Multiplied by the combat capacity (a small modifier). Ie. Max Tech BB will project more than an older BB with the same manpower. Just not by any significant amount. Damage to the ship ofc then affects that.
This one is easy to check in the defines, previously you had .05 per manpower .005 per IC and 100 base per ship. Now, the stunning change to supremacy is... it's still .05 per manpower and .005 per IC. They just turned the per ship base supremacy to 0. Turns out, an empty hull probably shouldn't be worth as much as 20k ic in supremacy /shrug. The math makes it so that bathtubs are actually one of the least efficient ways to create supremacy, it's actually worse than almost all ships (yes, real ones with all the guns). Technically empty carriers / super heavies are the best ratio.
@@chibertarian While you're right on the supremacy calculation, you're wrong on the math of bathtubs. They got nerfed severly but are still quite cost efficient. At some comparisons they're twice as efficient (e.g. almost all light cruisers and some heavy cruisers). The current meta are empty (meaning only one tier 1 gun and tier 1 engine) SHBB's and empty BC's. Even most of the carrier variants are really cost efficient to gain supremacy. The problem is just that they replaced useless subs with useless battleships as the supremacy meta instead of making actual well designed ships better.
@@red_seven_ for me if feels like ships should add a flat cost untill a point. so the first 10 bathtube subs will count 100% but after that it drops of fast (for each kind). becaues a navy made up of 10 good ships and 10 practical unarmed ships. is still going to cause a lot more problem then just the 10 good ships. maybe not as well as 20 good ships would but still more then 11 good ships. especually if the enemy only have 10 good ships (untill navy inteligence and radar/scout plane company have enough cover to keep track of the 10 crap ships to know joke fleet over there).
A similar thing happened to me with the debug decisions, where after I finished testing something, I went in to play a regular game and suddenly noticed that I had the decisions available. My confusion was immeasurable.
@@DarthFhenix55 The method that I've said is not an exploit. And I wasn't talking about the achievement. I'm just saying no civil war right opposition path chance is pretty high.
Tank printing was patched for initial purpose, but still works fine for what it was designed for - allowing players to stockpile early cheap tanks to then rapidly(and without wasting precious resources) convert them into useful vehicles. Like producing Pz35 for 4 years to then turn them all into Hetzers...
@@kleinerprinz99 Early war with Poland, quick boost to manpower, quick access to Austrian divisions and equipment. Nothing as good as waiting until they've done their industry focuses, but still mildly useful.
The Italian jet plane exploit must be an oversight, there's a bunch of focuses that give you a design that say something to the effect of "Once XXX has been researched: get XXX design" whereas the jet one doesn't have that requirement. Fun fact: If you take the focus without having the research done, you get *nothing*, even after you get the research done. Learned this the hard way when I did the German-Soviet treaty the other day lol. The way it was written made me think that I'd get the variant once I finished researching the tech~
You want an exploit? How about the fact that you can use the "select random country" button to tag into any country you want on an ironman save. I figured this out when my ironman save of italy kept reloading me on the opposite side of the italian civil war and used it to get back to the correct side.
Select random country from load menu (in iron man) still works. Just delete everything for your oponents and go back to your country. Mega exploit i guess (doesnt effect MP obviously).
Ships have now a base supremacy of 0 and add 5% of their manpower and 0.5% of their IC cost to their ship supremacy contribution. Therefore, the more manpower and IC they have, the bigger the impact. I think carriers should then have the biggest impact, but I don't know which ship type is the most cost effective. I might also add that different ship missions contribute differently to ship supremacy. Only patrol, strike force and naval invasion support contribute for 100% of the ships supremacy. Convoys raiding and escort contribute for 50% and mine layering/sweeping for 30%. Training and fleets on "hold" contribute nothing. You can check these values in the defines.
I think 71Cloak checked the new values and it ended up being heavy ships with nothing on them that have the best ic/supremacy value. So basically bathtub BCs.
@@lukebeich Agreed. It isn't that much more efficient anyway. The old bathtub strat was something like 100% more efficient than the next best things which was empty destroyers. It was definitively something that needed fixing.
If the manpower of the ships matter most, then surely the best ship to build is the one that offers the most manpower per cost (at least if supremacy is wanted) which generally seems to be carriers funnily enough. I assume there'll be a little more to it than manpower.
Alternative to bathtub might be the coastal ship you can build on some nations like the Sweden I believe the coastal ships are like 2-3x the number of crew/manpower
Idk if this is an exploit or not but Polish local plan east/west focus give you options to gain 10% attack 20% defense and 15% breakthrough for 50pp on frontline provinces of USSR or Germany but the problem is that it can be done in any place those nation own that might not be close to Poland.
Another harder way to send planes over the limit is to send air volenters to to nation that are closer to each other then you and get one to join your faction which send the volunteers away but because the other nations closer it gets the planes sent to it
My version of the bathtub involves mines, the subs would lay mines to disrupt enemy ships and force the AI to pull out of the region, more ships doing the minelaying meant it layed them faster. I haven't tried it yet on this patch.
Haven’t finished watching yet, but there’s a glitch with italys bba focus tree where if you ignore the event to choose between abyssian fiasco and struggle in Ethiopia and let the event time out, it completed both focuses
Can you make an updated hoi4 focus tree teir list. And maybe a equipment teir list for tanks navy and airplanes now that we have all the designers. Tierlist usually do very well.
also tank exploit is somewhat working , im not sure what game exacly checks but from few times i tried , it sometimes works , but mostly it does not (i not figgured out why but the check paradox implemended seams to work most of time , but not 100%) but time it works , it stops working after few weeks or months tho once i had it work for 6 months
Hey FBG, I found if you start middle air doctine you can chose cas reserach in spirits, then switch over to industrial laisons and oyu get double 15% research speed. With Hungary I reached 2.02 times research speed very quickly.
They could probably fix the Caproni N.1 buy just adding a motorjet technology which gives you an engine that has high speed but thrust not better than or worse than the piston engines. Then just making the blueprint it gives you using a 1940 small airframe rather than a modern one.
17:14 the way to get around this is to have the ai strike force its fleet during peace time so when the war starts they have something in the sea zone (probably can still be beaten but it's better).
Not sure if its old or new, but here is one I found last night. If a nation that you have sent air volunteers to declares war on you while you are still supporting them with said volunteers in their other war, you can still use their air bases despite being at war. ex: As Germany I took out the allies and annexed all of British Malaya and the Dutch East Indies. Then sent air volunteers to Japan to help them with China. Japan declares war on me while still at war with mainland Taiwan. I am still able to use Japan's air bases. Even after they finish their war with china, I was still able to use their air bases. So I am bombing the Home Islands via Tokyo International airport.
It used to be that the day 0 naval supremacy worked even if you joined an ongoing war, but it looks like that's no longer so. Say for example you play Italy, and Germany starts WWII, until you join the war the allies are not at war with you, and you had naval supremacy in the mediterranean sea, you joined the war and it took one or two in game hours to remove the naval supremacy. Now it's immediate, I had to win some naval battles and send the allied fleet to repair to pull a Gibraltar invasion.
For new HOI4 players there's another way to cheese the English/Japanese Navy's strike force setting when you want to exploit a naval invasion. It involes building naval bombers and a small fleet. Once you have air supremacy set the naval bombers to port strikes. After a few in game days the AI will relocate their navy to another port. This turns off their "strike force" setting and it's long enough for you to jump from Germany to England or Korea to Japan. EDIT: This one seems to have been patched as well.
5:40 No it's not actually difficult to patch, it's most likely them returning manpower from airwings to the pool of manpower before recaculating the new manpower costs, but then also storing the manpower used for airwings somewhere else and it ends up creating manpower.
Well the submarine exploit being patched, still submarines are great for convoy raiding, so now the game encourages you to use submarines for their historical purpose and surface ships are used for their historical purpose
Yes, it is very easy to forget to put effects into "effect-immediate" section of event and put it into button instead. As a modder can confirm. To all modders out there - if your event has one button, more often than not its effects should be in "immediate" section and the button should be empty.
the reason why the naval supermacy trick with bathtubs didnt work for ya is cuz of the fact that when instant construction is on it also affects other countries so the brits had the same amounth of capital ships as u had submarines as you were able to see it said british naval supermacy 17k-33k and it isnt scaled on the % its scaled on manpower or ship strenght I think so ofc 500 capital ships will do better than 700 crappy submarines
Idk what happened when I was playing this morning. I was Italy and France and UK had nothing in my borders so I just rolled through Egypt and Tunisia and southern France when Germany called me in.
Best way to make me care about the naval aspect is if there was modifiers that you got that represented the naval situation. Are we getting blockaded? can i actually kill something important at sea? etc etc. Now it's literally no point since the UK and the US has such a big navy that there is no incentive for others to invest into a navy to fight you. Frankly i understand.
Speaking of exploits, idk if you remember this, but I mentioned that they still haven't patched the Unlimited Equipment USA Exploit. I last tested it about a week ago
I mean the exploit is way faster than yours since, you actually need to have I think 10% of the equipment and if you convert your horses to a bigger template you actually don't need to have any equipment whatsoever.
@@ruukinen while it is faster, it only needs to happen as fast as the choices come up. Just horses is enough to take checkislovacia then yougislavia without missing a day. I don't see the benefit to rushing faster than that, unless I'm missing something.
@@redhairdavid I mean in this particular instance there might not be a benefit. Doesn't mean it isn't better if such a situation occurs. I happen to also do 2w infantry instead since you also need a lot of divisions to get the maximum volunteer force.
Should divisions that get changed types be sent back to the training tab to retrain thus taking them off the battlefield? Divisions receive a time credit for each battalion that is the same between units and small bonus for each battalion above trained experience. The retained division then has a new experience level of trained as the division has to get familiar with their new configuration.
16:52 And no, it doesn't work whenever you declare war on a nation. The principle is correct but when you justify war goals on the UK, they prepare their navy. So declaring war on a nation is not the trigger. How you do that exploit is you declare war on a nation that the UK is guaranteeing independence. Because the AI thinks you are only preparing war for the war goals justified country, the AI UK won't prepare for war. Therefore you can naval invade the UK.
The naval invasion thing is not an exploit, you can naval invade uk by surprise by proyecting naval supremacy with three or four 5.2k heavy destroyers in the tile almost always and well past the initial war declaration hour, by 1940, but I feel that's the way it would be done, you don't park your whole fleet for a week in front of the coast of an enemy nation while transport ships come, so I don't consider it an exploit
IDK people really care playing for same achievement again and again. But I Hope PDX will give these memes back. Something like, on green thumb day. Well sometimes we just like to make games memes, even on MP.
I Don't know if anyone else noticed this but during peace conference you only get set amount of points, so if you run out that's it, when conference is finished you get white peace with nations you didn't take or puppet, is this nuts?
it does say that the naval supremacy has been scaled down by 91% due to intel. so perhaps I'd you increased naval intel around the areas, it would be alot more effective?
Its not an exploit. You do have an army of that size. The manpower is deployed. They're just very underequipped. Claiming its an an exploit is like claiming the soviets are an exploit because their units start under strength
@@ruukinen yes. So does the Soviets green units without enough equipment. Is the Soviet union an exploit? You can also deploy troops early without equipment. Is the division training system an exploit?
@@himedo1512 Yes but early deployment has a minimum training requirement and training level is capped by equipment fulfilment. The soviet green units have something like 25% of their gear. This way you can have unit's that have ~0% of their gear. You literally are creating divisions that you cannot start with or train normally. Both your points just reinforce mine.
@@ruukinen cool. According to the very state sheet he pulled up, his divisiona were at an average of 54% equipment. So nothing is wrong. You played yourself. If 25% equipment is okay, then you're forced to admit 54% is okay. Should've watched the video. Also another thing. So combat is a game exploit? You can get 1% equipment through combat. Clearly that's a game exploit. Is attrition also a game exploit? Also, your very own point contradicts yourself. Early deployment minimum is 20%, which is below your stated 25. Even further, several nations have focuses for even faster deployment at 10% training which means a minimum of 10% equipment. Is the very deployment system itself, an exploit? There are so many ways of getting extremely undereqquipped divisions in this game. It is clearly an intended feature for them to exist.
@@himedo1512 What sheet? You can create 2W divisions with the minimal equipment level of 20%, without modifiers. Make them into 50W which spreads that minimum equipment level between 25 times the amount of manpower which is less than 1% strength. A unit gets disbanded at 0% so you are going to have a pretty hard time grinding them down to that level in combat, as if there was any point doing that in the first place. You are the one playing yourself.
So basically while the planes are flying, pause the game and split the airwing you selected. They'll arrive as 25/100 and will automatically fill up to 100/100 planes giving you four sets of 100 planes per air volunteer. Naturally you can split them more than just 25/100 so you could split them to be 5/100 giving you 20 100/100 or 2k planes for the civil war
You don't lose the factories when you annex austria. They're core states
Yep, and you get high compliance on czech if you pick the right thing
He grouped Austria and the Czechs together. But I believe he was only talking about the Czechs, there could have been a better way to say it though
Maybe he's talking about factories they get from focuses if both do industrial path before annexation.
better factories to do the 5-year branch
first: you lose advisor bonus when you finish Sudeten also.
@@divneelrahil2772 but only austria will do so. The czech will go for political stuff and defense
"my prediction is that they have made the manpower of the ship matter more than IC" Well yes, that's exactly what they did, it is in the patch notes.
Multiplied by the combat capacity (a small modifier). Ie. Max Tech BB will project more than an older BB with the same manpower. Just not by any significant amount.
Damage to the ship ofc then affects that.
This one is easy to check in the defines, previously you had .05 per manpower .005 per IC and 100 base per ship. Now, the stunning change to supremacy is... it's still .05 per manpower and .005 per IC. They just turned the per ship base supremacy to 0. Turns out, an empty hull probably shouldn't be worth as much as 20k ic in supremacy /shrug.
The math makes it so that bathtubs are actually one of the least efficient ways to create supremacy, it's actually worse than almost all ships (yes, real ones with all the guns). Technically empty carriers / super heavies are the best ratio.
@@chibertarian While you're right on the supremacy calculation, you're wrong on the math of bathtubs. They got nerfed severly but are still quite cost efficient. At some comparisons they're twice as efficient (e.g. almost all light cruisers and some heavy cruisers). The current meta are empty (meaning only one tier 1 gun and tier 1 engine) SHBB's and empty BC's. Even most of the carrier variants are really cost efficient to gain supremacy.
The problem is just that they replaced useless subs with useless battleships as the supremacy meta instead of making actual well designed ships better.
@@red_seven_ Oh man, egg on my face. This is what I get for watching a video of someone really crunching down the numbers while I'm baked.
@@red_seven_ for me if feels like ships should add a flat cost untill a point.
so the first 10 bathtube subs will count 100% but after that it drops of fast (for each kind).
becaues a navy made up of 10 good ships and 10 practical unarmed ships.
is still going to cause a lot more problem then just the 10 good ships.
maybe not as well as 20 good ships would but still more then 11 good ships.
especually if the enemy only have 10 good ships (untill navy inteligence and radar/scout plane company have enough cover to keep track of the 10 crap ships to know joke fleet over there).
I did the Italian Jet exploit without even realizing it. I was really confused when I noticed I could build jet fighters in 1942.
A similar thing happened to me with the debug decisions, where after I finished testing something, I went in to play a regular game and suddenly noticed that I had the decisions available. My confusion was immeasurable.
11:32 The chance of succeeding assassination isn't that low. It can vary depending on which focus you have completed but the maximum chance is 80%
I doesn't matter if the chance is 1% or 99%, doing things like getting achievements could possibly become in a hell.
@@DarthFhenix55 The method that I've said is not an exploit. And I wasn't talking about the achievement. I'm just saying no civil war right opposition path chance is pretty high.
as long as the first head of the nkvd is alive it will be high chance but if he is killed the chance is made very low
Tank printing was patched for initial purpose, but still works fine for what it was designed for - allowing players to stockpile early cheap tanks to then rapidly(and without wasting precious resources) convert them into useful vehicles. Like producing Pz35 for 4 years to then turn them all into Hetzers...
that’s just historical
Rushing Anschluss and Sudetenland is not an exploit, the requirements state Manpower in the field. Doesn't mean they have to have weapons or anything.
Whatever is the advantage of rushing those two, though?
Factories
@@kleinerprinz99 There is none unless some other player is going to rush the two via wars
I can't get it to work tho..
@@kleinerprinz99 Early war with Poland, quick boost to manpower, quick access to Austrian divisions and equipment. Nothing as good as waiting until they've done their industry focuses, but still mildly useful.
PDX watching and than fix every bug they see in this videos
These have been around for years
and in the comments :D better then forums :D
If only. There are still bugs out from way back since the bosphorours dlc and the Greek investment focus tree is still broken.
The Italian jet plane exploit must be an oversight, there's a bunch of focuses that give you a design that say something to the effect of "Once XXX has been researched: get XXX design" whereas the jet one doesn't have that requirement.
Fun fact: If you take the focus without having the research done, you get *nothing*, even after you get the research done. Learned this the hard way when I did the German-Soviet treaty the other day lol. The way it was written made me think that I'd get the variant once I finished researching the tech~
Manpower from trains is great. I remember when I created like 10M manpower as Czechoslovakia. Germans never stood a chance.
wrong, the debug exploit DOES still work, just like the save game exploit. it does count achivements, but only CLAIMS to not do that in the UI
That's 4D chess right there from PDX
@@lordDenis16 And feedback is playing 5d chess
dude shut up man... Devs gonna see this
@@belgiumball2308 Nope he's actually blind to stuff like this
Doesn't seem to work from what I saw. Tried getting the Casablanca achievement as a simple test and had no luck.
You want an exploit? How about the fact that you can use the "select random country" button to tag into any country you want on an ironman save. I figured this out when my ironman save of italy kept reloading me on the opposite side of the italian civil war and used it to get back to the correct side.
Select random country from load menu (in iron man) still works. Just delete everything for your oponents and go back to your country. Mega exploit i guess (doesnt effect MP obviously).
Ships have now a base supremacy of 0 and add 5% of their manpower and 0.5% of their IC cost to their ship supremacy contribution. Therefore, the more manpower and IC they have, the bigger the impact. I think carriers should then have the biggest impact, but I don't know which ship type is the most cost effective.
I might also add that different ship missions contribute differently to ship supremacy. Only patrol, strike force and naval invasion support contribute for 100% of the ships supremacy. Convoys raiding and escort contribute for 50% and mine layering/sweeping for 30%. Training and fleets on "hold" contribute nothing. You can check these values in the defines.
I think 71Cloak checked the new values and it ended up being heavy ships with nothing on them that have the best ic/supremacy value. So basically bathtub BCs.
@@ruukinen yeah, but at that point I might as well build a proper navy, so I'm glad that now it works like this.
@@lukebeich Agreed. It isn't that much more efficient anyway. The old bathtub strat was something like 100% more efficient than the next best things which was empty destroyers. It was definitively something that needed fixing.
4:00 had a Germany game where I made 1 super heavy battleship/ day spent around 30 minutes total clicking it
Even if pdx patches one exploit, more will take it's place
Cut off one head, and two more shall take its place. Heil Hydra!
Annexing Czechoslovakia early is not worth. It’s better to keep the advisor for civ construction speed, and it doesn’t boost world tension anymore.
If the manpower of the ships matter most, then surely the best ship to build is the one that offers the most manpower per cost (at least if supremacy is wanted) which generally seems to be carriers funnily enough. I assume there'll be a little more to it than manpower.
Alternative to bathtub might be the coastal ship you can build on some nations like the Sweden I believe the coastal ships are like 2-3x the number of crew/manpower
Idk if this is an exploit or not but Polish local plan east/west focus give you options to gain 10% attack 20% defense and 15% breakthrough for 50pp on frontline provinces of USSR or Germany but the problem is that it can be done in any place those nation own that might not be close to Poland.
Another harder way to send planes over the limit is to send air volenters to to nation that are closer to each other then you and get one to join your faction which send the volunteers away but because the other nations closer it gets the planes sent to it
My version of the bathtub involves mines, the subs would lay mines to disrupt enemy ships and force the AI to pull out of the region, more ships doing the minelaying meant it layed them faster.
I haven't tried it yet on this patch.
Haven’t finished watching yet, but there’s a glitch with italys bba focus tree where if you ignore the event to choose between abyssian fiasco and struggle in Ethiopia and let the event time out, it completed both focuses
secretly Dave is tester for paradox and he just recorded himself working for paradox
I think going historical as ussr in now practically impossible
Can you make an updated hoi4 focus tree teir list. And maybe a equipment teir list for tanks navy and airplanes now that we have all the designers. Tierlist usually do very well.
Yes. Please make this!!!!!!!
Yeah I would like to see a tier list with all the navy with costal defense ships and everything.
That sounds dope bruh
You are an absolute genius
also tank exploit is somewhat working , im not sure what game exacly checks but from few times i tried , it sometimes works , but mostly it does not (i not figgured out why but the check paradox implemended seams to work most of time , but not 100%)
but time it works , it stops working after few weeks or months
tho once i had it work for 6 months
I miss the naval production bug, made a barbary fleet as Tunisia and helped defeat the Allies and the Comintern.
They could lock anschluss and the rest of the decisions in that tree behind their historical dates in order to prevent this.
The infinite manpower exploit is a way more insane with new transport planes which only use 20 IC but need 80 people for each one!
Hey FBG,
I found if you start middle air doctine you can chose cas reserach in spirits, then switch over to industrial laisons and oyu get double 15% research speed.
With Hungary I reached 2.02 times research speed very quickly.
They could probably fix the Caproni N.1 buy just adding a motorjet technology which gives you an engine that has high speed but thrust not better than or worse than the piston engines. Then just making the blueprint it gives you using a 1940 small airframe rather than a modern one.
Another exploits is that if you land lease some oil at your main ally you will gain a large amount of points for the peace conference
17:14 the way to get around this is to have the ai strike force its fleet during peace time so when the war starts they have something in the sea zone (probably can still be beaten but it's better).
Not sure if its old or new, but here is one I found last night. If a nation that you have sent air volunteers to declares war on you while you are still supporting them with said volunteers in their other war, you can still use their air bases despite being at war.
ex: As Germany I took out the allies and annexed all of British Malaya and the Dutch East Indies. Then sent air volunteers to Japan to help them with China. Japan declares war on me while still at war with mainland Taiwan. I am still able to use Japan's air bases. Even after they finish their war with china, I was still able to use their air bases. So I am bombing the Home Islands via Tokyo International airport.
getting duplicate equipment still works on puppet.my puppt kept trains ,tanks and weaponn i fed them. maybe only convoy got patch
When a game is this old the Dev's have had ample time to fix this stuff. So at this point its more a feature than a bug or exploit.
It used to be that the day 0 naval supremacy worked even if you joined an ongoing war, but it looks like that's no longer so. Say for example you play Italy, and Germany starts WWII, until you join the war the allies are not at war with you, and you had naval supremacy in the mediterranean sea, you joined the war and it took one or two in game hours to remove the naval supremacy. Now it's immediate, I had to win some naval battles and send the allied fleet to repair to pull a Gibraltar invasion.
For the air volunteer exploit you can just send one air wing and split it at the airport instead of splitting in transit.
Sorry but this has been fixed from my side
its been fixed :(
For new HOI4 players there's another way to cheese the English/Japanese Navy's strike force setting when you want to exploit a naval invasion. It involes building naval bombers and a small fleet. Once you have air supremacy set the naval bombers to port strikes. After a few in game days the AI will relocate their navy to another port. This turns off their "strike force" setting and it's long enough for you to jump from Germany to England or Korea to Japan.
EDIT: This one seems to have been patched as well.
5:40
No it's not actually difficult to patch, it's most likely them returning manpower from airwings to the pool of manpower before recaculating the new manpower costs, but then also storing the manpower used for airwings somewhere else and it ends up creating manpower.
problem is dave is not a programmer so how would he know
@@spitfireflyer2205 If so, why would he claim it's "Hard" to fix, if he doesn't know, he shouldn't claim a difficulty level to begin with.
@@TEAserOne thats the thing, he is imagining it would be trying to ho through variables in his head but actual programmers
know their stuff
@@spitfireflyer2205 Doesn't mean I can't call him out on bullshit.
@@TEAserOne did i say you couldn't? the constitution says you have rights so say what you please
*paradox saves video to watch later*
Well the submarine exploit being patched, still submarines are great for convoy raiding, so now the game encourages you to use submarines for their historical purpose and surface ships are used for their historical purpose
Yes, it is very easy to forget to put effects into "effect-immediate" section of event and put it into button instead. As a modder can confirm. To all modders out there - if your event has one button, more often than not its effects should be in "immediate" section and the button should be empty.
the reason why the naval supermacy trick with bathtubs didnt work for ya is cuz of the fact that when instant construction is on it also affects other countries so the brits had the same amounth of capital ships as u had submarines as you were able to see it said british naval supermacy 17k-33k and it isnt scaled on the % its scaled on manpower or ship strenght I think so ofc 500 capital ships will do better than 700 crappy submarines
Idk what happened when I was playing this morning. I was Italy and France and UK had nothing in my borders so I just rolled through Egypt and Tunisia and southern France when Germany called me in.
The new cheap navy solution is now tug boat destroyers put a gun and an engine on it that’s it. PDX nuked the effectiveness of bathtubs unfortunately
Best way to make me care about the naval aspect is if there was modifiers that you got that represented the naval situation. Are we getting blockaded? can i actually kill something important at sea? etc etc. Now it's literally no point since the UK and the US has such a big navy that there is no incentive for others to invest into a navy to fight you. Frankly i understand.
what is point of rushing anchluss when it 1 spikes tension and 2 they havent done their industry focuses yet?
i think infinite manpower exploid has been fixed
Empty battlecruiser is the new meta for naval supremacy from a smaller channel has shown
Speaking of exploits, idk if you remember this, but I mentioned that they still haven't patched the Unlimited Equipment USA Exploit. I last tested it about a week ago
Can you elaborate or a video I can watch on this?
@@jackoakes1328 ruclips.net/video/aQbvwms7WiM/видео.html
Damn looks like even the working ones are patched now I wonder why........
Air volunteers doesn't work for me, the split button is greyed out and says "Select an air wing that is not in transfer"
same - tried it just now (4 hours after video dropped) and both the split button and the shortkey are not responding
Is rushing sudetenland and fate of czech for all their factories best or not doing this, so Hjalmar Schacht keeps buffing your construction speed?
I think the tank exploit work if it is a bit more expensive like the old one has engine 13 and the new one engine 14 then it should work
Ill necro this to point out that you can no longer rush Anschluss as it now requires 40k Infantry Equipment in the field as well as 550k manpower.
I do that first one by just making horse, you don't actually have to convert them, just keep dumping horse as soon as they are ready :p
I mean the exploit is way faster than yours since, you actually need to have I think 10% of the equipment and if you convert your horses to a bigger template you actually don't need to have any equipment whatsoever.
@@ruukinen while it is faster, it only needs to happen as fast as the choices come up. Just horses is enough to take checkislovacia then yougislavia without missing a day. I don't see the benefit to rushing faster than that, unless I'm missing something.
@@redhairdavid I mean in this particular instance there might not be a benefit. Doesn't mean it isn't better if such a situation occurs. I happen to also do 2w infantry instead since you also need a lot of divisions to get the maximum volunteer force.
Should divisions that get changed types be sent back to the training tab to retrain thus taking them off the battlefield? Divisions receive a time credit for each battalion that is the same between units and small bonus for each battalion above trained experience. The retained division then has a new experience level of trained as the division has to get familiar with their new configuration.
16:52 And no, it doesn't work whenever you declare war on a nation. The principle is correct but when you justify war goals on the UK, they prepare their navy. So declaring war on a nation is not the trigger. How you do that exploit is you declare war on a nation that the UK is guaranteeing independence. Because the AI thinks you are only preparing war for the war goals justified country, the AI UK won't prepare for war. Therefore you can naval invade the UK.
got a funny lil exploit myself. Try to naval invade the UK in Hull/Newcastle from the port north of Amsterdam and youll be surprised
F in the chat for the exploits that we’re patched
Tank printing doesn't work anymore but won't it save recourses?
How would it save resources?
Tank printing still works, just different method now
Air volunteers has been patched. Game doesn't let you split air wings while in transit as volunteers.
Rushing Anschluss is kinda the opposite of an Exploit.
If u Anschluss in early 38, Austria has done all the "Factory Focuses", atleast on Historic.
What about the exploit that you can make 1 vetetan divs out of your 10 puppet trained divs?
There's a lot that hadn't been fixed. My campaign was ruined last night when the country i was. At war with capitulated.... But the war didn't end
I hope PDX will bring production tree and research trees rework. This games is now close to it's end.
The manpower “exploit” I don’t count as a exploit because they made the focus say Manpower it should be changed to army strength instead.
Man this stream was wild, I think you made like 6 videos from it
The naval invasion thing is not an exploit, you can naval invade uk by surprise by proyecting naval supremacy with three or four 5.2k heavy destroyers in the tile almost always and well past the initial war declaration hour, by 1940, but I feel that's the way it would be done, you don't park your whole fleet for a week in front of the coast of an enemy nation while transport ships come, so I don't consider it an exploit
IDK people really care playing for same achievement again and again. But I Hope PDX will give these memes back. Something like, on green thumb day. Well sometimes we just like to make games memes, even on MP.
I Don't know if anyone else noticed this but during peace conference you only get set amount of points, so if you run out that's it, when conference is finished you get white peace with nations you didn't take or puppet, is this nuts?
Dave: makes videos about exploits knowing well the devs watch them.
Also Dave: complains they patch them.
When a Developer knows about an Exploit and doesn't fix it, it's not an Exploit it's a feature.
The factories are not worth, the guns Austria and Chekoslovakia produce are.
Like a showcase to paradox hey look here are the exploits that are still here I hope paradox isn't watching lol.
some remain some just cannot be
the first one isn't a bug as it only requires manpower not equipment,
Paradox: Not yet
Command power exploit is not working anymore, just tried it minutes ago and I didnt get any.
Airplanes Split dont work any more the Key: G - J Is not even possible for me in Ethiopia or Spain
8:50 it says u don't get achievements, but you do
Can you confirm this?
You can even split the airwings after they arrive in spain :)
Always good stuff. Thanks Feedback!
I doubt the air one was patched they probably accidentally went around it with the air rework
I was playing the other day and I dont know what I did but I managed to put Heavy and Light guns on a cruiser. Maybe you can find it out?
it does say that the naval supremacy has been scaled down by 91% due to intel. so perhaps I'd you increased naval intel around the areas, it would be alot more effective?
exploit with places work, you just need to have 0 manpower. Like u train so many div to have 0 manpower and then try it
Was that dog always above the console window?
fun fact:Reich already means empire in German
This looks like skyrim grindiying
Is the "air volunteer splitting" one already fixed?!
Nope
@@steeliuscup4803 It is for me, split option now greyed out
@@Stouzough my bad, i hadn't updated the game yet at that point, but yes air volunteer splitting is indeed fixed
@@steeliuscup4803 thanks for confirmation
@@Stouzough No problem man, i always try my best to correct the mistakes i have done
Germany:
3 Billón Manpower
1 Millón Gustav Cannons
Can you still get the patched exploits if you play with older versions of the game?
you can get to poland in four focuses
Its not an exploit. You do have an army of that size. The manpower is deployed. They're just very underequipped. Claiming its an an exploit is like claiming the soviets are an exploit because their units start under strength
I mean they have neither equipment nor training. The force only exists on paper.
@@ruukinen yes. So does the Soviets green units without enough equipment. Is the Soviet union an exploit? You can also deploy troops early without equipment. Is the division training system an exploit?
@@himedo1512 Yes but early deployment has a minimum training requirement and training level is capped by equipment fulfilment. The soviet green units have something like 25% of their gear. This way you can have unit's that have ~0% of their gear. You literally are creating divisions that you cannot start with or train normally. Both your points just reinforce mine.
@@ruukinen cool. According to the very state sheet he pulled up, his divisiona were at an average of 54% equipment. So nothing is wrong. You played yourself. If 25% equipment is okay, then you're forced to admit 54% is okay. Should've watched the video.
Also another thing. So combat is a game exploit? You can get 1% equipment through combat. Clearly that's a game exploit. Is attrition also a game exploit?
Also, your very own point contradicts yourself. Early deployment minimum is 20%, which is below your stated 25. Even further, several nations have focuses for even faster deployment at 10% training which means a minimum of 10% equipment. Is the very deployment system itself, an exploit?
There are so many ways of getting extremely undereqquipped divisions in this game. It is clearly an intended feature for them to exist.
@@himedo1512 What sheet? You can create 2W divisions with the minimal equipment level of 20%, without modifiers. Make them into 50W which spreads that minimum equipment level between 25 times the amount of manpower which is less than 1% strength. A unit gets disbanded at 0% so you are going to have a pretty hard time grinding them down to that level in combat, as if there was any point doing that in the first place. You are the one playing yourself.
How do air volounters work? I am not sure i understand what did you gain and what exactly happened?
So basically while the planes are flying, pause the game and split the airwing you selected. They'll arrive as 25/100 and will automatically fill up to 100/100 planes giving you four sets of 100 planes per air volunteer. Naturally you can split them more than just 25/100 so you could split them to be 5/100 giving you 20 100/100 or 2k planes for the civil war
The title says "PDS still hasn't fixed this exploit" and the video shows that a lot has been fixed, ah these clickbaits
U might not be able to generate infinite with that exploit CP but u can make it so CP usage is lower with another one ;D