Conditional logic and saving variables | Making an Atari 2600 game pt.8 | 8bitsinthebasement

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  • Опубликовано: 25 дек 2024

Комментарии • 8

  • @JosipRetroBits
    @JosipRetroBits 9 месяцев назад

    Great video Peter :) Yes, conditional logic and bitwise operators are the magic :) We also call those chars pipea. Cheers!

    • @8bitsinthebasement
      @8bitsinthebasement  9 месяцев назад +1

      Conditional logic makes such a difference as do bitwise operations, this stuff is all relatively new to me and honestly, wonderful. It's a pity I left it so late to really try out programming. Still, it's never too late as you said before and I'm relishing it :)

  • @jimmydansbo7847
    @jimmydansbo7847 9 месяцев назад +1

    I also call the | symbol pipe ...

    • @user-yr1uq1qe6y
      @user-yr1uq1qe6y 9 месяцев назад +1

      That’s all I’ve ever known it to be called too.

    • @8bitsinthebasement
      @8bitsinthebasement  9 месяцев назад +1

      Good to know, really I was wondering if what I thought it was called was right. Makes sense though it does kinda look like a pipe, a bit

    • @8bitsinthebasement
      @8bitsinthebasement  9 месяцев назад +1

      Thanks, it's good to know that I've been calling it the right thing all this time :)

  • @stevanr_
    @stevanr_ 9 месяцев назад

    Another very educational video, thank you! I found your explanations clear and useful for someone like me who has a basic understanding of programming and would like to develop in bAtari basic.

    • @8bitsinthebasement
      @8bitsinthebasement  9 месяцев назад +1

      I'm really happy that it's helping you out. Check out www.randomterrain.com/atari-2600-memories-batari-basic-commands.html for everything you need to know ;)