UE Blueprint Fundamentals | Class #2-1 | Variables : Array & Maps

Поделиться
HTML-код
  • Опубликовано: 19 сен 2024

Комментарии • 150

  • @laxatory
    @laxatory 11 месяцев назад +60

    Man you gotta keep this going for sure. You have a criminally low subscriber count for how good these tutorials are. Not many people actually take the time to dive deep into the foundational aspects of learning. Most tutorials just say; copy this, do this and that, and it just works. Not many people teach and explain the why behind things, which is most important. This format is invaluable, don't stop making these videos. I'm sure with everyone moving from Unity to UE5, this channel is going to become a cornerstone of the learning community.

    • @livinfreestyle6727
      @livinfreestyle6727  11 месяцев назад +12

      Wow! What a great motivator and thanks for taking time to share that. Who in their right mind would ever stop making videos after that kind of boost! Thanks for dropping the note and if you have any ideas to make things better, let me know!

    • @laxatory
      @laxatory 11 месяцев назад +4

      Oh for sure. I'm brand new to coding, scripting, and anything related to this. Literally 0 experience. I've been messing around on the engine for a couple weeks and the problem I was facing is that a lot of the tutorials didn't explain why they were doing things, or they were doing too many things all at once i.e. Textures, landscaping, animation, all in the same videos. Not the case here sir! For me, I have to be able to understand why something is used a certain way, otherwise I can't take those concepts and make it my own. I've got a lot more of your videos to watch, so if I think of anything, you can bet I will let ya know :)@@livinfreestyle6727

    • @erichorton1440
      @erichorton1440 9 месяцев назад +2

      Pure facts. 👋👋👋👌

    • @alessandrasmota
      @alessandrasmota 7 месяцев назад +1

      Ditto 👏👏👏👏

    • @ez6314
      @ez6314 6 месяцев назад +2

      it's true, I was so confused with other videos until I stumbled on to yours. Other videos kept telling me to use this node and that node but didn't explain how nodes work with analogy. Other videos would just give me definition terms which didn't help.

  • @yassirouchrif2931
    @yassirouchrif2931 4 месяца назад +11

    I spent about 16 hours so far going through various tutorials and it wasn't until i found your channel that i had that "it clicked" moment. This is all finally starting to make sense. Your style of teaching is truly wonderful. thank you for your help.

  • @MrJohan2302
    @MrJohan2302 7 месяцев назад +7

    Hi Kevin, being a dad of 50 odd years and just trying to teach myself something new, I must say your Tutorials is hitting the spot. I started in 1992 with a information technology degree but I never got the hang of it, and finally quit. I could help myself to read code and quickly comprehend what the basics are, but I must say this course has me super excited. To see code visually is making my life simple, I even tried Godot when they still had the VS Script, and the way you explain really is a fresh breeze between all the tutorials out there.

    • @livinfreestyle6727
      @livinfreestyle6727  7 месяцев назад +1

      That's great to hear! The visual part is really fun, especially with some more core understanding on top of it. If you have ideas to help fill in gaps or future stuff, definitely let me know. Thanks for watching

  • @CaidhpBhais
    @CaidhpBhais 2 месяца назад +3

    I got a bit flustered trying to learn UE a couple years back. Most tutorials I found ppl would just add 10 nodes and barely explain what's happening as a whole, instead of each node, step by step. I learn better through explanations and examples. I really appreciate the pace you're teaching these at. My silly brain already has a much more solid understanding thanks to these vids so far. Much appreciated!

  • @balaBala-l8u
    @balaBala-l8u День назад

    I'm new to unreal and scripting, I fell so great and confident to learn more. Thank you...!

  • @generalsub7
    @generalsub7 Месяц назад +1

    Underrated channel! Thanks for all the effort you have put into this

  • @dogdren1396
    @dogdren1396 4 дня назад

    we build blueprints from left>right but when we are referencing or reading them we should go from right>left. it has helped tremendously once you realize nodes are grabbing data from the previous nodes on the left you can really break down and reverse engineer or even flat out read and understand what's being shown, thanks a ton for your content I know this series is a year old but it is helping a lot with a few hotkeys i didn't know and also different "buckets" that can be used similarly is really interesting

    • @livinfreestyle6727
      @livinfreestyle6727  3 дня назад

      Part of the hope is that the fundamentals are applicable to logical thinking and as a basis for a long time to come. Thanks for dropping comments and watching!

  • @itshafeed
    @itshafeed 2 месяца назад +1

    I am beyond grateful that i have found your channel. This is absolutely invaluable ❤️

  • @ok_vwxyz
    @ok_vwxyz Месяц назад +1

    love your tutorial! I feel lucky to find this underrated but teach me a lot of fundamental that I need

  • @patpetit1630
    @patpetit1630 11 дней назад

    One Word for you: WOWWWWWWWW!!!!! very very instructive. I Will folow you to the end my friands. Continue your very Nice job!!!

  • @MuhammadyoaneYatalathov
    @MuhammadyoaneYatalathov Месяц назад

    keep the good work sir! you help a lot of people out there including me, i have learn from class 1 until here and i not even bored, the fact is your teaching are really enjoyable and entertaining is pure gem

  • @Tommytatakitcg
    @Tommytatakitcg Месяц назад

    11:22 "Kuwaii" Great video once again!

    • @livinfreestyle6727
      @livinfreestyle6727  Месяц назад

      the whole putting words together thing is tough sometimes right!?

  • @Caglarcomposes
    @Caglarcomposes 5 месяцев назад +2

    I watched this once when I started this playlist, and watched once again when I got to the Loops and Arrays part. Repetition helps with the memory for sure. Thank you for these videos!

  • @anthonysimmonsacousticmusi1098
    @anthonysimmonsacousticmusi1098 8 месяцев назад +2

    It would be great if you did a tutorial series on a video game with the deep dive explanations of what is going on. And why things are used. It would definitely take a long time but would be by far the most epic videos out there cuz nobody else does that.

    • @livinfreestyle6727
      @livinfreestyle6727  8 месяцев назад +3

      That is the plan. First we need to finish off foundation stuff so that as we go we can say "if you are unfamiliar with Anim BP, checkout the Anim BP video" We're getting closer and will be asking the community what format will be best for that. Thanks for watching

  • @apapataco
    @apapataco 3 месяца назад

    One thing that's not variable is the quality of these videos. They're always great. Thank you.

  • @andrebernardo3676
    @andrebernardo3676 Месяц назад

    As an environment 3D artist trying not to bother so much the tech artists that I work with, thank you for this tutorials!
    Let's see if I can start creating environments with prefabs, static objects with small animations (like lamps) or even place snow or moss on top of objects without having to do everything by hand, piece by piece.

    • @livinfreestyle6727
      @livinfreestyle6727  Месяц назад +1

      It also sounds like procedural work flows might be something for you too! you're welcome for the tutorials, thx for the comment and watch

  • @erichorton1440
    @erichorton1440 9 месяцев назад

    Array and maps were a tough one. You're a grand master at explaining things in laymen's terms. For real for real. And for me just starting to learn Unreal Engine, these classes are boosting my knowledge fast. Thanks!!!

  • @MyNamesHunter75
    @MyNamesHunter75 3 месяца назад +1

    I'm starting to get into Visual scripting having a more art focused background and just a desire to merge all my hobbies into one thing being making games seeing as i have an interest in both music and visual arts. These tutorials have been so helpful! Far better than some of the others I've done where it's just follow along but doesn't actually explain the purpose and reason behind everything and comes at it from an angle of having prior experience. I like this style way more as i actually feel I'm learning these concepts beyond just copy and paste the instructors blueprints but not understanding how it's all interacting with each other and actually doing the thing it's meant to

    • @livinfreestyle6727
      @livinfreestyle6727  3 месяца назад

      That's great to hear, thanks for dropping the feedback. When's the game gonna be ready to play!!???

  • @pgpleagueraces
    @pgpleagueraces 3 месяца назад

    I wanted to figure out how to update a specific part of a map like we did with Arrays and I found that if you called the add function and put in the same value as an existing one and changed the value, it would work like an update and override the existing value. My understanding of maps is that the reference has to be unique, but the reference can store any value, so if you add to an existing reference, it works like an update as it overrides the reference with the new value. Maps are essentially key value pairs where the key has to be unique, but it can reference anything.
    A better way to build the map would probably to be have a unique name for a gun in the left string, then give it's gun class in the right string to organize it. that way the pistol can be attached to many unique gun names. If we wanted a many to many relationship so we can have multiple gun names and multiple gun types we could probably due to an array of arrays, but since that doesn't seem possible through the UI, we could do a work around where we make an object that has an array of strings in it, and then do an array of that object.

    • @livinfreestyle6727
      @livinfreestyle6727  3 месяца назад

      There's a lot of combos you can do with maps. but you pretty much nailed it, it's basically like a key value pairs. But you can even do a key then a struct for the pair etc etc. One thing to note, there use to be (and I can't remember if it's still a thing) a case where maps didn't replicate. Sounds like you have XP in all this stuff so worth a check/mention. Thanks for dropping the comment

  • @anthonysimmonsacousticmusi1098
    @anthonysimmonsacousticmusi1098 9 месяцев назад +2

    Love your videos man. I really like that you not only explain what things are but what to use them for and how that is priceless

    • @livinfreestyle6727
      @livinfreestyle6727  9 месяцев назад +1

      Hahahhahah you are powering through these, I better get cranking and make more. Thanks for watching

    • @anthonysimmonsacousticmusi1098
      @anthonysimmonsacousticmusi1098 9 месяцев назад

      I would really love if you would add that all the possible uses of a thing. Like world rotation I really don't understand what that is does that control the camera the world or the character. And where else would I use that or need that but I see it used all the time

    • @livinfreestyle6727
      @livinfreestyle6727  9 месяцев назад

      well, that we can explain here. An object in your scene is OFTEN parented to something. So for example the roof of your house might be parented to your "house" When you rotate the roof, you are technically rotating it RELATIVE to its parent (in this case the house). That is the "local" rotations. The rotations relative to whatever it's parent is in the objects "local" space. The "World" rotation is the rotation of an object relative to the "WORLD" so if you were to unparent that roof from your house and it was just free in the world what would the rotations be. You see it everywhere because you can choose to rotate objects relative to their current parent (localRotation) or the world. IF an object is parented to the world. The world and local rotations are the same. Hope that helps

    • @anthonysimmonsacousticmusi1098
      @anthonysimmonsacousticmusi1098 9 месяцев назад +1

      That makes sense thank you

  • @pbm000
    @pbm000 4 месяца назад

    Thank you very much! I am very grateful for your videos! You are a very good teacher! You teach a deep understanding of the processes and also show ways of how not to solve something, for example. I had hardly any experience before and can now imagine and put simple things together in my head. At the moment I can only support with likes but if my work bears fruit, I will send you your share via Patreon or another way. Thank you and please keep up the good work!

    • @livinfreestyle6727
      @livinfreestyle6727  4 месяца назад +1

      I'm glad the videos are helpful. I appreciate support in all forms especially comments and spreading the word. So thank you for the watch and the feedback

  • @rohitchere6047
    @rohitchere6047 Месяц назад

    oh my god this tutorials are so good!! you need to have at least 1 mill subs dude!!

    • @livinfreestyle6727
      @livinfreestyle6727  Месяц назад +1

      I don't eve know if there are that many devs out there. Ha ha. Thanks for watching and welcome to the channel!

  • @legotimebombshorts4231
    @legotimebombshorts4231 6 месяцев назад

    Arrays for some reason have always been intimidating. This definitely has made me understand better. Thank you!

  • @knitejax659
    @knitejax659 5 месяцев назад

    I'm new (less than a month experience) and so far these have been a great help in understanding the fundamentals.
    Thank you very much and I'm super stoked to begin making my game 😁

    • @livinfreestyle6727
      @livinfreestyle6727  5 месяцев назад +1

      You're very welcome and looking forward to seeing your game

  • @DarkSession6208
    @DarkSession6208 5 месяцев назад +3

    Absolutely fantastic video! Even months into BP i still learned something.

    • @livinfreestyle6727
      @livinfreestyle6727  5 месяцев назад

      so that pretty cool to hear for sure. Thanks for the watch and dropping the feedback

  • @jonaspietsch161
    @jonaspietsch161 6 месяцев назад +1

    Great series of tutorials. I've been using visual scripting in Unity for a few years now, but looking to dip into Unreal. This is very helpful to get started and learn about the differences of both solutions.

    • @livinfreestyle6727
      @livinfreestyle6727  6 месяцев назад

      Glad you find it helpful. As you progress if you find there are other topics that would be helpful, let me know. Thanks for watching!

  • @CarlosGarcía-d3d
    @CarlosGarcía-d3d 6 месяцев назад +1

    awesome videos! best unreal series on youtube on par with the offical documentation! please keep iu up!!

    • @livinfreestyle6727
      @livinfreestyle6727  6 месяцев назад

      Thank you, the plan is to keep going for sure. We have a lot to get through

  • @SeanKimProBusinessHacks
    @SeanKimProBusinessHacks 10 дней назад

    Thank you for the tutorials. They are tremendously helpful

  • @priyanjayamaha
    @priyanjayamaha 8 дней назад

    I really appreciate the great training series. It has been very helpful in understanding the fundamentals and core principles of UE visual scripting. Thank you for taking the time to develop this. I was wondering, are you based in New Zealand? I never thought of using Kiwi fruit in those fruit variables, haha!

    • @livinfreestyle6727
      @livinfreestyle6727  6 дней назад

      You're very welcome! Nope, I’m not based in new zealand but definitely looking forward to visiting hopefully soon for some fun adventure travel.

  • @bestpetzone
    @bestpetzone 3 месяца назад

    Amazing

  • @hoodysaintz
    @hoodysaintz 2 месяца назад

    Thank you so much for these. ✌❤

  • @_EliteKnight_
    @_EliteKnight_ 3 месяца назад

    Bro you are amazing, thank you very much!

    • @livinfreestyle6727
      @livinfreestyle6727  3 месяца назад

      You're welcome! Thanks for dropping comments and the watch

  • @Shivaio
    @Shivaio 10 месяцев назад +1

    Awesome video! Keep it up man!

    • @livinfreestyle6727
      @livinfreestyle6727  10 месяцев назад +1

      Glad you liked it. Thanks for watching and the feedback. It motivates me to keep going.

  • @turameykusham
    @turameykusham 2 месяца назад

    It is grocked in fullness.

  • @Elnaz_Heydari_22
    @Elnaz_Heydari_22 Месяц назад

    Thanks a lot ✌🏻✌🏻🙏🏻🙏🏻🙏🏻

  • @parsa3611
    @parsa3611 26 дней назад

    Thanks a lot

  • @sleepycritical6950
    @sleepycritical6950 4 месяца назад

    Love the series so far. I recently had an idea on a game but with no actual experience or knowledge and your lessons are very easy to follow through.
    As a side note, I found the previous lesson on making the house using only VS extremely tedious but in the lessons for arrays you needed it to make the house a variable. Is it possible to simply model it, and set the model as a variable, or do I actually have to make it using VS to do all that transforms and such like you did with the house variable.

    • @livinfreestyle6727
      @livinfreestyle6727  4 месяца назад

      You absolutely would just model the house. The house is a place holder. It may not even be a model, it could be a separate blueprint or actor in scene. The house serves as a common ground for understanding, and you do need the pieces in order to set all the transforms, but you could use blueprints or anything else. If it all just "clickks" you can skip around too.

  • @Fizziepop
    @Fizziepop 4 месяца назад

    nice! Thank you for this series.

    • @livinfreestyle6727
      @livinfreestyle6727  4 месяца назад

      u r welcome. If you get through it all and find gaps, let me know and we can add more to the fundamentals

  • @atomixfang
    @atomixfang 11 месяцев назад

    Thank you for these series of videos, recently i decided to move from unity and this has been so helpful!

    • @livinfreestyle6727
      @livinfreestyle6727  11 месяцев назад

      That's awesome to hear the cross application value. Also helps motivate me to get the next video up for you all. Thanks for watching and the feedback!

    • @atomixfang
      @atomixfang 11 месяцев назад +1

      @@livinfreestyle6727 It has been extremely useful, havent finished the videos after this one, but it would be interesting if you talked more about how to handle for loops, switches in the future.

  • @danilomontero7935
    @danilomontero7935 9 месяцев назад

    tnx a lot my lord

  • @ThatsJoshTyler
    @ThatsJoshTyler 6 месяцев назад

    I have been following this playlist as I have tried time and time again to learn blueprints and how to make this do what, etc.... Its almost as if you cover all the important questions.. What, When, Why, and How.
    If you were a beginner with an understanding of everything up to the end of this video, what are some other test projects I can do on my own that will utilize what you have taught, without being to difficult to complete???

    • @livinfreestyle6727
      @livinfreestyle6727  6 месяцев назад

      I think it sort of depends on what's the goal. I personally find it's easier to learn in context and I would suggest something that lines up with your end game. Without knowing what that is I think at least getting through class 5 plus the inheritance video would be good as a baseline

    • @livinfreestyle6727
      @livinfreestyle6727  6 месяцев назад

      Thanks for watching and dropping feedback!

  • @jasonstarrising
    @jasonstarrising 6 месяцев назад

    You're the goat

  • @surajprakash3181
    @surajprakash3181 10 месяцев назад

    I am glad I am continuing with your tutorial series. As a newbie it is still so hard for me to grasp all these concepts in one go, I am still very grateful to you for providing this valuable info at zero cost.
    one question; is it okay to use a vector variable as a vector map as in a - vector-vector map, like u used a string-string-map in the video? if yes, What are the use cases of vector-vector maps?

    • @livinfreestyle6727
      @livinfreestyle6727  10 месяцев назад +1

      A vector-vector map hurts my brain a little, but here goes.....Let's say you wanted to store the names of a bunch of items you spawned all around the map. You could...and I'm not saying you should...but you could.....use the vector position as the key...and then the item as the value. I think there are more effecient ways to do this but you could use position as a key for example. Im sure there is something in particle systems too, but again...hurts my brain a little. Thanks for watching!

  • @FredMorgan-gb5el
    @FredMorgan-gb5el 3 месяца назад

    My laptop broke before I watched this vid and I follow along and I got a upgrade to a 4070 it super pc so I can do way more than before

  • @Jaysinxe
    @Jaysinxe 9 месяцев назад

    great video!

  • @WestinsWorldStudio
    @WestinsWorldStudio Год назад +1

    Good video! I assume if you get to name your main character at the beginning of a game, then a portion of that code would include a string to string map calls throughout the game to replace the default characters name with the custom made name?

    • @livinfreestyle6727
      @livinfreestyle6727  Год назад

      I'm not sure it has to be quite that complicated. Generally you would just grab that info from your persistance later (the save game state, database, etc), and set it on the character once at startup and all the UI grabs it where it needs it for example

  • @Mid-EvilStudios
    @Mid-EvilStudios Год назад

    will there be more episodes from this second season? 2-2, im subscribed and liked, this was dope!

    • @livinfreestyle6727
      @livinfreestyle6727  Год назад +1

      Thank you for the thoughts! We will add a 2-2 for additional clarity on variables if people are looking for more info/help, but the series itself does go on:
      ruclips.net/video/Wc9pdjJysi4/видео.html
      ruclips.net/video/1UzBq36_54c/видео.html
      ruclips.net/video/YvG5XPw_3tw/видео.html

  • @ograpes3458
    @ograpes3458 7 месяцев назад

    thx a lot this is gold !

  • @mohamedel-gazzar5818
    @mohamedel-gazzar5818 5 месяцев назад

    So lets say I wan to make a bunch of weapons. Should I make each weapons as a variable with that variable being an array of stats as the index and floats for keys? Also how do I make a "Bucket" of variables then? Or is there a better way to do this?

    • @livinfreestyle6727
      @livinfreestyle6727  5 месяцев назад +1

      An array can be an array of any type. So you can have an array of floats, ints, but you can also have an array of weapons or even structs. As far as how you make a bunch of weapons, that depends on how they are used in your game. For example each weapon could be a blueprint. Then you can have an array that keeps track of them. Just depends on the use case.

  • @ProcessBlueProductions
    @ProcessBlueProductions 3 месяца назад

    Are there any specific naming conventions we should know about? I noticed the single variables are capitalized and array/maps are lower case. Is this common practice, or just specific to your style?

    • @livinfreestyle6727
      @livinfreestyle6727  3 месяца назад +1

      Epic has a doc for assets: dev.epicgames.com/documentation/en-us/unreal-engine/recommended-asset-naming-conventions-in-unreal-engine-projects?application_version=5.4
      For blueprints usually the team I am on agrees on what the conventions will be
      For me I like to prefix all local variables in functions with Loc....and I'll have to think on the rest.

    • @ProcessBlueProductions
      @ProcessBlueProductions 3 месяца назад

      @@livinfreestyle6727 Ooh thank you, I'll start there!

  • @JCstock
    @JCstock 2 месяца назад

    Without knowing much about visual scripting, maps seem way more useful than arrays.

  • @farazk9729
    @farazk9729 Месяц назад

    Great tutorial as always; thanks. Two questions:
    1) I noticed you didn't capitalize the first letter of the variables "fruit" and "weapons". Was that on purpose? (I also noticed the blueprint capitalizes the first letter automatically)
    2) Is array a fixed-size thing in Unreal? (In C#, it is. In JavaScript, it isn't).
    Cheers,

    • @livinfreestyle6727
      @livinfreestyle6727  Месяц назад +1

      1) Unreal will even put spaces if you use camel case. The OCD variable name side of me gets bugged by this sometimes. I have stopped fighting it in truth
      2)I believe they are dynamic. Ive never had to allocate and array in Visual Script

    • @farazk9729
      @farazk9729 Месяц назад

      @livinfreestyle6727 thanks :-))

    • @farazk9729
      @farazk9729 Месяц назад

      @@livinfreestyle6727 Thanks,

    • @livinfreestyle6727
      @livinfreestyle6727  Месяц назад

      @@farazk9729 👍

  • @michaelluo5619
    @michaelluo5619 2 месяца назад

    @21:56 when you compiled after changing the array type, it deleted your entire previous array. that feels like it could be a gotcha? any tips to avoid losing work if you realized later you wanted to change the variable type of an array?

    • @livinfreestyle6727
      @livinfreestyle6727  2 месяца назад +1

      To be clear. compiling didn't get rid of it. I clicked the trash can several times. If you change the variable type you are going to have to re-enter the information depending on if the previous entries are compatible AND you may even have to recreate some of your "get" "set" and for loops for example.

  • @michaelluo5619
    @michaelluo5619 2 месяца назад

    @20:00 it seems "rifle" here upper/lower case doesn't matter? when does case matter, if ever?

    • @livinfreestyle6727
      @livinfreestyle6727  2 месяца назад +1

      It matters in that you should be consistent and come up with a convetion for your project. The interesting thing is that Unreal will sometimes change it. For example if you use "camel case" bIsCharInAir Unreal will auto add spaces!!! Drives me nuts. But there are some built in things in addition to sticking to a convention.

  • @AveNoLife
    @AveNoLife 2 месяца назад

    👌

  • @jashpaper8370
    @jashpaper8370 28 дней назад

    Please explain what some of the things are. You added a few things without saying what they do or why

  • @Simply_Betuh
    @Simply_Betuh 20 дней назад

    hey i've been catching up on your videos learning some odds and ends myself i'm 21 and hoping to make a super dope survival game here soon lol (i'm absolutely fresh brand new)
    i had a quick question about the different scenarios you'd use mapping in compared to arrays? or are they more like one in the same? i'm sorry lol it's not your teaching you've been killing it i just get confused

    • @livinfreestyle6727
      @livinfreestyle6727  20 дней назад +1

      In many cases where you use an array you can use a map. The difference is the "Index" of the array is just the Map key....so in a lot of ways similar, BUT for a map to work every single entry has to have a unique key. They're great for look ups too. I'd say overall I mostly use arrays though.

    • @Simply_Betuh
      @Simply_Betuh 20 дней назад

      @@livinfreestyle6727 ohhh okay that helps a lot, thank you very much

  • @danilobarbosa669
    @danilobarbosa669 4 месяца назад

    Excellent explanation, is it possible to exchange cameras with an array?

    • @livinfreestyle6727
      @livinfreestyle6727  4 месяца назад

      Im not sure what you mean by "exchange cameras"

    • @danilobarbosa669
      @danilobarbosa669 4 месяца назад

      @@livinfreestyle6727 My question was incomplete, sorry, in this case I wanted to know if it was possible to store the reference of 2 or 3 cameras and exchange these cameras for the array, with any collision or entry.

    • @livinfreestyle6727
      @livinfreestyle6727  4 месяца назад

      @@danilobarbosa669 I think the answer is yes. If you have three of anything, you can store a reference of them in an array for example and then reference that array to access the one you want. Where you do that etc depends on your setup, but an array can store any type basically

  • @peikheirman4671
    @peikheirman4671 3 месяца назад

    Hello, great video. I keep getting the message "disable all screen messages to suppress ue5" after the word banana appears on the screen (I am around minute 7:50 of the video). Any ideas how to hide that ? Thanks

    • @livinfreestyle6727
      @livinfreestyle6727  3 месяца назад +1

      I have it too, it shouldn't be a problem and it's just letting you know there is a console command you can use to turn them all off if you want

    • @peikheirman4671
      @peikheirman4671 2 месяца назад +1

      @@livinfreestyle6727 Thank you so much for your answer !
      I thought I did something wrong on my side.

  • @whitedeath5057
    @whitedeath5057 18 дней назад

    So is a map like a dictionary in normal coding terms?

    • @livinfreestyle6727
      @livinfreestyle6727  18 дней назад

      I think that can be a good way to think about personally

  • @mohdaamir977
    @mohdaamir977 6 дней назад

    You made any game for pc or mobile??

    • @livinfreestyle6727
      @livinfreestyle6727  5 дней назад

      As I mentioned in the other comment, I’ve work mostly on PC, but have done some work (mostly from the creative side) for mobile as well as well as AR and VR

  • @mohdaamir977
    @mohdaamir977 6 дней назад

    Did you ever made games for pc or Mobile
    I have questions for you
    If i make multiplayer game
    I have to pay money 💰🤑🤑

    • @livinfreestyle6727
      @livinfreestyle6727  5 дней назад

      I’m not totally sure what this all means, but I have worked on both live service and PC games.

  • @graham8624
    @graham8624 3 месяца назад

    👍

  • @invert6actual585
    @invert6actual585 4 месяца назад

    Anyone have a good video for Arrays made in runtime?

    • @livinfreestyle6727
      @livinfreestyle6727  4 месяца назад +1

      so we take a bunch of practical examples in the later lessons. Basically all the 5-1, 2 ,3. Is that the kind of thing you are looking for?
      ruclips.net/video/YvG5XPw_3tw/видео.html

    • @invert6actual585
      @invert6actual585 3 месяца назад

      @@livinfreestyle6727 These help yes thank you! I ended up nixing my spline cable that makes a path from a box I push for time constraints of my project, but I will keep digging so I know inside and out someday how to implement them effectively.

  • @drakouzdrowiciel9237
    @drakouzdrowiciel9237 5 месяцев назад

    😉

  • @JCstock
    @JCstock 2 месяца назад

    Are you the reason everything is a bucket in the Stanley Parable Ultra Deluxe?