some notes: 1) they rebalanced the perfect parry to be easier. it's still a bad idea in the first place and i'm pissed at both sonic fans and sonic team for not immediately realizing that a perfect parry would be terrible as early as giganto's spin attack, but it's better. 2) the attack that brings you to 100 rings in the final boss isn't unavoidable, it happens when you get hit by the orbs in the second phase.
Oh honestly I couldn’t tell that the attack supreme does wasn’t unavoidable lmao. Every time Ive fought him it’s happened so I just assumed it was just a scripted part of the fight. Thanks for watching though! Appreciate the feedback
@@the-civil i'm not surprised that you didn't know that the attack is unavoidable, i only knew because another review i watched mentioned that he didn't see it because he managed to parry all the orbs
Very nice video, I left my experience with final horizon very negatively and it ruined a bit of love for frontiers but the base game is still a great time
YOO I’ve seen your videos before! I really like your stuff! Thanks for watching! And yeah that was like the only thing I was thinking of when got that crown LMAOO
This game is awesome! I still play it and have poured hundreds of hours into it! I just love running around the open zones and completing those platforming challenges! While the platforms are scattered around with seemingly no cohesion, I think they're still well designed and add to that mystery of looking AI generated, which helps with the backstory of Sage, and I don't mind the platforms being suspended above the ground, as I still think the game looks great. There's just something about it, the aesthetic and the music, and especially the story, that makes me want to keep playing it. The enemy and boss designs are stellar. The titan fights are highlights, though gameplay wise, they are really easy. I agree about Cyberspace, and I don't mind them reusing old levels as long as they are fun. I wish the combat was a little better, and Sonic's parry timing should be changed across each difficulty. It's bizarre that they didn't do it for Sonic yet for other characters they did. With the latest patch, the physics are better, it's less buggy, but the difficulty has been eased, which was in response to the complaints from fans, but I wish they did that as a choice, rather than replacing the previous difficulty. But despite that, I think this is better than Shadow Generations. I think it has the soul of an open world Sonic game. Though I do wish they'd further update it a little more, as it would be perfect for me. Do you think they'll still update or patch this in the near future? I'd love it if they could fix the pop-in. I can't believe it's been a year since the best Sonic game got the best update! I find all playable characters fun to play, though not as much as Sonic, of course. They made the platforming challenges much harder and more open-ended, less linear than previous ones, which were too simple and automated. The new ending is a mixed bag for me. But the story is even better than before. What makes this game better than others is that I think it does playable characters the best. It also doesn't waste your playtime with non Sonic gimmicks as much as otherSonic games, especially Adventures 1 and 2, and Sonic feels great and fast to control. I disagree heavily when people say it's a Breath of the Wild ripoff as while it's clearly inspired, it also has a lot of differences, and I think I like it more. I even like that some challenges make use of momentum and make you think outside the box. The puzzles are mostly not challenging, but more like movement exercises, and i don't mind doing them. Overall, a masterpiece ✨️ Yeah, I don't mind the reusing of level layouts as the new movement makes it feel different. I similarly don't mind the koco quests, with most being optional, as long as they're not too annoying or pacebreaking. The worst part is probably the pinball minigame or the laser puzzle or the crane task. Cyberspace looks exactly like Generations, but I do like how they at least added the digital effect to make it feel new. Also, I like the presentation. I think the animations are quite good in general, better than in previous games, and I don't mind the realistic artstyle. While it's a triple A game, I do wish there were some CGI cutscenes, but that's probably because of the day-night system, so everything runs in real-time. As I said before, I really liked Frontiers, and it was almost perfect. In my opinion, it can only get better, not worse. Forces, while I think it's very overhated, and I kinda like it, I also find it kinda hard to defend, and I feel it was the dip in budget and quality and passion, it terms of both gameplay, design, story, and presentation, even though I don't think it's souless or lazy like many say. Frontiers, to me, felt like a high budget game, even though some corners were clearly cut. Not to be a blatant hater, but I don't think we'll ever return to that dip of content in the 2010s, as while I think saying it was the definition of mediocrity is a bit harsh, I don't think you could get worse than that. The next mainline game might not always be better than the last, but at least it won't ever be of that quality, let alone worse. Frontiers might have been great, but it can only get better, and that's hard to imagine!
You don't have to use the quick cyloop on the gun. A regular cyloop works as well. Also, the new patch fixed the perfect parry window on hard difficulty. It lasts longer so it feels less precise. And on easy, you get 600 rings and your attack is level 25. AND on easy, when you get to Knight, a prompt appears on its shield to dodge behind it to strike its face, as a reminder you can do that to Supreme. Oh and before the patch, I beat the final trial on easy....yeah.
id say my biggest problem with frontiers is the janky platforms just spawning in. sega if youre reading this just put in a low res imposter models its really easy saves a ton on resources and gets rid of the janky spawning
Update 1 and 2 put Frontiers to a higher standard. Update 3...kinda didn't. It didn't touch the main content in any positive way, which I would have actually prefered over getting the new content, so that's a bummer. But like, it also introduced the dumb DRM on PC again and also made the game straight up less polished because the same people who made the Sonic Adventure-PC ports were involved(Oh no) and the Switch port that was originally well optimized became another third party-chugfest and appearently the update even added some input-delay in some instances? It has since been made much less bad, but the fact that they had to fix a game that was never broken at any prior point and didn't fix it until months later legit broke me inside a bit. So, the content. I most likely won't ever review Cyberspace because I didn't play Cyberspace because they never progressiongated me once without even trying to avoid them(And by the end of it, I was so fed up with FH that I didn't want to go back for them). Technically better than being required, but they almost never were in this game anyways, so...huh? Kinda feels pointless now. The game straight up tells you that you should avoid fights and it is right because they are not exactly good and the more original a boss gets, the worse it is(Spider+...), to the point it was an improvement when they patched the playable trio to essencially two-tap them. Amazing. Otherwise, the only fun I really had was skipping challenges and the towers(that really should have had checkpoints, but alas.) minus the 4th one revolving around grind momentum, because that felt more like Luck to complete and then the game bugged out on me to prevent me from finishing...twice, I straight up thought for a month or two that it was impossible to complete on Switch. So I just put it on easy for that one exclusively. Trials were either too easy or too overtuned, and the last trial showed how poorly designed most Bossattacks, especially Wyvern's, actually are if you can't just hold-parry(Like seriously, pre-patch, the singular well-designed attack from Giganto I could parry even on hard consistently, meanwhile I couldn't parry Wyvern even on easy. What a diffrence) and Extreme mode gave players like 4 frames to parry, so that was fair(I don't even like the concept of Extreme. It should be a checkmark-toggle like the onehit mode in Punchout Wii rather than hardcoded into the highest difficultymode. Or at least do it like DMC and have at least one inbetween-difficulty, so people can get the harder experience without being forced into oneshot-land. But well, people will play it if it exists and just doing them like that is...well, extreme). From a story-perspective, it is Frontiers...except it just happens(Sonic just travels to another world through a randomly placed ring and then stuff just kinda goes diffrently for some reason. Why did it need to be presented that way cutscene-wise? Just make the new island a main menu-option like Shadow the Hedgehog's last story if you give us no more context anyways. ) and is worse imo. Like legit, the same overall goal ends up being achieved as before, except the lore and writing are less good afterwards in my eyes, it exclusively pulls itself through on the premise that the trio is here to roast the final boss with "You will never win, bruh!" every 5 minutes. And like, that's no good because being canon, any changes backwards-apply to the maingame, so I cannot even ignore it. Like, it for example makes the trio's sacrifice to be temporarily stuck in Cyberspace again completely pointless, when it vaguely made sense originally(even if fans did not like the minutia surrounding it). Characters: -Tails is fine I guess, but kinda clunky with his startup-animation for flight taking like 2 to 3 seconds(this was never patched either) and not having homing attack when the game is basically designed around it. After buying an upgrade, he can just fly everywhere(at the detriment of making the optional combat even worse because the start-up makes dodging with the boost basically impossible) and it seemingly is required for mainstory progression because I for the life of me could not find how to get up there normally, if there even is a way. -Amy is a jumpy girl. She is argubly the most balanced of the new characters because you actually have to be smart about using her abilities to skip challenges. She's pretty good and I would actually gladly take a game all about her jumping everywhere, kinda like how I wished for years to get a game about Tails exploring more sky-islands with his SA1 gameplay...which probably means it will never happen, because that one didn't either. Meh. -Knuckles was a lot of chaotic fun because his entire thing is just climbing as far up as possible, then ripping any challenge apart by just gliding across the map with his upgrade(In that regard, he is a fun middle-ground between Amy and Tails). Appearently they improved his glide in the fix-patch too, so that's a good thing made even better, which is fine by me. Messing around with Knuckles is the only reason I would possibly recommend someone to try out Final Horizon, he's even the best in combat*(Note: He has just as little options as the other two, but I definitly felt his punches had the right functionality to actually fight. And his parry-debuff decreases enemy defence by a ton) if you like to torture yourself(Though this was trivialized in the fix-patch...sadly? Luckily? Idk). The biggest issue is that if you swap off of him, you cannot get control of him back at will, you have to beat the story first...which is not a great lock-out condition for a multi-character experience. 10:00 I think I never actually enabled this setting when I played the updates, lol. 11:22 There probably would be no game designed around the speed launch-portion of it since...was Gens designed around Classic Spindash? Sometimes, but mostly not. But the Spindash is also kind of the LW spindash on crack, so we technically already know. And it is pretty fun to spin everywhere in that game. 17:03 Lmao, she does the witch broom-thing with her hammer, that's pretty cute. I didn't even realize while playing. 21:38 Nah, I will never agree with folks that the glide delay is particularly bad and this isn't. For Tails, I needed to sit through it way more often due to the flight move being started up more often on average, and I mostly needed verticality rather than movement when I used it, so "at least you can move" never helped, especially because it still at least feels like the delay is 2 or 3 times as long(probably is too, but I never timed them) 30:06 Well, no. nononono. They should have just made it an optional option in the menu like they did freeflow-momentum. Even if the bosses had no issues, putting it only into two fights in the entire game solves nothing about the actual critisism. And if they DID make it optional, then we would have avoided the issue of most boss attacks being kinda bad because then you would not be forced to use it. It kinda does not make sense anyhow that making the parry less good is somehow a power up. Like...huh? 30:11 That weird superspin Giganto does is actually the priorly mentioned "one attack" that I could find is particularly well-designed. Everything else, I have not the slightest idea when I am supposed to parry, especially Wyvern's nonsense. But this one, I could do it at least 9 times out of 10 on pre-patch hard. 34:49 Future seems pretty clear to me. The three updates were them experimenting ideas for future games and FH specifically was always under the umbrella of being a conceptual playtest for Frontiers 2. And despite some minority outcry that stuff is definitly amiss, the majority seems to have either silently quit the series in responce(nice going Sonic, you just got them back a year earlier, lmao) or actually praised the update for all the nonsense because "dat's hard, I wanted hard 🤠" or storybased stuff I disagree with like "Cool, the game's director was wrong and The End was just an irrelevant one-off, it was dumb anyways"(that's a whole can of worms that I am not going to touch beyond this reference). In the end, despite being excited for Frontiers 2 just half a year ago, I have no reason to expect good things from the future anymore, no post-basegame Frontiers Sanic for me anymore(Superstars is appearently not all that anyways). Shadow Generations is technically marketed as a part of the Sonic Generations remaster, so that gets a pass on a technicality, I'll definitly play that if I can.
Frontiers being one of the bests games in the series just show how low-quality this franchise rlly is, the only actual good games are indeed the Classics and they're 2D, this series is dead
@@Hyp3rSonic Generations' Final Boss sucks Balls, and Colors whitch is supposed to be a 3D Game has more 2D then anything and the writing sucks in both (Generations barely even has a actual story)
So your saying that Generationsis now bad because it has a bad final boss but you let labyrinth zone, metropolis zone and sandopolis slide.@@whocaresaboutthename6850
If I had a nickel for every time knuckles could infinitely fly, I'd have two nickels. Which isn't a lot but it's weird that it happened twice.
if i had a nickel every time knuckles could infinitely fly in a game about ancients, i'd have 2 nickels
if i had a nickel every time knuckles could infinitely fly in a 3d game about ancients, i'd have 2 nickels
Its called tax evasion
Open your heart is a banger and nostalgic ass hell
The road was long but now it’s endless cuz at this state I will replay this game indefinitely
some notes: 1) they rebalanced the perfect parry to be easier. it's still a bad idea in the first place and i'm pissed at both sonic fans and sonic team for not immediately realizing that a perfect parry would be terrible as early as giganto's spin attack, but it's better. 2) the attack that brings you to 100 rings in the final boss isn't unavoidable, it happens when you get hit by the orbs in the second phase.
Oh honestly I couldn’t tell that the attack supreme does wasn’t unavoidable lmao. Every time Ive fought him it’s happened so I just assumed it was just a scripted part of the fight. Thanks for watching though! Appreciate the feedback
@@the-civil i'm not surprised that you didn't know that the attack is unavoidable, i only knew because another review i watched mentioned that he didn't see it because he managed to parry all the orbs
@@spark9189bickuribox?
The perfect parry we got now is good for skilled players. Before 💀💀💀
i only just now realised the platforming challenges are colour coded for their respective characters 😭
Very nice video, I left my experience with final horizon very negatively and it ruined a bit of love for frontiers but the base game is still a great time
This is a great video! I cant wait to watch more of your content!
This vid made me subscriber number 1,000
Congratulations on 1K subs
so i'm not the only one who thought the crown reward was like KH2 😂
YOO I’ve seen your videos before! I really like your stuff! Thanks for watching! And yeah that was like the only thing I was thinking of when got that crown LMAOO
@@the-civil oh yoo that's sick cool video!
@@the-civil This is wholesome to see :)
13:37 "Give Shadow an original moveset and then we'll talk" Well looks like they heard you with Shadow Generations 😎👍🔥🔥🔥🔥
33:19 thanks for teaching me about that but I feel like doing the sidestep attack works better for me at switching to the cord
love to see a new video here, but this video has been amazing to watch. thank you
Civilians rise up the chosen one is back
HES BAAAAAAACKKKK
Agent Stone!
This game is awesome! I still play it and have poured hundreds of hours into it! I just love running around the open zones and completing those platforming challenges! While the platforms are scattered around with seemingly no cohesion, I think they're still well designed and add to that mystery of looking AI generated, which helps with the backstory of Sage, and I don't mind the platforms being suspended above the ground, as I still think the game looks great. There's just something about it, the aesthetic and the music, and especially the story, that makes me want to keep playing it. The enemy and boss designs are stellar. The titan fights are highlights, though gameplay wise, they are really easy. I agree about Cyberspace, and I don't mind them reusing old levels as long as they are fun. I wish the combat was a little better, and Sonic's parry timing should be changed across each difficulty. It's bizarre that they didn't do it for Sonic yet for other characters they did. With the latest patch, the physics are better, it's less buggy, but the difficulty has been eased, which was in response to the complaints from fans, but I wish they did that as a choice, rather than replacing the previous difficulty. But despite that, I think this is better than Shadow Generations. I think it has the soul of an open world Sonic game. Though I do wish they'd further update it a little more, as it would be perfect for me. Do you think they'll still update or patch this in the near future? I'd love it if they could fix the pop-in.
I can't believe it's been a year since the best Sonic game got the best update! I find all playable characters fun to play, though not as much as Sonic, of course. They made the platforming challenges much harder and more open-ended, less linear than previous ones, which were too simple and automated. The new ending is a mixed bag for me. But the story is even better than before. What makes this game better than others is that I think it does playable characters the best. It also doesn't waste your playtime with non Sonic gimmicks as much as otherSonic games, especially Adventures 1 and 2, and Sonic feels great and fast to control. I disagree heavily when people say it's a Breath of the Wild ripoff as while it's clearly inspired, it also has a lot of differences, and I think I like it more. I even like that some challenges make use of momentum and make you think outside the box. The puzzles are mostly not challenging, but more like movement exercises, and i don't mind doing them. Overall, a masterpiece ✨️
Yeah, I don't mind the reusing of level layouts as the new movement makes it feel different. I similarly don't mind the koco quests, with most being optional, as long as they're not too annoying or pacebreaking. The worst part is probably the pinball minigame or the laser puzzle or the crane task. Cyberspace looks exactly like Generations, but I do like how they at least added the digital effect to make it feel new. Also, I like the presentation. I think the animations are quite good in general, better than in previous games, and I don't mind the realistic artstyle. While it's a triple A game, I do wish there were some CGI cutscenes, but that's probably because of the day-night system, so everything runs in real-time.
As I said before, I really liked Frontiers, and it was almost perfect. In my opinion, it can only get better, not worse. Forces, while I think it's very overhated, and I kinda like it, I also find it kinda hard to defend, and I feel it was the dip in budget and quality and passion, it terms of both gameplay, design, story, and presentation, even though I don't think it's souless or lazy like many say. Frontiers, to me, felt like a high budget game, even though some corners were clearly cut. Not to be a blatant hater, but I don't think we'll ever return to that dip of content in the 2010s, as while I think saying it was the definition of mediocrity is a bit harsh, I don't think you could get worse than that. The next mainline game might not always be better than the last, but at least it won't ever be of that quality, let alone worse. Frontiers might have been great, but it can only get better, and that's hard to imagine!
they fixed knuckles controls with a patch
hope ur doing well !! would b dope if y discussed shadow generations n superstars
the mushroom hill hate was unwarranted
I love Sonic 3 but Mushroom Hill isn’t even a top 5 song in the game chief
NGL I think the ending is the best the final boss is janky but challenge and the cinematic took it over.
You don't have to use the quick cyloop on the gun. A regular cyloop works as well. Also, the new patch fixed the perfect parry window on hard difficulty. It lasts longer so it feels less precise. And on easy, you get 600 rings and your attack is level 25. AND on easy, when you get to Knight, a prompt appears on its shield to dodge behind it to strike its face, as a reminder you can do that to Supreme.
Oh and before the patch, I beat the final trial on easy....yeah.
The towers are amazing I play them for breakfast
id say my biggest problem with frontiers is the janky platforms just spawning in. sega if youre reading this just put in a low res imposter models its really easy saves a ton on resources and gets rid of the janky spawning
amy with tarot cards is actually pretty based imo
Amy having fucking magic still doesn't sit right with me.
omg, SONIC HAS MY BDAY
Update 1 and 2 put Frontiers to a higher standard. Update 3...kinda didn't. It didn't touch the main content in any positive way, which I would have actually prefered over getting the new content, so that's a bummer. But like, it also introduced the dumb DRM on PC again and also made the game straight up less polished because the same people who made the Sonic Adventure-PC ports were involved(Oh no) and the Switch port that was originally well optimized became another third party-chugfest and appearently the update even added some input-delay in some instances? It has since been made much less bad, but the fact that they had to fix a game that was never broken at any prior point and didn't fix it until months later legit broke me inside a bit.
So, the content. I most likely won't ever review Cyberspace because I didn't play Cyberspace because they never progressiongated me once without even trying to avoid them(And by the end of it, I was so fed up with FH that I didn't want to go back for them). Technically better than being required, but they almost never were in this game anyways, so...huh? Kinda feels pointless now. The game straight up tells you that you should avoid fights and it is right because they are not exactly good and the more original a boss gets, the worse it is(Spider+...), to the point it was an improvement when they patched the playable trio to essencially two-tap them. Amazing. Otherwise, the only fun I really had was skipping challenges and the towers(that really should have had checkpoints, but alas.) minus the 4th one revolving around grind momentum, because that felt more like Luck to complete and then the game bugged out on me to prevent me from finishing...twice, I straight up thought for a month or two that it was impossible to complete on Switch. So I just put it on easy for that one exclusively. Trials were either too easy or too overtuned, and the last trial showed how poorly designed most Bossattacks, especially Wyvern's, actually are if you can't just hold-parry(Like seriously, pre-patch, the singular well-designed attack from Giganto I could parry even on hard consistently, meanwhile I couldn't parry Wyvern even on easy. What a diffrence) and Extreme mode gave players like 4 frames to parry, so that was fair(I don't even like the concept of Extreme. It should be a checkmark-toggle like the onehit mode in Punchout Wii rather than hardcoded into the highest difficultymode. Or at least do it like DMC and have at least one inbetween-difficulty, so people can get the harder experience without being forced into oneshot-land. But well, people will play it if it exists and just doing them like that is...well, extreme).
From a story-perspective, it is Frontiers...except it just happens(Sonic just travels to another world through a randomly placed ring and then stuff just kinda goes diffrently for some reason. Why did it need to be presented that way cutscene-wise? Just make the new island a main menu-option like Shadow the Hedgehog's last story if you give us no more context anyways. ) and is worse imo. Like legit, the same overall goal ends up being achieved as before, except the lore and writing are less good afterwards in my eyes, it exclusively pulls itself through on the premise that the trio is here to roast the final boss with "You will never win, bruh!" every 5 minutes. And like, that's no good because being canon, any changes backwards-apply to the maingame, so I cannot even ignore it. Like, it for example makes the trio's sacrifice to be temporarily stuck in Cyberspace again completely pointless, when it vaguely made sense originally(even if fans did not like the minutia surrounding it).
Characters:
-Tails is fine I guess, but kinda clunky with his startup-animation for flight taking like 2 to 3 seconds(this was never patched either) and not having homing attack when the game is basically designed around it. After buying an upgrade, he can just fly everywhere(at the detriment of making the optional combat even worse because the start-up makes dodging with the boost basically impossible) and it seemingly is required for mainstory progression because I for the life of me could not find how to get up there normally, if there even is a way.
-Amy is a jumpy girl. She is argubly the most balanced of the new characters because you actually have to be smart about using her abilities to skip challenges. She's pretty good and I would actually gladly take a game all about her jumping everywhere, kinda like how I wished for years to get a game about Tails exploring more sky-islands with his SA1 gameplay...which probably means it will never happen, because that one didn't either. Meh.
-Knuckles was a lot of chaotic fun because his entire thing is just climbing as far up as possible, then ripping any challenge apart by just gliding across the map with his upgrade(In that regard, he is a fun middle-ground between Amy and Tails). Appearently they improved his glide in the fix-patch too, so that's a good thing made even better, which is fine by me. Messing around with Knuckles is the only reason I would possibly recommend someone to try out Final Horizon, he's even the best in combat*(Note: He has just as little options as the other two, but I definitly felt his punches had the right functionality to actually fight. And his parry-debuff decreases enemy defence by a ton) if you like to torture yourself(Though this was trivialized in the fix-patch...sadly? Luckily? Idk). The biggest issue is that if you swap off of him, you cannot get control of him back at will, you have to beat the story first...which is not a great lock-out condition for a multi-character experience.
10:00 I think I never actually enabled this setting when I played the updates, lol.
11:22 There probably would be no game designed around the speed launch-portion of it since...was Gens designed around Classic Spindash? Sometimes, but mostly not. But the Spindash is also kind of the LW spindash on crack, so we technically already know. And it is pretty fun to spin everywhere in that game.
17:03 Lmao, she does the witch broom-thing with her hammer, that's pretty cute. I didn't even realize while playing.
21:38 Nah, I will never agree with folks that the glide delay is particularly bad and this isn't. For Tails, I needed to sit through it way more often due to the flight move being started up more often on average, and I mostly needed verticality rather than movement when I used it, so "at least you can move" never helped, especially because it still at least feels like the delay is 2 or 3 times as long(probably is too, but I never timed them)
30:06 Well, no. nononono. They should have just made it an optional option in the menu like they did freeflow-momentum. Even if the bosses had no issues, putting it only into two fights in the entire game solves nothing about the actual critisism. And if they DID make it optional, then we would have avoided the issue of most boss attacks being kinda bad because then you would not be forced to use it. It kinda does not make sense anyhow that making the parry less good is somehow a power up. Like...huh?
30:11 That weird superspin Giganto does is actually the priorly mentioned "one attack" that I could find is particularly well-designed. Everything else, I have not the slightest idea when I am supposed to parry, especially Wyvern's nonsense. But this one, I could do it at least 9 times out of 10 on pre-patch hard.
34:49 Future seems pretty clear to me. The three updates were them experimenting ideas for future games and FH specifically was always under the umbrella of being a conceptual playtest for Frontiers 2. And despite some minority outcry that stuff is definitly amiss, the majority seems to have either silently quit the series in responce(nice going Sonic, you just got them back a year earlier, lmao) or actually praised the update for all the nonsense because "dat's hard, I wanted hard 🤠" or storybased stuff I disagree with like "Cool, the game's director was wrong and The End was just an irrelevant one-off, it was dumb anyways"(that's a whole can of worms that I am not going to touch beyond this reference).
In the end, despite being excited for Frontiers 2 just half a year ago, I have no reason to expect good things from the future anymore, no post-basegame Frontiers Sanic for me anymore(Superstars is appearently not all that anyways). Shadow Generations is technically marketed as a part of the Sonic Generations remaster, so that gets a pass on a technicality, I'll definitly play that if I can.
"I hope the devs get the sloppiest top imaginable for this. Not from me tho..."
Coward 😂 /j
Thoughs on the shadow portion of sonic x shadow generations
👍👍👍👍
33:41 or just use the normal cyloop
Honestly, that was the last thing on my mind when I was in the fight so it didn’t even dawn on me that I could do that
I never beat the final Supreme fight only because of bs aiming.
Personally I'd rather pay for good content than get bad content for free
Please quit cussing that is rude you should not say words like that please stop.
You say on a video about a gameseries where one of the main characteristics of the main character is loose and rude speech.
Ruined*
Frontiers being one of the bests games in the series just show how low-quality this franchise rlly is, the only actual good games are indeed the Classics and they're 2D, this series is dead
Generations and colors tho???
@@Hyp3rSonic Generations' Final Boss sucks Balls, and Colors whitch is supposed to be a 3D Game has more 2D then anything and the writing sucks in both (Generations barely even has a actual story)
You're attitude stinks to an uncalled for degree.
So your saying that Generationsis now bad because it has a bad final boss but you let labyrinth zone, metropolis zone and sandopolis slide.@@whocaresaboutthename6850
bad take