I never understood the real message behind the story and the letting go. That was until I reached the vault and I realized I would die before I got out so I had to leave it behind.(until i glitched it through the force field)
Tom Knox yeah you have to convince Elijah you just want to leave and you steal all the gold boys and hide behind the generator while he walks down, once he enters the vault run to the steps and you’ll trap him in the vault
there's something special about dead money. despite all the bugs and gameplay problems, it just hits you. it was very good at getting me sentimental, and it knew just how to convey it's theme's thru characters and gameplay, rather than exposition, and that's what really made it sink in. it, and really all of the dlc for fallout: new vegas, was a truly wonderful experience.
I live in Golden colorado me and my dad live in the farm house and we live on top of a mountain during the winter times on day light savings the sky turns blood red and the ambience is windy and cold literally looks like the sierra madre villa I did some research and the reason the sky turns like that it's because of wind and sunlight or something like that love how dead money was accurate since the sierra madre is in a mountain range connecting from mexico to California at least I think.
I love Elijah's tone of disdain of disgust while describing the history of the Sierra Madre. He couldn't care less about the context of Vera, the celebrities and everything surrounding him, he's obsessed with the technology of the Casino, much like how everyone was obsessed about the gold, or other goals to notice what had really happened that fateful night the bombs fell. The courier stopped and pieced everything together, they had to do it in order to survive. Managing to save everyone and to outsmart Elijah shows that the courier not only was able to understand the past, but in doing so they were able to get their shackles off so that they wouldn't end up suffering a fate worst than death. The theme of letting go is constant through the DLCs, albeit the characters come to that realization and execute it differently. Joshua could learn to let go of his violence and rage or Daniel can learn to let go of his view of innocence, The Think Tank learned to let go of their desire to escape into the wastes and to conduct horribly inhumane experiments while clinging to their Old World Blues, Ulysses had to let go of what happened at the Divide. Overall, the DLCs and the main game to some extend are telling us to stop clinging to the past and to move forward with our lessons learned, I think Obsidian knew they only had one chance at making a new Fallout game and they wanted their fans to know that they shouldn't cling to the hope of a new Fallout made by them, and instead they should look forward into the future, new games of other franchises or new projects altogether.
Heres the sad part there is no game worthy enough to surpass fallout new vegas its writing is categorised as high as half life and the atmosphere and sound design together with the horrors close to the silent hill games such a game is hard to let go and if I let go what will there be to enjoy if everything can be good at being mediocre and incapable of being good and almost perfect. This game made me give up destiny a game that tricked me to forgive its mistakes and mediocre dlcs.,fallout new vegas and it's dlcs gave me a good slap and I once again remembered what it feels like to play a game with a good story, good characters and good dialog. I missed it and its sad those important things are luxuries in this age this dlc proved it's message fairly well that today companies can't let go their desire to milk a franchise to death and some can't let go the specific franchise to finally rest in peace.
The first time I played this DLC so many years ago I hated it. The toxic clouds, those nightmarish Ghost People, the collar bomb peeping as I searched for the stupid source in panic, hopelessly underpowered weapons... The second time I came in prepared, with skills fully maxed so I had the leisure and time to actually learn the lore of the place. It's heavy, like all Fallout stories because it's scarely human. And I have not let it go completely, carried 2 gold bars out as souvenirs as without modding they are of no use anyway since practically nobody can pay that much for them. Too bad I had to leave the trio behind, I'd have liked them as actual companions.
You can get the three survivors as companions if they survived with companion mods. I even got Joshua Graham, Follows-Chalk, Ulysses, the OWB cyberdog and ED-E clone too lol
I first played it when i was probably 13. So you can imagine that my degenerate 13 year old self hated this dlc. I played it a year ago when i was 18 and loved it. I supposed i needed to be older to appreciate a good story, setting and a good challenge. Its probably my favorite dlc now. They are all good but are at the core the same thing. Im purposly waiting another 5 years before i play fallout nv again.
It’s actually not that hard to get a little bars through a little trick and the trick is to not sell them use them to barter for shit you want so let’s say a gold bars were 20,000 cabs you choose to sell it to the vendortron and then he has 20,000 caps in credit you can buy practically everything
This is one of those expansions where story meets design. Unlike other expansions where you can walk freely back and forth, once you leave the Sierra Madre, it's closed. Forever. All that stuff you left and promised yourself you'll be back for? Just have to let it go.
It really does draw some parallels with life doesn't it? Sometimes you just have to accept that you won't get around to doing X or Y and just... let it go.
@@JustinTheJMan It's also interesting because the whole theme of "Fallout New Vegas" is "unfinished business." Every single major character you encounter has some kind of unfinished business. And some, like Mr House has even gone so far as cheating death. Hell, the whole main quest is your character dealing with his or her own unfinished business of getting shot in the head! And yet all the DLC ic making the counter argument. Some unfinished business is best left unfinished. Whether it's for spiritual peace of mind (Honest Hearts) or avoiding your own trap (Dead Money) or for the sake of your own humanity (Old World Blues) you just have to let it go.
@@TheRisky9 not even that, i think that theme perfectly fits the core of new vegas. each of the factions can't let go: the 50s aesthetic fits new vegas much more than it did fallout 3 and 4 because it's all done at the whims of mr house- he even forced tribals to cosplay old world gangsters simply to add some spice to his new vegas. the ncr is a continuation of the old world united states, warts and all, while the legion is led by a man who read about ancient rome and forms his entire society around that, destroying many new cultures and languages in the process. the brotherhood's entire questline seems to be about this as well, people sticking to their old rigid customs or moving on from their old mission and interacting with the outside world, and the enclave which is now mostly senior citizens that have been completely beaten down by time, but still reliving those days of glories when they had something to fight for- something to believe in. i seriously love this dlc because it is such a perfect fit into new vegas and it's themes and it's so undiscussed from that perspective as far as i know.
The hardest and darkest part of Vegas...a brilliant scenario, fighting Elijah, keeping dean and dog in control, a resolution of two relationships out in Mojave, as i became embroiled in a relationship between father daughter and the woman whose job is to kill him...I completed it without using cheats on the 360 today...taken 3 days...when I literally ran out and was back in the bunker..I was elated...Father Elijah is right...getting in to Sierra Madre is the easy part letting go is the hardest part...I’m still gutted..and left with nothing but my pride that Elijah is dead, sad its done..
The first time I played this DLC and heard this I had stayed home sick from school, I didn’t stay home specifically to play this I just so happened to buy it and play it that day. I think playing fallout on a chilly weekday morning lodged this intro into my memory
When I got out of the Sierra Madre, I brought my courier to Lake Mead, and had him swim and drink the clear water, enjoy the non toxic air. But I could never really "let go" something kept bringing me back, and as much as it annoys me, I've probably completed this dlc more than the main storyline of Fallout New Vegas
@@duelistemissary7680 i think not..... i dont remember... but i think first last dlc... if i remember right... first DLC was blue world, 2; was Sierra madre; 3 was honest hearts and last FL:NV was Courier stash
I have a love hate relationship with this dlc. It always brings back that feeling of joy when you found your first bunch of stimpacks, that weapon you find out is just good enough to survive. It almost feels like a mod, a completely non fallout game design, temporary access, VENDING MACHINES, holograms, an absence of the weapons everywhere else in the wasteland, and a moral to the story.
@@completelyroundoak Since when did Fallout not have morals? All of the DLCs are pretty much self contained stories and experiments. This one was suppose to bring back the feel from the older games (while the old games are much harder early game, this is a pretty good attempt).
Sorry to hear about the breakup. I think sometimes media like games, movies, and music makes their biggest impact on us when we're at our most vulnerable.
@@Kenny66220 i did let go brother.. And i already found a new one That's what i learned part of letting go Which means god will give you something better sooner or later
After having one of the best survival horror experiences in the first half of this DLC, just to get to a plot about vengeance, love, pain, treason and letting go, I can say, with longing in my words… “I left my ❤ in Sierra Madre”
Honestly this dlc is the most disturbing for me; like the place was truly one big mausoleum or time capsule, with everything virtually left as it was maybe 30 minutes after the bombs fell; with only the markings, notes, and radio messages.
I’ve not been able to let go of this DLC intro for years. And now for my drama class Mid Term exam, we have to recite a 2 minute monologue, so I chose the obvious option. Elijah was right, getting into the casino isn’t the hard part, it’s letting go of the Casino that’s harder.
They set the bar way high for the first DLC. New Vegas base game is great as it is, but maaan do I love the pacing & structure in this. For such a infamous change in gameplay, I felt so rewarded in its entirety from the point of breaking in to the casino to the end. I enjoyed the other DLCs too, but both New Vegas and Dead Money left the impact
Dead Money really is a great DLC. I've wrapped up some games lately and am considering revisiting NV and specifically have an itch to play through Dead Money again.
This dlc was harder for me to play through than the other dlc but I really enjoyed it. I think you said it best, the environment is great and the atmosphere was suffocating and really made you want to get out of there.
The lesson: "You have to let go." My Playthroughs: *phases through the vault and walks out with hundreds of pounds of loot, my belly full of Elijah's corpse, and every side character free to live on*
@JustinTheJMan "But getting to it... that's not the hard part. It's letting go." My favorite intro out of the 3 DLCs. (Excluding Lonesome Road, which doesn't have an intro)
I got that same feeling, even when you start the dlc you know you're in for something a bit out there but in a good way. I like how they made some of the characters, like dog/god. He's crazy but then he isn't and it's just plain wonderful.
thanks for posting this, needed it because on my game the opening slideshow video was horrendously misaligned from the screen for god fucking knows what reason, so i had to watch it here. typical fallout bugs
it turns out it was because i made my character shorter with player.setscale for roleplaying purposes, and it hadn't occurred to me that it would affect the slideshows, since they work by putting the character in an actual physical space with a screen in front of the camera and the hud turned off, instead of just a cutscene video. thought i'd share because i felt pretty dumb lol
It's one of those things that you probably read at some point but don't really remember. I think I've actually run into that before so I'm surprised I didn't think of it sooner.
Peppermintstanley Nope. At first I was only concerned with survival, but after I realized the treasure could be mine..... I'm a lot like Dean Domino. I'm cursed to stay in the Sierra Madre and it's Villa, forever wandering it's streets, always looking for ways inside the Casino. I killed Dean, Dog, Cristine, and the old man.... outsmarted them all, killing them in ruthless blood. Once I realized that obtaining what lie inside that Casino was a possibility, morals and sin are two words which left my vocabulary. Now I wander the streets of the Sierra Madre's villa, forever trapped, always looking for a way in, always avoiding it's inhospitable residents. Other treasure hunters and prospectors come every now and then. Usually, I will just lure them into a trap, end their lives quickly, albeit - painfully. But should I ever have the need for.... "volunteers", I will use them in the same way the old man once tried to use me. I'm not trapped here by worldly means, however. There's no gates, security bars, fences, or impassable terrain keeping from leaving the Villa. No, I'm trapped here by my own volition, trapped here because of my ever growing hunger of the fact that maybe, just maybe, one day I will find a way inside that Casino, and perhaps, even find a way inside it's Vault. I am no longer the same man I was before I came to see the glory of the Sierra Madre with my own eyes. Before, my mind was clouded. A foolish vision. I was always ever so focused on helping people achieve their dream in this desolate, unforgiving wasteland, instead of trying to achieve my own. Well no more. No more being a puppet, with the NCR, Legion, or Mr. House controlling me as the puppeteer. I will carve my own destiny, and the Sierra Madre is my path. No more helping an injured caravaneer on the side of the road. Instead of giving him or her some of my medicine, and perhaps water, I'll give him/her a full buckshot of led, and take what's rightfully mine instead. The Sierra Madre changed me.... and it changed me for the better. It's a trap I refuse to leave.... as the seductive siren on the radio promised, I will have my "new beginning", or die trying to get it...
Guys, i have an idea, when you get in the vault you gotta first pick up all the gold bars, then drop them all in one stack, and just manually carry the stack out and to the exit, then pick it up before you leave
He explains it if you have enough skill points, the hologram technology, the dispenser, the cloud. He wanted to use everything the Sierra Madre had to offer to wipe out the Mojave, THEN the NCR and finally use the dispensers to build a new society by having pretty much unlimited resources.
I don’t know why everyone preferred old world blues over dead money. That area was big for no reason. And it was just straight up goofy. Still loved it but not over dead money.
I watched this mainly to see what the slides were like, I try to play the DLC but it keeps stopping the slideshow on the first slide, if anyone could help me with this it would be much appreciated
Its not finding it....... its letting go. You think anyone randomly found the villa and was just like "fuck this" and leaves? Im sure someone had enough common sense to stay away from the most haunted place in post apocalyptic usa.
@BenJamminDiamond I like this dlc other than the not being able to get back, it was a bit slow story wise and I'm sorry it corrupted your save! That sucks :(
Sierra Madre Villa from the Dead Money OST. I haven't been able to find the OST for sale or download but there is a video of the track on RUclips here: watch?v=QaIyoIe9U00
2021. They know all the Legends of the 40 Days and 40 Nights of the Antichrist Al Dajjal. They know. 40 Days left in 2020. 9 Heavens. It's only supposed to be 7 Heavens...
"You've heard of the Sierra Madre casino. We all have. The legend, the curses..."
"But getting to it... That's not the hard part...
... It's letting go."
@@mistahjenkins4826 das shit still punch me in the face when i heard them, truly deep message
A city of the dead in the red cloud
I never understood the real message behind the story and the letting go. That was until I reached the vault and I realized I would die before I got out so I had to leave it behind.(until i glitched it through the force field)
Hunter Richards there's a Much easier way to get all gold bars with out having to glitch them past. it's like a actual way no joke
Tom Knox yeah you have to convince Elijah you just want to leave and you steal all the gold boys and hide behind the generator while he walks down, once he enters the vault run to the steps and you’ll trap him in the vault
“Sometimes, you simply have to walk away...
Except when you can break physics!”
The reality of the situation, is that you must let go.
Fortunately, I can warp reality itself via glitches.
The message is don't pursue lust and greed to the detriment of your wellbeing
there's something special about dead money. despite all the bugs and gameplay problems, it just hits you. it was very good at getting me sentimental, and it knew just how to convey it's theme's thru characters and gameplay, rather than exposition, and that's what really made it sink in. it, and really all of the dlc for fallout: new vegas, was a truly wonderful experience.
Reminded me of a weird mix of SAW and bioshock
This level is freaky thing to play at 3 AM.
Sean Peterson same
Same dude
Freaky ting to be high and play this at 4am like damn
I live in Golden colorado me and my dad live in the farm house and we live on top of a mountain during the winter times on day light savings the sky turns blood red and the ambience is windy and cold literally looks like the sierra madre villa I did some research and the reason the sky turns like that it's because of wind and sunlight or something like that love how dead money was accurate since the sierra madre is in a mountain range connecting from mexico to California at least I think.
Now this is something i have to search about. Thanks for sharing it
I love Elijah's tone of disdain of disgust while describing the history of the Sierra Madre. He couldn't care less about the context of Vera, the celebrities and everything surrounding him, he's obsessed with the technology of the Casino, much like how everyone was obsessed about the gold, or other goals to notice what had really happened that fateful night the bombs fell. The courier stopped and pieced everything together, they had to do it in order to survive. Managing to save everyone and to outsmart Elijah shows that the courier not only was able to understand the past, but in doing so they were able to get their shackles off so that they wouldn't end up suffering a fate worst than death.
The theme of letting go is constant through the DLCs, albeit the characters come to that realization and execute it differently. Joshua could learn to let go of his violence and rage or Daniel can learn to let go of his view of innocence, The Think Tank learned to let go of their desire to escape into the wastes and to conduct horribly inhumane experiments while clinging to their Old World Blues, Ulysses had to let go of what happened at the Divide. Overall, the DLCs and the main game to some extend are telling us to stop clinging to the past and to move forward with our lessons learned, I think Obsidian knew they only had one chance at making a new Fallout game and they wanted their fans to know that they shouldn't cling to the hope of a new Fallout made by them, and instead they should look forward into the future, new games of other franchises or new projects altogether.
Heres the sad part there is no game worthy enough to surpass fallout new vegas its writing is categorised as high as half life and the atmosphere and sound design together with the horrors close to the silent hill games such a game is hard to let go and if I let go what will there be to enjoy if everything can be good at being mediocre and incapable of being good and almost perfect. This game made me give up destiny a game that tricked me to forgive its mistakes and mediocre dlcs.,fallout new vegas and it's dlcs gave me a good slap and I once again remembered what it feels like to play a game with a good story, good characters and good dialog. I missed it and its sad those important things are luxuries in this age this dlc proved it's message fairly well that today companies can't let go their desire to milk a franchise to death and some can't let go the specific franchise to finally rest in peace.
“You can check out any time you like, but you can never leave.”
Welcome to Hotel Sierra Madre
Such a lovely place
Honestly should add that song in the next fallout game.
The first time I played this DLC so many years ago I hated it. The toxic clouds, those nightmarish Ghost People, the collar bomb peeping as I searched for the stupid source in panic, hopelessly underpowered weapons...
The second time I came in prepared, with skills fully maxed so I had the leisure and time to actually learn the lore of the place. It's heavy, like all Fallout stories because it's scarely human.
And I have not let it go completely, carried 2 gold bars out as souvenirs as without modding they are of no use anyway since practically nobody can pay that much for them. Too bad I had to leave the trio behind, I'd have liked them as actual companions.
The gun runners vendortron has enough money
You can get the three survivors as companions if they survived with companion mods. I even got Joshua Graham, Follows-Chalk, Ulysses, the OWB cyberdog and ED-E clone too lol
I first played it when i was probably 13. So you can imagine that my degenerate 13 year old self hated this dlc. I played it a year ago when i was 18 and loved it. I supposed i needed to be older to appreciate a good story, setting and a good challenge. Its probably my favorite dlc now. They are all good but are at the core the same thing.
Im purposly waiting another 5 years before i play fallout nv again.
mully the bully same for me except I never hated It, I just remember being scared as fuck playing it home alone at night
It’s actually not that hard to get a little bars through a little trick and the trick is to not sell them use them to barter for shit you want so let’s say a gold bars were 20,000 cabs you choose to sell it to the vendortron and then he has 20,000 caps in credit you can buy practically everything
Nothing is worse than the beeping....oh god the beeping...
Rip Richard Herd, Father Elijah
o7
This is one of those expansions where story meets design. Unlike other expansions where you can walk freely back and forth, once you leave the Sierra Madre, it's closed. Forever. All that stuff you left and promised yourself you'll be back for? Just have to let it go.
It really does draw some parallels with life doesn't it? Sometimes you just have to accept that you won't get around to doing X or Y and just... let it go.
@@JustinTheJMan It's also interesting because the whole theme of "Fallout New Vegas" is "unfinished business." Every single major character you encounter has some kind of unfinished business. And some, like Mr House has even gone so far as cheating death. Hell, the whole main quest is your character dealing with his or her own unfinished business of getting shot in the head!
And yet all the DLC ic making the counter argument. Some unfinished business is best left unfinished. Whether it's for spiritual peace of mind (Honest Hearts) or avoiding your own trap (Dead Money) or for the sake of your own humanity (Old World Blues) you just have to let it go.
@@TheRisky9 not even that, i think that theme perfectly fits the core of new vegas. each of the factions can't let go: the 50s aesthetic fits new vegas much more than it did fallout 3 and 4 because it's all done at the whims of mr house- he even forced tribals to cosplay old world gangsters simply to add some spice to his new vegas. the ncr is a continuation of the old world united states, warts and all, while the legion is led by a man who read about ancient rome and forms his entire society around that, destroying many new cultures and languages in the process. the brotherhood's entire questline seems to be about this as well, people sticking to their old rigid customs or moving on from their old mission and interacting with the outside world, and the enclave which is now mostly senior citizens that have been completely beaten down by time, but still reliving those days of glories when they had something to fight for- something to believe in.
i seriously love this dlc because it is such a perfect fit into new vegas and it's themes and it's so undiscussed from that perspective as far as i know.
The hardest and darkest part of Vegas...a brilliant scenario, fighting Elijah, keeping dean and dog in control, a resolution of two relationships out in Mojave, as i became embroiled in a relationship between father daughter and the woman whose job is to kill him...I completed it without using cheats on the 360 today...taken 3 days...when I literally ran out and was back in the bunker..I was elated...Father Elijah is right...getting in to Sierra Madre is the easy part letting go is the hardest part...I’m still gutted..and left with nothing but my pride that Elijah is dead, sad its done..
The first time I played this DLC and heard this I had stayed home sick from school, I didn’t stay home specifically to play this I just so happened to buy it and play it that day. I think playing fallout on a chilly weekday morning lodged this intro into my memory
When I got out of the Sierra Madre, I brought my courier to Lake Mead, and had him swim and drink the clear water, enjoy the non toxic air. But I could never really "let go" something kept bringing me back, and as much as it annoys me, I've probably completed this dlc more than the main storyline of Fallout New Vegas
Cameron Ireland it's hard to pass that gold up
Cameron Ireland sounds like you came under the curse of the Sierra Madre, like so many others before...
Cameron Ireland it’s honestly such a fun dlc with such a good story and gives a good moral lesson
Left my heart in the Sierra Madre.
@@wald0853 hes not talkin bout gold mate
i miss this DLC
Last great DLC... and after thet... they begin again.. and ruin all next fallouts :/
@Cyr Isen lol, u dont say
@@SAON1997 but wasn't this the first DLC?
@@duelistemissary7680 i think not..... i dont remember... but i think first last dlc... if i remember right... first DLC was blue world, 2; was Sierra madre; 3 was honest hearts and last FL:NV was Courier stash
@@SAON1997 actually dead money is the 1st one, then honest hearts, owb, lonesome road
"finding it thats not the hard part... its letting go" i allways
I cannot stop watching this intro, such a great message let go, and begin again.
The fact that we all hate this DLC means that it succeeded in evoking the experiences it set out to. Art.
The fact that it's *still* being discussed! Evoking and intended experience and provoking discussion, definitely art.
I have a love hate relationship with this dlc. It always brings back that feeling of joy when you found your first bunch of stimpacks, that weapon you find out is just good enough to survive.
It almost feels like a mod, a completely non fallout game design, temporary access, VENDING MACHINES, holograms, an absence of the weapons everywhere else in the wasteland, and a moral to the story.
Actually, now that i think about it it feels kind of like the original Bioshock
@@completelyroundoak
Since when did Fallout not have morals?
All of the DLCs are pretty much self contained stories and experiments. This one was suppose to bring back the feel from the older games (while the old games are much harder early game, this is a pretty good attempt).
Almost Bioshock esque
The writing team for this add on was next level i always say new vegas needs the dlc its incomplete without it
It is quite poetic and can be applied to many different circumstances in life.
I complete this dlc as i being broke up by my gf
Its like the game is sending a message to me : it's letting go
Sorry to hear about the breakup. I think sometimes media like games, movies, and music makes their biggest impact on us when we're at our most vulnerable.
@@JustinTheJMan thanks my man
I wish i let go soon
How are you doing now?
@@Kenny66220 i did let go brother.. And i already found a new one
That's what i learned part of letting go
Which means god will give you something better sooner or later
After having one of the best survival horror experiences in the first half of this DLC, just to get to a plot about vengeance, love, pain, treason and letting go, I can say, with longing in my words…
“I left my ❤ in Sierra Madre”
Only to continue with the same themes almost in the divide
Honestly this dlc is the most disturbing for me; like the place was truly one big mausoleum or time capsule, with everything virtually left as it was maybe 30 minutes after the bombs fell; with only the markings, notes, and radio messages.
I’ve not been able to let go of this DLC intro for years. And now for my drama class Mid Term exam, we have to recite a 2 minute monologue, so I chose the obvious option. Elijah was right, getting into the casino isn’t the hard part, it’s letting go of the Casino that’s harder.
The curse of smashing your desk to pieces or the curse of insanity
They set the bar way high for the first DLC. New Vegas base game is great as it is, but maaan do I love the pacing & structure in this. For such a infamous change in gameplay, I felt so rewarded in its entirety from the point of breaking in to the casino to the end. I enjoyed the other DLCs too, but both New Vegas and Dead Money left the impact
Dead Money really is a great DLC.
I've wrapped up some games lately and am considering revisiting NV and specifically have an itch to play through Dead Money again.
It's hard to choose which DLC was the best in New Vegas. Simply phenomenal story-telling.
With the power of mods I was able to side with Elijah and now I can rule the wastes with what's in the Madre
Mods are awesome! You can have anything from complete absurdity to more-polished-than-Bethesda story additions.
This dlc was harder for me to play through than the other dlc but I really enjoyed it. I think you said it best, the environment is great and the atmosphere was suffocating and really made you want to get out of there.
But what about those who want to go back?
Loved this DLC.... but Old World Blues was my favorite.
If I could REALLY go to Big Mountain.... man. I'd be like a kid on Christmas.
Some Drunk Asshole I enjoyed Old World Blues as well! I think it's between that or Honest Hearts as my favorite DLC for New Vegas.
My favorite part of Honest Hearts was reading about the Survivalist. I still read his story online every once in awhile.
+JustinTheJMan definitely old world blues. it was a whole new experience
Ignore this one, double post!
Scorpions824 I really liked it, very different from most of what you experience in New Vegas but similar enough that it wasn't too far out.
I love this intro! The photo slides with unrecognizable locations just added to the curiosity of where exactly was this casino!
it's hard to pass that gold up
NIT3MAR387 *opens command line
player.modav setcarryweight 1000 for the win!!!
lol I do have it on pc
The lesson: "You have to let go."
My Playthroughs: *phases through the vault and walks out with hundreds of pounds of loot, my belly full of Elijah's corpse, and every side character free to live on*
Man new vegas dlc (all of em) define atmosphere. Nothing has held my attention more than the dlc intros
I fucking love this game so much
My personal favorite new vegas expansion.
@JustinTheJMan
"But getting to it... that's not the hard part.
It's letting go."
My favorite intro out of the 3 DLCs. (Excluding Lonesome Road, which doesn't have an intro)
Well, he said it about the hardest part; it's letting go
"Are you listening to me good for now on you listen to what I say!"
Dead Money: At least level 20
Me: Barely getting through at level 50
The ghost people level with you, so by then they just have a shit ton of health
perfect dlc
I'll never let go of this DLC
I walked out of there with all the gold, only used a stealth boy, letting go? Nah.
The best DLC of the game
Three year old comment but debatable. Lonesome road had some excellent gear
Best DLC, best writing.
The greatest story in all Fallout Universe.
I left my Heart in the Sierra Madre ❤️
Its still out there...in the wastes...
This could have been new Vegas’s Epilogue
Imagine making a DLC that rivals some of your publishers best titles in atmosphere and character
This story's different than others...
I enjoyed it quite a bit but I do hate how you must complete it and can't come back.
I didn't think it was perfect, there were a few things I would have liked changed but I did enjoy it for sure!
I got that same feeling, even when you start the dlc you know you're in for something a bit out there but in a good way. I like how they made some of the characters, like dog/god. He's crazy but then he isn't and it's just plain wonderful.
Everyone knows that no ones ever been to the Sierra Madre... right ?
Patrolling the Mojave almost makes you wish for a nuclear winter
thanks for posting this, needed it because on my game the opening slideshow video was horrendously misaligned from the screen for god fucking knows what reason, so i had to watch it here. typical fallout bugs
Haha, not a problem! I've had my share of Fallout bugs as well and figured people may be looking for it.
it turns out it was because i made my character shorter with player.setscale for roleplaying purposes, and it hadn't occurred to me that it would affect the slideshows, since they work by putting the character in an actual physical space with a screen in front of the camera and the hud turned off, instead of just a cutscene video. thought i'd share because i felt pretty dumb lol
It's one of those things that you probably read at some point but don't really remember. I think I've actually run into that before so I'm surprised I didn't think of it sooner.
Getting to the Sierra Madre, that's not the hard part... it's letting go.
Did you let go?
Peppermintstanley Nope. At first I was only concerned with survival, but after I realized the treasure could be mine.....
I'm a lot like Dean Domino. I'm cursed to stay in the Sierra Madre and it's Villa, forever wandering it's streets, always looking for ways inside the Casino. I killed Dean, Dog, Cristine, and the old man.... outsmarted them all, killing them in ruthless blood. Once I realized that obtaining what lie inside that Casino was a possibility, morals and sin are two words which left my vocabulary. Now I wander the streets of the Sierra Madre's villa, forever trapped, always looking for a way in, always avoiding it's inhospitable residents. Other treasure hunters and prospectors come every now and then. Usually, I will just lure them into a trap, end their lives quickly, albeit - painfully. But should I ever have the need for.... "volunteers", I will use them in the same way the old man once tried to use me. I'm not trapped here by worldly means, however. There's no gates, security bars, fences, or impassable terrain keeping from leaving the Villa. No, I'm trapped here by my own volition, trapped here because of my ever growing hunger of the fact that maybe, just maybe, one day I will find a way inside that Casino, and perhaps, even find a way inside it's Vault. I am no longer the same man I was before I came to see the glory of the Sierra Madre with my own eyes. Before, my mind was clouded. A foolish vision. I was always ever so focused on helping people achieve their dream in this desolate, unforgiving wasteland, instead of trying to achieve my own. Well no more. No more being a puppet, with the NCR, Legion, or Mr. House controlling me as the puppeteer. I will carve my own destiny, and the Sierra Madre is my path. No more helping an injured caravaneer on the side of the road. Instead of giving him or her some of my medicine, and perhaps water, I'll give him/her a full buckshot of led, and take what's rightfully mine instead. The Sierra Madre changed me.... and it changed me for the better.
It's a trap I refuse to leave.... as the seductive siren on the radio promised, I will have my "new beginning", or die trying to get it...
Domino didn't really care about the treasure, he just wanted to fuck Sinclair
Wellington McSkellington no I glitched it and took it all
i took all the gold and ran.
I wasn't going to deal with overencumbered so yeah I let go, at least the first time.
Guys, i have an idea, when you get in the vault you gotta first pick up all the gold bars, then drop them all in one stack, and just manually carry the stack out and to the exit, then pick it up before you leave
That sounds like too much work!
That's how I did it
Darkness, fog, sirens, wandering monsters, tales of sorrow.....yep, its silent hill alright.
Exect the "ashes" can kill you slowly....painfuly....
guys i think i downloaded the wrong far harbor
Begin again my friends
I never understand what Elijah really wanted from Sierra Madre, maybe the control over the Holo-Security? Because I don't think he wanted the money.
He explains it if you have enough skill points, the hologram technology, the dispenser, the cloud. He wanted to use everything the Sierra Madre had to offer to wipe out the Mojave, THEN the NCR and finally use the dispensers to build a new society by having pretty much unlimited resources.
I don’t know why everyone preferred old world blues over dead money. That area was big for no reason. And it was just straight up goofy. Still loved it but not over dead money.
I watched this mainly to see what the slides were like, I try to play the DLC but it keeps stopping the slideshow on the first slide, if anyone could help me with this it would be much appreciated
What is the music that plays in all these dlc intros
Its not finding it....... its letting go. You think anyone randomly found the villa and was just like "fuck this" and leaves? Im sure someone had enough common sense to stay away from the most haunted place in post apocalyptic usa.
@BenJamminDiamond I like this dlc other than the not being able to get back, it was a bit slow story wise and I'm sorry it corrupted your save! That sucks :(
1:22
Sierra Madre Villa from the Dead Money OST. I haven't been able to find the OST for sale or download but there is a video of the track on RUclips here:
watch?v=QaIyoIe9U00
@thelol1759 Ponies bite you in the ass? That is unfortunate.
what is the background music?
indeed
Me too.
Let go.......
.........of the 37 GOLD BARS.
FO:NV Players be like: Exploits go BRRRRRRRRRRRRRRRRRRRRR
haha gold bars go brrrrrrrrr
Hehe, someone has to prop the economy up!
2021.
They know all the Legends of the 40 Days and 40 Nights of the Antichrist Al Dajjal. They know. 40 Days left in 2020. 9 Heavens. It's only supposed to be 7 Heavens...
best comment in this video.
wtf? add music?
flyingmagicalguy What do you mean?
flyingmagicalguy theres no music
i commented that on april fools when youtube did its thing