Please Like and Subscribe for more videos! Pentium 3 650 mhz (6.5x100 FSB), 256 SDR, 3dfx Voodoo 3 2000 (143/143 mhz). OpenGL, 1024x768, maximum details. Windows 98.
@@BigMuff75 one of the best games of 1999 with probably the most advanced graphics of that time. And it run very well on a Voodoo 3 2000 in 1024x768 maximum details.
So many memories... I had a Geforce 256 back in those days. I came from an ELSA GLoria XL that was good for 3D Max but terrible for gaming, massive difference.
@@efpcvintageplanet3406 Considering that the Voodoo 3 2000 was a mid-range card sold for 129 $ and released almost a year before Quake 3 it still manages to run the game very very well in 1024x768 with all details at maximum.
@@RealHero101111 Quake 3 runs surprisingly well with the Voodoo 3 2000 in 1024x768 maximum details. And Quake 3 not only was released almost 1 year after the Voodoo 3 but it also had very high system requirements for that period.
@@novinovic298 That is true for very CPU dependent games like Max Payne, Deus Ex, Warcraft 3, etc. But Quake 3 is not very CPU dependent, the P3 650 mhz doesn’t bottleneck the Voodoo 3. I tested it with much fast CPUs and the frame rate is the same.
@@3dfxvoodoocards6 Intresting considering other games based on Quake 3 engine do like strong CPU myb not as much as some other engines but it helps. I wish someone will do a proper retrospective of cpu performance in most popular engines of late 90s-early 00s era
@@novinovic298 yes later games that used the Quake 3 engine needed faster CPUs to run well. But Quake 3 being the first game to use the IdTech 3 engine, not so much, in 1024x768 a P3 500 mhz does not bottleneck a Voodoo 3 or TNT2.
@@Wobbothe3rd that's correct but I make those videos to see the FPS with the Voodoo cards in the games of that time. Image quality is of secundary importance.
@@jake_reviews_games Thank you. I tried to run Interstate 76 in Glide with the Banshee and Voodoo 3 but I couldn’t make it run properly. If I remember correctly the game showed some visual artifacts no matter what I tried. I will have to try again to make it run and if it works I will certainly upload a video with it :)
@@wowitsshit9734 A few months ago I tested Quake 3 with 3dfx OpenGL and curiously it was a little slower than with default OpenGL. The difference was minimal anyway.
I played this game for many many hours. Actually on a Voodoo 3 as well.
@@BigMuff75 one of the best games of 1999 with probably the most advanced graphics of that time. And it run very well on a Voodoo 3 2000 in 1024x768 maximum details.
So many memories... I had a Geforce 256 back in those days. I came from an ELSA GLoria XL that was good for 3D Max but terrible for gaming, massive difference.
@@mundocpc the Geforce 256 was really expensive in late 1999 and 2000. Elsa was a german company as fas as I know. I also have a TNT2 made by Elsa.
Great V3 2000. Incredibile Card🤩
@@efpcvintageplanet3406 Considering that the Voodoo 3 2000 was a mid-range card sold for 129 $ and released almost a year before Quake 3 it still manages to run the game very very well in 1024x768 with all details at maximum.
@@3dfxvoodoocards6 I know. Bought it in march 2000 with a Pentium 3 533 MHz. Still have🤩
pretty good performance. impressive
@@RealHero101111 Quake 3 runs surprisingly well with the Voodoo 3 2000 in 1024x768 maximum details. And Quake 3 not only was released almost 1 year after the Voodoo 3 but it also had very high system requirements for that period.
Quake 3 . 🖥️🎮👍👍👍👍
@@jaceklutrzykowski thank you
It never got better than this 😍😎
@@jayhool5482 one of the best games of the 90s.
Voodoo 3 x 2 those were the days
@@servantofthealmighty77 those were great times to be a gamer.
@@3dfxvoodoocards6 I'm in my early 60's I still love to play. I have a RTX GPU still playing RT versions of Quakes. I love it.
Good bye school ^^
Used to play that on Riva TNT
@@Duchovicius1983 Quake 3 works very well with a Riva TNT1 in 800x600. The first time I played it was on a Riva TNT and Celeron 400 mhz back in 1999.
Gezzusss, I can't believe it goes from over a 100 to less than 30 when some action's goin on.
@@chaser1254 the difference between the highest and lowest FPS is pretty big. But overall it’s a very pleasant experience in 1024x768 maximum details.
@@3dfxvoodoocards6 My Riva TNT released more than a year before the Voodoo 3 performed much better with Q3, if I remember well.
I think cpu is holding back that card big time but again it's more period correct than running P4 and Athlon XP 2ghz+ monsters
@@novinovic298 That is true for very CPU dependent games like Max Payne, Deus Ex, Warcraft 3, etc. But Quake 3 is not very CPU dependent, the P3 650 mhz doesn’t bottleneck the Voodoo 3. I tested it with much fast CPUs and the frame rate is the same.
@@3dfxvoodoocards6 Intresting considering other games based on Quake 3 engine do like strong CPU myb not as much as some other engines but it helps. I wish someone will do a proper retrospective of cpu performance in most popular engines of late 90s-early 00s era
@@novinovic298 yes later games that used the Quake 3 engine needed faster CPUs to run well. But Quake 3 being the first game to use the IdTech 3 engine, not so much, in 1024x768 a P3 500 mhz does not bottleneck a Voodoo 3 or TNT2.
The game had much higher contrast and brightness than this, this video doesn't do it justice...
@@Wobbothe3rd that's correct but I make those videos to see the FPS with the Voodoo cards in the games of that time. Image quality is of secundary importance.
Perfect video! Can you test Interstate 76' on Voodoo?
@@jake_reviews_games Thank you. I tried to run Interstate 76 in Glide with the Banshee and Voodoo 3 but I couldn’t make it run properly. If I remember correctly the game showed some visual artifacts no matter what I tried. I will have to try again to make it run and if it works I will certainly upload a video with it :)
🎉🎉
@@halfben7991 thank you
Not max details (lightmap)
@@metalmartin6.6.6 lightmap means higher details then vertex. With lightmap it looks better and runs with lower FPS.
@@3dfxvoodoocards6 You're right, my mistake :)
oh do you know the command to change render mode, i think it's something like gl_renderer 3Dfx and then you get a few more fps lol
@@wowitsshit9734 A few months ago I tested Quake 3 with 3dfx OpenGL and curiously it was a little slower than with default OpenGL. The difference was minimal anyway.
@@3dfxvoodoocards6 oh that's weird