You can actually instantly deal 16000 Damage to the Cultist by placing 20 Mini Nuke 1s on the Dungeon roof 10 tiles above you. It quickly gets you through. Just remember that the mines activate consecutively, and don't stack simultaneously.
It seems like NPC immune frames would prevent this from happening, as you can see from the biome mimic demonstration in the video. Wish you could do that though.
Having Red give you a code even when youre talking about how bad their weapon designs are is like if valve sponsored fishstickonastick's bad weapon academy series
@@sockrteezI love the design and I think a lot could be done with it. My own personal buff idea would be to make it have an inherent buff to all rocket explosion size, but cap the size at that of a mini nuke. It should also be able to blow up midair if it gets close enough to an enemy, dealing average (normal) damage while still keeping the mines function, turning it into a much more versatile option which could properly compete with other launchers. Just my opinion though.
I was thinking about obscure Terraria items and entities, and one of them that came to mind were the unique mine projectiles this gun makes. Namely the dry mine that removes liquids when it explodes, but only detonates when an enemy stands on it which is probably one of the most arbitrary things in this game.
Ironically, It's actually a pretty good weapon against Plantera if you have a multi-tier boss arena with a few solid blocks now and again. It's also pretty decent in the post-Plantera Dungeon due to the sheer volume of small-to-medium enemies.
I was saying in another comments section: They should give this weapon the ability or add an additional variant that allows for the mines to become airborne. Airborne proximity mines with a faster fire rate to alleviate the slow setup would eliminate the weapon's 2 biggest problems.
@@chicomanara love the electro sphere launcher but damn it's a bit weird, since it uses a lingering hitbox as opposed to a 1-hit. Can hit some wild DPS on slow moving and predictable targets though
It's been a minute since I last used the Proximity Mine Launcher, but if I remember correctly, there's a hard limit (separate from the overall projectile limit) on how many mines you can have set at a time. Don't remember if firing a mine after reaching that limit causes the first mine to explode or merely despawn, but still it's sad there's a limit at all.
For Something You Can Get As Soon As Killing Plantera, It's Good For Farming For The Pumpkin Or Frost Moon, As It's A Great Crowed Control Weapon, Although You Should Use Something Else Once The Bosses Start Spawning.
I've used it on my master mode eclipse event, and I found it surprisingly useful when you wanna play defensively against large group of non flying enemies. It's certainly not the best choice,but definitely a reason able option.
That reminds me of my master mode specalist ranger run that I did with a friend (he was going bows only) and this weapon was much like the nimbus rod. Only lay down the mine before the battle or when you get a chance to (also yeah it sucks on golem). The plan with this weapon is to lead the enemies into the mines, but iIfeel like a better version of this weapon was if the mines could float in the air. Having air mines would give me a reason to buy from the Cyborg and not mark him as useless npc in my runs.
My friend and I decided to use this in a “no immunity frames” challenge run. Placed about 50 mines down on top of where duke fishron would spawn and shredded its HP. It’s pretty useless to stack mines under normal gameplay circumstances though
I remember buying this from the cyborg on my first world on the PS3. I thought it was just a standard launcher for rockets until I started taking self damage because of the enemies that walked on the mines.
I used this weapon in the jungle temple during my first ever expert ranger run. I used it to lay traps to make my way through the temple more safely. I did more damage to myself than enemies. It so hard to see them on the detailed floor and tight corridors. I wouldn’t recommend it
It’s ok with farming the dungeon without making a farm. If you place the mines in places enemies get stuck (finding a good angle and ricocheting them into those places)
I used to use this before I was able to get the rocket launcher, but now I prefer the grenade launcher, because aside from the 3x damage multiplier thing, they're functionally the same, and the rocket launcher makes a cooler noise
If you use the proximity mine launcher in a pvp arena with mini nukes 1 you could trap the hole plays or camp somewhere and let your friends find out what you did lol
When i first played terraria i actually saw this weapon and checked it out, used it to take down the destroyer a bunch of times in order to farm some money. ( i was on mobile and was having skill issue, beat the game in 72 hours)
Dude, I’ve been stuck with thing because I decided I’d go for the launcher subclass. It deals higher damage than the grenade launcher but it has never been worth it to use.
As a Terraria PvP player, this weapon is genuinely more ban-worthy than the Zenith because the mines are practically impossible to see once placed and deal a ludicrous amount of damage to other players, even being able to chain several into an immediate kill (if the first one didn't one-shot). Combining the vortex or shroomite armor sets with this weapon is genuinely ridiculous in PvP fr
Definitely falls into a vast category of secondary weapons, shining when applied during niche circumstances or downtime of other primary weapons instead of being the centerfold of your arms catalogue. Of course this falls on deaf ears to any player who simply can't process the concept of using a weapon with cross class damage types.
Hey, considering that you are making these series of critiquing the game, I thought it would be a good opportunity to point the issues with shimmer and the potential solutions my current biggest issue is with the intangible debuff, which I think should also affect minions and make enemies not see you (and go away), so if you pass 10 seconds shimmered a boss despawns This would make more sense within the concept of intangibility (you still get damage from bosses :shrug:) Also pointing that the Guide never mentions the Shimmer at all, or any npc (a fitting one would be The Wizard or The Witch Doctor, vaguely mentioning the shimmer) What do you think?
I'm offended by your launcher slander. Unfortunately I kinda get it because its the only weapon type rangers don't get a specific accessory for, while guns get the Sniper Scope and Bows get Magic Quiver and its upgrades, launchers have to carry their weight in the weapons themselves (and what rockets you use if they consume rockets). I think the Snowman Cannon, Electrosphere Launcher, Piranha Gun, Nailgun and Elf Melter (and let's not forget Celebration Mk2) all carry their weight for launchers, but the rest are either just OK or kinda suck
Most launchers in the game are just too weak for their cost to use for me And then there's the snowman cannon, a weapon i genuinly think could be used in place of either vortex pillar weapon, it's CRIMINALLY underused
Day 32 of being that one guy who asks that one question until sockr post a video saying that it is Hero's mod what's the name for the last mod where the gun has no cooldown for their attacks?
Don't miss the Terraria stores biggest sale!! Using www.terraria.shop/sock to save another 15% :) #TerrariaAffiliate
im just waiting for the notebook and pens to come back in stock
why does the lunatic cultist hoodie look so cool
@@blue33xthats what im on thr fence about buying
You can actually instantly deal 16000 Damage to the Cultist by placing 20 Mini Nuke 1s on the Dungeon roof 10 tiles above you. It quickly gets you through. Just remember that the mines activate consecutively, and don't stack simultaneously.
Wonder if this could be used to one shot a boss if you could put enough down in one spot without them exploding
It seems like NPC immune frames would prevent this from happening, as you can see from the biome mimic demonstration in the video.
Wish you could do that though.
No they blow up one at a time if you stack them
@@Triploon You can do that with explosive traps if you get enough etherial mana
Just use the ninja essence from Fargo’s
They despawn over time (he showed them exploding without anything touching them)
Having Red give you a code even when youre talking about how bad their weapon designs are is like if valve sponsored fishstickonastick's bad weapon academy series
Oh no It’s an awesome weapon design! Just a bit weak in context of the game lol
Yeah. Just like most of the weapons on bad weapon academy
@@sockrteezI love the design and I think a lot could be done with it. My own personal buff idea would be to make it have an inherent buff to all rocket explosion size, but cap the size at that of a mini nuke. It should also be able to blow up midair if it gets close enough to an enemy, dealing average (normal) damage while still keeping the mines function, turning it into a much more versatile option which could properly compete with other launchers. Just my opinion though.
@@rowanglennsor make the mines levitate after firing them out.
@@luis-sophus-8227 I don't think there's need to shimmer it for a buff, since the normal weapon would still be useless.
Dang, snowman cannon is actually really good
I think there's a few weapons in this game that mostly go unused by players because they're meant for PvP- this feels like one of them.
And ironnicaly fun weapons just doesnt work in pvp...
I was thinking about obscure Terraria items and entities, and one of them that came to mind were the unique mine projectiles this gun makes. Namely the dry mine that removes liquids when it explodes, but only detonates when an enemy stands on it which is probably one of the most arbitrary things in this game.
i’ve used it before, thinking it couldn’t be that bad. it could.
Ironically, It's actually a pretty good weapon against Plantera if you have a multi-tier boss arena with a few solid blocks now and again. It's also pretty decent in the post-Plantera Dungeon due to the sheer volume of small-to-medium enemies.
My favorite part of this series is last part of every videp where sockrteez just increases weapon's speed and kill everything, it is so satisfying
I was saying in another comments section: They should give this weapon the ability or add an additional variant that allows for the mines to become airborne. Airborne proximity mines with a faster fire rate to alleviate the slow setup would eliminate the weapon's 2 biggest problems.
Gess that the martian invasion variant is exactly that.
@@chicomanara love the electro sphere launcher but damn it's a bit weird, since it uses a lingering hitbox as opposed to a 1-hit. Can hit some wild DPS on slow moving and predictable targets though
Taking notes for my weapons mod
It's been a minute since I last used the Proximity Mine Launcher, but if I remember correctly, there's a hard limit (separate from the overall projectile limit) on how many mines you can have set at a time. Don't remember if firing a mine after reaching that limit causes the first mine to explode or merely despawn, but still it's sad there's a limit at all.
For Something You Can Get As Soon As Killing Plantera, It's Good For Farming For The Pumpkin Or Frost Moon, As It's A Great Crowed Control Weapon, Although You Should Use Something Else Once The Bosses Start Spawning.
I've used it on my master mode eclipse event, and I found it surprisingly useful when you wanna play defensively against large group of non flying enemies.
It's certainly not the best choice,but definitely a reason able option.
That reminds me of my master mode specalist ranger run that I did with a friend (he was going bows only) and this weapon was much like the nimbus rod. Only lay down the mine before the battle or when you get a chance to (also yeah it sucks on golem). The plan with this weapon is to lead the enemies into the mines, but iIfeel like a better version of this weapon was if the mines could float in the air. Having air mines would give me a reason to buy from the Cyborg and not mark him as useless npc in my runs.
Yes i think it can be used as a support weapon in events and i really wanna try it on the OOR
Please make this series into a compilation so I can fall asleep to it.
Tried to use this to carpet bomb the Martian Madness event, and then realized that the rocket launcher dropped from the event was a lot better at it
i actually used this one quite a lot a few years back. It wasn't that bad honestly but their is a lot better options.
They don't know the true use of this weapon...
multiplayer traps
I *love* these short form weapon reviews. I dunno why, they just really scratch an itch.
it would be way better if it could stick to enemies like the nail gun and explode them all at once with the alt fire
what happens if u put a bunch of mines on a platform above golem before summon and drop them all at once?
My friend and I decided to use this in a “no immunity frames” challenge run. Placed about 50 mines down on top of where duke fishron would spawn and shredded its HP. It’s pretty useless to stack mines under normal gameplay circumstances though
I remember buying this from the cyborg on my first world on the PS3. I thought it was just a standard launcher for rockets until I started taking self damage because of the enemies that walked on the mines.
thise elf copters are a true menace, got me confused for a second lmao
sockrteez my beloved
I used this weapon in the jungle temple during my first ever expert ranger run.
I used it to lay traps to make my way through the temple more safely. I did more damage to myself than enemies.
It so hard to see them on the detailed floor and tight corridors. I wouldn’t recommend it
It’s ok with farming the dungeon without making a farm. If you place the mines in places enemies get stuck (finding a good angle and ricocheting them into those places)
It think if the mines wouldn't drop but instead hover, it would be actually a pretty good weapon.
I used to use this before I was able to get the rocket launcher, but now I prefer the grenade launcher, because aside from the 3x damage multiplier thing, they're functionally the same, and the rocket launcher makes a cooler noise
You should do a video on the 3 hardmode biome tomes (show crystal storm against twins and cursed flames against destroyer)
Can we get a terraria armor tier list video?
What about the scutlix and the toy tank? I would love a video on that...
I saw that drippy as hell cultist hoodie, then saw anything above S was sold out 😭
It's amazing for pvp.
could you make a video on what weapons you’d rebalance and how? i feel like you’d know best
If you use the proximity mine launcher in a pvp arena with mini nukes 1 you could trap the hole plays or camp somewhere and let your friends find out what you did lol
When i first played terraria i actually saw this weapon and checked it out, used it to take down the destroyer a bunch of times in order to farm some money. ( i was on mobile and was having skill issue, beat the game in 72 hours)
this would have been the best cheese of bosses if the mines dont automatically explode
It’s alright as a secondary in events like frost or pumpkin moon but other launcher are better than that! 😮
Dude, I’ve been stuck with thing because I decided I’d go for the launcher subclass. It deals higher damage than the grenade launcher but it has never been worth it to use.
I remember it being pretty good in the post plantera dungeon.
Used the discount code to get myself the Cultist hoodie, cheers!!
Try to use it against duke fishron and make him dash into a bunch of mines
you might have done a video on one of golem's drops, but you might have forgotten about the forbidden launcher: the stinger
I wanna see a video of the Gatligator. On one hand it seems solid damage wise and is pre mech boss, but man is the accuracy terrible
When ur done doing every weapon on terraria u should do calamity!!!
They should honestly remove the self damage from these rocket weapons. I’ve often avoid using them, because I always end up killing myself with them.
As a Terraria PvP player, this weapon is genuinely more ban-worthy than the Zenith because the mines are practically impossible to see once placed and deal a ludicrous amount of damage to other players, even being able to chain several into an immediate kill (if the first one didn't one-shot). Combining the vortex or shroomite armor sets with this weapon is genuinely ridiculous in PvP fr
Day 143 of asking for a pirate staff review first aswell🎉 can’t wait till the big video
I can’t wait to make it 🙃
Do a vid about the steak launcher vs the elf melter
:0 new sockrteez video
This weapon is actually crazy good for PVP
DID YOU KNOW TAHT A JIFFY IS AN ACTIAL MEASUREMNT OF TIME ??
What is the proximity mine launcher like ive heard of the golem fist and stake launcher but when have you ever bought this thing
I bet it would be amazing against Duke fishron
I use it against Duke. Just put like 30 of them over the spot you gonna fish in and then boom, insta 2nd phase.
OOA can be cheesed so easily with hoiks it's not even worth it for that.
you ever gonna do any stat videos on calamity?
Maybe ;)
Please make a video about revolver, It worth attention
Tip number 1 never use this unless you want to go boom🧨
Definitely falls into a vast category of secondary weapons, shining when applied during niche circumstances or downtime of other primary weapons instead of being the centerfold of your arms catalogue.
Of course this falls on deaf ears to any player who simply can't process the concept of using a weapon with cross class damage types.
So ur telling me i can almost one-shot duke fishron and golem after plantera?
Hey, considering that you are making these series of critiquing the game, I thought it would be a good opportunity to point the issues with shimmer and the potential solutions
my current biggest issue is with the intangible debuff, which I think should also affect minions and make enemies not see you (and go away), so if you pass 10 seconds shimmered a boss despawns
This would make more sense within the concept of intangibility (you still get damage from bosses :shrug:)
Also pointing that the Guide never mentions the Shimmer at all, or any npc (a fitting one would be The Wizard or The Witch Doctor, vaguely mentioning the shimmer)
What do you think?
Does it scale with the dmg of the rocket, or does it convert the base dmg too?
a weapon made for planterra but unlocked after it
i didnt even know this existed
i hope they rework the launchers, has potential
I'm offended by your launcher slander.
Unfortunately I kinda get it because its the only weapon type rangers don't get a specific accessory for, while guns get the Sniper Scope and Bows get Magic Quiver and its upgrades, launchers have to carry their weight in the weapons themselves (and what rockets you use if they consume rockets). I think the Snowman Cannon, Electrosphere Launcher, Piranha Gun, Nailgun and Elf Melter (and let's not forget Celebration Mk2) all carry their weight for launchers, but the rest are either just OK or kinda suck
They should just straight up add a rocket propelled grenade to the game
At what point should you try re balancing the weapons yourself? You could propose some changes and possibly make the game better for all players.
Most launchers in the game are just too weak for their cost to use for me
And then there's the snowman cannon, a weapon i genuinly think could be used in place of either vortex pillar weapon, it's CRIMINALLY underused
It's demoman time
Aw come on its not that bad, NO BIAS I SWEAR!
Magic missile when
Day 32 of being that one guy who asks that one question until sockr post a video saying that it is Hero's mod
what's the name for the last mod where the gun has no cooldown for their attacks?
Day 2 of asking what mod you use at the end of your videos.
It may suck, but it's hilarious in pvp
Zapinator?
what about the destroyer
I made my friend so mad in pvp with this
What makes me a good demoman?
🔵
The awfulinator
Too hard bruh
really freat vid
Silly
phork
sup
Plse
fart
piss
strangest weapon... no.
worst weapon
Poop
e
e
e
e :)
balls
Mega shark overrated
its amazing in pvp
Scrokeetz