Discover the Power of the Shortest Paths Node in Blender

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  • Опубликовано: 8 сен 2024
  • In Blender 3.3 beta, there are 3 new nodes for working with paths through our meshes. In this video we take a look at how they work.
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Комментарии • 39

  • @Gaonirico
    @Gaonirico 2 года назад +7

    Thanks for the tutorial. Your explanation about these nodes is the best of all, even for those of us whose native language is not English. The documentation is sometimes too short, too technical or without a variety of examples, so complementing it with a video tutorial always makes learning easier to follow.

    • @JohnnyMatthews
      @JohnnyMatthews  2 года назад +2

      You are welcome! It's always good to hear that my content is accessible to everyone! 😁

  • @amalbubble7812
    @amalbubble7812 2 года назад +3

    Thanks Johnny. I tried testing the shortest path nodes by myself, but the nodes were not intuitive to me especially the "Edge cost" and what did it mean. Finally understood it very well. Your videos are very well made. Now I can play with these nodes.

  • @GeorgFKa
    @GeorgFKa Год назад

    Nice intro to the new functionality. Thanks.

  • @fabbrobbaf
    @fabbrobbaf 2 года назад +1

    Without your help I would never been able to use these new nodes. Thanks Johnny!

  • @_evildoer
    @_evildoer 2 года назад +3

    Awesome tutorial and something I really needed to learn. My only quibble is you said "verticee" (singular) a bunch of times, which is not a word :P

    • @JohnnyMatthews
      @JohnnyMatthews  2 года назад +1

      Well what you don’t realize is that I speak a very specialized dialect of English in which I use made up words interchangeably with real ones. 🤣

  • @jpgdesign
    @jpgdesign Год назад

    I've been watching a bunch of video about shortest path, and I can't really seem to understand what is happening. But alas! this is the first video that made me understand it, thank you very much!!

  • @truongle7872
    @truongle7872 2 года назад +2

    finally! we can do find shortest path effect just like in houdini, I hope the dev will allow us to code in geonode soon

  • @zboy303
    @zboy303 2 года назад +2

    This is great. I really love your technical tutorials. Thanks for making them, as I was struggling to understand these new nodes. For personal preference, though, I find the background music a bit distracting.
    I'd love to see more ingenious ways to use your Duplicate Elements node, too.

  • @deslomator
    @deslomator Год назад

    Thank you for a very well structured and paced tutorial.

    • @JohnnyMatthews
      @JohnnyMatthews  Год назад

      You’re welcome! Thanks for the kind words!

  • @stefanguiton
    @stefanguiton 2 года назад +1

    Great video!

  • @Intercepto
    @Intercepto Год назад

    Great explanation thank you!

  • @_blender_man_
    @_blender_man_ 2 года назад +1

    Greate idea for geodesics projects ! Awesome man! You are the GN Monster in a very positive meaning ))

  • @LauertdasVerderben
    @LauertdasVerderben 2 года назад +1

    Wonderful tutorial! Thanks!

  • @blenderust726
    @blenderust726 2 года назад +1

    Thanks a lot! Keep it coming!

  • @davidmcsween
    @davidmcsween 2 года назад

    I can't believe that you made this from scratch after that tweet! Wow. Also... thanks!

  • @ginescap
    @ginescap 2 года назад +1

    That was brutal, thanks Johnny :)

  • @buinhat4052
    @buinhat4052 2 года назад

    super dope... thanks

  • @JoacimSvedlund
    @JoacimSvedlund 2 года назад

    Super useful, thank you!

  • @blendercomp
    @blendercomp 2 года назад

    thanx 4 this! :)

  • @RoyMendezCastro
    @RoyMendezCastro 2 года назад

    Excelente, me encantó. Si quieres una referencia para aplicaciones reales te dejo un ejemplo.
    Un uso REAL, sería aplicarlo para definición caminos en un terreno.
    Primero decidimos el camino más corto, usando el costo de la pendiente (no se quiere esforzar los motores de nuestros carros mucho, usualmente menos de 15% según la normativa de cada país y el tipo de camino) y eliminamos los puntos de peligro o que pertenecen del vecino y no podemos pasar becerro camino por ahi como l hiciste con vertex grups, y finalmente modificamos el terreno con corte y relleno para suavizar el recorrido, y tenemos una autopista real.
    Así lo hacemos en la vida real los ingenieros y constructores, el cálculo y diseño requiere programas especializados y privativos, hacerlo acá podría ser rápido e intuitivo y dar múltiples opciones para decidir

    • @JohnnyMatthews
      @JohnnyMatthews  2 года назад +1

      Thanks for watching! I think the highway example is pretty neat.

  • @Spekee
    @Spekee 2 года назад

    Tks u !!

  • @omaracosta1805
    @omaracosta1805 2 года назад

    Thanks for the tutorial. Could this nodes be used to create procedural seams, to use with the provedural uv unwrap node?

    • @JohnnyMatthews
      @JohnnyMatthews  2 года назад +1

      Yes, absolutely! Use the Edge Paths to selection and put that as the seams input of the UV unwrap node!

    • @omaracosta1805
      @omaracosta1805 2 года назад

      @@JohnnyMatthews Thank you! Hope soon, we get the bevel node and the loop node.
      Keep on with your videos please.

  • @ScorgeRudess
    @ScorgeRudess 2 года назад

    GOD

    • @JohnnyMatthews
      @JohnnyMatthews  2 года назад +1

      Nah, I just like to help folks learn stuff so they can be awesome.