True Weapon Damage Chart for ALL WEAPONS in Space Marine 2
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- Опубликовано: 21 окт 2024
- I tested every weapon in Space Marine 2 to find their real damage numbers in Operations so you don't have to. Now you know what your weapon is actually capable of on your preferred build. Let's break these down.
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Note that according to the video these are all headshot damage.
Bolt Rifle, Instigator Bolt (burst), Bolt Carbine (scoped, not listed in video) and Heavy Bolt Pistol have higher than normal headshot damage.
Stalker Bolt, Bolt Sniper and Las Fusil have much higher than normal headshot damage.
That should mean these weapons are weaker on body shots than these numbers might suggest.
Thanks for testing the numbers. That's a lot of loading screens.
Yeah he even said they were headshot damage lol because that’s how you optimally kill something. Also noted the weapons that don’t do precision damage.
very important info!
4:20 he says that its all headahots
my plasma pistol takes 2 headshots or 4 bodyshots to take down rubric marines. either what you say is actually false, or there has to be a multiplier that is also applied through the targets attributes and hitboxes. i tend to believe the latter, as such data on enemies has yet to be datamined and circulated; unlike the headshot multiplier you mention, which has been. damage on boss headshots where i have a live visual representation of my damage roughly reflects this near 2x damage on headshots with plasma pistol as well.
@@Apostasy_Plague Huh, interesting. I'm just going off datamined stuff posted to Steam. There is the matter of weapon and class perks, but I doubt that could account for doubling headshot damage.
probably the single most important sm2 video to ever come out - thanks for your work brother
Another big differentiator between ranged weapons is headshot bonus. The weakest bolt weapons (auto bolt, heavy bolt, occulus bolt, carbine) have either lower or no headshot bonus compared to weapons like bolt rifle, instigator, heavy bolt pistol, etc.. Plasma weapons also have no headshot bonus.
Does all this mean you actually want the bolt pistol for gun strikes and not the plasma pistol like most guides say?
@@joedavidhughesgun strikes have fixed damage regardless of weapon
Aint gunstrikes counted as headshots?@@Ligh7Bulb
@@Ligh7Bulb but the question is, even if the gun strike dmg is fix, cause its almost a headshot, got the gunstrike the headshot dmg bonus? If yes, then the standard boltpistol/heavy bolt pistol are the better choice as sidearm if it comes to gun strikes?
@@Vision1100in terms of gunstrikers probably but overall gs r kinda shit. Plasma is just the best secondary. Plasma's dmg is rlly good as well being able to stop reinforcements in one charged shot. Plasma>heavy>normal is the general consensus
Every videogame needs a testing room like the one in Warframe.
I don't know why developers like to keep their numbers secret.
100% agree, this was too tedious
I spent a weekend testing numbers with a friend on a game, only for balance to happen that Tuesday. We abandoned the project. @@TrueVanguard
It's cuz they don't want the meta to be solved too quickly. They want people like TV to do testing and make videos. It's a whole attention economy.
A reason would also be so people can’t see the difference between patches. Say something is 8 power, and does 100 damage; but they patch it and now it does 94 damage while still saying it’s 8 power. Regardless of how necessary the change may be, it’ll still piss people off. It’s easier to just keep those specific details quiet
Both because they think that most people are retarded and will get scared by proper stats(not entirely unfair), but most importantly because the few who can read will see how shit the balance is. Helldivers and many other games do such things.
The biggest piece of knowledge I gained from this video is that melee majoris are resistant to ranged weapons
Understated point for sure
Now I am curious how Ranged/Melee Majoris vary dmg wise w/ all 5 of the different Melee weapons.
Doing such great work for the whole community!
Thank you so much for the hard numbers! I've kinda felt that the heavy plasma incinerator was highly underrated and I'm really glad to see that is the case
Blessed be the Omnissiah for your work, Magos
Bro the loading screens you endured...you could handle being a dreadnaught for sure. Thank you for all the labor.
love the analysis and numbers!
What i noticed at hindsight:
-Bolt weapons are harder to use requiring headshots and the damage is lacking
-Multimeltas and grenade launchers don't get extra resistance from Melee Majoris'
-Heavy Plasma Incinerator's charge damage is insane and it also felt amazing, glad to see it backed by numbers.
-Charging shots (that can be charged) is definately worth it
-Melee Majoris are more resistant to ranged damage most of the time
-I can't wait to see melee weapon numbers
Bro, you are one passionate content creator. This is awesome.
I appreciate that!
Best video ever made. Changed my life
Need those numbers for the Bolt Carbine - Marksman variant. A shockingly good feeling weapon.
its amazing, I have it as one of my options for tactical.
@@judgmenthammer5254 if we go based off on the 'bolter weapons: the good, the bad and the ugly. Results and conclusions after multiple in-game weapon tests' reddit post created by wholewheatrotini
After doing some math, damage vs a ranged majoris is 28. No info for vs a melee majoris though
True Vanguard ❌
True Marine ✅
That info must have taken a lot of time to gather, really great work brother. appreciate your effor
You’re doing the Emperor’s work brother. This has been one of the single most informative SM2 videos I’ve seen. Keep it up!
Phenomenal work. Thank you for your service.
I think most people are saying melta is S tier assuming you're in a squad. If you're solo, I can see you wanting to be able to deal with things at range, but your stalker bolter isn't clearing groups of trash enemies while hitting the majoris reasonably hard, and that's where melta is incredible. If you're not solo and you have a sniper buddy for killing big stuff at range, he's going to be way happier that you can keep all the little beggars off of him instead of trying to assist him with dealing damage at long range.
I honestly think the people saying Melta is S tier are overvaluing minoris clear in operations. Large numbers of majoris are absolutely the bigger threat, and Tac and Heavy have much better primaries for that situation (Vanguard is a little different, while the Instigator can do more DPS to a single majoris, I don't think the damage is so much higher that it's worth giving up the utlity of the Melta).
Basically, Tac and Heavy have much better options for anti-majoris, and have other tools for dealing with minoris hordes.
I'd say Melta is A tier for mid-level players and Vanguard, B tier for high level players (like top 10-20%) on Tac and Heavy.
Agreed.
@@jaxsonbateman People value melta for its ability to stagger majoris and clearing minoris AT THE SAME TIME. One multimelta can completely destroy the wave if you meet it at chokepoint.
@@Steir12 With the Melta Rifle, majoris don't typically clump enough together to get enough AoE to justify its relatively low damage. If they do, then they're almost surely melee Nid warriors, which means you should be having a field day with parries and gunstrikes (which will be much safer as the gunstrike will stagger the other Nids). With the Heavy w/ Multi Melta - Plasma does the same thing to clumped groups of majoris, only better. On Vanguard though it's a fine choice - though that's likely saying a bit more about its anti-majoris options than it is the Melta Rifle (Instigator doesn't get enough extra damage on them IMO to overcome the utility offered by the Melta).
Basically, I'm 340+ hours into operations and routinely soloing ruthless without having to stim, and I couldn't imagine picking the Melta options on Tac or Heavy as my first or second choice with how the game is currently setup (I do have them on loadout 3s just in case). In fact, I recently did an Inferno on Heavy where I swapped to Melta at the first loadout pod, just to see how it did at the generator section, and it felt so bad compared to Plasma because its sooo much slower at klling majoris..
@@jaxsonbateman it's all about stagger. Staggered enemies do no DMG. You can easily stagger chain with competent team
What I've found valuable about this info is that melee classes should protect ranged classes from melee majoris so everyone can snipe the ranged majors down faster.
Man, this is great info! Definitely provides a ton of insight into how to play the game and maximize your damage output. Thank you!
Thank you sir for putting this together!
That said, nothing earth shattering. It confirmed my “feeling”.
It was a bit surprising to see the depth of the disparity between the bolt sniper and las fusil… but I kind of knew that.
We all also knew the bolt carbine was a pea shooter. 18 rounds versus 1 stalker bolt round. However, it’s ranged damage is surprising. 4x mult.
Now this is exactly what I needed. Fantastic. Thank you. 👌🏻
I appreciate the work that you put in to produce this.
I did damage testing on the marksman variant of the bolt carbine:
Gathalamor
Crusade Marksman
Ranged - 27
Melee - 18
Ophelian Liberation Marksman
Ranged - 31
Melee - 21
This is with:
10% Damage x 2
10% Headshot damage
It’s actually pretty good but the ammo economy is much worse than many other weapons.
The instigator is way better though.
Just the effort of this is worth so much!
Well thanks for doing this job. Might have been very tideous to collect all the data. I was one of those that was ready to come at you with a pitchfork when you spoke of an energy sword 😂, so i guess it’s fair to say that you did great research on that one. Thanks a lot.
how much HP do majoris and minoris have in ruthless? Big thumb for the effort.
Majoris about 308 minoris 40
thanks!
370 majoris / 44 minoris
Honestly I'm pretty sure I can get a majority faster to red with a heavy pistol than a melta
@@jonhimself77 damn your numbers are different from chrisgamez9656, so which is correct? How did you derive 370 and 44?
Great work done for the video!
Great content! requests below
* I would love to see the melee weapons damage too!
* I would like to see if the FIREPOWERstat is a flat multiplicative modifier to the damage you have collected.
* I would also like to see if the RATE OF FIRE has a real correlation to time, and how that affects things. for instance the bolt carbine has a variant with 7+ Firepower and 8+ ROF variant that should have the highest sustained (per clip i guess?) dps of all the weapons (although that said, I was ignoring the plasma weapons because I noticed the damage of charged shots was ridiculously high)
Didn't even realize there was dmg diff between melee and range majoris 🙌🏼🙌🏼🙌🏼 great work!
Oh well this is really nice, I wonder how much damage a charged heavy plasma incinerator doe- SWEET LIBERTY!!!!
Super helpful stuff, thanks for the hard work!
I hate seeing the Heavy Bolt Rifle do less damage than the pistol.
Welcome to gamedev here we make cool weapons useless just to give a sidearm every chance to be on par with said weapon or even better coz it's semi auto and semi auto guns should be better in every way!!!
@@ringard5172think about the rate of fire and amount down range
@@keenandoyle2877
I did.
@@keenandoyle2877it’s a BOLTER. Every bolter feels like a pea shooter. On tier 5 it takes upwards of 15-20 headshots to eliminate a SINGLE majoris when there’s upwards of 10 on the screen at a time. The bolters feel like SHIT to use in this game. Low ammo, low damage, and insane aim bloom.
I’ve maxed everything, over 200 hours. And I still use bolt guns because I LIKE bolt guns. But they don’t feel good and are in major need of damage OR ammo capacity buffs.
Can’t imagine how much work this took!
Can you do a video showing which perks you run for each gun when playing normally?! It would be great, thanks!
He shows that in his class specific videos.
I learned a lot from this. The difference between melee and ranged enemies was the first thing. Would be interesting to see some sort of DPS comparison, at least among the auto bolt variants.
The fact that the heavy bolter does less damage than the bolt pistol is criminal
You’d then hope that the HB has more DPS… but it doesn’t feel like it, just a higher ROF.
@@MorganMoogle ....but it does? what do you think higher rof contributes to?
@@HyperTraceurand no reload time, just heat in heavy stance
@@HyperTraceur I'm playing Tactical and main this weapon (Because it feels good apart from stats) But I always feel that it is kind of... weak against majoris. The amount of rounds I have to pumpt into a majoris is massive. It's perfect for clearing minoris and these flying green stuff tho.
It's a war crime. But it's damage but shot so technically the heavy bolter is better.. than the pistol..
But yeah holy shit the bolt weapons suck.
Real hero of Imperium, shoot and quit, even double checked, every single gunnn
Okay please people take this video with a grain of salt, I've seen now 3 different sources all claiming to have the real damage numbers and all 3 are different
I just started leveling my Vanguard yesterday. Completely agree about the occulus bolt carbine. It's like a marshmallow launcher. That weapon aside, though, Vanguard has to be the most Godly class I have played yet. I feel completely immortal playing Vanguard.
Wow, respect this probably took forever. Thanks!
You are a true hero of the Imperium.
Could you also make similar chart for non-headshot damage? For all the plebs like me who can't aim ;)
This is incredible. That said, I think we need another one at some point for body shots so we can compare headshot modifier
Headshot modifier is known.
Las Fusil: 5x
Bolt weapons: 4x
Plasma weapons: 1x
Some of the super terrible bolt weapons might have less headshot bonus, but they’re so bad I’m not sure it’s worth even one loading screen of testing
Amazing effort man. This gotta be incredible info for us :D
TV out here doing alllll the maths.
Las Fusil is S tier, hands down. After we hit 25 with our first group me and my buddies went on to diferent classes. I picked the recon who wasnt present in our first combo. Already on green dificulty the grey version of this gun put Majoris into execution with one headshot. My buddies who the in the midst of things just need to click execution on them. This saves us so much pain and leads to giga fast clears.
Even tho this gun lacks in crowd control its sheer bullying power against big enemies makes it S.
Not all heroes wear capes
Got my like and sub brother. So helpful!
So, the standard bolt rifle is the best damage per second, right? Seems that way to me.
Doing the God Emperor's work Brother! Now to send this off to the Adeptus Munitorum.
Finally, a guy who knows Melta is not the best. Great video!
I appreciate you doing the testing cause there is datamined info on the damage for weapons for there are many other variables/factors at play that muck it up. So its really awesome you took the time to do this. This is gonna be the most HBR stan shit ever but you're wrong about the AB having a higher DPS than the HBR. The basic math of it is (HBR)7x350=2450 and 11x350=3850 vs (AB)5x450=2250 and 7x450=3150. And even if you account for reload speed, I do want to preface this with this not being frame perfect, the HBR takes roughly 2.9 to 3.15 seconds to reload and the AB takes roughly 2.20 to 2.35 seconds to reload(Based on the exact variants you chose). Meaning that even if you went for the low end for the AB and the high end for the HBR for reload speeds, the HBR will out DPS the AB. The AB would eventually out DPS the HBR but you'll be out ammo by then.
That sounds like ammo economy rather than DPS isn't it
@@cjds No, it has better damage and better ammo economy
You can double tap change weapon when a weapon is at greater than 50% reloaded. And instantly go back to shooting. That probably affects dot too
If you’re running tactical just have emperors vengeance perk to refil grenades and you can either choose between a super scan returning 50% charge when scanning extremis+ enemies or enemies take 25% more equipment damage to buff your grenade launcher even further. The latter will kill ruthless op 2 boss in 1 mag of nades w suspect scan.
I had been doing my own tests, so I had many of the same numbers but one that stood out to me was the 2 damage on melee majories enemies for the bolt carbine. Through repeated tests I keep getting 4 damage.
Overall, great work. One thing I think Saber needs to do to mitigate the feeling of enemies being too spongy is to make melee majoris take the same damage as ranged majoris enemies, and then offset that a bit by increasing melee majoris spawn rates by 25% or so.
HAIL HIM. He did the Emperor's work.
Amazing work, as per. Please follow up with a DPS rundown 🙂
Drop a LIKE for this man! this is dedication
I love the bolt pistol, and it sounds fantastic 😊
I get that the melta has it's downsides with regard to range, but I still highly value it's unique ability to just look at 3, 4, or 5 majoris/ extremis enemies, and say "None of you are moving until you're dead, or I run out of ammo." It adds so much survivability to your group, to be able to lock down enemies if you're getting swarmed.
Also, while the damage per trigger pull isn't huge, we gotta remember that the melta's goal is to hit multiple enemies, so while its per-target damage can't compare to, say, the stalker, you can still out dps the stalker in swarm situations by dealing more damage to the group overall, since you're hitting more targets.
Every weapon has its strengths and weaknesses, I just wanted to talk about why I highly value the strengths of the melta.
After I learnt to parry properly, the only dangerous situation are mixed majoris and minoris. Melta always solves that in 1 click
@@juanfp whats properly
May the Omnissiah bless the servers when you are gaming, Brother.
Remember: melta/plasma damage might seem high, but they have no headshot multiplier. The damage will be the same.
Meanwhile, headshot multiplier is around x4 for ranged weapons.
Wonder how that works for the Las Fusil though, because it should be 1shotting ranged majoris on Ruthless with one headshot... and it doesn't
All the numbers in the video are supposed to be headshot damage
@@juanfp Oh nevermind then. He didn't make it clear enough.
@@poiumty Apologies, I thought me saying "all of these damage numbers are headshot values" was clear enough. Lol, not trying to be a jerk but a better response may have been "i must have missed him saying it."
@@TrueVanguard You put all the disclaimers at the beginning of the video but forgot to mention they're only headshot values until you were already like a third of the way into the weapon analysis. Had to re-watch part of it to find it. I just wasn't paying attention during that part initially.
Strength 15 Las Fusil from Cloak (+25% base) with the +75% additional cloak damage (so +100% total), with two of the 10% headshot weapon perks selected, in addition to sniper’s level 0 headshot bonus, will deal 308.8 damage to a ranged majoris. This number is most likely rounded down to 308.
Tyranid majoris have 308 health, Chaos have 280.
You will oneshot the ranged enemies, complete with the head pop animation.
This is also enough to place melee majoris (tyranid and chaos) directly into execute.
You do not need the 20% stand still sniper perk, nor any other damage perk, so you can take both weapon ammunition perks and the class ammunition perk.
Though, frankly, the las fusil relic bonus Ammo version is clearly getting too much extra relative to the bonuses the other variants get. Imo the other two should have their base Ammo go up by 3 or 4 at relic to close that gap a little and make them more viable.
That said, I do pretty exclusively run the 15 fusil, just cus it feels *so good* to head pop full health majoris.
FYI, the % bonus scales differently then listed, Different enemies has Different rez. There is a data mining post showing that.
I would actually would test body shot.
Petition to have Heavy Bolt Pistol and Plasma Pistol added to every class! So not fair Assault doesnt get Plasma Pistol but it's th only class to get the amazing heavy bolt hy? Just give us all pistols on all classes!
I've been saying the mental is overrated since launch and now I finally have proof!! It's great for hordes but man when you shoot a chaos marine in the chest 5 times when you only have 20 bullets i started to question it. Glad I stuck to the plasma for my tactical and heavy
You know seeing how all these weapons have such a spread of true damage, I now understand why NT feels like it only takes damage from like 2 weapons.. LasFusil and Grenades will drop NT and ZT instantly. While I dont want to dog on SM2 and Saber as I love the game.. I think this was a drastic mistake for them and is bad design. You mislead the player with the "Firepower" indicator but in practice you make every mob take different damage from every weapon with little consistency.
Well, every mob type has personal defence parameters, it's pretty common in videogames of different genres
@@hasterl3 Defense numbers is one thing... tuning every gun different to every mob is something else. Example would be that Warrior have 1-2 armor to flat reduce weapon damage versus say gaunts. As a game design every weapon having different damage against every mob is bad. Its "overtuning". A good game should be able to do this with simple damage numbers and armor to reduce percentage and damage reduction to flat reduce damage.
@@thomascoolidge2161
It's because they wanted people to use melee mechanics that they added - they nerfed ranged weapons, especially auto weapons. Coz what is the point of said mechanics if enemies get close to you only on occasion as it was in the first game if you chose ranged-centric approach, although I like it that way.
@@ringard5172 then they should not have added specifically ranged focused classes like Sniper and Heavy.
@@ringard5172 Totally like using the close range weapons and have no problem with ranged weapons being nerfed from the canon of how powerful they are. The main issue here is that they provide numbers that are more misleading than helpful to the player. Its bad game design. These numbers are all over the place with little to no consistency. It is what is called "overtuning" where the developers focus to much on balance on every mob and every weapon.
Thank you very much.
As expected, thnigs really does not behave as you could expect. Havy bolter round being as powerful as a bolt pistol is something that is counter intuitive when you know about the game and the theorycal power when in-lore.
I really hope that they come with a revamp of how the game work and we have weapon that feel how they are on table top or as describe in various novels.
damage is one piece of the puzzle. Rate of fire (dps), ammo, ammo efficiency, and accuracy play a huge role. The heavy bolter is very respectable in this game especially in pvp.
@@XerrolAvengerII
I'm not talking so much about the game design than the feeling lore wise. Overall weapon are quite under-performing, while they could have adjust a few things to make them "right" without compromising the game balance.
Not to mention weapon that have nothing to do with what they are supposed to do (melta turned into a shotgun).
@@Alasthors I was surprised too. How a heavy anti-tank weapon capable of vaporizing the armored body of a hive tyrant turned into a shotgun that repels enemies with shields.
Great breakdown dude!
The Emperor guides you,T.V
the only issue I see here is that you haven't brought up the health pool of a majoris enemy. I'm assuming these are all relic weapons used against ruthless level enemies. On top of that, we're not taking into account fire rate, accuracy/effective range, etc. Like the heavy boltor is a fun weapon but on paper doesn't do that much damage but once the fire rate is cranking, it can sure shred a majoris pretty decently. Just food for thought.
Is it possible that heavy bolt rifle is worse than the smaller bolt rifle due to impact point on the character mesh? I mean this in that have we proven if there is or is not hit boxes with varying armor values to match the enemy flesh or chiton? Think MechWarrior online. If during testing, if the shot hit a harder armor hit box.... I'm not saying all your effort is to waste but it just seems they paid a lot of attention to the universe and lore so maybe they varied the armor values. I feel like when I hammer the chiton on the back of a warrior it takes more hits to put it into a finisher stage then when I hit the front.
This isn't headshot damage, this is body shot - my results concur with yours.
I done these tests a week or so back and ruthless, you get about 4.4x damage for a head shot (rounding).
Majoris have a 370 heath on ruthless.
I doubt it, my heavy bolter stock doesn’t take 14 headshots on a warrior to put red
The headshot multiplier varies from weapon to weapon. It's not a consistent 4.4x across all weapons.
Okay, question. A plasma Pistol Gunstrike, is that charged or base dmg?
the benefit of melta is crowd control. plasma hits the first enemy and does a small AOE around the hit area. but the melta clears a much bigger AOE (even bigger if you get the ranged version). you're not just fighting Majoris in the game. of course plasma has more range, but many fights denegerate into CQC rather than stand-off situations, especially in a massive wave.
When you fighting horde of majoris and minoris at the same time plasma might hit minoris instantly evaporating it and only deal less than satisfying splash damage to majoris or no damage at all if it too far back. While it not always the case and you can just aim higher it happens ocasionally and rather frustrating. Melta in other hand do not discriminate and burn everybody in the cone eqially.
The problem with the melta is the weapons it competes with.
On tactical the grenade launcher bolter is just better, full stop.
On Heavy the heavy plasma incinerator is just better, full stop. Massive splash for uncharged shots to evaporate minors, unparalleled ability to delete majoris and take massive chunks out of terminus. Hellbrutes wish their plasma was as good as the heavy’s.
On Vanaguard you should be playing tactical with the grenade launcher bolter.
Wait, that’s not right.
On Vanguard you should be playing Sniper with the Las fusil and it’s infinite ammunition vs minoris.
Oof. Trying again.
On Vanguard you should be playing Sniper with really any of the bolt options to enjoy infinite stealth.
Hmm…
On Vanguard you should be playing Heavy with the heavy plasma.
….
On Vanguard, if you absolutely insist, the burst bolter is still way better at dealing with actually dangerous things. Just run chain sword for minoris clear that isn’t dependent on Ammo and abuse Vanguard’s massive parry window.
But if you’re on Vanguard cus you want to hit things, you should be playing Assault.
Explains why the Heavy Bolter feels like a squirtgun, sometimes.
This explains so much about why the HBR is trash. Its speed isn’t enough to keep up with other guns and its damage is insanely low
Awesome work and video. With the heavy bolt pistol were you running the 15% bonus damage perk?
Heavy bolt rifle needs a huge buff! Compared to the lore and tabletop (where this gun is a beast! )
This is excellent. A DPS column would be fantastic, but I get how annoying that might be to get the data.
Something not brought up that I do want to mention is the charged shot efficiency on the plasma weapons. He mentioned that charged shots are more efficient on the pistol and regular incinerator. 10 ammo for a charged shot does more damage than 10 regular shots. But the heavy plasma is actually less efficient with its charged shots. 5 normal shots vs melee does 200 while 5 normal shots does 300 vs ranged. To factor in Melta, it’s a sort of middle of the road as it takes 4 shots to do the same damage to melee and 6 to do the same at ranged. Overall less range but greater AoE (with some kind of damage fall off I’m assuming). I don’t really have any point to make I just want to bring up info I noticed based on his information
Melta is topdog in terms of ammo efficiency as long as you hit at least 2 targets.
Doing gods work👌🏻
Headshot damage may not be the cleanest comparative basis:
Afaik, Melta weapons are incapable of registering a headshot / headshot damage - and I believe the same applies to plasma as you mention at around 12:00, whereas for long-range weapons (stalker, sniper rifles) there is an enhanced headshot multiplier.
So numbers calc'ed from headshots will comparatively undervalue melta & plasma + overvalue marksman equipment
If im not mistaken uncharged plasma shots can headshot but modifier is rather low.
Awesome data. Thank you.
Could you find the dmg number for equipment? Like nades and melta? 😊
Liked commented and subscribed. Great work
Not to be a nitpicker but I got to thinking, and did you account for the sniper class's innate 10% headshot bonus when testing las fusil and the bolt action? I know it realistically doesn't matter because you can't use the weapons on any other class anyway, BUT, if you didn't then technically their damage numbers are 10% lower, since you said you went for headshots with everything
Wow. Thanks for your effort.
I know it would be even more tedious, but maybe also look at body shot damage? This way it would give us the headshot multiplier of every weapon.
Its supposed to be consistent, about 4x. I would only test the sniper ones, since some of them say something about increased headshot damage in their description.
I doubt the boltors and carbines have different multipliers between them.
Subscripted. This is what we need brother.
Instructions unclear, it’s not on an excel spread sheet.
Edit: Thank you for the time you invested into making this.
Thumbed up for effort👍😂
Seems like a good direction for them in terms of weapon balance is buffing headshot multipliers on some lacking weapons or for instance the SMG should really shred melee majoris and suffer a bit dealing with ranged majoris
Nah, headshot modifiers are already through the roof on most guns ~x4 damage. Every bodyshot is basically a wasted shot.
This is actually really close to the data mined damage values. It appears the end game screen will round down.
Heavy bolter shoots faster than the bolt rifle, it’s why I like it, the DPS seems superior
Just, thank you!
my pleasure!
Great deep dive
now the only question is which perks were used :D but nice video
great list ...good to know u do different damage to melee or ranged majoris.
Something I haven't really seen is the difference (stat wise) between Bolt Carbine and Marksman Bolt Carbine. I run the Marksman on my Tactical because it feels really good and it seems to do great damage, but it's frequently overlooked in a lot of breakdown vids.
Marksman does a bit less than double damage at a bit more than half the fire rate, with higher headshot damage. I would expect numbers to look something like the standard Bolt Rifle.
Do we know why some guns do more damage to terminus enemies? Because I have the receipts for a las fusil tickling the Heldrake and a plasma rifle (both relics) absolutely melting him into slag, which according to this makes no sense unless there are hidden modifiers
Subbed
Wait so if I’m understanding correctly ,given the time you’ll output more damage shooting separate shots on the heavy plasma than shooting charged? (Assuming single target)