12:49 "i'm not really sure why that is [the vertically centered text going to the left]" Easy answer: its for asian laguages like chinese and japanese wich are written noch left to right but right to left. Kanji start in the top right corner and are written down in sentences goin down, only going to the next left row when the line is full to the bottom. (in comparison: we right from top left to right until the row is full and then go down and continue writing to the right)
This video is such a big deal for me! Thank you so much! I found those infos on the renpy page but struggled to realy get how it works. Thank you very much for your effort!
Thanks yet again! It occurred to me that maybe the vcentered text is intended for use with Chinese or Japanese ideogram characters? I've seen vertical text on-screen in certain asian programs and, if memory serves, ideograms are read right to left. Just guessing. Cheers!
For the first trick (i.e changing the sprite of the character based on predefined image variables, it just refuses to utilize the auto add voice, which unfortunately, can be solved again by adding another "show" line. Isn't there any way to fix this?
Hello, I need help! I have been looking at different NV engines and I do not end up defining which one to choose. I want something that will allow me to do large projects, on different platforms and that can be localized. The alternatives I see are Renpy or VNMaker or within Unity Naninovel or Fungus. I don't want to program outside the engine and I want to work visually, so I guess Renpy is ruled out... I guess choosing one of the Unity options is advantageous, for example if at some point you want to take the project to Switch or similar... but I saw a A couple of Nani's tutorials and from what I see they are passed by entering the instructions in the text editor, not much difference compared to Renpy :)
I solved this by declaring an imagine and animate the sprites right there, for example: image nathan_neutral: "sprites/nathan neutral.png" pause 0.3 "sprites/nathan neutral blink.png" pause 0.1 repeat This might be a very amateur way of doing it, but it worked for me.
You might have mentioned this in previous videos. But most of my dialogue, decisions, if statements are done. I'm mostly double checking to ensure the appropriate dialogue matches the decisions and if statements. Is there a easy way to make sure you know what your stats are as you are running the program such as boolean, numbers, etc.. to ensure you dialogue is in the appropriate area? This is becoming more difficult as I get closer to the ending since they become more relevant and I need it to match the endings.
You could create a debug screen...I may cover that in a future tutorial. You can also use developer tools to check variable values while playing the game. Check out my tutorial on dev tools here: ruclips.net/video/s0sA8D61OOs/видео.html
I'm B. :-) E decided she was too cool to keep making RUclips videos with her dad, lol. The Luna Luvcraft characters were created by my wife. I was teaching her to use Ren'Py and Daz3d so she could make a game that she had an idea for. It kind of fell by the wayside as life got in the way, so the game never really made it past the 'rough outline' phase. Maybe one day we'll get off our butts and make it, though. It has some really cool ideas behind it and I think people would like it.
Thanks for your video, it was very helpful as you would expect! Do you possibly know of an easy to use program or website that can be used to design characters? I would look for a free variant here, which I would only use for private RenPy projects.
Bit late, but Honey Select and Koikatsu are 2 japanese adult programs that serve that exact purpouse and help with that. Daz3D is a very popular tool which also works fine.
Hi...! I'm a complete beginner with Ren'Py and I woukd like to ask a quesrion: What program or software use readers to run our Ren'Py made graphic novel or game? I mean, do we have to export our finished work to another software? Thank you!!!!!
@@miserablepumpkin9453 I mean, for instance when I finish a drawing in Photoshop, public won't need Photoshop to watch it, just any image visualization software in their computers. Therefore, I guessed my Ren'Py work would require another software to run on other people's computers, such as flash or the like... That was the sense of my question. And you have answered that question. Thank you very much...!!!!!
3D rendered characters never look good. Even if it's supposed to be a wholesome family game, it ends up looking like some cheap plastic horror. I realize that it has nothing to do with the coding, but just FYI, I guess.
I am writing a comment to sustain your commitment to this tutorial ;)
I'll be back with more soon!
12:49 "i'm not really sure why that is [the vertically centered text going to the left]"
Easy answer: its for asian laguages like chinese and japanese wich are written noch left to right but right to left. Kanji start in the top right corner and are written down in sentences goin down, only going to the next left row when the line is full to the bottom.
(in comparison: we right from top left to right until the row is full and then go down and continue writing to the right)
The extend function is great to play a sound in the middle of a especific word in the dialog sentece.
This video is such a big deal for me! Thank you so much! I found those infos on the renpy page but struggled to realy get how it works. Thank you very much for your effort!
This video was extremely helpful for me! Thank u so much!
Thanks yet again! It occurred to me that maybe the vcentered text is intended for use with Chinese or Japanese ideogram characters? I've seen vertical text on-screen in certain asian programs and, if memory serves, ideograms are read right to left. Just guessing. Cheers!
Thank you so much, man!!
Glad it helped!
For the first trick (i.e changing the sprite of the character based on predefined image variables, it just refuses to utilize the auto add voice, which unfortunately, can be solved again by adding another "show" line. Isn't there any way to fix this?
Hello, I need help! I have been looking at different NV engines and I do not end up defining which one to choose. I want something that will allow me to do large projects, on different platforms and that can be localized. The alternatives I see are Renpy or VNMaker or within Unity Naninovel or Fungus. I don't want to program outside the engine and I want to work visually, so I guess Renpy is ruled out... I guess choosing one of the Unity options is advantageous, for example if at some point you want to take the project to Switch or similar... but I saw a A couple of Nani's tutorials and from what I see they are passed by entering the instructions in the text editor, not much difference compared to Renpy :)
How did you get Atom to predict what you're about to type?
Bro what do you use in atom that show you suggestions while you're writing?
broo, any idea how to delete textbox on renpy android
how do i make this work if my image definitions include a blinking animation?
I solved this by declaring an imagine and animate the sprites right there, for example:
image nathan_neutral:
"sprites/nathan neutral.png"
pause 0.3
"sprites/nathan neutral blink.png"
pause 0.1
repeat
This might be a very amateur way of doing it, but it worked for me.
You might have mentioned this in previous videos. But most of my dialogue, decisions, if statements are done. I'm mostly double checking to ensure the appropriate dialogue matches the decisions and if statements. Is there a easy way to make sure you know what your stats are as you are running the program such as boolean, numbers, etc.. to ensure you dialogue is in the appropriate area? This is becoming more difficult as I get closer to the ending since they become more relevant and I need it to match the endings.
You could create a debug screen...I may cover that in a future tutorial. You can also use developer tools to check variable values while playing the game. Check out my tutorial on dev tools here: ruclips.net/video/s0sA8D61OOs/видео.html
Aprendí con este video mas de lo que eseraba
Great tutorials, B and E. Not sure which one are you since I'm deaf. When's your Luna Luvcraft game coming out?
I'm B. :-) E decided she was too cool to keep making RUclips videos with her dad, lol.
The Luna Luvcraft characters were created by my wife. I was teaching her to use Ren'Py and Daz3d so she could make a game that she had an idea for. It kind of fell by the wayside as life got in the way, so the game never really made it past the 'rough outline' phase. Maybe one day we'll get off our butts and make it, though. It has some really cool ideas behind it and I think people would like it.
Thanks for your video, it was very helpful as you would expect!
Do you possibly know of an easy to use program or website that can be used to design characters?
I would look for a free variant here, which I would only use for private RenPy projects.
picrew maybe would work for you.
Bit late, but Honey Select and Koikatsu are 2 japanese adult programs that serve that exact purpouse and help with that.
Daz3D is a very popular tool which also works fine.
Hi...! I'm a complete beginner with Ren'Py and I woukd like to ask a quesrion: What program or software use readers to run our Ren'Py made graphic novel or game? I mean, do we have to export our finished work to another software? Thank you!!!!!
Ren'py games should run perfectly fine on their own without any extra programs after you build them
@@miserablepumpkin9453 Thank you so much flor answering my question!!!!!
@@miserablepumpkin9453 I mean, for instance when I finish a drawing in Photoshop, public won't need Photoshop to watch it, just any image visualization software in their computers. Therefore, I guessed my Ren'Py work would require another software to run on other people's computers, such as flash or the like... That was the sense of my question. And you have answered that question. Thank you very much...!!!!!
3D rendered characters never look good. Even if it's supposed to be a wholesome family game, it ends up looking like some cheap plastic horror. I realize that it has nothing to do with the coding, but just FYI, I guess.
That's a highly subjective thing though
@@miserablepumpkin9453 I agree. I merely give you my opinion of it.