Also If you want tilable sculpting brush choose tiled in the mapping option (right under the texture in the tool map) And after this in texture tab (you can go to it by clicking on bottom right icon right under the texture) choose mapping - Extention - repeat
Another great tutorial, man! How would you go about tiling? For instance, let's say you have a model of a sweater and you want to sculpt a criss cross pattern all over it, but seamlessly. If you sculpt that manually not only it's gonna take forever, but you'll notice the strokes. Thanks a lot!
I'd love to have a video for how you can create those textures to use for the brushes. I can't seem to get them right in photoshop, even on 4k textures... Getting weird artifacts or the texturing doesn't look right.
hey Ryan, do you have plans to talk about texture paint brushes too? everyone's focusing on the new sculpting brushes, but it's new "everything" brushes I was pretty confused when I opened texture paint mode, especially since the colors aren't shared between brushes by default
Mate, at 2:01 - what file browser or skin are you using? I quite like the layout bars at the top, with the separate tabs for the various levels of the fie path. Is this a Mac thing, or Linux or just a resin for Windows?
I use Linux Mint Cinnamon, but I installed the Ubuntu "Humanity" theme and Icons, because I like them better. Then I'm using dark mode with an orange highlight in the Linux theme settings.
Hello! Thank you very much for the lessons! I have more than 400 materials in my library, because while I’m repeating after you, I can make 2-3 of my own. But I have a question about painting. In Zbrush you can mask by height and paint, which helps, for example, to quickly paint veins or just the ends of tufts of fur on an animal, is there an analogue of something similar in blender?
Trying to follow along however I am running into a road block when it comes to converting existing brushes. One appended, I tag them as an asset, which makes them appear in the brush browser, however, I cannot seem to assign these brushes to a certain catalogue. It seems the only way to assign a brush to a particular catalogue is if you duplicate one of blenders vanilla brushes. Anyone know a workaround for this?
You just draw/scult a bit on one of the icospheres using the brush you just made, then (at least in Windows) hit the Print Screen button on your keyboard, which will bring up the screenshot function. Now drag a square around the are you want to use as a thumbnail, and it'll create a jpg for you, probably located in your Windows "Pictures >> Screenshots" folder, or some similar name (I'm not at my PC so I can't check, sorry). Rename the file to something appropriate, then cut & paste it into your Thumbnails folder, like Ryan mentions. Et voila :)
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I love this man! No fuss genius! 100% helpful. And the repetition is so great for learning.
Glad it was helpful!
Still one of the best no frills blender instruction channels
thanks!
Thank you so much Ryan. I love your tutorial videos.
Glad you like them!
I learned a lot from your videos
Thanks for being in the blender community , without your videos i think i would have been stuck
Love your channel man!
Happy Friday, fellow Blender warriors! 🥳
thanks!
Many thanks a great sculpt brush tut !
Once again your video is awsome. Thank you
Dude, you're awesome.
thanks 🙂
Amazing 🤩🤩
thanks!
Great tutorials
thanks!
Also If you want tilable sculpting brush choose tiled in the mapping option (right under the texture in the tool map) And after this in texture tab (you can go to it by clicking on bottom right icon right under the texture) choose mapping - Extention - repeat
Another great tutorial, man! How would you go about tiling? For instance, let's say you have a model of a sweater and you want to sculpt a criss cross pattern all over it, but seamlessly. If you sculpt that manually not only it's gonna take forever, but you'll notice the strokes. Thanks a lot!
Thanks👍
Welcome!
I js got back from school and saw this
I'm rlly lucky to be this early
hope you like it
I'd love to have a video for how you can create those textures to use for the brushes. I can't seem to get them right in photoshop, even on 4k textures... Getting weird artifacts or the texturing doesn't look right.
I personally prefer using photoshop for making custom texture brushes, which is what these are, but this is really cool!
Nice!
hey Ryan, do you have plans to talk about texture paint brushes too? everyone's focusing on the new sculpting brushes, but it's new "everything" brushes
I was pretty confused when I opened texture paint mode, especially since the colors aren't shared between brushes by default
Maybe I will do that!
Mate, at 2:01 - what file browser or skin are you using? I quite like the layout bars at the top, with the separate tabs for the various levels of the fie path. Is this a Mac thing, or Linux or just a resin for Windows?
I use Linux Mint Cinnamon, but I installed the Ubuntu "Humanity" theme and Icons, because I like them better. Then I'm using dark mode with an orange highlight in the Linux theme settings.
Hello. How to import old custom brushes?
Can't watch right now but left a like anyway
Thanks!
Hello! Thank you very much for the lessons! I have more than 400 materials in my library, because while I’m repeating after you, I can make 2-3 of my own. But I have a question about painting. In Zbrush you can mask by height and paint, which helps, for example, to quickly paint veins or just the ends of tufts of fur on an animal, is there an analogue of something similar in blender?
Hello. How do we import or create a vdm brush in the new blender? Please create a new tutorial about it.
what plugin are you using to show the keys? link please
can a brush be made from part of a object ? like a circuit board
Trying to follow along however I am running into a road block when it comes to converting existing brushes. One appended, I tag them as an asset, which makes them appear in the brush browser, however, I cannot seem to assign these brushes to a certain catalogue. It seems the only way to assign a brush to a particular catalogue is if you duplicate one of blenders vanilla brushes. Anyone know a workaround for this?
But how to create a thumbnails from the brush ?
You just draw/scult a bit on one of the icospheres using the brush you just made, then (at least in Windows) hit the Print Screen button on your keyboard, which will bring up the screenshot function. Now drag a square around the are you want to use as a thumbnail, and it'll create a jpg for you, probably located in your Windows "Pictures >> Screenshots" folder, or some similar name (I'm not at my PC so I can't check, sorry). Rename the file to something appropriate, then cut & paste it into your Thumbnails folder, like Ryan mentions. Et voila :)
I can't download anything from the link (Sorry, this item is not available in your location) sad -_-
If you can't get it on Gumroad, try downloading with the Patreon Link.
now you blow my head off XD again! XD🤗
Haha : )
Under 2 hours ago.
Thanks but it's too complicated. I don't know why Blender devs didn't get that optiion.
Once you learn how to make your own brushes, I find it pretty easy to make them.