WARNING!!! This version is well-suited when you only have the rotation of the spring arm around the Z-axis (strictly top-down perspective). However, it is not suitable for situations involving rotation around other axes.
@@bujny-games Thanks for the reply. I checked and the character is facing in the right direction. My blend animations are working in the right way too but my mouse is just in the wrong place.
This version is well-suited when you only have the rotation of the spring arm around the Z-axis (strictly top-down perspective). However, it is not suitable for situations involving rotation around other axes. for other situations I will release video soon also you can use now ruclips.net/video/oM58TNPHZy8/видео.html
Не могли бы вы пожалуйста показать как сделать healthbar над NPC и то, как будет действовать урон персонажа на NPC - то есть урон по NPS и убийство NPS. Желательно, чтобы была возможность подстроить этот код под разные BPclass NPS (слабые, средние и сильные) Спасибо Could you please show me how to make a healthbar over an NPC and how the character's damage to an NPC will work - that is, damage to NPS and killing NPS. Preferably, it would be possible to adjust this code to different BPclass NPS (weak, medium and strong) Thanks
I didn't try to compile it to mobile for some time. But I have some parts in playlist about mobile controls for this game - ruclips.net/p/PL32YMM6O66N9ZCGD1mrqw__BcsxjZpkBt
WARNING!!! This version is well-suited when you only have the rotation of the spring arm around the Z-axis (strictly top-down perspective). However, it is not suitable for situations involving rotation around other axes.
This is so much better than the other ways I've seen but for some reason my character is aiming 90 degrees to the left of the mouse.
Hi, skeletal mesh or its source may not facing the forward vector (blue arrow which find if you open viewport inside your character class).
@@bujny-games Thanks for the reply. I checked and the character is facing in the right direction. My blend animations are working in the right way too but my mouse is just in the wrong place.
Check the camera's Z rotation; it may not have been subtracted from the target's.
@@cyork-sy1wr Were you able to fix the issue?
@@SubZer0Blaze Having the same issue, any fix?
but what if im using -60 spring arm(camera boom) angle?
i did everything by the tutorial and it broke my camera view(
hi, can you describe whole you rotator for spring arm? I will check and if there a bug I will make a short video with solution
This version is well-suited when you only have the rotation of the spring arm around the Z-axis (strictly top-down perspective). However, it is not suitable for situations involving rotation around other axes. for other situations I will release video soon also you can use now ruclips.net/video/oM58TNPHZy8/видео.html
@@bujny-gamesi think it’s complicated to describe,maybe you have discord?
bujny#3004
Could you use this for a 2D side scroller? I tried just changing the axis to the Y instead of the Z, but it doesn't seem to work
For side scroller You can use only way to detect mouse position to calculate angle, but way to apply it will be a little bit more difficult
Не могли бы вы пожалуйста показать как сделать healthbar над NPC и то, как будет действовать урон персонажа на NPC - то есть урон по NPS и убийство NPS.
Желательно, чтобы была возможность подстроить этот код под разные BPclass NPS (слабые, средние и сильные)
Спасибо
Could you please show me how to make a healthbar over an NPC and how the character's damage to an NPC will work - that is, damage to NPS and killing NPS.
Preferably, it would be possible to adjust this code to different BPclass NPS (weak, medium and strong)
Thanks
Can we replicated this game to mobile?
I didn't try to compile it to mobile for some time. But I have some parts in playlist about mobile controls for this game - ruclips.net/p/PL32YMM6O66N9ZCGD1mrqw__BcsxjZpkBt
@@bujny-games thanks 👍🏻