Rotation Matrix

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  • Опубликовано: 18 дек 2024

Комментарии • 165

  • @blackpenredpen
    @blackpenredpen 5 лет назад +214

    A pic is worth 1000 words, just like the thumbnail!

  • @1973jdmc
    @1973jdmc 3 года назад +42

    You are a Maths Angel that has come to earth to teach us poor Maths disciples...Love your lectures- A massive heartfelt THANK YOU

  • @alpmuslu3954
    @alpmuslu3954 Год назад +3

    i cant put in words how much this has helped me, thank you

    • @drpeyam
      @drpeyam  Год назад

      Happy to hear that!

  • @SquishySwishy
    @SquishySwishy 4 года назад +5

    Such a simple concept, couldn't find a legit explanation anywhere! thank you!

  • @Crimson_Thief007
    @Crimson_Thief007 3 месяца назад +1

    Dr. Peyam is a miracle worker! The differentiation trick is so useful!!!!

  • @mitchkovacs1396
    @mitchkovacs1396 5 лет назад +20

    Another great application of this is in proving the angle sum identities. For angles alpha and beta with respective rotation matrices A(alpha) and A(beta), we know that multiplication by A(alpha)*A(beta) must be identical to multiplication by A(alpha+beta). So after multiplying out A(alpha)*A(beta), the angle sum identities for both sine and cosine just fall right out.

    • @drpeyam
      @drpeyam  5 лет назад +2

      Beautiful!

    • @gunakarnayak1220
      @gunakarnayak1220 5 лет назад

      Loved your video ... thank you very much for the visualisation

  • @bikeman3425
    @bikeman3425 2 года назад +12

    You sir are a lifesaver and have deserved a subscription! I'm currently in Linear Algebra and Matrix Theory, and have been struggling with this concept. Your video was just the information I needed and you seemed very enthusiastic to present it. Keep up the great work 👍

  • @atalantaquattrocchi4952
    @atalantaquattrocchi4952 Год назад +2

    Thank you so much for this simple and clear explanation. Please, never stop what you are doing, your videos are life changing.

  • @ProletarianNuklearWarrior
    @ProletarianNuklearWarrior 3 года назад +3

    I looked through so many videos and this is a godsend! THANKS A LOT!!

  • @officiallyjk420
    @officiallyjk420 3 года назад +2

    You my good sir saved me so much trouble. I was writing a raycasting algorithm and was struggling at rotating the vectors. This video provided a crystal clear explanation on rotation matrices. Thanks so much!

  • @-anonim-3008
    @-anonim-3008 9 месяцев назад +1

    Thanks a lot! I'm fronted developer and your information helped me!)

  • @neoblackcyptron
    @neoblackcyptron 2 года назад +1

    Super awesome explanation. Thank God for RUclips preserving live knowledge for posterity. This is a living library the university of the universal swarm mind.

  • @postnubilaphoebus96
    @postnubilaphoebus96 3 года назад +2

    Just wanted to let you know that you are an awesome teacher. Whenever I want to clear up a mathematical topic I encounter during my studies, I watch your videos.

    • @drpeyam
      @drpeyam  3 года назад +1

      Thanks so much!!!

  • @GamaSennin82
    @GamaSennin82 3 года назад +7

    The rotation matrix is so cool! I like how you can apply it to itself to get _another_ rotation of θ, which is just a total rotation of 2θ, and the matrix multiplication will lead automatically to cos 2θ = cos^2 (θ) - sin^2 θ and sin 2θ = 2sinθcosθ. Also, I don't remember ever learning that differentiation and determinant rule to check the columns; that was awesome!

    • @drpeyam
      @drpeyam  3 года назад +1

      Oh wow that’s neat!

  • @jyotiranijyotirani5604
    @jyotiranijyotirani5604 Год назад +1

    He'll I am india I watch your video first time and it is very helpful for me

  • @notoppland
    @notoppland 2 года назад +2

    Fantastic video! I finally understood it now after circling through other videos for some time

  • @AbdulMoiz-uj3wg
    @AbdulMoiz-uj3wg 5 лет назад +4

    Thank you Dr peyam,I really needed this.

  • @MrRyanroberson1
    @MrRyanroberson1 5 лет назад +1

    i like the fact that there are two different ways of inverting the rotation matrix: first by the "pepper grinder", a matrix (a,b,c,d) has the inverse (d,-b,-c,a)/(ac-bd), and ac-bd in this case = 1, and the result just negates all sin(θ). the other solution is the "geometric" truth that you can just plug in the opposite value, since applying rotations is additive to the input, but sin(-θ) = -sin(θ)

  • @FC-BS
    @FC-BS Год назад +1

    Thanks, this helped me to study for my test

  • @Invalid571
    @Invalid571 5 лет назад +7

    Hey, thanks for doing the rotation matrices.
    Also that thumbnail --> pure gold 😁

  • @thestovietunion790
    @thestovietunion790 5 лет назад +2

    Thank you, I thought I knew matrix multiplication (turns out I forgot) and was frustrated by how the 3 dimensional rotation ones just don't add up for me, now I understood that something was wrong with it and looked it up, now they make more sense to me (as I got matrices of 3 x 3 as coordinates of a point living in a 3 dimensional space, and those coordinates definitely aren't a 3 x 3 matrix).

  • @patmull1
    @patmull1 Год назад +1

    Why the hell nobody actually explains this? Every time it goes like this: here is the rotation matrix. Sinus, cosine simple. Next slide. And I was always confused. Sin what!? Why even cosine in the first place? Why there is a minus sin? Why the heck (I would like to use more explicit language) can't somebody explain it like this guy above. Thank sgod for this man!

  • @xidretinlegende7016
    @xidretinlegende7016 3 года назад

    best explanation video ever. thanks a lot.

  • @000998poi
    @000998poi Год назад

    These other math benches could never explain it like you ❤

  • @ifra8345
    @ifra8345 2 месяца назад

    Why don't our university professors teach like you? 😢
    I am blessed to have this channel.

    • @drpeyam
      @drpeyam  2 месяца назад

      Thanks so much!!!

  • @Garfield_Minecraft
    @Garfield_Minecraft 4 месяца назад +1

    Omg this is so simple
    I cried

  • @geetaazad7028
    @geetaazad7028 2 года назад

    Finally I understand this concept 🙂... Thankuu so much sir 🙏💕

  • @alexanderrizal2251
    @alexanderrizal2251 3 месяца назад

    You’re a great man sir

  • @leihan2670
    @leihan2670 Год назад

    Best explaination for rotation

  • @lil_liamalbert
    @lil_liamalbert 2 месяца назад

    Very clear explanation, thanks!

    • @drpeyam
      @drpeyam  2 месяца назад

      You’re welcome!!

  • @junaidhussain4781
    @junaidhussain4781 2 года назад +1

    What value is good for robotic matrix

  • @wiloux
    @wiloux 5 лет назад +3

    I literally studied it today and this matrix was already given but what we did was to inverse it. We see that A(x) = A^-1(-x) with x positive. This relation is another way to see how is this matrix related to rotation

  • @leab2741
    @leab2741 2 месяца назад

    Such a great video, thank you!

  • @gadegroof
    @gadegroof 5 лет назад

    I needed to fresh up, but this video is perfect. The explanation is crystal clear. I subscribe to your channel and added also alike. Keep up the good work and thanks for the video!!

  • @igorjasenovski4313
    @igorjasenovski4313 8 месяцев назад

    beautiful job! congrats!

  • @ehgusrnjs3623
    @ehgusrnjs3623 Год назад

    yea this does it for my question .perfection.

  • @msalim5377
    @msalim5377 Год назад +1

    شكرا وبارك الله فيك

  • @МихаилУжов-е2й
    @МихаилУжов-е2й 5 лет назад

    We memorized this matrix so.
    Since the order of studying trigonometric functions is sine, cosine, etc., the second line contains the “absolute order”, i.e. "Plus sine plus cosine". Accordingly, in the first line - “absolute disorder”: “plus cosine minus sine”.

  • @spike3627
    @spike3627 6 дней назад

    Very helpful, thanks!

  • @lightrao
    @lightrao 11 месяцев назад +1

    thank you.

  • @shukhratdad9891
    @shukhratdad9891 5 лет назад +1

    Thanks. Easy understandably. Do you have about 3d rotation metrics? Can you give a link?

    • @drpeyam
      @drpeyam  5 лет назад +1

      Haven’t really done a video on it, but it’s the same idea. The matrix will be of the same form, except with the fixed axis having zeros and ones

  • @horaciosanchez2051
    @horaciosanchez2051 Год назад +2

    Very good video but when I check on Geogebra or Desmos, they both plot exactly the opposite of what is expected, a rotation in the other direction. Do you have an explanation?

    • @drpeyam
      @drpeyam  Год назад

      Believe in the math not in geogebra

    • @沈博智-x5y
      @沈博智-x5y Год назад +1

      You are not hallucinating, the plots of 'clockwise' are correct. In short, think of how shifting 'b units up from y' gives a new y-coord of y + b
      But shifting y = f(x) up by b units requires 'y - b' or y - b = f(x)
      Essentially the question you should be asking is 'how can i return back to my normal (x,y) coordinates or x,y, axes from my new (X',Y') which requires an 'inverse operation'
      inverse of anti-clockwise is clockwise.
      -------------------------------------------------------------------------------------------------------
      Longer explanation:
      If you think about the fixed coordinate of (X', Y') compared to (x, y) then using the rotation matrix would work
      But substituting these values back into an equation, say that equation of the ellipse will not give you the anti-clockwise rotation of said graph.
      To explain the reason for that, I will go back to basics with transformations relating to just horizontal translations.
      If we take an arbitrary point (x,y) and move it to the right a units to the point (X', Y'), this new point will be (x + a, y)
      But does this mean the graph f(x) shifted to the right 8 units is f(x + a) = (x+a)^2.
      The answer to that is no, because essentially our point of view has changed, we want to input X' = x+a to map back to x
      Rearranging X' = x + a gets you x = X' - a
      so we should actually be considering f(X' - a) or using x as the variable again f(x - a) when shifting to the right a units,.
      We can consider a similar argument for horizontal translations to the left, vertical translations both up and down, dilations in both directions or a combination of any of these sorts of transformations. We always have to think of the 'opposite' operation when thinking about transforming graphs (or equations).
      So if we come back to rotations
      = A where A is the rotation matrix
      Similar to the translations example, we actually want to go back to
      Rearranging gets you A^-1 =
      = A^-1 where A^-1 is a clockwise rotation [this can be verified by actually taking the inverse]
      ^This shows why when plotting on geogebra (without the extra manipulation of taking inverses), it rotates it clockwise.

  • @thiagolima4054
    @thiagolima4054 5 лет назад +3

    I loved this thumbnail

  • @fire7878
    @fire7878 27 дней назад

    Thank you very much!!! i got it now

  • @eitanshirman9072
    @eitanshirman9072 3 года назад

    Thank you so much for the explanation!

  • @gunakarnayak1220
    @gunakarnayak1220 5 лет назад

    Thank you very much..loved the visualisation.

  • @댕댕군-n6n
    @댕댕군-n6n Год назад

    Thank you so much! 고마워요! 왜 -sin𝜽 인지 몰랐는데 이해했어요!

  • @amadeus23333
    @amadeus23333 3 года назад

    watch my school prof's video and get totally lost but get super clear after watching this!

  • @denys3211
    @denys3211 4 года назад

    this is gold. excelent video

  • @jamesa4220
    @jamesa4220 3 года назад

    This was very helpful, thank you!

  • @Rajeshkr001
    @Rajeshkr001 Год назад

    Well explained.

  • @Moouuaadd
    @Moouuaadd Месяц назад +2

    Why T = [1,0] ????

  • @DavidMartinMoya
    @DavidMartinMoya 5 лет назад +3

    it's possible to apply the transformation on a matrix?

    • @drpeyam
      @drpeyam  5 лет назад +7

      Sure! It’s then just the matrix followed by a rotation!

    • @MrRyanroberson1
      @MrRyanroberson1 5 лет назад

      you can apply any matrix to another matrix, since a matrix is just a list of its columns (or a list of rows, both views are necessary), so you apply each column of the right matrix to the left matrix to produce new columns in the result

  • @andreaLA222
    @andreaLA222 3 года назад

    Great explanation!! Thank you!

  • @prashantupadhyay5110
    @prashantupadhyay5110 2 года назад

    Very basic but Wonderful

  • @alegian7934
    @alegian7934 5 лет назад

    I actually came up with the differentiation trick as I was watching the video (but before you mentioned it)!! That was so creepy for me when you mentioned it, as if you heard my question xD

  • @mohamedibrahim1023
    @mohamedibrahim1023 2 года назад +1

    Hi Dr peyam i tried this rotational matrix to many curves in desmos and it rotates it clockwise not counter clockwise and i tried a different approach to rotate a point in a graph and it give me the same result, can you please give me an explanation

    • @drpeyam
      @drpeyam  2 года назад +1

      Desmos must be incorrect

    • @沈博智-x5y
      @沈博智-x5y Год назад +1

      actually, you're not wrong.
      If we consider that same ellipse in the video
      (x^2)/2 + y^2 = 1
      And we consider the transformation
      = {{cos(pi/4), - sin(pi/4)}, {sin(pi/4), cos(pi/4)}}
      The new point (X', Y') does indeed simplify to
      But if we just substitute this into x = X' and y = Y'
      We get that same equation:
      (((x-y)/sqrt(2))^2)/2 + ((x+y)/sqrt(2))^2 = 1
      However, if we think about this equation for a second, an arbitrary point in this equation is (x,y), not (X', Y')
      So in other words, we have to now think of the transformation going from (X', Y') back to (x,y) instead, which is clockwise.
      That is why subbing it straight in actually gives you a clockwise rotation of the graph.
      This is basically analogous to how
      f(x+a) is shifting to the left a units, not left.
      = +
      The new point to the right a units of (x,y) is (x+a, y)
      but this does not mean f(x+a) is a shift to the right, because we need to think about 'how we can return back to f(x), or our original (x,y))
      so = - =
      or f(X' - a)
      changing the dummy variable back to x
      f(x-a)

  • @ilredeldeserto
    @ilredeldeserto 2 года назад

    so if I understand, here we want rotate a vector counterclockwise keeping the reference system fixed and so I have to use matrix in the video. But if I want keeping the vector fixed and rotate the reference system I have to use the inverse matrix of the matrix showed at the end because it's like to take the vector rotated in the new system and rotate it back clockwise. Is for this reason that there is confusion about where to put the - sign in the sen() of the matrix, it depends on what I want to rotate: the reference system or the vector. Am I right?

    • @沈博智-x5y
      @沈博智-x5y Год назад

      yes. It depends on whether you just want to find the new coordinates (X', Y') or whether you want to find the equation of said rotation. The latter requires 'rotating back clockwise'
      I will copy and paste an explanation I provided to another comment
      If you think about the fixed coordinate of (X', Y') compared to (x, y) then using the rotation matrix would work
      But substituting these values back into an equation, say that equation of the ellipse will not give you the anti-clockwise rotation of said graph.
      To explain the reason for that, I will go back to basics with transformations relating to just horizontal translations.
      If we take an arbitrary point (x,y) and move it to the right a units to the point (X', Y'), this new point will be (x + a, y)
      But does this mean the graph f(x) shifted to the right 8 units is f(x + a) = (x+a)^2.
      The answer to that is no, because essentially our point of view has changed, we want to input X' = x+a to map back to x
      Rearranging X' = x + a gets you x = X' - a
      so we should actually be considering f(X' - a) or using x as the variable again f(x - a) when shifting to the right a units,.
      We can consider a similar argument for horizontal translations to the left, vertical translations both up and down, dilations in both directions or a combination of any of these sorts of transformations. We always have to think of the 'opposite' operation when thinking about transforming graphs (or equations).
      So if we come back to rotations
      = A where A is the rotation matrix
      Similar to the translations example, we actually want to go back to
      Rearranging gets you A^-1 =
      = A^-1 where A^-1 is a clockwise rotation
      ^This shows why when plotting on geogebra, it rotates it clockwise.

  • @yaaryany
    @yaaryany 5 лет назад +2

    Hey peyam!
    I'm an Indian student aging sixteen and was looking at your proof of euler's reflection formula in which you use some uncanny complex analysis of which I'm incognizant of.
    So could you suggest some book for complex analysis covering the proof of the aforementioned?
    Btw I love your videos and how joyously and charismatically you present yourself and the problem. Always keep making them sir. I'm totally indebted to you.
    Thank you and love you sir!

    • @drpeyam
      @drpeyam  5 лет назад +2

      Brown and Churchill Complex Variables and Applications

    • @yaaryany
      @yaaryany 5 лет назад

      @@drpeyam Thank you!!!😊😊

  • @souraneelchattoraj1293
    @souraneelchattoraj1293 5 лет назад

    Dude you are a legend
    Thank you

  • @tokihossoin7861
    @tokihossoin7861 Год назад

    Question: Would rotation matrix help me lock in an object axis, regardless of object orientation. If so how? What maths do I do?
    For context: I am trying to lock in my x,y,z axis of phone regardless of wether my phone orientation is portrait (vertical) or landscape (horizontal). If I shake my phone vertically. I want y axis to spike regardless of phone orientation. Currently, y axis spikes when my phone is in vertical orientation. In horizontal orientation the x axis spikes, and this is because my phone axis moves with phone orientation. Therefore, I was wondering if rotation matrix would help me lock in axis. FYI, I am using gyroscope sensor to measure angular rotation of my phone.

    • @drpeyam
      @drpeyam  Год назад

      Isn’t that obtained by solving Ax = x since the axis doesn’t change when rotated?

    • @tokihossoin7861
      @tokihossoin7861 Год назад

      @@drpeyam sorry for the dumb question but what is Ax?
      For more context I'm not a Mathematician or Physicist. I just need help with this problem to complete a personal project. The gyroscope sensor axis x and y axis swaps every time my phone orientation rotates from portrait mode and I'm trying my best to lock them in.

  • @Flanders562
    @Flanders562 5 лет назад

    I did this today. Nice to see that I was right.
    Now I am trying to do reflection; funny how everything is related.

  • @jenm1
    @jenm1 6 месяцев назад

    beyond fantastic

  • @DanielVazquez
    @DanielVazquez 3 года назад

    As someone who enjoys computer graphics I always come back to keep basic concepts fresh.

  • @harwardw3237
    @harwardw3237 4 года назад +1

    Hello Dr. Peyam, may I ask a question about the rotation matrix in 3 dimensions? Q: if I want to rotate a vector along the X-axis, and the rotation angle is 180 degrees (2 pi), the 3D rotation matrix I got is :[1,0,0;0,1,0;0,0,1] which is a basic matrix.....Could you please tell me how to represent the rotation matrix when rotating 180 degrees along only an axis? Thank you! really appreciate your help.

  • @ايوبالمطيري-ب1ق
    @ايوبالمطيري-ب1ق 5 лет назад

    thanks Dr peyam

  • @GhostyOcean
    @GhostyOcean 4 года назад +1

    It's easy to see why T([1,0]) is [cos(t),sin(t)]. Could you also think of rotating [0,1] as rotating [1,0] by 90° and then t°? So it would look like
    T([0,1])= [cos(90+t), sin(90+t)]
    =[cos(90-(-t)), sin(90-(-t))]
    =[sin(-t), cos(-t)]
    =[-sin(t), cos(t)].

  • @juanmanuelcarrillo5769
    @juanmanuelcarrillo5769 3 года назад

    Thanks a lot! Great video

  • @mohammadyahya78
    @mohammadyahya78 2 года назад

    Thank you. Can you upload a video in the 3D case?

  • @plaustrarius
    @plaustrarius 5 лет назад +1

    Quality material always, I love this channel!!!
    Would like to see this rotation in 3d space about different coordinate axes.
    If this 2x2 rotation matrix rotates about the z axes i'm sure it would an easy matrix to cook up.
    But now i thinking rotations in 3d need to rotate about some 4-d axis perpendicular to the other three?!
    Maybe thats why quaternions are the natural system to do 3-d rotations.

    • @drpeyam
      @drpeyam  5 лет назад +1

      Yeah! I think there’s a neat 3b1b video on that!

  • @patrickdaniel2363
    @patrickdaniel2363 2 года назад

    I did try to plot in Desmos and GeoGebra the sample (ellipse x^2/2+y^2=1 with a rotation of PI/4) but it seems to be a clockwise rotation instead of a counterclockwise, same occurs with other things that I have tried like the parabola y = x^2 with a theta of PI/2. Am I misunderstanding something?

    • @drpeyam
      @drpeyam  2 года назад

      Should be counterclockwise

    • @patrickdaniel2363
      @patrickdaniel2363 2 года назад

      @@drpeyam I used the same equation that is in the video but the software is showing a clockwise rotation. Can you try it and see what I'm saying?

    • @mohamedibrahim1023
      @mohamedibrahim1023 2 года назад

      Same here i dont know why it is clockwise not counter clockwise

    • @沈博智-x5y
      @沈博智-x5y Год назад

      @@patrickdaniel2363
      You are correct. It actually rotates it clockwise.
      If you think about the fixed coordinate of (X', Y') compared to (x, y) then using the rotation matrix would work
      But substituting these values back into an equation, say that equation of the ellipse will not give you the anti-clockwise rotation of said graph.
      To explain the reason for that, I will go back to basics with transformations relating to just horizontal translations.
      If we take an arbitrary point (x,y) and move it to the right a units to the point (X', Y'), this new point will be (x + a, y)
      But does this mean the graph f(x) shifted to the right 8 units is f(x + a) = (x+a)^2.
      The answer to that is no, because essentially our point of view has changed, we want to input X' = x+a to map back to x
      Rearranging X' = x + a gets you x = X' - a
      so we should actually be considering f(X' - a) or using x as the variable again f(x - a) when shifting to the right a units,.
      We can consider a similar argument for horizontal translations to the left, vertical translations both up and down, dilations in both directions or a combination of any of these sorts of transformations. We always have to think of the 'opposite' operation when thinking about transforming graphs (or equations).
      So if we come back to rotations
      = A where A is the rotation matrix
      Similar to the translations example, we actually want to go back to
      Rearranging gets you A^-1 =
      = A^-1 where A^-1 is a clockwise rotation
      ^This shows why when plotting on geogebra, it rotates it clockwise (if no extra manipulation is done, because we never found out how to 'go back to the original axes/point).
      Just subbing in = A straight off directly in your equations is equivalent to saying
      The 'new' point = A^-1 where (X', Y') is the old point
      But this is clockwise.... which is why your new points are going clockwise

  • @cw9249
    @cw9249 11 месяцев назад

    im still confused. why did we concatenate [ cos(theta) sin(theta )] with [-sin(theta) cos(theta) ]? i understood how to get from both starting vectors, [1,0] and [0, 1] to their own rotated vectors, but what is the connection between those two?

  • @sammyapsel1443
    @sammyapsel1443 3 года назад +1

    Why is it, that when you find a transformation matrix , you check what happens with (1,0) and (0,1) and just plug them into the matrix?

    • @drpeyam
      @drpeyam  3 года назад

      That’s literally the definition of the matrix of a linear transformation, it’s how it’s defined

    • @sammyapsel1443
      @sammyapsel1443 3 года назад

      @@drpeyam Thx !

  • @prester64
    @prester64 7 месяцев назад

    Hello. I have a question. If I put the equation with x and y in Desmos I get the ellipse rotated 45 degrees clockwise. I expected to get the ellipse rotated counterclockwise. What Is wrong? Thank you and congratulations for amazing videos

  • @vanessakitty8867
    @vanessakitty8867 5 лет назад +6

    How about rotations in 3 dimensions leading to 4 dimensional rotations ultimately describing the quaternions and "The Hypercube of Monkeys"? The later being made by Drs' Vi Hart and Henry Segerman et al. The rotation matrixes leading one to the Quaternions of which 3B1B has created the best several videos on I have come across. Rotations and symmetry and the group of order 8! Awesome work Dr. Peyam.

  • @footballCartoon91
    @footballCartoon91 2 года назад

    i want to ask question..
    why is that if i have coordinate x=60, y=30
    why is that the formula does not work?
    it seems this formula is only valid if x=1 and y=0 (the initial position)
    i need to use pythogoras theorem to solve it using
    nextX=radius*cos(theta)+circle.center.x //radius=10 so center(50,30)
    nextY=radius*sin(theta)+circle.center.y //radius=10 so center(50,30)
    why does ....
    nextX=(60*cos(theta))-(30*sin(theta))
    nextY=(60*sin(theta))+(30*cos(theta))
    does not work?
    nobody had ever explain this on the internet please help :(

  • @Rey-zb8el
    @Rey-zb8el Год назад

    What if my starting point is not (1,0) for x ? Is the starting point fixed to be 1,0 ?

  • @ozzyfromspace
    @ozzyfromspace 4 года назад +2

    Here’s a fun application I just came across: A Lorentz transformation can be viewed as a rotation in Minkowski space 😊. That’s actually why I came here: I wanted to see where the rotation matrix comes from, because they’re one and the same thing 😊. Thank you for your pictures. They really were worth a thousand words 🙏🏽🎊🙌🏽🤓
    Edit: in special relativity, technically the frame of reference is rotated, not the point. But it’s all relative motion, so your thinking still works with theta -> -1*theta ☺️

  • @gardenmenuuu
    @gardenmenuuu 4 года назад

    Sir this formula works for theta being nevative as well right?that formula on thumbnail,isnt it we just plug in negative value into that for clockwise right?

    • @drpeyam
      @drpeyam  4 года назад

      Yes haha, you’re overthinking the thumbnail. Also the thumbnail is counterclockwise rotation

    • @gardenmenuuu
      @gardenmenuuu 4 года назад

      @@drpeyam haha Yes I see today I was taught about this .I had watched 3blb essence of linear algebra series and tried to relate everything but messed up with this formula for counterclockwise...I found I had done some mistkes in calculations while trying to make sense lol now its ok..

    • @gardenmenuuu
      @gardenmenuuu 4 года назад

      @@drpeyam and thank you so much ..the one and only math youtuber who replies to the viewers taking their questions seriously...I will be asking you more and thanks for your videos I will definately share them with my friends, they are really intuitive😊

  • @xbz24
    @xbz24 Год назад

    loooooooooooool love you dr peyam

  • @jeevagasundaram
    @jeevagasundaram 3 года назад

    Excellent 👌

  • @phyarth8082
    @phyarth8082 5 лет назад +5

    in our eyes view comes upside down so 180 degree flip brains do by matrix rotation, or maybe by using imaginary number :)

  • @MrRyanroberson1
    @MrRyanroberson1 5 лет назад

    is C^2 ever useful? (complex values in matrices instead of real)

  • @dianeweiss4562
    @dianeweiss4562 5 лет назад

    Chief Sohcahtoa lives when Dr Peyam mentions his name.

  • @sergiolucas38
    @sergiolucas38 2 года назад

    just great, thank you :)

  • @mvelisinogaga1669
    @mvelisinogaga1669 4 года назад

    can you do it with out using formula please

  • @ProGaming-kb9io
    @ProGaming-kb9io 4 года назад

    Hey
    Dr. Peyam, it is correct to say that what you are rotating is the coordinate plane where the point lives?
    Because it seems like you are rotating the local coordinate arrows, or I'm wrong?

  • @jayxu6057
    @jayxu6057 5 лет назад

    Really helpful

  • @justinernest2363
    @justinernest2363 8 месяцев назад

    what if by some chance a person started with the (0,1) coordinate and just swap the order you did in the video to get (-sin cos cos sin)?

  • @geogeo14000
    @geogeo14000 4 года назад

    great video thx

  • @shenglanliu4197
    @shenglanliu4197 4 года назад

    What about the 3d space ?

  • @nplusw5812
    @nplusw5812 3 года назад

    appreciate this so much!

  • @cbep9
    @cbep9 4 года назад

    Is that Kyle Forgeard? 9:50

  • @doria_bolognese
    @doria_bolognese 5 лет назад

    Nice video!!! I like the thumbnail haha! Can you make a video about Steinitz exchange lemma? ✌🏼

    • @drpeyam
      @drpeyam  5 лет назад

      What’s that?

    • @doria_bolognese
      @doria_bolognese 5 лет назад

      Steinitz Replacement Theorem in Linear Algebra en.wikipedia.org/wiki/Steinitz_exchange_lemma
      ☝🏻

  • @mandeepubhi4744
    @mandeepubhi4744 5 лет назад +3

    Real Analysis, Please 😊.

  • @akivas2034
    @akivas2034 5 лет назад

    Why is it -sin(θ)? The triangles are congruent, so length should be preserved

    • @МихаилУжов-е2й
      @МихаилУжов-е2й 5 лет назад +3

      Not length, but coordinate

    • @akivas2034
      @akivas2034 5 лет назад

      Михаил Ужов the y coordinate is still positive

    • @HilbertXVI
      @HilbertXVI 5 лет назад

      @@akivas2034 Yes but the x coordinate isn't. You're literally going backwards from the origin, and by definition that results in a negative coordinate.
      Remember, rotations preserve only the lengths, not the coordinates themselves.

    • @akivas2034
      @akivas2034 5 лет назад

      Hilbert Black now I get it, thank you!

  • @mr.chindo8570
    @mr.chindo8570 Год назад +1

    cant understand the elipse part

  • @BarkanUgurlu
    @BarkanUgurlu 2 года назад

    Points cannot rotate. A position vector described by 2 points (here, the point in question + the origin) can rotate.

    • @drpeyam
      @drpeyam  2 года назад

      Check out linear algebra, you’d be surprised 😉

  • @luke9771
    @luke9771 4 года назад

    This is 🔥

  • @raoufouiassa5581
    @raoufouiassa5581 2 года назад

    thnx