+Uniterflash No, only if on the field. If you fuse 2 pendulums, one from hand and one from field, the one on the field goes to the extra while the one in the hand goes to the grave.
pendulum monsters on the field go to the extra deck if they leave the field unless otherwise specified by a card (i.e. spun, bounced) or if its summon was negated it would go to grave.
if you had fusion from the hand then it goes to the grave if it on field it goes to extra deck and goes for the same if u use a mix of the two ( field/hand)
if a pendulum monster on the field would go to grave by any means (other then a summon negation or being detached as xyz material) it goes to extra. if it would go to grave from anywhere but field it goes to grave
+Joe Schmo It's the much safer and conventional play. The downside though is that if Gate doesn't stick you wouldn't have a Necro Slime play the next turn since Kepler would hit Extra and it also opened up a line for a Swirl Slime play later. If he didn't already have Witch I would say it's the better play but since he ALREADY had it, not only would any search be kind of meh, but it smokescreens the Witch (if Kepler is searching Swamp King turn 1, you know he has both Gate and Witch, if he searches Witch he knows you have it and there's very little reason to search a second Gate unless the opponent has a Galaxy Cyclone in grave).
Eh, none of them are particularly good. Puts way too much reliance on getting D'Arc out and keeping her out which isn't always the best play. You want as much flexibility as possible, which is why I tend to shy away even from Transmodify.
your commentary is so good
Thanks man, I appreciate that
+Winter_Killz whats the song in the background you chose?
inukshuk - happy accident (NCS Release)
pendulums on field will go to extra deck if used for a fusion summon
Thanks for clarifying :)
Winter_Killz no problem
So if you fuse with pendulums in hand, they goto grave?
Uniterflash correct
+Uniterflash No, only if on the field. If you fuse 2 pendulums, one from hand and one from field, the one on the field goes to the extra while the one in the hand goes to the grave.
Watch dog is good card to run in D/D. It can set continuous spells directly from the deck.
Thanks for the suggestion I'll have to try that out!
+David Tirmizi But you cant special summon that turn and you have to send a spell from your hand to the grave.
Watch dog seems a little too slow for this format, but it's just my opinion.
swirl slime is cost to banish but necro slime is not he just activates and if they have vanity his eff just doesn't happen
pendulum monsters on the field go to the extra deck if they leave the field unless otherwise specified by a card (i.e. spun, bounced) or if its summon was negated it would go to grave.
Thanks!
np
idk if anyone told you yet but yes if you use a pen monster as material for swamp king they do go to the extra.
if you had fusion from the hand then it goes to the grave if it on field it goes to extra deck and goes for the same if u use a mix of the two ( field/hand)
can you do a deck profile?
For which deck?
also cant wait to see your deck profile :)
You can use swirl slime to sp ragnarok? Isn't "dd"?
d/d is the same as a d/d/d monster
Do you think dark illusion at 2 is good to run in D/D/Ds?
I would run it at one because something specifically has to target a dark monster but yeah it's seems like a pretty good card
Damn ddd's destroyed this match
Yeah they did
Love the D/D/D's such a good archetype especially when there new Support comes out. Can we see the deck profile please. Love the viruses btw
Glad you like it man! Yeah profile will be up soon don't worry :)
if a pendulum monster on the field would go to grave by any means (other then a summon negation or being detached as xyz material) it goes to extra. if it would go to grave from anywhere but field it goes to grave
wouldn't it have been better to just summon the kepler and then mask change it next turn?
+Joe Schmo It's the much safer and conventional play. The downside though is that if Gate doesn't stick you wouldn't have a Necro Slime play the next turn since Kepler would hit Extra and it also opened up a line for a Swirl Slime play later.
If he didn't already have Witch I would say it's the better play but since he ALREADY had it, not only would any search be kind of meh, but it smokescreens the Witch (if Kepler is searching Swamp King turn 1, you know he has both Gate and Witch, if he searches Witch he knows you have it and there's very little reason to search a second Gate unless the opponent has a Galaxy Cyclone in grave).
+Chayyene Rincon ^
Chayyene Rincon good point.
How do you guys feel about fusion support cards in this deck? ( De-fusion, Battle Fusion, Paradox Fusion, etc)
havent really gave any of those cards thought but de-fusion sounds interesting
Eh, none of them are particularly good. Puts way too much reliance on getting D'Arc out and keeping her out which isn't always the best play. You want as much flexibility as possible, which is why I tend to shy away even from Transmodify.
Kepler goes to extra