Project 06 - Sonic Was Always Good

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  • Опубликовано: 28 апр 2023
  • This whole video can basically be summed up as "X is actually useful now". It's amazing how many features of 06 were superfluous in the original game, and how pretty much everything was fixed here.
    One other big thing I like about this game is how taking damage works. Your rings really scatter around when you get hit. They don't just make a nice little circle around you. So you need to go out of your way to recollect one. You can't just ignore damage in this game. That will eventually get you killed. Unlike almost every official 3D Sonic game.
    Another small critique I'd give this game is that the red gem is now pretty useless, since it slows down the player too. I'd say revert it to how it worked in 06, minus slowing down the timer.
    I was initially not sure if I wanted to do a video on P06. Felt like I said everything I had to say in my Fan-Made Sonic Remakes video. But I hope this was a good watch. I mainly wanted to show off the gameplay and how fun this game can be when you get in there.
    I was actually debating for quite a while whether or not to give fan game reviews the SWAG title. But putting them into some other category is like treating fan games as lesser than official games. Which is something I definitely do not believe. There are nearly as many great Sonic fan games as there are official ones, and they quality of them can often be comparable or even better than the official stuff. They deserve to be given the same respect.
    Here's a link to my spreadsheet where I link to all my recommended mods and versions of Sonic games. btw, P06 has a mod loader.
    docs.google.com/spreadsheets/...
    You can support me here if you want. ko-fi.com/pariah695
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Комментарии • 458

  • @TheDiego908
    @TheDiego908 Год назад +340

    I'm sorry, there's still no Sonic Man so it's not the definitive way to play Sonic 06

    • @Pariah6950
      @Pariah6950  Год назад +138

      What we need is a Sonic Man skin for Sonic as a mod.

    • @Giffsen
      @Giffsen Год назад +19

      Sonic the Human when

    • @gregtom3272
      @gregtom3272 Год назад +14

      @@Pariah6950 you know , well project 06 is a fantastic game on its own , it's still some what a solid 3D sonic game but absolutely enjoyable thanks to the control and movement , neverthless , there are still games out there such as sonic utopia , spark the electric jester 3 , and this one a lot of people sleep on it , Sonic World DX that is a fantastic master piece of fan made 3D sonic games especially with the recently released version 1.1 that made substential changes in my openion even when it come to drift mechanic , all of those has shown a lot more potentiel with what could be done with sonic's game play and level design when it comes to 3D fast paced platformer , and sonic project 06 from my perspective at least manages to be on par with those games in term of controls and mouvement

    • @onthedre
      @onthedre Год назад +17

      Sonic Man Holding Elise would be hilarious. If emblems are added this should definitely be an unlock at around half or so of then collected.

    • @crimsonzone8984
      @crimsonzone8984 Год назад +6

      ​@@onthedreI think sonic man should have taken sonic's role in this story.

  • @legoboy7107
    @legoboy7107 Год назад +554

    I just realized that the acronym for Sonic Was Always Good is SWAG, reading the description. What a fitting name lol.

    • @johnnycakemusic4069
      @johnnycakemusic4069 Год назад +41

      So for Zelda it's ....ZWAG?
      😐

    • @KaxWasHere
      @KaxWasHere Год назад +72

      The exaggerated swagger of a blue hedgehog

    • @windows98alpha35
      @windows98alpha35 Год назад +6

      OH YEAH BABY! SWAG!!

    • @brandonwilliams6119
      @brandonwilliams6119 Год назад +6

      SWAG should be a Score Rating in P-06 if you reach the highest Score Combo

    • @Master-e99
      @Master-e99 Год назад +2

      Isn't that an abbreviation, not an acronym? Oh well, you're not wrong, its fire 🔥

  • @ChaosX
    @ChaosX Год назад +1026

    Thank you for playing man! I appreciate the feedback and I'm for sure porting some of the DLC containing the other playable characters in the future. May also take a jab at making my own layouts for these stages and see what I can come up with for these other characters that are barely used.
    Cheers!

    • @Pariah6950
      @Pariah6950  Год назад +213

      Awesome. Looking forward to it. Keep up the good work!

    • @Far2Sega4U
      @Far2Sega4U Год назад +12

      Awesome

    • @beam_me_up_scotty69
      @beam_me_up_scotty69 Год назад +57

      I feel like a mode that you unlock after completing the game would work best, that way it's still faithful to the original 06 in a normal playthrough but say after the game is completed, you unlock a mode that lets you character select as any character and play as them throughout the whole level, but the design is modified for each character to fit them.

    • @beam_me_up_scotty69
      @beam_me_up_scotty69 Год назад +13

      Just my idea though, it's your decision

    • @sethisevilone02
      @sethisevilone02 Год назад +36

      I can't wait to see how you'll fix the bosses and fully implement the campaign
      Shit gunna be legendary

  • @Zejgar
    @Zejgar Год назад +231

    5:34
    Really cool how the lava is changed to gradual damage rather than a single knockdown ringloss, I want this done in every game now, unless it's designed to be an instant death.

    • @upscale9109
      @upscale9109 Год назад +30

      I like even more how the damage is just fast enough to cause panic and also fast enough to basically be a ring penalty if you don't get out fast enough

    • @HyperSonic1999orJTH
      @HyperSonic1999orJTH Год назад +18

      ​@@upscale9109 It certainly is panic inducing when you fall in with five rings or less, went through a few lifes on my S Rank runs of FC.

    • @cyan.6399
      @cyan.6399 Год назад +15

      ​@@upscale9109
      they really did good with the panic aspect of the lava. it's got a little quicksand animation so you can see yourself dying and it nerfs your ground speed so you feel like you NEED to jump out of it

    • @ChevySamk
      @ChevySamk Год назад +8

      lava shelter in shadowTH: they will love me now

    • @jamiegioca9448
      @jamiegioca9448 Год назад +4

      @@HyperSonic1999orJTH Bro, TELL ME ABOUT IT.

  • @supersonicxth
    @supersonicxth Год назад +155

    One thing i really like especially for Shadow is how they made it actually fun to do score attack runs. With his new moveset you can go for pretty high scores if you can link enemy defeats without touching the ground.

    • @tomaszhallay6653
      @tomaszhallay6653 6 месяцев назад +1

      I personally always use the straight jump dash in score runs, I just find it to be much more reliable than the legacy dash, which is better for speedruning

  • @thebombsquadtv6151
    @thebombsquadtv6151 Год назад +210

    Actually with shadow unboosted, you can kill enemies with chaos spear, you just have to hold it

    • @UltimateTS64
      @UltimateTS64 Год назад +19

      Yeah if you tap it stuns, hold to kill

  • @TragicKF
    @TragicKF Год назад +121

    I feel like you know this and are just joking but for people that don’t know, Shadow’s Inhibitor Rings come from the Sonic X anime where they were a key power-up (and weakness since they tire him out much faster when they are removed) over Sonic and were brought into Sonic 06 because of how popular that gimmick was.

    • @Rman1228
      @Rman1228 Год назад +19

      I thought that was a Sonic Adventure 2 thing first. Didn't he remove his inhibitor rings at the end of the Biolizard fight to help Super Sonic Chaos Control the ARK back into position?

    • @TragicKF
      @TragicKF Год назад +61

      @@Rman1228 Nope. Rewatch it. He never takes them off. As far as SA2 was concerned, those rings were just cosmetic.
      Even as late as Shadow the Hedgehog game never shows him taking them off.
      Sonic X added that moment to it and it makes it astronomically cooler and Sonic 06 got that moment from there.

    • @DLxxx
      @DLxxx Год назад +43

      ​@@TragicKF Interesting how the retroactive implementation of Shadow's inhibitor made his sacrifice in SA2 make more sense, and give it more nuance. Shadow knew that by removing his limiters, there was a high likelihood of him dying. But he still chose to do it anyway.

    • @rynobehnke8289
      @rynobehnke8289 Год назад +22

      @@Rman1228
      No that happened only in the Sonic X version.
      The inhibitor rings there were added to replace the games own reason that being the final prove that Sonic is better than Shadow as Shadow was way to quickly running out of energy (its something said a few minutes into the fight) because Sonic X for some reason wanted Shadow to be superior to Sonic to the very end which is the exact opposite of what the game did.

    • @masterboa6321
      @masterboa6321 Год назад +2

      I thought they were also briefly mentioned in the ending to SA2

  • @Victini7472
    @Victini7472 Год назад +160

    man, i'm so glad chaosx and his team have fully realized what sonic team wanted sonic 06 to be (well not FULLY yet, there's gonna be even more with the other aspects of the game)
    this game has so much potential, and i'm glad p-06 makes that potential shine
    i'm proud to call this the TRUE adventure 3 that we deserved since like shadow the hedgehog lol

    • @IllusiveDev
      @IllusiveDev Год назад +36

      @@kaylaroxx not true look at the credits. Yes ChaosX does most the work but he’s definitely not alone.

    • @mr__switch1825
      @mr__switch1825 Год назад +15

      I mean, Lore/Story wise Heroes, Shadow and 06 as a whole can be considered Sonic Adventure 3

    • @evdestroy5304
      @evdestroy5304 Год назад +6

      ​@Devdog It is ChaosX's project. The rest have contributed in minor ways, but 90% of it is ChaosX

    • @Lazypackmule
      @Lazypackmule Год назад +5

      I really doubt work is going to continue on the project
      All that's left are things like the hub world, story, and bosses, and that would be a lot more work to implement than it's probably worth

    • @IllusiveDev
      @IllusiveDev Год назад +10

      @@evdestroy5304 Can you read? You basically just restated what I said. Yes Chaos does the vast majority of the work but the guy said he had no team at all which is simply not true. Little help or not more than Chaosx alone contributed to the project.

  • @StelmoShow
    @StelmoShow Год назад +90

    Great video my man! I've got another little tidbit for you. If Shadow wasn't already cool enough, you can tornado kick out of a spin dash. I recommend trying it in Aquatic Base ;)

    • @crimsonzone8984
      @crimsonzone8984 Год назад

      Question: can blaze's spinning claw stand on lava in flame core without hurting her?
      Also, could you ask chaosx to give blaze more of the beyblade physics like hitting the wall or enemies to increase momentum also weakens the stamina and home in on enemies like silver's psychic shots but on the ground. That would be pretty cool. Right?

  • @JustinW332
    @JustinW332 Год назад +41

    It's cool that silver now goes into a hover when he runs long enough. That's something I always wanted

  • @unnamed12346
    @unnamed12346 Год назад +41

    Seeing you gush about P-06 gives me life to a degree.
    If there were anything that could be added (Besides the biggest thing for some being the Bosses), I'd actually wanna see them touch the DLC like Team Attack Amigo (Which admittedly does require a Boss, but I really would not miss avoiding a fight with the Egg Genesis again), if only so I can play more of Tails and Omega (Heck, maybe even have it where Team Attack Amigo has a Character Selection Mode a la Wily's Tower from Mega Man: The Wily Wars so we can choose who to bring in and where so we can try level traversal as other characters with their own series of challenges, like Flying Challenges where you wanna Tail Bounce with Tails, Combat Rooms with Characters like Knuckles, etc.)
    It is kind of depressing that the best form for so many of the characters as of late for Sonic in 3D really is only in this fan remake, but I am glad that such a claim can be said where there's a game that for the most part has a good chunk of the Sonic cast and I'd wanna go back for more

    • @gokuuzumaki5748
      @gokuuzumaki5748 Год назад +5

      Mixing and matching different characters would be really cool, especially since it'd finally give us a chance to use Sonic, Shadow, and Silver all in the same level.

    • @AkameGaKillfan777
      @AkameGaKillfan777 Год назад

      >Best form for so many of the characters
      That's cute

    • @CesarTorres61296
      @CesarTorres61296 4 месяца назад

      Or maybe we could have a revamped version of Team Attack Amigo that focuses on Tails, Knuckles, Rouge, Omega, Blaze, and Amy.

  • @dastanovich2476
    @dastanovich2476 Год назад +26

    I'd like for Blaze to have her spin attack to work the same as Pac-Man's trail in World 3 where if you close the circle, the enemies in it will be engulfed in flames

    • @DLxxx
      @DLxxx Год назад +8

      You mean her fire skirt? So like, holding the attack button down and drawing a circle around enemies to cause all of the one's inside to receive fire damage? That sounds so cool!

    • @rynobehnke8289
      @rynobehnke8289 Год назад +13

      So to stay on Sonic therms you want Blaze to get a fire Cyloop.

  • @HyperSonic1999orJTH
    @HyperSonic1999orJTH Год назад +19

    The Town Missions should have a place in P-06 now that everything is fun to blast through, I can see ChaosX changing some of the missions to utilise the gems, characters or abilities more to make it more interesting.

  • @TheJaredPunch
    @TheJaredPunch Год назад +173

    The evolution of a broken game. Unlike Sega, we do are best to learn from the mistakes of the past to better our present and move forward to the future.

    • @sometf2player752
      @sometf2player752 Год назад +35

      I kinda feel bad for sonic team tbh sega is always rushing them to release games luckily though it seems they gave sonic team a larger budget and I think some more time so maybe they can finish games faster and have them be fully realized

    • @willbrgamer5137
      @willbrgamer5137 Год назад +19

      "We"? Don't take credit for that, we didn't do crap, all of this was thanks to chaos x and his team, they passed years working on this project.

    • @TheJaredPunch
      @TheJaredPunch Год назад +2

      @@willbrgamer5137 no ever said I was taking any credit. All I’m saying is that we can learn from these things. That’s all I was saying.

    • @thedredayshow9246
      @thedredayshow9246 Год назад +16

      @@sometf2player752 not just sega, it was the shareholders threatening Sega. So once again, Company meddling ruined everything.

    • @willbrgamer5137
      @willbrgamer5137 Год назад

      @@TheJaredPunch ok then.

  • @Verge_TO
    @Verge_TO Год назад +17

    14:34
    I haven't thought of Super Sonic that way, of being a tool for increased Raw Speed, but it definitely is a cool way to add him without destroying the game. In fact, its pretty similar to how Super Sonic works in Sonic 3 and Sonic Mania, cause when u transform into Super Sonic u can't use the Elemental Shield abilities which may let some shortcuts possible with normal Sonic with the shields impossible with Super.
    Great video as always and I fully agree that Blaze feels undertapped and the other characters need their own unique levels.

  • @zgiffish
    @zgiffish Год назад +8

    hi, i didn’t know the silver update already came out, thanks for keeping me updated! i’m so excited to hop back into this game.

  • @dbzgtvaf
    @dbzgtvaf Год назад +8

    This is the first Pariah video I watched where it didn't sound like he had to go "lawyer mode" to defend something. It sounds like you had genuine fun playing this game. Glad it made you happy.

  • @gleamingroses2952
    @gleamingroses2952 Год назад +7

    I think what ChaosX did when it came to the characters gameplay is that he knew exactly what made the characters them and further expanded on what they had to offer. It feels like every character did a Pokemon and evolved from their previous gameplay or in Amy's case renewed the vision for what her gameplay should be. Amy is by far the biggest improvement because it gave her a sense of identity gameplay wise, or at least revitalized it. I also think that is how she should be able to go fast is with the use of her hammer, like she can be slower generally speaking, but fast enough to keep up, but in order to reach that same speed as others or on her own terms she must use her hammer to interact with the environment, and to me this is the purpose Amy's hammer should serve. This is why I think it was great in Advance for the same reason. And using the hammer jump to gain height off enemies could have potential for fun air control.
    I think her Propeller Hammer from Heroes/Generations should return or make it to where her invisibility is tied into her use of tarot cards. As a side note, Amy was playable in 3 levels in Retail 06, not 1. With Blaze, while she was the only good character in Retail 06 besides Sonic, the biggest improvements made to her was the hitbox of her moves, her homing attack could be too wild at times and her fire tornado had an inconsistent hitbox where you could sometimes just take damage hitting enemies. I still prefer Knuckles in Adventure 2, mainly because of how fast the drill is. But he's great here. Rouge is absolutely the best she's been in 3D and the same goes for Tails.

  • @chaoscontroller316
    @chaoscontroller316 Год назад +7

    Today I learned that Sonic 06 had DLC.

  • @smolggenguffenfugs7844
    @smolggenguffenfugs7844 Год назад +13

    20:11 just a smol correction the uninhibited mode wasnt just an out of nowhere thing in 06 that just happens. it was heavily implied he released his ring inhibiters in the end of adventure 2 but devs forgot to actually take the rings off his model at that time hence why he looked like he got exhausted for seemingly no reason and presumably died at the end of sa2 just wanted to clear that up.

    • @ColorHero
      @ColorHero Год назад +3

      Thats why it's shown in the Sonic X anime

    • @johnnycakemusic4069
      @johnnycakemusic4069 Год назад +1

      not only do they not take them off in SA2 but they also never ever EVER mention the inhibitor rings by word, ever. Not even IN Sonic 06 did they mention them by word, they just show him using them.
      So no, unfortunately, that's not correct either. It literally came up out of nowhere

    • @lpfan4491
      @lpfan4491 Год назад

      ​Yeah, nah. Super Shadow is a diffrent model, they literally had to leave the rings there on purpose(with the exception of the scene where he shouldn't have one of the rings anymore, but that's more of a "they forgot/didn't bother to make a second version for like 4 seconds").
      I genuinely don't understand the whole "we need a seperate reason for the end of SA2 to make sense" in the community. Sonic clean as day states physical damage from overextending on Superform. How would he know? Probably from earlier usages. Why is he not affected in the game? Probably because he already got used to it, minimizing the strain, that's usually how resistances work.
      (The major issue being that Shadow did not die of course, but that is why the one in future games being the original and not some kind of prototype-android is a retconny mess. )

    • @smolggenguffenfugs7844
      @smolggenguffenfugs7844 Год назад

      @@lpfan4491 super shadow was what i was also referring to i thought i made that clear lol. (he still went uninhibited too)
      i also think you completely misinterpreted what i actually meant and yes i know all of this thats why i left it short and sweet.

    • @smolggenguffenfugs7844
      @smolggenguffenfugs7844 Год назад

      @@lpfan4491 also to add on this i was speaking on the casual perspective for people who arent as well verse on the lore and reasoning behind why things are the way they are compared to me so yeah.

  • @nightlydata2181
    @nightlydata2181 Год назад +13

    The 1 BIG issue I have is how some of the characters control. Sonic, Tails(in flight), & Silver (at full speed float) all feel too loose to an unresponsive degree. I don't feel connected to their actions unlike the og game. While arguable retail 06 was too stiff/restrictive once I got used to it I knew wut action would do wut where & felt near full control 95% of the time. in P-06 Sonic feels like he's on Ice or is floatin off wit the wind like a feather leavin my grasp, as I said before tails' flight jus feels unresponsive & I can't get a grip on how it works, & Silver speeds up WAY TOO FAST when he transitions to his float animation almost immediately & throws me off almost every time(it should be more gradual I feel). I jus think somethin tighter would be better cus the smoothness while nice is too much in the opposite direction to retail(idk y ppl always take extremes for wut only needs a small adjustment to somewhere in the middle but I think it's dumb) . I have other issues but that's my biggest 1 & it's still great overall. Great analysis as usual u even changed my mind on some stuff

  • @Eldoofus
    @Eldoofus Год назад +13

    While I agree in that the characters now feel very under-utilized, I wouldn't be willing to sacrifice the inclusion of Town Missions for their sake... not only because a functional Overworld is the ONLY thing P-06 lacks in comparison to Retail 06... but, P-06 has a mod/level manager to let you play custom stages, and those could be designed around these characters and whatnot, there's also a character select thingy which allows you to play as any character at any time
    On the other hand, I don't recall the Town Missions having a template like that in P-06... I mean, even without Town Missions, it would be great to get the Overworld and stuff because, again, it would make P-06 feel more like Sonic Adventure... I hear the next update will be more focused on the bosses, though, so I'm excited to see how that'll turn out.

    • @DLxxx
      @DLxxx Год назад +4

      The next update is actually focused in the Last Story segment of the game (including the Solaris fight). After that, THEN we'll be getting a proper Adaptation of the 06 bosses).

    • @rynobehnke8289
      @rynobehnke8289 Год назад +2

      @@DLxxx I could have sword ChaosX said he was doing "End of the World" and "Bosses" in the same update.

    • @DLxxx
      @DLxxx Год назад +3

      @@rynobehnke8289 Nah, that was a misconception. People on Twitter often conflated the updates, but it was never said they'd be in the same update.

    • @rynobehnke8289
      @rynobehnke8289 Год назад +3

      @@DLxxx I mean ChaosX also has a tendency to change his mind (and he is entirely entitled to do so of cause).
      So I do think I ones saw him write that both would come in the same update but perhaps he already has changed his opinion again since than after realizing how much work that actually would be going to be.

    • @DLxxx
      @DLxxx Год назад

      ​@@rynobehnke8289 I could see that being the case too! I guess there's no real way to know where he stands for sure. I guess it's best to just view it as "whatever happens happens."

  • @pt8034
    @pt8034 Год назад +2

    I didn't think Rob Paulsen would get around to talking about P-06 but I enjoyed listening to the video and learning things I didn't even know about. God bless

  • @yoshimilkman3692
    @yoshimilkman3692 Год назад

    Always a good day to see a new video from you

  • @aaronferno9881
    @aaronferno9881 Год назад +2

    Man, I never thought I'd see the day when Rob Paulsen, one of my favorite actors would be gushing about Sonic. Thank you mr Paulsen for breaking down the game.

  • @redstreak9430
    @redstreak9430 Год назад +13

    It’s a shame they’ll most likely stop at the bosses and not port over the hub world/story progression but I understand that’s the part of the game people like the least and porting those over would most likely require more TLC to match the quality of the stages. Either way, I’m so happy this exists and we can now appreciate 06 for what was intended.

    • @sometf2player752
      @sometf2player752 Год назад +8

      Im pretty sure chaos x said he was gonna port over the hub worlds and story as well as the final story

    • @redstreak9430
      @redstreak9430 Год назад +6

      @@sometf2player752 oh last I checked Chaos said he wasn’t interested. Maybe the positive reception of the Silver Update changed his mind?

    • @IllusiveDev
      @IllusiveDev Год назад +11

      @@redstreak9430 It’s something he keeps flipping on which I understand because remastering all the cutscenes would be a pretty massive undertaking.

    • @ChaosX
      @ChaosX Год назад +33

      To be fair I never really confirmed it as like "Yes, I'm gonna do it", I've mostly left it ambiguous, in the air, to be considered. I'm interested in the concept of the hub world and how much can I push them for the better, and how I find the story to be redeemable just by changing and moving things around. But those require gargantuan amounts of work, so up to this point I'm not sure if I'll give it my attempt.
      So far I am compromising to porting the bosses, the last episode and team attack amigo, whatever comes next is still to be decided.

    • @sethisevilone02
      @sethisevilone02 Год назад +2

      ​@ChaosX idc about hub worlds tbh I'd just like the story cutscenes and bosses so I can get the full 06 experience

  • @catcocomics1601
    @catcocomics1601 Год назад

    I've never played any version of 06 so I don't have a lot to put in this time, but pretty cool to see you had a good time with this.

  • @PopularNoise
    @PopularNoise Год назад

    man loved the video! i was thinking the same thing about making a whole new game. i wish this was an official project, it’d be so dope to have these characters as their best selves officially. would also be dope to see the chaotix or somehow for them to implement heroes mechanics.

  • @greenpanda.k8337
    @greenpanda.k8337 7 месяцев назад

    Thanks, man I had no idea about this remake. when I played it as a child I didn't remember all these problems just the nostalgia of the cut scene and fast-paste gameplay and music. I think the only thing I really remember was the long Loading screens, Thanks again for drawing this to my attention.

  • @existential_narwal9257
    @existential_narwal9257 Год назад +3

    I love how, as amy, holding the the hammer spin for a long time causes her to become dizzy. Like it's a super small detail but just fits the character so much. 😍

  • @midgaur
    @midgaur Год назад +5

    20:01 Shadow taking off his inhibitor rings had already been a thing since Sonic X that preceded 06 by a few years

    • @hundredpercentfaxspitting
      @hundredpercentfaxspitting Год назад +1

      Yup no idea why he just pretended that wasn't the case. They were just taking a cool concept from the show that they knew fans liked and incorporating it into the games. It falls perfectly in line with his other Chaos abilities.

    • @felipe_drawmania1604
      @felipe_drawmania1604 Год назад

      ​@@hundredpercentfaxspitting It's because it just comes out of nowhere and then it's never acknowledged again after.

    • @hundredpercentfaxspitting
      @hundredpercentfaxspitting Год назад +1

      @@felipe_drawmania1604 So? you could say the exact same thing about hyper sonic, yet people still ask for it to this day. The reason it probably hasn't appeared since is because Sega are cowards that don't want to bring up 06, either that or maybe because Shadow has literally been irrelevant ever since that game. Shadow's inhibitor rings in 06 are swag as hell, and makes him different than Sonic.

    • @felipe_drawmania1604
      @felipe_drawmania1604 Год назад +1

      @@hundredpercentfaxspitting I don't want Hyper Sonic to appear again,so that argumment falls flat.

    • @Kelps.mp4
      @Kelps.mp4 27 дней назад

      @@hundredpercentfaxspitting It's because Sonic X is noncanon, so that was the first time he used it in a game, and it kinda came off as a Deus Ex Machina.

  • @JonyPlayz1
    @JonyPlayz1 Год назад +1

    Nice video! You have pretty good points tbh. This feels like a whole different game tbh lol

  • @KStarPR
    @KStarPR Год назад +5

    It's awesome that ChaosX saw the potential in '06 and put in the effort to bring it to it's fullest potential, and now with it at the level it is now, others can look at it and see that it has even more potential. Sonic 06 was already brought to its highest level with P'06, but P'06 still has leagues of potential left to strive for.

    • @TheCburg10
      @TheCburg10 Год назад +1

      What’s also crazy about the situation is that 06 was so busted that it’s taken over a decade to fix it 😂😂

    • @rayvenkman2087
      @rayvenkman2087 28 дней назад

      ​@@TheCburg10I think it's the Havok engine and other technical elements associated with it that took a long time to come to PC. The interesting thing is that Project-06 is technically not the same game because besides the assets and geometrys from 2006, everything's in the Unity Engine.

  • @aortaplatinum
    @aortaplatinum Год назад +5

    YOOOOO I DID NOT REALIZE SILVER'S COOLDOWN WAS ACTUALLY USEFUL, like legit the second I COULD do a PSI blast, I absolutely would if there was more than one enemy near me, but holy shit, filling the bar and using the cooldown like the cooldown on Team Blast in Heroes looks so damn cool, I gotta try that now

  • @Far2Sega4U
    @Far2Sega4U Год назад +3

    I can see custom levels being added to this just like people have done with Generations or Adventure. We already have someone recreating Secret Rings thru his fan remake so i guess ur wish will be granted sooner than you think

  • @gregtom3272
    @gregtom3272 Год назад +3

    you know , well project 06 is a fantastic game on its own , it's still some what a solid 3D sonic game but absolutely enjoyable thanks to the control and movement , neverthless , there are still games out there such as sonic utopia , spark the electric jester 3 , and this one a lot of people sleep on it , Sonic World DX that is a fantastic master piece of fan made 3D sonic games especially with the recently released version 1.1that made substential changes in my openion even when it come to drift mechanic , all of those has shown a lot more potentiel with what could be done with sonic's game play and level design when it comes to 3D fast paced platformer , and sonic project 06 from my perspective at least manages to be on par with those games in term of controls and mouvement

    • @Pariah6950
      @Pariah6950  Год назад +5

      I am well aware of all those games, and many others. And they will all be getting videos as well.

  • @HelenFire420
    @HelenFire420 23 дня назад

    This just makes me so excited for mods to come out for this game!

  • @miqwerty
    @miqwerty Год назад

    It'd be cool to see your runs of the stages in P06 like you did with the Frontiers Arcade mode! It's so electrifying to watch, especially with the gems opening up so many cool and unique gameplay possibilities.

  • @theeverythingchannel_yt
    @theeverythingchannel_yt Год назад +7

    I agree! I really want all the other secondary characters to have their own levels, like if they made new layouts of these pre-existing levels specifically designed for, say Knuckles, or Amy, that would be awesome. Another thing that would be cool is if they made like, an original fangame based off the same engine, with like an original story and levels. That would be AWESOME!!! They could incorporate all the existing characters in project 06, and then add their own original characters with their own unique gameplay styles! AAA THE POTENTIAL I LOVE IT!!!!!!!!!

  • @theeternalsuperstar3773
    @theeternalsuperstar3773 Год назад +2

    20:03 The Inhibitor rings weren't made up in Sonic 06. In SA2 it was somewhat implied that Shadow removed his rings against the Final Hazzard, but that's a bit iffy. Though, in Sonic-X Shadow did remove his Inhibitor Rings during the Re-creation of the Final Hazard battle in the SA2 Arc and would have his rings removed numerous times through the rest of the series. So, to sum up, the rings weren't a Sonic 06 Deus-ex-Machina, they were a pre-existing aspect of Shadow.

    • @johnnycakemusic4069
      @johnnycakemusic4069 Год назад +2

      Watch his 06 story video.
      Sonic X (and the comics) establish the concept of inhibitor rings and use them, and it's really cool, but those are separate continuities. The game continuity is not related to either of the other ones, so putting inhibitor rings here and never elsewhere in any other game, also never mentioning them by word of mouth, from the perspective of the game continuity, they DO come out of absolutely nowhere.
      Yes, as an established character in the franchise, Shadow has inhibitor rings, but in the games alone, this is a deus ex machina. None of the games before or after 06 or even the handhelds ever show or mention inhibitor rings ever again.

    • @crimsonzone8984
      @crimsonzone8984 Год назад

      ​@@johnnycakemusic4069🤔maybe the uninhibited mode works different in the games compared to sonic x and archie sonic where removing the inhibitor rings will automatically give shadow huge power boost that drains his body.
      In sa2, shadow was in his super form and his rings were removed as held by sonic. In 06, when shadow took off the rings, all the mephiles clones attacked first and then a burst of power emerged into shadow's uninhibited mode. Making it more accurate to p-06's gameplay.
      So this means that base shadow in the games has a limit to how much energy he can obtain and convert into his power from outside resources, and it's only by removing his rings can shadow obtain more energy than he can take. But instead of just draining shadow down as it last, he can maintain the unhinged state by collecting more energy and keeping the state running.
      Or atleast that's just my theory. What do you think?

  • @somisimons
    @somisimons 4 месяца назад +1

    They HAVE to make Sonic Man playable, that's all we need for P-06 to turn into Peak-06

  • @brendanblair64
    @brendanblair64 Год назад

    I was hoping you'd make this exact video

  • @revolution4122
    @revolution4122 Год назад +5

    Nobody is going to do or say the same thing about Sonic Forces.

    • @iscmpn
      @iscmpn Год назад +2

      i do think sonic forces had a lot of wasted potential but there's no going back and fixing that game lol

    • @Santoryu90
      @Santoryu90 Год назад

      It wasn’t that bad

    • @AkameGaKillfan777
      @AkameGaKillfan777 Год назад

      There was one in the works, but they've gone silent for some reason

  • @garfieldodie3106
    @garfieldodie3106 Год назад +1

    I think it's interesting hearing this and how much of P-06 has the best features or whatever of a sonic game, and to think that's what Sonic 06 was going to have had it been finished XD 06 really is the best game in the series in a sense

  • @waluigisilver7773
    @waluigisilver7773 Год назад +4

    We just need ChaosX to do the bosses and the Final Story and we'll have the game we always deserved.

  • @Itz_Vangee
    @Itz_Vangee Год назад +2

    Talk about a glow up

  • @LightningThunderbolt707
    @LightningThunderbolt707 Год назад +3

    Incredible analysis. You summarized the sentiment we've all been feeling about P-06 perfectly. Love to see when you cover this game. It truly has become the definitive 3D Sonic experience, and I am beyond grateful for it! Also, I haven't subscribed to you yet?! Let me fix that real quick. Lol.

  • @JAI_SHREE_RAM12337
    @JAI_SHREE_RAM12337 Год назад

    Look who is back
    Love your sonic videos man love that you are using the japanese voices

  • @HyperSonic1999orJTH
    @HyperSonic1999orJTH Год назад

    Just seeing the gameplay footage makes me realise just how much I play P-06 like the original.

  • @ProneTurtle
    @ProneTurtle Год назад +2

    I’ve viewed P-06 as a net positive.
    It gives the people that didn’t like 06 (which I assume is the majority) the experience they desire.
    It also give the people who actually liked 06 (like myself) even more stuff

    • @rayvenkman2087
      @rayvenkman2087 28 дней назад +1

      Project-06 is what we hoped 2006 to be and then some. If they can get in the story mode with those redone cutscenes like that Wave Ocean one and hubworlds after the End of the World update, you'd have no reason to go back to Retail 2006 since Project-06 just improves everything and Legacy of Solaris already exists for those looking for that more true 2006 experience without the glitches.

  • @Karyru
    @Karyru Год назад +1

    Ayy sick vid man, as a p-06 speedrunner this update is full of really good shit, (minus some nerfs to sonic…) but something cool with blaze is you can triple jump by fire clawing in the air after a Jump canceling it the you can jump again!

  • @seematahir5970
    @seematahir5970 Год назад +4

    The 06 DLC wasn't mind-blowing or anything, but the Team Attack Amigo stages were pretty solid imo. If Chaos ever decides to add them it might help with issue of characters like Amy being underutilized.

  • @omens255
    @omens255 Год назад

    I just came here to say that, that Thumbnail is soooo Badass

  • @blur7491
    @blur7491 9 месяцев назад

    A small note here: There is one thing added with Blaze: A triple jump. If you do a double jump, then press triangle then the jump button again right away, she does another jump with a different animation. Its a weird ass input but it allows for so much creativity in chaining enemies together.

  • @flipside2086
    @flipside2086 10 месяцев назад +1

    Sonic 06 is and will likely always be my favourite Sonic game. It was the final evolution of the adventure formula that had been built up from SA 1 through Shadow. If this game got to be Sonic 07, Sonic might have ended up so much better off then these days. Frontiers kinda being the exception.

  • @raikohzx4323
    @raikohzx4323 Год назад

    Honestly, one thing I can see is after clearing a stage or story, you could get a tag-team amigo mechanic like they apparently planned on for the original, with being able to switch characters and play them through any level. Tails and Knuckles are canonically "there" with Sonic at White Acropolis, so seeing players just straight up be able to swap between the characters on an Amigo Mode kinda thing like the game's a Sonic Heroes that doesn't kneecap the individual characters would be a fun unlockable.

  • @Mepphy99
    @Mepphy99 Год назад +1

    after i played Silver in P06 i though i couldn't get happier, ChaosX really made him of the coolest character ever, i love it

  • @richardkirkland6805
    @richardkirkland6805 Год назад +1

    "The level design was the best part of Sonic 06"
    The soundtrack: "Am I a joke to you?"
    Also, you don't fight Chaos 1 as Super Sonic in Adventure 1, you fight Perfect Chaos as Super Sonic.
    Also, Shadow's bracelets (and anklets) being inhibitors was actually shown in Sonic X, during the Adventure 2 arc.

  • @JenerikEt
    @JenerikEt Год назад +4

    I'm really interested in your thoughts on Sonic GT if you've ever played it. It's another fan game that's really good, really gets a lot of the speed and style feel right IMO

  • @soniccitynet
    @soniccitynet Год назад +1

    This project just confirms what fans have been saying for over a decade. The game had a lot of potential. This fan project has finally realized it. Once the project is finished and optomized it's over for the original game, might as well make P-06 official.

  • @baggelissonic
    @baggelissonic Год назад +2

    Why doesn't nobody remember chaos lance from the original 😭
    You could charge it up and throw multiple chaos lances that exploded on impact. Sure it was pretty much useless since it didn't automatically target enemies, but it was still pretty cool.

    • @crimsonzone8984
      @crimsonzone8984 Год назад

      Ikr? It's like if a part of chaos blast turned into a lance. And throw it like valkyrie gloria's ult. skill in hi3. Okay, I'm just exaggerating chaos lance than what it really is, but yeah this move really deserves more praise.

  • @ArcueidBrunestuddo
    @ArcueidBrunestuddo Год назад +3

    Any plans to touch on Sonic Robo Blast 2? It's likely the fangame with the longest development time, and at this point is a monster of a game. I'd love to hear what you think about it and how you think it stacks up to the official games.

  • @saynotop2w
    @saynotop2w Год назад

    I normally don’t care for profanity in a video about Sonic but you make it entertaining

  • @alexandrpeterberg390
    @alexandrpeterberg390 Год назад +3

    I feel like you should make a top 5 or 10 list of the most wonderful things we got from Sonic's community which would range from fan games, fan remakes, improvement projects like P-06, new game series like Freedom Planet and Spark the Electric Jester, or fan continuations of canceled series like Sonic SatAM season 3 from Team S3ason and Archie Sonic Online. I also would say this is a success for SEGA too and thank SEGA for not stepping in and shutting down those projects like how Nintendo does.

    • @leonardoalvarenga7572
      @leonardoalvarenga7572 Год назад

      Omens is better than every official Sonic game combined and it was made by just a small team of Russian devs.

    • @alexandrpeterberg390
      @alexandrpeterberg390 Год назад

      @@leonardoalvarenga7572 I may find that hard to believe. Also, I'm aware of the controversy behind Omens. When I think of a very good 3D Sonic game or a fangame, I think of Sonic GT, Sonic Robo Blast 2, and Project 06. There is also Spark the Electric Jester 2 and 3 and Cloudbuilt. Just saying.

  • @DoritoGOD2811
    @DoritoGOD2811 Год назад +1

    It really makes you feel like Sonic the Hedgehog (2006)

  • @taecampus
    @taecampus Год назад +1

    Honestly Chaos X has massively improved this game when it comes to gameplay, in game cutscenes and graphics. Obviously, there's no fixing the lame story imo, it's there. And if he added the extra dlc levels and/or boss fights but improved, that'd be just as awesome.
    But one this I would LOVE to see, is if him and other talented individuals, remade the cutscenes. I've see his Twitter of 06 characters interaction from specific scenes (like when Sonic runs into Silver again) and the expression from these characters look amazing. I wouldn't mind waiting another year or 2 or even 3, if he (along with help if needed) decide to remake these cutscenes and add more personality into it.
    Pipe dream ik, but jeez that'd be freaking amazing 😊

  • @InFamousStickFigure
    @InFamousStickFigure Год назад +1

    shadow taking off his limiter bracelets is actually something well established in the comic universe, and it was honestly nice to see that they brought it over into the video games. Deus ex bracelets is canon with the lore.

  • @sauzeefy
    @sauzeefy Год назад +2

    they should make the post game allow the player to use any character in any stage.

  • @HazeX2
    @HazeX2 Год назад +3

    If Project 06 got a bunch of custom levels, it would probably overtake Sonic Robo Blast 2 as my favorite Sonic game. And I would really like the cutscenes added as well, I'm one of the few people that enjoy the story.

  • @FierceDIO
    @FierceDIO Год назад

    My hope is that for the DLC time attack amigo stages they add stages for all the amigo characters and not just the three that got used in retail.

  • @Izzyisneon
    @Izzyisneon Год назад

    I'm waiting for the full release since I'm one of those people that gets really into sonic stories

  • @TheHylianBatman
    @TheHylianBatman Год назад

    Man, that's amazing! It looks like it moves like Sonic!
    Sonic fans are something else, man.
    I wish this had been the game we'd gotten in 2006. Or 2007, since they would've needed the time to make it properly.

  • @lowlife_maverick0231
    @lowlife_maverick0231 Год назад +1

    Aye Ion know if Im jus fired but tha thumbnail raw asl

  • @AJ_hwd954
    @AJ_hwd954 Год назад

    Holy crap this looks like so much fun, I wish I would’ve gotten this game in Christmas 06 instead of the dumpster fire.

  • @TehPiemaygor
    @TehPiemaygor Год назад +1

    I just want to say that Blaze's spin attack is very similar to Amy's spin attack. Only, I'd actually argue I like Amy's spin attack more because after a while it causes her to get dizzy, which is both a way to balance the ability, and just something very cute and funny at the same time.

  • @Therealethanplushstudios
    @Therealethanplushstudios Год назад

    I’m excited for the boss update , the hub world and the story

  • @AnonyBoiii
    @AnonyBoiii Год назад +1

    Absolutely love Sonic Project-06, and I really hate to be saying this, but it ain’t truly perfect until it’s truly complete.
    - Bosses
    - Last Story
    - Hub World
    - Missions
    - Story Mode
    It’s pretty damn close to perfection, but it just isn’t there yet. When that day comes, the fanbase will finally be at rest for Sonic 2006’s crimes.

  • @nyhtfall1969
    @nyhtfall1969 Год назад +1

    project 06 is the adventure 3 of my dreams

  • @mitchdesertsquiddogaming
    @mitchdesertsquiddogaming 10 месяцев назад +1

    TBH, Sonic 06 wasn't a bad game, it has potential that was wasted due to how bad the problems were in it's sorry state, it had it's ups like with it's great level designs and a fantastic soundtrack, but the problems far outweighed what good the game had. If anything, Sonic 06 was a better game than Sonic Forces and that game had far worse problems, especially far too short levels and the level designs didn't have varied designs like multiple pathways as other 3D Sonic games did, plus the game was just far too easy.
    I am glad ChaosX and his team are dedicated to making Sonic 06 a redemption story in gaming, I am looking forward to seeing what ChaosX has in store for the future of this project.

  • @bunsmasterbunny
    @bunsmasterbunny Год назад

    I like the hub worlds and all the npc dialogue. Made it more like a real adventure.

  • @archivechannelforthejet
    @archivechannelforthejet Год назад

    At this point, a Sonic Boom remake wouldn't surprise me. The fans are incredible.... Congratulations to the team!

    • @rayvenkman2087
      @rayvenkman2087 28 дней назад

      That depends if someone have figured out how to homebrew or crack the code on the Wii-U like the Wii.

  • @MrFunnyman5260
    @MrFunnyman5260 Год назад

    When I realized someone was actually suggesting to play the original Sonic 2006 I was about to close the video, but I'm glad I stayed a little longer 😅😂

  • @broswaggaming3978
    @broswaggaming3978 Год назад

    Thumbnail looks godlike

  • @UGSchoolboy
    @UGSchoolboy Год назад

    I'd be interested in seeing the vs mode bring in all of the playable characters, not just the main 3. I think that would help as far as making the remade characters be very viable and interesting as far as using them more often

  • @northern8641
    @northern8641 7 месяцев назад +1

    the only thing i would say is worth visiting original 06 for is the boss fights and the lore or if you want to compare to how bad it is in comparison to p-06. i played the of game first and trust me when i say p-06 is so much more enjoyable when you have a taste of the shit that 06 is. it's like stepping out of an icebath and going straight to a sauna it is incredible. the lore of 06 is honestly amazing (minus sonics episode sorta, the elise stuff is super weird and not all that enjoyable) but to be fair, you can just find on youtube all the 06 cutscenes and boss battles and then play p-06 for the episodes. it works really well that way aswell because you're not missing out on the lore that way!
    also chaosx is making the boss-fights so you can just wait for that aswell, no idea if they'll redo the episodes aswell but i hope they do.

  • @Gnidel
    @Gnidel Год назад

    I find random keys for Rouge to be a downgrade. I liked that they were in constant places and I could focus on execution of movement instead of wandering around waiting for beep.

  • @sharingrey2433
    @sharingrey2433 Год назад +1

    27:06
    Yeah, i had hope that Blaze could take her moveset from Sonic Rush too, and it's dissapointing, but eh, i guess we can't have it all...

  • @janitoalevic
    @janitoalevic Год назад +1

    I just played the Silver release!

  • @altechelghanforever9906
    @altechelghanforever9906 Год назад

    Damn now I really want to play this game.

  • @dr.koupop880
    @dr.koupop880 Год назад

    The biggest problem I have with p06 is optimization I was doing an S rank run on Kingdom Valley for Sonic, got near the end with 300 rings and died cause the horrid lag I was getting from the game. P06 still needs work but I love this game so much.

  • @superbodoque7860
    @superbodoque7860 Год назад

    The thumbnail with the video title... It's like a threat to those guys from the game scoop video

  • @willmeyssen8319
    @willmeyssen8319 Год назад +1

    i love this project and have played the shadow update relentlesly, but for some reason i cant play the new silver update (controls don't function, not through steam, not trough controller emulation, not through switching controllers, nothing seems to work, the best i've gotten is having the A-button be "start", i dont get it). i do like every improvement that was made, awesome stuff, perhaps the only thing its missing is keybindings/re-binding controls.

    • @leonardoalvarenga7572
      @leonardoalvarenga7572 Год назад

      To make it worse, CocksX is unwilling to make it work on mouse and keyboard.

  • @xudokai
    @xudokai Год назад

    I rented a virtual machine just to play p06 awhile back because I thought the videos exaggerated how good it felt... and boy was I wrong. I've played every 3d sonic and none of them feel as smooth and consistent as this one with every single character

  • @aaronmarkey3856
    @aaronmarkey3856 Год назад +1

    That thumbnail goes hard

  • @Raycreative_19
    @Raycreative_19 8 месяцев назад

    "Sonic and the Legacy of Solaris" now that is a game title that is worthy of this amazing game

  • @yall_girl_eve
    @yall_girl_eve Год назад +3

    32:13 Maybe even porting levels from other games tbh, i would actually enjoy playing adventure levels besides im frontiers for once

  • @WaiGee_
    @WaiGee_ Месяц назад

    My main complaint about p06 currently (besides the performance, but optimization comes later on during development anyway) is the level quantity, these characters are so damn fun and i adore how well they play, but there just isnt enough levels for most of them. The only ones that get a satisfying amount of playtime are the main 3 hedgehogs. Im hoping when this project gets finished people will start modding in and making more (quality) levels for the characters.

  • @crimsonzone8984
    @crimsonzone8984 Год назад +2

    I think blaze and amy need some additional improvements.
    Blaze is like a spinning top approach of sonic. She should have the burst dash as well as the boost and hovering that you've mentioned.
    Amy feels.. ah.. idk. Like what you've said in your amy video. Big muscle and all that rather than her heart of gold capability. AND MAGIC! LIKE OLD SCHOOL ANIME MAGIC. which is why I think amy is better to be associated with supernatural stuff rather than just being brute strength with her hammer. I was thinking maybe since sonic is now the one that can turn invisible with his purple gem. Amy would instead has a new shrinking spell that shrinks her down to the size of a ring while still maintaining her normal size strength and mobility so that she can fight foes like she's ant-man. She can move through spikes and foes are unable to hit her due to her shrunken size which is useful incase amy gets dizzy after twirling her hammer long enough (unless maybe if they step on her or gets hit by blasts and lasers).
    Oh yeah! And I also think that they should also give silver the vertical slice of psychic knife like in generations. I like his psychic knife having both horizontal and vertical slice or even a manually controlled slice that you use to slice precisely like blade mod in metal gear rising but as a far range projectile.

  • @kamariz3153
    @kamariz3153 Год назад

    Honestly, Sonic chars designs where great and now with the control mechanics on this makes this the greatest Sonic game of all time with Project Sonic 06

  • @Dog1167
    @Dog1167 Год назад

    sonic p-06 is basically sonic adventure 3 at this point