THIS is how I run CRAFTING in D&D

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  • Опубликовано: 26 дек 2024

Комментарии • 94

  • @TalesArcane
    @TalesArcane  7 месяцев назад +3

    A written version of the crafting system is now available on my Patreon: www.patreon.com/posts/tales-arcane-103644948
    The PDF also includes pre-written systems for cooking, potion making, and smithing. If you sign up to The Arcane League tier you get The Crafting Compendium, along with 1000+ pages of ready-to-run encounters, adventures, campaign settings, and GM resources.

  • @oldmankatan7383
    @oldmankatan7383 8 месяцев назад +44

    To bring something in from older editions, you can have a key process instead of a key component! "Forge in a volcano" or "distilled under the moon on the spring equinox". Achieves the same goals, but gives a DM a more flexibility to be creative 😉

  • @TalesArcane
    @TalesArcane  8 месяцев назад +77

    A few comments are asking for a written version of this system, which is great to see! Currently there are some early drafts of these rules (one for cooking and one for potions) on my Patreon. However, I'll be publishing a fully updated and expanded version to Patreon later in April, which will closely reflect the system I use now, as laid out in this video.

    • @718jef
      @718jef 8 месяцев назад

      Aight.

    • @DESTINDHERO
      @DESTINDHERO 8 месяцев назад

      Awesome 😎

    • @joseaugustoleonardemoreira9798
      @joseaugustoleonardemoreira9798 8 месяцев назад +2

      Preffer to avoid dices at all, or atleats try to. First, i think a receive for a thing, not very detailed just something.
      "Great heal potion: Orc blood and Alchemy charge."
      Them, when a player tries to make it, i think it in more detail.
      "Great heal potion: Heat up the orc blood, untill it starts to look more brighter, use Alchemy charge."
      Them i ask my players how they a proach it, given sundden hints.
      "The ork blood looks dirty, maybe you will need to clean it..."
      I like it because sometimes, dices can be too randown.

    • @b0baf00t8
      @b0baf00t8 8 месяцев назад

      Cool ideas. I love it. Its such a detailed crafting system, I feel like it would need a crafting sheet pdf to add to the back of your character sheet to help list all your crafting materials, bonuses, level and so forth.

  • @avalon1007
    @avalon1007 8 месяцев назад +29

    Many of my players really like crafting and I've never found something that felt comfortable in my games. I really love this video, and I'll give these a try for my games!!! Love your stuff.

    • @TalesArcane
      @TalesArcane  8 месяцев назад +5

      Really appreciate that, mate, thank you! Hope this system works for your players 👏

  • @krystalfruehling7522
    @krystalfruehling7522 8 месяцев назад +20

    "keep it simple..."
    You: "No."
    😂
    Love it!

    • @gergosoos4652
      @gergosoos4652 8 месяцев назад

      Shall we elevate it to meme heights?

  • @aaronyoung9105
    @aaronyoung9105 8 месяцев назад +10

    Dude, this is perfect for me. My players wanted to craft some powerful items. I didn't know how to go about it. This video has helped me alot. Thank you so much!!

    • @TalesArcane
      @TalesArcane  8 месяцев назад +1

      Happy to help, mate, I hope your players enjoy the system!

  • @Pandormu
    @Pandormu 8 месяцев назад +5

    cant wait for these rules to be fully published, i have players that want to tinker and smith so this is a good guide

  • @drakewarrior1013
    @drakewarrior1013 8 месяцев назад

    7:45 - I've shared this video with my D&D friend group because of this moment. It gave me a good chuckle and lifted my mood. Thank you!

  • @NerdiusMaximusStudios
    @NerdiusMaximusStudios 8 месяцев назад +1

    Oh this is great! Our group rocks Pathfinder 1e, partly because of the awesome crafting system. But this looks even better!

  • @Teraclon
    @Teraclon 8 месяцев назад +13

    Well, that is a very finely "crafted" system. Thank you, mate! Keep up the great work! :)

    • @TalesArcane
      @TalesArcane  8 месяцев назад +1

      Thank YOU! Genuinely love making these sorts of systems - something so rewarding about putting all the pieces together and balancing it.

  • @scottosterhoudt8550
    @scottosterhoudt8550 7 месяцев назад

    That's something I have always been fascinated with and I'm so glad that you came up with a way!

  • @danielmalinen6337
    @danielmalinen6337 8 месяцев назад +1

    I use the Foraging, Harvesting & Natural Discovery and Alchemy, Crafting & Enchanting systems by Nord Games LCC. Their crafting system is very similar to the one presented here, but the idea you presented about crafting points fixes a few problems I've come across. Originally crafting and enchanting items was apparently part of the D&D 3e and 3.5e system, but 4e and 5e have ruled it out on the grounds that there were too many items at the time.

  • @messenger3478
    @messenger3478 8 месяцев назад

    Thank you for this! Thought about making a sandbox like crafting system when I was in high school. I'd like to use your video as a springboard, as well as inspiration from older editions of D&D, Forbidden Lands, and Apothecaria.

  • @heliomachit5651
    @heliomachit5651 8 месяцев назад +1

    I love getting fresh takes on crafting systems. Always trying to find that healthy balance.

  • @MemphiStig
    @MemphiStig 8 месяцев назад +2

    1. I wouldn't want to create a list of everything you could craft and a DC for each one. I'd rather do times, DC's, and costs more categorically, and/or decide some case by case, including their special components.
    2. Some crafts wouldn't work on the road. I'd rule you need a shop, lab, etc, for things like smithing and magic items, but some might work with just a kit, and/or you might be able to do some things on the road with a kit, like make small items, minor repairs, etc.
    3. By definition, crafting during a long rest should negate the rest. Working is not resting or "light activity."
    Just my thoughts. Roll on.

    • @TalesArcane
      @TalesArcane  8 месяцев назад +1

      Good points! As regards 1, I totally get that - that's actually why I suggest the optional rule where you make the list up on a case by case basis. Making the list is only fun if you enjoy that sort of thing 😁 RE point 2, I absolutely agree! Hence my suggestion that some crafting, smithing for example, would need to be done during extended downtime, with access to relevant work spaces, like a forge. Some things just don't make sense as being craftable anywhere, right? Especially when it's higher-level items. Point 3 we differ on - I'm always happy to build things like cooking or potion brewing into that two hour window and to class them as light activity - but that won't work for every table I'm sure. Thanks for the input!

  • @christhewritingjester3164
    @christhewritingjester3164 8 месяцев назад

    I really like this system. I like giving my characters some sort of craft (current one is a wood carver and next one is a tailor), but I had to find my own rules about it because I wanted to better gauge making items. My DM was going with very basic guidelines, but I try to implement special components or knowledge when I run games. So this sounds like a better thought out version of my ideal crafting system. Can't wait to see a fully fleshed out version and see how it works!

  • @prosamis
    @prosamis 8 месяцев назад

    I absolutely love gathering and crafting systems! (I'd appreciate if you tackle gathering rules too!) so this video is quite inspirational
    It's actually pretty straightforward and only needs time investment to get it started

  • @Yrrap
    @Yrrap 8 месяцев назад +2

    7:48 😂 love the whole process for this! Do you have any templates out already anywhere?

    • @TalesArcane
      @TalesArcane  8 месяцев назад

      I made PDFs for Cooking rules and Potion Crafting rules over on Patreon, and they're both up there still, but I'll be doing an updated "definitive" version later this month, with item lists, components, DCs, etc. Should be up on Patreon in the last week of April 🎉

  • @lapaludeumana
    @lapaludeumana 3 месяца назад

    Awesome video, fantastic system too. Loved your "No". Ahahah keep it up man!

  • @LunarFoxfyre
    @LunarFoxfyre 8 месяцев назад

    This is really cool and is inspiring me to make a crafting system for the game I am making

  • @thebigbadrooster
    @thebigbadrooster 8 месяцев назад

    one of my players go to favourites is pipe bombs or a small ranged explosive for fighters to use. a spell scroll tube, some rope for a fuse, and gunpowder/blackpowder. depending on the level of the party it will do either 1 or 2d10 and my players love them. whenever they have some spending gold getting more blasting powder is always a priority for them

  • @syvajarvi2289
    @syvajarvi2289 8 месяцев назад

    I have a similar system in my home brew that I borrowed from a friend. Artificers exist in my game and I did a sandbox campaign that centered around the players acquiring materials for an artificer.

  • @MGP2210
    @MGP2210 8 месяцев назад

    Cool video. I like the charges on the kits.
    🎲 🎲

  • @ihatesand10x
    @ihatesand10x 8 месяцев назад

    I like this crafting system. I may steal. It adds something to D&D 5e that D&D 5e very much needs: Depth. So Thank You

  • @johnmagowan6393
    @johnmagowan6393 8 месяцев назад

    I'm definitely stealing some of that! I have been really digging usage dice of late. I may use that for refilling base materials in a "crafting kit"

    • @TalesArcane
      @TalesArcane  8 месяцев назад

      Hope it comes in handy!

  • @p.h.744
    @p.h.744 8 месяцев назад

    I would definetly try this in my games. It would be nice to have written examples ... it's just hard to make everything up as you go. Thanks for the video. 😃

  • @janetcameron4652
    @janetcameron4652 8 месяцев назад

    Thanks for sharing this with us.

  • @dodogamus1926
    @dodogamus1926 8 месяцев назад

    I have done this before with similair rules, my own extra rule for their weapon craft is they can attempt an additional dice roll to choose wherever to increase Attack bonus or damage bonus or even an extra action that can change the tide of combat (a long sword with a hook head allow to pull a target from 10 to 15ft into melee range or attempt to hook the target leg and force them to roll a DC Dex saving 12 to prone them) Crafting is fun in dnd when you want to give tiny but interesting detail of freedom for your player.

  • @Gaiawolf
    @Gaiawolf 8 месяцев назад +1

    Excellent ideas. Cheers, and keep well. 🖖

  • @Nojoro85
    @Nojoro85 8 месяцев назад +1

    Instead of using this for 5e, I’d use this for my more rules-light systems like Cairn or something. It’d be easy to implement and the players would have an easier time absorbing everything since the base game is so simple by comparison (less of a burden on everyone)

  • @tinaprice4948
    @tinaprice4948 8 месяцев назад

    I really like these ideas :) thank you!

  • @garion046
    @garion046 8 месяцев назад +1

    I think this system would be too much for my group, but im glad you had a vision for it and worked out the way it flows throughout a PCs journey. It sounds great for groups who want lots of detail and progression!

  • @MarcinEstkowski
    @MarcinEstkowski 8 месяцев назад

    This is pure gold!

  • @ohmygardner
    @ohmygardner 8 месяцев назад

    7:55 love it

  • @nathangerber1547
    @nathangerber1547 8 месяцев назад +2

    Stupid question: but is there any perks to eating fancy meals over rations? I know role play, but how do you incentivize cooking or make it feel valuable?
    I have one player who’s trying to be a chef.

    • @TalesArcane
      @TalesArcane  8 месяцев назад +1

      In my cooking system, yes - I match a small bonus to most of the meals on the crafting list. Some of the more basic meals don't have a bonus, but players can still use them to get more crafting points.

    • @oldmankatan7383
      @oldmankatan7383 8 месяцев назад

      ​@TalesArcane very excited about what you are doing here!
      From something similar in our games: Temp hit points pair very well with cooking, easy to scale and not overpowered.
      Don't forget circumstantial effects too! Fed an NPC a great meal before a persuasion check? Grant advantage or similar!

  • @McDundel
    @McDundel 8 месяцев назад

    Cool, will share with my DM :D
    But how would magic factor in?
    I have a Forge Cleric drow that is interested in magical artifacts and learning how to craft deadly or beautiful equipment. 5e.
    The magic allows them some extra abilities.
    Would they get advantage on rolls?
    Or special way of increasing the gold limit above the 100 g?

  • @NerdiusMaximusStudios
    @NerdiusMaximusStudios 8 месяцев назад

    A spam proof system! Damn this is really sweet.

  • @lDanbal
    @lDanbal 8 месяцев назад

    With the example of the vial of trolls blood, how many vials would you determine can be gotten from a troll?

    • @dungeonsanddioramas8068
      @dungeonsanddioramas8068 8 месяцев назад +1

      I would determine that by seeing how common trolls are in my world, and how difficult they are to take down for the party, personally. Ultimately up to the dm I think

    • @oldmankatan7383
      @oldmankatan7383 8 месяцев назад

      ​@dungeonsanddioramas8068
      Exactly what I came here to comment! The volume of a troll's circulatory system is proportional to plot, and inversely proportional to population density, LOL

  • @ryuzakidestiny
    @ryuzakidestiny 8 месяцев назад +2

    I love craffting, harvesting, enchanting...

  • @wadeosborn7515
    @wadeosborn7515 8 месяцев назад

    I also include Arcane proficiency along with tools. A medicine proficiency too. I like the key component failure. It doesn’t feel so bad. What did you do about amount of time?

  • @benelder165
    @benelder165 8 месяцев назад

    Really like how this works 😁👍 nicly done

    • @TalesArcane
      @TalesArcane  8 месяцев назад

      Thank you mate! Making up these sorts of systems is such a fun part of the whole DMing experience, I think 😁

    • @benelder165
      @benelder165 8 месяцев назад

      @@TalesArcane definitely 😁 and your channel continues to be a gold mine for this 😁👍

  • @AlexIs-hi7kh
    @AlexIs-hi7kh 8 месяцев назад

    Love the idea! Sounds like a huge amount of work😅Do you have any suggestions on ingredients for lists food/potions maybe on your Patreon?

    • @TalesArcane
      @TalesArcane  8 месяцев назад +3

      Definitely a bit of work beforehand, even if it's easy enough to run on the night. I made PDFs for Cooking rules and Potion Crafting rules over on Patreon, which you could use as a jumping off point - they're all on Patreon now. BUT I'm going to post a fully updated version later this month, with item lists, suggested components, DCs, etc, for a couple of different crafting types. Should be out on Patreon towards the end of April!

    • @oldmankatan7383
      @oldmankatan7383 8 месяцев назад

      You can save some work by making a few examples and letting your players pitch ideas when they want to make something new.
      Also, be prepared for some normal storyline monster to get brought down and the players to ask stuff like "hey, can I make a cloak of displacement from this thing's hide?" Don't be afraid to say yes!

  • @YellowTissueBox
    @YellowTissueBox 8 месяцев назад +1

    is there any sort of documents for this system on your patreon or anywhere else my friend? i would transcribe from the video but am considering supporting (i don't have much haha im a student) but i really, really love your videos. you have a gentle way about you that reminds me of my grandfather. he was a story teller and a very funny man, he is the one who got me into dnd without me realising it, he would make up stories of 5 flying pigs and i was their leader and hero haha.
    i digress, thankyou for some really interesting ideas here. i run a RP/Rule heavy game. My players can't for example multi-class without finding a master to teach them.
    Was consdering something like that here...unless they find a master craftsmen to teach them, they can only ever craft common items. once they do, they unlock this system.
    Thanks TalesArcane and i hope you know how awesome you are!

    • @TalesArcane
      @TalesArcane  8 месяцев назад

      While I know some people aren't into it, I personally love playing in those sorts of games - that multiclassing through roleplay with an NPC thing is a perfect example of it. Can be a little slower, but tremendously rewarding, I find.
      If you're looking for a written version of this system, you can find two PDFs on my Patreon that would be relevant - one is for cooking and the other for potion crafting. They were made a while ago, but I'll be posting an updated "definitive" crafting supplement to Patreon later this month, summarising and expanding upon the system as laid out in this video.
      EDIT: but remember, once I post something to Patreon, it's there forever, so if you can't splash out this month, no stress, it'll be there in future too! I was a student myself not too long ago so I know how that can be 😁

  • @OutlawJJ80
    @OutlawJJ80 8 месяцев назад

    Crafting your own items does it change the sell value for said items?

  • @The_Archlich
    @The_Archlich 8 месяцев назад

    I always thought that the systems put forth in Pathfinder 2e are such a good example to build off of. They show how some savvy design can allow players to do rewarding things with their skills without being too obtuse for play. I always thought that 5e tends to be way too restrictive in this regard.

  • @tsuchinokofamiliar8092
    @tsuchinokofamiliar8092 8 месяцев назад +1

    I’ve tired this system with your cooking homebrew and honestly maybe it’s just me I feel like it’s a perfect level of complexity while keeping it simple enough where you don’t have tables upon tables of stuff to worry about like other systems. But overall I love the system lots and am gonna try and implement the potion version this as well :)

    • @TalesArcane
      @TalesArcane  8 месяцев назад +1

      That's so good to hear! When I'm designing something like this, the biggest challenge is finding the balance between "complex enough to be interesting" and "easy enough that it doesn't break the flow of the game", so I'm glad you find that to have worked.

  • @chrisragner3882
    @chrisragner3882 8 месяцев назад

    Flint the Dwarf Barbarian and blacksmith approaches Conrad, the blacksmith who runs the Dwarven anvil smithy. Because the anvil is infused with ancestral blood of Dwarven smiths gone by, Flint could have a bonus of a plus to his roll or a different die if he chose to take more time to craft?!

  • @718jef
    @718jef 8 месяцев назад +6

    I made gunpowder

    • @TalesArcane
      @TalesArcane  8 месяцев назад +2

      A useful resource in all walks of life 🔥

  • @Beets_Creations
    @Beets_Creations 4 месяца назад

    Yeah im definitely more of a rules light kind of guy but this still seems cool

  • @FahrenDef451
    @FahrenDef451 8 месяцев назад

    Hmmmm… I see an artificer playground….. :)

  • @smippycis6285
    @smippycis6285 8 месяцев назад

    I think specializations should be inline with what they craft. So if the often craft potions of healing, you specialize in that, with no choice to specialize in others like chef, etc.

    • @TalesArcane
      @TalesArcane  8 месяцев назад +1

      To clarify, if you make potions, you wouldn't have the option to specialize in chef-related things. You're specializing in the area of potion-brewing specifically. You absolutely could create different specializations depending on the particular potions the player had been crafting, though. Personally, I prefer not to, since a player who makes lots of healing potions is likely to self-select for healing-related specializations anyway, but that's just my approach.

  • @EdS-du2wu
    @EdS-du2wu 8 месяцев назад

    I was hoping for general crafting agnostic rules to give me ideas, but this sounds "close" to what already exists in PF2E,

  • @charliependragon6577
    @charliependragon6577 8 месяцев назад +1

    "Stop, this is getting too complex, maybe there are too many moving parts here, maybe we should keep it simple."
    *Inhale*
    No.
    😂 Me, straight up.

  • @jamestaylor3805
    @jamestaylor3805 8 месяцев назад +3

    Must always remember that to the rancher that cow hide is worth copper, to the tanner it is worth silver, to the saddle maker it is worth gold and to the knight it is worth platinum. So, simplicity is sorta key and for that ive run a very basic crafting system most of the time(unless there is a crafting centered character in the group). An Artisan's tool skill provides 10 gold worth of products per day times your proficiency bonus. This is doubled for "high value trades", the jeweler makes more than the carpenter. Doubled again for expertise in the tool. Player can choose the products based on value or take the gold.
    An oppulant life style costs 10gp a day. So a nobody artisan can earn 10 gold a day, but after expenses isnt living oppulantly. One who is a jeweler at level 1 can pull off a borderline oppulant lifestyle. An expert jeweler at level 1 is earning 40 gold a day and maybe paying an assistant or two out of that. PC tiered skills are upto 240gp a day at higher levels, which is an legendary income compared to the 10gp a day oppulance lifestyle level.
    Even the best smith is gonna take more than a few days to make a suit of full plate.

  • @HypertheoreticalBalderdash024
    @HypertheoreticalBalderdash024 8 месяцев назад

    ""Maybe we should just keep it simple?" *inhale* no" best part of the video

  • @Raukodraug
    @Raukodraug 8 месяцев назад +3

    “Keep it simple…”
    No.
    I’m pretty sure that was the ethos of 3/3.5.

    • @TalesArcane
      @TalesArcane  8 месяцев назад +1

      Sometimes, more is more.

  • @SkittleBombs
    @SkittleBombs 8 месяцев назад

    Pre watch ideas I have. Basic, fine and special materials.
    You can throw and collect basic materials at them like copper, they can look for and gather fine materials and must quest for special materials.
    Then recipe just need number of materials

  • @hawkname1234
    @hawkname1234 8 месяцев назад

    I actually have a system that is a lot more complicated than this, which involves having formulas.

  • @pablobarreto3587
    @pablobarreto3587 7 месяцев назад

    "Now, I can already hear some of the comments saying:
    'stop, this is getting too complex, there are too many moving parts here, maybe we should just keep it simple'
    ...No."
    My brain: I like this guy *subscribes*

  • @Gift_Of_Victory
    @Gift_Of_Victory 17 дней назад

    To all those people who say that this system is too complex, look into earlier edition magic item crafting.

  • @itsthegrape
    @itsthegrape 8 месяцев назад +4

    Stop. This is getting too complex, there are too many moving parts here. Maybe we should just keep it simple?

  • @ea5yliver
    @ea5yliver 8 месяцев назад

    Schematics are an interesting idea but do you want to know what's better?
    BOOKS
    Nobody uses them! They're just set dressing! Keep up a list of book names and ideas and what they do for the player. +2 to checks, advantage on specific circumstances in a particular skill check, grant proficiencies and feats-they are SO under used.
    Books in the medieval period, back when whole religious monasteries were dedicated to writing down history, copying pre-existing texts, and translating works from various foreign languages-all by hand or stamping press-books were very rarely read or written for only dumb fun and a small library might be a nobleman's prized possession because of how valuable books were!
    **
    Die Grundlagen der Schusswaffen ("The Fundamentals of Firearms" in Central High Elvish) - Sir Francis Schaeffer (After 5 hours of study and then 4 hours of live practice per weapon type, grants proficiency with such firearms) 50g
    Tasteful Tales of Tír na nÓg - By Nanna Æthelthryth (+2 on Arcana/History checks in regards to the Feywilds) - 28g
    The Bowyer - Leohardt Bowman
    (After 6 hrs of reading and 24 hrs of practice with the book’s assistance, grants proficiency with woodcarver’s tools and the bowmaker’s trade) 30g
    Beck And Call | Building Conduits of Spirit And The Arcane - By Grimwær the Great of Suttham
    (Grants Ritual Casting Ability to Mages. Study and practice for a period of 50 total hours grants the Ritual Caster feat) 210g

  • @gergosoos4652
    @gergosoos4652 8 месяцев назад

    tre reason your video exists is because DND is only porpoused for KILLING MONSTERS. Everything else is neatly overpowered just that the party can get over it without roleplay. So guys like you have to think about an actual system that does not fit into DND - and is better - to roleplay.

    • @TalesArcane
      @TalesArcane  8 месяцев назад

      Lucky for me!

    • @gergosoos4652
      @gergosoos4652 8 месяцев назад

      @@TalesArcane Palpatine: goood-good. Your system is solid. I'm roleplaying in a 1-5 skill level RPG system. What you described is what I am generally used to.
      Apart from the alchemy stuff this skill system incorporates stuff like culture, politics, ancient language, dueling, ship navigation, chariot driving... and whole lot. Aaand politics is less about defined races but defined countrys, so that gets roleplayed (can get roleplayed) a lot. Same thing as you talked about: interactivity

  • @tristanz300
    @tristanz300 8 месяцев назад

    Or… just play Pathfinder 2e?

    • @TalesArcane
      @TalesArcane  8 месяцев назад +1

      While I really like Pathfinder 2e, most people don't base their choice of TTRPG entirely on whether one player in the party gets to pursue their dream of being a blacksmith. If you're running a game for a group of people who like 5e, and don't have the desire to learn a new system, it's easier to add a new element to 5e when someone wants to brew potions rather than get everyone to switch to a new system.