Stars Reach Movement Vlog

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  • Опубликовано: 15 сен 2024
  • In this devblog, Raph explains the in's and out's of the Stars Reach camera and movement systems.
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Комментарии • 35

  • @BarfoHappenstance
    @BarfoHappenstance 11 дней назад +7

    Tester here. If I had constant access to the build we've tested I would regularly spin up worlds and explore them even without any ability to interact. It's fluid and fun like any Nintendo adventure game. Still smooth with 100 people on my screen dancing and flying around. Blown away by how good the fundamentals feel and building a deeply simulated MMORPG on top of what they've already got is going to be amazing. Also gotta say I love the 80s arcade game DNA seeping in! The geometry and music in this vid reminded me of playing Marble Madness lol.

  • @paxuspaine
    @paxuspaine 11 дней назад +8

    I have playtested Stars Reach. One thing that I think is special about the movement in this game is that it provides the player with a level of freedom that I have only seen in games like City of Heroes or Champions Online. Those two games are well known for how much fun their travel powers are. Specifically, I think the Grav Mesh is already fairly well balanced. A flight mechanic can easily override any other movement option you have and I didn't get that feeling with the Grav Mesh thanks to it's well tuned mechanical limitations. I never felt discouraged from using the other forms of movement. Even walking was useful to prevent falling in tight situations.

  • @soeed
    @soeed 11 дней назад +5

    will 100% say that adding the Grapple as a base skill was a wonderful addition. it feels fluid and smooth to use

  • @SteveP0808
    @SteveP0808 7 дней назад +2

    One little (not little) tidbit to mention that works so well in this early testing already is the collision detection on the terraformed landscape (ie. extract terrain with special gun, place terrain in whatever shape you like, walk all over it like it was placed in the game by developers). It's really solid. Once we start testing the whole ball-o-wax (being full manipulation of a generated map with mobs, growth, erosion, etc. along with building structures) we're gonna feel the true potential. I believe we're on the precipice of something great.

  • @ReleeSquirrel
    @ReleeSquirrel 11 дней назад +4

    It's nice to see all the work you put into movement and making it feel right. ^.^

  • @colinnelson225
    @colinnelson225 10 дней назад +3

    Cant wait to beta test, looking forward to supporting you and this project!

  • @castle4213
    @castle4213 11 дней назад +3

    Love the original fly animation tho! Hope it's somehow included in the future, even if it's just as a walk animation like warframe has! Good luck in development! Looking forward to it all

  • @AlleineDragonfyre
    @AlleineDragonfyre 10 дней назад +3

    So cool!! I would very much like to play on some form of these jungle gyms. Oh man I could never master Joust...wasted quarters every time lol. Grappling in SR is PERFECT! Thanks Raph and Dev team!!!!

  • @Crystalpaw45
    @Crystalpaw45 11 дней назад +3

    love seeing these devblogs, it's so interesting to watch the development process behind different mechanics!

  • @1mrbogaert
    @1mrbogaert 11 дней назад +4

    I got to play test an early build of the game and I can say that the movement is fun. It is early in development but there is real joy of movement. Anti grav is really fun to fly or glide. Grapple is as fun as one would think it is.
    I didnt get to strafe yet but that will come soon.
    10/10. Would play again.

  • @jameoww
    @jameoww 10 дней назад +2

    The importance of the feel of movement is something I learned working on my own game and it's one of those things you don't realise how huge an impact it has until you've tried polishing it up, so this one resonated with me a lot lol

  • @gravshark
    @gravshark 11 дней назад +5

    Another early tester signing on - while there surely will be some tweaks and optimizations as development continues, its already in a fun and very enjoyable state. That they're even this good with movement already shows a lot of promise. Can't wait to see where Raph and the team cook this thing!

  • @Suraknar
    @Suraknar 10 дней назад +3

    Quite Interesting, I remember playing Joust was one of my favorite arcade games when I was young. This could be fun.

  • @jimhenson8572
    @jimhenson8572 11 дней назад +6

    The latest test really has me excited for the rest of this game coming together. The movement feels on-point even for a pre-alpha!

  • @ShaneThompson
    @ShaneThompson 10 дней назад +3

    I'll say this.
    The open communication I am seeing with this video is almost unheard of in game development. I have not yet had a chance to test this development, but I can say I have been interested since the core mechanics have been so heavily felt and felt and felt. This company is doing things the right way, being clear where they are in their development stage with their tests.
    Things to note for the future... Don't rush...
    Pushing and pushing and pushing so that the finances make sense ends up in rushed or early released games... Keep taking your pace for the right feel...
    Along with this, the overview, what's the end result in gameplay loop?
    (I'll admit I havent done a lot of research yet on your vision)
    Make sure that there's enough to do once release comes out to keep the engagement.
    Yea, optimizations don't need to be perfect, but please make sure a 30 series card can push 60 frames upon some sort of release, then again if your final development takes another 3 years this could change with the pace of today's hardware..
    Overall, I'm interested to see how this continues, hopefully this doesn't flop, I wish you all the best.

  • @cantrip7
    @cantrip7 10 дней назад +2

    Fascinating. Lovely music, too.

    • @raphkoster4490
      @raphkoster4490 10 дней назад +1

      Thanks, I actually wrote the music!

  • @pallysrules5466
    @pallysrules5466 11 дней назад +3

    Cool stuff, looks pretty good so far!

  • @TheSyntheticForest
    @TheSyntheticForest 11 дней назад +3

    this game looks wonderful!
    will be sure to follow the development
    signed up for the test to!

  • @daoshen
    @daoshen 11 дней назад +5

    I really really loved the feel of the gravmesh. Also that it was *not* a jetpack. The grapple is great fun too! Perhaps we can grapple to stick to an overhang in the future. Or can we do that now?
    Thank you for sharing the work in progress! 💖

    • @raphkoster4490
      @raphkoster4490 11 дней назад +2

      Right now if you grapple to a surface that is too hard to climb, you fall off. It's the sort of thing that we can add as a skill, though, later.

    • @anthonycasalena3828
      @anthonycasalena3828 8 дней назад

      Hey Raph how do I get in touch in regards to AAA music?

  • @heartless_gamer
    @heartless_gamer 10 дней назад +3

    Good stuff!

  • @Ricolaaaaaaaaaaaaaaaaa
    @Ricolaaaaaaaaaaaaaaaaa 11 дней назад +6

    Please have controller support!

  • @abstract5249
    @abstract5249 11 дней назад +1

    Never heard of Stars Reach. Interesting.

    • @playstarsreach
      @playstarsreach  11 дней назад +1

      It was just announced. Still in pre-Alpha.

  • @Combustibleporcupine
    @Combustibleporcupine 7 дней назад +1

    Curious to see what the vehicles will be like

  • @MissionEdPossible
    @MissionEdPossible 10 дней назад +2

    Can't wait till my name is drawn for testing! Will the game have 1st person as well?

    • @raphkoster4490
      @raphkoster4490 10 дней назад +1

      We tested it, and weren't able to nail it yet. Right now, we don't have it and instead we make the avatar vanish when you are backed up against a wall or in tight spaces. But it may come back.

  • @Deadsphere
    @Deadsphere 11 дней назад +1

    Is it just me or do the tails feel incredibly stiff

    • @Gravesaurus
      @Gravesaurus 11 дней назад +5

      Polished animation isn't close to being in yet, give it time, still in prealpha

    • @Deadsphere
      @Deadsphere 11 дней назад +1

      @@Gravesaurus Never said it was finished, though part of me is still hoping the artstyle will feel less cartoonish by the end of this. I see something resembling WildStar, I kind of expect the silly/gritty stories that had.

    • @gravshark
      @gravshark 11 дней назад +4

      @@Deadsphere That's been a very common thing people have pointed out. Their usual response is some variant of it being very early prototype stuff that is being refined based on feedback over time, and given the amount of communication and feedback they've already taken from us early testers, I have faith they'll listen to this one particular very common thing about the art style that lots of people point out and make it enjoyable for most. Can't please everyone though.