TOMB KINGS ARMY GUIDE! - Total War: Warhammer 2
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- Опубликовано: 27 авг 2024
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Tomb Kings... lovable fun cuddly not at all evil undead folk, who don't make life easy for anyone. In this guide I shall delve into how the army works on the battlefield, and some ways to most effectively wield them!
Twitter: @Zerkowar
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you forgot that the ushabti special archer also has unique ammo that isn't shown! they basically have shrapnel shot from napoleon, they shoot an arrow, and when it is about to hit it bursts into pieces :)
Wait...is this for real? I never knew that!
more like MIRV arrows
I loved canister shot in Napoleon. Seeing literal ranks of soldiers fall after one shot was satisfying
And the bone giant
Fun fact: Nehekhara Warriors and Horsemen are completely new units. They didn't exist on the tabletop, but were made specifically for TWW2 by CA and GW working together.
The reason they exist is to give Tomb Kings a medium infantry and cavalry option between their crappy low-tier and strong high-tier stuff. That was a major problem for Tomb Kings on the tabletop, and it would've been so in this game too. Nehekharan Warriors and Horsemen fix this problem, and make unit progression as the Tomb Kings a lot smoother.
Yep. I made a whole set of added units to make the Tomb Kings able to balance out against the other End Times forces - since I hear there's an Endhammer now, if anyone wants my list, they can have it.
@@elizawulf8180 they should have made a few variations of the Nehekara Warriors, Sword+Shield, Spear+Shield and maybe Greatweapon. It would make them a good mid-tier front-line Unit instead of just usable as Flanker and attack units.
You're chatting shit. I remember seeing sets of skeleton horseman in the shops.
Here; www.amazon.co.uk/games-workshop-skeleton-horsemen-regiment/dp/B0007TG6Q6
@@helikos1 The guy said Nehekhara Horsemen, not skeleton horsemen
jagzilla To be fair, I can see how he interpreted it as skeletal horsemen.
How can SKELETON warriors be MEAT shields????
Andre Gon well then... Bone sheilds?
Andre Gon the meat fell off the bone
They shield against meat. Like how crime fighters fight against crime.
Ironically, of course! :)
Even more puzzling is how the Lizardmen can eat them after taking them prisoner.
23:51 look at that Necrosphinx toss that rat into the air and slice him when he came back down. That was a disgusting animation lol.
100%
@fucku weebsnfuries why so big mad?
@fucku weebsnfuries if you're gonna call people subhuman then atleast show some dignity while doing so.
Did not notice that animation. :D Nice catch.
24:00 anyone else notice the sphinx in the back throwing that skaven into the air and eviscerating him on the way down? awesome animations.
It's like a tennis player serving an ace. Thing of beauty
Idk why im watching this I don't even have this game lol.
Ifkr
same might buy it tho
It's a fun game, only downside is they tend to have a lot of dlc and that can get expensive. but they have deals frequently to cover for those if you need/want to save a buck.
tried first at ovagames, if you like it buy it
Same, still cool though
Now there is also a Bone Giant, melee-missile hybrid.
Point that gets overlooked for single players is: All their stuff is free. You can have 10 full stacks in the late game
kawuiestee Yes, but they can only have so many of each type of unit, which is increased by having buildings.
@@DS-tv2fi Thats true but having an extra 5 lords maxed with spearmen, you can have an entire lord just for dealing with enemy larges. Or a full lord on archers, swordsmen, mixed, etc. It can be very useful ;)
@@Arekkizu They also have a limited number of armies.
@@DS-tv2fi Tomb kings: what is this army upkeep you are talking about?
@@florians9949 Tomb Kings have a literal limit on how many armies they are allowed to have at once, which starts at 1. It’s possible to raise it through research and with spending enough canonic jars.
Something you missed about the Chosen of the Gods: The ability that makes them ignore shields also turns the projectile into some sort of 'cluster arrow' which explodes into a hail of arrows over the target. Makes it able to kill a ton of models at once. Not sure why the ability does not mention that bit.
23:58 that skaven got some hangtime
Hahahaha😂
Hit again on the way down lmao
Haha i hardly notice that Little rat
Bit of a skeleton crew, ha!
scrapinator 8
scrapinator 89 u proud of that lol
Gave a preemptive thumbs up just for that pun.
Aha. A humerus fellow.
I listen to these videos like a podcast while I’m at work, (not supposed to have headphones in) and had to explain why I snorted to my manager.
Small clarification with the Realm of Souls; while the healing is army-wide, it only actually heals your skeletal units (namely the ones with the Realm of Souls icons on the bottom of their statcard), your constructs, heroes and lords all miss out on the healing from it.
EDIT: Same deal with The Restless Dead, only heals undead units, not constructs.
Really love the way of your comments. Good humor packed in the dry speaking. Keep up your style
All tomb kings unit in a nutshell:
Sk.warriors: spooky bois
Sk.spearmen: spooky bois with stiks
Scorpion legion: spooky bois with poisoned stiks
Nehekara warriors: double spooky
Tomb guards (both variants): we hold. For a long fucking time
Khepra guard: WHY?! WHY CAN'T YOU BE NORMAL!!?
Sk. Archers: We're trash but you only got us so settle down bucko
Blessed legion: DEMONETIZED
Ushabti: Lawnmowers
Ushabti gr. bows: Lawnmowers with archery degree
Necropolis knights (both variants): "Nice army you got there. Would be a shame if someone were to rape not just the infantry, but the missiles and the cavalry too"
Sep. Stalkers: *Snake theme intensifies*
Tomb scorpion: Better lawnmower
Khemrian warsphinx: Daddy Settra's war kitties
Bone giant: Gives me a bone(er)
Necrosphinx: WERE DID MY GIANT GO?!
Heirotitan: HeirofCarthage's personal bodyguard
Sk.horseman: they...exist.
Sk. Horseman archers: this is the ideal skyrmish cav. You may not like it, but this is what peak performance looks like
Nehekaran horsemen: actually underrated cav. Check'em out
Screaming skull catapult: Who thought that screaming skulls on fire were a good idea for a projectile must have been high.
Sk. Chariots: Arkhans pimp wagons
Sk. Archer chariots: used to be gods.
Casket of souls: thought i had forgotten about Dj Khateps soundboard?
Chosen of the gods: FUCKING SHRAPNEL!? WHO THOUGHT THIS WAS BALANCED?!
Sphinx of Usekph: Gods-killer.
Carrions: forgot that they existed
Eyes of the desert: didn't see them coming
Them bois got some spooks
@@Floydpink68 *spooky scary skeletons plays*
Casket of souls: despite murdering half of the enemy’s army every time I am deployed, there is still people thinking I am worst than the Carions.
@@florians9949 Thanks, forgot about that one
Tomb Scorpion and Ushabti on table top: bringing them is a meme.
Tomb Scorpion and Ushabti in Totalwar: who’s the meme now?
In 8th edition they got nerfed and end shadowed by the sphinx and the snek monsters, although Ushabti archers are very nice against heavy cavalry. A pity since they are much cooler in my opinion.
Excellent review, nice to see you're not just concentrated on PvP.
Be good to see an expanded one on the campaign in terms of which tech to go for, buildings to prioritize, and even consideration of agents etc.
Cheers
Thanks man. Hmmmm, I'll take note. **strokes beard**
"Wir sehen uns in der Zukunft" Herrlich! = Glorious! Nice guide, thanks a lot!
FYI that it should be mentioned that there *are* niche situations where the ROR Necrosphinix is weaker than the base version; as any faction with high magic resist or monstrous units with fire resist will be taking significantly less damage from it. Mostly this would mean the entire dwarf roster, specific units from a variety of faction factions(such as the Phoneix from the High Elf roster) and for also certain lords on the campaign map(although will not come up as much of course in battle mode).
"Our true kings will show them. We do not serve, WE RULE!!!" - Settra The Inperishable.
That wasnt Settra
I just finished the campaign with the Tomb Kings, your guide is still very relevant. Great job mate!
24:00 that clanrat in the background got absolutely destroyed and I keep re-watching it
I watch this guide before I encounter a new enemy on the field in the campaign. Thank you!
spank me daddy
I feel like a good way to balance out skeletons a little better would be to give them very high arrow defense. I know it’s all under missile damage but they could have a special ability for that and it makes sense because arrows seem like they wouldn’t effect them anyway
I like the puns. It bones me every time I hear them
Hell ya, condensed, informative, and gets me fired up. !! Thanks mate
15:50 and the top strength of the tomb scorpion is that he is short. So the "bog down the monster with infantry and shoot with guns" tactic don't work when it is on melee
It also has a digging animation which can get out of but also into very tough spots
"they're left lacking in the infantry department, as it a bit of a skeleton crew" get out of here.
It's almost like they have a bone to pick with the other factions.
3:33 ... *searches army lists for cheese sandwich upgrade*
oooh, didn't know I could type in *bold* !?!
put a * before and after the word/phrase
**face palm** double star is the way to go.
*-It's magic innit-*
It is right next to **Throw The Gobbo at the thingy** upgrade
A significant weakness of most TK heroes and lords is that they're vulnerable to fire and take 25% damage from fire. Liche Priests and Khatep are the only heroes/lord not vulnerable to fire.
I would choose Skeleton Spearmen over Warriors since they have significantly higher defense. Yes, Spearmen do less damage than Warriors, but it doesn't matter that much since they're just there to hold while your constructs do the real damage.
You can't play the TK like the VC since their healing is much weaker. Realm of Souls and Restless Dead only heal 8 hp per second. So Realm of Souls will only heal 336 hp in total. While Restless Dead will heal maybe 500 to 1,000 over the course of a battle if you cast judiciously, although it could be less if you only cast the most expensive spells. That's about the equivalent of one Invocation of Nehek for every undead unit in your army.
The interesting thing with higher tier TK infantry is that they have OK melee attack and defense, much better than VC infantry, but they have bad armor. So when you're fighting against the TK, it's more cost effective to bring regular infantry than armor piercing infantry since you won't be benefiting that much from the armor piercing damage and the armor piercing infantry will end up taking more damage since they have lower defense.
I've been wondering about the spearman, the same argument seems to apply to other races. I recently started my first Dark Elf campaign and aren't sure what to use as my front line. I've seen some say that Dreadspears are better than Bleakswords and even Black Ark Corsairs because they have higher defense and can hold the line better, despite being worse at fighting infantry. Some say Black Ark Corsairs are great for the line, but Zerkovich says they are too weak at holding and better as flankers.
But I mean isn't the armor piercing damage always applied? The game says that.
Victor Silva yes, AP damage is always applied, but by their nature AP units tend to have weaker melee defence, due to not having shields and they tend to attack slower than the regular unit. This is why a unit like Nehekhara Warriors will dish out more damage against light infantry than an AP unit like empire Greatswords for example
2:09 "Thanks a lot for tripping me over, Snek, making me look bad on cam."
Jeez, I just finished my tomb king campaign last night and this just came out this morning :(
Then clearly you did not need it Sir!
You are worthy of Settra
This wasn't mentioned but both the Casket of Souls and Heirotitan both buff your Winds of Magic reserve/recharge on the battlefield. A good support for magic focused builds.
Ok, wacky scenario, but what if you're a dwarf that somehow set up an embassy in a Tomb King faction and got this. Would you get this too even though dwarves don't roll for winds of magic reserves?
In campaign, wanna add, its worth just merging and re-recruiting your frontline, as its a 1 turn and free action, merging keeps your experience but also gets rid of 2-3 turn replenishment which is needed if you are zerg rushing a province.
Keep in mind too, while you dont have that many armies, bunching your armies together can create a REALLY NASTY rush. Especially because of those anti-infantry and anti-large options. Just need a few spearmen to upset cavalry and blam, everythings covered.
Dude, thank you for this guide. I've been getting my asp handed to me by Dwarves...
Just started playing Tomb kings. This video is a great help. Awsome that you done the build guide at the end. I'm new to the whole warhammer game so this helps.
I would advice to use skeleton spear men instead of warriors as they have higher defence. Since they're only there to act as a sticky wall, it's best to make the wall last as long as possible. Also, you didn't mention the unique carrion unit. Stronger version that is also large, and they have a 1 use death from the sky ability. I actually find that unit to be fairly decent as a flyer. Other then that, really good video. (Also, I might be stupid, but I'm sure the spear men last longer then the warriors).
Best total war RUclipsr tbh, are you planning on doing a high elves and Lizardmen guides?
good to see you back :) and thank you very much for the huge amount of work ( testing, comparing scripting, rehearsing etc) you put into making this guide :)
only a small addition (yes 3 notes to a 40 min long guide are small in comparison to the wealth of information displayed, minute even): -normal tomb king lords are only usefull either on the skeleton horse or on the war sphinx otherwise he is just to slow and far to easy to bully around which makes your already questionable leadership even more unstable.
'-settras chariot of the gods is too expensive for the gain and loss it brings to the mele stats and settra on foot gets just bullied and thrown around by literally anything, Tombkings in general have the "my will be done" corpse cart ability to raise melee attack and melee def around them, not being able to use it because your lord gets thrown around by some big units like their new chew toy or a strip of beef jerky is just frustrating. his legendary equip on the otherhand is pretty tasty and can give even kholek (for about 30 sec) a real run for his money.
-and one of advantages of the hierotitan is his (?covenant of power?) ability that buffs magic reserve AND recharge rate, the casket does only the former. which in combination with the low cost of the nehek spells leads to some interesting possebilities.
It's been 5 yrs and I still use this guide
A good compliment to this series would have been guides for each LL and some suggested tree builds and army compositions for each stage of the game.
Wow, mate, you are putting so much effort and work into your videos. Today, I checked your video about TK rooster, again :), and wished to see full guide... voila, here I am, with dinner on my right, notepad on me left, enjoying myself very much.
Glad you can make use of my works good man! Appreciate your viewage **fist bump**
Came back after finally buying all of the DLCs, lost my shit when I heard the 'cheese sandwich' comment. Now I gotta rewatch the whole damn video because I was laughing about it the whole damn time.
10/10 would raise an undead army again.
Great guide as always :)
Just one proposal:
Can you make your guides a bit longer and focus more on lords, their tactics and especially the mount options
You just name a few mounts but neither show or go into detail with them
Out of experience i know that a nice lord on the correct mount used correctly can do horrendous amount of damage and is definitely worth mentioning;-)
Khalida has a necroserpent (fast, poison, armor-piercing, construct). Settra has the Chariot of the Gods (strongest chariot) or Khemrian Warsphinx, Arkhan has a (similar to Settra) Skeleton Chariot, Khatep gets the Casket of Souls (Magical Heavy Artillery)
4:48
Hah, certainly saved me a bit of time there, thanks!
Just want to say thanks for putting in the effort to make such an informative video.
I popped nicely for the dryly delivered "infantry is a bit of a skeleton crew..."
Nice one as usual, but you forgot the bone giants
Weren't out when this was made.
I loved that bit with the warsphinx jumped around like a happy little puppy slaughtering everyone
Where have you been? We were worried sick! Great guide as usual Zerk!
Moving house! Had no internet for 2 weeks... It was like being in the Stone Age I tell you
Cool man, hope the new place is decent. Been watching the back catalogue of online battles, some really good ones I'd forgotten about!
Haha what a ledge. I'll have a slightly different online battle thing going up tomorrow! Hoorah!
That fast forward display of how to Warsphinx made it look like the Warsphinx was just a happy kitty playing around the battlefield
I like that the font is Papyrus for these guys, and the other videos have fitting fonts as well
oh no the flying mighty magic unicron is coming........ XD
Unicron sounds terrifying
Good seeing all the units full screen 👍
Ah yes, it's been a few weeks, and I'm very happy to see a new video. Definitely worth the wait.
Ok, I have one successful build for Tomb Kings
Settra on a Chariot and Chariot Spam, Surtha Ek Style.
I played as the tomb kings & I do not remember who I was fighting but that was a fun faction to play as
WE WUZ KANGZ
AND SHEIIIT
I know you put a TON OF WORK AND TIME into these amazing videos, and have many more to go. But maybe someday, we could see you bring this fantastic template to some of the historical TW's? Not sure if that's your thing, but maybe some kind of partner video with Invicta would be the coolest thing. Thanks for all your hard work dude!
I feel like the issue with that would be that in the historical games the armies are pretty much the same gor every faction with a few exceptions and warhammer has very unique armies for each faction
Time to update this with a 30 second spot for the leaked Necrolith Colossus. =)
The constructs are actually shabti which Egyptian mythology are wax statues that come to life and help you like a slave and help you in the afterlife
I'm late to the party, but recently gave the tomb kings a try with Queen Khalida. I ended up running with an almost exclusively construct army and it was hilarious to play with.
My "front line" consisted of 2 warsphinxes, 2 necrosphinxes and Khalida herself. 4 ushabti greatbows to stand back and shoot things, along with a bone giant for those high threat large units. 2 necrotects, a caster, and then the rest was just sepulchural stalkers. I found that with their redline upgrades they performed better overall in melee than necropolis knights, and their stalk and ranged attack made them great for surprise harrasment around the field while the sphinxes and greatbows whittled everything down. Kind of micro intensive but very fun. Also felt cool to run with a very "serpentine" focused army, especially as Khalida
I love the warhammer series so far. Just look forward to the day when I have a better laptop to max it out! Nice videos mate watch them from time to time when I need to hone my crappy skills.
Get "Shadow PC" if you don't have a strong one. Its a LEGIT company and you get a dedicated and STRONG PC that is soley yours for you a pretty low monthly fee(No I do NOT work for them😆).
I have been playing TWW 2 on High Definition even though my Laptoo has no business doing so and other games like Statecraft on near Ultra graphics. It saves you from buying a hugely expensive PC if all you want to do is play a handfull of fun games and don't want thw headache of upgrading your PC every few years as that can really get expensive
I use chariots like the armies of old Charge firts into the center(if there no spearmen) and then infantry on the back, when the infantry is close i retreat them back and then use them to flank. that firts charge deals a lot of damage.
Thx god something to hype me in this dry season until may :c.
Zerk here's my adaptable build:
Settra the Imperishable on a warsphinx,
Necrotect on a chariot,4 skeleton warriors,tomb guard(halberds),ushabti
(Great bows),2 Sepulchral Stalkers and
the Sphinx of Usekph
"Spooktober is coming" quotes the kings
Thorough and quality fella, good work well presented
they are my favourite faction in TW:W2 and on old tabletop. Always missed the option for mounting my Tomb King on some kind of giant scorpion mount.
I still have my armybooks for TK and I love to flip trough them.
You forgot to mention that the Chosen of The Gods Ushabti great Bow unit use cluster shots instead of the standard ballista. Compensating for the lower missile damage by being able to hit more than one model at per shot.
Once again, great job.
With this only High Elves, Lizard Men, and Norsca are missing from the army guide right?
Looking forward to them!
Holy crap, all that info was all that I needed, many thanks
Very welcome.
From what Ive noticed is that the regular Skeleton Chariots do have one advantage over the Archer Chariots. The skeleton in the chariot with the halberd will swing at enemies at the sides of the chariots, and they use the same stats as the rest of the chariot so if they stay in melee they can do more damage then if the Archers get stuck in melee because then the horse attack the front while the halberdier attacks the sides.
I think the Melee Chariot should just have better Melee stats I think. Would make more sense.
First time Ive watched one of your videos, very impressed with the depth of the analysis. I look forward to putting this knowledge to use :D
That's a nice morning surprise! Thanks Zerk ^_^
Man that was over 3 years ago. Time passes so fast.
Yes, yes, yes ! If build correctly, I want to use these skeletons tear chaos like pieces !
skeleton archers incredibly strong, you can easily outnumber your enemy in archers and if they don't focus your archers their expensive units will die and if they focus your archers your constructs can run free killing anything they want
Hahahahaha, Kholek and Settra! Ah man, I'm dying ='). So ironic.
I love all the builds you presented. Thx
2:08 Serpent like "outta my way dudes"
nice guide. however, I believe you may have forgotten to introduce the units that come from the mortuary cult crafting. also, in campaign at least, I have found that spearmen are much better at holding the line than warriors.
Love the catchphrase in german Zerk. good ztuff
Great effort went into this, thank you.
Thank you! I've been resorting to Lionheart to fill my cravings.... it's just not the same.
it could be worse, you could be watching pixellated apollo *shudders*
companyoflosers
Heh, true, and for the record, Lionheart isn't bad, just not Zerk.
wasnt trying to imply he was, just making a joke :)
In my play thru I mainly just mixed in constructs with infantry and most Ai enemies melt away because of all that rush power they have. No need to get that flanking bonus only exception being the chariots. I got bit of an rush army feeling from them then, even though they are slow. Because there was rarely need to use those range units/skills as enemies will mostly run away in terror pretty soon. So its like slow huge wall of terror moving towards you shooting and never stopping
tomb kings have coolest roster!
This guy makes me wanna play this game, played it a few times and goddamn i suck so but yea ima give it another chance
2:10 "Wonder what happened to Bobtep... huh... I'll keep walking."
Nice guide, I liked the structure a lot.
Skeleton Crew... HAH! I see what you did there...
Carrions: no flying units What are we frozen turkeys
Thank you for the video.
That necrosphinx looks very like a Ultralisk from Star Craft .
Hehe well yeah there is a reason for that.
Very well done!
i've been waiting for this... nice!
Lmao that 2:10 ushabti in the top right looking at the snake and sphinx probably thinking what an asshole
Skeleton crew pun nearly killed me off 😂
i had no idea this game was so good
Lol 27.09 when Khemrian War Sphinx absolutely pawns some of his own skeleton warriors
I have to disagree a bit with your assessment that Nehekara warriors shouldn't be used as a frontline unit. Like with most things, I think it depends on who you're facing. For example, against most Bretonnian - and virtually all Skaven - infantry, nehekara warriors will massacre them. Against factions like the High Elves and Dwarfs, you probably wouldn't want to use them for that purpose. I certainly understand why you say they shouldn't be in that roll, but there are situations where I think it is perfectly viable, if not preferred.
Otherwise, great guide as always! Vampire player here, but I've been struggling to how to effectively utilize the Tomb Kings. This video really helps!
Sure, true enough to some extent. But Skaven have plenty of Slingers that could blast down Nehekara boys before they're even able to catch any Rats. And without Shields, they'll feel those missiles. I think ultimately they won't be able to hold on and survive a long time though. Depending on your build that may be a problem or not.