoster4514 I'll have to try that. I switched to Obeisance Phalanx today and won my first game ever against WE. only had one DDA but I rolled ok and turns out SD with SL leading them is great at smashing 8-bound. Going heavy into melle turned out good lol.
🟣 I have only played my HC Vs W.E. once, Angron was waaay too bold and went down to the Monolith and 3x Heavy Lokhust with Destructors. But trying to stay on any Primary for longer than 1 Turn sure was tough, don't go being still Vs World Eaters
Here is the list - NOTE this video was recorded before the October points update
The Hyper Phase
Necrons
Strike Force (2000 points)
Hypercrypt Legion
CHARACTERS
C’tan Shard of the Nightbringer (295 points)
• 1x Gaze of death
1x Scythe of the Nightbringer
Hexmark Destroyer (70 points)
• 1x Close combat weapon
1x Enmitic disintegrator pistols
Hexmark Destroyer (70 points)
• 1x Close combat weapon
1x Enmitic disintegrator pistols
Hexmark Destroyer (70 points)
• 1x Close combat weapon
1x Enmitic disintegrator pistols
Imotekh the Stormlord (100 points)
• Warlord
• 1x Gauntlet of Fire
1x Staff of the Destroyer
Plasmancer (90 points)
• 1x Plasmic lance
• Enhancement: Arisen Tyrant
Technomancer (85 points)
• 1x Staff of light
BATTLELINE
Immortals (150 points)
• 10x Immortal
• 10x Close combat weapon
10x Gauss blaster
OTHER DATASHEETS
Canoptek Wraiths (250 points)
• 6x Canoptek Wraith
• 6x Vicious claws
Deathmarks (60 points)
• 5x Deathmark
• 5x Close combat weapon
5x Synaptic disintegrator
Deathmarks (60 points)
• 5x Deathmark
• 5x Close combat weapon
5x Synaptic disintegrator
Doomsday Ark (200 points)
• 1x Armoured bulk
1x Doomsday cannon
2x Gauss flayer array
Doomsday Ark (200 points)
• 1x Armoured bulk
1x Doomsday cannon
2x Gauss flayer array
Flayed Ones (60 points)
• 5x Flayed One
• 5x Flayer claws
Flayed Ones (60 points)
• 5x Flayed One
• 5x Flayer claws
Lokhust Destroyers (30 points)
• 1x Close combat weapon
1x Gauss cannon
Lokhust Heavy Destroyers (150 points)
• 3x Lokhust Heavy Destroyer
• 3x Close combat weapon
2x Enmitic exterminator
1x Gauss destructor
ENDS
This list does not reflect the new dataslate point changes this list is now 2010 points
@@riggels330 good job we put that in the pinned comment
@@WorHammer40k sorry if I didn't catch that if that was in the pinned comment before my comment
@@riggels330 hey we're all good, just fooling around.
It's a valid point and we'll have to adjust the list as it's 10pts over now!
@@WorHammer40k love your videos can't wait for the locust lord video
Such a fantastic upload, covers everything you need to know in a bite size easy manner. New players need this in their lives.
@@Mark.Matthews As always too kind Mark thank you! Xx
I’ve been into Warhammer just over two years now and I bounce around armies a fair bit. Whenever I start a new one it’s often frustrating to see the lack of content and proper guides on how to play, so it’s been great starting necrons as my “new year, new army” and finding all your videos on detachments, units, lists etc. brilliant stuff.
@@KelstenGamingUK thank you so much!
I’d love to see videos of the other detachments. As a new warhammer player who’s chosen necrons for my army, I’d love to get an overview of all of the detachments to better decide which to play/build for. Your videos have been one of the reasons I decided to go necrons. Keep up the great work!
@@RioIbarra-z8j thank you! We are looking at doing some more videos soon
Thanks, lads!
“And suddenly, Nightbringer.” is always my favorite
@@Hadthese he's terrifyingly good
I’m very new to 40K and I was immediately drawn to Necrons. Played around with Awakened Dynasty for a second then learned a bit about the game and settled on Hypercrypt Legion. Forgive me if it’s obvious cause I’m a noob, but my question is this: “If 3.5 (half point is quantum deflection cause it can target any vehicle not just Monolith) of your 6 total detachment specific strategems exclusively *require* a Monolith, isn’t the Monolith kind of an auto-include unit in a Hypercrypt list?”
11:06 How do you teleport C'tan into enemy deployment turn 1? Can he even come down from reserves at all turn 1?
@@scionboss transcendent c'tan can teleport deepstrike instead of making an advance roll.
Other C'tan can hyperphase in on t1 if you go 2nd, as you can remove them from play at the end of your opponent's turn then bring them back in your turn, arriving from a board edge.
However, other c'tan cannot deepstrike so cannot arrive from your opponent's board edge in t1 or t2.
@@WorHammer40k Sorry if its a noob question, I just got into necrons myself and totally in love with the hypercrypt! But I cant for the life of me find the rule that states i can come from reserves in turn 1. I found an faq that states that a unit with deep strike CAN in fact come down turn one IF you used the hyperphasing ability. Do you know where I can find the rule that says I can come from reserves turn 1? Appreciate the help!
Edit: Found another FAQ that reads: If a unit started the battle on the battlefield and later placed into strategic reserves it can be placed in turn 1 provided that unit has a rule that describes how it will arrive from strategic reserves. As far as i can tell the hyperphase rule doesnt say anything about returning, only placing into strategic reserves.
I think you are right, Imotekh isn't as useful without the Monolith so I would think about swapping him for a Lokhust Lord for your unit of 3 LHD
@@samuelclarke9284 good idea
Hey fantastic video! Great explanation and thoughts! Can you do the same for the other detachments? Would be so nice :) Find it so good that you have so many Necron video! best regards from germany
@@davidwauschkies5194 danke, david!
Yes we will make videos on the other detachments.
Where are you in Germany? Dan travels to your lovely country for work often. Mainly Stuttgart!
@@WorHammer40k Nice! I'm already looking forward to it ;) Just finished my Iron Hands and started building Necrons. The Flesh is Weak i guess^^
I live in the north next to Hamburg 50km away but stuttgart also has nice corners^^
@@davidwauschkies5194 angry robots are the best robots
Hello at 11:10 you mention teleporting your c'tan turn one into enemy deployment but doesn't he have to follow strategic reserve rules which say he can't be put into deployment? just confused please tell me if im wrong i'd love to be able to do that in my next game haha
@@galla1812 you can teleport a transcendent c'tan. It has to start on the board and counts as an advance move, but effectively gains deepstrike.
Other c'tan cannot arrive from reserves in your opponent's DZ until t3
@@WorHammer40k Ah okay thank you for anwsering!! will use this knowledge
@@WorHammer40kim really confused, why does it gain deep strike ?
@@DmanDrums For the Transcendent C'Tan it is the ability "Transdimesional Displacement" which effectively lets it deep strike as an advance move. It doesn't have to go into reserves for that. The other C'Tan cannot deep strike. The strategem "Cosmic Precision", which effectively grants deep strike to the target according to the Necron FAQ, does not work on C`'Tan as they have the "Monster" Keyword. So, no Nightbringer, Deceiver or Void Dragon shards deep striking out of hyperphase. For them it is footslogging in from the table edge out of Strategic Reserve.
Thanks!! Are you planning on doing an Awakened Dynasty one?
@@ALazerChicken yes, coming soon!
🟣 Hi gents, if Hypercrypt Detachment is a good begginers step, what would be the next step?, what Detachment is the 'expert step'?
necron go up
necron go down
@@mayney1222 necron whack-a-mole
Chronomancer and Royal Warden and 20 warriors. Cosmic Precision within 3” of enemy home objective. Wipe them out and move on to objective with chronomancer ability to move after shooting.
@@hobbybro3902 nice!
Feeling absolutely seen 😂😂
@@Mark.Matthews 😂
This was before points update
@@blackwolf-mg4pk yes
@WorHammer40k it's still a interesting list tho
@@blackwolf-mg4pk it's now 2010pts, we'll have to revisit it!
@WorHammer40k maybe (2000 points)
Necrons
Strike Force (2000 points)
Hypercrypt Legion
CHARACTERS
C’tan Shard of the Nightbringer (295 points)
• 1x Gaze of death
1x Scythe of the Nightbringer
Hexmark Destroyer (70 points)
• 1x Close combat weapon
1x Enmitic disintegrator pistols
Hexmark Destroyer (70 points)
• 1x Close combat weapon
1x Enmitic disintegrator pistols
Imotekh the Stormlord (100 points)
• Warlord
• 1x Gauntlet of Fire
1x Staff of the Destroyer
Plasmancer (90 points)
• 1x Plasmic lance
• Enhancement: Arisen Tyrant
Technomancer (105 points)
• 1x Staff of light
• Enhancement: Osteoclave Fulcrum
BATTLELINE
Immortals (150 points)
• 10x Immortal
• 10x Close combat weapon
10x Gauss blaster
OTHER DATASHEETS
Canoptek Scarab Swarms (40 points)
• 3x Canoptek Scarab Swarm
• 3x Feeder mandibles
Canoptek Wraiths (250 points)
• 6x Canoptek Wraith
• 6x Particle caster
6x Vicious claws
Deathmarks (65 points)
• 5x Deathmark
• 5x Close combat weapon
5x Synaptic disintegrator
Deathmarks (65 points)
• 5x Deathmark
• 5x Close combat weapon
5x Synaptic disintegrator
Doomsday Ark (190 points)
• 1x Armoured bulk
1x Doomsday cannon
2x Gauss flayer array
Doomsday Ark (190 points)
• 1x Armoured bulk
1x Doomsday cannon
2x Gauss flayer array
Flayed Ones (60 points)
• 5x Flayed One
• 5x Flayer claws
Flayed Ones (60 points)
• 5x Flayed One
• 5x Flayer claws
Lokhust Destroyers (35 points)
• 1x Close combat weapon
1x Gauss cannon
Lokhust Heavy Destroyers (165 points)
• 3x Lokhust Heavy Destroyer
• 3x Close combat weapon
2x Enmitic exterminator
1x Gauss destructor
Exported with App Version: v1.22.0 (51), Data Version: v488
I took it and made a little bit of changes to it what do you think I would love to get your thoughts on it
The real challenge to playing hypercrypt is finding people willing to play against it🤣
@@samburger1238 it's widely hated by other players, for good reason 😆
Why stormlord? If hes always being pulled before your command phase. When he has to be on the battlefield
Good point Adam he's not providing that +1 Command Point, if his unit of Immortals is always Hyperphasing.
🟣 what would swap Imotekh for?
@simonneville3278 gonna be honest. I'm not 100% sure. I'm still relatively new to warhammer. And still building my necron list. But maybe a warden guy. In case the get charged? Or some form of overlord I guess. Or maybe just run the imoptek solo sitting on home would work too?
@@simonneville3278 royal warden is 40 points has a 2 shot rapid 2 str 5 ap-1 2 damage rerolls with immortals provides battleshock removal within 12" to ANY necron unit, and allows the immortals to back out shoot and charge and provides 4 wounds as well for 40 ppoints
@@AdamRotering warden is a good choice
❤❤❤
Hi, im one of the new ones.
World eaters are the bane of hypercrypt. 8bound, khorn lord of skulls and Angron go bonk.
@@Notachupacabra aye fast moving melee is tough like
I'm 4 and 0 against WE. Could just be the few games I've played - but generally WE tries to stage, and then HC messes up their staging plans. Angron will go down to double DDA's so now they're relying on the triple 6's to get him back. I grant, I haven't played a top WE player, but all 4 of those games were in GT's, for what it's worth.
@@brendancoster4514 that is really interesting feedback - and well done!
@@brendancoster4514 I'll have to try that. I switched to Obeisance Phalanx today and won my first game ever against WE. only had one DDA but I rolled ok and turns out SD with SL leading them is great at smashing 8-bound. Going heavy into melle turned out good lol.
🟣 I have only played my HC Vs W.E. once, Angron was waaay too bold and went down to the Monolith and 3x Heavy Lokhust with Destructors.
But trying to stay on any Primary for longer than 1 Turn sure was tough, don't go being still Vs World Eaters