Dude I love you man nobody has explained it that clearly and I've been studying this for almost a year. I fully understand why and how variables are used now so highly recommended going to send people your way thank you again.
I am just starting in Unreal and I am so glad I came across your classes Kevin. Your style of teaching is very easy to follow and the content is great. Thank you. I am looking forward to more.
Great to hear and welcome to the community! Don't hesitate to throw out feedback and let us know what kind of stuff you are interested in learning in discord or patreon.
These are dead useful. I am brand new to game dev and I was just complaining to a friend of mine that a lot of the tutorials that teach you to do things don't do nearly enough to teach you what you're doing and it ends up just feeling like you're copying someone's homework in school. I guess in a way you can still learn that way, but it makes such a huge difference when you're breaking each thing down and giving examples about when you would use what node. Thank you so much for these!
@@livinfreestyle6727 i will second this! Just started Learning, and your videos as well as the way you teach is incredibly helpfull and informativ. Thank you so much!
Same here, went thrugh a ton of "tutorials" focusing only on one target and showing you the steps without explaining what in hell are we wven doing. After that you got your target achieved but you're unable to do it by yourself later on without googling each step (that gices you around 50 pages to read through for each of it)....This one is absolutely bullseye excellent.
It's been 15 years since I've coded anything beyond a spreadsheet (I'm an engineer that turned to sales). UE reingnited my spark for software dev. These tutorials are some of the best classes I've found and they add fuel to my newfound fire. Thank you so much!
The pace of these are perfect, the content is clearly understandable for beginners and is easy to follow without having to rewind a 100 times a minuite
Great to hear and thanks for taking the time to watch and send feedback. The community just asked for a "Vectors Intro" addendum to variables so keep an eye out for that also.
If ever I end up creating game and become successful. This right here is the source of my stepping stone knowledge, thank you for sharing this gem videos. I struggle finding good videos related to blueprint fundamentals.
I came across this channel to help me solve an animation issue I was having where the character just slides when I press forwards even though I have an idle, walk, and run animation keyed into the animation sequence and realized. I should just learn everything so I don't have to hunt every single problem on RUclips, and now I'm learning way faster thanks to Kevin!
This training series is very useful for beginners like me. Although I don't know English, I can understand the logic when I watch it using the translation. Thank you very much.
This past week I have watched probably 5 full length "Beginner" guides and came out of each having had fun but not retaining any principles or core concepts to apply in my own ways... I am only on episode 3 but cannot wait to binge this class.. this is what I was looking for but didn't realize. Many thanks for providing this knowledge for free 🙏 I wish it had popped off more but sadly I just think beginners like myself get sucked into the more flashy/exciting stuff hungry for similar results. This is a craft and should be learned methodically and not copy and pasted.
I'm just starting out game development as a hobby, I haven't programmed anything since playing with mod scripts in UT2003, and even that was just the variable values to make the Redeemeer wipe out an entire map. These tutorials are incredibly in depth and fantastic explanations, you really delve into the WHY and HOW of the flow. I know in the first video you were worried about the off the cuff style but, you're doing wonderfully. You should consider doing materclasses, paid ones of course.
I'm glad you find the style helpful. The hope was we could keep it free with community support. Its a tough beat for sure, but still going to keep trying it out. Thanks for watching!
Well, the engine has sooo much, but hopefully this will help with the understanding the visual scripting part, then the creative part will just be a ton of fun. Thanks for watching
Really enjoying these classes. More workbook content is always appreciated. Also, to help us flex our minds and let go a tiny bit of the hand holding... maybe give us a challenge, tell us to pause the video for a moment, and try to solve it, then you solve it when we resume the video and show us possible solutions and those that you prefer. Again, truly enjoy these classes so far and I am learning more than other tutorials that just make you follow and copy paste what they do.
Should have way more views on this. I'm familiar with basic scripting concepts in a few languages, but this is still incredibly useful for cementing concepts I'm aware of as well as getting used to UE5. I think a lot of people who want to get into game dev go way too deep too fast and get overwhelmed (me), so I'm looking forward to this course to set a solid foundation.
Wow, this is like the GREATEST blueprint tutorial(s) ever. And you teach it the way its meant to be taught for people who have no prior scripting knowledge or don't have a science background. This makes everything about using nodes understandable. Other tutorials are good but seem to presume that the audience is either well-versed in scripting or someone who can work his way through it. Keep up the good work Kevin. :)
Thank you for taking the time to create such a masterpiece. Your pace and explanation is what makes this series perfect for someone who wants to learn blueprints. You explain everything, knowing why is what I need. Most other tutorials just show you what to do, without really knowing what you are doing. Thank you for the inspo.
The examples of how we would use the different variables in a real world game setting is what really brought an understand of when and why I would create a variable. Thank you so much.
I've followed many different tutorials to learn UE5 and yours are by far my favorite. I have found that the information sticks more for me because you explain WHY things are the way they are instead of assuming they make sense. Also your pacing is perfect for me. Other people go so fast that I have to constantly pause and go back because I missed what they said or did. Thank you SO much for making these!
I started unreal engine for landscapes, animations and stuff (and made some cool landscapes) . Then when I wanted to make a basic game in unreal engine every video I found, they just connect the blueprint with almost no explanation and it made me feel like coding with c++ would be easier for me (Since I am a student and know basic school level c++). Yesterday youtube recommends this video, I thought about trying to learn it one last time. This video is exactly what I needed, You explains logics like my programming teacher (my teacher also used box example for variable in c++). THANK YOU VERY MUCH FOR DOING THIS..🙂
This is a great tutorial again. My dreams are gradually becoming true and inner happiness gradually unfolding. Thank You Professor once more. Onto the next Part!!!!
This is everything I wanted in a blueprints tutorial. I have zero scripting experience, and picked up unreal only a few days ago, and I'm understanding everything as we go. Thank you so much. I played a bit after and had it set my Vector variable to what value at Set World Scale after each event. That way I could see the vector change values and math as it went. :)
I'm just starting in unreal. I think I found this series at the right time. I've already done unreal sensei's 5-hour beginner tutorial (I wish I'd done that one first) and his 2 hour "make your first game" tutorial. Both worked flawlessly, but it was do this, do that, with no why. And that was fine when i was doing it. Now I'm ready for the why. I think the beginning of class 1 was a little rough. The tour was rushed, but I've already been through the tour with US, so I didn't need it. I'm really digging this deep dive into BP. One suggestion would be to include in the beginning some basic definitions. What is an actor, and how is it different from (or the same as) a pawn? Player character vs player controller. That sort of info. I get that some things are better defined in the moment, but most teachers miss the basics. If you were teaching someone math, you don't start with addition, you start with numbers and what they mean. Loving the course, though. Can't wait to finish it.
I still have many videos to watch as a newer person to unreal and visual scripting, and your teachings have been a great help and the info sticks for me. also I realized, after watching this. the turning a pin into a float is cool and my thought was you could make a float that is house scale instead of putting numbers in, for the whole neat and quick tweaks to things, going back to what you taught in the float section of this video, with the JumpHeight. So less commenting for me now, off to watch more and learn.
This is an amazing channel and i really enjoy watching it, I've always had the dream of creating my own game and your channel is helping it become a reality, thank you for the hard work!!!!
i am complitely new to UE and game developing and this class is helping for i understand how can i use these and where can i use which one of these. plus i learn the UI, bunch of shortcuts, tips, etc. meanwhile thank you for the videos sir!
hi dev once again.. sry wasn't able to attend your lecture yesterday.. i prety much understood this lecture tried i couple of things of my own , just adding new things related to the same so as to have some practice.. see ya tommorow
Hello! this was really helpful! i was able to make a countdown with an explosion (A growing sphere lol) using only the things you explained in the video! i think you can explain things very well to be easly understandable. Im liking this video!
another great lesson, i'm learning so much from you and especially like that you explain things in gaming terms it makes it so much easier for me to understand since that's why i'm trying to learn all this so i can make my own game one day .
So helpful I just saw the first two videos and now I am in this but there are no chapter like intro what we will do and wrap up please add them love your content man keep the good work up
I dont think I knew how to do chapters back then or maybe I forgot, but will try to see if I can't go back and updates. Thanks for the call out and welcome to the channel
Another great video. Love the explanation of variables. You made it much easier to understand. Question: The variable nodes, it probably doesnt matter as long as it's organized, but is there a standard of where they should be placed in terms of organization. Should it be over or under the execution line? Or directly under the node in corresponds too. Ive seen so many different ways people organize nodes and wondering if there is a industry standards. Thanks again for the hard work.
In all the blueprint guidelines I've seen, I've never really seen that discussed or even presented as something to consider. I myself will change it depending on what make sense for readability. So legibility and consistency would be my vote
I'm brand new to this and didn't study calc, trig, etc but I'd love to see the underlying math to some of the things being solved by BP's so I can brush up on concepts.
Not sure on whether I use full tilt calculus (unless as render engineer etc) but vectors is a definite and thats variables 2-2. I'll try to think about times I do use other maths and make sure I capture it when I do. Thanks for the ideas!!! ruclips.net/video/68j4XXVw4Eg/видео.html
So this can be thought of in a couple of ways. The two that come to mind are blueprint inheritance and casting and blueprint interfaces maybe, depending on what you want to do.
Hi Sir My name : Kumar Raja I am from India Your classes are awesome in unreal I wanna learn virtual production If any channel you knew, plzz share the name in comment section
Thanks for the feedback Kumar. Off the top of my head for virtual production I would check out www.becomecgpro.com otherwise perhaps just looking for various videos around youtube etc.
What do you mean from instances of the same blueprint? Maybe you are referring to inheritance? This might be what you are talking about: ruclips.net/video/w9d2aVRjBrU/видео.html
@@livinfreestyle6727 Thanks for the reply, I was referring to having a variable in a blueprint, and if multiple of the blueprint are in the level, I was looking for a way to add the variables from all the instanced blueprints. Ex. a craftable light. Player might craft more then 1 light and I wanted each light to draw "x" amount of power for a power drain. I got it sorted out now but ill still check out your videos. They are really good for learning. Thank you.
I have one problem. Using the "Default Scene root" and trying to enlarge it, the whole object disappears. It looks as if the created "mesh" don't save in the container, just grow like in the video and when trying to scale nothing, gets nothing. :/.
I had hard time finding this i had to go through 3 videos . Since the tite is too long and its hard to see this is #2 of the same class . Just a tip maybe work out on your title or separate them on playlist in a better way
Dude I love you man nobody has explained it that clearly and I've been studying this for almost a year. I fully understand why and how variables are used now so highly recommended going to send people your way thank you again.
I'm glad it was so helpful and very much appreciate the offer to help spread the word.
I am just starting in Unreal and I am so glad I came across your classes Kevin. Your style of teaching is very easy to follow and the content is great. Thank you. I am looking forward to more.
Great to hear and welcome to the community! Don't hesitate to throw out feedback and let us know what kind of stuff you are interested in learning in discord or patreon.
These are dead useful. I am brand new to game dev and I was just complaining to a friend of mine that a lot of the tutorials that teach you to do things don't do nearly enough to teach you what you're doing and it ends up just feeling like you're copying someone's homework in school. I guess in a way you can still learn that way, but it makes such a huge difference when you're breaking each thing down and giving examples about when you would use what node. Thank you so much for these!
You're welcome and glad to hear they are helpful
@@livinfreestyle6727 i will second this! Just started Learning, and your videos as well as the way you teach is incredibly helpfull and informativ. Thank you so much!
@@Renb3771 👍 Welcome to the channel!
Same here, went thrugh a ton of "tutorials" focusing only on one target and showing you the steps without explaining what in hell are we wven doing. After that you got your target achieved but you're unable to do it by yourself later on without googling each step (that gices you around 50 pages to read through for each of it)....This one is absolutely bullseye excellent.
It's been 15 years since I've coded anything beyond a spreadsheet (I'm an engineer that turned to sales). UE reingnited my spark for software dev. These tutorials are some of the best classes I've found and they add fuel to my newfound fire.
Thank you so much!
You're welcome! And welcome back to the fun stuff
Pure gold for dummies like me. Big thanks man, I've never seen anyone explain something in SUCH detail
Glad the style works well for you. Thx for the feedback
The pace of these are perfect, the content is clearly understandable for beginners and is easy to follow without having to rewind a 100 times a minuite
Great to hear and thanks for taking the time to watch and send feedback. The community just asked for a "Vectors Intro" addendum to variables so keep an eye out for that also.
If ever I end up creating game and become successful. This right here is the source of my stepping stone knowledge, thank you for sharing this gem videos. I struggle finding good videos related to blueprint fundamentals.
Looking forward to playing your game!
I came across this channel to help me solve an animation issue I was having where the character just slides when I press forwards even though I have an idle, walk, and run animation keyed into the animation sequence and realized. I should just learn everything so I don't have to hunt every single problem on RUclips, and now I'm learning way faster thanks to Kevin!
This training series is very useful for beginners like me. Although I don't know English, I can understand the logic when I watch it using the translation. Thank you very much.
Glad to hear that!
This past week I have watched probably 5 full length "Beginner" guides and came out of each having had fun but not retaining any principles or core concepts to apply in my own ways... I am only on episode 3 but cannot wait to binge this class.. this is what I was looking for but didn't realize. Many thanks for providing this knowledge for free 🙏 I wish it had popped off more but sadly I just think beginners like myself get sucked into the more flashy/exciting stuff hungry for similar results. This is a craft and should be learned methodically and not copy and pasted.
Thx for watching and welcome to the channel!
this playlist is a masterpiece
Glad you find it helpful. Thanks for watching!
@@livinfreestyle6727 thanks for making it ^^
@@livinfreestyle6727 if i ever make a good game, ill make sure to either credit you or hide some easter egg somewhere.
Bucket analogy helped alot! Thank you
Phew...glad that helped. Everyone has a different style of learning so glad this landed
I'm just starting out game development as a hobby, I haven't programmed anything since playing with mod scripts in UT2003, and even that was just the variable values to make the Redeemeer wipe out an entire map. These tutorials are incredibly in depth and fantastic explanations, you really delve into the WHY and HOW of the flow. I know in the first video you were worried about the off the cuff style but, you're doing wonderfully. You should consider doing materclasses, paid ones of course.
I'm glad you find the style helpful. The hope was we could keep it free with community support. Its a tough beat for sure, but still going to keep trying it out. Thanks for watching!
Probably going to keep saying thanks to you for each tutorial I go through lol. Thanks man, this is really helping me understand the engine :)
Well, the engine has sooo much, but hopefully this will help with the understanding the visual scripting part, then the creative part will just be a ton of fun. Thanks for watching
Really enjoying these classes. More workbook content is always appreciated. Also, to help us flex our minds and let go a tiny bit of the hand holding... maybe give us a challenge, tell us to pause the video for a moment, and try to solve it, then you solve it when we resume the video and show us possible solutions and those that you prefer. Again, truly enjoy these classes so far and I am learning more than other tutorials that just make you follow and copy paste what they do.
I will keep this in mind as we do other videos or fundamentals and see if I can incorporate some challenges on the fly etc. Thx for watchin
This video was more than great. I now understand variables. Thanks for your time.
That's great! You are powering through these vids. Let me know as you progress where you feel you have gaps
Thank you! You showed me more about variables and its capabilities in the blueprint editor! Really helping me with my game dev journey
That's great to hear. Thx for dropping comments
Should have way more views on this. I'm familiar with basic scripting concepts in a few languages, but this is still incredibly useful for cementing concepts I'm aware of as well as getting used to UE5. I think a lot of people who want to get into game dev go way too deep too fast and get overwhelmed (me), so I'm looking forward to this course to set a solid foundation.
Glad you find it helpful. Thx for dropping comments and watching
Wow, this is like the GREATEST blueprint tutorial(s) ever. And you teach it the way its meant to be taught for people who have no prior scripting knowledge or don't have a science background. This makes everything about using nodes understandable. Other tutorials are good but seem to presume that the audience is either well-versed in scripting or someone who can work his way through it.
Keep up the good work Kevin. :)
Thanks for letting me know, I'm glad it lands well and welcome to Visual Scripting. It's fun!
Thank you for taking the time to create such a masterpiece. Your pace and explanation is what makes this series perfect for someone who wants to learn blueprints.
You explain everything, knowing why is what I need. Most other tutorials just show you what to do, without really knowing what you are doing.
Thank you for the inspo.
Thx for taking time to drop feedback and let me know and welcome to the channel!
Awesome content man. I love the way you make sure every information is clear and every stone unturned.
Glad you like it. Thx for watching.
The examples of how we would use the different variables in a real world game setting is what really brought an understand of when and why I would create a variable. Thank you so much.
So good to hear. Glad it clicked and thanks for watching and letting me know!
I've followed many different tutorials to learn UE5 and yours are by far my favorite. I have found that the information sticks more for me because you explain WHY things are the way they are instead of assuming they make sense. Also your pacing is perfect for me. Other people go so fast that I have to constantly pause and go back because I missed what they said or did. Thank you SO much for making these!
You're welcome!
I started unreal engine for landscapes, animations and stuff (and made some cool landscapes) . Then when I wanted to make a basic game in unreal engine every video I found, they just connect the blueprint with almost no explanation and it made me feel like coding with c++ would be easier for me (Since I am a student and know basic school level c++). Yesterday youtube recommends this video, I thought about trying to learn it one last time. This video is exactly what I needed, You explains logics like my programming teacher (my teacher also used box example for variable in c++). THANK YOU VERY MUCH FOR DOING THIS..🙂
You're welcome!
As a beginner , this tutorial was so helpful for me.
Thank you for your offers .
I’m glad it was helpful
Great video, I appreciate these foundational concepts.
This is a great tutorial again. My dreams are gradually becoming true and inner happiness gradually unfolding. Thank You Professor once more. Onto the next Part!!!!
You are very welcome
This is everything I wanted in a blueprints tutorial. I have zero scripting experience, and picked up unreal only a few days ago, and I'm understanding everything as we go. Thank you so much.
I played a bit after and had it set my Vector variable to what value at Set World Scale after each event. That way I could see the vector change values and math as it went. :)
That's great to hear. Others have used delays and timers as well to watch stuff grow. Experimenting is awesome
Really great explaining. Thank you!
good to hear and thanks for watching
That bucket analogy was really great … you really described it deeply and very easy to understand …. Thanks a lot
Glad it was helpful!
This is a amazing guide as I actually understand it
good to hear. Thx for the comment!
So true my friend
Lets go. Class2!
Awesome Tutorial! The fact that you explain everything in detail helps immensely. Thank you for being there and teaching us something!
You’re welcome!
Thanks for the course. Now its undeniable the power of variable type in visual scripting.
Variables are awesome and you're welcome!
I'm just starting in unreal. I think I found this series at the right time. I've already done unreal sensei's 5-hour beginner tutorial (I wish I'd done that one first) and his 2 hour "make your first game" tutorial. Both worked flawlessly, but it was do this, do that, with no why. And that was fine when i was doing it. Now I'm ready for the why. I think the beginning of class 1 was a little rough. The tour was rushed, but I've already been through the tour with US, so I didn't need it. I'm really digging this deep dive into BP. One suggestion would be to include in the beginning some basic definitions. What is an actor, and how is it different from (or the same as) a pawn? Player character vs player controller. That sort of info. I get that some things are better defined in the moment, but most teachers miss the basics. If you were teaching someone math, you don't start with addition, you start with numbers and what they mean. Loving the course, though. Can't wait to finish it.
Great call outs and I will try to keep this stuff in mind for future videos and when/if we record these. Welcome to the channel!
This is awesome! Thanks for doing it. Super easy to follow and understand.
You're welcome! Thanks for letting me know
Thank you for taking time to explain things clearly and give us time to follow along thoughtfully. Great tutorial series man!
Glad it was helpful!
Very educative. Thanks, man, for this awesome tutuorial
thank you for dropping feedback and the watch
I still have many videos to watch as a newer person to unreal and visual scripting, and your teachings have been a great help and the info sticks for me. also I realized, after watching this. the turning a pin into a float is cool and my thought was you could make a float that is house scale instead of putting numbers in, for the whole neat and quick tweaks to things, going back to what you taught in the float section of this video, with the JumpHeight. So less commenting for me now, off to watch more and learn.
You can totally do this and various people have done all kinds of cool tricks with their houses as things start "Clicking"
Im just beginning my journey and this series has helped me understand what im getting in to... very much appreciated
You are welcome. When you finish the fundamentals I recommend full game tuts start to finish for more context. Like the twin stick shooter for example
This is an amazing channel and i really enjoy watching it, I've always had the dream of creating my own game and your channel is helping it become a reality, thank you for the hard work!!!!
You're welcome. When you're done with the fundamentals playlist I would recommend the twin stick shooter then (if you wanna make your own game)
You teach so well that you leave us no questions. Unbelievable. I'm so excited to finally learn how to make my own games! Thank you Kevin!🙌
can't wait to play your game!
@@livinfreestyle6727 Thank you very much!🙏
This man is actually the goat.
@@grimmlupe ty!
@@grimmlupe I Agree 🙌
very simplified and educational thank you
Glad to hear it!
Very helpful playlist and well these are porbably some of the best videos for the basics of blueprint.
Thanks for watching and such a great comment
Thanks for the bucket analogy for variables. I won't forget that.
Glad it was helpful if it was. Thanks for the watch and comment!
🪣
i am complitely new to UE and game developing and this class is helping for i understand how can i use these and where can i use which one of these. plus i learn the UI, bunch of shortcuts, tips, etc. meanwhile
thank you for the videos sir!
great to hear and welcome to the channel
Thanks for this great class.
Glad you liked it!
thank you very much!
You're welcome!
hi dev once again.. sry wasn't able to attend your lecture yesterday.. i prety much understood this lecture tried i couple of things of my own , just adding new things related to the same so as to have some practice.. see ya tommorow
Hello! this was really helpful!
i was able to make a countdown with an explosion (A growing sphere lol) using only the things you explained in the video! i think you can explain things very well to be easly understandable. Im liking this video!
Awesome to hear!!
Another great tutorial.
Thanks again!
bro is so under rated
Thanks for watching and commenting.
@@livinfreestyle6727 i will watch your full series
Hey Kevin I’ve been watching for a while I’d like to have a level design course like showing all the different maps and stuff
Oooo...that sounds like a good one. I'll throw that on the list (so many things to cover) :)
another great lesson, i'm learning so much from you and especially like that you explain things in gaming terms it makes it so much easier for me to understand since that's why i'm trying to learn all this so i can make my own game one day .
That's great to hear. Glad it helps
These are very useful!
Thank you!
Great class
glad you thought so
Very Great Video 👍👍👍👍👍
Thx for letting me know and watching.
So helpful I just saw the first two videos and now I am in this but there are no chapter like intro what we will do and wrap up please add them love your content man keep the good work up
I dont think I knew how to do chapters back then or maybe I forgot, but will try to see if I can't go back and updates. Thanks for the call out and welcome to the channel
Great tutorial; thank you :-))
You're welcome!
thanks for the video
No worries!
really helpful
Glad to hear that
Another great video. Love the explanation of variables. You made it much easier to understand. Question: The variable nodes, it probably doesnt matter as long as it's organized, but is there a standard of where they should be placed in terms of organization. Should it be over or under the execution line? Or directly under the node in corresponds too. Ive seen so many different ways people organize nodes and wondering if there is a industry standards. Thanks again for the hard work.
In all the blueprint guidelines I've seen, I've never really seen that discussed or even presented as something to consider. I myself will change it depending on what make sense for readability. So legibility and consistency would be my vote
@@livinfreestyle6727 Appreciate the reply. Once again thank you for the awesome videos.
thank you!
👍u r welcome
Thank You
You're welcome
I'm brand new to this and didn't study calc, trig, etc but I'd love to see the underlying math to some of the things being solved by BP's so I can brush up on concepts.
Not sure on whether I use full tilt calculus (unless as render engineer etc) but vectors is a definite and thats variables 2-2. I'll try to think about times I do use other maths and make sure I capture it when I do. Thanks for the ideas!!!
ruclips.net/video/68j4XXVw4Eg/видео.html
Do you have a tutorial about having 2 different blueprints communicate in order to use each other's variables?
So this can be thought of in a couple of ways. The two that come to mind are blueprint inheritance and casting and blueprint interfaces maybe, depending on what you want to do.
Buckets 🤯
🪣 for the win
OUR KING
I'll take that as you liked the vid. Thanks for watchin!
dude your awesome
Thanks for watching!
Hi Sir
My name : Kumar Raja
I am from India
Your classes are awesome in unreal
I wanna learn virtual production
If any channel you knew, plzz share the name in comment section
Thanks for the feedback Kumar. Off the top of my head for virtual production I would check out www.becomecgpro.com otherwise perhaps just looking for various videos around youtube etc.
@@livinfreestyle6727 thank you for information.
How would you add variables from instances of the same blueprint. Im trying to figure this out now. Do you explain that in any of your videos? Thanks
What do you mean from instances of the same blueprint? Maybe you are referring to inheritance? This might be what you are talking about: ruclips.net/video/w9d2aVRjBrU/видео.html
@@livinfreestyle6727 Thanks for the reply, I was referring to having a variable in a blueprint, and if multiple of the blueprint are in the level, I was looking for a way to add the variables from all the instanced blueprints. Ex. a craftable light. Player might craft more then 1 light and I wanted each light to draw "x" amount of power for a power drain. I got it sorted out now but ill still check out your videos. They are really good for learning. Thank you.
I have one problem. Using the "Default Scene root" and trying to enlarge it, the whole object disappears. It looks as if the created "mesh" don't save in the container, just grow like in the video and when trying to scale nothing, gets nothing. :/.
This is a little confusing to understand, but can you share your blueprint in discord or something and we can take a look?
@@livinfreestyle6727 Okay, I'm coming in. ;)
👌
Thanks for watching
Have a kinda dumb question but are we supposed to follow along in unreal
With the exception of the first vectors video, I think its good to reenforce the ideas, yes
what colour bucket did everyone visualise? i saw yellow ones :D
I think prob orange cuz of too many home depot projects
7:20 Could you give me the name of the music in the background? I really like it
I believe it is: géminis by tomas-novoa
I have an artlist license for all my streams and its one of many cool finds on there
thanks 💗@@livinfreestyle6727
I had a basic understanding but having the bucket image made it click
That's great to hear, glad it helped
❤
Thanks for the hearts. It would be cool if there was a way to just say I read this and appreciate it in youtube
I had hard time finding this i had to go through 3 videos . Since the tite is too long and its hard to see this is #2 of the same class . Just a tip maybe work out on your title or separate them on playlist in a better way
I thought these were in a playlist:
ruclips.net/p/PL2A3wMhmbeAq3WOT7kQ0EGby1YMb0zj5_
bro try to give the project Asa home work
I'm not sure what that means. Can you clarify?
@@livinfreestyle6727 anytype of practise for the viewes like test...
@@cubaf7 Im not sure what you mean by "viewes" Are you saying you would like a homework for this variables class?
@@livinfreestyle6727 yes
Thank you
You're welcome