CoH 3 | Wehrmacht Luftwaffe Build | Skip to P4 Opener 1v1
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- Опубликовано: 1 окт 2024
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Wehrmacht can be a bit complicated when it comes to build paths! Here's one you might find success with.
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When this video is released I'll likely be streaming but in a manner that is relaxed and chill for the sake of my own mental health! There's a ton of variation not mentioned in this video because it became too tricky to compile them all that I would never have released the video! I encourage creativity with trying this. A big thing I neglected to talk more about is how this strategy works between maps. It was reliable on twin beaches. It was okay on Road to Tunis. And Taranto Coastline is a hot mess of height advantage. If you end up on the recieving end of height advantage it was game over!
But I do like that different maps open up different approaches.
Thank you for the guide. This was very helpful. I love how you explained everything so clearly. I love it even more that you showed this in first person with screen and mouse cursor movements! Sometimes we see guides but we don't know how it's mechanically carried out.
Seeing how you controlled your units one move at a time helped me learn so much beyond just the build order!
Would love to see more like this
I noticed this same issue when I was trying to learn things online! I hope to do some more pinpoint mechanical educational stuff.
Should have shown the whole match!
Wow. So glad I found this channel. Good work. Good positive energy too.
The day I'm playing like this, I'll be so proud of myself :) How do you know you have the height advantage? Just guessing or is their an indicator somewhere?
There's an orangey kind of triangle on your unit when you have height advantage
the beer bit was funny :P
I liked how you were using CnC generals battle music
might have to replace the COH music with CNC music after this haha
Great content 👍
Oh hell no, the cancer build. This is gonna get nerfed next week lmao.
I could see them increasing the cool down time and/or increase the MP for FPs
Part of the issue is that this is a response to US M16 rush. Fallschirmpioneers build a Flak to stop the M16 Halftrack. Other Wehrmacht builds are less viable because they don't survive the M16. But that's just 1v1 talk.
@@TheIronCast Earned yourself a sub just for this comment. People don't realize that there will always be a "OP" thing in just about every game. The constant nerf chasing is just meh. And I say this as a DAK player (who are definitely the weaker Axis faction) This strat is legitimately easily counterable, if you notice its happening. People just would rather call for nerfs than adapt.