Legs in CS2 vs CSGO

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  • Опубликовано: 18 сен 2024
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Комментарии • 192

  • @Mulakulu
    @Mulakulu День назад +71

    3:21 this transition looked like the transition from 2 to source. Jesus!

    • @hypercalmeqc7863
      @hypercalmeqc7863 День назад +10

      Source 2 to source, technically it is!

    • @Mulakulu
      @Mulakulu День назад

      @@hypercalmeqc7863 You know what I meant! xD

    • @Shadowa97
      @Shadowa97 День назад +5

      @@hypercalmeqc7863 he meant from cs2 to cs source i think

    • @hypercalmeqc7863
      @hypercalmeqc7863 День назад +11

      @@Shadowa97 I know

    • @CHAD-ek4dl
      @CHAD-ek4dl 12 часов назад

      @@hypercalmeqc7863 csgo could have been called cs:s 2 :))

  • @doo0mstar
    @doo0mstar День назад +40

    I dont understand why it took a whole year for people to pay attention to this problem, been complaining about this since release, but better late than never i guess...hope valve will see this cuz im tired of huffing hopium.

    • @usemorebrainplz-is7gy
      @usemorebrainplz-is7gy 10 часов назад

      Because all focus have been to try to fix the cheat-issues in premier? I guess now even the last drop of players just realized it never get fixed and either quits the game or go and play faceit
      So now theres time to complain about the player models? :)

    • @ArimaSenne1
      @ArimaSenne1 5 часов назад

      Crouchwalk shooting is nerfed by a spread bug in CS2, on every weapon including the AWP. I don't think enough people have realized this. Only happens if you move your mouse, crouchwalk shooting without aiming is accurate for some reason...

  • @DIFY
    @DIFY День назад +40

    This explains why I am having such a hard time reading opponents movements and holding angles. As I used to look at their legs to read their movements plus I would preaim a corner while keeping looking for the legs to reveal themselves first, as they usually did in csgo compared to cs2. Did not know it was this much different.

    • @djol00
      @djol00 День назад +2

      I did the same. Even year after my aim keep getting worse only becouse of that since I relay on "whole body" to aim

    • @MrChris00078
      @MrChris00078 День назад +6

      Absolutely, the part of the body that visually moves the most (and fastest) are the legs, so it can be incredibly distracting when the leg movement doesn't line up well with the movement of the torso.
      Something that could previously be used as a good tool to judge speed and direction, has now become unreliable in a lot of situations.

    • @ekremdilber
      @ekremdilber 22 часа назад +1

      Same. I miss my awp shots much more often comparing to CS:GO

    • @__vha
      @__vha 22 часа назад +2

      It feels like the legs make it look like the player model is moving more than it actually is. It throws me off sometimes, not all the time but sometimes when you're holding it looks like someone is turbopeeking or just covering an entire football field with one strafe when in reality it's just the wonky ass legs not lining up with the body.

    • @yegfuf
      @yegfuf 16 часов назад

      ​@@MrChris00078 yea you have to learn to ignore it and hyperfocus on their heads now

  • @vishalkulhari8257
    @vishalkulhari8257 14 часов назад +5

    It’s ironic how the community has to constantly address CS2’s shortcomings, while Valve acts as if it’s the best FPS game ever.

    • @briondalion
      @briondalion 13 часов назад +1

      It's because it started the 5v5 genre. Getting into, back then, what was only a half-life mod, was easier than CoD search and destroy. Pretty sure that came after cs anyway, so they copied the formula.
      Keeping this formula top notch is important to do, which is why the community is frustrated.

    • @Oscylot88
      @Oscylot88 12 часов назад

      The concept certainly is, but yeah CS:GO was a better game than CS2 so far.

  • @akhil0177
    @akhil0177 16 часов назад +5

    Tone down the sway and lessen the gap between legs , that's the only logical solution.

  • @Szokas_
    @Szokas_ День назад +11

    MrLegMaxxin

  • @nec0x
    @nec0x День назад +15

    I hope valve just realises they dont need to change spray patterns, tick system, pm

    • @dyplex9
      @dyplex9 23 часа назад +5

      They just need to fix the movement and tagging

  • @alitahir8975
    @alitahir8975 23 часа назад +6

    I haven't played cs in last 5 months
    I had hoped that when this shitshow gets better, I'll back into it but lol no. Now i legit feel like they released cs2 and forgot it even exists

  • @Koonski
    @Koonski День назад +94

    I mean this is what happens when you import assets from a VR game to a competetive egoshooter

    • @sitaro1207
      @sitaro1207 День назад +20

      Those Source 2 hypers who cried about it all the time during CSGO are nowhere to be seen these days

    • @mum-your
      @mum-your День назад +10

      but these models are not from half life alyx, you can see in the game files. what are you smoking?

    • @raiyankhanmajlis6112
      @raiyankhanmajlis6112 День назад +10

      @@sitaro1207 Valve is the one who originally hyped up Source 2 by porting DOTA 2 to Source2 and making it look and perform better, that's where everyone else got the source 2 idea from. It's not the fault of regular people who were expecting Valve to at least do an okay job of porting CSGO to Source 2 instead of what we got today.

    • @yegfuf
      @yegfuf 16 часов назад +1

      ​@@mum-your yeah I was gonna say, which VR game? 😅

    • @ChrisBrown-ir6sf
      @ChrisBrown-ir6sf 15 часов назад

      ​@@yegfuf
      Half life alyx. They added the legs animation from a SINGLE Player VR game and added to the 12 year old CSGO models and thats why it looking all weird

  • @hupe5836
    @hupe5836 День назад +11

    Nice try feds still not playing without having de_lake as a map in wingman

    • @real-horse
      @real-horse День назад +2

      been almost a year without the best map in all of gaming

    • @hupe5836
      @hupe5836 День назад

      @@real-horse agreed, i only played wingman lake and have only played cs2 2 times since official csgo was removed, 1 of those was when custom stickers got released and we all know what kind of build i made ( ͝° ͜ʖ͡°)

  • @ordinaryoreo8297
    @ordinaryoreo8297 12 часов назад +1

    for anyone curious im fairly certain what they do with the legs is called "procedural (leg) animation" where it is indeed like the legs have their own life

  • @Omega900
    @Omega900 16 часов назад +7

    What a shit game, I am happy I sold everything at launch when prizes were still good. Haven't played in 6 months now

  • @yeahhboii6685
    @yeahhboii6685 День назад +5

    There are numerous videos about how CS2 is still buggy and unfinished and Valve is focusing on Deadlock not giving a single fuck about it amazing.

    • @briondalion
      @briondalion 13 часов назад

      I found a bug the other day that worries me about all svar commands and whether or not all of them are completely f'd
      I found one that's completely f'd. I thought about emailing valve a video, but you can replicate this glitch. I also told them exactly why it's happening. You can replicate this glitch safely.
      Load up a practice offline server on cs2 and exec a utility practice config. Go to T side. Go to roof. *Don't* break the glass. Throw a molly onto hut and have the molly itself break the glass. Hit the key you have the command "sv_rethrow_last_grenade" bound to.
      Now go back and throw the same molotov yourself with the glass now broken.
      Now press the button again to tell the server the exact values to interpolate to throw the exact same molotov.
      Does the molotov burst in midair instead of landing on hut? Yep. Even though the glass is now broken, the server determines that the molotov interacted with glass after being thrown, even if said glass is no longer there.
      That server command is not factoring in a state change on the map. Namely, the glass being unbroken or broken. Makes me wonder what else is causing issues or glitches....because there are other "state" changes on maps. Doors being open or closed, the vent on nuke being closed, open, or broken, etc.

  • @zaneatat
    @zaneatat День назад +35

    in cs2 they are just sliding
    in csgo the legs actually have friction with the ground

    • @MrMaxim
      @MrMaxim  День назад +17

      CS 1.6 wants to have a word

    • @zaneatat
      @zaneatat День назад

      @@MrMaxim xD

    • @mum-your
      @mum-your День назад +8

      i love how this is the exact same comment from 10 years ago, when everyone complained that csgo was on ice skates

    • @lightlezs7048
      @lightlezs7048 23 часа назад

      Please check 2:15 and tell me how cs go has friction

  • @rakesh7615
    @rakesh7615 День назад +55

    Valve is busy developing Deadlock, they don't give a fuck about Cs2.

  • @megalugia8
    @megalugia8 22 часа назад +2

    Tbh banning socd and jump binds is such a poor decision Valve just needs to stop trying to punish the community and companies for trying to fix inconsistencies with their game. Not to mention the cheating problems, just listen to the pros for real.

  • @Bulsara777
    @Bulsara777 19 часов назад +2

    My main problem with cs2 legs animation is that they always lag behind the player's torso when initiating a strafe, so on some peaks in csgo that you would see part of the leg first before the torso, initiating the response quicker, in cs2, the torso appears first most of the time, making you have a delayed reaction, even if by a fraction of a second, and most players are not adapting too well with this. I really don't like this smoother and independent animations, CS isn't call of duty, we don't need to focus that much on realism, specially if it affects gameplay, not even Valorant has this.

    • @briondalion
      @briondalion 15 часов назад +1

      the leg movement looks too extreme to actually be realistic. Valve needs to tighten up the left-right space a little so that the legs can stretch just enough so that if you're fast peeking someone, it doesn't look like the playermodel is trying to do yoga leg exercises whilst in gunfights. It's just, if someone tried moving like that IRL it would make them fall over. I don't want them to mocap real life strafing as that would look even more awkward. I know it's not meant to be the most realistic shooter, but movement is definitely important in the game

  • @2.5k_ping56
    @2.5k_ping56 День назад +6

    Certified dad

  • @JaCKal_646f67
    @JaCKal_646f67 23 часа назад +3

    i just hate how r/GlobalOffensive keeps defending this game like they got stockholm syndrome😂

  • @diggy1147
    @diggy1147 21 час назад +2

    I'm not sure if this is related, but in cs2 you kind of float up and down stairs.

  • @ice9solid
    @ice9solid День назад +5

    So do the models reflect the hit boxes? Or are the hit boxes messed up when the legs drag?

  • @jorgepereira9455
    @jorgepereira9455 День назад +1

    I have an health walking issue. CS2 models looks like more my reality.

  • @ImtinanTech
    @ImtinanTech 10 часов назад

    So, basically what valve did here is, enable IK Controllers on the Leg on the player model, which does this legs getting stick to one point on the colliding mesh.
    A simple solution could be to simple check for IK Update more frequently. So, legs align more responsively with the colliding mesh underneath.
    P.S. Making my own game in unreal engine and i run into these issues sometimes, so that's how i suggest that specific fix.

  • @filipsomljacan6460
    @filipsomljacan6460 21 час назад

    Omg thank you... I wanted someone to make a video about this topic for so long. With all that is going on with CS2 we will need a petition just like with CS:GO in 2016

  • @sskuk1095
    @sskuk1095 День назад +1

    One year was not long enough for Valve to start neglecting Counter Strike 2!

  • @kavinskynguyen
    @kavinskynguyen 22 часа назад +1

    since the MJ incident, CS2 hasn't the same anymore 😅

  • @Terrown
    @Terrown День назад +1

    THIS has been bothering me since the very beginning of CS2. The sway and the feet sticking to surfaces make it so much harder to read (cos it feels random af) in specific situations. I think the wide step movement also leads to more moments where you feel like getting shot by someone full running, cos the animation takes longer to reset - just a theory tho.
    IMO reduce the sway, looks goofy rn. Reduce the wide legs and fix the feet stucking to surfaces.

  • @wi0zz
    @wi0zz День назад +16

    csgo>>>> cs2

    • @dyplex9
      @dyplex9 23 часа назад +2

      Your nostalgia>>>> your iq

    • @csgolive4841
      @csgolive4841 6 часов назад

      ​@dyplex9 you are the braindead ...
      Its not about nostalgic...
      Gsgo: Spray is better, hits connecting better, no delay, better optimisation, more modes...
      How stupid and brainfucked you must be to not realise that?

  • @RaimaNd
    @RaimaNd 22 часа назад +2

    I hope valve fixes this very fast. It's quite annoying.

    • @briondalion
      @briondalion 13 часов назад

      now that I've seen it pointed out with just regular strafing/counterstrafing, it looks so weird. It really is as Maxim said, that the legs look disjointed from the upper body.

  • @itsfree-elcanal.3438
    @itsfree-elcanal.3438 15 часов назад +2

    In the title of “HLA” Valve explains to us in its comments mode that a procedural system was created for the animations of the lower bodies of the "NPCs", this system calculates the movement of the legs, and pre-calculates the feet, keeping the feet fixed on the ground and the legs dynamically with flexible “PROCEDURAL” animations, which makes the result incredibly realistic, the error in question is due to the fact that the system was intended for "NPC's" then a player causes the "CHARACTER" to collide with 2 or more surfaces, producing a failure that prevents the system from pre-calculating the player's steps because it is obstructed, the feet maintaining the last position, but the player moves, the legs are dynamically adjust to the player's position, but the last position of the feet remains obstructed, hence this failure.
    In "CSGO" the animations are pre-rendered and rigid, which avoids any failure but the player does not have any adaptation to the environment.

    • @briondalion
      @briondalion 13 часов назад

      That sounds exactly like what is happening in cs2.

  • @pssed
    @pssed 11 часов назад

    I understand how the Mirage stairs example looks funky, but I really don't see the issue at 2:55. In fact, that seems pretty realistic to me. If someone leaped to their right in real life, that's probably how their legs would look.

  • @amit4rou
    @amit4rou День назад +1

    Today was a Leg day

  • @harrypotter1287
    @harrypotter1287 День назад +2

    my 2 cents, as a parttime gamedev here;
    From what i can see; CSGO used the baked animation for movement animation. CS2 uses a InverseKinematic system for the legs and baked animations for the upper body . Which means legs "Adheres" better and move better in slightly curved surface and tries to look natural while CSGO used to just say nah; if you move slowly i just move the body and dont animate. if you move fast i run the animation.
    IK is actually better IMO but they need to fix some issues there (like clamping the angles in ankles and better raycast to find surfaces and more). It will take some time. Doubt the slight animation change is that high in their priority list.

    • @SyRose901
      @SyRose901 13 часов назад

      Quite a lot of hiccups with the IK are present right now. Why does it turn off immediately after the last guy dies at the end of the first half and the end? You can see it happening with the AWP's viewmodel.
      And yeah, the stretching. Yeah, IK is literally tying some body parts to some things, like the player's hands should definitely be holding the gun using IK, but the legs... they seem to stick to the place they last touched, but then struggle to unstick at low velocity, causing the stretching.

    • @briondalion
      @briondalion 13 часов назад

      one thing that seems unnecessary are the invisible barriers that exist over all the walls and surfaces your player can get stuck on. It's like....a transparent wall over the actual walls. I know some people ruin the game by having double invisible walls, but you know what I mean. Just run into any wall on any map and look at where the legs stop. When this involves a tight corner and a prop, well, that's just annoying, and a player can get stuck or have their movement messed up

  • @jaidev6142
    @jaidev6142 16 часов назад +1

    There is a similar problem with awp too, when you pull out the awp(if you use right hand) then look at the left hand side the awp moves, you can understand what I'm trying to say 😅

  • @starchiv
    @starchiv День назад +10

    this is what I'm saying! can we please get the old legs back?
    not because the new ones are different but because they are worse and don't work!

    • @bird7270
      @bird7270 День назад

      where is your pfp from
      i've seen it b4

    • @starchiv
      @starchiv 23 часа назад

      @@bird7270 the artist is called USA37107692

  • @RobiiinV1
    @RobiiinV1 День назад

    And we can talk about the texture bug and the weapons who go inside the character skin

  • @sam-np4ol
    @sam-np4ol 16 часов назад +1

    I want an option to disable seeing my own feet

    • @henrym5908
      @henrym5908 10 часов назад

      yeah it's annoying that the few times I can even see them it's probably because they're blocking my view

  • @_fr4mes743
    @_fr4mes743 22 часа назад

    It's obvious they did this to show off the "realism" (although it isn't at all) and better aesthetics of source 2 but just tone it down a this point. It's incredibly uncompetitive to have such rng behavior that players use to read enemies' movement. You used to be able to really read a strafe and predict where someone was going to be, not anymore. The wide legs also contribute to the peekers advantage.

  • @weggyocean8691
    @weggyocean8691 День назад +11

    There's people that sit around and critique how legs move at 0.01 speed in cs crazy.

  • @pomurain
    @pomurain 10 часов назад

    crispy sharp thumbnail

  • @Ezraph2001
    @Ezraph2001 15 часов назад

    smooth criminal type beat

  • @ekremdilber
    @ekremdilber 22 часа назад +1

    I thought I was getting old now. I realized that the main reason why I was missing my shots was because of the animations. This consoled me a little.

  • @ICECOLD_SEAL
    @ICECOLD_SEAL День назад +1

    NO, do not make them focus on legs, when we need anti-cheat before the game dies with all cheaters ;)

  • @aominnomad
    @aominnomad 18 часов назад +1

    CS2 is worse. But keep in mind, we get frequently more updates from valve since the port to Source 2. And keep in mind, CSGO in 2014 was hella lot worse, in my opinion.

  • @orionshea
    @orionshea 15 часов назад

    maybe having a thing where step sizes are changed by the speed the player is going would fix the weirdness you see in the stairs example

  • @zertbrown4642
    @zertbrown4642 23 часа назад

    the puns are BIG

  • @dudeonlygamingandotherstuf7791
    @dudeonlygamingandotherstuf7791 12 часов назад

    Legs live their own lives?
    Half life 3 confirmed?

  • @arhamrehan7994
    @arhamrehan7994 19 часов назад

    The thumbnail 💀💀💀

  • @hargitaibalint7653
    @hargitaibalint7653 Час назад

    cs2 player model is so fast thats why the smgs rly op thats a rly big problem im 2k elo and i cant kill wide peeks

  • @htjohn8202
    @htjohn8202 День назад +1

    why is the game made so fking bright? it literally hurts the eyes and making the game look worse

    • @doo0mstar
      @doo0mstar День назад

      try r_fullscreen_gamma 3.3 or more, it will help a bit

  • @xxevnxxe
    @xxevnxxe День назад +2

    As someone who have a little bit understanding of game development, I already figuring out how the movement work since I first saw the gameplay on RUclips during closed beta/open beta(?)

  • @Lymsleya
    @Lymsleya День назад

    crab walk

  • @bhargavj0shi
    @bhargavj0shi 19 часов назад

    the legs i like > legs in csgo , legs in cs2

  • @HeadhunterKev96
    @HeadhunterKev96 День назад

    I really enjoy your humor! Always watch your videos and I don't even play CS!

  • @megascan
    @megascan День назад

    They just added standard inverse kinematics to cs nothing inherently wrong they just need to reduce the teleport distance

  • @J0hN_TF
    @J0hN_TF 23 часа назад +1

    The new playermodels make reading movement so much harder and introduces needless inconsistency, I really wish they kept the source 1 playermodel physics because the new ones sacrifice gameplay for cosmetic improvements. I'm not a huge cs2 hater, it's perfectly playable, but this could be better.

  • @artemkatelnytskyi
    @artemkatelnytskyi 11 часов назад

    Being a father really affects your humor, doesn't it? 😁

  • @rodelaguelo8145
    @rodelaguelo8145 20 часов назад +1

    Thats why valve dont focus in CS2 and Dota2. Because new Game has arrive DEADLOCK. THIRD PERSON MOBA. 2025 BEST GAME

  • @martinmystery4610
    @martinmystery4610 17 часов назад

    2:04 this side by side shows exactly what i've been complaining about the new art style. it's not that csgo was better. csgo was sharper. you can clearly distinguish the model in csgo, where in cs2 it just blends with the background. and it's not just agents, it's every object. i have a little harder time aiming just because objects don't standout from one another as much.

  • @henri2058
    @henri2058 День назад

    I'm reporting you for all the feet jokes, you are done buddy!!!

  • @lester1400
    @lester1400 20 часов назад

    now with 5 ping against 90 ping

  • @Agent47779
    @Agent47779 9 часов назад

    Plz make a video on dying behind the cover or a wall because that issue is not even fixed yet cause I’m still dying behind the wall

  • @wojtus4994
    @wojtus4994 День назад +1

    no problem they fixed offline

  • @vuax
    @vuax День назад +2

    1.6 had it right. why is it so hard for them to go back..

  • @duckytse
    @duckytse День назад +3

    my legs arent like that!

  • @JustSomeDudeYouKnow
    @JustSomeDudeYouKnow 18 часов назад

    Bruh, all this to say they attempted to pin hit boxes to ragdolls and didnt update the animation cycle rate to anything reasonible. shit logic on that portion of it. i dont think im 100% right i dont work there but seems to be close to the issue. prolly tied to tick rate not sub ticket, aka not update enough or poor logic. like basically they make movement noises based on game units maybe same thing here. update every x ticks or x game units and the mirage slow step breaks all of them. i just wanna help make a better game.

  • @mohammedhoudinigaming5930
    @mohammedhoudinigaming5930 День назад +1

    jesus christ it almost looks like they are crouched when they take 2 meter steps lmao😭

  • @allenleung6556
    @allenleung6556 23 часа назад

    Finally someone pointed out the legs problem in cs2, cs2 legs swing just way too wide feels like two people strafing out like 2:12. Sometime I just cant hit my shots when your opponent legs swing wider than their shoulder it just confuses me a lot of times

  • @mastermasters5436
    @mastermasters5436 22 часа назад

    one of the most annoying thing in cs2

  • @Yr11B
    @Yr11B 21 час назад +1

    CS 2 broken shit!

  • @adrianusgw5808
    @adrianusgw5808 День назад +1

    Ahh yeah, legs again…

  • @x.nihilo
    @x.nihilo День назад

    Yes it is worse in CS2

  • @Iuffycs
    @Iuffycs День назад +148

    csgo is so much better in almost every way

    • @blueshue
      @blueshue День назад +51

      visually? nah. also the new smoke is way better.. other than that. agreed

    • @v7xgaming
      @v7xgaming День назад +15

      @@blueshue Only things I would keep from cs2 if we could go back is the smokes, and and . I think that's it

    • @verygreenman
      @verygreenman День назад +2

      i wanna go back bro

    • @duychung3314
      @duychung3314 День назад +9

      i mean, what do you expect?, a game 12 years ago vs a Game just came out in 1 year

    • @GoMangochally69247
      @GoMangochally69247 День назад +7

      give it some time, don't you remember csgo game breaking bugs back in the day !!?

  • @beteseeking4613
    @beteseeking4613 День назад

    "it's just different", exactly, like the whole game is so different from csgo, i think it should separate like source and 1.6, it's not an "upgrade", it's a different game.

  • @inuaslukimis8538
    @inuaslukimis8538 23 часа назад

    dam i forgot how shit cs:go looks :D

  • @Kalimar94
    @Kalimar94 День назад

    so sad u have to make csgo vs cs2 concept video because u don't have content in cs2, just leave them?

  • @caspar6
    @caspar6 21 час назад +1

    the game is just shit. no other videos needed

  • @v7xgaming
    @v7xgaming День назад +4

    I would vote for removal of inverse kinematics, and less graphics, because esports game shouldn't be too fancy, it needs to be functional

    • @aj9485
      @aj9485 День назад +1

      functional and valve is no compatable.

  • @Extendedklips
    @Extendedklips 21 час назад

    I assume cs2 is using a different animation system to try and replicate more realistic movements, thus it acts differently from csgo and leads to some bugs. Maybe idk

  • @geniecs2
    @geniecs2 День назад

    Still wish I could turn off my own legs and shadow to feel more like csgo

  • @burakkeskin6239
    @burakkeskin6239 День назад +2

    on point

  • @hengkyiw
    @hengkyiw 11 часов назад

    CSGO best

  • @siqsteen
    @siqsteen 23 часа назад

    source 1 was better sadly enough. its been 1 year, and this game is still a major degradation

  • @Borntobefree-iq
    @Borntobefree-iq День назад +36

    For me the game is dead.

    • @svenjaaunes2507
      @svenjaaunes2507 День назад +9

      nobody cares

    • @kingeling
      @kingeling День назад +14

      @@svenjaaunes2507 You cared enough to reply

    • @abdellaziz-
      @abdellaziz- День назад +6

      It is for real . I never said that before , i ve been playing it since its release, despite all the problems we had in csgo i never thought and said that the game is dead , they killed the game with cs2 launch , we only need a better tick rate servers and good anti cheat , i was doing good on faceit good anti cheat and 128tick servers , they fkin killed all that with a broken game .

    • @htjohn8202
      @htjohn8202 День назад +3

      @@abdellaziz- agreed, well also more maps since the 7 map pool is way to stale to keep it forever. like in older cs games they even had over 14 maps I think. Sadly the low demand of low iq players only playing mirage dust and inferno made it simple for devs to just stop caring about maps

    • @memorimusic420
      @memorimusic420 День назад +1

      We dont give a fuck

  • @tehjamerz
    @tehjamerz День назад +1

    One of many reason i threw in the towel

  • @colliumwilgate
    @colliumwilgate 3 часа назад

    Unpopular Opinion, definitely CS 2 > CS GO if we consider everything.

  • @Az-456
    @Az-456 17 часов назад +1

    Cs2 is 🚮

  •  День назад +4

    i hate cs2

  • @N00btr00per
    @N00btr00per День назад

    fuck the old legs. new legs is my new best friend now!

  • @ELGUAPOIV
    @ELGUAPOIV 20 часов назад

    Game's ass

  • @liquidatedrice5274
    @liquidatedrice5274 День назад +4

    This is such a non issue

    • @doo0mstar
      @doo0mstar День назад +5

      it literally is, of course there are bigger issues with cheaters etc. but valve clearly showing us that they won't fix big issues, so at least give us smaller improvements like good models animations and viewmodel settings.

    • @liquidatedrice5274
      @liquidatedrice5274 22 часа назад

      @@doo0mstar You have to go out of your way to see this issue. Can you say with a straight face it would affect the outcome of a single match you've played?

  • @fikahr373
    @fikahr373 9 часов назад

    Trash game

  • @pearcebragaw4221
    @pearcebragaw4221 День назад

    only 203 views bro fell off

  • @medo8150
    @medo8150 День назад +1

    Im firsttttt

  • @artended
    @artended 7 часов назад

    Vac 33.66 coming out real soon.

  • @dyplex9
    @dyplex9 День назад

    Another problematic shit that makes movement in cs2 op

  • @kaziredwan7356
    @kaziredwan7356 День назад +4

    This game is going to die soon

    • @steva_nolimits
      @steva_nolimits 9 часов назад +1

      Yes because most of their ppl are working on 3 other games