"Of the myriad theatres found upon Brobnar, none had a more dread reputation than the shrouded fields. Many stories surrounded the place; from will'o'wisps leading unwary travellers off into the desert dust covered tar pits, to harrowing screams being heard in the dead of night. There were even reports of apparitions which stalked the abandoned settlements in the area, stealing the lives of any that would seek to claim the land. Many theories persisted as to the origin of these spectres. Were they the vengeful spirits of those slain in Brobnar's many conflicts? Or were they, as some Magi theorised, malicious lesser Warp entities taking advantage of the thinner barrier between realms? Regardless, their existence was accepted as irrefutable fact, and it was said that anyone who willingly went into such a place was either insanely brave, or just insane. So it was that the Krieg regiment on Brobnar volunteered. After all, what fear did the dead hold for ones such as they?" - excerpt from; Brobnar: Battles at the boundary, by S. Kolar *[++ UNDER REVIEW ++ ORDO HERETICUS, ORDO MALLEUS, ORDO SCRIPTORUM, ORDO CHRONUS ++ APPROVAL PENDING ++ ESTIMATED PUBLICATION DATE: M43.999++]*
Just to add to that MW are applied immediately, so if that kills em ...it kills em. Worth noting in Melee, if where you're trading blows because a MW could end it before the other guy gets to hit back
The first guy would get cover from The indirect. It just counts as engage for selecting target. Mortals are inflicted even if the save blocks the attack The guys outside of the first target would not get cover because the attack comes from the guy originally blasted. Who is within 2” so they don’t get cover. All of those dudes should be dead with that one grenade lol.
Really enjoyed watching this, I have been a bit put off by the blooded team since the grenade dataslate changes but seeing this game showed how good they can be as a rush team, thanks for the great battle report :)
Hi. Long-Las for Traitor sniper does not have Heavy rule? At 13:51 Spotter is declared for Overwatch with the Mortar barrage, but it has an Unwieldy rule, so it cannot be used for Overwatch. And why he should be able to Overwatch anyways? Only operatives with Engage order can perform Overwatch.
Would that mean that, if the Grendaier would have had the "eyes of the goods" whats so ever special thing that would let him retain one sinlge dice not as just a normal but a critical hit that every model in the range of blast not just get 2 mortal wounds but would also multiplie the amount of them...
Suggestions for fun bat rep with "Ghosts" like this. The "Ghosts" gets a 6 up invulnerable save. (They are not bound to the mortal realm). The Other Side, gets a free upgrade on one "regular" model; "Faithful", The Faithful may, for free, bless any one friendly model, within 6", with +1 to wound against "Ghosts", until the Faithful's next activation.
Does the Splash 2 daisy chain around to create a “bloom” of secondary ring(s) of mortal wounds, or does that only affect the “first” circle from the primary attack? If the former, that is insane!
noticed on here you`ve brought 10 normal blooded, a leader and the ogryn / enforcer which count as two each, the rules are 9 normal operatives though so you technically brought an additional unit so the game may have panned out differently even with the krieg not having the unit they should have :)
Hi Guys! One quick rules question - how can you switch your order in the middle of the Turning Phase (like in 23:44 with Ogryn)? Isn't it the only chance to switch engage*/concele at the beginning of the Turning Phase (only abilities like Guerilla in Reivers allows to do it in random moments of the game) - am I missing something? However great battle report, as always! :) *sory, ÖÖngağ!
I really like the traitor guard. Lovely models, even if they're incorporeal! Brobnar truly is a mysterious place. 😆 Excited to see what you do with them when you get the chance ( know you're a busy dude)
They are all finished now! Used the Slapchop method to get them finished and highlighted them further to bring them to a standard I'm really happy with. Red and black with silver/rusty gold metals - worked a treat!
"Of the myriad theatres found upon Brobnar, none had a more dread reputation than the shrouded fields. Many stories surrounded the place; from will'o'wisps leading unwary travellers off into the desert dust covered tar pits, to harrowing screams being heard in the dead of night. There were even reports of apparitions which stalked the abandoned settlements in the area, stealing the lives of any that would seek to claim the land.
Many theories persisted as to the origin of these spectres. Were they the vengeful spirits of those slain in Brobnar's many conflicts? Or were they, as some Magi theorised, malicious lesser Warp entities taking advantage of the thinner barrier between realms? Regardless, their existence was accepted as irrefutable fact, and it was said that anyone who willingly went into such a place was either insanely brave, or just insane. So it was that the Krieg regiment on Brobnar volunteered. After all, what fear did the dead hold for ones such as they?"
- excerpt from; Brobnar: Battles at the boundary, by S. Kolar
*[++ UNDER REVIEW ++ ORDO HERETICUS, ORDO MALLEUS, ORDO SCRIPTORUM, ORDO CHRONUS ++ APPROVAL PENDING ++ ESTIMATED PUBLICATION DATE: M43.999++]*
mortal wounds go through even if the dice is blocked, thats what makes them so scary
Thanks for the clarification - that is indeed TROUSER BROWNING NEWS
Just to add to that MW are applied immediately, so if that kills em ...it kills em. Worth noting in Melee, if where you're trading blows because a MW could end it before the other guy gets to hit back
Re rolling 1s with guardsmen orders don’t apply with auxiliary support
The first guy would get cover from
The indirect. It just counts as engage for selecting target.
Mortals are inflicted even if the save blocks the attack
The guys outside of the first target would not get cover because the attack comes from the guy originally blasted. Who is within 2” so they don’t get cover. All of those dudes should be dead with that one grenade lol.
Dang. Well my team should have died due to bad positioning hahaha
Thank you for the clarification but that just makes that bomb SO DISGUSTINGLY OP (in the right conditions)
@@LiveAndLetsDice yeah those disgusting back to back rolls make it especially nasty
Really enjoyed watching this, I have been a bit put off by the blooded team since the grenade dataslate changes but seeing this game showed how good they can be as a rush team, thanks for the great battle report :)
Hi. Long-Las for Traitor sniper does not have Heavy rule?
At 13:51 Spotter is declared for Overwatch with the Mortar barrage, but it has an Unwieldy rule, so it cannot be used for Overwatch. And why he should be able to Overwatch anyways? Only operatives with Engage order can perform Overwatch.
Nope the traitor sniper does not have heavy
@@anarcho-angron6297 thanks.
Definitely need 4 more body’s when rolling death korp. Barrage is not even close
The trade-off of 4 extra bodies vs some swingy special attacks really does place value in BOOTS ON THE GROUND!
I did consider this but unfortunately the 4 spare infantrymen were over two flights of stairs away haha
Mortals can only be saved with Feel No Pain mechanic
lots of explosions and buckets of blood from those spooky ghosts
For ghosts they really did fire a lot of BULLETS AND GRENADES
Would that mean that, if the Grendaier would have had the "eyes of the goods" whats so ever special thing that would let him retain one sinlge dice not as just a normal but a critical hit that every model in the range of blast not just get 2 mortal wounds but would also multiplie the amount of them...
Suggestions for fun bat rep with "Ghosts" like this. The "Ghosts" gets a 6 up invulnerable save. (They are not bound to the mortal realm). The Other Side, gets a free upgrade on one "regular" model; "Faithful", The Faithful may, for free, bless any one friendly model, within 6", with +1 to wound against "Ghosts", until the Faithful's next activation.
Looken good beans! Another great battle oooon brooobnaaar!!!
Does the Splash 2 daisy chain around to create a “bloom” of secondary ring(s) of mortal wounds, or does that only affect the “first” circle from the primary attack? If the former, that is insane!
noticed on here you`ve brought 10 normal blooded, a leader and the ogryn / enforcer which count as two each, the rules are 9 normal operatives though so you technically brought an additional unit so the game may have panned out differently even with the krieg not having the unit they should have :)
Hi Guys!
One quick rules question - how can you switch your order in the middle of the Turning Phase (like in 23:44 with Ogryn)? Isn't it the only chance to switch engage*/concele at the beginning of the Turning Phase (only abilities like Guerilla in Reivers allows to do it in random moments of the game) - am I missing something?
However great battle report, as always! :)
*sory, ÖÖngağ!
Great to see the blooded in action! Not painted mine up yet but can’t wait.
just what I needed after another stressful day at work. thanks guys
Well that was a short game. 😳
Kill Team is short - Kill SCREAM is shorter!
I really like the traitor guard. Lovely models, even if they're incorporeal!
Brobnar truly is a mysterious place. 😆
Excited to see what you do with them when you get the chance ( know you're a busy dude)
They are all finished now! Used the Slapchop method to get them finished and highlighted them further to bring them to a standard I'm really happy with.
Red and black with silver/rusty gold metals - worked a treat!
@@LiveAndLetsDice sounds great! Look forward to to seeing them on the table!
Fantastic got me chippy tea and Monday night waaaaaah 😎
The classic combo!
Great battle report guys
Big love - thank you!
Oh my God they killed Flenny!
NOT FLENNY!
Классный голос, бородатый, тебе бы на радио работать ))
Why is planet of the apes wearing a Hawaiian shirt
sweet traitor guards!