Also got a another a suggestion btw 1: Tips on how to use other units, such as skirmishers, hussar, cannons, etc…. 2: startegy on how to win in the other game modes 3: more tips and tricks 4: best load out to choose in the game These are some suggestions you can do in your other videos bro ❤❤❤
@@HảiDươngLê-b7s Its not about that if they can swim. Historically soldiers have been drowning due to how heavy their materials are. A soldier carries on average 30 kg of material.
Other common noob mistakes 1: Charging cavalry straight at the enemy: This is stupid because it usally means you lose all of your cavalry and the enemy loses barely anything. Even with curesiers which are meant to be anti infantry cav don’t do it. 2: Using hussars against infantry or cavalry: While this can be helpful in rare scenarios usally it is not worth and will get your hussars killed 3: Not retreating damaged units: You should retreat heavily damaged units behind your high health units if you are engaged in musket combat but if not you should retreat them a lot further back so they aren’t damaged by artillery 4:Keeping artillery close to your infantry: This will often lead to them getting killed because the enemy artillery will hit them when trying to kill your infantry and artillery only has 45 health 5: Using skirmishers in the frontlines: Even if they are out of range of muskets they will still be damaged by artillery and because of their low health they will be severely damaged by it, Artillery should be kept being friendly infantry if artillery is a threat. 6: Not bringing artillery: You should always bring artillery and cannons are the best choice for this. Cannons cost only 20 more than lines and do high damage and have good range. They massivley amplify your damage and are devastating in close range. Only loadouts that don’t need artillery are cavalry loadouts when they are likely to die quickly. 7: Bringing too many types of units: A common noob mistake is to bring many diffrent types of units. This is stupid because this usally decreases your armies effectiveness in a given situation. Like if you have rockets and a cannon you are less effective in long range and less effective in mid to close range meaning your rockets are less worth it to use in long range because of the low damage and also it means your artillery is less effective in close range. Also it makes your army harder to command.
I never use dragoons bc they re basically mounted basic infantry and cost more, also a basic infantry can kill a dragoon in melee, if i were to use i d use them more like skirmisher, when enemy is moving they can t aim so surprise atack them, also as reacting units or flanking bc they re still cav@Cutepanda1943
5th mistake is usally true if you have equal amounts of units but if you can outnumber them by more then 2 to 1 you can usally win even if you have hussars.
Also hill can be useful at times due to troops needing to climb them to get you and that gives you some time and also they take slight dmg while climbing.
Alrighty let’s give some suggestions cuz this channels is super good. 1.Best unit comp to destroy the frontline 2.more tips for everyone (pro casual beginner)
Arti is def for the frontlines, combine dragoon and arti and if your team pushes push your arti even closer so it gets more accurate, then run and gun with your dragoon, the higher the level the arti is the more effective this would be
@@riajoy12Dragoons don’t work well with artillery do to them being fast unlike artillery which means their speed is not effectivley used. Also dragoons are a trash unit due to them being as expensive as elite while having the same stats as line infantry other than good speed and trash melee.
@@Cutepanda1943 u realise you can just use the dragoons to push the arti, that way arti can arrive faster, also dont go push alone, wait for your team to push then target the infantrys with low hp that way u can still help somehow
7th mistake. Using an army composed primarily of elites.
Why tho?
@@CatCheeze Line infantry is more cost efficent. Also a primarily elite army is easily flanked due to it not having many units.
Form square then @@Cutepanda1943
@@CatCheezeeasily countered by artillery need more units to constantly cycle
@@Cutepanda19438 elites and 2 cannojs?
Also got a another a suggestion btw
1: Tips on how to use other units, such as skirmishers, hussar, cannons, etc….
2: startegy on how to win in the other game modes
3: more tips and tricks
4: best load out to choose in the game
These are some suggestions you can do in your other videos bro ❤❤❤
Yoo thanks for doing the video i suggested. Anyway nice video bro
also the drown is true in history, because 1% to 2% can swim that time
@@HảiDươngLê-b7s Its not about that if they can swim. Historically soldiers have been drowning due to how heavy their materials are. A soldier carries on average 30 kg of material.
Other common noob mistakes
1: Charging cavalry straight at the enemy: This is stupid because it usally means you lose all of your cavalry and the enemy loses barely anything. Even with curesiers which are meant to be anti infantry cav don’t do it.
2: Using hussars against infantry or cavalry: While this can be helpful in rare scenarios usally it is not worth and will get your hussars killed
3: Not retreating damaged units: You should retreat heavily damaged units behind your high health units if you are engaged in musket combat but if not you should retreat them a lot further back so they aren’t damaged by artillery
4:Keeping artillery close to your infantry: This will often lead to them getting killed because the enemy artillery will hit them when trying to kill your infantry and artillery only has 45 health
5: Using skirmishers in the frontlines: Even if they are out of range of muskets they will still be damaged by artillery and because of their low health they will be severely damaged by it, Artillery should be kept being friendly infantry if artillery is a threat.
6: Not bringing artillery: You should always bring artillery and cannons are the best choice for this. Cannons cost only 20 more than lines and do high damage and have good range. They massivley amplify your damage and are devastating in close range. Only loadouts that don’t need artillery are cavalry loadouts when they are likely to die quickly.
7: Bringing too many types of units: A common noob mistake is to bring many diffrent types of units. This is stupid because this usally decreases your armies effectiveness in a given situation. Like if you have rockets and a cannon you are less effective in long range and less effective in mid to close range meaning your rockets are less worth it to use in long range because of the low damage and also it means your artillery is less effective in close range. Also it makes your army harder to command.
You might be able to bring artillery with dragoons, hit and run tactic probably
@@D9fjg How can you hit and run when your enemy has superior firepower. And how would artillery keep up with your dragoons.
@@D9fjg Dragoons are pretty bad though. They have low health and suck at melee.
I never use dragoons bc they re basically mounted basic infantry and cost more, also a basic infantry can kill a dragoon in melee, if i were to use i d use them more like skirmisher, when enemy is moving they can t aim so surprise atack them, also as reacting units or flanking bc they re still cav@Cutepanda1943
omg really good edit man!
Wow I subscribed I gained more knowledge than when I ate books thanks
5th mistake is usally true if you have equal amounts of units but if you can outnumber them by more then 2 to 1 you can usally win even if you have hussars.
Eitherways you'll still lose like 3 out of 4 of your cavalry. Lanciers are slow so you can just avoid the fight.
I’d say the only time you use hussars to fight infantry or cavalry is if it’s used to delay them while you get your infantry or artillery into place
BRO WHY IS THIS SO UNDERRATED IM SUBING
You give me more and more motivation. Thank you a lot.
@@Marrakeshhh you should make a video on how to do the waterloo strat (surround your high hp unit around your arty or skirs)
@@BananawassauceYT aight
in order to keep my artilley out of carvaly hand, l often let some line behind and push it and follow the first line
Also hill can be useful at times due to troops needing to climb them to get you and that gives you some time and also they take slight dmg while climbing.
Alrighty let’s give some suggestions cuz this channels is super good.
1.Best unit comp to destroy the frontline
2.more tips for everyone (pro casual beginner)
For sure! Incoooooming!
Omg replied within 30 minutes and hearted me :00000000000000
Arti is def for the frontlines, combine dragoon and arti and if your team pushes push your arti even closer so it gets more accurate, then run and gun with your dragoon, the higher the level the arti is the more effective this would be
@@riajoy12Dragoons don’t work well with artillery do to them being fast unlike artillery which means their speed is not effectivley used. Also dragoons are a trash unit due to them being as expensive as elite while having the same stats as line infantry other than good speed and trash melee.
@@Cutepanda1943 u realise you can just use the dragoons to push the arti, that way arti can arrive faster, also dont go push alone, wait for your team to push then target the infantrys with low hp that way u can still help somehow
Big mistake: DONT GAMBLE ALL YOUR CALVARY TO A HILL WITH A TRILLION TROOPS
I use my own tactic
Phalax
Use 3 lance protec be hind and left form flanker
4 line infantry to defending/attack
2 artillary in middle to support
Weak to frontal assault though.
I use arty as cav bait then win da game on attrition 💀
I love this game great vid
Just friends with the owner
That looks like a quite difficult game 😂
Not really
I GOT BANNED FOR NO REASON I JUST SPAWNED USING INFANTRIES AND THEN IT KICKED ME AND SAID "ANTIHAX"
Because people in the 1800s can’t swim 😂 0:50
I do these all the time lol
I charge with 4 lancers and 2 skirmishers
Why are you charging with skirmishers. They have terrible melee stat and low health?
@Cutepanda1943 Because they can deal extra damage even if far away