@@CADPLMGuy Thank you. Multibody part files are how I've been on fire with Inventor for years. It's 10 times more secure for relationships that depend on adaptivity. It should be preached.
This is definitely a very good thing for Creo. I'm not sure it is handled as well as it should be just yet, though. Inventor did this a long time ago and you could export any/ all bodies into apart or an assembly, automatically placing the chosen solid bodies as parts at what Creo calls the default placement in a single step. If you added solids you could later add them to a new or existing assembly. I used to love that functionality for creating laser cut tooling and fixturing assemblies because we would tab and slot them; it was much easier to get them all lined up with reference geometry that was much less likely to fail because it was in a single part. It will probably be a while before we move to 7 unfortunately. We are still on 4, but here's hoping!
This is the first customer ship version of this functionality. Additional enhancements are being developed for Creo 8 and 9. As I've stated in numerous other comments, if there are things you want Multibody in Creo to do, get involved in the PTC Community and PTC/User. Martin has two working groups that end users can participate in to develop requirements and specifications. At work I had a meeting with PTC two years ago regarding my wish list. As I've also stated in other comments, other companies developed Multibody as a response to Pro/ENGINEER's Top Down Design capability. It's not that PTC couldn't develop the functionality. For a long time it was "we've got Skeletons and Copy Geometry, which has much more functionality." We're going to see more improvements and more enhancements. From my exploration I'm pretty amazed at how much of the code PTC had to change to get Multibody in all the places where it is. But people have to be patient because this was a huge change.
@@CADPLMGuy I'm still rather new to Creo but from what I had heard about it I'm impressed they even added the functionality. From what I was told it was rather incompatible and would never happen. I've gotten into a couple of Feature Groups to hopefully help get some other functions implemented for other features. It has been a struggle switching gears to Creo coming from UG and then Inventor but I am coming to appreciate the modeling power, still with a lengthy list of exceptions. We're will be using it for at least a couple of more years so I'm trying to learn all I can in the meantime. Your videos have been instrumental in a lot of my progress. Thank you again
I strongly recommend getting involved with the working groups through PTC/USER and PTC Community. All the PTC program managers are highly involved and looking for feedback from end users on what enhancements should be introduced in future versions.
I've been using Creo since the late 90's at various day jobs. In the mid 2000's I learned about skeleton models, creating pub geom, and then putting in the smaller details in the individual part files. This allowed a team to work on many parts of a product simultaneously. This bodies concept looks almost identical. Do you see people that have been using the pub-geom method switching to this? Is this part of the basic license, whereas the pub geom requires the advanced assy license? I'm thinking for corporations that buy Creo, they buy the advanced assy license. I just switched jobs a year ago from a large corp with probably 1000 seats of creo, to being the sole ME. When I called the creo sales reps to purchase, they asked if I wanted the advanced assy. I said "well of course, how in the world else will I design a product that fits together?"
Nick, Skeletons / Data Sharing Features and Multibody are similar but not identical, and not mutually self exclusive. As I've explained in other posts, Pro/ENGINEER introduced Skeletons and Copy Geoms first, but then other CAD packages developed Multibody as an alternative. It lacks many of the advanced features of Top Down Design in Creo. I see companies using them together, not choosing between them. PTC has defined 13 use cases for Multibody, and I see them much as I recommended in my book that you use Modeling with External References - or in this case, Multibody - for simpler assemblies. Perhaps under a dozen or so components, you use Multibody. But if you're doing anything complex, especially the top level of a complex product, you'll want to use traditional Top Down. But of course, you can use Multibody in Skeletons in Top Down Design. So the tools work together.
I have just discovered bodies and love the workflow. It is such a time-saver from traditional master modeling. I am, however, encountering an issue when exporting. When I create a new part from a body and try to export it as a step or iges, it exports nothing. When I open the export file, it shows no data. I have tried toggling on and off the bodies box in the export configuration, but no luck. Help! Do you have a suggestion? Thank you!
I suspect we’ll be figuring that out. I’m writing a second edition of my Top Down Design book with a new chapter on Multibody (amongst other material), but I expect it will take a couple years of practical usage before we figure out the full ramifications. And of course that will change as new functionality is introduced.
Awesome video. This seems like the largest improvement PTC has made to Creo in a long time, exciting stuff!
Totally agree!
Thanks, liked the speeded up actions and T&T reminder.
Finally, they've caught up. This totally speeds up parametric assembly design workflow.
I agree! I'll have a couple blog posts up on PTC.com about this in the next couple weeks.
@@CADPLMGuy Thank you. Multibody part files are how I've been on fire with Inventor for years. It's 10 times more secure for relationships that depend on adaptivity. It should be preached.
This is definitely a very good thing for Creo.
I'm not sure it is handled as well as it should be just yet, though. Inventor did this a long time ago and you could export any/ all bodies into apart or an assembly, automatically placing the chosen solid bodies as parts at what Creo calls the default placement in a single step. If you added solids you could later add them to a new or existing assembly.
I used to love that functionality for creating laser cut tooling and fixturing assemblies because we would tab and slot them; it was much easier to get them all lined up with reference geometry that was much less likely to fail because it was in a single part.
It will probably be a while before we move to 7 unfortunately. We are still on 4, but here's hoping!
This is the first customer ship version of this functionality. Additional enhancements are being developed for Creo 8 and 9. As I've stated in numerous other comments, if there are things you want Multibody in Creo to do, get involved in the PTC Community and PTC/User. Martin has two working groups that end users can participate in to develop requirements and specifications. At work I had a meeting with PTC two years ago regarding my wish list.
As I've also stated in other comments, other companies developed Multibody as a response to Pro/ENGINEER's Top Down Design capability. It's not that PTC couldn't develop the functionality. For a long time it was "we've got Skeletons and Copy Geometry, which has much more functionality."
We're going to see more improvements and more enhancements. From my exploration I'm pretty amazed at how much of the code PTC had to change to get Multibody in all the places where it is. But people have to be patient because this was a huge change.
@@CADPLMGuy I'm still rather new to Creo but from what I had heard about it I'm impressed they even added the functionality. From what I was told it was rather incompatible and would never happen.
I've gotten into a couple of Feature Groups to hopefully help get some other functions implemented for other features. It has been a struggle switching gears to Creo coming from UG and then Inventor but I am coming to appreciate the modeling power, still with a lengthy list of exceptions. We're will be using it for at least a couple of more years so I'm trying to learn all I can in the meantime.
Your videos have been instrumental in a lot of my progress. Thank you again
I strongly recommend getting involved with the working groups through PTC/USER and PTC Community. All the PTC program managers are highly involved and looking for feedback from end users on what enhancements should be introduced in future versions.
I've been using Creo since the late 90's at various day jobs. In the mid 2000's I learned about skeleton models, creating pub geom, and then putting in the smaller details in the individual part files. This allowed a team to work on many parts of a product simultaneously. This bodies concept looks almost identical. Do you see people that have been using the pub-geom method switching to this? Is this part of the basic license, whereas the pub geom requires the advanced assy license? I'm thinking for corporations that buy Creo, they buy the advanced assy license. I just switched jobs a year ago from a large corp with probably 1000 seats of creo, to being the sole ME. When I called the creo sales reps to purchase, they asked if I wanted the advanced assy. I said "well of course, how in the world else will I design a product that fits together?"
Nick, Skeletons / Data Sharing Features and Multibody are similar but not identical, and not mutually self exclusive. As I've explained in other posts, Pro/ENGINEER introduced Skeletons and Copy Geoms first, but then other CAD packages developed Multibody as an alternative. It lacks many of the advanced features of Top Down Design in Creo. I see companies using them together, not choosing between them. PTC has defined 13 use cases for Multibody, and I see them much as I recommended in my book that you use Modeling with External References - or in this case, Multibody - for simpler assemblies. Perhaps under a dozen or so components, you use Multibody. But if you're doing anything complex, especially the top level of a complex product, you'll want to use traditional Top Down. But of course, you can use Multibody in Skeletons in Top Down Design. So the tools work together.
I have just discovered bodies and love the workflow. It is such a time-saver from traditional master modeling. I am, however, encountering an issue when exporting. When I create a new part from a body and try to export it as a step or iges, it exports nothing. When I open the export file, it shows no data. I have tried toggling on and off the bodies box in the export configuration, but no luck. Help! Do you have a suggestion? Thank you!
Thanks , Is there a powerful fonction under creo 7.0 transforming a multibody part to an assembly of parts .
I don't know. I'm still exploring the available functionality.
What about multibody and skeletons?
What about it?
will there be new methods for working with skeletons with the advent of multibody?
I suspect we’ll be figuring that out. I’m writing a second edition of my Top Down Design book with a new chapter on Multibody (amongst other material), but I expect it will take a couple years of practical usage before we figure out the full ramifications. And of course that will change as new functionality is introduced.
Pls explain slow sir
And