It feels bad being a dps warrior and just not having the utility that other classes do, while also doing inferior damage on average compared to a DH for example. Also, being the only class unable to interact with an affix is an awful experience. No long-form CC, intervene being nearly impossible to take without sacrificing something better, ignore pain being gone for fury, and most importantly: being 5 target capped and not even being amazing at 5 target compared to uncapped classes. It's insane. Would help quite a lot if warriors had bloodlust. Honestly, at this point, warrior just needs a class rework pretty badly to catch up to the other classes in the game in raid and M+.
As a fury main, I've been saying this since Shadowlands. I love the playstyle and feel of my class and spec, but I hate how little we bring to the table outside of the bare minimum DPS to clear content. DPS warriors literally get the least amount of balance changes every single patch (more often than not, we get 0 changes whatsoever), so it makes me wonder why the hell Blizz is ignoring us so much.
I can agree with the damage, but again, it's a bad philosophy and one that throughout the last expansions didn't help the game, to have multiple classes having the same effects. It removes class fantasy. Warriors were always the class that, scaling with gear, would do the most damage at the end of the expansion. It makes sense because of the lack of utility as you mentioned. Other plate classes, like Ret or DK's would do similar damage because of scalling but would have to do less damage because both classes have utility that the warrior doesn't have (Ret Paladins have a battle ress now, what?). Multiple classes having bloodlust - makes no sense Multiple classes having CR - makes no sense. It's being proven as we speak because shamans would have to be mandatory independent of class because of lust, and right now, they are only "mandatory" because of windfury. EDIT: My point is, giving the same spells to different classes will have different effects because of the spells that class already has. Because of this, you end up with mages having lust (makes no sense) and a glass cannon class also has the benefit of bringing utility which makes no sense.
as aug evoker myself - it feels like we are best people to deal with mechanics as we dont lose so much by not doing dmg, and also it is really sad that just bringing aug means that rest of evokers are played a lot less
So do BM/survival hunter but they're not being brought to high keys. And no, they're really not as squishy as people say they are if played even half-decently.
The reality is healer balance this season is actually fairly decent since the bottleneck is USUALLY not actual healer throughput outside of like Everbloom. Like it doesn't matter how much hps your healer does in this dungeon pool where if the cast goes off you get 100-0'ed which is why external based comps are really strong right now.
A lot of the fixes are easy: Give warriors bloodlust and make demo shout remove enrage - instantly more viable in keys Give resto & ele shaman totem of wrath back, tune it to the level of current raid buffs Change DK control undead to not replace your pet so it is less cringe on incorp
Yeah I mean honestly Warrior having lust makes so much sense. We have other shouts and use rage as a resource...not far fetched at all to imagine a warrior shout that would bolster allies and grant a haste buff. Makes more sense than mage or hunter getting it imo
Dk is pretty terrible right now. Unholy can be good, but the setup is trash. Every 45 seconds you can do well, but if you're out of your D&D you get no benefit. Outside of cooldowns its so bad. They need a rework like DH got, where they the coolsowns make you better but they dont make your entire dps.
as brewmaster (and i guess other tanks like DK/WAR/DRUID) this season feels very odd. i cannot even tell how tanky i am in comparison to other tanks. its not about me or my surivability anyways. most boss "tankbuster" mechanics are so undertuned that i almost forget they even exist (looking at you Yasma with your skewer, or you Illysanna Ravencrest with your vengeful shear) instead i see random members of my party dying due to single target snipe casts in every 2nd pull or so. many pulls are simply scary because all the nameplates start screaming KICK ME OR SOMEONE WILL GET ROFLSTOMPED and im sitting there with my 8s kick. that feels bad. honestly the increasing focus of m+ on proper kickusage as a core mechanic everything feels bad to me in general.
this,muzorond first room w tyr feels so shitty bc you need to kick up to 6 different mobs or half of the party can wipe 100% to 0%, same w the everboom pyromancers, its not hard to do it, but missing a single kick during a pull can make things go sideways way to fast
In old wow design, this was handled by having CC be king and mandatory. But because they focus on speed runs, CC is counter intuitive. They removed a fundamental mechanic that was part of the games self-balance for situations like you describe then put the situation in the game anyway ignoring the fact its solution is discouraged.
Men this is 100% accurate, I’m brew also, and I got the same experience. I feel so good but no mass kick or silence for 6sec two times all this stuff so party members die and it’s gg. So I reroll heal monk…
@@bunnieskitties293 it wasnt even mandatory, players were just bad back then. all the trash that you would CC and split up back then just gets steamrolled in a few kicks or stuns even now on any classic expansion
Word, tanking this season has been way easier than previous ones in terms of boss damage, I never feel like I'm a tough spot as any of the 4 tanks I play (DH,DK,Druid and Warr), I mainly played DH since Season 1 just because of the sheer utility of the Sigil of Silence on most M+ and this season has only made the gap between tanks that can mass CC and tanks that can't, while playing DH or Bear in a dungeon like Throne of the Tides, I don't have issues controlling all caster mobs with a Roar or a Sigil, but when I'm playing DK, oh man...feels bad man, it's even worse in a dungeon like Darkheart Thicket when 2 caster mobs need to be perma silenced or people will just start dying out because you or someone else couldn't kick a cast.
Priest needs an actual kick going into the next expansion. I've played Healer this season swapping off Shadow (for my raid comp), and not having Silence is actually painful in keys. Why we don't have one is beyond me. Also, due to Shadow being absolutely cracked last season, I feel like the nerfs to PI / Mass Dispel, and our general output was just too far. They need to bring a lust or a BR, because when they are not absolutely cracked, there is no reason to bring one.
@@deafdanny6299 Disc is doing fine atm, but saying it has the most utility is massive massive cope lol. Nothing has changed for the spec and when it's tuning has been mediocre, the literal biggest reason nobody wanted pri healers in the past was because their utility was actually dogwater compared to other healers
Thats only been true VERY recently. Monk, and WW is general has historically been one of the least played and represented classes/specs in the game. DPS DK in the first 2 tiers of DF absolutely crushed WW in both popularity, and more importantly, it was FAR better performance wise. I swear DPS DK isnt meta for literally the first 2 months of this tier and people are acting like the class is down horrendous...are people forgetting the fact that Either Unholy or Frost(sometimes both) were VERY good(if not top 3 or top 1) on almost every single boss in Vault and Aberrus...? Actually wild how short some peoples memories are.
@Handcannon77 except that is ONLY true for raid statistics which this is not what the statistics in question are about. Yeah, Frost was super good in Vault. You know what it wasn't REMOTELY playable in? M+ much like it usually isn't because BoS is TYPICALLY the only viable build and that straight up doesn't function in M+ because the second you drop it you do lower than tank damage until the next 2 minutes. This also doesn't change the fact that neither DK spec has really ever been good for pushing M+. Unholy is good in MDI pisslow keys where you can pull 60% of the dungeon on a boss, but the second you try to do a +27 or whatever you get exposed for having pisslow ST damage and being squishier than every single clothy.
I think raid buffs/utility like DKs grips or mass dispel are infinately more interesting than 3% vers and much better game design. They shouldnin the future move towards rhose, because they feel like you are using your class to overcome an obstacle not check a box on a spreadsheet.
Blizz like to use raid buffs to try and force a relatively broad representation at the top end because people like to see their spec/class in RWF teams. Utility stuff like Mass Dispel or Grip are basically mechanic-cancelling abilities; these are tend to be either vital or completely irrelevant to an encounter, so they encourage really degenerate group stacking - taking 10 DKs for a pushback fight, or 8 priests for a dispel-heavy encounter is incredibly cheesy and exactly the kind of thing Echo and Liquid will do if they aren't being forced to fill 16 spots with buff classes. And when they don't have a mechanic that can be cancelled out with class stacking, they'll just fill however many 'spare' slots there are with whatever flavour-of-the-month class is OP; look at some of the world first comps from before raid buffs were commonplace and you'll find plenty of examples of 8+ destro locks or 8+ rogues.
Works well in theory for CE guilds, but HoF guilds will just focus on the mechanics of the last 1-2 bosses and only bring the classes with good utility there + the highest DPS specs. And then half the CE guilds will copy them rather than run a balanced comp because people are meta slaves.
Rsham is pretty under represented as well. Some of the highest IO's are also on Rshams. Another perspective to not look at is the first page of IO as its typically the same 5-10 groups.
Jak himself said rsham was "play with your friends" teir even tho he didn't properly test it himself in beta perpetuating this problem he is discussing.
I used to main Rsham in SL. The loss of the kyrian totem made the class's dps rotation omega boring while becoming a chain heal spam fest hps-wised. Kyrian totem is the only thing I'm asking for to play this class again...
@@riddermark1398 woohoo yeah baby !!! press lava burst, press acid rain, press lava burst, press chain lightning, press lava burst, press chain lightning. You might enjoy that, I'd rather have the disc/mw/cat rotation than this. Atleast it feels better than hpally for sure. Rsham peeked in shadowlands with Kyrian totem + Earth elemental, that was fun! Acid rain and master of the elements aren't IMO
I mean, you are forgetting about applying flame shock. And before the nerf to pwave you could apply 3 flame shocks right out the gate and getting rolling very fast. It was the most dps like rotation of any healer. Kyrian totem was just spam three chain lightnings or frost shocks so idk your point. You say this about literally any healer or dps or tank rotation. Many say DH is the best it's ever been, but according to your logic it's just immo aura, into dash, into blade dance, into immo aura, into dash, into blade dance woooo@@opyshuichiro8809
The problem with tanks right now is some keys, especially on Fort week are just downright awful to do unless you have a Veng/Prot Pal. BRH, EB and ToTT without sigil of silence/avengers shield spam is just pain for keys at around the 24+ range. Granted they can be done but usually with coordinated groups.
the problem is alot of the time people just want to pop off without doing ANYTHING else. they dont want to help dispell/kick or even press their CC/defensive buttons....this season is also very generous in terms of key timers....you can easy have 10-20 deaths and still time 23-25 range with time to spare....so your getting alot of players that "shouldnt" be at that keystone level to begin with if you consider prior seasons.
the problem with everyone having the same buffs again is that you just stack whatever dps is broken, so we go back to 4 warlocks and 4 rogues era and thats not better
I think its much worse that way even. I think blizz should honestly lean a little harder into buffs and do them in a way kinda inspired by Wrath where there's lots of buffs but they have multiple sources. Not saying there should be like 40 buffs like in Wrath, but instead of each class bringing a buff have each spec bring a different buff, but only have like 15ish buffs total. Have 2 tank buffs, 2 healer buffs, and then a bunch of dps buffs. With something like this it still heavily incentivizes groups to bring a diverse set of classes and specs but its not 14 raid spots locked down to a specific class like it now. Druid for example could have resto bring MotW still, Feral could bring a crit buff like it did historically, boomkin could bring caster crit or spell power, and bear could bring sunder armor or some shit. But each of those buffs would have a handful of other specs that would bring that buff like prot warr and Brewmaster could also bring sunder. Ele, Arcane, and like Destro could bring caster crit/spell power etc.
Pres Evoker has been a riot this patch and with Aug still being good, but not being god-tier, I've been able to play my favorite spec again and it's been awesome. I've also been playing my Sub Rogue alt and yeah, Rogue is crazy good right now. I think I'm... having fun? Whoa.
S1 dragon flight you gotta remember we had class tuning almost every week, so metas didn’t form as much as they usually do. Idk why they stopped tuning as much
Cause DF was their only focus. Once you reach S2 -4, they're tuning for the first month or two then working on the next expansion. For a game charging millions of users $15 a month, you'd think they can get more than interns to work on class trees (like bear prior to their rework).
DPS DK is absolute pedestrian this tier. Most of the top guys rerolled to DH or Rogue for HOF and we've sucked almost the entire xpac outside of MDI in keys people have talked about how WW is absolutely broken and needs a complete rework and we're doing worse than them
This. Dks have been absolute dogshit in M+ this expac except in MDI in S1 which hardly counts, they were still trash when it came to pushing the highest keys. Even in raid they were only ever played if they had exceptional dps like unholy dk in aberrus, and even then the world 1st kill of Sark only had 1 unholy dk even though they literally had the best boss damage in the game on progression, while there were 2 warriors just because of rallying cry. The only other reason to play dks was for grips, and even then you would expect that on a boss like fyrakk you would play AT LEAST 1 dps dk but you didnt, just because they had average dps.
@@jagosvujovic2086death knights are one of those classes that need a complete overhaul and rework. Unholy and frost more so than blood I think. Unholy is trying to be a pet spec and an unholy disease spec… kinda needs to focus on one or the other and make a summoner spec or something idk. Frost is turbo turbo turbo bad.
Frost Obliteration build feels like its being too restricted by DnD to do cleave damage. You can't move out meaning you're locked in place in a very small AoE, which tanks have a tendency to pull out off almost immediately completely gimping your damage. The tight window of opportunity in oblit cleave window makes it hard to fit other GCDs in like interrupt, grip or blinding sleet, without sacrificing the most important bulk of our damage in that window. On top of that the duration of pilar of frost and DND isn't the same and having to aim syncing the last seconds of DND with the last second of pillar to do competitive damage, makes you basically forced to ignore some abilities if you want to capitalize on damage instead of helping the team with utility, which feels shit. Not to mention that chill streak is another GCD in our rotation this tier, even though it doesn't really contribute any synergy to oblit build directly. There is even more to say about Breath of Sindragosa build in m+ but honestly the short version is that you turn into even more of a monkey just to maintain damage over such a long period just for the build to be worth it. At the very least with how core DnD is for frost they could have moved Crimson Scourge from blood or Defile from Unholy into the class talent tree as an optional pick to Deaths Echo or any other talents.
@@Foxnos a lot of what you said is definitely a reach, there are some problems with the way unholy/frost plays but i think by far the biggest issue is just that baseline the spec needs either more survivability to justify its complete dogshit mobility or it needs more mobility and it really badly needs the same treatment as dh where they doubled the effectivness of darkness in M+, AMZ also needs to be much easier to pick up or it should just be baseline, and imo they should just make gorefiends grasp a baseline thing and put it on the class tree. You could also give dks some fairly relevant M+ utility by making insidious chill proc off your diseases and not off auto attacks and imo they should also make insidious chill increase cast times of mobs like mind numbing poison, this way dks passively increase cast and attack speed of all mobs in a dungeon.
As soon as you homogenize some buffs, that raid comp no longer contains all classes and will simply contain many dupes of the most powerful classes. We've been down this road and it wasn't a good one.
So why are single target dispells even on CDs? The GCD is costly enough most of the time. That is how dispells worked for the longest time. Just make them like they used to be and remove the 6-10 sec CD. It wouldnt destroy any kind of balance. If anything, the balance between new dungeons and old would be made much better. Possibly opening up even more options for more classic dungeons in future seasons
It kind of would destroy balance because if a dispel is always up, it can always be dispelled instantly. Which would in turn make debuffs have to do massive damage to compensate
the problem for casuals is that there are affixes that they have no way of dealing with. Afflicted is one and it excludes roughly 47% of all of the playerbase (6/13). And this makes so the only players that can deal with it is the healer (dont they already have too much shit?) and the tanks (this is okay). The biggests problem is that it makes the 3 slots that are for the most popular specs extremely competive and dependant the the classes utility to cc and dispell/heal. The one thing Blizzard can do is remove/rework these affixes and NEVER impede on players ability to play with others. And if you say play with your friends, some are new players or just play on pugs, and joining a guild asking to do 15-20s when you bring nothing to the party useally doesnt work that well. In the end no one wants to boost a class that only brings dps, unless its 1,5-2x of the other classes.
It feels fckn bad I can't get to a single m+ group at 20 or above on my DK dps regardless of being geared like a madman. On the other hand, my 1 week old pisslow 478 mage can get insta invited to almost any group because of bloodlust and of course, curse dispell on afflicted (talking about this week in EU). whenever we pug someone for our mostly premade group, the first response is always "ugh, a dk" regardless of how much dps I do. Zero utility, one of the lowest damage outputs out of any dps... It just sucks. Not even good in raid. Some meaningful damage buff instead of ~1.7% for unholy ST would be nice. Maybe bring back raid utility, dk used to have horn of winter ap buff, AMZ is nice, maybe a magic damage aura like they get for PvP to reduce the significance of DH? Damage it certainly needs more, the damage profile is already a bit off especially for unholy and you don't get rewarded for the lack of on-demand burst with any meaningful amount of damage output.
Another problem that DPS DKs have is that Blood DKs does everything they do but better. Blood has lower cd on grip and stronger AMZ than dps DKs. Frost DKs, regardless of build, lose an incredible amount of dps if they are forced out of melee, as dropping breath kills your dps in breath build, and if you're oblit, being forced out of melee during your Pillar is also a catastrophe (and even outside of Pillar it's pretty bad because you need to be constantly hitting to reduce Pillar's Cooldown). I'm well aware most melees don't like being forced out of melee, but I don't think any other melee loses nearly as much as FDK when they are forced out. Unholy has no damage outside of cooldowns in raids, and tbh if you look at logs you'll see it's low tier at 95 percentile.. that's with PI. Without PI they're even worse. In dungeons it has the significant problem that it can't do good aoe and good ST at the same time, you have to sacrifice one or the other. It can have pretty decent aoe, assuming the mobs live long enough for you to set everything up, but then your boss damage is really terrible as you can't have Gargoyle or the talent that empowers summons (including army) with the talents required to have decent aoe damage.
@@Arjn17You're totally right. Unholy is only viable in massive pulls in m+ or PERHAPS in tyrannical if they go raid build, but I don't see any point in doing that over playing frost. I think the damage is just too low for DK to be truly viable pick right now for raid or m+ as dps.
on the aug point since its so easy to play alot of well trash evokers are getting into keys they are not ready for simply cuz they're aug the diffrence between a good aug and a bad one is so freaking huge and i feel alot of people who sets up keys (me included) feel like i rather just get another dps instead of like rolling a dice of "shit aug or good aug" cuz my lord its a freaking landslide (heh) between someone who is an actual aug main and someone who plays it cuz they dont get invited as a dev
Remember aug himself deals about 100k dps instead of 300k of normal dps. I almost sure that overall group dps is same/lower with aug than without it. Its just a meta hype and evoker core utility they bring
Aug damage is ok now but the problem is that it's also a spec that brings an obscene amount of utility duty the crowd control and versatility buff for the entire party. Other specs need to bring that kind of utility more for it to feel less broken.
@@Aerogosa overall dps isnt higher with an aug. its a bit lower. but the group defensive utility that aug brings is mandatory for high keys, atleast for tyrannical.
Ele sham should bring a raid buff that ties into their class fantasy with all the elements. Something encompassing of all elements. Like F.X 4% to all tertiary stats.
@@Yattayatta as prot warrior is shit. 2 dps war have 0 usefull utility and middle damage in pve . Middlegood in raid just cause they got a usefull 20man cd and not that good in pvp compate to others class did you think its legit that warrior got barely 1 spécialisation who is ok on pvp ? I dont think its a balance :)
@@lullaonyx6427First, warrior is fine and does good damage, it's not quite good enough for meta though, i'll agree on that. With this many classes it's bound to happen to someone though, my best advice would be finding a second class you enjoy for times when it is a bit rough. The meta perception in pugs sucks for sure, but it's always possible to run your own key, and the sad reality is, even if all 13 classes were exactly equally good, the community would decide one is better one is worse and it would be the same.
@@Yattayatta Lol youre clueless if you think Arms warrior is "fine" and does good damage. The spec is in a terrible place right now both performance wise, and its quite literally broken(Arms rage economy is completely fucked, you quite literally cannot spend your rage outside of execute...your rage bar is cosmetic until then). There is absolutely zero reason to play Arms warrior in any meaningful content right now. The only place Warrior is "required" is in raid, because it still brings a raid buff(regardless of the fact that 5% AP has become useful for less and less melee every year, due to so many specs having a large majority of their damage be magic damage now), and right now you do that with Fury warrior because its simply the least bad of the 3 warrior specs, not because its "good" in any way. And for high keys, there is quite literally absolutely zero reason to bring ANY spec of warrior for any reason, or on any week, but Arms is especially bad. You bring essentially zero utility, since the only groups who actually care much about your 5% AP buff are full melee comps(that also primarily do physical damage...which is a VERY specific comp) and Rally has been nerfed so hard that no one really cares or thinks a 10% HP buff on a 3 min CD comes anywhere remotely close to warranting a DPS slot(also because Aug basically has Rally, but on essentially half the CD...while also bringing an absurd amount of utility). When you combine that complete lack of utility with the fact that Arms damage is bad, as well as loses some of the most damage in the game playing AoE talents, you have a spec that has absolutely no value in high keys...in fact no matter how good you are on the spec, your team has to be ok knowing that theyd be far better off if you played something else.
Utility/dispel disparity between the classes/specs is a huge problem that must be fixed in the next expansion. I also think they need to look at classes/specs survivability. Having some classes be extremely tanking and others dying to stiff breeze is just not good for the game.
yeah yeah, lets just make every class and spec the same - give them similar utility, dispell and survivability cd - it would be the "best" solution to the game, for sure
They've said in interviews that it's a DPS spec and will be treated as a DPS spec. While it fills the role of a support style spec, it's going to be balanced and built around being a DPS. Meaning by the standards it's OP being mandatory for this long in keys.
Season 1 of Shadowlands was only Veng DH, triple ranged (Fire Mage, Marksman Hunter, Boomy) and Resto Sham. Anyone who says that was not a godcomp is playing with their helmet on.
The key component this entire expansion to whether a class is OP or not, comes down to who gets reworked AND if the rework leaves them with a spec tree where they give up very little to no ST for their full AoE potential. Ret just had bad rework timing, and their spec tree has a wide gap between ST and AoE builds, giving up way too much of one to be competitive in the other. Then they got their damage nerfed 2 weeks after being reworked after instantly shooting to the top WCL. This season not only do they have the same issue on their spec tree. But their ST is balanced around the Legendary without it, they're bottom of the pack, with it they're top 5, in SIMC charts. However that doesn't necessarily translate to WCL performance their CD/damage profile doesn't abuse the raid fight profiles like Havoc, Rogues, BM, and Enhance.
im so confused by these lists, on my realmpool i always see dh and beastmaster hunter at the top if raid or mythic doesnt matter, im not running higher than m17 yet (i could but not doing it with randoms) but how is beastmaster hunter so low on each dps tier list even tho they easily do same dps if not more than most dh with roughly same itemlevel
They are squishy in comparison and don’t bring the same utility. Their damage is bonkers, but damage isn’t really a factor right now for timing keys. I’ve done 20s with everyone in the 445 to 460 range. The timers are just SO forgiving at the moment.
As a mythic raid for world first I must say: This is the worst balancing we had in years.. It’s 3 classes: Bm, dh, evoker. Rest is giga garbage. We brought 6 bm hunters to our mythic progress and one shoted some bosses 😂
Every class with a healer should have a cleanse 1 debuff regardless if it is magic/poison/disease etc. Also why the fuck is a disease and a poison separate? I want simplification and condensation of debuffs.
It'd be lovely if Blizzard stopped with obvious attempts at making some specs the META spec of the season. The crazy buff to Bear in 10.1.5 wasn't nerfed an entire season, making season 2 go from VDH vs Bear to only Bear being a viable spec. Now season 3, they have buffed VDH and Havoc so hard that you'd be crazy not to grab either, but looking through groupfinder you even see a DH tank group still ask for a havoc dh for damage. A few of the balance changes they should make right now: 1. Warrior Shockwave moved out of the capstone talents and easier accesible, perhaps make stormbolt baseline and move shockwave there. Rallying Cry should be as good as Zephyr in 5-man. For The War Within, Warrior should receive Bloodlust as well, it would round out the Bloodlust bringers a bit, currently it's only healers and casters. 2. Buff Holy Paladin's Spenders somewhat and buff it's damage output, Holy Pally won't be played in a Prot Pally comp, but it should be better in a VDH comp than right now, personally I'd love if they made it so that Holy Shock cost less mana if used offensively, much like Evoker's Living Flame. 3. Preservation is getting buffs in a few weeks, but it should be monitored, Pres Evoker is decent at the moment, but it should be played more than now, especially with how much utility it has. 4. Shaman needs major attention, all 3 specs have so much potential but aren't played because of massive flaws with Shaman. Compared to Paladin, you always want a Paladin, their utility is great, but when do you ever ask yourself that you truly need a Shaman? Most likely something for 10.2.6 or 10.2.7, but it needs work as soon as possible 5. Look at the rest of the DPS specs, solve some of the AOE vs Single Target talent problems that some specs have and start balancing talents instead of Specs. For the most part, most specs are well balanced, it's time for more variety in talent choices. Retribution having shit choices for Cleave and being locked out of talents such as Crusade. Assassination's rework in 10.2 as a framework. Affliction always being questionable. Frost DH either being good or bad but never just solid. Unholy DH being in their weird spot where for an entire expansion they weren't great in keys, but S tier in raid. In general all these spec suffer mostly from talents not allowing them to be good in both Raid ST and a Dungeon Environment. Blizzard should never Aura Buff or Nerf a specialization.
one small fix, unholy was only ever "S tier" in aberrus and only because they had the best boss damage in the game on progression, they were dogshit in vault until they got huge buffs but that was more than halfway through that tier, and now theyre back to being fairly average
21:33 You said this perfectly. I've been playing Shadow since S1 of DF and litterally hopped up from my chair when I saw the Mass Dispel nerf. All it took was one raid night on Mythic Forgotten Experiments as the only priest in the group and you fucking hated Mass Dispel.
It's impossible to drop the emergence of god comps - there's always something better. Even if (and that's a huge if) everything was balanced up to 0.5% of each other then the top performes still would be better for pushing by virtue of jumbers advantage, regardless of how miniscule one. And if numbers are not a factor then top utility in regard to best number pattern will determine god comps. Emergence of god comps is a result of human intelligence - we want to solve problems wr face. God comps are the most optimal solution to the problem of season key challenge. All other arguments like some kind of player prejudice, biases - skokescreen and irrelevant. Logically speaking, god comps are the product of problem solving players do. I used to push highest possible keys and have fun from conquering challenge not designed to be conquered due to infinite scaling. As I started to get more rewards from putting effort into real life challenges in work I started to have fun from games by unwidning and chilling by playing stuff that's designed to be beaten (by which I mean just +20's top) and play whatever class I feel I have the most fun from playing. I would advice any gamer to honestly answer the simple question why do you play and be honest while answering, then just follow your answer - you'll enjoy your gaming more.
Spot on, I have arrived at the same conclusion as a nearly 40 year old wow junkie with a very demanding job. I just want to relax and have fun for the hour or two I have to play.
Man one that will always annoy me is mages having a lust while also being top in damage. Combine that will all the utility and survivability then it just makes specs like ele sham useless to take over mages
I swear. This season has been terrible for 2h users. Even with the legendary. The DPS comparison between 2h users and everyone else is insane and we have a legendary... Especially warriors. You would be lucky to get into 10+ groups regardless of your IO score. I sat in different heroic raid pugs at 474 and didn't get a single invite until my 472 MW homie logged on. The same groups that I was queued for 30+ min insta invited because of him. WE ARE ONLY CONDITIONAL INVITES AS LONG AS WE BRING SOMEONE USEFUL.
to be fair...as a dps in general you will not be invited to pug group activities unless your at the highest possible ilvl.....simply because there are usually 20 other dps players at max ilvl....for example why would your fully capable 474ilvl warrior get invited to heroic fyrakk groups when there are 5+ 486+ ilvl warriors already on the wait list. Hell my 486 ilvl ret paladin guild mate gets REJECTED into +18 keys...rofl....he made a baby alt aug evoker and it was getting invited to +18s at 460-65 ilvl =/...its the life brother. /shrug.
I am also likely too optimistic about hero talents. I'm excited, but none of the hero talents for my specs have been released yet. Already my mind is racing about all the current short commings my spec has that could be solved with hero talents(or pvp talents, or base tuning).
If you are a normal person who just do around +18 to 23 maybe, you can play whatever you want, and that's probably the majority of the playerbase. To be honest I think the majority of the playerbase doesn't even go that high in Mythics.. when we talk about 25-30+ we are talking about 0.01% of the playerbase, it basically doesn't matter.
did you just say nerfing mass dispel helps priest? bro you are something else. ya everyone wants the reason the class they play is awesome to get nerfed so they are not needed anymore.
They should do only good dungeons every season or bring more good ones in. I hate stuff like Waycrest ruining the dungeon experience. Also remove sanguine. Most annoying shit in the game. Bring back Algethar, Nokhud, HoA, Spires, The Ardenweald dungeons etc. They forget that dungeons need to be fun first and then difficult
Still waiting for the day DPS DK is even remotely relevant in M+. Now that ret has brez on top of their aura and immunity with a better damage profile, I expect that day to be never.
@@SkidogMedia Dps DK has almost never been relevant in high keys in the history of the game. If you think MDI is representative to live keys youre wrong. PI never had anything to do with dk dps performance in m+, that's raid. Wait, have you ever played dk?
As a presvoker, i don't struggle in keys that are 20-22, haven't done any higher yet. In the higher keys I am getting asked to Aug more and more with a mistweaver guildie heals loool.
Very weird the priest is asking for raid buff removal. Raid buffs help priest more than other healers and would hurt priest ability to do m+ cuz they don’t have b res or lust.
i hate this season as dps DK Frost BoS sucks hard, Frost Obli need the Legy to be viable and Unholy is mid tier only on ST bosses (without pi) but hey we get a 1.5% buff a few weeks ago.....
Pres will ALWAYS be bottom for M+ because its playstyle just doesnt fit m+. Cd combo ramp with ONE gcd spot heal that itself is on a cd (golden hour doesnt count) is just bad for M+. Aug and dev could be dogshit and people still wouldnt take pres.
I've been a Pres main all expansion and this has never been more true than now. We desperately need some kind of sustain spot heal like literally every other healer has. Having the lowest representation at 1.8% in +25's is an awful state to be in. And to make it worse, Blizzard are completely ruining the spec with 10.2.5, I cannot wait to afk and spam reversion!!!
I had someone unironically say that we are a hot class and that way we are good like resto druid. Never mind the fact one of our hots is dogshit (reversion is like 50k total healing) and the other doesnt have 100% uptime@@RicksonGM
Bring back scrolls and make them a match for the raid buff they cover. Problem solved, take whatever you like. But then we'll just end up with RWF comps stacking 11 warlocks again.
@Maximum 30:00 What would happen to the required list of classes if raid group size was changed to 25 in Mythic difficulty? Would it expand the list of required classes or would it give you space to add whatever class/spec you want?
You'd simply double more classes. There's already duplicates in rosters of 20. Bumping to 25 won't suddenly make people bring ele shaman when they can bring a 4th warlock.
Why not just offload all these specific buffs into crafting? Then it is free when you bring the class or costs gold to sub it in. Then people play the class they want more often
dispels are horrible this season. Even last season with the exodia comp and then Add afflicted to the mix. lets Take Galakron's Fall for example, the Healer cannot dispel the affix in basically the majority of the dungeon. First boss has the tank mechanic that must be dispelled. IF the affix lands near that time then someone else must dispel. In the second area, the chronoburst dot and bloom dot that go on tank and another party member must be instantly dispelled or your dps member will die. Is it a tuning issue? or a affix design issue? make more classes able to interact with it. For example warriors can intervene the afflicted to protect the soul and "dispel it", allow dks to control undead or death strike it, Let rogues shiv. The other major issue is the amount of bleeds in dungeons are in almost every season and theyre typically some of the harder scaling dots that only two classes in the game can do anything about. Paladin w/ bop every 5min. or Evokers with cauterize every 1min. Which is why dwarf is so powerful. Give hunters or warriors thee ability to get rid of bleeds. Have a warrior superheat their blade by dragging it on the ground when they charge to an ally and then use the hot blade to sear the bleed off. In essence, give more classes utility.
As a evoker main. i have yet to really get into aug mainly due to life and being busy still learning pres. It does suck when I do some keys in my small window of play time. To then getting asked aug possible? then I say no and im declined. so idk if i stay evoker and deal with it or switch idk.
@@Aggrofool well that’s awesome. It’s not always but often if I wanna do keys as dev I’ll get asked if I can go aug instead. Which is a bummer. I came back for the new patch not really knowing how popular aug had become.
There is zero reason to play aug before 20s. The spec isn't even good in lower key levels because packs explode leading to poor ebon might uptime (constantly dropping combat) and the defensive toolkit being unnecessary. Also, needless to say relying on someone in a +11 to actually know where their buttons are to actually utilize their increased stats is a bit of a reach.
Why did raids go out of trend, can we bring back raids? I feel like there is more and more people shifting towards m+ instead of raid every passing season, and it makes me sad.
him saying the buff to mass dispel was needed was when i stopped watching.. that was priests ONLY utility lol, and we can't use it on CD the mana cost would be way too high, and it only works on one affix...
I was thinking of this the other day(in relation to raid buffs, drums etc. specifically in keys), but I think Brez should simply be something that you have in m+. You gain charges of Brez during a key, as you progress through it..except what if you dont have a class with a real brez, those charges would simply do nothing if you dont have someone with Brez bracers(which are comparatively awful to real brez). If Brez is going to continue to be something you simply accumulate charges of in a key, then it should simply be available as part of stepping into a m+ dungeon. Someone dies? Anyone still alive can press a brez button. This has only become more prevalent of an issue this season since its fairly easy to run a comp that is numerically strong, but lacks a real brez, but even if you have 1 real brez...what happens when that player dies? Tough shit if you dont have some1 with dogass brez bracers. I think thats just something that should be considered if were talking about reducing friction as well, since its basically viewed as very much a mandatory thing to have at MINIMUM one of for high keys and similarly to the drums+lust issue, brez bracers are just terrible compared to real brez.
If you scale back from the 0.1% playerbase, who are always going to class swap and minmax to the absolute maximum, to the top 10% level (about 2700 IO)..... it's pretty balanced, relative to both S1 and S2.
Yup. Jak’s takes are turbo bad. Max to the same extent as they only focus on content in which, I believe, only 1-4k people actually do that content and care? To the rest of the playerbase, can you get 20s done with any spec. You don’t even need a BiS comp for mythic raiding to get cutting edge. I find these takes from high end players to be very… out of touch in a sense. Focusing on something that sooooo few people actually do.
You can drive a car missing a wheel but that doesn't make it good. Just because you can complete content with all specs, some are doing it infinitely easier and better. Just because you can clear content doesn't mean the balance is good.
@@2invidious 100% agreed. I still disagree with the DH nerfs if I’m being honest. Every class should be buffed to that level in my opinion. It’s fun and feels good. They shouldn’t nerf classes that are well designed just cause they haven’t reworked the others yet.
@@KevsShwaShwa If I was a dh I'd think the same lol but it's easier to nerf 1 outlier. Problem is DH, Hunter, Rogue, Demo, and mage are all outperforming a lot of other specs. I haven't looked at logs recently but last I looked Havic was doing double the damage of Aff locks lol. As a dk main I just want a rework before War Within 😭
@@2invidious I’d say mage is a recent thing though. They were the worst spec the first 2-4 weeks of this patch. All 3 specs were pretty terrible. Affliction just doesn’t seem enjoyable to play at all in PvE right now. It’s still better than destro haha. I get what you mean, nerf the outlier but you gotta say “we get it, reworks and overhauls are coming for these current Garbo specs” community would rejoice.
You guys have a biased take. Im an enhance shaman. I play enhance shaman. If enhance shaman is dogshit for a tier, do i just not play the game? Raid buffs are designed to ensure your spec is brought to a fight regardless of balance. You cant perfectly balance specs, raid buffs are to solve the question of, why would i bring x when i recruit another Y and have that just be 10% better.
It feels bad being a dps warrior and just not having the utility that other classes do, while also doing inferior damage on average compared to a DH for example. Also, being the only class unable to interact with an affix is an awful experience. No long-form CC, intervene being nearly impossible to take without sacrificing something better, ignore pain being gone for fury, and most importantly: being 5 target capped and not even being amazing at 5 target compared to uncapped classes. It's insane. Would help quite a lot if warriors had bloodlust. Honestly, at this point, warrior just needs a class rework pretty badly to catch up to the other classes in the game in raid and M+.
As a fury main, I've been saying this since Shadowlands. I love the playstyle and feel of my class and spec, but I hate how little we bring to the table outside of the bare minimum DPS to clear content. DPS warriors literally get the least amount of balance changes every single patch (more often than not, we get 0 changes whatsoever), so it makes me wonder why the hell Blizz is ignoring us so much.
Fury aoe burst is pretty good imo not as good as DH but I think that class is just broken rn
Warriors should have bloodlust i think it fits the class
I miss anger management...
I can agree with the damage, but again, it's a bad philosophy and one that throughout the last expansions didn't help the game, to have multiple classes having the same effects. It removes class fantasy. Warriors were always the class that, scaling with gear, would do the most damage at the end of the expansion. It makes sense because of the lack of utility as you mentioned.
Other plate classes, like Ret or DK's would do similar damage because of scalling but would have to do less damage because both classes have utility that the warrior doesn't have (Ret Paladins have a battle ress now, what?).
Multiple classes having bloodlust - makes no sense
Multiple classes having CR - makes no sense.
It's being proven as we speak because shamans would have to be mandatory independent of class because of lust, and right now, they are only "mandatory" because of windfury.
EDIT: My point is, giving the same spells to different classes will have different effects because of the spells that class already has. Because of this, you end up with mages having lust (makes no sense) and a glass cannon class also has the benefit of bringing utility which makes no sense.
as aug evoker myself - it feels like we are best people to deal with mechanics as we dont lose so much by not doing dmg, and also it is really sad that just bringing aug means that rest of evokers are played a lot less
So do BM/survival hunter but they're not being brought to high keys. And no, they're really not as squishy as people say they are if played even half-decently.
My favorite thing about Jak is he went Goblin for Mythic KJ back in Legion, and just never went back.
Same for me as Shadow on Nerzhul on SancyD being able to cancel the knockback was big, now i can't play without gobbo jump
The reality is healer balance this season is actually fairly decent since the bottleneck is USUALLY not actual healer throughput outside of like Everbloom.
Like it doesn't matter how much hps your healer does in this dungeon pool where if the cast goes off you get 100-0'ed which is why external based comps are really strong right now.
A lot of the fixes are easy:
Give warriors bloodlust and make demo shout remove enrage - instantly more viable in keys
Give resto & ele shaman totem of wrath back, tune it to the level of current raid buffs
Change DK control undead to not replace your pet so it is less cringe on incorp
Warriors need BL and a way to deal with Incorporeal
Yeah I mean honestly Warrior having lust makes so much sense. We have other shouts and use rage as a resource...not far fetched at all to imagine a warrior shout that would bolster allies and grant a haste buff. Makes more sense than mage or hunter getting it imo
Or they could make lust and cr a tool to use in m+ by everyone
Dk is pretty terrible right now. Unholy can be good, but the setup is trash. Every 45 seconds you can do well, but if you're out of your D&D you get no benefit. Outside of cooldowns its so bad. They need a rework like DH got, where they the coolsowns make you better but they dont make your entire dps.
as brewmaster (and i guess other tanks like DK/WAR/DRUID) this season feels very odd.
i cannot even tell how tanky i am in comparison to other tanks. its not about me or my surivability anyways. most boss "tankbuster" mechanics are so undertuned that i almost forget they even exist (looking at you Yasma with your skewer, or you Illysanna Ravencrest with your vengeful shear)
instead i see random members of my party dying due to single target snipe casts in every 2nd pull or so. many pulls are simply scary because all the nameplates start screaming KICK ME OR SOMEONE WILL GET ROFLSTOMPED and im sitting there with my 8s kick. that feels bad. honestly the increasing focus of m+ on proper kickusage as a core mechanic everything feels bad to me in general.
this,muzorond first room w tyr feels so shitty bc you need to kick up to 6 different mobs or half of the party can wipe 100% to 0%, same w the everboom pyromancers, its not hard to do it, but missing a single kick during a pull can make things go sideways way to fast
In old wow design, this was handled by having CC be king and mandatory. But because they focus on speed runs, CC is counter intuitive. They removed a fundamental mechanic that was part of the games self-balance for situations like you describe then put the situation in the game anyway ignoring the fact its solution is discouraged.
Men this is 100% accurate, I’m brew also, and I got the same experience. I feel so good but no mass kick or silence for 6sec two times all this stuff so party members die and it’s gg. So I reroll heal monk…
@@bunnieskitties293 it wasnt even mandatory, players were just bad back then. all the trash that you would CC and split up back then just gets steamrolled in a few kicks or stuns even now on any classic expansion
Word, tanking this season has been way easier than previous ones in terms of boss damage, I never feel like I'm a tough spot as any of the 4 tanks I play (DH,DK,Druid and Warr), I mainly played DH since Season 1 just because of the sheer utility of the Sigil of Silence on most M+ and this season has only made the gap between tanks that can mass CC and tanks that can't, while playing DH or Bear in a dungeon like Throne of the Tides, I don't have issues controlling all caster mobs with a Roar or a Sigil, but when I'm playing DK, oh man...feels bad man, it's even worse in a dungeon like Darkheart Thicket when 2 caster mobs need to be perma silenced or people will just start dying out because you or someone else couldn't kick a cast.
Warrior needs god
Priest needs an actual kick going into the next expansion. I've played Healer this season swapping off Shadow (for my raid comp), and not having Silence is actually painful in keys. Why we don't have one is beyond me. Also, due to Shadow being absolutely cracked last season, I feel like the nerfs to PI / Mass Dispel, and our general output was just too far. They need to bring a lust or a BR, because when they are not absolutely cracked, there is no reason to bring one.
As a priest player I highly disagree. Priest has the most utility out of any healer we are doing just fine.
@@deafdanny6299 Don’t disagree on the healing front, but having a kick would be great. Shadow however, definitely do not agree.
@@milklizard Shadow is meh for sure but heal priest is cracked!
@@deafdanny6299 Disc is doing fine atm, but saying it has the most utility is massive massive cope lol. Nothing has changed for the spec and when it's tuning has been mediocre, the literal biggest reason nobody wanted pri healers in the past was because their utility was actually dogwater compared to other healers
@jimusa7482 yeah idk what he's smoking. If anything priest has LOST utility over the years since they also lost their knockback going into DF.
we gotta get this man a new thumbnail image
I can't believe both frost + unholy DK combined don't even topple WW's representation. That's actually wild.
WW single target/prio target damage is tremendous. Knocking down caster adds FAST is a WWs bread and butter.
I mean when WW gets like 20 buffs in a row while the DK specs don't it isn't hard to imagine.
Thats only been true VERY recently. Monk, and WW is general has historically been one of the least played and represented classes/specs in the game. DPS DK in the first 2 tiers of DF absolutely crushed WW in both popularity, and more importantly, it was FAR better performance wise. I swear DPS DK isnt meta for literally the first 2 months of this tier and people are acting like the class is down horrendous...are people forgetting the fact that Either Unholy or Frost(sometimes both) were VERY good(if not top 3 or top 1) on almost every single boss in Vault and Aberrus...? Actually wild how short some peoples memories are.
@Handcannon77 except that is ONLY true for raid statistics which this is not what the statistics in question are about. Yeah, Frost was super good in Vault. You know what it wasn't REMOTELY playable in? M+ much like it usually isn't because BoS is TYPICALLY the only viable build and that straight up doesn't function in M+ because the second you drop it you do lower than tank damage until the next 2 minutes.
This also doesn't change the fact that neither DK spec has really ever been good for pushing M+. Unholy is good in MDI pisslow keys where you can pull 60% of the dungeon on a boss, but the second you try to do a +27 or whatever you get exposed for having pisslow ST damage and being squishier than every single clothy.
I think raid buffs/utility like DKs grips or mass dispel are infinately more interesting than 3% vers and much better game design. They shouldnin the future move towards rhose, because they feel like you are using your class to overcome an obstacle not check a box on a spreadsheet.
More interesting but sadly will never compete with the value flat stats bring (especially grip)
Also makes the game easier to balance when raid buffs aren’t part of the equation
@@Mezc0 if you remove all flat stats and give them class specific utility it will
Blizz like to use raid buffs to try and force a relatively broad representation at the top end because people like to see their spec/class in RWF teams. Utility stuff like Mass Dispel or Grip are basically mechanic-cancelling abilities; these are tend to be either vital or completely irrelevant to an encounter, so they encourage really degenerate group stacking - taking 10 DKs for a pushback fight, or 8 priests for a dispel-heavy encounter is incredibly cheesy and exactly the kind of thing Echo and Liquid will do if they aren't being forced to fill 16 spots with buff classes. And when they don't have a mechanic that can be cancelled out with class stacking, they'll just fill however many 'spare' slots there are with whatever flavour-of-the-month class is OP; look at some of the world first comps from before raid buffs were commonplace and you'll find plenty of examples of 8+ destro locks or 8+ rogues.
Works well in theory for CE guilds, but HoF guilds will just focus on the mechanics of the last 1-2 bosses and only bring the classes with good utility there + the highest DPS specs.
And then half the CE guilds will copy them rather than run a balanced comp because people are meta slaves.
Rsham is pretty under represented as well. Some of the highest IO's are also on Rshams. Another perspective to not look at is the first page of IO as its typically the same 5-10 groups.
Jak himself said rsham was "play with your friends" teir even tho he didn't properly test it himself in beta perpetuating this problem he is discussing.
I used to main Rsham in SL. The loss of the kyrian totem made the class's dps rotation omega boring while becoming a chain heal spam fest hps-wised.
Kyrian totem is the only thing I'm asking for to play this class again...
@opyshuichiro8809 for most of thr expansion we've been lava surge weaving with master of element. So I'm going to disagree with you on this one.
@@riddermark1398 woohoo yeah baby !!! press lava burst, press acid rain, press lava burst, press chain lightning, press lava burst, press chain lightning.
You might enjoy that, I'd rather have the disc/mw/cat rotation than this.
Atleast it feels better than hpally for sure.
Rsham peeked in shadowlands with Kyrian totem + Earth elemental, that was fun!
Acid rain and master of the elements aren't IMO
I mean, you are forgetting about applying flame shock. And before the nerf to pwave you could apply 3 flame shocks right out the gate and getting rolling very fast. It was the most dps like rotation of any healer. Kyrian totem was just spam three chain lightnings or frost shocks so idk your point. You say this about literally any healer or dps or tank rotation. Many say DH is the best it's ever been, but according to your logic it's just immo aura, into dash, into blade dance, into immo aura, into dash, into blade dance woooo@@opyshuichiro8809
The problem with tanks right now is some keys, especially on Fort week are just downright awful to do unless you have a Veng/Prot Pal. BRH, EB and ToTT without sigil of silence/avengers shield spam is just pain for keys at around the 24+ range. Granted they can be done but usually with coordinated groups.
Yep. My Brewmaster is mega-tanky and does fat damage, but my group just dies to random casts at 25 and up.
the problem is alot of the time people just want to pop off without doing ANYTHING else. they dont want to help dispell/kick or even press their CC/defensive buttons....this season is also very generous in terms of key timers....you can easy have 10-20 deaths and still time 23-25 range with time to spare....so your getting alot of players that "shouldnt" be at that keystone level to begin with if you consider prior seasons.
as a dk tank, im happy theres 2 mages in my guild that like doing keys with me haha
Being a DH main for expansions now. All the fotm rollers are making my parses look god like lol
Most people play it as if we were still in BFA
Yes, Jak likes his Instapot a lot.
the problem with everyone having the same buffs again is that you just stack whatever dps is broken, so we go back to 4 warlocks and 4 rogues era and thats not better
I think its much worse that way even. I think blizz should honestly lean a little harder into buffs and do them in a way kinda inspired by Wrath where there's lots of buffs but they have multiple sources. Not saying there should be like 40 buffs like in Wrath, but instead of each class bringing a buff have each spec bring a different buff, but only have like 15ish buffs total. Have 2 tank buffs, 2 healer buffs, and then a bunch of dps buffs. With something like this it still heavily incentivizes groups to bring a diverse set of classes and specs but its not 14 raid spots locked down to a specific class like it now.
Druid for example could have resto bring MotW still, Feral could bring a crit buff like it did historically, boomkin could bring caster crit or spell power, and bear could bring sunder armor or some shit. But each of those buffs would have a handful of other specs that would bring that buff like prot warr and Brewmaster could also bring sunder. Ele, Arcane, and like Destro could bring caster crit/spell power etc.
Being a frost DK is depressing right now..
very
Pres Evoker has been a riot this patch and with Aug still being good, but not being god-tier, I've been able to play my favorite spec again and it's been awesome. I've also been playing my Sub Rogue alt and yeah, Rogue is crazy good right now.
I think I'm... having fun? Whoa.
S1 dragon flight you gotta remember we had class tuning almost every week, so metas didn’t form as much as they usually do. Idk why they stopped tuning as much
Cause DF was their only focus. Once you reach S2 -4, they're tuning for the first month or two then working on the next expansion. For a game charging millions of users $15 a month, you'd think they can get more than interns to work on class trees (like bear prior to their rework).
DPS DK is absolute pedestrian this tier. Most of the top guys rerolled to DH or Rogue for HOF and we've sucked almost the entire xpac outside of MDI in keys
people have talked about how WW is absolutely broken and needs a complete rework and we're doing worse than them
This. Dks have been absolute dogshit in M+ this expac except in MDI in S1 which hardly counts, they were still trash when it came to pushing the highest keys. Even in raid they were only ever played if they had exceptional dps like unholy dk in aberrus, and even then the world 1st kill of Sark only had 1 unholy dk even though they literally had the best boss damage in the game on progression, while there were 2 warriors just because of rallying cry. The only other reason to play dks was for grips, and even then you would expect that on a boss like fyrakk you would play AT LEAST 1 dps dk but you didnt, just because they had average dps.
@@jagosvujovic2086death knights are one of those classes that need a complete overhaul and rework. Unholy and frost more so than blood I think. Unholy is trying to be a pet spec and an unholy disease spec… kinda needs to focus on one or the other and make a summoner spec or something idk.
Frost is turbo turbo turbo bad.
WW also got like 18-20% in raw damage buffs past couple of weeks, it's core issues still remain though in that it's scaling is godawful
Frost Obliteration build feels like its being too restricted by DnD to do cleave damage. You can't move out meaning you're locked in place in a very small AoE, which tanks have a tendency to pull out off almost immediately completely gimping your damage.
The tight window of opportunity in oblit cleave window makes it hard to fit other GCDs in like interrupt, grip or blinding sleet, without sacrificing the most important bulk of our damage in that window. On top of that the duration of pilar of frost and DND isn't the same and having to aim syncing the last seconds of DND with the last second of pillar to do competitive damage, makes you basically forced to ignore some abilities if you want to capitalize on damage instead of helping the team with utility, which feels shit.
Not to mention that chill streak is another GCD in our rotation this tier, even though it doesn't really contribute any synergy to oblit build directly.
There is even more to say about Breath of Sindragosa build in m+ but honestly the short version is that you turn into even more of a monkey just to maintain damage over such a long period just for the build to be worth it.
At the very least with how core DnD is for frost they could have moved Crimson Scourge from blood or Defile from Unholy into the class talent tree as an optional pick to Deaths Echo or any other talents.
@@Foxnos a lot of what you said is definitely a reach, there are some problems with the way unholy/frost plays but i think by far the biggest issue is just that baseline the spec needs either more survivability to justify its complete dogshit mobility or it needs more mobility and it really badly needs the same treatment as dh where they doubled the effectivness of darkness in M+, AMZ also needs to be much easier to pick up or it should just be baseline, and imo they should just make gorefiends grasp a baseline thing and put it on the class tree. You could also give dks some fairly relevant M+ utility by making insidious chill proc off your diseases and not off auto attacks and imo they should also make insidious chill increase cast times of mobs like mind numbing poison, this way dks passively increase cast and attack speed of all mobs in a dungeon.
Max the only youtuber to tell people to "unhit" the bell
As soon as you homogenize some buffs, that raid comp no longer contains all classes and will simply contain many dupes of the most powerful classes. We've been down this road and it wasn't a good one.
Shout out to your editor for making the first five minutes of this video shoot my twitter numbers through the roof, lol.
his editor is apb
So why are single target dispells even on CDs? The GCD is costly enough most of the time. That is how dispells worked for the longest time. Just make them like they used to be and remove the 6-10 sec CD. It wouldnt destroy any kind of balance. If anything, the balance between new dungeons and old would be made much better. Possibly opening up even more options for more classic dungeons in future seasons
It kind of would destroy balance because if a dispel is always up, it can always be dispelled instantly. Which would in turn make debuffs have to do massive damage to compensate
@@Althyrr Yes and no Remember Dispelling is one of the things that can OOM people completely it is a costly spell to cast if mana matter at all.
the problem for casuals is that there are affixes that they have no way of dealing with. Afflicted is one and it excludes roughly 47% of all of the playerbase (6/13). And this makes so the only players that can deal with it is the healer (dont they already have too much shit?) and the tanks (this is okay).
The biggests problem is that it makes the 3 slots that are for the most popular specs extremely competive and dependant the the classes utility to cc and dispell/heal.
The one thing Blizzard can do is remove/rework these affixes and NEVER impede on players ability to play with others.
And if you say play with your friends, some are new players or just play on pugs, and joining a guild asking to do 15-20s when you bring nothing to the party useally doesnt work that well. In the end no one wants to boost a class that only brings dps, unless its 1,5-2x of the other classes.
M+ needs some level of homogenization when there are 40 specs and only 5 available to a group.
It feels fckn bad I can't get to a single m+ group at 20 or above on my DK dps regardless of being geared like a madman.
On the other hand, my 1 week old pisslow 478 mage can get insta invited to almost any group because of bloodlust and of course, curse dispell on afflicted (talking about this week in EU).
whenever we pug someone for our mostly premade group, the first response is always "ugh, a dk" regardless of how much dps I do. Zero utility, one of the lowest damage outputs out of any dps... It just sucks. Not even good in raid. Some meaningful damage buff instead of ~1.7% for unholy ST would be nice. Maybe bring back raid utility, dk used to have horn of winter ap buff, AMZ is nice, maybe a magic damage aura like they get for PvP to reduce the significance of DH? Damage it certainly needs more, the damage profile is already a bit off especially for unholy and you don't get rewarded for the lack of on-demand burst with any meaningful amount of damage output.
Another problem that DPS DKs have is that Blood DKs does everything they do but better. Blood has lower cd on grip and stronger AMZ than dps DKs.
Frost DKs, regardless of build, lose an incredible amount of dps if they are forced out of melee, as dropping breath kills your dps in breath build, and if you're oblit, being forced out of melee during your Pillar is also a catastrophe (and even outside of Pillar it's pretty bad because you need to be constantly hitting to reduce Pillar's Cooldown). I'm well aware most melees don't like being forced out of melee, but I don't think any other melee loses nearly as much as FDK when they are forced out.
Unholy has no damage outside of cooldowns in raids, and tbh if you look at logs you'll see it's low tier at 95 percentile.. that's with PI. Without PI they're even worse. In dungeons it has the significant problem that it can't do good aoe and good ST at the same time, you have to sacrifice one or the other. It can have pretty decent aoe, assuming the mobs live long enough for you to set everything up, but then your boss damage is really terrible as you can't have Gargoyle or the talent that empowers summons (including army) with the talents required to have decent aoe damage.
@@Arjn17You're totally right. Unholy is only viable in massive pulls in m+ or PERHAPS in tyrannical if they go raid build, but I don't see any point in doing that over playing frost.
I think the damage is just too low for DK to be truly viable pick right now for raid or m+ as dps.
on the aug point since its so easy to play alot of well trash evokers are getting into keys they are not ready for simply cuz they're aug the diffrence between a good aug and a bad one is so freaking huge and i feel alot of people who sets up keys (me included) feel like i rather just get another dps instead of like rolling a dice of "shit aug or good aug" cuz my lord its a freaking landslide (heh) between someone who is an actual aug main and someone who plays it cuz they dont get invited as a dev
I loved Algethar, even though the Bird Boss, bugging out bricked so many early keys.
they should add 1 class with lust, a melee and tank spec, so either Warrior, monk dk or something. Add a evoker tank spec too pls.
As a 100% PVPer, popping in the comment section of PVE videos gives me a heart attack. "Give warriors bloodlust. Give priests silence baseline."
there needs to be pve only talents to give wars/dks/hunters utility , or maybe fury is just autistic designed for pvp in the first place
Just like PvP only talents it's not like they cannot have PvE only talents.
@@cat-vv9xb I could see that working, yes.
bloodlust should just be removed from arena. Problem solved there 😂
Aug Evoker broke the game. I'm a mage main and having an Aug is day/night different for my DPS.
Remember aug himself deals about 100k dps instead of 300k of normal dps. I almost sure that overall group dps is same/lower with aug than without it. Its just a meta hype and evoker core utility they bring
Aug damage is ok now but the problem is that it's also a spec that brings an obscene amount of utility duty the crowd control and versatility buff for the entire party. Other specs need to bring that kind of utility more for it to feel less broken.
@@asdasd-ox7ns I mean no. You're objectively wrong that dps is lower without than with
Overall dps definitely isn't higher with one they're brought simply for utility and defensiveness not for dps checks
@@Aerogosa overall dps isnt higher with an aug. its a bit lower. but the group defensive utility that aug brings is mandatory for high keys, atleast for tyrannical.
Ele sham should bring a raid buff that ties into their class fantasy with all the elements. Something encompassing of all elements. Like F.X 4% to all tertiary stats.
as an arms warrior player balance feels bad :(
Yea it is so annoying sometimes to see people talk about how good balance is as they play the literal flavor of the patch class/spec.
@@christopher6172 Answer this question: Can every DPS spec be the best? If a spec is great in pvp, does that do anything for you?
@@Yattayatta as prot warrior is shit. 2 dps war have 0 usefull utility and middle damage in pve . Middlegood in raid just cause they got a usefull 20man cd and not that good in pvp compate to others class did you think its legit that warrior got barely 1 spécialisation who is ok on pvp ? I dont think its a balance :)
@@lullaonyx6427First, warrior is fine and does good damage, it's not quite good enough for meta though, i'll agree on that.
With this many classes it's bound to happen to someone though, my best advice would be finding a second class you enjoy for times when it is a bit rough.
The meta perception in pugs sucks for sure, but it's always possible to run your own key, and the sad reality is, even if all 13 classes were exactly equally good, the community would decide one is better one is worse and it would be the same.
@@Yattayatta Lol youre clueless if you think Arms warrior is "fine" and does good damage. The spec is in a terrible place right now both performance wise, and its quite literally broken(Arms rage economy is completely fucked, you quite literally cannot spend your rage outside of execute...your rage bar is cosmetic until then). There is absolutely zero reason to play Arms warrior in any meaningful content right now. The only place Warrior is "required" is in raid, because it still brings a raid buff(regardless of the fact that 5% AP has become useful for less and less melee every year, due to so many specs having a large majority of their damage be magic damage now), and right now you do that with Fury warrior because its simply the least bad of the 3 warrior specs, not because its "good" in any way.
And for high keys, there is quite literally absolutely zero reason to bring ANY spec of warrior for any reason, or on any week, but Arms is especially bad. You bring essentially zero utility, since the only groups who actually care much about your 5% AP buff are full melee comps(that also primarily do physical damage...which is a VERY specific comp) and Rally has been nerfed so hard that no one really cares or thinks a 10% HP buff on a 3 min CD comes anywhere remotely close to warranting a DPS slot(also because Aug basically has Rally, but on essentially half the CD...while also bringing an absurd amount of utility). When you combine that complete lack of utility with the fact that Arms damage is bad, as well as loses some of the most damage in the game playing AoE talents, you have a spec that has absolutely no value in high keys...in fact no matter how good you are on the spec, your team has to be ok knowing that theyd be far better off if you played something else.
Utility/dispel disparity between the classes/specs is a huge problem that must be fixed in the next expansion. I also think they need to look at classes/specs survivability. Having some classes be extremely tanking and others dying to stiff breeze is just not good for the game.
yeah yeah, lets just make every class and spec the same - give them similar utility, dispell and survivability cd - it would be the "best" solution to the game, for sure
as an ele shaman main i wish blizz would give us a reason to be brought
We get brought so tanks have a dps spec to compete with 😂
VDH needs a nerf. Overpowered mob control
Did they say aug wasn't a support spec? I have only ever heard blizz double down that they aren't going to take the support spec role away from aug.
They definitely are not going to take it away. If anyone ever thought they would make a spec and then pull it, they were insane.
They've said in interviews that it's a DPS spec and will be treated as a DPS spec. While it fills the role of a support style spec, it's going to be balanced and built around being a DPS. Meaning by the standards it's OP being mandatory for this long in keys.
Season 1 of Shadowlands was only Veng DH, triple ranged (Fire Mage, Marksman Hunter, Boomy) and Resto Sham. Anyone who says that was not a godcomp is playing with their helmet on.
The key component this entire expansion to whether a class is OP or not, comes down to who gets reworked AND if the rework leaves them with a spec tree where they give up very little to no ST for their full AoE potential.
Ret just had bad rework timing, and their spec tree has a wide gap between ST and AoE builds, giving up way too much of one to be competitive in the other.
Then they got their damage nerfed 2 weeks after being reworked after instantly shooting to the top WCL.
This season not only do they have the same issue on their spec tree. But their ST is balanced around the Legendary without it, they're bottom of the pack, with it they're top 5, in SIMC charts.
However that doesn't necessarily translate to WCL performance their CD/damage profile doesn't abuse the raid fight profiles like Havoc, Rogues, BM, and Enhance.
im so confused by these lists, on my realmpool i always see dh and beastmaster hunter at the top if raid or mythic doesnt matter, im not running higher than m17 yet (i could but not doing it with randoms) but how is beastmaster hunter so low on each dps tier list even tho they easily do same dps if not more than most dh with roughly same itemlevel
They are squishy in comparison and don’t bring the same utility. Their damage is bonkers, but damage isn’t really a factor right now for timing keys. I’ve done 20s with everyone in the 445 to 460 range. The timers are just SO forgiving at the moment.
Most high keys are about living through damage at the moment, Hunter in general isn't that great at it so you don't see it a lot in high keys
As a mythic raid for world first I must say: This is the worst balancing we had in years.. It’s 3 classes: Bm, dh, evoker. Rest is giga garbage. We brought 6 bm hunters to our mythic progress and one shoted some bosses 😂
Every class with a healer should have a cleanse 1 debuff regardless if it is magic/poison/disease etc.
Also why the fuck is a disease and a poison separate? I want simplification and condensation of debuffs.
It'd be lovely if Blizzard stopped with obvious attempts at making some specs the META spec of the season. The crazy buff to Bear in 10.1.5 wasn't nerfed an entire season, making season 2 go from VDH vs Bear to only Bear being a viable spec. Now season 3, they have buffed VDH and Havoc so hard that you'd be crazy not to grab either, but looking through groupfinder you even see a DH tank group still ask for a havoc dh for damage.
A few of the balance changes they should make right now:
1. Warrior Shockwave moved out of the capstone talents and easier accesible, perhaps make stormbolt baseline and move shockwave there. Rallying Cry should be as good as Zephyr in 5-man. For The War Within, Warrior should receive Bloodlust as well, it would round out the Bloodlust bringers a bit, currently it's only healers and casters.
2. Buff Holy Paladin's Spenders somewhat and buff it's damage output, Holy Pally won't be played in a Prot Pally comp, but it should be better in a VDH comp than right now, personally I'd love if they made it so that Holy Shock cost less mana if used offensively, much like Evoker's Living Flame.
3. Preservation is getting buffs in a few weeks, but it should be monitored, Pres Evoker is decent at the moment, but it should be played more than now, especially with how much utility it has.
4. Shaman needs major attention, all 3 specs have so much potential but aren't played because of massive flaws with Shaman. Compared to Paladin, you always want a Paladin, their utility is great, but when do you ever ask yourself that you truly need a Shaman? Most likely something for 10.2.6 or 10.2.7, but it needs work as soon as possible
5. Look at the rest of the DPS specs, solve some of the AOE vs Single Target talent problems that some specs have and start balancing talents instead of Specs. For the most part, most specs are well balanced, it's time for more variety in talent choices. Retribution having shit choices for Cleave and being locked out of talents such as Crusade. Assassination's rework in 10.2 as a framework. Affliction always being questionable. Frost DH either being good or bad but never just solid. Unholy DH being in their weird spot where for an entire expansion they weren't great in keys, but S tier in raid. In general all these spec suffer mostly from talents not allowing them to be good in both Raid ST and a Dungeon Environment. Blizzard should never Aura Buff or Nerf a specialization.
one small fix, unholy was only ever "S tier" in aberrus and only because they had the best boss damage in the game on progression, they were dogshit in vault until they got huge buffs but that was more than halfway through that tier, and now theyre back to being fairly average
21:33 You said this perfectly. I've been playing Shadow since S1 of DF and litterally hopped up from my chair when I saw the Mass Dispel nerf. All it took was one raid night on Mythic Forgotten Experiments as the only priest in the group and you fucking hated Mass Dispel.
It's impossible to drop the emergence of god comps - there's always something better. Even if (and that's a huge if) everything was balanced up to 0.5% of each other then the top performes still would be better for pushing by virtue of jumbers advantage, regardless of how miniscule one.
And if numbers are not a factor then top utility in regard to best number pattern will determine god comps.
Emergence of god comps is a result of human intelligence - we want to solve problems wr face. God comps are the most optimal solution to the problem of season key challenge.
All other arguments like some kind of player prejudice, biases - skokescreen and irrelevant. Logically speaking, god comps are the product of problem solving players do.
I used to push highest possible keys and have fun from conquering challenge not designed to be conquered due to infinite scaling.
As I started to get more rewards from putting effort into real life challenges in work I started to have fun from games by unwidning and chilling by playing stuff that's designed to be beaten (by which I mean just +20's top) and play whatever class I feel I have the most fun from playing.
I would advice any gamer to honestly answer the simple question why do you play and be honest while answering, then just follow your answer - you'll enjoy your gaming more.
Spot on, I have arrived at the same conclusion as a nearly 40 year old wow junkie with a very demanding job. I just want to relax and have fun for the hour or two I have to play.
@@Umberloid87 we are in the same boat it seems.
Man one that will always annoy me is mages having a lust while also being top in damage. Combine that will all the utility and survivability then it just makes specs like ele sham useless to take over mages
Mage also brings Intellect buff which is good for Healer if you don't have any DPS Int classes.
Max saying it's good balance, when we see another season of dps DK being absolute trash, just like they've been almost every season since BFA...
Yeah idk why blizz feels the need to have dk do mediocre dps AND provide very little utility that groups require at a competitive key level
Disc priest just wanting no spot healing and healer dps checks
As a balance druid, monk and priest are my top healers.
Man who plays most overpowered spec of all time says dps balance is fine.
I swear. This season has been terrible for 2h users. Even with the legendary. The DPS comparison between 2h users and everyone else is insane and we have a legendary... Especially warriors. You would be lucky to get into 10+ groups regardless of your IO score. I sat in different heroic raid pugs at 474 and didn't get a single invite until my 472 MW homie logged on. The same groups that I was queued for 30+ min insta invited because of him. WE ARE ONLY CONDITIONAL INVITES AS LONG AS WE BRING SOMEONE USEFUL.
to be fair...as a dps in general you will not be invited to pug group activities unless your at the highest possible ilvl.....simply because there are usually 20 other dps players at max ilvl....for example why would your fully capable 474ilvl warrior get invited to heroic fyrakk groups when there are 5+ 486+ ilvl warriors already on the wait list.
Hell my 486 ilvl ret paladin guild mate gets REJECTED into +18 keys...rofl....he made a baby alt aug evoker and it was getting invited to +18s at 460-65 ilvl =/...its the life brother. /shrug.
i'm interested to see what the hero talents end up feeling like, WoWWW will probably be a fun point to hop back in
I am also likely too optimistic about hero talents. I'm excited, but none of the hero talents for my specs have been released yet. Already my mind is racing about all the current short commings my spec has that could be solved with hero talents(or pvp talents, or base tuning).
it's just a renamed covenant system. big meh
If you are a normal person who just do around +18 to 23 maybe, you can play whatever you want, and that's probably the majority of the playerbase. To be honest I think the majority of the playerbase doesn't even go that high in Mythics.. when we talk about 25-30+ we are talking about 0.01% of the playerbase, it basically doesn't matter.
Algethar being the best dj this expansion is the take I came here for
Shadowlands season 1 had n exodia comp. It was outlaw, fire mage, boomy, hpal, and vdh. It was literally an exodia comp
I like having my notifications of your new videos, you cant make me turn it off
Every RUclipsr: "Ring the bell, it helps."
Max: "If you have that shit turned on, turn it the fuck off immediately!"
did you just say nerfing mass dispel helps priest? bro you are something else. ya everyone wants the reason the class they play is awesome to get nerfed so they are not needed anymore.
They should do only good dungeons every season or bring more good ones in. I hate stuff like Waycrest ruining the dungeon experience. Also remove sanguine. Most annoying shit in the game. Bring back Algethar, Nokhud, HoA, Spires, The Ardenweald dungeons etc. They forget that dungeons need to be fun first and then difficult
Still waiting for the day DPS DK is even remotely relevant in M+. Now that ret has brez on top of their aura and immunity with a better damage profile, I expect that day to be never.
what? yall have been relevant many times in high keys lol, and boo hoo yall aint the pi target anymore
@@SkidogMedia Dps DK has almost never been relevant in high keys in the history of the game. If you think MDI is representative to live keys youre wrong. PI never had anything to do with dk dps performance in m+, that's raid.
Wait, have you ever played dk?
someone that has no fcking clue but thats a typcal rogue or hunter play probably @@SkidogMedia
@@2invidious He clearly never has as he's talking out of his a** here.
@@2invidious do i need to be a chef to cook?
Ive literally seen "+7 Aug" in the group finder...... its disgusting
As a presvoker, i don't struggle in keys that are 20-22, haven't done any higher yet. In the higher keys I am getting asked to Aug more and more with a mistweaver guildie heals loool.
Hi maximum is the beard so that any wine spilled does not go to waste?
Warrior def needs more utility.
Other than that its well balanced.
literally the only YT video ever where I'm instructed to Turn OFF the notifications.
The only reason there's so many blood dks is because so many people playing them for current raids and that dps dks are pretty much dead for keys.
People talking aug evoker broke the game forgot how dh did it in legion and again doing all over again
Very weird the priest is asking for raid buff removal. Raid buffs help priest more than other healers and would hurt priest ability to do m+ cuz they don’t have b res or lust.
i hate this season as dps DK
Frost BoS sucks hard, Frost Obli need the Legy to be viable and Unholy is mid tier only on ST bosses (without pi)
but hey we get a 1.5% buff a few weeks ago.....
I’ve always hated BoS
Pres will ALWAYS be bottom for M+ because its playstyle just doesnt fit m+. Cd combo ramp with ONE gcd spot heal that itself is on a cd (golden hour doesnt count) is just bad for M+. Aug and dev could be dogshit and people still wouldnt take pres.
I've been a Pres main all expansion and this has never been more true than now. We desperately need some kind of sustain spot heal like literally every other healer has. Having the lowest representation at 1.8% in +25's is an awful state to be in.
And to make it worse, Blizzard are completely ruining the spec with 10.2.5, I cannot wait to afk and spam reversion!!!
I had someone unironically say that we are a hot class and that way we are good like resto druid. Never mind the fact one of our hots is dogshit (reversion is like 50k total healing) and the other doesnt have 100% uptime@@RicksonGM
Assassination Rogue has an AoE Rage Dispell.
*cries in resto shaman again*
Rsham is great, they do really high keys, not meta, but they crank.
@@YattayattaJup love having a good resto in my groups, sadly half of them dont get that chainheal == bad, riptide == good atm
Bring back scrolls and make them a match for the raid buff they cover. Problem solved, take whatever you like. But then we'll just end up with RWF comps stacking 11 warlocks again.
balance feels pretty shitty, ramp time and softer hot butter
Is your bird okay?
5:34 in comparison to asmongold, you actually have good commentary on wow topics
I wave as a preservation Evoker and Guardian druid. hah.
@Maximum 30:00 What would happen to the required list of classes if raid group size was changed to 25 in Mythic difficulty? Would it expand the list of required classes or would it give you space to add whatever class/spec you want?
You'd simply double more classes. There's already duplicates in rosters of 20. Bumping to 25 won't suddenly make people bring ele shaman when they can bring a 4th warlock.
I just don't get where the heck the balance tunings are.
Why not just offload all these specific buffs into crafting? Then it is free when you bring the class or costs gold to sub it in. Then people play the class they want more often
Like and subscribe and ring the bell!
Fire Warrior Dev.
Make warrior great again.
Bllizzards golden goose finally realized M+ isn't balanced.
dispels are horrible this season. Even last season with the exodia comp and then Add afflicted to the mix. lets Take Galakron's Fall for example, the Healer cannot dispel the affix in basically the majority of the dungeon. First boss has the tank mechanic that must be dispelled. IF the affix lands near that time then someone else must dispel. In the second area, the chronoburst dot and bloom dot that go on tank and another party member must be instantly dispelled or your dps member will die. Is it a tuning issue? or a affix design issue? make more classes able to interact with it. For example warriors can intervene the afflicted to protect the soul and "dispel it", allow dks to control undead or death strike it, Let rogues shiv. The other major issue is the amount of bleeds in dungeons are in almost every season and theyre typically some of the harder scaling dots that only two classes in the game can do anything about. Paladin w/ bop every 5min. or Evokers with cauterize every 1min. Which is why dwarf is so powerful. Give hunters or warriors thee ability to get rid of bleeds. Have a warrior superheat their blade by dragging it on the ground when they charge to an ally and then use the hot blade to sear the bleed off. In essence, give more classes utility.
Turn off the bell to stop the one notification a month from you? Nah I'm good
Hot take, should a tank get bloodlust?
As a evoker main. i have yet to really get into aug mainly due to life and being busy still learning pres. It does suck when I do some keys in my small window of play time. To then getting asked aug possible? then I say no and im declined. so idk if i stay evoker and deal with it or switch idk.
I played pres and never been ever asked to go Aug. At most it's a curious conversational "don't you want to fotm?"
@@Aggrofool well that’s awesome. It’s not always but often if I wanna do keys as dev I’ll get asked if I can go aug instead. Which is a bummer. I came back for the new patch not really knowing how popular aug had become.
There is zero reason to play aug before 20s. The spec isn't even good in lower key levels because packs explode leading to poor ebon might uptime (constantly dropping combat) and the defensive toolkit being unnecessary.
Also, needless to say relying on someone in a +11 to actually know where their buttons are to actually utilize their increased stats is a bit of a reach.
Why did raids go out of trend, can we bring back raids? I feel like there is more and more people shifting towards m+ instead of raid every passing season, and it makes me sad.
him saying the buff to mass dispel was needed was when i stopped watching.. that was priests ONLY utility lol, and we can't use it on CD the mana cost would be way too high, and it only works on one affix...
Triple paladin with spriest and Aug or mage is awesome
I was thinking of this the other day(in relation to raid buffs, drums etc. specifically in keys), but I think Brez should simply be something that you have in m+. You gain charges of Brez during a key, as you progress through it..except what if you dont have a class with a real brez, those charges would simply do nothing if you dont have someone with Brez bracers(which are comparatively awful to real brez). If Brez is going to continue to be something you simply accumulate charges of in a key, then it should simply be available as part of stepping into a m+ dungeon. Someone dies? Anyone still alive can press a brez button. This has only become more prevalent of an issue this season since its fairly easy to run a comp that is numerically strong, but lacks a real brez, but even if you have 1 real brez...what happens when that player dies? Tough shit if you dont have some1 with dogass brez bracers. I think thats just something that should be considered if were talking about reducing friction as well, since its basically viewed as very much a mandatory thing to have at MINIMUM one of for high keys and similarly to the drums+lust issue, brez bracers are just terrible compared to real brez.
If you scale back from the 0.1% playerbase, who are always going to class swap and minmax to the absolute maximum, to the top 10% level (about 2700 IO)..... it's pretty balanced, relative to both S1 and S2.
Yup. Jak’s takes are turbo bad. Max to the same extent as they only focus on content in which, I believe, only 1-4k people actually do that content and care? To the rest of the playerbase, can you get 20s done with any spec. You don’t even need a BiS comp for mythic raiding to get cutting edge. I find these takes from high end players to be very… out of touch in a sense. Focusing on something that sooooo few people actually do.
You can drive a car missing a wheel but that doesn't make it good. Just because you can complete content with all specs, some are doing it infinitely easier and better. Just because you can clear content doesn't mean the balance is good.
@@2invidious 100% agreed. I still disagree with the DH nerfs if I’m being honest. Every class should be buffed to that level in my opinion. It’s fun and feels good. They shouldn’t nerf classes that are well designed just cause they haven’t reworked the others yet.
@@KevsShwaShwa If I was a dh I'd think the same lol but it's easier to nerf 1 outlier. Problem is DH, Hunter, Rogue, Demo, and mage are all outperforming a lot of other specs. I haven't looked at logs recently but last I looked Havic was doing double the damage of Aff locks lol.
As a dk main I just want a rework before War Within 😭
@@2invidious I’d say mage is a recent thing though. They were the worst spec the first 2-4 weeks of this patch. All 3 specs were pretty terrible.
Affliction just doesn’t seem enjoyable to play at all in PvE right now. It’s still better than destro haha. I get what you mean, nerf the outlier but you gotta say “we get it, reworks and overhauls are coming for these current Garbo specs” community would rejoice.
You guys have a biased take. Im an enhance shaman. I play enhance shaman. If enhance shaman is dogshit for a tier, do i just not play the game? Raid buffs are designed to ensure your spec is brought to a fight regardless of balance. You cant perfectly balance specs, raid buffs are to solve the question of, why would i bring x when i recruit another Y and have that just be 10% better.
DK is in shambles 😂
3 % Enjoyer
Imagine telling a RTWF raid leader they’re wrong about what’s required in a RTWF comp………..
Assassination Rogue can AOE soothe but point still stands
What is that tune at the end of video? Reminds me of Parasite Eve so much..