Group of friends sitting around the table playing games....what an awesome time :) And we love your game! We bought it about two weeks ago, played two games. Made a LOT of mistakes because my friend who was responsible for reading the rules made a really bad job :D So now i am learning while enjoing your video :)
@@moellerc1 I like how the different factions work quite differently. I just played a game of Cthulhu Wars today and the clash of asymmetric factions makes for very fun play within a faction and with the interactions between the different factions. I look forward to seeing the different dynamics with Burning Banners. I imagine this is further enhanced with the different heroes, spells and blessings.
absolutely, the heroes and blessings all have faction-specific effects that, coupled with distinctly different armies and special kingdom abilities, makes playing each faction unique
Consideration for next stretch goal (or just a freebie): add some fantasy themed dice. The plain black and white dice don't inspire fantasy and lag behind the artwork of the game.
Cool idea AJ! I’ll pass the idea along. Of course, if you want to upgrade your game, there are so many cool dice on the market. How about a set of thematic dice for each kingdom? For example, I’ve seen lots of cool dwarven-themed dice out there. -Chris
Thanks for the video. I'm a bit baffled about the attack/defend system. It seems it is as dangerous to attack as it is to defend. Since you can't stack basic troops it doesn't really matter if you surround a city since the "siege" doesn't matter. That said could you explain the idea behind the orcs/goblins attacking one by one? Is it just that the units are so cheap that the orc player was just fishing for that one lucky roll for him and unlucky to defender?
All the faction counters have the same light brown background with the colour strip on the left side to show which side. I find it hard when looking at the view of the map to tell which faction is which. I know that this is clear when playing, but you don’t see at a glance how units from a faction are distributed across the map. For example, in Divine Right (and many other games) each sides counters were a very different colour, and so it is very easy to see how these counters are spread across the map. Have you tried colouring the backgrounds of the different factions counters with the same colour, so they can be easily seen together - for example with a common faction colour tint to the background rather than the same light brown colour?
We certainly did try using colored and tinted backgrounds. Can you imagine why we settled on this design as the correct one (for what we wanted to accomplish)?
@@moellerc1 Thanks for clarifying this. I had assumed you had tried all this and settled on the current design as achieving the desired affect but needed to ask. I also love the look of the counters and the map as is! I had actually been trying to find a copy of Divine Right which I loved playing as a teenager and backed Burning Banners as soon as it kickstarted both to scratch that itch, and because of the beautiful artwork. Can’t wait for Feb!
Group of friends sitting around the table playing games....what an awesome time :) And we love your game! We bought it about two weeks ago, played two games. Made a LOT of mistakes because my friend who was responsible for reading the rules made a really bad job :D So now i am learning while enjoing your video :)
This looks like a lot of fun. I like how you have hordes of goblins and orca descending from the sides of the map!
They’re my favorite kingdoms to play. Because they have no intrinsic income you have to be very aggressive.
@@moellerc1 I like how the different factions work quite differently. I just played a game of Cthulhu Wars today and the clash of asymmetric factions makes for very fun play within a faction and with the interactions between the different factions. I look forward to seeing the different dynamics with Burning Banners. I imagine this is further enhanced with the different heroes, spells and blessings.
absolutely, the heroes and blessings all have faction-specific effects that, coupled with distinctly different armies and special kingdom abilities, makes playing each faction unique
Looks absolutely brilliant! Can it be played solo though?
You need some dice rollers to keep those dice from flying around the table! Thank you for this.
Haha but you can’t get the proper wristage using a dice roller!
Thanks! I'll buy this for my wife who likes wizards and such and when she doesn't want to play it, I'll get my friends to play...
This game looks great. Definitely fancy picking this up this when it’s readily available retail.
Consideration for next stretch goal (or just a freebie): add some fantasy themed dice. The plain black and white dice don't inspire fantasy and lag behind the artwork of the game.
Cool idea AJ! I’ll pass the idea along. Of course, if you want to upgrade your game, there are so many cool dice on the market. How about a set of thematic dice for each kingdom? For example, I’ve seen lots of cool dwarven-themed dice out there.
-Chris
@@moellerc1 dice for each kingdom would be a little much for me
Thanks for the video. I'm a bit baffled about the attack/defend system. It seems it is as dangerous to attack as it is to defend. Since you can't stack basic troops it doesn't really matter if you surround a city since the "siege" doesn't matter.
That said could you explain the idea behind the orcs/goblins attacking one by one? Is it just that the units are so cheap that the orc player was just fishing for that one lucky roll for him and unlucky to defender?
Hi Ukko. Check out this thread on BGG: boardgamegeek.com/thread/3120735/how-can-a-number-of-weak-units-defeat-a-strong-uni
At 10:06, given that both sides rolled a success and had ranged, why did the Oathborn score a hit?
The Kings Crossbows has ranged… but you’re right the attacker had ranged as well! Should have bounced
All the faction counters have the same light brown background with the colour strip on the left side to show which side. I find it hard when looking at the view of the map to tell which faction is which. I know that this is clear when playing, but you don’t see at a glance how units from a faction are distributed across the map. For example, in Divine Right (and many other games) each sides counters were a very different colour, and so it is very easy to see how these counters are spread across the map. Have you tried colouring the backgrounds of the different factions counters with the same colour, so they can be easily seen together - for example with a common faction colour tint to the background rather than the same light brown colour?
We certainly did try using colored and tinted backgrounds. Can you imagine why we settled on this design as the correct one (for what we wanted to accomplish)?
@@moellerc1 Thanks for clarifying this. I had assumed you had tried all this and settled on the current design as achieving the desired affect but needed to ask. I also love the look of the counters and the map as is! I had actually been trying to find a copy of Divine Right which I loved playing as a teenager and backed Burning Banners as soon as it kickstarted both to scratch that itch, and because of the beautiful artwork. Can’t wait for Feb!
How wide is your table? Game and game play looks great!
Hi Eric, not sure offhand… I threw a big sheet of plywood over my table. What you’re looking at here is the game’s max footprint. -Chris
Awesome stuff, ty much!
Glad you enjoyed it!
I read the game doesn't come out till march '24...why did you say this game may be different than the game you own?
What is being played in the video is a test set of components. In some cases they will look different in the published version.
@@moellerc1 but its not published yet correct?
Correct. It is at the printer. Delivery is expected in 1st quarter 2024