Watching this as a first time watcher was wild. In the first part bro was pondering seperate redstone mechanisms like he didn't know much, then made something that i have no clue how it works, then made a fully functioning computer without colored wiring, what a development
My thoughts exactly, he got to the first big block and I saw the comment about him making a computer and I was impressed there already…only to see what they were really referring to. Jaw dropped
@@jcrimson. just because its easier to automate in survival, and its been the block since before concrete and we dont change xD. we decided on wool years and years ago as its pretty easy to get for survival, and can colour code our redstone
@@Rec0n_YT i understood the color coding but never thought about how its easier than concrete for survival and how concrete was only recently added, thanks bro i know thats such a small thing but its lowkey been on my mind for a year or two
@@jcrimson. to be real. I think the only reason why we use wool is because it was the only option back then. And then it stuck ever since, I have no proof to back up this claim. But I think it’s quite possible. Think about it. Wool is a flammable block. Almost any other block would be a better alternative.
Was thinking this is ridiculously unnecessary and bulky for no reason. Until you pointed out that it deals with ingredients that are missing by also crafting those... Damn
Was thinking this is ridiculously unnecessary and bulky for no reason. Until he pointed out that it deals with ingredients that are missing by also crafting those. And then I continued to think it is ridiculously unnecessary and bulky for no reason.
There’s a lot of comments talking about how this build is a little unnecessarily complex, but I think that’s what makes this video so good! Watching you learn how things work as you go is a nice change of pace.
watching Redstoning in the making is refreshing, I love the efficient and gorgeous circuitry from experts, but a lot of people don't intuitively understand how certain circuits work, so watching those über-efficient machines being built and how each part works is lost on a lot of people BUT having inefficient machines that seem bulky makes them easier to understand. Sure they're not the prettiest thing, but that's also how computers were initially developed! Massive machines taking up whole offices only capable of calculating arithmetic, now in the palm of your hand.
I love how you decided to automate crafting you learned so much basic/intermediate level redstone. And I'm not being sarcastic here, im genuinely impressed you bit off so much and learned along the way. Edit: 10:20 ok nvm what the fuck. You cooked so hard you burnt down the kitchen 💀
Teehee. Yeah, learning the specifics of Minecraft redstone was interesting for sure, but after I got the basics down, a lot of my CS background helped push things forward quickly.
Placing the supply of items in the opposite order and just letting the hoppers push them one at a time would prevent you from having to decode which step of the craft you were on, you would just have to trigger all the suppliers once at the same time and distance from crafter in hoppers would decide ordering
So glad you made this recommendation! I actually tried implementing that in the livestream I did a while back and I like it a lot better than the step-decoding method. Thanks!
Imagine a tree farm and iron farm feeding into an autocrafter to make all iron and wood products. Plus every other type of farmable items to make every type of item without you needing to leave your home. Your storage chest just fills itself up automatically with rarely even needing to push a button since your farms are almost always on and producing
Amazing, a few things I could recommend though. Using binary instead of signal strength is a lot faster because you only need a repeater every 15 blocks instead of a comparetor every other block. You can also "store" recipes in crafters by having more of the item in the slot than is needed to craft the item, kind of like how item filters work. I am currently on a trip but when I get home I am definitely going to try and recreate this monstrosity myself with some upgrades.
Thanks for the recommendations! I absolutely agree that binary signals would've been muuuch faster. The issue I ran into though was that binary, of course, can't store as much data as simply as signal strength can. There were a couple different kinds of wires I could've used that would've significantly sped up the data transfer speed on the wires, but I was too lazy to implement them. Lol. I am curious though, did you ever recreate this monstrosity? Haha. If you did, I'd love to know about any upgrades you made!
As a redstone computing fan, I really like that you went this approach, even making the system infinitely tileable. However, it is EXTREMELY slow - one item in a few minutes, it just completely destroys the point of having autocrafting. Not to mention that the thing is huge and wasteful in terms of how much is required to build it. There are a few nice things tho - it can quite easily be connected to some other computing systems, allowing better automation and stuff but it's really not a solution for a regular player, sadly
Oh it's for sure suuuper slow. I did a livestream a while back where I implemented a couple changes that sped it up a little but, even after that, it's still much more of a Proof of Concept as opposed to an actual, practical thing that you'd build in survival. Lol. Thanks for the compliments about the tileability and connective capabilities! I love tileable stuff.
my favourite part of this video was when I accidentally skipped to the end of the video and watched as the crafter with 9 pieces of restore hooked up to it transformed into a nasa supercomputer you are a genius
One thing I can think of, though don't have anywhere near the technical ability to implement, is bulk item transportation instead of single items. Using shulker boxes would be highest throughput, though minecarts might be easier to manage? But that would pretty drastically speed up the whole process since instead of the signals going back and forth through the computer for one craft, it would be for a whole box of 'em. Which is very useful when you need 27 stacks of stonecutters.
I'd recommend you check out cubicmetre's autocrafter which does exactly that whilst also being pretty realistically doable in survival. Only "downside" is that it doesn't store the recipes (Meaning you need to input each one) but that's really not a downside consider its U.I. is like a chunk wide compared to the monstruosity seen in this video. Don't get me wrong this video's autocrafter is still interesting but nowhere near practical nor realistically buildable in an actual survival world.
At 10:02 "with all of these stacked on top of each other" cracked me up. Also love how you color code your redstone, makes it even more confusing for an average redstoner. 😂 Also you know the machine is good when you need to use teleportation command blocks for its demonstration.
"I dont wanna have to use a 9 long redstone line" *proceeds to make a much more complicated redstone setup consisting of repeaters, comparators and lecterns taking up like 20 blockss*
Bravo, this is impressive! I think the storage solution could be improved in a way that would make coding recipes easier. If you tie a binary value to each possible ingredient, coding recipes becomes inputting the correct binary sequence. A simple example would be a crafting bench, with wood having an assigned 4-bit value of 0010, you would input 0010 four times and receive a crafting bench, a piston becomes 0010 three times, then the id for cobble, lets say 0001, then iron 0011, 0001, 0001, red-stone 0100, 0001 makes a piston.
Within this realm of blocks and ore, A Redstone maze, forevermore. With auto-crafters, stacked and tall, This miner's built a master hall. For years he toiled, with circuits bright, Designing systems, day and night. From humble pickaxe to delight, He's automated every crafting site. The furnaces roar with rhythmic beat, While droppers dance, a symphony sweet. No recipe escapes his fleet, Of Redstone wonders, oh so neat. So is he lazy? Well, perhaps, He lets the circuits handle all the flaps. But in this world of Redstone traps, He's found a way to take a nap. And as the diamonds gleam so bright, The ender dragon takes its flight, This miner rests with all his might, A Redstone genius, shining light.
The build up in complexity was executed so well. It perfectly illustrated how you can just keep making simple steps/iterations towards a complex goal and it's not this insurmountable accomplishment
Have anyone told him you can point droppers into a hopper to only send one item into it, then stack that to make something that sends items down the hopper in order? Its an old brewing stand automation, should work with crafters.
If I would build what I'm seeing at the 10 minute mark on my SMP it wouldn't only be the biggest thing in the world but also partially out of the render distance.
My guy, just put the items in the crafter before connecting the hoppers to fill it. That way the slots are already filled and new items can only stack on themselves. Let your automatic farms fill your system and then start using it. As long as your don't use up every single item in your storage it will continue working indefinitely. If you're automatic farms put out at a fast enough rate, it will never stop.
I used to be a Redstoner. Things got insane. This is an amazing machine. I think making a 9 slot variant and loading it for spefic bulk projects is already plenty. Crazy build scale
Beautiful, ive always been a builder but i can really appreciate this kinda jazz. I would love to incorporate both things together and see some kind of crazy machine like this in a neat building to match
I was thinking about wireless signals and portal delivery, but in fact this needs optimization starting from "regular resources", you need to statistically analyze each recipe of the game and calculate which crafting resources are the most common, so the most common resources will always be nearby and can be sent very quickly whereas less common ones are slower. But this is just a theory. Thanks for reading.
For moving signal strengths over distances, I know of two ways, only one of which is realistically viable to my knowledge. There might be more, I don't play around with redstone myself much so I only know these two options by chance from watching videos. The first and older is by converting the signal strength to pulses (pulse length modulation), then reading those pulses and converting them back into a signal strength. This is a lot faster as the pulses can travel 15 blocks before needing a repeater and thus getting a short delay. This is the viable option. I only even mention this second option for fun, because it seems horrible, but I believe you can use calibrated sculk sensors. They were added in 1.20 and allows you to send signal strengths at the "speed of sound". Of course, in Minecraft, sound vibrations move pretty slow, but it's a lot faster than what you have already. I'm not sure if it's faster than 1 repeater per 16 blocks though. And there is also the downside of needing to prevent several lines from interfering with each other, as sculk sensors are very sensitive and prone to error if it recognizes sounds from somewhere unintended. You're also more limited, since some of the sounds required to pass a signal strength can't be automated. Such as a signal strength of 1, output when the sensor "hears" movement. Or 5, when the sensor "hears" the dismounting of a mod or equipping of gear. Or 14, a mob spawning. Or 15, a mob or player dying, or an explosion happening. Some of these can technically be automated, but to my knowledge (which I admit is limited) it would be far more effort than it is worth. Obviously the first is more optimal and viable in every way. But I still think seeing the second used would be more fun and cool. Sound powered redstone has always fascinated me since the sculk sensors were introduced.
Love that the crafter waited for crafting table to be crafted and nod just expexted it to be in stock I have an idea. How about implementing top-sorting the item recepies into this so the omnicrafters could be in a row. Great video!!
I struggle with understanding redstone concepts; Despite that, I found this video very easy to comprehend and entertaining at the same time. Keep it up man!
I love everything about this. I have absolutely zero need for any bridge in any scenario but now I will be attempting making this as soon as I get home (please make tutorial for the blueprint 🙏) to make multiple bridges everywhere for absolutely no reason whatsoever
this guy: i'm a lazy person, i like to automate everything me: yeah, me equal! him: * does something overcomplicated * me: hm.. doesn't seem to know the ropes of redstone, he's overengineering quite alot, anyway, it will be fun to watch and support this guy's learning him: well i just made a sentient computer me: * phyisically hurt and mentally defeated *
I've got a modded world on bedrock that uses vatonage's refined storage and bedrock armour mods. Refined storage allows me to input cobblestone into a compression crafting chain that compresses it into sextuple compressed and then into bedrock blocks. Mostly just block compression for easy storage... Gold diamonds coal, ect.
The way you did the wiring at 1:10 triggered me so hard. At first I was like "Why is he putting the signal in a second comparator when he could directly put it into the first comparator?" And then I saw that that second comparator was in substract mode and was "Huh?" And then I saw the tomfoolery with the repeters and the other comparator (again in substract mode for some reason) in the back and I lost it. How could a single mind could come up with a solution so complicated to such an easy problem? 💀. Cool video still but the space optimisation enthusiast that I am definitely was hurt in the process of making it.
First part of the video: bro just found out that redstone exist Second part of the video: bro made the most complex crafting computer in the entire minecraft history
After seeing this, I feel better about the 6 hours I spent trying to build a compact crafter module. Couldn’t find any good videos. I got a 2 item input crafter in a 6x6x9 module and a 3 item crafter in a 6x6x10 footprint.
So make it connect automatically to farms that make raw ingredients, a storage system to automatically keep the chests full of items, be able to smartly tell what is wrong and how to fix it or if its easier to just blow it up, and a quarry that the crafter can turn on or off. Then you can be truly automatic.
it seems to me that your build crafts every component needed to build more complex ones, which is very good, but makes it really slow if you don't have a stock of those. I guess you could maybe make it craft most used component like sticks or planks in great quantities and store them somewhere so the machine can get them faster. Maybe the machine could check its stocks and craft what it needs whenever nobody's using it. I don't know if i explained myself clearly but i hope so Wonderful build tho, it's truly impressive
Now that you've done all recipies. You should do a video of beating the Ender Dragon starting from scratch and you're only allowed to use the crafter (to craft of course)!
ok now we have to wait mumbo jumbo or someone else make this as small as possible (this is a good idea but 60 blocks of space for 1 recipe cant fit into any storage systems)😅
Imagine having every autofarm, building that monstrosity, after adding a chunk loaders and tubes in that system. I think crafting by hand is much easier 😅
Another way this could have been achieved is if you used ROM for all the items, and only having the necessary items to craft a result, allowing for only one crafter being necessary and then having some dummy item, to be filtered out when releasing an item. For items with multiple steps like a dispenser, you could have a temporary storage that would store the item, and then release at the proper time.
*builds an entire fucking computer for fun*
"So anyways this is kinda the build guys"
aye man, that what we Computer Engineers do
"aigh anyways..."
AE2: Look what they need to mimic a fraction of our power
@@Elldar111 Yeah, but I guess it's more about having fun making it than using it haha
What a useful building! I think if I take down the Himalayas next to my base, I just have enough space for it.
🤣
That may not be enough
the world goes down to -64, ground is usually around 70, there's enough place underground
@@Flufflord_Puffballdo u understand how long it would take to dig out space to build this?😂
@@optic5453 tnt duper: *i be poppin bottles*
The uncolored wiring is a crazy flex for a computer
I have ascended and become one with the machine. Colors are of no use to me on this plane.
thats why its a masterpiece and not just a cool build
Watching this as a first time watcher was wild. In the first part bro was pondering seperate redstone mechanisms like he didn't know much, then made something that i have no clue how it works, then made a fully functioning computer without colored wiring, what a development
My thoughts exactly, he got to the first big block and I saw the comment about him making a computer and I was impressed there already…only to see what they were really referring to. Jaw dropped
as mumbo jumbo says "its quite simple"
Only building this redstone monstrosity out of white wool is diabolic💀
why wool? I always see redstoners using colored wool but why not concrete or something? is it just preference
@@jcrimson. just because its easier to automate in survival, and its been the block since before concrete and we dont change xD. we decided on wool years and years ago as its pretty easy to get for survival, and can colour code our redstone
@@Rec0n_YT i understood the color coding but never thought about how its easier than concrete for survival and how concrete was only recently added, thanks bro i know thats such a small thing but its lowkey been on my mind for a year or two
@@jcrimson. no problem and your welcome!
@@jcrimson. to be real. I think the only reason why we use wool is because it was the only option back then. And then it stuck ever since, I have no proof to back up this claim. But I think it’s quite possible.
Think about it. Wool is a flammable block. Almost any other block would be a better alternative.
Was thinking this is ridiculously unnecessary and bulky for no reason. Until you pointed out that it deals with ingredients that are missing by also crafting those... Damn
Was thinking this is ridiculously unnecessary and bulky for no reason. Until he pointed out that it deals with ingredients that are missing by also crafting those. And then I continued to think it is ridiculously unnecessary and bulky for no reason.
Teehee. What even is overengineering?
0:01 FACTORIO REFERENCE RAHHHHH
THE FACTORY MUST GROW
YEAH POLLUTION MEANS PRODUCTION
WE "Making peace" WITH THE NATIVES WITH THIS ONE
when the farming wins the grinding:
New minecraft achievement: beat the game using minimum amount of crafts
TRAINS ARE MORE IMPORTANT THAN THE OCEAN
There’s a lot of comments talking about how this build is a little unnecessarily complex, but I think that’s what makes this video so good! Watching you learn how things work as you go is a nice change of pace.
I highly agree.. helping me learn too
Thanks, m8! Glad you enjoyed it! I really enjoyed learning along the way maself.
watching Redstoning in the making is refreshing, I love the efficient and gorgeous circuitry from experts, but a lot of people don't intuitively understand how certain circuits work, so watching those über-efficient machines being built and how each part works is lost on a lot of people
BUT having inefficient machines that seem bulky makes them easier to understand. Sure they're not the prettiest thing, but that's also how computers were initially developed! Massive machines taking up whole offices only capable of calculating arithmetic, now in the palm of your hand.
for your "put a single item into a hopper chain on a rising edge" usecase, the Dropper is exactly what you want.
That would’ve literally been perfect! How did I not think of that? Smh. 🙄
@@stochastis maybe you LOVE overcomplicating things?
@@ilyatka4401 or maybe the dropper is one of minecraft's neglected blocks
Ah yes, droppers exist
This is so ridiculously complicated and large.... I LOVE IT!
I love how you decided to automate crafting you learned so much basic/intermediate level redstone.
And I'm not being sarcastic here, im genuinely impressed you bit off so much and learned along the way.
Edit: 10:20 ok nvm what the fuck. You cooked so hard you burnt down the kitchen 💀
Teehee. Yeah, learning the specifics of Minecraft redstone was interesting for sure, but after I got the basics down, a lot of my CS background helped push things forward quickly.
@@stochastis when you let programmer into minecraft, he makes object oriented redstone..
close enough welcome back mumbo jumbo
Placing the supply of items in the opposite order and just letting the hoppers push them one at a time would prevent you from having to decode which step of the craft you were on,
you would just have to trigger all the suppliers once at the same time and distance from crafter in hoppers would decide ordering
So glad you made this recommendation! I actually tried implementing that in the livestream I did a while back and I like it a lot better than the step-decoding method. Thanks!
This is the most inefficient way this problem could possibly have been solved.
Congratulations.
Imagine a tree farm and iron farm feeding into an autocrafter to make all iron and wood products. Plus every other type of farmable items to make every type of item without you needing to leave your home. Your storage chest just fills itself up automatically with rarely even needing to push a button since your farms are almost always on and producing
@tbush6657 This what what my fantasy minecraft base is like in dreams lol
Amazing, a few things I could recommend though. Using binary instead of signal strength is a lot faster because you only need a repeater every 15 blocks instead of a comparetor every other block. You can also "store" recipes in crafters by having more of the item in the slot than is needed to craft the item, kind of like how item filters work. I am currently on a trip but when I get home I am definitely going to try and recreate this monstrosity myself with some upgrades.
Thanks for the recommendations! I absolutely agree that binary signals would've been muuuch faster. The issue I ran into though was that binary, of course, can't store as much data as simply as signal strength can. There were a couple different kinds of wires I could've used that would've significantly sped up the data transfer speed on the wires, but I was too lazy to implement them. Lol. I am curious though, did you ever recreate this monstrosity? Haha. If you did, I'd love to know about any upgrades you made!
@@stochastis No, I got busy building wordle and forgot all about it
As a redstone computing fan, I really like that you went this approach, even making the system infinitely tileable. However, it is EXTREMELY slow - one item in a few minutes, it just completely destroys the point of having autocrafting. Not to mention that the thing is huge and wasteful in terms of how much is required to build it. There are a few nice things tho - it can quite easily be connected to some other computing systems, allowing better automation and stuff but it's really not a solution for a regular player, sadly
We need more autocrafting tech
No shit
As a regular player myself, I see no reason to use the crafter at all, except at my gold farm to turn nuggets into ingots for bartering
Yeah, at this point, just install applied energistics 2
Oh it's for sure suuuper slow. I did a livestream a while back where I implemented a couple changes that sped it up a little but, even after that, it's still much more of a Proof of Concept as opposed to an actual, practical thing that you'd build in survival. Lol. Thanks for the compliments about the tileability and connective capabilities! I love tileable stuff.
"We have applied energistics 2 at home"
applied energistics 2 at home:
AE2 devs watching someone make an AE2 setup with red stone:
my favourite part of this video was when I accidentally skipped to the end of the video and watched as the crafter with 9 pieces of restore hooked up to it transformed into a nasa supercomputer
you are a genius
*builds an entire computer*
Also: I’m a lazy bum
One thing I can think of, though don't have anywhere near the technical ability to implement, is bulk item transportation instead of single items. Using shulker boxes would be highest throughput, though minecarts might be easier to manage? But that would pretty drastically speed up the whole process since instead of the signals going back and forth through the computer for one craft, it would be for a whole box of 'em. Which is very useful when you need 27 stacks of stonecutters.
I'd recommend you check out cubicmetre's autocrafter which does exactly that whilst also being pretty realistically doable in survival. Only "downside" is that it doesn't store the recipes (Meaning you need to input each one) but that's really not a downside consider its U.I. is like a chunk wide compared to the monstruosity seen in this video. Don't get me wrong this video's autocrafter is still interesting but nowhere near practical nor realistically buildable in an actual survival world.
Restone is harder than being an actual nasa engineer
Mom, can we have Mumbo Jumbo?
No, son, we have Mumbo Jumbo at home.
Mumbo Jumbo at home:
._.
aM mUmBo JUmob
@@stochastis this feels like the type of comment you make where when someone replies to it 5 years later you dont remember making it at all
At 10:02 "with all of these stacked on top of each other" cracked me up. Also love how you color code your redstone, makes it even more confusing for an average redstoner. 😂
Also you know the machine is good when you need to use teleportation command blocks for its demonstration.
"I dont wanna have to use a 9 long redstone line"
*proceeds to make a much more complicated redstone setup consisting of repeaters, comparators and lecterns taking up like 20 blockss*
And most people are just gonna use the crafter for turning iron ingots into iron blocks
@@matthewkendrick8280 the realest thing I’ve ever heard
@@dylanmahoney1120 not to mention gold nuggets->ingots->blocks
@@matthewkendrick8280 because, uhh, why not?
Bravo, this is impressive! I think the storage solution could be improved in a way that would make coding recipes easier. If you tie a binary value to each possible ingredient, coding recipes becomes inputting the correct binary sequence. A simple example would be a crafting bench, with wood having an assigned 4-bit value of 0010, you would input 0010 four times and receive a crafting bench, a piston becomes 0010 three times, then the id for cobble, lets say 0001, then iron 0011, 0001, 0001, red-stone 0100, 0001 makes a piston.
Within this realm of blocks and ore,
A Redstone maze, forevermore.
With auto-crafters, stacked and tall,
This miner's built a master hall.
For years he toiled, with circuits bright,
Designing systems, day and night.
From humble pickaxe to delight,
He's automated every crafting site.
The furnaces roar with rhythmic beat,
While droppers dance, a symphony sweet.
No recipe escapes his fleet,
Of Redstone wonders, oh so neat.
So is he lazy? Well, perhaps,
He lets the circuits handle all the flaps.
But in this world of Redstone traps,
He's found a way to take a nap.
And as the diamonds gleam so bright,
The ender dragon takes its flight,
This miner rests with all his might,
A Redstone genius, shining light.
wait till he hears about create, this guy would be dangerous
Oh god don't let him know!
The build up in complexity was executed so well. It perfectly illustrated how you can just keep making simple steps/iterations towards a complex goal and it's not this insurmountable accomplishment
Me opening the video to try to replicate it thinking of doing it in survival...
Have anyone told him you can point droppers into a hopper to only send one item into it, then stack that to make something that sends items down the hopper in order?
Its an old brewing stand automation, should work with crafters.
If I would build what I'm seeing at the 10 minute mark on my SMP it wouldn't only be the biggest thing in the world but also partially out of the render distance.
My guy, just put the items in the crafter before connecting the hoppers to fill it. That way the slots are already filled and new items can only stack on themselves. Let your automatic farms fill your system and then start using it. As long as your don't use up every single item in your storage it will continue working indefinitely. If you're automatic farms put out at a fast enough rate, it will never stop.
I used to be a Redstoner. Things got insane. This is an amazing machine.
I think making a 9 slot variant and loading it for spefic bulk projects is already plenty. Crazy build scale
Beautiful, ive always been a builder but i can really appreciate this kinda jazz. I would love to incorporate both things together and see some kind of crazy machine like this in a neat building to match
I was thinking about wireless signals and portal delivery, but in fact this needs optimization starting from "regular resources", you need to statistically analyze each recipe of the game and calculate which crafting resources are the most common, so the most common resources will always be nearby and can be sent very quickly whereas less common ones are slower. But this is just a theory. Thanks for reading.
For moving signal strengths over distances, I know of two ways, only one of which is realistically viable to my knowledge. There might be more, I don't play around with redstone myself much so I only know these two options by chance from watching videos.
The first and older is by converting the signal strength to pulses (pulse length modulation), then reading those pulses and converting them back into a signal strength. This is a lot faster as the pulses can travel 15 blocks before needing a repeater and thus getting a short delay. This is the viable option.
I only even mention this second option for fun, because it seems horrible, but I believe you can use calibrated sculk sensors.
They were added in 1.20 and allows you to send signal strengths at the "speed of sound". Of course, in Minecraft, sound vibrations move pretty slow, but it's a lot faster than what you have already. I'm not sure if it's faster than 1 repeater per 16 blocks though. And there is also the downside of needing to prevent several lines from interfering with each other, as sculk sensors are very sensitive and prone to error if it recognizes sounds from somewhere unintended. You're also more limited, since some of the sounds required to pass a signal strength can't be automated. Such as a signal strength of 1, output when the sensor "hears" movement. Or 5, when the sensor "hears" the dismounting of a mod or equipping of gear. Or 14, a mob spawning. Or 15, a mob or player dying, or an explosion happening. Some of these can technically be automated, but to my knowledge (which I admit is limited) it would be far more effort than it is worth.
Obviously the first is more optimal and viable in every way. But I still think seeing the second used would be more fun and cool. Sound powered redstone has always fascinated me since the sculk sensors were introduced.
It would honestly be more efficient to just use a regular crafting table
Love that the crafter waited for crafting table to be crafted and nod just expexted it to be in stock
I have an idea. How about implementing top-sorting the item recepies into this so the omnicrafters could be in a row.
Great video!!
I loved the “Alright” counter 🤣
You: Male a very complex redstone machine.
Me: Crafting book
3:16 you said "alright" but didnt count it :(
You knew this was controversial but you still did it ... daibolical
This man right here.
This man is a genius.
To be fair to you, once you get a degree, basic arithmetic actually gets a 20x difficulty boost
"Thank God for modded Minecraft, right?"
Minecraft: You can't mod 1.21.
"Fuck."
I struggle with understanding redstone concepts; Despite that, I found this video very easy to comprehend and entertaining at the same time. Keep it up man!
I love everything about this.
I have absolutely zero need for any bridge in any scenario but now I will be attempting making this as soon as I get home (please make tutorial for the blueprint 🙏) to make multiple bridges everywhere for absolutely no reason whatsoever
Close enough, welcome back fundy voiceover
Through this insanity, I can really appreciate AE2 and how easy crafting and automation is... damn!
this guy: i'm a lazy person, i like to automate everything
me: yeah, me equal!
him: * does something overcomplicated *
me: hm.. doesn't seem to know the ropes of redstone, he's overengineering quite alot, anyway, it will be fun to watch and support this guy's learning
him: well i just made a sentient computer
me: * phyisically hurt and mentally defeated *
"Look what they have to do to imitate a fraction of our power" -buildcraft logistic pipes
I've got a modded world on bedrock that uses vatonage's refined storage and bedrock armour mods. Refined storage allows me to input cobblestone into a compression crafting chain that compresses it into sextuple compressed and then into bedrock blocks.
Mostly just block compression for easy storage... Gold diamonds coal, ect.
WOW! So much time has been put into this. GREAT VIDEO!!!
The way you did the wiring at 1:10 triggered me so hard. At first I was like "Why is he putting the signal in a second comparator when he could directly put it into the first comparator?" And then I saw that that second comparator was in substract mode and was "Huh?" And then I saw the tomfoolery with the repeters and the other comparator (again in substract mode for some reason) in the back and I lost it. How could a single mind could come up with a solution so complicated to such an easy problem? 💀. Cool video still but the space optimisation enthusiast that I am definitely was hurt in the process of making it.
@@Ckema yeah but, that was called a prototype, so more about function then form
Was expecting a mumbo jumbo like video, but i got a whole other level of crazy 🤣
Only 2 videos, but quickly becoming one of my favorites! This was awesome. Great concept and execution
First part of the video: bro just found out that redstone exist
Second part of the video: bro made the most complex crafting computer in the entire minecraft history
AE2/RS: Look what they need to mimic a fraction of our power
After seeing this, I feel better about the 6 hours I spent trying to build a compact crafter module. Couldn’t find any good videos. I got a 2 item input crafter in a 6x6x9 module and a 3 item crafter in a 6x6x10 footprint.
I am a lazy gamer.
_Spent weeks automating tasks that takes at most 5 minutes_
You'll make a fine engineer one day. Good job.
Mom, I want Factorio.
We have Factorio at home.
Factorio at home:
BABE WAKE UP! New Stochastis vid is out!
Pretty neat. Looking forward to seeing more
Create mod enjoyers: “look what they need to mimic a fraction of our power”
So make it connect automatically to farms that make raw ingredients, a storage system to automatically keep the chests full of items, be able to smartly tell what is wrong and how to fix it or if its easier to just blow it up, and a quarry that the crafter can turn on or off. Then you can be truly automatic.
it seems to me that your build crafts every component needed to build more complex ones, which is very good, but makes it really slow if you don't have a stock of those. I guess you could maybe make it craft most used component like sticks or planks in great quantities and store them somewhere so the machine can get them faster.
Maybe the machine could check its stocks and craft what it needs whenever nobody's using it.
I don't know if i explained myself clearly but i hope so
Wonderful build tho, it's truly impressive
Forget about the rainworld custom map, thats already an iterator lol
Add a few farms, an auto sorter and a storages unit for sorted items and you done, minecraft has been 100%
Imagine hooking this up to all your biggest farms
Alright, that’s awesome.
Now that you've done all recipies. You should do a video of beating the Ender Dragon starting from scratch and you're only allowed to use the crafter (to craft of course)!
3:16 missed an "alright"
ok now we have to wait mumbo jumbo or someone else make this as small as possible (this is a good idea but 60 blocks of space for 1 recipe cant fit into any storage systems)😅
Very cool, but I’ll just download applied energistics instead.
ME system in vanilla minecraft, lets gooo
Crazy impressive but damn I don't wanna wait 5 minutes until I have the item
bro was addicted to automating so he became a genius
1:43 if you power the hopper it will not continue flowing in the crafter so you could put other items in
Imagine having every autofarm, building that monstrosity, after adding a chunk loaders and tubes in that system. I think crafting by hand is much easier 😅
"Just wait about 3-5 business days and the crafting table should arrive your destination"
Another way this could have been achieved is if you used ROM for all the items, and only having the necessary items to craft a result, allowing for only one crafter being necessary and then having some dummy item, to be filtered out when releasing an item. For items with multiple steps like a dispenser, you could have a temporary storage that would store the item, and then release at the proper time.
this is crazy 💀💀💀
amazing project man
only if he knew their is a omni crafter, which is just 13*5*4 blocks big
What a great building montage! I genuinely laughed a couple times 😂
Me in the first half: ah yes, redstone as notch intended, long lines and straight on the grass 😂
By the end: 😮
This guy started the video and ended it with a fucking masterpiece with memory slots. What the fuck
What a journey this video is. Masterful
THE FACTORY MUST GROW, **WATERFILLS YOUR HOUSE**
Imagine an Omni crafter building another Omni crafter that can make Omni crafters
thankyou, i can finally build somethin usefull and simple on my base
Don't forget the 9x9 0 tick piston door
did you just say that you love to automate everything? I CAN'T WAIT FOR YOU TO PLAY CREATE MOD
I feel like this guy is eventually make a sentient AI in minecraft. Bro made a machine that searches for what he has and doesnt have when crafting
You sure know how to build redstone but HOLY COW do you need to learn how to optimize the circuits!
every? Like, every-every? Along with all billions of versions of leather armor? And another billions variations of rockets?
I haven't yet, but I plan on using the autocrafter to take the sugarcane from my sugar farm and the gunpowder from my creeper farm to make fireworks
to speed up signal speed convert from siganl strength to bindary numbers then convert back or just use binary numbers to send signals
Seems more like a rube-goldberg machine, lol
It's shocking how few builds have been made with the crafter
thats a big boi
Beeeeg bbooooiiiiiiiiiiiiiii