Mario-wall collision detection is more forgiving for small Mario; he doesn't have to embed himself as far into the wall to do a walljump (he can be at about 40% normal run speed, whereas big mario needs 80% normal run speed). That gives small Mario enough time to string jumps together
True...I guess I tend to lump all types under the name of their SMB1 precursors. Well, I'm too lazy to re-encode the video, but I changed the title. :)
Scuttlebug raising but it's SMB3 & hammer bros... Cool!
When Boomerang Bros. Fly
How can small mario scale the walls? I still don't understand it haha
Mario-wall collision detection is more forgiving for small Mario; he doesn't have to embed himself as far into the wall to do a walljump (he can be at about 40% normal run speed, whereas big mario needs 80% normal run speed). That gives small Mario enough time to string jumps together
That's not a Hammer Brother, it's a Boomerang Brother.
True...I guess I tend to lump all types under the name of their SMB1 precursors. Well, I'm too lazy to re-encode the video, but I changed the title. :)
This work on boomerang bros. in world map 2 ?
It should, since their AI should be the same. I haven't tested other HB types or locations yet.
Im 1000th view