The weirdest thing about this is that I imagined a game exactly like this a few years back, but I was using match attacks cards, I even drew up a pitch, etc, but unfortunately/fortunately I didn't proceed with it looks great and I will be buying it eventually
I've just ordered this - looks fantastic! I'd like to know what card sleeves are best, and it would be nice if the inner square boxes are available for purchase.
Great video, will have to dig mine out, not played it for ages, I know about Pavlovic though, awesome target man, Robbie and Fruin I recall too as being good players.
This is a great game and I've really enjoyed both playing the board game and a couple of online matches. I would love to play against a computer and play at my own pace whilst fully learning the rules and gaining more experience and avoiding the possibility of annoying my opponents while my sometimes dodgy internet connection goes down!!
use whatever you like! What's important is that you and your opponent can both see who is who...so I always considered Subbuteo players a little tricky to use. But if they work for you, great!
I have a question. At minute 12:53 of the video you decide to take a snapshot; but wouldn't it have been better to make a shot and avoid the penalty (-1)? A movement phase had just been carried out. Thanks
Great video!!if i pass in space i can score with a standar pass??goalkeeper will not dive and i dont have -1 if i am outside the penalty area and if the pass is 2 hex from the gk is goal and he can do something
Q: P1 plays a high pass. P1 and P2 go up for the header. Results in a draw, so goes into a loose ball. Both have players within range of where the ball lands. Who gets to move first and/or claim the ball? I'm sure this isn't as vague as my brain has made it.
Hi Pablo. Headers have to follow a high pass or else it would be too easy to avoid the defensive block. You can use the high pass whenever you can use a standard pass. If you refer to the quick guide included in the game box it tells you which moves you can play, and when
Thanks! What we were trying to figure out is what type of pass would you use if you want to switch sides, where the player usually brings it down with his chest, or foot. For example, if I want to go from left back to right back. The standard pass is too short. @@colinwebster469
I've got the game but not played it for a while, but this just made me wanna play again! Just quick question, can you nutmeg a player, ie go through the defenders hex?
:) Yes you can. And of course now I realise I should have shown that! When you go to nutmeg an opponent, their tackling attribute is increased by 1. If you are successful, you move through them and they are stunned and cannot move in their movement phase.
thanks for the game ! Have 1 question : The rules, page 13 , say : "the ball must not be aimed to land in any hex right next to an opponent". What is the purpose of this limitation ?
1)When you said movement phase do ypu mean all three turns 4 -5-2 or 1 turn?so as attacker i can move 4 players and after do standar pass and the other move 5 and last turn i move 2 and standar pass again?? Or one standar pass after all moves?? 2) if i dont want move all 4 players i must disable 4 or only the players which i moved?
you cannot break a movement phase with a pass. It wouldn't be fair to the defending team. Only two things stop a movement phase: 1. If you take a snapshot from inside the box 2. If a defender dispossesses you You don't have to move all the players you are allowed to in your turn in a movement phase
Has your rulebook changed since this video? Just been reading the one available via your website, and, for example there's no reference to using the directional dice throw when there's a loose ball situation.
Also, if you have a situation where there are for example 3 outfield players going for a header, as any combination of side representation, do they all roll the dice together to see who wins, or is it 1 versus all of them, but one at a time so to speak?
@@WinOrBinGamingReviews First declare which players will challenge for the header, then roll for each of them. For some players you may not need to roll, depending on the dice roll for the 'best' headerers that come beforehand. But it's important to declare WHO is challenging before you start rolling, because they all miss out on the corresponding movement phase
@@CounterAttackgame agree that it's in your video, but in your manual, it says, in relation to a tackle, as in the video segment you pointed me at: "In the event of a tie, both players re-roll the dice." There is literally no mention in the manual I got off your website about using a dice roll to determine direction. Perhaps when the game box is opened, the rulebook in there will be different?
The weirdest thing about this is that I imagined a game exactly like this a few years back, but I was using match attacks cards, I even drew up a pitch, etc, but unfortunately/fortunately I didn't proceed with it looks great and I will be buying it eventually
I've heard this sort of thing a few times :) I'm glad you like the look of it - let us know how you get on once you've played it!
I've just ordered this - looks fantastic!
I'd like to know what card sleeves are best, and it would be nice if the inner square boxes are available for purchase.
Great video, will have to dig mine out, not played it for ages, I know about Pavlovic though, awesome target man, Robbie and Fruin I recall too as being good players.
Great game, really enjoy IRL and the discord is a fun way to play people all over the world.
This is a great game and I've really enjoyed both playing the board game and a couple of online matches. I would love to play against a computer and play at my own pace whilst fully learning the rules and gaining more experience and avoiding the possibility of annoying my opponents while my sometimes dodgy internet connection goes down!!
I'm really glad you're enjoying it! No vs computer version for now, sorry. You could always play the role of both teams :)
Can we use subbuteo players instead of those bottle caps?
use whatever you like! What's important is that you and your opponent can both see who is who...so I always considered Subbuteo players a little tricky to use. But if they work for you, great!
good game.we need new set with national teams and trophy!
nice idea...maybe one day :)
I have a question.
At minute 12:53 of the video you decide to take a snapshot; but wouldn't it have been better to make a shot and avoid the penalty (-1)?
A movement phase had just been carried out. Thanks
Could you time stamp the video? So if I was playing and had a corner I could skip to the corner part for example?
great idea, will do
done ;)
Great video!!if i pass in space i can score with a standar pass??goalkeeper will not dive and i dont have -1 if i am outside the penalty area and if the pass is 2 hex from the gk is goal and he can do something
you can only score with a shot or a header :)
Good tutorial on a great game.
thank you!
Q: P1 plays a high pass.
P1 and P2 go up for the header.
Results in a draw, so goes into a loose ball.
Both have players within range of where the ball lands.
Who gets to move first and/or claim the ball?
I'm sure this isn't as vague as my brain has made it.
The attacking team always gets the initiative :)
Thank you!
And a very merry Christmas to you.
We had trouble understanding high pass. When to use it, and why a header is followed by a high pass.
Hi Pablo. Headers have to follow a high pass or else it would be too easy to avoid the defensive block. You can use the high pass whenever you can use a standard pass. If you refer to the quick guide included in the game box it tells you which moves you can play, and when
Thanks! What we were trying to figure out is what type of pass would you use if you want to switch sides, where the player usually brings it down with his chest, or foot. For example, if I want to go from left back to right back. The standard pass is too short.
@@colinwebster469
I've got the game but not played it for a while, but this just made me wanna play again! Just quick question, can you nutmeg a player, ie go through the defenders hex?
:) Yes you can. And of course now I realise I should have shown that! When you go to nutmeg an opponent, their tackling attribute is increased by 1. If you are successful, you move through them and they are stunned and cannot move in their movement phase.
@@CounterAttackgame And if the attacker is not successful, does the defender gain the ball, or would you roll for a deflection?
@@GrungefolkBoy2010 the defender would take the ball as if they won a tackle. Play resumes with the defneding team now as the attacking team.
thanks for the game ! Have 1 question :
The rules, page 13 , say :
"the ball must not be aimed to land in any hex right next to an opponent".
What is the purpose of this limitation ?
Because it seems unfair to place the ball next to an opponent and yet the opponent cannot do anything to intercept
@@CounterAttackgame Ok I understand now. Thank you.
1)When you said movement phase do ypu mean all three turns 4 -5-2 or 1 turn?so as attacker i can move 4 players and after do standar pass and the other move 5 and last turn i move 2 and standar pass again?? Or one standar pass after all moves??
2) if i dont want move all 4 players i must disable 4 or only the players which i moved?
you cannot break a movement phase with a pass. It wouldn't be fair to the defending team. Only two things stop a movement phase:
1. If you take a snapshot from inside the box
2. If a defender dispossesses you
You don't have to move all the players you are allowed to in your turn in a movement phase
Yes
Where's the best place to buy everything I need
counterattackgame.com
Has your rulebook changed since this video? Just been reading the one available via your website, and, for example there's no reference to using the directional dice throw when there's a loose ball situation.
Also, if you have a situation where there are for example 3 outfield players going for a header, as any combination of side representation, do they all roll the dice together to see who wins, or is it 1 versus all of them, but one at a time so to speak?
Hi! In the video there is a reference to a loose ball situation (09:30). It's definitely in the game manual too :)
@@WinOrBinGamingReviews First declare which players will challenge for the header, then roll for each of them. For some players you may not need to roll, depending on the dice roll for the 'best' headerers that come beforehand. But it's important to declare WHO is challenging before you start rolling, because they all miss out on the corresponding movement phase
@@CounterAttackgame thanks, that irons that one out
@@CounterAttackgame agree that it's in your video, but in your manual, it says, in relation to a tackle, as in the video segment you pointed me at: "In the event of a tie, both players re-roll the dice." There is literally no mention in the manual I got off your website about using a dice roll to determine direction. Perhaps when the game box is opened, the rulebook in there will be different?