Always cool to see updates for the game! There's a lot of small details that makes it all come together very well! I did notice when taking damage the indicator takes up a large portion of the screen. This probably doesn't feel too intrusive when actually playing as opposed to watching, but the red vignette definitely does. If possible lowering the opacity of the vignette would make it better.
Hey, actually you're absolutely right. We ran close beta test yesterday and get a lot of the feedback, long story short - there's still a lot of work to do.
@sandman76_ If the already pretty small gravity orbs are made smaller, I can't see any good reason to play this game as they would be just a useless gimmick.
Always cool to see updates for the game! There's a lot of small details that makes it all come together very well! I did notice when taking damage the indicator takes up a large portion of the screen. This probably doesn't feel too intrusive when actually playing as opposed to watching, but the red vignette definitely does. If possible lowering the opacity of the vignette would make it better.
Hey, actually you're absolutely right. We ran close beta test yesterday and get a lot of the feedback, long story short - there's still a lot of work to do.
Go go go go
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Very unique concept!
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maybe the gravity orbs randomly spawns, it would be fun
and please make them smaller
creating ticket :)
@sandman76_ If the already pretty small gravity orbs are made smaller, I can't see any good reason to play this game as they would be just a useless gimmick.
@@jjrcop 🤔
Coming along nicely team! I do agree with @decoy3641, the damage indicator feels pretty overwhelming.
Have you thought about putting a holographic effect on the scope reticule?
No we haven't, good idea though, thank you!
The idea is good only see two thing why i wont play it
Voice lines are terrible
Weapon sounds are overdone
And this makes them sound really bad