@@x5starhustla when people "synth" it means that they "synthesize", or craft/replenish, consumed things such as ammo, heatsinks, or charges on a SCB (Shield Cell Bank) and more. In order to do this you must pay the material cost, listed in your ship's panel to the right where you'd normally look at materials. In this context specifically, these folks are talking about synthesizing "premium" grade ammunition for their weapons. Premium synthesis usually requires more and rarer mats with the trade off being much stronger damage output. This can allow for wild feats such as seen here where their damage was so high they effectively stunlocked the thargoid into not moving.
Here is the google translation This is a very informative video. I will ask you one thing. The effects on the gauss cannon and other weapons look beautiful, do you have any graphics mods for the game?
Hello! No sir. I run it on a high end PC with ultra settings & 4k resolution, then record & render it in the same resolution for RUclips. The weapon effects are all from the game at those settings 👌
Yes, it is how they behave. Speed is key with this type of brute force sppedrunning. All goids stop after firing after a heart dies & the shield phase begins - they will attempt to close within 1km of your ship. If you spike above 20% they special ability you per that heart phase or EPM you if it's the last heart. That silent phase lasts a set amount of time (per goid type). If you break their shield too soon during that phase you trigger a second "panic shield" and their special. To do runs like this, you take advantage of that silent window without ever going above 20% heat or killing the shield too fast. The goal is to drop it and take out the next heart before that silent phase ends with exact timing. Which causes the next phase silent phase, chaining them together. That is how speedrunning works. You fail if you can't DPS through the shield/heart fast enough (due to poor accuracy or weapon malfunctions by eating swarm hits) - which I did a few times before a near perfect run like this, and it will start to maneuver & fire it's main cannon again, killing your run.
Sheesh, takes a ton of knowledge to keep it locked like that.
Brilliant, love it
Holy crap, way to make bank! 40 mil a pop with a trip back to repair in-between...
It's pretty good - but it does take special synth mats to do more damage if you want to make those timing marks 👍
@@Fullmasta ah, using premium ammo I'd imagine.
@@Fullmasta i dont know what anything you just said means. Being a noob in this game is so hard lol...hope i dont run into a thargoid anytime soom
@@x5starhustla when people "synth" it means that they "synthesize", or craft/replenish, consumed things such as ammo, heatsinks, or charges on a SCB (Shield Cell Bank) and more. In order to do this you must pay the material cost, listed in your ship's panel to the right where you'd normally look at materials.
In this context specifically, these folks are talking about synthesizing "premium" grade ammunition for their weapons. Premium synthesis usually requires more and rarer mats with the trade off being much stronger damage output. This can allow for wild feats such as seen here where their damage was so high they effectively stunlocked the thargoid into not moving.
We have the exact same paint job and little spider sticker on our anacondas and that's real weird man
Rofl. Great minds think alike 👍
Here is the google translation
This is a very informative video.
I will ask you one thing. The effects on the gauss cannon and other weapons look beautiful, do you have any graphics mods for the game?
Hello! No sir. I run it on a high end PC with ultra settings & 4k resolution, then record & render it in the same resolution for RUclips. The weapon effects are all from the game at those settings 👌
Looks glitched or something. Why is it just sitting still for you? That's not how they normally behave.
Yes, it is how they behave. Speed is key with this type of brute force sppedrunning. All goids stop after firing after a heart dies & the shield phase begins - they will attempt to close within 1km of your ship. If you spike above 20% they special ability you per that heart phase or EPM you if it's the last heart. That silent phase lasts a set amount of time (per goid type). If you break their shield too soon during that phase you trigger a second "panic shield" and their special. To do runs like this, you take advantage of that silent window without ever going above 20% heat or killing the shield too fast. The goal is to drop it and take out the next heart before that silent phase ends with exact timing. Which causes the next phase silent phase, chaining them together. That is how speedrunning works.
You fail if you can't DPS through the shield/heart fast enough (due to poor accuracy or weapon malfunctions by eating swarm hits) - which I did a few times before a near perfect run like this, and it will start to maneuver & fire it's main cannon again, killing your run.
@@Fullmasta damn thats some knownledge baby! nice video!