FARL: the Fully Automated Rail Layer tutorial - Laurence Plays Factorio

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  • Опубликовано: 22 май 2023
  • The FARL mod allows you to put down huge train networks very quickly and easily, and with auxiliaries such as power and turrets by the tracks as well, but it's quite complicated to use to its full potential. In this Tutorio, I shall teach you how to get going with it, and how to swoop across the landscape in a self-building railway system!
    Check out part 2 here: • FARL tutorial pt 2 - C...
    Thanks to Tristan for error checking!
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Комментарии • 39

  • @Joshuancsu
    @Joshuancsu Год назад +5

    Thorough walk-through that touched on all the important and useful features of FARL. Now, I know what I've been doing wrong all these years. Thank you!

    • @LaurencePlays
      @LaurencePlays  Год назад

      Yeah, I think for me, it was not making the diagonal blueprints properly. I'm glad I worked through it!

  • @davidspencer2079
    @davidspencer2079 10 месяцев назад +2

    Great tutorial video, You are great at no nonsense information delivery with no waffle. Subscribed

    • @LaurencePlays
      @LaurencePlays  10 месяцев назад

      That's great, thank you! Let me know if there's anything else in the game that you think needs a Tutorio :-)

  • @HiImKyle
    @HiImKyle Год назад +7

    I'm not sure why but I always saw FARL as an alternative to LTN. Glad to see I was wrong, this looks incredibly useful.

    • @LaurencePlays
      @LaurencePlays  Год назад

      Aha! No, they complement each other quite well. There are some LTN alternatives out there, but I've not used them myself. It's great for rapid rail expansion, it only struggles with biters!

    • @Crosstowndonkey
      @Crosstowndonkey 6 месяцев назад +1

      not if you put artillery wagons on the farl and the farl is placing laser turrets :D
      @@LaurencePlays

    • @LaurencePlays
      @LaurencePlays  6 месяцев назад

      @@Crosstowndonkey Yeah, that can work, as long as the biters don't manage to squeeze in the gap at the front!

    • @Crosstowndonkey
      @Crosstowndonkey 6 месяцев назад +1

      true! that would be a nightmare in that moment! @@LaurencePlays

    • @LaurencePlays
      @LaurencePlays  6 месяцев назад +1

      @@Crosstowndonkey Yeah, the number of times I've had a mixed artillery/construction train and I've pulled up somewhere and started building defences as the artillery opens up and I'm going "Nooooo, not yet! I'm not ready!"...

  • @ZeGeeN
    @ZeGeeN Год назад +2

    Thanks for another great tutorial. I often use the let the bots build the rail technique. However (coma), I often build the power and roboport system first, often from an aircraft. Then order tones of rails and go do other stuff. But I have seen the light now! F.A.R.L for the future!

    • @LaurencePlays
      @LaurencePlays  Год назад +1

      Yeah, going out and laying the roboports first makes a big difference to how long it takes, and telling the bots to do it is at least hands off time, so it's not so bad. Enjoy playing with FARL though - it's crazy powerful! You could even put a load of artillery wagons on the back of it to help clear out the biters, but make sure you put down a defensive wall whenever you stop if you do!

  • @austinbrown6923
    @austinbrown6923 Год назад

    I gave up on this after 1.0 because i was trying to give it a full tileable rail blueprint instead of what it required, excellent tutorial. Now i can re-add this to my playthroughs

    • @LaurencePlays
      @LaurencePlays  Год назад

      Great! Yeah, I think I've tried the same in the past, then just use it in basic mode. I'm glad I worked it out though!

  • @permanent8387
    @permanent8387 Год назад +1

    this is insane! i didnt know farl did this :D
    gonna use it whenever i get back into the game again after burningout

    • @LaurencePlays
      @LaurencePlays  Год назад

      Yeah, it's really powerful. I think I'd known it /could/ do this stuff, but I hadn't actually worked out how until I started writing the script for this video!

  • @Sphendrana
    @Sphendrana 3 месяца назад +1

    I'm not gonna use this for legit playthroughs, kinda OP to have the rails placed at such high speeds, BUT for just mucking around and having fun? YEAH.
    Although perhaps for heavily modded playthroughs this won't be as OP since other things will outclass that lol. Very neat, glad I watched, wasn't too sure about how the blueprint mechanic worked. Rather easy though tbh. Sad that it's a bit jank on corners, but a bit of hand work isn't too bad sometimes when you have 98% of the job done for you by robots lol.

    • @LaurencePlays
      @LaurencePlays  2 месяца назад +1

      My feeling is that it works well in areas which have already been cleared. If you run into biters, things will probably go badly! Given that, it feels a lot less cheaty, it just makes building artificially quick.

  • @jwin72
    @jwin72 7 дней назад

    I guess later tonight, I'll be finding out if in my Space Exploration game if I can place my rail blueprints from the map and if this mod will send the train out to lay all my new track while I'm off doing other work in my factory. If so that will be a big help, I spend alot of time laying rails when I could be doing more useful work and I hadn't found a way to automate this task unlike other tasks. Thanks for bringing this to my attention and your very helpful LTN tutorials. I had figured out some things with LTN already but you tied it all together nicely.

    • @LaurencePlays
      @LaurencePlays  7 дней назад +1

      🤯That's a really good idea! Yeah, using the map view to place a mass of blueprints and then sending the FARL train out to build them is a fantastic use case; I feel silly for not thinking of it 😀 Not sure if it'll work from the nav sat, but at least if you set it running with yourself in the train, you can carry on working on other things while you ride around. Great idea!

    • @jwin72
      @jwin72 7 дней назад +1

      @@LaurencePlays I just tried it and it doesn't seem to work like that. 😬😔. If you drive it to the blueprint it will ask you to automatically build the blueprint but when it reaches the end it stops and doesn't seek out more rail blueprints to finish. Sad, was a great idea lol.

    • @LaurencePlays
      @LaurencePlays  6 дней назад

      @@jwin72 that makes sense, I guess. It's not a construction bot... Still useful though, I think.

  • @freddysmith6048
    @freddysmith6048 Год назад +1

    This will be great for setting up outposts far from spawn

    • @LaurencePlays
      @LaurencePlays  Год назад

      Yeah, it's great for anything that requires laying miles of track. Make sure you've got the biters out of the way first though!

  • @thamzetj
    @thamzetj Год назад

    Great tutorial! Does it offer any help with placing junctions?

    • @LaurencePlays
      @LaurencePlays  Год назад +2

      No, you have to do the junctions yourself. I guess I'd probably make blueprints for junctions and corners and place them, let the bots do those and then drive between them with FARL.

  • @midori_the_eldritch
    @midori_the_eldritch 7 месяцев назад +1

    How does farl interact with grid alined blueprints?

    • @LaurencePlays
      @LaurencePlays  7 месяцев назад

      I don't believe it's grid aware, however if you make sure your blueprint is a single grid square and that you start your runs in sync with the grid, then it should be fine. You'll have to be careful to keep it on grid and just let it do the building though.

  • @tribblier
    @tribblier Год назад +1

    I would guess that mirror concrete is to keep hazard stripped concrete in the same direction even when doing a 180° turn

    • @LaurencePlays
      @LaurencePlays  Год назад

      Oooh, you might be right! That would make sense!

    • @tribblier
      @tribblier Год назад

      @@LaurencePlays it's just the only way i can even imagine concrete needing rotating!

  • @AlexAegisOfficial
    @AlexAegisOfficial Год назад

    6 years ago I've built a multiplexed train system in vanilla factorio, I posted the blueprint on factorio prints, and i even have a video on reddit (Linked on the blueprints page).
    You can set items in a constant combinator, and trains on that 'channel' will load exactly the missing amount and bring them there (but only if below a threshold, to avoid small shipments)
    googling "Supply Grid - Request Items with trains! Vanilla! No bots!" should point to factorioprints
    I never really used it because it requires a bunch of combinators and looks ugly. I also build a taxi system using a similar setup. Then temporary stations got introduced to vanilla factorio rendering it useless (you can find the blueprint on the same site) With that, you've build taxi stations, and a taxi train, if you went near a station, the taxi came for you, then using a constant combinator you'd set a destination and the taxi would take you there

    • @MikhailChernykh
      @MikhailChernykh Год назад

      I did supply station in vanilla too using global wiring signal and mall-to-any system. I didn't post it anywhere but was fun:)

  • @bmnbl
    @bmnbl Год назад +3

    Good god...

    • @LaurencePlays
      @LaurencePlays  Год назад

      Hah, yes. It's really powerful, but can be a bit complex to get going at first...

  • @burrdid
    @burrdid Год назад

    tutorio

  • @mikeydflyingtoaster
    @mikeydflyingtoaster 9 месяцев назад +1

    Can't tell if saying Tutorio is on purpose or not!! My highly obnoxious judgmental side of me must know!!

    • @LaurencePlays
      @LaurencePlays  9 месяцев назад +1

      Definitely - I think a Factorio Tutorial can definitely be called a Tutorio! 🙂 The playlist that contains all of these is called "Factorio Tutorio" after all!