I made 'em a while back, I mean I had to research the actual various math formulas of course. Then it's a matter of figuring out how to take a given formula, convert it to a blueprint and add some procedural random variance or jitter to it.
@@idirbelaid2837 It was a combination of sources some internet some gpt and some trial and error. But what I can do is make a short video in the next few days that scans through the C++ code, which would probably be the best bet at recreating them.
Yep, looks like it has a couple videos in the queue in front of it, should come out 12am on the 14th. (I was gonna make something like this anyway, I usually do when I polish something off)
where did you find the point cloud bp functions ?
I made 'em a while back, I mean I had to research the actual various math formulas of course. Then it's a matter of figuring out how to take a given formula, convert it to a blueprint and add some procedural random variance or jitter to it.
@@snznz do you mind sharing the docs or resources for point cloud maths ? if any
@@idirbelaid2837 It was a combination of sources some internet some gpt and some trial and error. But what I can do is make a short video in the next few days that scans through the C++ code, which would probably be the best bet at recreating them.
@@snznz that would be fantastic !! if it's not too much trouble !!
Yep, looks like it has a couple videos in the queue in front of it, should come out 12am on the 14th. (I was gonna make something like this anyway, I usually do when I polish something off)