Hey Thanks for using my footage for this stuff! I remember the devs told me when i made an HOUR LONG video similar to this one that even they, having worked on the game, couldn't believe some of the shit they had back in 2016 and yes profiles 100% need to come back. Come on you know the devs have been playing Baldurs gate, give us back those RPG-esque elements. Let us put in our profiles what our soldier's native region is, why we joined the war Etc.
The ability for folks to post their contact info, their own maps or other creations, to embiggen a player’s identity in-game. I really do wish there was a friends list mechanic of some kind…maybe a pub or telegraph office that could make it more immersive?
I miss small arms structure damage. Sure it wasn't "realistic" but it was far more immersive, being able to actually push a front by shooting out foxholes and assist in destroying structures as infantry. Nowadays you reach a defensive line as infantry and just.. stare at the defences, usually waiting for a tank to come along and pop pills for you. Bringing your own PvE as infantry is also a massive pain due to 1. How little ammo you can carry (and the time it can take to run back to resupply) and 2. How vulnerable you are to getting rushed down, only really being viable when you have an overwhelming amount of friendly force (at which point you might as well just let the tanks take care of the defences for you)
I miss this as well honestly. To many stalemates these days. If you aren't waiting for tank to come then you have to wait for arty to set up which can take even longer. I want something like satchels back but not at the strength they were once at and I want something little more accessible than havoc charges. Ya know? I can't explain it very well but something in the middle of both of those. Thanks for sharing your input on this! Appreciate it!
Same goes for tanks. You carry just a few dozen shells and when you leave to resupply enemy engineers rebuilt every T2 bunker you destroyed and at night you can't keep up the pressure so unless your infantry pulls their weight you don't keep any progress. I have to agree, shooting defenses and satcheling AT turrets or focus firing them with tanks was some of the best gameplay I've experienced in this game. Now it's all about OP 94.5mm guns and clans because of facilities. Such a shame how the game turned out.
Hmm Would it help if there was a bunker or encampment upgrade tree that allowed the owner to set up “kits” for folks to pull? Like if there was a “demo man” kit that players could be pointed toward? I will also say, there’s a layer of player adaptation that’s right there in reach. I use ambulances, amphib APCs, construction vehicles, jeeps or just plain old trucks packed full of mammons or alligator charges. One of the nice things is that when one can’t just cap the flag, the mission changes, that’s what makes foxhole something more than Battlefield or Day of Defeat
I played a crap ton in 2018-2019. I played mostly during the start of world conquest and the first 20 wars or so. But honestly the time I miss the most was right before WCs, hopping on to campaign servers and just being a truck driver. Running supplies back and forth from the QM to the front. Also helping drop the first nuke, and witnessing the wardens blow themselves up in Jade Cove was hilarious. This was a great vid and brought back some memories. Would love to see more footage from those first 20 wars!
Kind of sounds like what I do now with delivering supplies. Make sure to check out all of I Saw A Bear's old Foxhole footage and you can see a lot of it there!
I think asymmetric balancing if done right can be really fun, instead of just having the same exact thing over and over again, giving different equipment can really diversify the tactics and culture of each faction, it’s cool to capture an enemy tank and use their strength against them as opposed to just getting more an more of the same equipment
I think the game is balanced asymmetrically, each side accuses the other of having OP weaponry and complains bitterly about their own armament. I think having the skirmish map with all tech unlocked for both sides could be fun, but I'd never want to see a war with each side having the same tech
Asymmetry has always felt like more of a draw than a deterrence for me; I fully understand a lot of the complaints that have been made about it, but the longer I play the more I realize that the imbalance in capabilities during certain phases of the war makes things a LOT more exciting and interesting; the early war back and forth as different side tech their respective gamechangers is much more interesting. I think the only thing that *really* maybe needs to be addressed is some complaints I've seen about difficulty using certain vital equipment in the late phases of the war for one of the factions. The frontline equipment seems to balance out at that point but there's some specialist stuff that I think people are justified in complaining about.
Hey, thanks for featuring my Bunker Base @8:54! I know that building can be tough and burn people out, but the bunker was built by only 2 people and was made that compact to help reduce burnout by only keeping the minimum that we needed. Playing and building in moderation is the key, in my opinion.
No problem! Thing was massive! Crazy that you only had 2 people build that. How long did it take? How many hours do you think you put into the whole thing for the whole war if you don't mind me asking. That's a good tip! I want to be a serious builder for a war but I'm nervous about the time it takes ha
The base took in total ~30k bmats and between 80k to100k comps for concrete. The designing was done over a 4 month period, but actually blueprinting and digging it took ~6 hours. For the whole war, I probably spent 40-50 hours(most being in the first 2 weeks when the main construction happened.) just working on the base over the 41 days of the war with the other person playing a similar amount. This time was mostly gathering material, and supplying the base The base was in a small subregion that we ensured remain very good to good, costing us 4800-7200msups/d. We could farm the msupps in an hour or two a day with us rotating between supplying the base as we had time. For most of the war, the base slept as it might look big, but compared to the clanman bases, ours did not cover a large area. I know these hours might seem a lot some people, but compared to the bigger builds I've been part of, this one was fairly easy on the time it required. As I said before, we really tried to optimise all the unneeded and excess out of the base so we could focus on what's important. We never ran a facility outside of an ammo one for 2 days(so we can get shells). Trying to overbuild is what leads to burnout and choosing the wrong locations. The base was built in one of the few places that could house it, since it needed perfectly flat terrain with no tree. So while it might not be practical everywhere, it was a proof of concept to help inspire other builders, more than anything else.@@RobertLovesGames
@@Danetello_ Wow! Thanks for that write up and explaining that! It really makes me want to get into building more. These are the types of things I would have no idea about unless an expert like you explained it to me. I really assumed that base took like the whole war. Thanks for sharing all the information about that base! Appreciate it!
I want tier 4 walls back! You can see it very briefly at 8:44 It was a really heavy concrete wall that had built in pillboxes on top. It'd be extremely nice for AI defenses around facilities without needing to build an entire bunker base. It sort of just fits the theme of a facility better too. Would love a chance to play dead harvest again too
That would be great if they brought those back! And you are right they would work really well for facilities now. I've sadly given up on the idea that we will ever get dead harvest back again ha
It would be nice to have something that could express more area control in the deployable and buildable space. Even just a tripwire alarm or booby trap shotguns. But truth be told Foxhole is already flirting with Planetside 2’s undoing-so much automated defense and buildings spammed across the map taking away the opportunity for two real, live players to chase each other around on motorcycles. Players that choose to “build tall” and spend all their time spamming defenses really can ruin it for the warfighters, scouts and skirmishes. It’s a very fine balance and we are in a decent place right now I’d be very careful about upsetting. It’s kinda cool there’s a whole Military Police “partisan hunter” “backline security” playstyle.
9:40 I always loved when we teched sledgehammers because it made gathering fuel so satisfying. The way fuel gathering worked was you had three stacks of barrels, and sledgehammers gave you enough reach to stand in the middle of the three stacks and be able to spin around to hit all of them without needing to move which was nice, but the best part was the timing! The instant you hammered the last of the three stacks, the first one respawned. So you could just stand there and as soon as you finished a stack you spin 120 degrees and swing, and the next stack materializes as the hammer comes down. Zen.
Personally I’d rather have a big qol update before we get another major update after naval, there’s just so many small issues and nitpicks that would make the game so much better if ironed out
I can get behind this. Anything specific you would want to see for QOL? You don't need to list them all if you don't want but what would be your number one thing to change?
@@RobertLovesGames please for the love of god can the devs have separate balancing updates besides the usual updates, I’m fine with new content but there’s a reason the main thing people complain about these day is balancing. The usual development cycle is good for new content but not for balancing
duuude a massive CQC battle during resistance phase would be incredible! No doubt it would break with the number of players trying to fit into AW or blemish or jade cove but we really dont see enough city combat as infantry
I would love to see the return of the expanded profile creation. Though as a Collie I love my Krr Omen and coming from back in 2018/19 it has been a drastic improvement getting faction specific equipment
Profile section would be really interesting! They would have had a chance to monetize it as well even though I know that was never their goal with Foxhole to have micro transactions.
Biggest problem i see with building is. Make it faster and there will be too much spam everywhere, Make it cheaper same problem. People do and will keep building wayyyyy too much and it will never change even with the new sups system people live through 1-2k sups/h bases. Sure having an excavator or cement truck etc would be neat and help with building burnout, but if you can slap down a full t2 base in less than an hour late game will become even more stagnant than it is. Imagine this, Big group gets ready for a TC (Tempest cannon) op, they get 3 excavators and 3 ACV to the location, and in less than an hour they are firing since all is built, dug out and made t2. now you have even less of a chance to catch TC ops in the making "even though people do call out TC setups while they are being built, but no one wants to deal with it until it is too late" Do i think facilities where a mistake? Yes and no. Do they have great potential yes, but i feel like it needs more polishing just like bunkers, i would even go as far as to say bunkers is in a worse state than facilities at this point in time. With how people bug emplacements into garrisons or push guns sitting in gunports and basically unhittable, or the new bending patterns that allows you do build garrisons right up against each other is getting too much.
True. I feel like there has to be something we have not thought about that would help builders. I've always wanted to get into more serious building but I'm just worried about the time commitment ya know?
Facilities do a great job of distracting/diluting the energy of players more apt to build than to fight. In this way, the level of slog they can inflict upon the fighters is lessened, because they’re busy doing something else instead. Now what the facilities can do, and how much of a PITA it is to get the coal processed into gravel to even get them started, that’s another matter. Facilities do give back to the battlefield with sandbags and tripod factors and artillery ammo, gas stations, recyclers…bunkers suck the life from the battlefield. @robert, I want to do more building too, but I’d rather pursue it to realize a logistic or battlefield goal rather than simply to fortify and deny. More things to do with building, especially road building, bridge building, tunneling or prospecting for new mines
I remember the update when they added bayonets. Sometimes I miss old foxhole because it was more jump in and play rather than grinding like crazy, second job with complex logi that can only be done by clans. It's becoming a clan only game. Sometimes simplicity is a good thing.
I hear this a lot that Siege Camp keeps leaning away from any kind of solo play to more grindy team play. And as long as I've played I've noticed that trend as well. I really don't mind it myself but I can see why vet players would hate it. Thanks for your input on this! Really appreciate it!
I do feel that the current entrenchment system lacks for ways for push guns, emplacement/crane-deployed guns, an tripod weapons to interact. A proper “gun nest” as a maturation of the current octagon pit would be great. I’m really thirsty to try running a (direct fire, in the field behind the bunker) heavy weapons section as a gameplay mode, and the current menu for hammer and shovel options to build that out is very limited.
Siege Camp hasn’t listened to their community. They’ve never tried fixing their report system or cracked down on clans. They’ve listened to their devs, not the players. Edit: What I mean by this is that the devs will play their game and rebalance it, but they don’t listen to players unless it involves bugs. The biggest complaint I’ve seen from foxhole is the report system and how clans abuse it. The fact that they have never even attempted to fix it proves that the devs listen to themselves, not the players.
Siege Camp I think listens to the community fairly well they just don't communicate back to us that well. They need like a community manager that speaks for them that gives us updates. I agree that the reporting system needs to be looked at again. No idea what they plan to do about this. Thanks for your input on this!
@@RobertLovesGames I’m purely basing this off of the single fact that clans have been abusing the report system for years now and they haven’t even acknowledged it other than banning a clan leader every year or two. You’re probably right.
I_Saw_Bear was the main reason why I Love and play Foxholes. A long time ago I bought and tried to play foxhole but my computer was old and I wasn’t able to even move or aim my character well. Fast forward to November… I think, and I buy foxholes again and joined in the late stage of war 83, fortification update, and I’ve definitely got my moneys worth and more
That's awesome! I hope you have let him know that before! Always means a lot to us content creators to hear those sort of things. Thanks for sharing your experience! Really appreciate it!
I think that for the weapons the factions would be able to "research" the captured weapons. for example you would need like 10 captured weapons and it would take day to research them. then the faction could produce them.
As a logi I remember when 12.7 and 14mm used to get mixed up so much that 14mm was removed from the game and everything is just different type of 12.7, the best thing forme was carrying 99 hand grenades sitting in an OG foxhole and firing away thous were the good old days.
Low Tech Gaming here, I loved the nostalgia trip from this. I started playing the game during its beta or alpha back in 2016. I’m still amazed by how far the game as come. Definitely going to be online for the Naval update.
It’s always funny to hear vets in my squad start talking and being like “back in my day, you couldn’t do this” or “Back in my day, this didn’t exist.” They are just the foxhole boomers lol
So a couple things. 1. Artillery was MUCH stronger back then. It was pinpoint accurate and essentially fired satchels at the target. You could destroy any structure in existance by just sniping it with your 100% accurate artillery. Having the pushable field artillery reworked into the winter army artillery where it has basically double the range but proper dispersion was a good change. Artillery shouldn't be a sniper, but that's what it was back then. Even though current problem with artillery is it's way too easy to snipe spawn points. 2. Building nowadays isn't hard, it's all upkeep. But the one thing we lost from the past is the ability to go to any front and immediately be able to build a defense that could influence the frontline. Now with how bunker base tech works, bases need to be built in advance in preparation for an attack that might happen in the future. This results in several bunker bases needing to be built ahead of time, and they need to be MAINTAINED until they are needed. Builder's just ended up getting alot of chores that they need to do every war rather than being able to go to the front and enjoy active building in a warzone. Properly made concrete defenses can also instill stalemates, where as before the "sniper" artillery could wipe out any defense regardless of what you put, nowadays there's no way to quickly wipe out the dry concrete defenses while the enemy is watching. I feel like a better balance for building would be the best of both worlds. Building shouldn't feel like a chore for builders, but the sandcastles shouldn't be made of impenetrable titanium that requires the enemy to destroy them when you aren't around. Defenses should be easy to build and destroy, because back then building was a more active thing that was done while fighting was going on. 3. As fun as those old gates were, they needed to be removed. The physics on those gates allowed you to jump into the stratosphere. It was fun to fly using them, but they were extremely clunky. And I'd imagine they were more resource intensive than the current gates we have now. 4. The one thing I want to come back is the first rendition of resistance phase without the supply caches. Where instead of the map resetting to a resistance phase map where there's nothing there, it just continues the current war but it becomes "resistance phase" and people can keep fighting. Having a resistance phase that takes place on the very same map that the war just ended on would allow for resistance phase to take place on the map that players had built throughout the war. It would be neat to have fight club be in a famous spot like that one base that survived the entire war. The only problem with the original resistance phase is the supply caches that allowed players to have an extremely unfair advantage at the start of the next war, and removing those would remove any real problem with the resistance phase. I'd love if bases I maintained all war could get visited after the war is finished just so people could check out what was built. It would warm my builder heart knowing that I have at least a few extra days to show off my work before everything gets ultimately erased.
1. I agree that arty should not be a sniper weapon. Which is why I don't quite a agree with navy arty. Correct me if I'm wrong but navy arty right now is like that right? At least from the vids I've seen it seems that way. 2. I came in around when building a defense was possible at the front to help slow the push at the front down. I miss that honestly. Facilities has definitely changed this. I wish there was less upkeep as well. I wish the upkeep was less in the very back hexes and more near the frontlines so it would give you more of a reason to want to keep it up. Having to log on to upkeep your backline base just to keep it alive and maybe never see battle does not seem right. I am in the party that would be fine with the return of satchels if it means it would end these concreate stalemates. Or another risky way to take out concreate. I agree with you about building. I would like to see future updates that focus on returning to that style of building. 3. I don't know if I have much of an opinion on gates lol 4. I like your idea for resistance phase. I think something for sure needs to be changed with resistance phase and it needs to be 2-3 days longer. I know a lot of players don't like it but I like these type of "pre-patch wars" it gives the hardcore players extra time to rest so we can go into the next war ready to go. I think we would see less burnout with resistance phases being 2-3 days longer. As always thanks for your input on all this!
I liked how tanks were about skill, coordination and game knowledge. Also when there were fewer tanks on fronts. Now it's just clans comparing their dongs on who can build more BTs and every front has so many tanks they keep getting in each others way as most fighting chokepoints don't have room to line up more than few tanks. I miss old foxholes and frontline engineering. Barbed wires for 20 Bmats was great and well balanced if you ask me. I loved to bring 500 bmats to the front fat walking behind front lines bolstering defenses in case we had to retreat.
You don't think that is the case now with tanks for coordination and game knowledge? I do agree fewer tanks on the front especially late game would be nice. You think tanks need nerfed a bit or should builders and infantry get more of a buff? Thanks for sharing your input on this!
Huh I feel like tanks are still all of those things. It’s just much more about tactical decision making, close coordination with infantry. Knowing when to hold ‘em and when to fold em. It might not be the “360 no scope” kind of skill but it’s skill nonetheless. I guess clans do a lot of BT spam during prime time? My experience of tanks is much more 1-3 tanks trying to probe, hold down, counterattack and raid. The big impact of tanks is when coordinating and pushing alongside pub infantry in the off hours. It’s pulling together to keep fuel and shells and even starshells to light up the night for tanks. The big bombastic prime time operations by 82dk and the like are just a drop in the ocean of all the ad hoc cooperative warfighting. By the next morning, most of the time their gains are lost or the front is a wasteland from yo-yo counterattacking. The war is still won and lost among the randos
@@The_CGA You already couldn't use tanks at night so that's some 3/8 of every day you have to afk or do something else in your base, then out of the precious daylight you spend another 2/8 day at base assembling ammo because you keep running out. 40 shells is literally NOTHING for PvEing unless you bring like 3-4 of the 40mm tanks which isn't a casual evening with friends that's a clan sized operation... you can't just bring 1 PvE tank and 1 AT tank and push a front. In the good case where you have a field day to shoot as many 40mm as you want you spend 2/3 restocking shells and 1/3 shooting them... in the bad case you don't even reach enemy structures because enemy infantry keeps you at bay, and you end up wondering why am I playing this game when I could boot up this other game and have fun instantly instead of cocking around for 2 hours getting this stupid tank just to inspect a front and see I can do literally nothing to help there? I really tried having fun in this game again, but I just can't. Especially now that I actually have a job and my time is more precious than ever.
WOW i didn't expect a gate to give me insane nostalgia. My brother gifted me this game 12 days after EA launch. I only fought on the front back then, but i love where the game has gone from there. just wow
@@RobertLovesGames honestly a bit of everything. I've recently been doing front line combat/medic, front and back line logi. I went from WO2 to Ocdt (I've played really on and off) from one deposit. I had been scooping and refining, and crafting over ~2 days of playing I filled a shipping container, and when I dropped it at the storage depot at the front, I had commends roll for ~minute and a half. The only thing I've not liked is facilities, but I was trying to do it by my self, which isn't a great idea lol
I'd like to see some sort of structure deconstruction mechanic where you can completely disassemble structures and leave the natural terrain behind. Structure clutter seems pretty prevalent right now.
That would be really nice! I would like some overall deconstruction mechanic as well. Especially for like forward freighters and flatbeds. Deconstruct them for small percentage of bmats or salvage. Need some kind of incinerator type building ha
There are two ways that you can do weapon asymmetry while also having the game be fair. 1. You can have one side get better weapons in the early war, one side get better weapons in the mid war, and then both sides get even weapons in the late war. This is mostly what is going on today. Colonials get many superior weapons in the early war, allowing them to make huge gains early on. Wardens then unlock a few powerful weapons in the mid war allowing them (hopefully) to push back at least to starting positions or at least halt the Colonial advance. Then the two sides even out. This is a tricky balancing act and if you look at objective data, things still slant towards the Colonials. In almost every war, Wardens consistently lose more men than the Colonials regardless of the outcome. War 107 is actually the first war in a while where Wardens do not immediately begin losing more men and then continue losing more men throughout the war. Last war, the difference exceeded 200,000 at one point and it remained just under 200,000 despite the Wardens winning on all fronts. That's quite an extra strain on Warden logistics in a game dominated by logistics. This is on top of the average expense of Warden equipment being higher. 2. You can balance everything at all stages of the war. Example: On day one if Colonials get a better grenade, Wardens should get a better rifle. On day 14, if Wardens get a better PvE weapon, Colonials should get a better AT weapon. This is also largely true in the mid and late-war. The trouble is that a LOT of testing is required to make sure that the kill count of each advantage weapon is perfectly balanced. This is the only way that asymmetry can work in a war game. What certain players want instead is for their faction to keep all its best weapons, gain exact copies of enemy weapons, and then nerfing the other side for good measure. Eventually, the side that is being nerfed and victimized this way will just stop playing. It's not fun when one side is being advantaged. Personally, I would like to see a war where both sides used Warden weapons with different skins. I'd suggest the opposite as well, but Colonial players have formed a narrative that all their weapons suck. So why bother? Besides, I think that Warden tanks look cool and steam-punky while Colonial tanks look bland and green.
Thanks for writing this out! Point 1 makes a lot of sense and I never really thought about it in terms of early, mid and late game. Really I just never thought about mid game and only early and late game war. Thanks for putting this into a better perspective for me! For point 2 I get the sense that maybe the devs don't want to constantly be doing balancing and testing. I play Riots TFT and they literally have new balance to their game every 2-3 weeks. It takes a lot of work I'm sure and you run the chance of your community always getting angry because their favorite "unit" or weapon got nerfed. As gamers we all know that there will always be a "meta". This point would make the most sense if the Foxhole team was a lot bigger in my opinion. I'm skeptical we would ever get to a "perfectly" balanced unless a lot of the weapons and things were the same. Thoughts on any of this? I like your last personal points lol thanks for sharing those as well. Warden tanks do look a lot cooler. Except I do like the Collie BT look and the Ares kind of. Thanks again for sharing your thoughts on this!
@@RobertLovesGames I agree actually. The Warden BT looks rather un-fleshed out like it was the first drawing and the Colonial one looks both more realistic and also more beefy. I will admit I do like the Spatha. Very angular. I agree with your first point also. Doing constant balancing would be annoying nowadays. They still do this with new vehicles. Then again, it might shake wars up if we get a re-balance every now and again. Keeps the META from getting stale. I believe that the devs probably have deep-data on the wars that help them better judge what weapons are doing the most player damage, like an activity log for a weapon class. This is just my theory though. I hope that their decisions are based on data rather than feeling because they do not play their own game.
@@constantinuslefug2874 Spatha is not bad either! I'm just really not a fan of the Talos lol Yea they probably do have a lot of data. I just always remind myself they are a pretty small team so I'm sure there priorities are more content related than balance related unless the balance is just really out of wack.
Hmm. To me it seems like things are “balanced” simply by way of each weapon system having its quirks and peculiarities. The Drummond isn’t the same thing as the collie Jeep. Collies have “more dakka” emplacement MGs but the operator isn’t as protected and they blow through ammo and thus aren’t as good for sustained suppression or overwatch. As far as I can see Devs have an immersive/objective world building kind of approach-the factions just have stuff that fits their mythology and comes along at different points to reinforce the storytelling and setting. Something something “war is hell and life isn’t fair”
Exactly- like a real war, the soldiers’ feelings about how “fair” a weapon system is…moot. IRL if a weapon is to be feared and respected, soldiers fear and respect it, learn the countermeasures, recognize their own strengths. The mid/late game tank asymmetry is a masterpiece of quirky immersion. That’s when Foxhole really starts to feel like Caovia and less like a pastiche of IRL 1930s
I missed the concrete pillboxes they looked so much better. The OG game has been changed a lot over the years since it got greenlit but honestly it's still amazing.
Great video. I think overall it's way better. I think the Profile should come back, keep Reprimend feature OUT lol, I love everything about Logis right now, and for the UI, it is 10x better than it used to be. I just wish we had a bigger Cold/Warm icon with like a meter or something. Is it a meter right now or just a static icon? Don't know, it's so tiny!!
I think is very good that the factions are different , because is more realistic like that , all of us , humans are individuals , and 2 different countries is more chalenging and fun to play than just some unatural same things with fixed and same damages.
I can agree with this reason! Does make the game more interesting. I think some players just need to maybe play on the other faction from time to time so they don't complain about imbalance as much ha. Thanks for your thoughts on this! Cheers!
You forgot part of old user interface where it's show levels of all people in region. Now, there no way to check other peoples level, exept asking them, and there no ingame way to prove they answer to be true.
The building is fun, but not overly rewarding, you spend hours building and no commend function exists to reward players that put down the rifle, step out of the logi truck and pick up the hammer. MSUPP process is a grind i burned out 106 trying to keep a basic public petrol running. And no commends lol. Great video thanks.
True only builders can commend other builders. If I drive by builders and see them working hard and I have commends I normally stop to thank them. Thanks for sharing your experience! And thanks for your support and watching! Cheers!
Hey, thanks for running a gas station. I like to do freeconomy stuff too, one war I found a depot town off the beaten path and did everything to make it a cozy place with harder to find supplies like radio backpacks. Made crates of gravel and 3-packs of LCs for anyone hitting upon a eureka moment in the war to draw on. “The Nightchurch Free Store.” For better or worse, commends just aren’t something that flows all that well towards freeconomy activity outside direct logi running of crates. It can be hard to get the mouse over someone and get “commend” to come up. The way I look at it, it’s a vibe. Commends unnecessary, always appreciated. One thing I do for builders, I always stop for salvage by the side of the road, I pretty much never refine it-instead I put it in a facility by the side of the road for the builder to stumble upon. A fee free Rmats
You know I did take that into consideration and I said screw it ha. Plus sometimes people do answer those questions and I get to read good stories about their experience in Foxhole. Worth it. Appreciate you letting me know in the comments
@@RobertLovesGames I'm letting you know in the comments that I totally understand why you ask us to let you know in the comments because RUclips wants us to be in the comments. Maybe try to switch up the verbiage a bit? Great video though, keep it up
This is a real throwback for me, i started in early 2017 before Foxhole went EA. Imo there have been a lot of steps forward, even if they are misteps, we can at least see the progress. But i do feel like this game, in its current design, is really trapped between 2 different worlds and philosophies that are stiched which produce a lot of friction by design. The newer infrastructure build system and its logistics, along with building overall are a prime examples of the "old world" mixing but not always matching up with the new. One offers (or at least teases) near complete player agency, but its held back by the old tech and assets and overall design. If youve played for a while and have seen the changes through time, you know what i am talking about. At this point i am wondering if its really just techinal limitation as to just how far they can go with what we currently have. Which is a bummer, because frankly (maybe its too soon to write it off) i dont really care about Anvil. I would fully endorse a Foxhole 2.0 refactor or release as long as yhe devs took the lessons of the past and applied them. Also i kinda wish that the devs interacted or did community based things more. There are so many instances where i wish the devs would even just put together a well shot compilation of a battle and its before and after results. Stuff like that.
That is a really good point with the new type of buildings but kind of old world layout. I haven't thought about that. More community interaction would be great as well! Wish they could have someone in charge of that or just be present a bit more at least once a month or something. Thanks for sharing your thoughts on this! Cheers!
@RobertLovesGames I know it doesn't translate completely one to one. But an example of having community events that actually make you feel like you are in one that I would look at is Star Citizen. They have actual in-game conventions certain times of the year where you can visit and see the new stuff that is coming out. And it's all an in-world location that you have to physically visit. It's kind of a small thing, but man it just feels Good, and at least gives the perception that the devs are paying attention to the player. (Yes yes, I know the trouble with that game, but that's beside the point). And Foxhole doesn't need conventions per-say, but a military parade? That would be cool. Or just like you said, content that acknowledges the community.
This ain’t an old feature. But I think the devs need to add ammo cans as large items that you can carry by hand and fill up with ammo that normally doesn’t stack. This will make life so much easier for infantry using crew assisted weapons.
I still have the 2017 version, I managed to make run using SteamEmu and a cool thing is the new posts show up, but because there is no servers its pretty much useless
Logis should be split into two separate groups: Logistics, which focus on logistics and supplies, while Engineers focus on frontline defenses and infastructure.
This is sort of already in place. On the Collies side they have a clan called WLL who have exactly this. Group for logi players and group of engineers that built facilities and bunker defenses. If you haven't checked them out you should! KronusWinter on Twitch is a part of that group! He will help you out!
8:04 let me just say DONT BRING THIS GATE BACK. I used to abuse the hell out of that by driving over the gate and launching myself wayyyy farther than I should have been able to I would get so many road kills if there was one on the frontline. Sometimes I wonder if they changed the gate model, and the way it worked because of me and others like me.
I realy hope if they can make the trailer a bit longer. That short wheelbase are drivning me nuts. And ye, b-mats would be nice to transport in it aswell.
That would be really cool! I really feel like Foxhole needs more "special" events like relic wars throughout the year. Think it would keep things fresh. Thanks for sharing that idea! Cheers!
For me I'd really like to see Skirmishes back. It'd be especially cool if they used that as an opportunity to experiment with more designs. You could even make a multi-region skirmish map for any times where we get big enough to need more than 1 shard. Imagine a little 3-4 region desert map skirmish that gets put up instead of a low pop second shard. Having something actually different and unique about it would encourage people to go to it as well beyond just "I don't wanna be in Able shard" and encourage normal Shard 1 loyalists to give it a try for a new environment/experience. Besides this maybe the devs would get to have fun with it, trying new stuff and getting to experiment and let their minds run wild. Besides that only comment I have is on asymmetry. Genuinely I think it's one of the better things to happen to the game, with the one caveat that our devs, while great at many things, are rather terrible when it comes to balancing, or consistency with balance. I'm of a mind we should be having balance tweaks almost every war, even if it's just changing a few numbers and values, I can't imagine this would take them very long, and it allows them to refine over or underpowered items until some kind of medium is found. How it is right now is if something is OP or trash, all you can do is wait 4-6 months for the next update and pray the item gets a change that isn't wildly over-tuned. Hell just look at how many times the Field Anti-tank gun was changed in the first 3-4 months of introduction, it went through something like half a dozen changes. This should be the case with all weapons and vehicles.
Exactly I think everything you said about Skirmishes is correct. Do all of this during resistance phase. Make resistance phase maybe a day or two longer. I mentioned this in another comment about balancing. I play Riot's TFT and they have balance updates every 2-3 weeks. What I've learned from that community is you will never make everyone happy. Someone will complain after every balance update that their favorite "unit" or weapon is now nerfed and can't be used at all. Honestly the Foxhole devs are probably just saving themselves some headaches by not touching everything all the time. It would just become what is the "flavor of the week/war" with whatever balance changes happened. It can keep the game more interesting in that sense but again I bet the devs just don't want to be flamed every week or war about the balance changes they make. What are your thoughts on that? Thanks for sharing your thoughts about Skirmishes and asymmetry! Appreciate it!
I would keep having different weapons. It’s much more interesting. Besides, I really think the infantry weapons between factions are fairly balanced all things considered. The bigger imbalance would be in the vehicles. Also being able to walk on boat decks would be so cool. Why did they take it out?
True. I actually think they are fairly balanced as well for infantry weapons. No idea why they took them out! I hope they bring them back in the navy update!
I remember in 2016 seeing foxhole on youtube there was 1 server with a cool map that was just a river and two sides had to make boats to attack each other, probably was a server mod and it was tinted brown filter, didn't even know what the game was called until 5 years later. A lot of old stuff should be added back like simple stuff and naval needs a big update.
That's awesome! This game has certainly come a long way since then. And I'm hyped to see what they will be adding for the navy update. Thanks for sharing that! Cheers!
i want my War Monument back god damnit..it says its there but they removed it, if you swim out to where its supposed to be on warden side. It is playing the music and even has a Candle where it once was.. they took it out because "they don't want the game to be competitive" if they didn't want it to be competitive they should've made a PVE game, not a PVP game. Shits gonna be competitive no matter what you do..
That sounds like a fun series! Do you happen to know the clans that were made in 2017 and are still going today? If you can message me on discord as well and I could start to do some research on this! Sounds fun!
Instead of having all the same equipment, what if devs give us the option to tech into a few enemy items/vehicles each war? I'll sure be running around with bomas and lunaires and speeding away in LTDs
Im just going to be simple and say I would love for player profiles to return. Although we can select sex or skin color in game. We cannot make a bio like we use to. As for builders/logi. Its in a good place. But the cost to maintain is really crippling to the point of needing 24/7 grind in some places. Sub hex modifiers divide the faction into who owns the subhex and anyone else using that area is destroyed by the biggest group that wants the subhex. It is ruining the team orientation of the game and why we see just single fortresses. Instead of multiple groups. Msupp modifiers should only drop to a "poor" rating. At very poor the game does strange things and the costs are insane. Thus everyone tries to avoid it by teamkilling the competition from adjusting their subhex modifier. I nearly quit the game from this as I became tired from spending days building a base. Only for a large clan to move in become annoyed of my existence wiping my base. Or if I moved into an open area no one was using. My base would be wiped from a large clan miles away in the same subhex. If devs want to improve the game this is a good place to start.
Yea maybe we need to bring the bio back! Thanks for your input on building! Sorry some of the big clans are being jerks. I hate when that happens. Big clans need to learn to let players have teaching moments where they are learning the game more or be willing to help them learn. Thanks for sharing!
We need more and more tanks. More types of trucks. Some that are specialised in taking cargo crates, like the Atlas hauler are specialised in taking scroops for example. AND MORE TONKS! MOOOOAAAAAR!
People believe the navy update is somehow going to fix the game, like the trains did. Or did they ? I am having such a laugh at that at this point because caring about it I am no longer capable of. Don't get me wrong, I really like the game. The concept and core idea is the best MMO I have ever seen. But we need to be honest here, the dev team got lucky with it, and it outgrew them almost immediately. Videos like this are a great proof of my point. All the changes, quite often contradicting each other, chaotic and community driven design process, all the bugs it generated. The game must be a massive spaghetti code monster they are not willing to touch (rewrite the game and improve the server performance, the maintenance mechanics are after all a necessity not an intended game mechanic), to a point where they are willing to push money and time into a new project instead.
I think the game is in a really healthy spot and fun to play. It might be because I don't take it super serious. I don't follow specific meta's or anything like that. I do my simple logi run and task. I go to the front sometimes and I just like chatting with people in game. I think like any game if you take it to serious it won't be enjoyable. Are there things you liked to do in Foxhole before that you don't like now?
@@RobertLovesGames i have to disagree. It's not healthy at all. If people want to make foxhole into a VR chat that is fine but there are glaring designs flaws in the game. One of many examples: maintenance is not a game mechanic that was intended for the game. It is the server performance (lack of it) that is making it necessary. So for 1.0 let's introduce a second building system which is most likely more draining on the servers without addressing the fundamental issue. I'm not examining the game from a personal point of view so I cannot tell you what changed for me that takes the fun out of the game. I'm taking about the product as a whole package.
What do you think is not balanced currently? Just the fact that factions get different weapons? Do you think the balance is really bad right now? This is the internet so I have to state I'm not trying to start anything just generally curious on your thoughts ha.
@@HanoiHustler lol I may not know that. Join the discord in the description for the video and I should be able to answer your questions in more detail. Replies on youtube are hard to keep track of ha
Just fix shadowdancing please. Slower turning times on foot and increased accuracy penalties after sprinting. Also just fuckin fix the aiming. Took me like 1-2 week to understand. And 800+ hours in i’ve yet to master it. ”Git gud skill issue”
I can agree with this. I don't think there is any mastering with aiming. You just get a better understanding for how it works and you learn that sometimes you just lose to bad bullet RNG. I've seen JRaye one of the top infantry players miss like every shot with no fault to his own just bad bullet RNG.
@@RobertLovesGames Also elevations can be a nightmare. I’ve run into situations where a enemy is slightly above or below me and getting a shot on them is sometimes nearly impossible. Yet they have no issue shooting me. You have to place your cursor just perfectly behind them in a way that makes no sense. Infantry is one of the most basic roles for new players, and the tricky ways you have to learn to maneuver around this issue is not rewarding and is probably making more than a few quit foxhole. A cursor aimed directly on an enemy (without cover) should hit 100%
@@MrRikardoe Yea I don't like elevation fighting in this game. I wish having elevation gave you more accuracy as well. Being killed by someone on the ground feels bad. I don't agree though that you should have 100% accuracy ever. If that was the case one person could stop a huge rush of people if they have less accuracy because they are moving or don't have cover. The infantry system is the way it's for a reason. Which is why we don't see 100% accurate infantry guns. Thanks for your insight on this!
Yo thanks for letting me know in the comments! Sometimes people don't let me know in the comments so it's hard for me to understand how people feel in the comments ya know? But I do like me some air so I thought I would let you know in the comments. Cheers!
@@RobertLovesGames Just to clarify, it was only really super repeated in this video. Every other video is tempered and doesn't feel repetitive. I do enjoy your videos which is why I pointed it out in this video.
@@battlebeargaming2561 oh I know lol. I kind of did it on purpose. After I was done editing it I was like screw it we will leave it in lol. Appreciate your clarifying though and your kind words
That would be a mess! ha. I have never played a game where having 3 factions was a good idea. The lowest pop faction always gets smashed into oblivion by the other two. Have any games where 3 factions multiplayer has worked?
The devs have been making absolutely nonsensical decisions. They knew building system was poorly designed, but instead of relying less on it by introducing more World Structures that wouldn't worry about decay while limited scaling to preserve servers, instead of that they made everything 10x worse by having entire logictics part of this awful system as well as entire tank production. Like, wtf are they doing...
I feel as though they keep leaning towards more "team" gameplay. Which of course is making a lot of us solo players pretty salty because a lot of stuff is really hard to do solo. Is that how you feel as well?
@@RobertLovesGames Not just solo, even 5-6 player group can't do any of the content either. Can't build facility, can't build BB around it to protect it, can't handle the logistical requirements to field BTs/SHTs. I wouldn't mind if let's say you needed those 4-6 players and everyone had to pull their weight to achieve something big, but what the devs did was if you don't have 40-50 guys at your command don't bother with all of this content, and I have no doubt that's been killing the game since 1.0. Majority of people when they talk about Foxhole nowadays is how they miss the old days. Out of all the friends I made along the way only very few still play the game. To me the game is dying and I'm starting to have serious doubts about Anvil as well if they go down the same rabbit hole as Foxhole did.
@@Laireso I will say as long as I've played the game mechanics continue to drift towards more big group efforts than being able to do things in smaller groups or solo. I don't know if the game is dying but it is definitely wearing people out with all the work that needs to be done. Thanks for sharing your insight on this! Appreciate it!
Hey Thanks for using my footage for this stuff! I remember the devs told me when i made an HOUR LONG video similar to this one that even they, having worked on the game, couldn't believe some of the shit they had back in 2016
and yes profiles 100% need to come back. Come on you know the devs have been playing Baldurs gate, give us back those RPG-esque elements. Let us put in our profiles what our soldier's native region is, why we joined the war Etc.
No thank you!! And right? This game has changed so much!
Thanks for always being a positive creator for this community! 6 more years of Foxhole! Woo!
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The ability for folks to post their contact info, their own maps or other creations, to embiggen a player’s identity in-game. I really do wish there was a friends list mechanic of some kind…maybe a pub or telegraph office that could make it more immersive?
I miss small arms structure damage. Sure it wasn't "realistic" but it was far more immersive, being able to actually push a front by shooting out foxholes and assist in destroying structures as infantry. Nowadays you reach a defensive line as infantry and just.. stare at the defences, usually waiting for a tank to come along and pop pills for you. Bringing your own PvE as infantry is also a massive pain due to 1. How little ammo you can carry (and the time it can take to run back to resupply) and 2. How vulnerable you are to getting rushed down, only really being viable when you have an overwhelming amount of friendly force (at which point you might as well just let the tanks take care of the defences for you)
I miss this as well honestly. To many stalemates these days. If you aren't waiting for tank to come then you have to wait for arty to set up which can take even longer.
I want something like satchels back but not at the strength they were once at and I want something little more accessible than havoc charges. Ya know? I can't explain it very well but something in the middle of both of those.
Thanks for sharing your input on this! Appreciate it!
i agree it was much more pratical. made the game flow better gave infantry a easier time
Same goes for tanks. You carry just a few dozen shells and when you leave to resupply enemy engineers rebuilt every T2 bunker you destroyed and at night you can't keep up the pressure so unless your infantry pulls their weight you don't keep any progress. I have to agree, shooting defenses and satcheling AT turrets or focus firing them with tanks was some of the best gameplay I've experienced in this game. Now it's all about OP 94.5mm guns and clans because of facilities. Such a shame how the game turned out.
Yes, I have found that realism doesn’t make for a good game. Sometimes, a game can stay a game, and it’s all the more fun for everyone.
Hmm
Would it help if there was a bunker or encampment upgrade tree that allowed the owner to set up “kits” for folks to pull? Like if there was a “demo man” kit that players could be pointed toward?
I will also say, there’s a layer of player adaptation that’s right there in reach. I use ambulances, amphib APCs, construction vehicles, jeeps or just plain old trucks packed full of mammons or alligator charges. One of the nice things is that when one can’t just cap the flag, the mission changes, that’s what makes foxhole something more than Battlefield or Day of Defeat
I played a crap ton in 2018-2019. I played mostly during the start of world conquest and the first 20 wars or so. But honestly the time I miss the most was right before WCs, hopping on to campaign servers and just being a truck driver. Running supplies back and forth from the QM to the front. Also helping drop the first nuke, and witnessing the wardens blow themselves up in Jade Cove was hilarious. This was a great vid and brought back some memories. Would love to see more footage from those first 20 wars!
Kind of sounds like what I do now with delivering supplies. Make sure to check out all of I Saw A Bear's old Foxhole footage and you can see a lot of it there!
I think asymmetric balancing if done right can be really fun, instead of just having the same exact thing over and over again, giving different equipment can really diversify the tactics and culture of each faction, it’s cool to capture an enemy tank and use their strength against them as opposed to just getting more an more of the same equipment
I think the game is balanced asymmetrically, each side accuses the other of having OP weaponry and complains bitterly about their own armament. I think having the skirmish map with all tech unlocked for both sides could be fun, but I'd never want to see a war with each side having the same tech
Capturing enemy vehicles is for sure one of the best parts about asymmetric. Thanks for sharing your thoughts on this!
Asymmetry has always felt like more of a draw than a deterrence for me; I fully understand a lot of the complaints that have been made about it, but the longer I play the more I realize that the imbalance in capabilities during certain phases of the war makes things a LOT more exciting and interesting; the early war back and forth as different side tech their respective gamechangers is much more interesting.
I think the only thing that *really* maybe needs to be addressed is some complaints I've seen about difficulty using certain vital equipment in the late phases of the war for one of the factions. The frontline equipment seems to balance out at that point but there's some specialist stuff that I think people are justified in complaining about.
Hey, thanks for featuring my Bunker Base @8:54!
I know that building can be tough and burn people out, but the bunker was built by only 2 people and was made that compact to help reduce burnout by only keeping the minimum that we needed.
Playing and building in moderation is the key, in my opinion.
No problem! Thing was massive!
Crazy that you only had 2 people build that. How long did it take? How many hours do you think you put into the whole thing for the whole war if you don't mind me asking.
That's a good tip! I want to be a serious builder for a war but I'm nervous about the time it takes ha
The base took in total ~30k bmats and between 80k to100k comps for concrete. The designing was done over a 4 month period, but actually blueprinting and digging it took ~6 hours.
For the whole war, I probably spent 40-50 hours(most being in the first 2 weeks when the main construction happened.) just working on the base over the 41 days of the war with the other person playing a similar amount. This time was mostly gathering material, and supplying the base
The base was in a small subregion that we ensured remain very good to good, costing us 4800-7200msups/d. We could farm the msupps in an hour or two a day with us rotating between supplying the base as we had time.
For most of the war, the base slept as it might look big, but compared to the clanman bases, ours did not cover a large area. I know these hours might seem a lot some people, but compared to the bigger builds I've been part of, this one was fairly easy on the time it required. As I said before, we really tried to optimise all the unneeded and excess out of the base so we could focus on what's important.
We never ran a facility outside of an ammo one for 2 days(so we can get shells). Trying to overbuild is what leads to burnout and choosing the wrong locations. The base was built in one of the few places that could house it, since it needed perfectly flat terrain with no tree. So while it might not be practical everywhere, it was a proof of concept to help inspire other builders, more than anything else.@@RobertLovesGames
@@Danetello_ Wow! Thanks for that write up and explaining that!
It really makes me want to get into building more. These are the types of things I would have no idea about unless an expert like you explained it to me. I really assumed that base took like the whole war.
Thanks for sharing all the information about that base! Appreciate it!
I want tier 4 walls back! You can see it very briefly at 8:44 It was a really heavy concrete wall that had built in pillboxes on top. It'd be extremely nice for AI defenses around facilities without needing to build an entire bunker base. It sort of just fits the theme of a facility better too. Would love a chance to play dead harvest again too
That would be great if they brought those back! And you are right they would work really well for facilities now.
I've sadly given up on the idea that we will ever get dead harvest back again ha
Question: Do you happen to know of any better images of such walls?
It would be nice to have something that could express more area control in the deployable and buildable space. Even just a tripwire alarm or booby trap shotguns. But truth be told Foxhole is already flirting with Planetside 2’s undoing-so much automated defense and buildings spammed across the map taking away the opportunity for two real, live players to chase each other around on motorcycles.
Players that choose to “build tall” and spend all their time spamming defenses really can ruin it for the warfighters, scouts and skirmishes. It’s a very fine balance and we are in a decent place right now I’d be very careful about upsetting.
It’s kinda cool there’s a whole Military Police “partisan hunter” “backline security” playstyle.
9:40 I always loved when we teched sledgehammers because it made gathering fuel so satisfying. The way fuel gathering worked was you had three stacks of barrels, and sledgehammers gave you enough reach to stand in the middle of the three stacks and be able to spin around to hit all of them without needing to move which was nice, but the best part was the timing! The instant you hammered the last of the three stacks, the first one respawned. So you could just stand there and as soon as you finished a stack you spin 120 degrees and swing, and the next stack materializes as the hammer comes down. Zen.
I bet! And that does sound nice! Wish you could do that now ha. Thanks for sharing that cool detail :D
I want the profile creation back and I want to be able to view other player's profiles. The amount of memes and lore we'll run into will never end.
True! Especially if you could add your own profile picture or something like that ha
For me a Player how joind halfway thourg the game live its great to see all the older Stuff Thank you for making this
No problem! Thanks for watching! Cheers!
Personally I’d rather have a big qol update before we get another major update after naval, there’s just so many small issues and nitpicks that would make the game so much better if ironed out
I can get behind this. Anything specific you would want to see for QOL? You don't need to list them all if you don't want but what would be your number one thing to change?
@@RobertLovesGames please for the love of god can the devs have separate balancing updates besides the usual updates, I’m fine with new content but there’s a reason the main thing people complain about these day is balancing. The usual development cycle is good for new content but not for balancing
@@RobertLovesGamesmap markers for public facilities like petrol or specialty garages
duuude a massive CQC battle during resistance phase would be incredible! No doubt it would break with the number of players trying to fit into AW or blemish or jade cove but we really dont see enough city combat as infantry
Exactly! Maybe during resistance phase just open up list of servers that are only city battles? Blemish server, Jade server. That would be amazing.
Will never forget when Baron played this game way back when
Loved his old vids on Foxhole!
I would love to see the return of the expanded profile creation. Though as a Collie I love my Krr Omen and coming from back in 2018/19 it has been a drastic improvement getting faction specific equipment
Profile section would be really interesting! They would have had a chance to monetize it as well even though I know that was never their goal with Foxhole to have micro transactions.
Biggest problem i see with building is. Make it faster and there will be too much spam everywhere, Make it cheaper same problem. People do and will keep building wayyyyy too much and it will never change even with the new sups system people live through 1-2k sups/h bases.
Sure having an excavator or cement truck etc would be neat and help with building burnout, but if you can slap down a full t2 base in less than an hour late game will become even more stagnant than it is. Imagine this, Big group gets ready for a TC (Tempest cannon) op, they get 3 excavators and 3 ACV to the location, and in less than an hour they are firing since all is built, dug out and made t2. now you have even less of a chance to catch TC ops in the making "even though people do call out TC setups while they are being built, but no one wants to deal with it until it is too late"
Do i think facilities where a mistake? Yes and no. Do they have great potential yes, but i feel like it needs more polishing just like bunkers, i would even go as far as to say bunkers is in a worse state than facilities at this point in time. With how people bug emplacements into garrisons or push guns sitting in gunports and basically unhittable, or the new bending patterns that allows you do build garrisons right up against each other is getting too much.
True. I feel like there has to be something we have not thought about that would help builders.
I've always wanted to get into more serious building but I'm just worried about the time commitment ya know?
Facilities do a great job of distracting/diluting the energy of players more apt to build than to fight. In this way, the level of slog they can inflict upon the fighters is lessened, because they’re busy doing something else instead. Now what the facilities can do, and how much of a PITA it is to get the coal processed into gravel to even get them started, that’s another matter.
Facilities do give back to the battlefield with sandbags and tripod factors and artillery ammo, gas stations, recyclers…bunkers suck the life from the battlefield.
@robert, I want to do more building too, but I’d rather pursue it to realize a logistic or battlefield goal rather than simply to fortify and deny. More things to do with building, especially road building, bridge building, tunneling or prospecting for new mines
i have wanted a video like this for so long, thank you
No problem! Thanks for watching! Cheers!
This game is amazing been playing it since 2017 and take breaks every now and then and everytime I come back it soo much crazier and better
That's awesome to hear! Always good to take breaks and come back fresh!
Thanks for sharing that!
I remember the update when they added bayonets. Sometimes I miss old foxhole because it was more jump in and play rather than grinding like crazy, second job with complex logi that can only be done by clans. It's becoming a clan only game. Sometimes simplicity is a good thing.
I hear this a lot that Siege Camp keeps leaning away from any kind of solo play to more grindy team play.
And as long as I've played I've noticed that trend as well. I really don't mind it myself but I can see why vet players would hate it.
Thanks for your input on this! Really appreciate it!
have fun watching this video!
Enjoy!
I miss the old watch towers design, also the gun nest was an amazing defence, I loved to build them! and watching enemies getting naded by AI xD
Your right the old design was way better! Thanks for pointing that out!
I do feel that the current entrenchment system lacks for ways for push guns, emplacement/crane-deployed guns, an tripod weapons to interact. A proper “gun nest” as a maturation of the current octagon pit would be great.
I’m really thirsty to try running a (direct fire, in the field behind the bunker) heavy weapons section as a gameplay mode, and the current menu for hammer and shovel options to build that out is very limited.
Siege Camp hasn’t listened to their community. They’ve never tried fixing their report system or cracked down on clans. They’ve listened to their devs, not the players.
Edit: What I mean by this is that the devs will play their game and rebalance it, but they don’t listen to players unless it involves bugs. The biggest complaint I’ve seen from foxhole is the report system and how clans abuse it. The fact that they have never even attempted to fix it proves that the devs listen to themselves, not the players.
Siege Camp I think listens to the community fairly well they just don't communicate back to us that well. They need like a community manager that speaks for them that gives us updates.
I agree that the reporting system needs to be looked at again. No idea what they plan to do about this.
Thanks for your input on this!
@@RobertLovesGames I’m purely basing this off of the single fact that clans have been abusing the report system for years now and they haven’t even acknowledged it other than banning a clan leader every year or two. You’re probably right.
Yea I hate they haven’t addressed this
I_Saw_Bear was the main reason why I Love and play Foxholes. A long time ago I bought and tried to play foxhole but my computer was old and I wasn’t able to even move or aim my character well. Fast forward to November… I think, and I buy foxholes again and joined in the late stage of war 83, fortification update, and I’ve definitely got my moneys worth and more
That's awesome! I hope you have let him know that before! Always means a lot to us content creators to hear those sort of things.
Thanks for sharing your experience! Really appreciate it!
I think that for the weapons the factions would be able to "research" the captured weapons. for example you would need like 10 captured weapons and it would take day to research them. then the faction could produce them.
That's a really cool idea! I like that!
As a logi I remember when 12.7 and 14mm used to get mixed up so much that 14mm was removed from the game and everything is just different type of 12.7, the best thing forme was carrying 99 hand grenades sitting in an OG foxhole and firing away thous were the good old days.
lol! That sounds brutal with the 12.7 and 14mm! Glad they changed it!
Thanks for sharing that!
If they added dense forests it would enable the infantry players to more impact here and there
They have few areas with dense forest on the map but not enough. Wish there was more!
I hope that if the population ever gets big enough, the devs would add a foxhole classic server.
That would be cool for a resistance phase!
Low Tech Gaming here, I loved the nostalgia trip from this. I started playing the game during its beta or alpha back in 2016. I’m still amazed by how far the game as come. Definitely going to be online for the Naval update.
Glad you enjoyed it!
Hope to see you out on the seas! Cheers!
It’s always funny to hear vets in my squad start talking and being like “back in my day, you couldn’t do this” or “Back in my day, this didn’t exist.”
They are just the foxhole boomers lol
LOL! Back in my day we had a small engine that pulled everything for us. Taken away from us to soon.
So a couple things.
1. Artillery was MUCH stronger back then. It was pinpoint accurate and essentially fired satchels at the target. You could destroy any structure in existance by just sniping it with your 100% accurate artillery. Having the pushable field artillery reworked into the winter army artillery where it has basically double the range but proper dispersion was a good change. Artillery shouldn't be a sniper, but that's what it was back then. Even though current problem with artillery is it's way too easy to snipe spawn points.
2. Building nowadays isn't hard, it's all upkeep. But the one thing we lost from the past is the ability to go to any front and immediately be able to build a defense that could influence the frontline. Now with how bunker base tech works, bases need to be built in advance in preparation for an attack that might happen in the future. This results in several bunker bases needing to be built ahead of time, and they need to be MAINTAINED until they are needed. Builder's just ended up getting alot of chores that they need to do every war rather than being able to go to the front and enjoy active building in a warzone.
Properly made concrete defenses can also instill stalemates, where as before the "sniper" artillery could wipe out any defense regardless of what you put, nowadays there's no way to quickly wipe out the dry concrete defenses while the enemy is watching.
I feel like a better balance for building would be the best of both worlds. Building shouldn't feel like a chore for builders, but the sandcastles shouldn't be made of impenetrable titanium that requires the enemy to destroy them when you aren't around. Defenses should be easy to build and destroy, because back then building was a more active thing that was done while fighting was going on.
3. As fun as those old gates were, they needed to be removed. The physics on those gates allowed you to jump into the stratosphere. It was fun to fly using them, but they were extremely clunky. And I'd imagine they were more resource intensive than the current gates we have now.
4. The one thing I want to come back is the first rendition of resistance phase without the supply caches. Where instead of the map resetting to a resistance phase map where there's nothing there, it just continues the current war but it becomes "resistance phase" and people can keep fighting.
Having a resistance phase that takes place on the very same map that the war just ended on would allow for resistance phase to take place on the map that players had built throughout the war. It would be neat to have fight club be in a famous spot like that one base that survived the entire war.
The only problem with the original resistance phase is the supply caches that allowed players to have an extremely unfair advantage at the start of the next war, and removing those would remove any real problem with the resistance phase. I'd love if bases I maintained all war could get visited after the war is finished just so people could check out what was built. It would warm my builder heart knowing that I have at least a few extra days to show off my work before everything gets ultimately erased.
1. I agree that arty should not be a sniper weapon. Which is why I don't quite a agree with navy arty. Correct me if I'm wrong but navy arty right now is like that right? At least from the vids I've seen it seems that way.
2. I came in around when building a defense was possible at the front to help slow the push at the front down. I miss that honestly. Facilities has definitely changed this. I wish there was less upkeep as well. I wish the upkeep was less in the very back hexes and more near the frontlines so it would give you more of a reason to want to keep it up. Having to log on to upkeep your backline base just to keep it alive and maybe never see battle does not seem right. I am in the party that would be fine with the return of satchels if it means it would end these concreate stalemates. Or another risky way to take out concreate.
I agree with you about building. I would like to see future updates that focus on returning to that style of building.
3. I don't know if I have much of an opinion on gates lol
4. I like your idea for resistance phase. I think something for sure needs to be changed with resistance phase and it needs to be 2-3 days longer. I know a lot of players don't like it but I like these type of "pre-patch wars" it gives the hardcore players extra time to rest so we can go into the next war ready to go. I think we would see less burnout with resistance phases being 2-3 days longer.
As always thanks for your input on all this!
I liked how tanks were about skill, coordination and game knowledge. Also when there were fewer tanks on fronts. Now it's just clans comparing their dongs on who can build more BTs and every front has so many tanks they keep getting in each others way as most fighting chokepoints don't have room to line up more than few tanks.
I miss old foxholes and frontline engineering. Barbed wires for 20 Bmats was great and well balanced if you ask me. I loved to bring 500 bmats to the front fat walking behind front lines bolstering defenses in case we had to retreat.
You don't think that is the case now with tanks for coordination and game knowledge? I do agree fewer tanks on the front especially late game would be nice.
You think tanks need nerfed a bit or should builders and infantry get more of a buff?
Thanks for sharing your input on this!
Huh I feel like tanks are still all of those things. It’s just much more about tactical decision making, close coordination with infantry. Knowing when to hold ‘em and when to fold em. It might not be the “360 no scope” kind of skill but it’s skill nonetheless.
I guess clans do a lot of BT spam during prime time? My experience of tanks is much more 1-3 tanks trying to probe, hold down, counterattack and raid. The big impact of tanks is when coordinating and pushing alongside pub infantry in the off hours. It’s pulling together to keep fuel and shells and even starshells to light up the night for tanks. The big bombastic prime time operations by 82dk and the like are just a drop in the ocean of all the ad hoc cooperative warfighting. By the next morning, most of the time their gains are lost or the front is a wasteland from yo-yo counterattacking.
The war is still won and lost among the randos
@@The_CGA You already couldn't use tanks at night so that's some 3/8 of every day you have to afk or do something else in your base, then out of the precious daylight you spend another 2/8 day at base assembling ammo because you keep running out. 40 shells is literally NOTHING for PvEing unless you bring like 3-4 of the 40mm tanks which isn't a casual evening with friends that's a clan sized operation... you can't just bring 1 PvE tank and 1 AT tank and push a front. In the good case where you have a field day to shoot as many 40mm as you want you spend 2/3 restocking shells and 1/3 shooting them... in the bad case you don't even reach enemy structures because enemy infantry keeps you at bay, and you end up wondering why am I playing this game when I could boot up this other game and have fun instantly instead of cocking around for 2 hours getting this stupid tank just to inspect a front and see I can do literally nothing to help there? I really tried having fun in this game again, but I just can't. Especially now that I actually have a job and my time is more precious than ever.
Wake up babe, Robert uploaded! :]
Lol! I love it! Enjoy!
WOW i didn't expect a gate to give me insane nostalgia. My brother gifted me this game 12 days after EA launch. I only fought on the front back then, but i love where the game has gone from there. just wow
That's awesome ha! What do you mainly do in Foxhole now days if you are still playing?
@@RobertLovesGames honestly a bit of everything. I've recently been doing front line combat/medic, front and back line logi. I went from WO2 to Ocdt (I've played really on and off) from one deposit. I had been scooping and refining, and crafting over ~2 days of playing I filled a shipping container, and when I dropped it at the storage depot at the front, I had commends roll for ~minute and a half. The only thing I've not liked is facilities, but I was trying to do it by my self, which isn't a great idea lol
I need to do some more combat medic this war. That all sounds like what I focus on right now as well.
Yeah we want mini games while resistance is still up
Exactly! You get it!
I'd like to see some sort of structure deconstruction mechanic where you can completely disassemble structures and leave the natural terrain behind. Structure clutter seems pretty prevalent right now.
That would be really nice! I would like some overall deconstruction mechanic as well. Especially for like forward freighters and flatbeds. Deconstruct them for small percentage of bmats or salvage.
Need some kind of incinerator type building ha
@RobertLovesGames True. That would sure be nice.
There are two ways that you can do weapon asymmetry while also having the game be fair.
1. You can have one side get better weapons in the early war, one side get better weapons in the mid war, and then both sides get even weapons in the late war.
This is mostly what is going on today. Colonials get many superior weapons in the early war, allowing them to make huge gains early on. Wardens then unlock a few powerful weapons in the mid war allowing them (hopefully) to push back at least to starting positions or at least halt the Colonial advance. Then the two sides even out.
This is a tricky balancing act and if you look at objective data, things still slant towards the Colonials. In almost every war, Wardens consistently lose more men than the Colonials regardless of the outcome. War 107 is actually the first war in a while where Wardens do not immediately begin losing more men and then continue losing more men throughout the war. Last war, the difference exceeded 200,000 at one point and it remained just under 200,000 despite the Wardens winning on all fronts. That's quite an extra strain on Warden logistics in a game dominated by logistics. This is on top of the average expense of Warden equipment being higher.
2. You can balance everything at all stages of the war.
Example: On day one if Colonials get a better grenade, Wardens should get a better rifle. On day 14, if Wardens get a better PvE weapon, Colonials should get a better AT weapon.
This is also largely true in the mid and late-war.
The trouble is that a LOT of testing is required to make sure that the kill count of each advantage weapon is perfectly balanced.
This is the only way that asymmetry can work in a war game.
What certain players want instead is for their faction to keep all its best weapons, gain exact copies of enemy weapons, and then nerfing the other side for good measure.
Eventually, the side that is being nerfed and victimized this way will just stop playing. It's not fun when one side is being advantaged.
Personally, I would like to see a war where both sides used Warden weapons with different skins. I'd suggest the opposite as well, but Colonial players have formed a narrative that all their weapons suck. So why bother? Besides, I think that Warden tanks look cool and steam-punky while Colonial tanks look bland and green.
Thanks for writing this out!
Point 1 makes a lot of sense and I never really thought about it in terms of early, mid and late game. Really I just never thought about mid game and only early and late game war. Thanks for putting this into a better perspective for me!
For point 2 I get the sense that maybe the devs don't want to constantly be doing balancing and testing. I play Riots TFT and they literally have new balance to their game every 2-3 weeks. It takes a lot of work I'm sure and you run the chance of your community always getting angry because their favorite "unit" or weapon got nerfed. As gamers we all know that there will always be a "meta". This point would make the most sense if the Foxhole team was a lot bigger in my opinion. I'm skeptical we would ever get to a "perfectly" balanced unless a lot of the weapons and things were the same.
Thoughts on any of this?
I like your last personal points lol thanks for sharing those as well. Warden tanks do look a lot cooler. Except I do like the Collie BT look and the Ares kind of.
Thanks again for sharing your thoughts on this!
@@RobertLovesGames I agree actually. The Warden BT looks rather un-fleshed out like it was the first drawing and the Colonial one looks both more realistic and also more beefy.
I will admit I do like the Spatha. Very angular.
I agree with your first point also. Doing constant balancing would be annoying nowadays. They still do this with new vehicles. Then again, it might shake wars up if we get a re-balance every now and again. Keeps the META from getting stale.
I believe that the devs probably have deep-data on the wars that help them better judge what weapons are doing the most player damage, like an activity log for a weapon class. This is just my theory though. I hope that their decisions are based on data rather than feeling because they do not play their own game.
@@constantinuslefug2874 Spatha is not bad either! I'm just really not a fan of the Talos lol
Yea they probably do have a lot of data. I just always remind myself they are a pretty small team so I'm sure there priorities are more content related than balance related unless the balance is just really out of wack.
@@RobertLovesGames True. And you're right. The Talos also looks a tad ridiculous.
Hmm.
To me it seems like things are “balanced” simply by way of each weapon system having its quirks and peculiarities. The Drummond isn’t the same thing as the collie Jeep. Collies have “more dakka” emplacement MGs but the operator isn’t as protected and they blow through ammo and thus aren’t as good for sustained suppression or overwatch.
As far as I can see Devs have an immersive/objective world building kind of approach-the factions just have stuff that fits their mythology and comes along at different points to reinforce the storytelling and setting.
Something something “war is hell and life isn’t fair”
PSA if both sides complain about the other having op weaponry that means the game is mostly balanced
Hard agree with this statement.
Exactly- like a real war, the soldiers’ feelings about how “fair” a weapon system is…moot. IRL if a weapon is to be feared and respected, soldiers fear and respect it, learn the countermeasures, recognize their own strengths.
The mid/late game tank asymmetry is a masterpiece of quirky immersion. That’s when Foxhole really starts to feel like Caovia and less like a pastiche of IRL 1930s
The operations feture was cool. I kinda wish that return. Still remember clicking on a op and toning into the defence of some town. Ahh great times
Agreed! That looked really cool! That needs to be a thing during resistance phase or something.
Thanks for sharing!
I missed the concrete pillboxes they looked so much better. The OG game has been changed a lot over the years since it got greenlit but honestly it's still amazing.
I liked those as well! The dome looking ones now look to modern I think.
Thanks for sharing! Cheers!
@@RobertLovesGames Awesome video mate and I agree it feels too clean imo too.
I like that the weapons are faction specific.
I agree. Makes the game more interesting.
Thanks for your input on this! Cheers!
Just saw that I am in a video! I am xSandelow on the left gunboat at 1:24
Woo! You made it!
Great video. I think overall it's way better. I think the Profile should come back, keep Reprimend feature OUT lol, I love everything about Logis right now, and for the UI, it is 10x better than it used to be. I just wish we had a bigger Cold/Warm icon with like a meter or something. Is it a meter right now or just a static icon? Don't know, it's so tiny!!
Thank you! So many people would get deranked lol. No one would ever make it to FM. Better cold/warm would be way better!
Thanks for sharing! Cheers!
No uniqness=no realistic scenario,no caring for your faction,etc you get it.
True true.
You called it. They brought walkable deck back in naval update
Woo! Those boats look awesome! Can’t wait to do all the navy things!
I think is very good that the factions are different , because is more realistic like that , all of us , humans are individuals , and 2 different countries is more chalenging and fun to play than just some unatural same things with fixed and same damages.
I can agree with this reason! Does make the game more interesting. I think some players just need to maybe play on the other faction from time to time so they don't complain about imbalance as much ha.
Thanks for your thoughts on this! Cheers!
You forgot part of old user interface where it's show levels of all people in region. Now, there no way to check other peoples level, exept asking them, and there no ingame way to prove they answer to be true.
Your right! My bad.
They should bring that back!
The profile thing seemed to be really cool !
Right?!? They need to bring something like that back.
The building is fun, but not overly rewarding, you spend hours building and no commend function exists to reward players that put down the rifle, step out of the logi truck and pick up the hammer. MSUPP process is a grind i burned out 106 trying to keep a basic public petrol running. And no commends lol. Great video thanks.
True only builders can commend other builders. If I drive by builders and see them working hard and I have commends I normally stop to thank them.
Thanks for sharing your experience! And thanks for your support and watching! Cheers!
Hey, thanks for running a gas station.
I like to do freeconomy stuff too, one war I found a depot town off the beaten path and did everything to make it a cozy place with harder to find supplies like radio backpacks. Made crates of gravel and 3-packs of LCs for anyone hitting upon a eureka moment in the war to draw on. “The Nightchurch Free Store.”
For better or worse, commends just aren’t something that flows all that well towards freeconomy activity outside direct logi running of crates. It can be hard to get the mouse over someone and get “commend” to come up. The way I look at it, it’s a vibe.
Commends unnecessary, always appreciated. One thing I do for builders, I always stop for salvage by the side of the road, I pretty much never refine it-instead I put it in a facility by the side of the road for the builder to stumble upon. A fee free Rmats
Do I think you ask us to let you know what we think in the comments too much? I'm letting you know in the comments that I do.
You know I did take that into consideration and I said screw it ha. Plus sometimes people do answer those questions and I get to read good stories about their experience in Foxhole. Worth it.
Appreciate you letting me know in the comments
@@RobertLovesGames I'm letting you know in the comments that I totally understand why you ask us to let you know in the comments because RUclips wants us to be in the comments. Maybe try to switch up the verbiage a bit? Great video though, keep it up
that walking on the deck is awesome, if naval update comes out they need to have it
Agreed! Something like that needs to come back for sure.
This is a real throwback for me, i started in early 2017 before Foxhole went EA. Imo there have been a lot of steps forward, even if they are misteps, we can at least see the progress. But i do feel like this game, in its current design, is really trapped between 2 different worlds and philosophies that are stiched which produce a lot of friction by design. The newer infrastructure build system and its logistics, along with building overall are a prime examples of the "old world" mixing but not always matching up with the new. One offers (or at least teases) near complete player agency, but its held back by the old tech and assets and overall design. If youve played for a while and have seen the changes through time, you know what i am talking about.
At this point i am wondering if its really just techinal limitation as to just how far they can go with what we currently have. Which is a bummer, because frankly (maybe its too soon to write it off) i dont really care about Anvil. I would fully endorse a Foxhole 2.0 refactor or release as long as yhe devs took the lessons of the past and applied them.
Also i kinda wish that the devs interacted or did community based things more. There are so many instances where i wish the devs would even just put together a well shot compilation of a battle and its before and after results. Stuff like that.
That is a really good point with the new type of buildings but kind of old world layout. I haven't thought about that.
More community interaction would be great as well! Wish they could have someone in charge of that or just be present a bit more at least once a month or something.
Thanks for sharing your thoughts on this! Cheers!
@RobertLovesGames
I know it doesn't translate completely one to one. But an example of having community events that actually make you feel like you are in one that I would look at is Star Citizen. They have actual in-game conventions certain times of the year where you can visit and see the new stuff that is coming out. And it's all an in-world location that you have to physically visit. It's kind of a small thing, but man it just feels Good, and at least gives the perception that the devs are paying attention to the player. (Yes yes, I know the trouble with that game, but that's beside the point).
And Foxhole doesn't need conventions per-say, but a military parade? That would be cool. Or just like you said, content that acknowledges the community.
@@skyrim654 Exactly that would be so awesome!
This ain’t an old feature. But I think the devs need to add ammo cans as large items that you can carry by hand and fill up with ammo that normally doesn’t stack. This will make life so much easier for infantry using crew assisted weapons.
That would be awesome! I like this idea!
I still have the 2017 version, I managed to make run using SteamEmu and a cool thing is the new posts show up, but because there is no servers its pretty much useless
That's awesome! Would love to see a video on that or something!
8:06 This looks like really cool thing, shame that i wasn't there back then, same with profiles
For real! Lot of cool little things! The smaller scale actually looked pretty fun as well with those small bridge battles and town battles.
Logis should be split into two separate groups: Logistics, which focus on logistics and supplies, while Engineers focus on frontline defenses and infastructure.
This is sort of already in place. On the Collies side they have a clan called WLL who have exactly this. Group for logi players and group of engineers that built facilities and bunker defenses. If you haven't checked them out you should! KronusWinter on Twitch is a part of that group! He will help you out!
8:04 let me just say DONT BRING THIS GATE BACK. I used to abuse the hell out of that by driving over the gate and launching myself wayyyy farther than I should have been able to I would get so many road kills if there was one on the frontline. Sometimes I wonder if they changed the gate model, and the way it worked because of me and others like me.
LOL! That sounds awesome!
Thanks for sharing that I didn't know you could do that. Now I need to find some vids of people doing it.
"Foxhole; a game that went from looking like this to looking like almost the very same this but with more bugs and exploits."
Ha! Still fun though!
I realy hope if they can make the trailer a bit longer. That short wheelbase are drivning me nuts.
And ye, b-mats would be nice to transport in it aswell.
Maybe a special event war where both factions have access to the same tech once a year, like relic wars
That would be really cool! I really feel like Foxhole needs more "special" events like relic wars throughout the year. Think it would keep things fresh.
Thanks for sharing that idea! Cheers!
For me I'd really like to see Skirmishes back. It'd be especially cool if they used that as an opportunity to experiment with more designs. You could even make a multi-region skirmish map for any times where we get big enough to need more than 1 shard. Imagine a little 3-4 region desert map skirmish that gets put up instead of a low pop second shard. Having something actually different and unique about it would encourage people to go to it as well beyond just "I don't wanna be in Able shard" and encourage normal Shard 1 loyalists to give it a try for a new environment/experience. Besides this maybe the devs would get to have fun with it, trying new stuff and getting to experiment and let their minds run wild.
Besides that only comment I have is on asymmetry. Genuinely I think it's one of the better things to happen to the game, with the one caveat that our devs, while great at many things, are rather terrible when it comes to balancing, or consistency with balance. I'm of a mind we should be having balance tweaks almost every war, even if it's just changing a few numbers and values, I can't imagine this would take them very long, and it allows them to refine over or underpowered items until some kind of medium is found. How it is right now is if something is OP or trash, all you can do is wait 4-6 months for the next update and pray the item gets a change that isn't wildly over-tuned. Hell just look at how many times the Field Anti-tank gun was changed in the first 3-4 months of introduction, it went through something like half a dozen changes. This should be the case with all weapons and vehicles.
Exactly I think everything you said about Skirmishes is correct. Do all of this during resistance phase. Make resistance phase maybe a day or two longer.
I mentioned this in another comment about balancing. I play Riot's TFT and they have balance updates every 2-3 weeks. What I've learned from that community is you will never make everyone happy. Someone will complain after every balance update that their favorite "unit" or weapon is now nerfed and can't be used at all. Honestly the Foxhole devs are probably just saving themselves some headaches by not touching everything all the time. It would just become what is the "flavor of the week/war" with whatever balance changes happened. It can keep the game more interesting in that sense but again I bet the devs just don't want to be flamed every week or war about the balance changes they make. What are your thoughts on that?
Thanks for sharing your thoughts about Skirmishes and asymmetry! Appreciate it!
i played my first 3 hours foxhole today with a friend. it was a mess. but a very funny mess.
Awesome! And that’s normally how it feels when you start out ha
I would keep having different weapons. It’s much more interesting.
Besides, I really think the infantry weapons between factions are fairly balanced all things considered. The bigger imbalance would be in the vehicles.
Also being able to walk on boat decks would be so cool. Why did they take it out?
True. I actually think they are fairly balanced as well for infantry weapons.
No idea why they took them out! I hope they bring them back in the navy update!
I remember in 2016 seeing foxhole on youtube there was 1 server with a cool map that was just a river and two sides had to make boats to attack each other, probably was a server mod and it was tinted brown filter, didn't even know what the game was called until 5 years later. A lot of old stuff should be added back like simple stuff and naval needs a big update.
That's awesome! This game has certainly come a long way since then. And I'm hyped to see what they will be adding for the navy update.
Thanks for sharing that! Cheers!
Personally I think the more the merrier when it comes to vehicle and weapon options
Same! As long as we can keep them balanced ha
@@RobertLovesGames that's the dream
Arty maybe too OP - but this dynamic will be effected by the Naval Update.
Navy update should add some more interesting strategies and especially with mobile arty.
this video made me want to play foxhole again i heard new dev stream coming soon right ?
Tomorrow! Dev stream starts at 2pm EDT. Next war would be good one to come back on!
Which comment is your favorite comment? Let me know in the comments
Lol this one!
This video is needed for all the Reddit screams to say the devs do nothing
Agreed! The Factory/railroad was like a whole new game and now the navy update is like a whole new game as well.
building should be a lot easier... or atleast be significantly faster with cvs and advanced cvs. and we want an excavator to dig trencher!!!
Yes we do! Should be better tools late game for building honestly.
i want my War Monument back god damnit..it says its there but they removed it, if you swim out to where its supposed to be on warden side. It is playing the music and even has a Candle where it once was.. they took it out because "they don't want the game to be competitive" if they didn't want it to be competitive they should've made a PVE game, not a PVP game. Shits gonna be competitive no matter what you do..
I want more lore items in the game! One per city or something. I agree with you. No idea what they were thinking.
I remember playing this 5 years ago, it's definitely change alot
Crazy! Anything you miss about Foxhole that they took away?
Can you make video about legendary foxhole clans from 2017 till today?
That sounds like a fun series! Do you happen to know the clans that were made in 2017 and are still going today?
If you can message me on discord as well and I could start to do some research on this! Sounds fun!
Instead of having all the same equipment, what if devs give us the option to tech into a few enemy items/vehicles each war? I'll sure be running around with bomas and lunaires and speeding away in LTDs
Ha! That would be pretty interesting. Switch up the tech a little bit? Might mess with the lore and faction loyalist though.
QM'S screaming at people / shooting people for stealing crates.
I miss that.
Im just going to be simple and say I would love for player profiles to return. Although we can select sex or skin color in game. We cannot make a bio like we use to.
As for builders/logi. Its in a good place. But the cost to maintain is really crippling to the point of needing 24/7 grind in some places. Sub hex modifiers divide the faction into who owns the subhex and anyone else using that area is destroyed by the biggest group that wants the subhex. It is ruining the team orientation of the game and why we see just single fortresses. Instead of multiple groups. Msupp modifiers should only drop to a "poor" rating. At very poor the game does strange things and the costs are insane. Thus everyone tries to avoid it by teamkilling the competition from adjusting their subhex modifier. I nearly quit the game from this as I became tired from spending days building a base. Only for a large clan to move in become annoyed of my existence wiping my base. Or if I moved into an open area no one was using. My base would be wiped from a large clan miles away in the same subhex. If devs want to improve the game this is a good place to start.
Yea maybe we need to bring the bio back!
Thanks for your input on building! Sorry some of the big clans are being jerks. I hate when that happens. Big clans need to learn to let players have teaching moments where they are learning the game more or be willing to help them learn.
Thanks for sharing!
We need more and more tanks. More types of trucks. Some that are specialised in taking cargo crates, like the Atlas hauler are specialised in taking scroops for example.
AND MORE TONKS! MOOOOAAAAAR!
I'm all for more types of trucks! I like the new heavy truck a lot!
6:09 It would get abused by cluster-B messes
lol so true
Let me know in the comments
Thanks for letting me know in the comments! I appreciate it!
Bring back dead harvest. The OG harvest was fun
Agreed! No idea why they haven't brought it back yet.
People believe the navy update is somehow going to fix the game, like the trains did. Or did they ? I am having such a laugh at that at this point because caring about it I am no longer capable of. Don't get me wrong, I really like the game. The concept and core idea is the best MMO I have ever seen. But we need to be honest here, the dev team got lucky with it, and it outgrew them almost immediately. Videos like this are a great proof of my point. All the changes, quite often contradicting each other, chaotic and community driven design process, all the bugs it generated. The game must be a massive spaghetti code monster they are not willing to touch (rewrite the game and improve the server performance, the maintenance mechanics are after all a necessity not an intended game mechanic), to a point where they are willing to push money and time into a new project instead.
I think the game is in a really healthy spot and fun to play. It might be because I don't take it super serious. I don't follow specific meta's or anything like that. I do my simple logi run and task. I go to the front sometimes and I just like chatting with people in game.
I think like any game if you take it to serious it won't be enjoyable.
Are there things you liked to do in Foxhole before that you don't like now?
@@RobertLovesGames i have to disagree. It's not healthy at all. If people want to make foxhole into a VR chat that is fine but there are glaring designs flaws in the game. One of many examples: maintenance is not a game mechanic that was intended for the game. It is the server performance (lack of it) that is making it necessary. So for 1.0 let's introduce a second building system which is most likely more draining on the servers without addressing the fundamental issue. I'm not examining the game from a personal point of view so I cannot tell you what changed for me that takes the fun out of the game. I'm taking about the product as a whole package.
I feel like a computer upgrade was somewhere in here as well, the game really looked that much worse?
Oh yea! 6 years is a lot of time to update models and graphics of a game! Sadly it's on an older unreal engine and will start to hit its limits soon.
Lol I love the new look 🤣
Ha! Much better!
I don't need the game exactly balanced just has long as the swing back the other way as time goes on.
Just make it close.
What do you think is not balanced currently? Just the fact that factions get different weapons?
Do you think the balance is really bad right now?
This is the internet so I have to state I'm not trying to start anything just generally curious on your thoughts ha.
@@RobertLovesGames not playing foxhole yet hope to in future.
@@HanoiHustler Let me know if you ever have any questions about the game! Hope to see you in it soon!
@@RobertLovesGames lots of questions ❓
What's the cheapest PC that will play foxhole without lag?
Thanks for responding.
@@HanoiHustler lol I may not know that. Join the discord in the description for the video and I should be able to answer your questions in more detail. Replies on youtube are hard to keep track of ha
Just fix shadowdancing please. Slower turning times on foot and increased accuracy penalties after sprinting.
Also just fuckin fix the aiming. Took me like 1-2 week to understand. And 800+ hours in i’ve yet to master it.
”Git gud skill issue”
I can agree with this. I don't think there is any mastering with aiming. You just get a better understanding for how it works and you learn that sometimes you just lose to bad bullet RNG.
I've seen JRaye one of the top infantry players miss like every shot with no fault to his own just bad bullet RNG.
@@RobertLovesGames Also elevations can be a nightmare.
I’ve run into situations where a enemy is slightly above or below me and getting a shot on them is sometimes nearly impossible. Yet they have no issue shooting me.
You have to place your cursor just perfectly behind them in a way that makes no sense.
Infantry is one of the most basic roles for new players, and the tricky ways you have to learn to maneuver around this issue is not rewarding and is probably making more than a few quit foxhole.
A cursor aimed directly on an enemy (without cover) should hit 100%
@@MrRikardoe Yea I don't like elevation fighting in this game. I wish having elevation gave you more accuracy as well. Being killed by someone on the ground feels bad.
I don't agree though that you should have 100% accuracy ever. If that was the case one person could stop a huge rush of people if they have less accuracy because they are moving or don't have cover. The infantry system is the way it's for a reason. Which is why we don't see 100% accurate infantry guns.
Thanks for your insight on this!
Air do you breathe air. Let me know how you feel about that in the comments.
Yo thanks for letting me know in the comments! Sometimes people don't let me know in the comments so it's hard for me to understand how people feel in the comments ya know?
But I do like me some air so I thought I would let you know in the comments.
Cheers!
@@RobertLovesGames Just to clarify, it was only really super repeated in this video. Every other video is tempered and doesn't feel repetitive. I do enjoy your videos which is why I pointed it out in this video.
@@battlebeargaming2561 oh I know lol. I kind of did it on purpose. After I was done editing it I was like screw it we will leave it in lol.
Appreciate your clarifying though and your kind words
Need to add the Hangmen as a 3rd faction
Ha! I’m skeptical that 3 factions in Anvil is a good idea.
Ahhh I hate the new fuel tanks I liked the tanker trucks more
Same! I loved working with fuel barrens and making sure hexes had fuel trucks in good spots and were always full!
Im letting u know in the comments lol
Ha! I knew there would be at least one of you!
literally looks the same
Ha!
Waiting for 3d faction, red coloured and map transformation for triangle)))
That would be a mess! ha. I have never played a game where having 3 factions was a good idea. The lowest pop faction always gets smashed into oblivion by the other two.
Have any games where 3 factions multiplayer has worked?
building should be come more simple, too many bunker base
Agreed. Or there at least needs to be a better tutorial on it and how to get into building.
The devs have been making absolutely nonsensical decisions. They knew building system was poorly designed, but instead of relying less on it by introducing more World Structures that wouldn't worry about decay while limited scaling to preserve servers, instead of that they made everything 10x worse by having entire logictics part of this awful system as well as entire tank production. Like, wtf are they doing...
I feel as though they keep leaning towards more "team" gameplay. Which of course is making a lot of us solo players pretty salty because a lot of stuff is really hard to do solo.
Is that how you feel as well?
@@RobertLovesGames Not just solo, even 5-6 player group can't do any of the content either. Can't build facility, can't build BB around it to protect it, can't handle the logistical requirements to field BTs/SHTs. I wouldn't mind if let's say you needed those 4-6 players and everyone had to pull their weight to achieve something big, but what the devs did was if you don't have 40-50 guys at your command don't bother with all of this content, and I have no doubt that's been killing the game since 1.0. Majority of people when they talk about Foxhole nowadays is how they miss the old days. Out of all the friends I made along the way only very few still play the game. To me the game is dying and I'm starting to have serious doubts about Anvil as well if they go down the same rabbit hole as Foxhole did.
@@Laireso I will say as long as I've played the game mechanics continue to drift towards more big group efforts than being able to do things in smaller groups or solo.
I don't know if the game is dying but it is definitely wearing people out with all the work that needs to be done.
Thanks for sharing your insight on this! Appreciate it!
no veraity is always good
Good call! Now we just need people not to complain about balance...ha
Pavlo.
Great Vidoe Man
Thank you!!
still a dead game
You heard it hear folks! Pack it up! We done with Foxhole.