This normalization update is going to make me save DAYS as I work in broadcasting post production ... thanks dude nice rev as ususal
3 года назад+11
You got me at "render normalizing". The normalizing of stems is actually very useful for me. I make arrangements for guitar and record them in three or four different keys. They are then used by a website played along to the same accompaniment (that is pitched by an automatic system). I usually just normalized the files after rendering, but with this I can save that step, plus, I can make sure they all will have the same relative volume to the accompaniment.
I can already see there's some confusion regarding the "normalize stems to master target" option in the Render dialog. This does *not* normalize all the stems to the same level; it normalizes them so that their *combined* level hits the specified master target. I.e., it increases their gain but preserves their relative offset. The use case: you render a master mix that is normalized, while also generating stems that *when combined* achieve the same level as the (normalized) master mix. It's exactly what we've always needed. Try it!
@@TheREAPERBlog Can you tell me where the link is to the loudness video with you and Dan Shepherd please? You mentioned it early in this video but I can't find it. Thank you.
Reaper is scary at this point. While I probably won't use the loudness render functions, it's just another way that Reaper thinks of everyone. I love that. Great Vid.
What an awesome update! I've been using the SWS loudness extension to batch normalise music for a radio show, and doing it from the batch converter window will save me so much time!
Just the other day I was wondering how cool it would be to have normalizing on render to specific target levels , especially for game audio with region render matrix. And bamm it's here ! This is going to make life so much easier.
I think this was the first time I kept staring at devs changelog and was like "whoa this gotta be huge update", and then BAM it went live, and I knew I'd be waiting for your perfect video of update coverage, thanks Jon! :D
Wow, I hope this works without me thinking too hard(I'm a bass player) I've really struggled with levels in my final mixes, even though I get the concepts. EDIT: oh well looks like I'm still going to have to think about LUFs, lol. Still an awesome video, thanks!
Hi Jon! Thanks for your update videos every time. Targeting stems to a level could be useful when bouncing something for backing tracks for a Live Performance. That is something I do find myself talking a lot about. How to find a level & processing amount that will be suitable for a live performance when most of the performance is micd but won't sound as well or as loud.
Zo glad with normalizing with rendering!! Specially for broadcasting, too bad it does not have the EBU r128 standard in it like others do as Nuendo, Sequoia etc.
Deepest appreciation to Cockos REAPER, the developers, the community, and The REAPER Blog. My question is where should one ask or suggest for an update? There is a problem when importing audio with timecode. REAPER does not seem to understand timecode greater than 12hrs, and will not locate it to correct location on the timeline. This is a problem for me when importing and syncing audio recorded on external recorders with european RTC.
@@matt_sitas I don't think the REAPER Blog is involved in the development, but only creating tutorials and courses. I think the right place could be the REAPER Bug Reports Forum on reaper.fm.
The master track LUFS-I is weird because usually integrated loudness is sort of a stable level. The way it is on the master track, it behaves more like momentary loudness. When the audio stops, the level meter drops down. I was going to post on the forum about it but was waiting for your video. I feel like the documentation on this could be better.
@Daniel Boyd Ya it's weird. It has a bunch of options but the new ones don't behave like I'd expect. For example, short term loudness is a 3s window, right? Usually, these LUFS meters don't show anything for 3s. When set to that, the master meter shows the value immediately. The lufs-i is called 'LUFS-M (LUFS-I) - whatever that means. Honestly, the documentation could be better.
Normalize stems may come handy for song construction kits where if the softer parts if used outside the conatruction dont become too soft. And usually one would rebalance the song stems construction parts. Though i agree it would be hell if this was switched and and if someone exported files for further mixing duties...it could be hell ! :)
I seem to be having issues with this version of Reaper when it comes to using my expression pedal on tracks with particular plugins. Major crackling has been introduced somehow. I am not sure if it is a setting that has changed since I updated (maybe reverted back to default or something - unless they have changed something in the backend), but I cannot seem to find it. I have tried the obvious. I am tempted to roll back to v6.29. :(. Which is a shame.
Since upgrading my recent masters seem to be reading a bit hotter on the master levels. I know they were not speaking before. Are these reading a different kind of level now ?
Love dry run - question - if there is a peak is there an easy way of finding it? I see the red line which is handy but can't work out where the peak is in the track .
man i'm a huge fan of reaper daw ...but import aaf and omf files native in reaper may be a final frontier to ost professionals , good vibes from Brazil .
@@TheREAPERBlog I will continue to support the Cockos Reaper team regardless of my needs, which I have always found ways to solve. But I insist, within the DAW market, it would be a big step to have this feature included in Reaper.
Hello Jon! Hope you're doing well brother! I just wanted to ask, if I update Reaper, does this mean that it'll do a clean install? Cause I like my setup now (installed plugins, settings, ...). Will it keep the same preferences I have now or things will change and I'll have to fix them from the start? Thanks in advance, D
I noticed that Izotope VST3 plugins work fine under Rosetta with the Intel version of Reaper. But they hang and don't work in the ARM version of Reaper in the VST3 bridge under Rosetta. This is most likely a bug.
I just did a test and the level normalizing comes after the effects chain. Is there any way to change the order to put a limiter after normalizing (to lufs instead of peaks) to catch any potential peaks?
Newb question, if I may. I have started recording nature sounds and I thought the recording levels should be between -6-12db. However when I watch this video and in the loudness part, I see you like to keep voices below -12db. Would you mind providing an explanation as to why you prefer below -12db for voice where others are recommending between -6 to 12db? PS. I have enjoyed watching your editing nature sounds video, as well. Thank you.
Jon I don't usually Normalize the render and using a luffs meter I keep things between -23>-18 and they are never loud enough when rendered How do you actually know what level is a good render?
well people master up to like -10, -9 LUFS for a very loud master. If you want loud, you can certainly do that, but as long as the mix sounds good to you that's all that matters; the loudness wars are coming to an end
May we have a discussion about reaper being ported to IOS? I notice there’s an arm architecture version for raspberry Pi …. Do you have any influence on development? Seriously I’d buy a reaper app for iPad regardless of its price. I miss it so much 💕
What’s your recommended pathway to request this (iOS availability) feature with the dev’s? Is there a secret hack to make it happen? Surely the iPad Pro is fully capable - it seems to wipe the floor in capability Reaper is the king of DAWs… and it’s so lightweight…. It could bust into the IOS market and rule the scene What do you know? 😉 Let’s encourage this to happen!! …. How? 🙏
I think it probably is possible to do, but very unlikely to happen. There are only two people working on REAPER. Surely there are good iPad daws already.
Quick unrelated question: Do Waves v9 plugins work in Reaper 6? I'm stuck with Reaper 5.99999 because I'm a little bitch who don't want to gamble installing and uninstalling Reaper.
Can't believe how much this DAW has evolved in such a short time.
You and Kenny really need to get service medals from Cockos.
Justin Frankel is brilliant, cant wait for the next update.
This normalization update is going to make me save DAYS as I work in broadcasting post production ... thanks dude nice rev as ususal
You got me at "render normalizing". The normalizing of stems is actually very useful for me. I make arrangements for guitar and record them in three or four different keys. They are then used by a website played along to the same accompaniment (that is pitched by an automatic system). I usually just normalized the files after rendering, but with this I can save that step, plus, I can make sure they all will have the same relative volume to the accompaniment.
I really love that the tuner now can be embedded in the mcp.
I can already see there's some confusion regarding the "normalize stems to master target" option in the Render dialog. This does *not* normalize all the stems to the same level; it normalizes them so that their *combined* level hits the specified master target. I.e., it increases their gain but preserves their relative offset.
The use case: you render a master mix that is normalized, while also generating stems that *when combined* achieve the same level as the (normalized) master mix. It's exactly what we've always needed. Try it!
thanks.
Wow...now I get it...that's great! It's always been a problem that the stems and the master mix are not exactly the same.
@@TheREAPERBlog Can you tell me where the link is to the loudness video with you and Dan Shepherd please? You mentioned it early in this video but I can't find it.
Thank you.
@@AndyCampbellMusic themasteringshow.com
@@TheREAPERBlog Could we see what the stems looked like after being normalized. I think I missed that in the video.
Normalizing each stem to a specific level is great for exporting lots of separate tracks for an audio book or video voice over.
Reaper just gets more and more brilliant
Reaper is scary at this point. While I probably won't use the loudness render functions, it's just another way that Reaper thinks of everyone. I love that. Great Vid.
Once I got the update I knew this video would be coming! Thanks for this.
brilliant updates from reaper! thank you for covering them
What an awesome update! I've been using the SWS loudness extension to batch normalise music for a radio show, and doing it from the batch converter window will save me so much time!
This update is freaking awesome I love the rendering process reaper is super good
Thanks a lot for pulling those synthesis out of every patch note. Very informative !
Thanks for the tips! I finally upgraded and was having some issues with the mastering normalization, now I should be good!
Very helpful update, I don't need a third party software anymore!
There's so much stuff I will use from this update. Thanks for covering it well!
ReaTune in TCP is so freaking cool. I'll be using that all the time.
Great stuff! As a sound designer, so glad to see the LUFS normalization stuff - so useful.
Wow, the new loudness options sound great, can't wait to try. thanks for sharing as always
Just the other day I was wondering how cool it would be to have normalizing on render to specific target levels , especially for game audio with region render matrix.
And bamm it's here ! This is going to make life so much easier.
Thanks for ALL of the work you do to bring this info to us.
I think this was the first time I kept staring at devs changelog and was like "whoa this gotta be huge update", and then BAM it went live, and I knew I'd be waiting for your perfect video of update coverage, thanks Jon! :D
The best update for version 6 as far!
Thank you, Jon.
Amazing as usual Jon, thank you for keeping us updated! The day Reaper supports OMFs/AAFs I will finally uninstall every other daw!
Cool I have a couple of loudness meter plugins I don't like. It's good that there's an integrated one now and this one looks clean.
Wow, I hope this works without me thinking too hard(I'm a bass player) I've really struggled with levels in my final mixes, even though I get the concepts. EDIT: oh well looks like I'm still going to have to think about LUFs, lol. Still an awesome video, thanks!
Excited for the Super 8 video!
Hi Jon! Thanks for your update videos every time. Targeting stems to a level could be useful when bouncing something for backing tracks for a Live Performance. That is something I do find myself talking a lot about. How to find a level & processing amount that will be suitable for a live performance when most of the performance is micd but won't sound as well or as loud.
Best daw for me so far. Thanks to the communities
I'm loving dry run. No need to test on an MP3 anymore and it's even faster than that.
thank you for getting these out so quick
And another huge thumbs up for this one. 👍
Cockos updates faster than change underwear lol, thanks Justin for this update.
Great content once again. I would love it if you can make a video on how to use this for ACX standard! Thanks.
Thank you!!!
Super helpful vid, thanks!
It was about time!!! 😃
WOOOOW! REAPER - THE BEST ! THANKS )!
Great, thank you!
Zo glad with normalizing with rendering!! Specially for broadcasting, too bad it does not have the EBU r128 standard in it like others do as Nuendo, Sequoia etc.
Same thought here, without the EBU r128 standard is kind of useless for my use case
Deepest appreciation to Cockos REAPER, the developers, the community, and The REAPER Blog. My question is where should one ask or suggest for an update? There is a problem when importing audio with timecode. REAPER does not seem to understand timecode greater than 12hrs, and will not locate it to correct location on the timeline. This is a problem for me when importing and syncing audio recorded on external recorders with european RTC.
Go to the reaper blog on the website : )
@@matt_sitas I don't think the REAPER Blog is involved in the development, but only creating tutorials and courses. I think the right place could be the REAPER Bug Reports Forum on reaper.fm.
Best DAW 🔥💯
que peinadito papá!
La rompio
Hi Reaper Team! Loved the last update. Which loudness meter shall I use now to monitor LUFS for podcast? (in master and stem)
answered on discord
The statement "Know the option is there, but maybe don't use it..." probably applies to more reaper settings than it should for my usage cases :)
Ooooh papa like
🔥🔥🔥🔥🔥🔥
The master track LUFS-I is weird because usually integrated loudness is sort of a stable level. The way it is on the master track, it behaves more like momentary loudness. When the audio stops, the level meter drops down. I was going to post on the forum about it but was waiting for your video. I feel like the documentation on this could be better.
@Daniel Boyd Ya it's weird. It has a bunch of options but the new ones don't behave like I'd expect. For example, short term loudness is a 3s window, right? Usually, these LUFS meters don't show anything for 3s. When set to that, the master meter shows the value immediately. The lufs-i is called 'LUFS-M (LUFS-I) - whatever that means.
Honestly, the documentation could be better.
Normalize stems may come handy for song construction kits where if the softer parts if used outside the conatruction dont become too soft. And usually one would rebalance the song stems construction parts. Though i agree it would be hell if this was switched and and if someone exported files for further mixing duties...it could be hell ! :)
I actually had that part wrong. it applies equal gain to stems so combined they hit the target loudness.
I seem to be having issues with this version of Reaper when it comes to using my expression pedal on tracks with particular plugins. Major crackling has been introduced somehow. I am not sure if it is a setting that has changed since I updated (maybe reverted back to default or something - unless they have changed something in the backend), but I cannot seem to find it. I have tried the obvious. I am tempted to roll back to v6.29. :(. Which is a shame.
thanks
Since upgrading my recent masters seem to be reading a bit hotter on the master levels. I know they were not speaking before. Are these reading a different kind of level now ?
Finally Finally Finally
Who you got that Reaper in dark Mod????
Hi there, thanks for your update. Would you please let me know how did you get Reaper to look with block Windows and white letters, ? Thanks a lot
MacOS dark mode
@@TheREAPERBlog I'd love to achieve this on Windows, .. So easy on the eyes!
Love dry run - question - if there is a peak is there an easy way of finding it? I see the red line which is handy but can't work out where the peak is in the track .
in 6.35 you can jump to the first clip using an action in the 'stats' button after render.
man i'm a huge fan of reaper daw ...but import aaf and omf files native in reaper may be a final frontier to ost professionals , good vibes from Brazil .
not going to happen because there are good working tools for that already. AATranslator and Vordio.
@@TheREAPERBlog yes , but is too expensinve
@@edsonxmusicproducer how much more work could you do if you had it? how much more money could you make?
@@TheREAPERBlog I will continue to support the Cockos Reaper team regardless of my needs, which I have always found ways to solve. But I insist, within the DAW market, it would be a big step to have this feature included in Reaper.
Hello Jon! Hope you're doing well brother! I just wanted to ask, if I update Reaper, does this mean that it'll do a clean install? Cause I like my setup now (installed plugins, settings, ...). Will it keep the same preferences I have now or things will change and I'll have to fix them from the start?
Thanks in advance,
D
your configuration is retained.
I noticed that Izotope VST3 plugins work fine under Rosetta with the Intel version of Reaper. But they hang and don't work in the ARM version of Reaper in the VST3 bridge under Rosetta. This is most likely a bug.
this is what I found. Also the RX7 AU plugins don't work at all on this mac.
@@TheREAPERBlog The new version of Reaper 6.32 has fixed this. Now the Izotope plugins work fine. Finally)
I just did a test and the level normalizing comes after the effects chain. Is there any way to change the order to put a limiter after normalizing (to lufs instead of peaks) to catch any potential peaks?
Newb question, if I may. I have started recording nature sounds and I thought the recording levels should be between -6-12db. However when I watch this video and in the loudness part, I see you like to keep voices below -12db. Would you mind providing an explanation as to why you prefer below -12db for voice where others are recommending between -6 to 12db? PS. I have enjoyed watching your editing nature sounds video, as well. Thank you.
Vocals should be recorded at around -18 and peak at -12 to avoid distortion.
Is there any way to get LUFS metering on individual tracks without running the plugin (like the Master meter)?
maybe in next update
how do you load drum maps in reaper 6.3. there is no more load note names in the file menu.
Got a link to the episode you talk about loudness normalization?
themasteringshow.com episode 67, 73, 74 and others.
1:08 What is the command to open the render window?
File: Render project to disk...
I have assigned to CMD-E
I have been wanting LUFS metering for AGES.
How about dynamic range metering????? That would be amazing
The LRA setting
Any word on Windows dark mode support?
Hi/! Were is subtitres?
good question. I don't know why they are not here today.
Do you edit your videos with Reaper ?
YES
Reaper is all about productivity.
Jon I don't usually Normalize the render and using a luffs meter I keep things between -23>-18 and they are never loud enough when rendered How do you actually know what level is a good render?
well people master up to like -10, -9 LUFS for a very loud master. If you want loud, you can certainly do that, but as long as the mix sounds good to you that's all that matters; the loudness wars are coming to an end
May we have a discussion about reaper being ported to IOS? I notice there’s an arm architecture version for raspberry Pi ….
Do you have any influence on development?
Seriously I’d buy a reaper app for iPad regardless of its price.
I miss it so much 💕
What’s your recommended pathway to request this (iOS availability) feature with the dev’s?
Is there a secret hack to make it happen?
Surely the iPad Pro is fully capable - it seems to wipe the floor in capability
Reaper is the king of DAWs… and it’s so lightweight…. It could bust into the IOS market and rule the scene
What do you know? 😉
Let’s encourage this to happen!! …. How? 🙏
I think it probably is possible to do, but very unlikely to happen. There are only two people working on REAPER. Surely there are good iPad daws already.
funny, the izotope plugins make my intel mac crash constantly as well =D i think their licensing software is crap
How did you get your render window to be in dark mode?
He has his Mac in dark mode. Reaper takes the color from your system.
Quick unrelated question: Do Waves v9 plugins work in Reaper 6? I'm stuck with Reaper 5.99999 because I'm a little bitch who don't want to gamble installing and uninstalling Reaper.
should be fine with v9 or newer
@@TheREAPERBlog Thank you very much
I’ve been sleeping on Reaper since back when it was highly recommended 😕
Some really great and useful additions but God... That new loudness meter plugin looks laughably bad
The ugliest DAW on the market LOLOL