SCYTHE PRO PLAY / TOURNAMENT GAME Playthrough with FOMOF / PLAYTHROUGH With A PRO

Поделиться
HTML-код
  • Опубликовано: 25 июл 2024
  • Legendary Tactics welcomes FOMOF, a world-class player of the game Scythe. In this video, we give you a playthrough with a pro, as FOMOF walks us through a recent tournament game of Scythe and offers his advice and strategies!
    Here is FOMOF's channel link - check it out for in-depth Scythe content!
    / fomof
    __________________________________________________________
    TWITTER: / legendarytacti1
    PATREON: / legendarytactics
    INSTAGRAM: / legendarytactics
    DISCORD: / discord
    EMAIL: legendarytactics2020@gmail.com
    __________________________________________________________
    @stonemaiergames
    @Jamey Stegmaier
    #scythe
    #boardgame
    #boardgames
    It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.
    Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
    Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).
    Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness.
    Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.
    Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.
  • ИгрыИгры

Комментарии • 15

  • @BigCormorant
    @BigCormorant 3 месяца назад +3

    Next time it would be great if the camera location isn’t in such a critical location so that it’s not covering a lot of stuff

  • @sayonarakid
    @sayonarakid 3 дня назад +1

    love the metal gear on the thumbnail. If I had a 3d printer wold make one for the game

  • @unbeatenpro6346
    @unbeatenpro6346 Год назад +3

    Wow gameplay is so nice

  • @lsoleil385
    @lsoleil385 Год назад +5

    Is it worth buying the board game or is it better to play the digital version to play only solo? Thanks

    • @LegendaryTactics
      @LegendaryTactics  Год назад +5

      The board game is beautifully made, but if you lack local opponents, you can connect with people online. If you're just looking for a solo experience, I like the digital experience better, as there is less bookkeeping involved.

    • @chestersleezer8821
      @chestersleezer8821 Год назад +1

      The board game does allow for you to get the other expansions since the online game only has Invaders From Afar. Other thing you can improve your gameplay with the online game.

    • @CivilizedMisanthrope
      @CivilizedMisanthrope Год назад

      The base bardgame has a single player component. It is terrifiyngly difficult to understand properly tho. The rise of Fenris DLC is said to be a really good thing tho

  • @lucianmaximus4741
    @lucianmaximus4741 9 месяцев назад +1

    Kudos from 444 Gematria!

  • @G.M.C.1
    @G.M.C.1 Год назад +1

    i dont understand how bidding affects end game points, can anyone explain?

    • @Alemiha
      @Alemiha Год назад +4

      Basically you bid victory points so at the end of the game you don't just tally the ingame points but also the amount you've bid.
      You may get the faction / mat you wanted for 10 points but you already start the game being 10 points behind so you've got to catch up. A pretty standard bid implementation in many games.

    • @LegendaryTactics
      @LegendaryTactics  Год назад

      Great question!

    • @LegendaryTactics
      @LegendaryTactics  Год назад

      Thank you for such a clear explanation!