Fantastic! I'm not necessarily running a rebellion campaign, but I already have many pieces in place so that if the players have a mind to overthrow, or help overthrow, this video will help greatly in that endeavor!!
I was running a campaign of rebelión inspired on mistborn and I made Tiamat the big bad (I've never run an official campaign). I wanted to make it for a year at least but my party is quite a problem. The story is that the world is ruled by an Empress but every large area is controlled by a dragon. I discovered that the players don't know how to run it so I had to read a couple of books and made a plan for them wich was: 1 infiltrate via animated shrub (I don't remember the name of the magic item) 2 guerrilla attacks until strong enough. 3 go to the elven realm for magic logs to make large artillery for killing the ancient red dragon, the richest of them all and the strongest. 3.1 with the help of metallic dragons kill that dragon, take the money to finance the rebelion and cause havock on the other dragons that will want to rule the main area of the game. 4 now that we are aware of the metallic dragons, we might need to visit some guy with yellow birds in an island far away to help us 5 destroy the empress Now it gets interesting because when you destroy the empress who will rule? So now the nations want to go to war for it (this is the part that mistborn inspired), maybe the under dark too so this part isn't planned lol. We stopped playing at level 6 and I did have tons of things planned. Now I'm making a fungus zombie type scenario hoping that this group will be the one
As a new DM these videos are super helpful! Also any chance we can get a video covering fun minigames in DND such as gambling/dice games or drinking games?
Players worked for the king, a petty vain man. originally involved in stopping an assassination against him, the death of his new wife drove him towards callousness. after a full campaign they turned on him after they put down a peasant revolt HARD. it was their own actions that turned them at the end. Most just quit working for him, the assassin lived up to his class though. campaign ended with the balcony the king was on exploding.
It works either way, doesn't it? Lots of feudal rulers got their thrones through being, or continuing a family tradiation of being, warriors. Equip Henry V with magic armor and a vorpal blade and he's a powerful warboss. Lots of other feudal rulers were kept in power through control of religious power, wealth, or conspiracies. In fictional terms, Robin Hood's aim was to oppose King John, but he actually battled against the sheriff. Against a powerful warlord it's obviously a battle to the death -- simple. Against a savvy but non-warrior tyrant, the party has more decisions to make. Do they take the tyrant captive or assassinate? Do they hand the tyrant over to the revolution for justice? Do they hand the tyrant over to some powerful outside allies of the revolution? Do they just shove the tyrant on a ship and exile 'em? A lot more can happen in that scenario.
Ruroni Kenshin uses rebellion beautifully. I love seeing how the aftermath looks even though the place doesn't look so war torn. The people very overtly demonstrate their feelings on the matter and it creates the sense that you're in their world rather than watching it.
I think one of the things, the more obvious things, that can make this more engaging is if you can struck a deal with one of the lords. Maybe he's not that bad, just a noble with a sense of nobless oblige, but also a sense of strict justice. Or maybe he's actually an opportunistic power-hungry schemer. Well, you ask, how is it better than having their heads served on a platter before the leaders of the rebellion? Simple: you save more innocent rebel lives by engaging in negotiations instead of throwing their lifes away in a grand assault, meaning you can not only guard and patrol the new realm you're carving out, or, if you don't really care about them and only think about effectiveness, have these saved souls attempt skirmishes and diversions into the hostile lands, possibly alleviating some of the strain on you or your lands by acquiring a new supply/trade route, etc. And, of course, you need good armor, financing or to be able to step out into the grand arena of diplomacy. Having a noble or even simply a ruler that can vouche and present your provisional government and your truth in front of the whole world will have an expected boon in a form of international support, volunteers and different types of aid, like humanitarian. Maybe, if he's good enough, he can negotiate for an intervention, but do remember that everything has a price. Can you imagine how hard would the BBEG seethe and cope because of this betrayal? Of course, there will be trade-offs, like this local ruler asking you to help him extend and cement his influence or for some sort of favor, or, just simply losing some trust with the populace, but consider also the fact that some lords might not want to fight to the bitter end and they would prefer to flee with their loyal retinue, their gold and a hefty amount supplies, while poisoning the regions rivers, wells and granaries and burning down the main stronghold, just to spite you. You may or may not be able to track them done, so, sometimes even that kind of friendship is magic. And you can kill them off later anyways, if you're into that kind of ruthless, "no loose ends" type of operation.
It's only ruthless if they haven't betrayed you in order to try to take power in the aftermath. Sometimes you have to do more than just _curse_ their sudden, but inevitable, betrayal.
I just discovered your channel. This is about the best advice on world building I've seen yet. Working on a historical game based on Romania. Exactly what I'm looking for.
Vlad The Impaler. It starts in the town of Arefu, in the principality of Vlad Dracul. They will deal with the politics of the buyars, the kingdom of Hungary, the Ottoman Empire, and lots of undead.
This video makes me want to actually run a sequel campaign for one that ended when our group had a falling out. If i saw it a few years ago, it would have changed how i ran the original Beastlands campaign. The campaign was great, there was a giant war and in one adventure, the party aided a bullywug rebellion within the Draconic Empire that ultimately failed but we all had a blast. The poor bullywugs they abandoned after encountering the Shell Force were hung along the nearby roads for miles. You better believe the players were out for blood the next time they fought the Shell Force after seeing the fate of their beloved NPC ally, Giuseppe. I used historical rebellions in Rome, Belfast and The Whiskey Rebellion to model the events and NPC's involved.
I'm curious. Have you ever tried creating a campaign based on religious crusade? Our Kickstarter world "Khor" is run by theocracies and the industrial familes are trying to take over but... a religious crusade is about to surface. So I'm curious about how you would handle that.
Good news and bad news people. The good news is that we overthrew the evil tyrant. Yay down with tyranny that's great right. Hahaha. The bad news is that the king was the only thing stopping a horrifying Eldrich abomination from escaping underneath the castle. It's magical chains are breaking quickly. We don't know the spell to renew them. We are running out of duck tape... But yea Icecream is now legal again... O_O
This is awesome. And how long do you consider a "session" to be? The rare occasions when my friends get to play, our sessions tend to be shorter, like 2 hours by the time everyone gets on
It was a short, yeah. A lot of topics I cover in my long videos are ones I've touched on previously in short-form content. I never feel like I can really do a topic justice in under 60 seconds 😅
You can always go the Brandon Sanderson route with this. Have the revolution cover level 1-10 or so, finally defeating the tyrant over the local kingdom. Then, once the tyrant is defeated and the party is raiding their stronghold, that's when they find out about the greater master that has been guiding the tyranny in secret the whole time . . . and, according to the tyrant's own journal, their master answers to a power "beyond this plane." And then the players start checking the PHB to find out what level their spellcasters can get the Plane Shift spell.
Good luck storming the castle!
"Once more unto the breach!"
Good luck stuamen the kestle!
Think it'll work?
It'd take a miracle.
@@TalesArcane is that... a Stronghold reference? :O
Rebellion goals sound useful in a game that uses milestone leveling. Tick off enough goals and gain a level or two.
This is fantastic. Could use this for a party going behind enemy lines as well in a war setting.
Fantastic! I'm not necessarily running a rebellion campaign, but I already have many pieces in place so that if the players have a mind to overthrow, or help overthrow, this video will help greatly in that endeavor!!
I was running a campaign of rebelión inspired on mistborn and I made Tiamat the big bad (I've never run an official campaign). I wanted to make it for a year at least but my party is quite a problem.
The story is that the world is ruled by an Empress but every large area is controlled by a dragon. I discovered that the players don't know how to run it so I had to read a couple of books and made a plan for them wich was:
1 infiltrate via animated shrub (I don't remember the name of the magic item)
2 guerrilla attacks until strong enough.
3 go to the elven realm for magic logs to make large artillery for killing the ancient red dragon, the richest of them all and the strongest.
3.1 with the help of metallic dragons kill that dragon, take the money to finance the rebelion and cause havock on the other dragons that will want to rule the main area of the game.
4 now that we are aware of the metallic dragons, we might need to visit some guy with yellow birds in an island far away to help us
5 destroy the empress
Now it gets interesting because when you destroy the empress who will rule? So now the nations want to go to war for it (this is the part that mistborn inspired), maybe the under dark too so this part isn't planned lol.
We stopped playing at level 6 and I did have tons of things planned. Now I'm making a fungus zombie type scenario hoping that this group will be the one
Viva la revolution!!!! Rise, Tales Arcanists! We're marching towards dice and glory!!
Ohhh Tales Arcanists has a nice ring to it!
@@TalesArcane new wizard school. School of Tales. Kinda bard/wizard combo sounds cool
Wait, this was uploaded 10 minutes ago?
I've just been binging your videos as they showed up in my recommended 😂
Hey, you're in the right place at the right time! Hope you find this one useful too 😁
To be fair, this campaign structure could be applied to almost any campaign concept! Great structure idea 👍
As a new DM these videos are super helpful! Also any chance we can get a video covering fun minigames in DND such as gambling/dice games or drinking games?
Great idea! I have quite a few of those that I use in my own games in tavern scenes, so I'll cover them soon 💪
@@TalesArcaneyes please brother
Players worked for the king, a petty vain man. originally involved in stopping an assassination against him, the death of his new wife drove him towards callousness.
after a full campaign they turned on him after they put down a peasant revolt HARD.
it was their own actions that turned them at the end. Most just quit working for him, the assassin lived up to his class though.
campaign ended with the balcony the king was on exploding.
I like to move quickly forwards while turning left continuously to run revolutions
Such sinister scheming . . .
9:19 I think it could be interesting to make the tyrant a weak character, stats wise.
It works either way, doesn't it? Lots of feudal rulers got their thrones through being, or continuing a family tradiation of being, warriors. Equip Henry V with magic armor and a vorpal blade and he's a powerful warboss.
Lots of other feudal rulers were kept in power through control of religious power, wealth, or conspiracies. In fictional terms, Robin Hood's aim was to oppose King John, but he actually battled against the sheriff.
Against a powerful warlord it's obviously a battle to the death -- simple. Against a savvy but non-warrior tyrant, the party has more decisions to make. Do they take the tyrant captive or assassinate? Do they hand the tyrant over to the revolution for justice? Do they hand the tyrant over to some powerful outside allies of the revolution? Do they just shove the tyrant on a ship and exile 'em? A lot more can happen in that scenario.
Ruroni Kenshin uses rebellion beautifully. I love seeing how the aftermath looks even though the place doesn't look so war torn. The people very overtly demonstrate their feelings on the matter and it creates the sense that you're in their world rather than watching it.
This is so incredibly relevant for me right now, as I am just starting a rebellion style campaign for my players.
Its uncanny how so often the topics of your videos are Exactly what im planning to do in my campaign
I think one of the things, the more obvious things, that can make this more engaging is if you can struck a deal with one of the lords. Maybe he's not that bad, just a noble with a sense of nobless oblige, but also a sense of strict justice. Or maybe he's actually an opportunistic power-hungry schemer. Well, you ask, how is it better than having their heads served on a platter before the leaders of the rebellion?
Simple: you save more innocent rebel lives by engaging in negotiations instead of throwing their lifes away in a grand assault, meaning you can not only guard and patrol the new realm you're carving out, or, if you don't really care about them and only think about effectiveness, have these saved souls attempt skirmishes and diversions into the hostile lands, possibly alleviating some of the strain on you or your lands by acquiring a new supply/trade route, etc.
And, of course, you need good armor, financing or to be able to step out into the grand arena of diplomacy. Having a noble or even simply a ruler that can vouche and present your provisional government and your truth in front of the whole world will have an expected boon in a form of international support, volunteers and different types of aid, like humanitarian. Maybe, if he's good enough, he can negotiate for an intervention, but do remember that everything has a price. Can you imagine how hard would the BBEG seethe and cope because of this betrayal?
Of course, there will be trade-offs, like this local ruler asking you to help him extend and cement his influence or for some sort of favor, or, just simply losing some trust with the populace, but consider also the fact that some lords might not want to fight to the bitter end and they would prefer to flee with their loyal retinue, their gold and a hefty amount supplies, while poisoning the regions rivers, wells and granaries and burning down the main stronghold, just to spite you. You may or may not be able to track them done, so, sometimes even that kind of friendship is magic.
And you can kill them off later anyways, if you're into that kind of ruthless, "no loose ends" type of operation.
It's only ruthless if they haven't betrayed you in order to try to take power in the aftermath. Sometimes you have to do more than just _curse_ their sudden, but inevitable, betrayal.
@@SingularityOrbit or that, of course
I just discovered your channel. This is about the best advice on world building I've seen yet.
Working on a historical game based on Romania. Exactly what I'm looking for.
Hey, if you don't mind me asking, but what is your campaign about?
Vlad The Impaler.
It starts in the town of Arefu, in the principality of Vlad Dracul.
They will deal with the politics of the buyars, the kingdom of Hungary, the Ottoman Empire, and lots of undead.
@@rayrous8229that’s so badass
This video makes me want to actually run a sequel campaign for one that ended when our group had a falling out.
If i saw it a few years ago, it would have changed how i ran the original Beastlands campaign.
The campaign was great, there was a giant war and in one adventure, the party aided a bullywug rebellion within the Draconic Empire that ultimately failed but we all had a blast.
The poor bullywugs they abandoned after encountering the Shell Force were hung along the nearby roads for miles.
You better believe the players were out for blood the next time they fought the Shell Force after seeing the fate of their beloved NPC ally, Giuseppe.
I used historical rebellions in Rome, Belfast and The Whiskey Rebellion to model the events and NPC's involved.
Such a useful video, thanks for your amazing ideas ✨
I'm curious. Have you ever tried creating a campaign based on religious crusade? Our Kickstarter world "Khor" is run by theocracies and the industrial familes are trying to take over but... a religious crusade is about to surface. So I'm curious about how you would handle that.
i love this dude
Thank you for the inspiration!
That was impressive
Thank you
Will use it in my campaign
👍
Good news and bad news people.
The good news is that we overthrew the evil tyrant.
Yay down with tyranny that's great right.
Hahaha.
The bad news is that the king was the only thing stopping a horrifying Eldrich abomination from escaping underneath the castle.
It's magical chains are breaking quickly.
We don't know the spell to renew them.
We are running out of duck tape...
But yea Icecream is now legal again...
O_O
Install an anarcho syndacalist commune after you oust the local lord.
10:28 time to become the new tyrant.
This is awesome. And how long do you consider a "session" to be? The rare occasions when my friends get to play, our sessions tend to be shorter, like 2 hours by the time everyone gets on
I usually aim for 3 hours myself. That's the sweet spot for me - any longer and folk start getting tired 😂
I seem to remember an old video about this, have you changed the system since the last video? (thinking back it might have just been a short)
It was a short, yeah. A lot of topics I cover in my long videos are ones I've touched on previously in short-form content. I never feel like I can really do a topic justice in under 60 seconds 😅
Is your campaign even fun if it's not a cosmic horror + industrial revolution game??
You can always go the Brandon Sanderson route with this. Have the revolution cover level 1-10 or so, finally defeating the tyrant over the local kingdom. Then, once the tyrant is defeated and the party is raiding their stronghold, that's when they find out about the greater master that has been guiding the tyranny in secret the whole time . . . and, according to the tyrant's own journal, their master answers to a power "beyond this plane."
And then the players start checking the PHB to find out what level their spellcasters can get the Plane Shift spell.